Search Results

Search found 9916 results on 397 pages for 'counting sort'.

Page 63/397 | < Previous Page | 59 60 61 62 63 64 65 66 67 68 69 70  | Next Page >

  • Version Not Final, Does not represent actual game footage?

    - by thinly veiled question mark
    Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not Final Game Footage not Final Pre-Alpha, Game here is not final Is there some sort of reason they do this? Is there some sort of legal ramification that they need to go through by adding this? I have especially seen some gameplay vids whose titles are "Alpha x.x.x", yet still, in the video itself, it always something like "footage not final, game may change".

    Read the article

  • GUI Freezes and Output to JTextField from user input

    - by user2929005
    I am having I hope only two issues currently. I have had help on this on a previous question that I have asked but now I am running into different issues. My current issues now is that I need to print out into a JTextField a sorted array. I do not have questions about how to sort the array I just would like help on how to get the array to print to the JTextField when the Bubble Sort button is pressed. Currently when I press the button it freezes. It freezes at this line. list.add(Integer.valueOf(input.nextInt())); please help Thank you. import java.awt.EventQueue; import javax.swing.*; import java.awt.event.*; import java.util.*; public class Sorting { private JFrame frame; private JTextArea inputArea; private JTextField outputArea; ArrayList<Integer> list = new ArrayList<Integer>(); Scanner input = new Scanner(System.in); /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { Sorting window = new Sorting(); window.frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } /** * Create the application. */ public Sorting() { initialize(); } /** * Initialize the contents of the frame. */ private void initialize() { frame = new JFrame(); frame.setBounds(100, 100, 450, 300); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Sorting"); frame.getContentPane().setLayout(null); JButton bubbleButton = new JButton("Bubble Sort"); bubbleButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { list.add(Integer.valueOf(input.nextInt())); // for(int i = 0; i < list.size(); i++){ // // } } }); bubbleButton.setBounds(10, 211, 114, 23); frame.getContentPane().add(bubbleButton); JButton mergeButton = new JButton("Merge Sort"); mergeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); mergeButton.setBounds(305, 211, 114, 23); frame.getContentPane().add(mergeButton); JButton quickButton = new JButton("Quick Sort"); quickButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); quickButton.setBounds(163, 211, 114, 23); frame.getContentPane().add(quickButton); inputArea = new JTextArea(); inputArea.setBounds(10, 36, 414, 51); frame.getContentPane().add(inputArea); outputArea = new JTextField(); outputArea.setEditable(false); outputArea.setBounds(10, 98, 414, 59); frame.getContentPane().add(outputArea); outputArea.setColumns(10); JLabel label = new JLabel("Please Enter 5 Numbers"); label.setHorizontalAlignment(SwingConstants.CENTER); label.setBounds(10, 11, 414, 14); frame.getContentPane().add(label); } }

    Read the article

  • Having some trouble in my pagation code(PHP)

    - by user300371
    My table is posting and in that table, it shows all the posting people put in. I am trying to make page navigation links at the bottom of the posts. the function generateenter code here_page_links does all the work. The code seem to be only showing the "<-" and "-" and not the link numbers. I think the function is only reading the $_GET['posting'] ==1. (this code is from the Oreilly PHP/MySQL book. I am using it as practice) function generate_page_links($cur_page, $num_pages) { $page_links = ''; // If this page is not the first page, generate the "previous" link if ($cur_page > 1) { //cur_page is just a number that is gotten from the url. $page_links .= '<a href="' . $_SERVER['PHP_SELF'] . '?page=' . ($cur_page - 1) . '"><--</a> '; } else { $page_links .= '<- '; } // Loop through the pages generating the page number links for ($i = 1; $i <= $num_pages; $i++) { if ($cur_page == $i) { $page_links .= ' ' . $i; } else { $page_links .= ' <a href="' . $_SERVER['PHP_SELF'] . '?usersearch=' . $user_search . '&sort=' . $sort . '&page=' . $i . '"> ' . $i . '</a>'; } } // If this page is not the last page, generate the "next" link if ($cur_page < $num_pages) { $page_links .= ' <a href="' . $_SERVER['PHP_SELF'] . '?usersearch=' . $user_search . '&sort=' . $sort . '&page=' . ($cur_page + 1) . '">-></a>'; } if ($cur_page == $num_pages){ //the last page $page_links .= ' ->'; } return $page_links; //need to return this variable in the function } // Calculate pagination information $cur_page = isset($_GET['page']) ? $_GET['page'] : 1; $results_per_page = 3; // number of results per page $skip = (($cur_page - 1) * $results_per_page); $query = "SELECT * FROM posting ORDER BY date_added DESC"; $data = mysqli_query($dbc, $query); $total = mysqli_num_rows($data); $num_pages = ceil($total / $results_per_page); //Query again to get just the subset of results $query = $query . " LIMIT $skip, $results_per_page"; $result = mysqli_query($dbc, $query); echo '<table>'; echo '<tr><td><b>Title</b></td><td><b>Date Posted</b></td></tr>'; while ($row = mysqli_fetch_array($result)) { echo '<tr><td><a href="ad.php? posting_id='.$row['posting_id'].' ">'.$row['title'].'</a></td>'; echo '<td>'.$row['date_added'].'</td>'; //echo '<td>'.$row['name'].'</td></tr>'; } echo '</table>'; // Generate navigational page links if we have more than one page if ($num_pages > 1) { echo generate_page_links($user_search, $sort, $cur_page, $num_pages); }

    Read the article

  • Winamp question: Generating 'dynamic playlists' from file playlists -OR- mass-tagging by file playli

    - by Daddy Warbox
    I'm trying to think of a way to do this. I sort my songs into a variety of playlists corresponding to different 'moods' I might have as I listen to them, and some songs fit for more than one kind of mood (e.g. a jazz song might be 'stylish' and 'emotional', or something to that effect). I also give them star ratings for a general sort of opinion about them. I want to be able to filter and sort my media library by the moods I want or don't want, as well as by star rating. Anyone have a good way to do something like this? I can't seem to use Winamp's dynamic playlists to generate lists from existing filesystem playlists (e.g. songs in a given .m3u files). Hand-tagging files with Winamp's tag editor is a royal pain. It's trouble enough just giving a star rating and sorting into playlists as is. If there is there a way to mass tag songs within each playlist with mood words to allow me to create dynamic playlists, I'd be fine (for now). It'd be nice if I could do this via some kind of hotkey for each song, too. I'm looking to see if I can use a macro program or something to do that, though. Thanks in advance. P.S: Alternatively, would something like Foobar have functions like this? Note: Italics are recent edits.

    Read the article

  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

    Read the article

  • Lucene multiple indexes : Normalize document scores??

    - by Roey
    Hi All. Suppose I've got multiple lucene indexes (not replicas) on several PC's. I query each index and then merge the results. Is there any way to normalize the document scores so that I could sort by score (relevance)? I mean, the scores for document A from index A would not be comparable with document B from index B, unless I do some sort of normalization.... not so? Thanks Roey

    Read the article

  • Sorting an observable collection with linq

    - by zachary
    I have an observable collection and I sort it using linq. Everything is great, but the problem I have is how do I sort the actual observable collection? Instead I just end up with some IEnumerable thing and I end up clearing the collection and adding the stuff back in. This can't be good for performance. Does anyone know of a better way to do this?

    Read the article

  • Standard way to persist data between requests in ASP.NET-MVC

    - by Nate Bross
    What is the most standard or best way to persist data between requests? Should I use cookies or session variables? I'm interested in keeping data like sort order, sort column, and page number (for paginiation). I'm coming from a webforms background so normally this type of thing was automatically handled for me in the viewstate of the controls I was using.

    Read the article

  • C++ behavior of for loops vs. while loops

    - by kjh
    As far as I understand, when you write a for-loop similar to this one for (int i = 0; i < SOME_NUM; i++) { if (true) do_something(); else do_something_else(); } The time complexity of this operation is mostly affected by the if (true) statement because the for-loop iterations don't actually involve any comparisons of i to SOME_NUM, the compiler will just essentially run the code inside the for-loop SOME_NUM times. Please correct me if I am wrong. However if this is correct, then how do the following nested for-loops behave? for (int i = 0; i < SOME_NUM; i++) { for (int j = 0; j < i; j++) { do_something(); } } The j in the inner for-loop is now upper bound by i, a value that changes every time the loop restarts. How will the compiler compile this? Do these nested for-loops essentially behave like a for-loop with while-loop inside of it? If you're writing an algorithm that uses nested for-loops where the inner counting variable depends on the outer counting variable should you be concerned about what this will do to the complexity of your algorithm?

    Read the article

  • ASP.NET Creating a Rich Repeater, DataBind wiping out custom added controls...

    - by tonyellard
    So...I had this clever idea that I'd create my own Repeater control that implements paging and sorting by inheriting from Repeater and extending it's capabilities. I found some information and bits and pieces on how to go about this and everything seemed ok... I created a WebControlLibrary to house my custom controls. Along with the enriched repeater, I created a composite control that would act as the "pager bar", having forward, back and page selection. My pager bar works 100% on it's own, properly firing a paged changed event when the user interacts with it. The rich repeater databinds without issue, but when the databind fires (when I call base.databind()), the control collection is cleared out and my pager bars are removed. This screws up the viewstate for the pager bars making them unable to fire their events properly or maintain their state. I've tried adding the controls back to the collection after base.databind() fires, but that doesn't solve the issue. I start to get very strange results including problems with altering the hierarchy of the control tree (resolved by adding [ViewStateModeById]). Before I go back to the drawing board and create a second composite control which contains a repeater and the pager bars (so that the repeater isn't responsible for the pager bars viewstate) are there any thoughts about how to resolve the issue? In the interest of share and share alike, the code for the repeater itself is below, the pagerbars aren't as significant as the issue is really the maintaining of state for any additional child controls. (forgive the roughness of some of the code...it's still a work in progress) using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Data; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; [ViewStateModeById] public class SortablePagedRepeater : Repeater, INamingContainer { private SuperRepeaterPagerBar topBar = new SuperRepeaterPagerBar(); private SuperRepeaterPagerBar btmBar = new SuperRepeaterPagerBar(); protected override void OnInit(EventArgs e) { Page.RegisterRequiresControlState(this); InitializeControls(); base.OnInit(e); EnsureChildControls(); } protected void InitializeControls() { topBar.ID = this.ID + "__topPagerBar"; topBar.NumberOfPages = this._currentProperties.numOfPages; topBar.CurrentPage = this.CurrentPageNumber; topBar.PageChanged += new SuperRepeaterPagerBar.PageChangedEventHandler(PageChanged); btmBar.ID = this.ID + "__btmPagerBar"; btmBar.NumberOfPages = this._currentProperties.numOfPages; btmBar.CurrentPage = this.CurrentPageNumber; btmBar.PageChanged += new SuperRepeaterPagerBar.PageChangedEventHandler(PageChanged); } protected override void CreateChildControls() { EnsureDataBound(); this.Controls.Add(topBar); this.Controls.Add(btmBar); //base.CreateChildControls(); } private void PageChanged(object sender, int newPage) { this.CurrentPageNumber = newPage; } public override void DataBind() { //pageDataSource(); //DataBind removes all controls from control collection... base.DataBind(); Controls.Add(topBar); Controls.Add(btmBar); } private void pageDataSource() { //Create paged data source PagedDataSource pds = new PagedDataSource(); pds.PageSize = this.ItemsPerPage; pds.AllowPaging = true; // first get a PagedDataSource going and perform sort if possible... if (base.DataSource is System.Collections.IEnumerable) { pds.DataSource = (System.Collections.IEnumerable)base.DataSource; } else if (base.DataSource is System.Data.DataView) { DataView data = (DataView)DataSource; if (this.SortBy != null && data.Table.Columns.Contains(this.SortBy)) { data.Sort = this.SortBy; } pds.DataSource = data.Table.Rows; } else if (base.DataSource is System.Data.DataTable) { DataTable data = (DataTable)DataSource; if (this.SortBy != null && data.Columns.Contains(this.SortBy)) { data.DefaultView.Sort = this.SortBy; } pds.DataSource = data.DefaultView; } else if (base.DataSource is System.Data.DataSet) { DataSet data = (DataSet)DataSource; if (base.DataMember != null && data.Tables.Contains(base.DataMember)) { if (this.SortBy != null && data.Tables[base.DataMember].Columns.Contains(this.SortBy)) { data.Tables[base.DataMember].DefaultView.Sort = this.SortBy; } pds.DataSource = data.Tables[base.DataMember].DefaultView; } else if (data.Tables.Count > 0) { if (this.SortBy != null && data.Tables[0].Columns.Contains(this.SortBy)) { data.Tables[0].DefaultView.Sort = this.SortBy; } pds.DataSource = data.Tables[0].DefaultView; } else { throw new Exception("DataSet doesn't have any tables."); } } else if (base.DataSource == null) { // don't do anything? } else { throw new Exception("DataSource must be of type System.Collections.IEnumerable. The DataSource you provided is of type " + base.DataSource.GetType().ToString()); } if (pds != null && base.DataSource != null) { //Make sure that the page doesn't exceed the maximum number of pages //available if (this.CurrentPageNumber >= pds.PageCount) { this.CurrentPageNumber = pds.PageCount - 1; } //Set up paging values... btmBar.CurrentPage = topBar.CurrentPage = pds.CurrentPageIndex = this.CurrentPageNumber; this._currentProperties.numOfPages = btmBar.NumberOfPages = topBar.NumberOfPages = pds.PageCount; base.DataSource = pds; } } public override object DataSource { get { return base.DataSource; } set { //init(); //reset paging/sorting values since we've potentially changed data sources. base.DataSource = value; pageDataSource(); } } protected override void Render(HtmlTextWriter writer) { topBar.RenderControl(writer); base.Render(writer); btmBar.RenderControl(writer); } [Serializable] protected struct CurrentProperties { public int pageNum; public int itemsPerPage; public int numOfPages; public string sortBy; public bool sortDir; } protected CurrentProperties _currentProperties = new CurrentProperties(); protected override object SaveControlState() { return this._currentProperties; } protected override void LoadControlState(object savedState) { this._currentProperties = (CurrentProperties)savedState; } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue("")] [Localizable(false)] public string SortBy { get { return this._currentProperties.sortBy; } set { //If sorting by the same column, swap the sort direction. if (this._currentProperties.sortBy == value) { this.SortAscending = !this.SortAscending; } else { this.SortAscending = true; } this._currentProperties.sortBy = value; } } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue(true)] [Localizable(false)] public bool SortAscending { get { return this._currentProperties.sortDir; } set { this._currentProperties.sortDir = value; } } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue(25)] [Localizable(false)] public int ItemsPerPage { get { return this._currentProperties.itemsPerPage; } set { this._currentProperties.itemsPerPage = value; } } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue(1)] [Localizable(false)] public int CurrentPageNumber { get { return this._currentProperties.pageNum; } set { this._currentProperties.pageNum = value; pageDataSource(); } } }

    Read the article

  • Entityframework 4.0 .CreateQuery<T> and OrderBy exception

    - by Sammy
    Hi Guys, I thought this was fixed in 4.0 I have this method public IQueryable<T> All(Expression<Func<T,object>> sort) { return EntityContext.CreateQuery<T>(EntityName).AsQueryable<T>().OrderBy(sort); } this throws the following exception Unable to cast the type 'System.Int32' to type 'System.Object'. LINQ to Entities only supports casting Entity Data Model primitive types. Source is System.Data.Entity any idea how to fix this or if theres any workaround

    Read the article

  • Guides for PostgreSQL query tuning?

    - by Joe
    I've found a number of resources that talk about tuning the database server, but I haven't found much on the tuning of the individual queries. For instance, in Oracle, I might try adding hints to ignore indexes or to use sort-merge vs. correlated joins, but I can't find much on tuning Postgres other than using explicit joins and recommendations when bulk loading tables. Do any such guides exist so I can focus on tuning the most run and/or underperforming queries, hopefully without adversely affecting the currently well-performing queries? I'd even be happy to find something that compared how certain types of queries performed relative to other databases, so I had a better clue of what sort of things to avoid. update: I should've mentioned, I took all of the Oracle DBA classes along with their data modeling and SQL tuning classes back in the 8i days ... so I know about 'EXPLAIN', but that's more to tell you what's going wrong with the query, not necessarily how to make it better. (eg, are 'while var=1 or var=2' and 'while var in (1,2)' considered the same when generating an execution plan? What if I'm doing it with 10 permutations? When are multi-column indexes used? Are there ways to get the planner to optimize for fastest start vs. fastest finish? What sort of 'gotchas' might I run into when moving from mySQL, Oracle or some other RDBMS?) I could write any complex query dozens if not hundreds of ways, and I'm hoping to not have to try them all and find which one works best through trial and error. I've already found that 'SELECT count(*)' won't use an index, but 'SELECT count(primary_key)' will ... maybe a 'PostgreSQL for experienced SQL users' sort of document that explained sorts of queries to avoid, and how best to re-write them, or how to get the planner to handle them better. update 2: I found a Comparison of different SQL Implementations which covers PostgreSQL, DB2, MS-SQL, mySQL, Oracle and Informix, and explains if, how, and gotchas on things you might try to do, and his references section linked to Oracle / SQL Server / DB2 / Mckoi /MySQL Database Equivalents (which is what its title suggests) and to the wikibook SQL Dialects Reference which covers whatever people contribute (includes some DB2, SQLite, mySQL, PostgreSQL, Firebird, Vituoso, Oracle, MS-SQL, Ingres, and Linter).

    Read the article

  • Accessing .NET functionality from a macro in a VSTO Excel workbook

    - by Daniel DiPaolo
    A while back, I built an Excel workbook for someone else using VSTO SE, and there's functionality in the accompanying DLL that they'd like to be able to use in a VB macro in the workbook. Short of rebuilding the workbook with a control that does what they want, is there a way they can just hook into the necessary function somehow via some sort of macro call? Does the macro have any sort of visibility into the functionality within the VSTO-built DLL that is associated with the workbook?

    Read the article

  • program not working as expected!

    - by wilson88
    Can anyone just help spot why my program is not returning the expected output.related to my previous question.Am passing a vector by refrence, I want to see whats in the container before I copy them to another loaction.if u remove comments on loadRage, u will see bids are generated by the trader. #include <iostream> #include <vector> #include <string> #include <algorithm> #include <cstdlib> #include <iomanip> using namespace std; const int NUMSELLER = 1; const int NUMBUYER = 1; const int NUMBIDS = 20; const int MINQUANTITY = 1; const int MAXQUANTITY = 30; const int MINPRICE =100; const int MAXPRICE = 150; int s=0; int trdId; // Bid, simple container for values struct Bid { int bidId, trdId, qty, price; char type; // for sort and find. bool operator<(const Bid &other) const { return price < other.price; } bool operator==(int bidId) const { return this->bidId == bidId; } }; // alias to the list, make type consistent typedef vector<Bid> BidList; // this class generates bids! class Trader { private: int nextBidId; public: Trader(); Bid getNextBid(); Bid getNextBid(char type); // generate a number of bids void loadRange(BidList &, int size); void loadRange(BidList &, char type, int size); void setVector(); }; Trader::Trader() : nextBidId(1) {} #define RAND_RANGE(min, max) ((rand() % (max-min+1)) + min) Bid Trader::getNextBid() { char type = RAND_RANGE('A','B'); return getNextBid(type); } Bid Trader::getNextBid(char type) { for(int i = 0; i < NUMSELLER+NUMBUYER; i++) { // int trdId = RAND_RANGE(1,9); if (s<10){trdId=0;type='A';} else {trdId=1;type='B';} s++; int qty = RAND_RANGE(MINQUANTITY, MAXQUANTITY); int price = RAND_RANGE(MINPRICE, MAXPRICE); Bid bid = {nextBidId++, trdId, qty, price, type}; return bid; } } //void Trader::loadRange(BidList &list, int size) { // for (int i=0; i<size; i++) { list.push_back(getNextBid()); } //} // //void Trader::loadRange(BidList &list, char type, int size) { // for (int i=0; i<size; i++) { list.push_back(getNextBid(type)); } //} //---------------------------AUCTIONEER------------------------------------------- class Auctioneer { vector<Auctioneer> List; Trader trader; vector<Bid> list; public: Auctioneer(){}; void accept_bids(const BidList& bid); }; typedef vector<Auctioneer*> bidlist; void Auctioneer::accept_bids(const BidList& bid){ BidList list; //copy (BidList.begin(),BidList.end(),list); } //all the happy display commands void show(const Bid &bid) { cout << "\tBid\t(" << setw(3) << bid.bidId << "\t " << setw(3) << bid.trdId << "\t " << setw(3) << bid.type <<"\t " << setw(3) << bid.qty <<"\t " << setw(3) << bid.price <<")\t\n " ; } void show(const BidList &list) { cout << "\t\tBidID | TradID | Type | Qty | Price \n\n"; for(BidList::const_iterator itr=list.begin(); itr != list.end(); ++itr) { //cout <<"\t\t"; show(*itr); cout << endl; } cout << endl; } //search now checks for failure void show(const char *msg, const BidList &list) { cout << msg << endl; show(list); } void searchTest(BidList &list, int bidId) { cout << "Searching for Bid " << bidId << endl; BidList::const_iterator itr = find(list.begin(), list.end(), bidId); if (itr==list.end()) { cout << "Bid not found."; } else { cout << "Bid has been found. Its : "; show(*itr); } cout << endl; } //comparator function for price: returns true when x belongs before y bool compareBidList(Bid one, Bid two) { if (one.type == 'A' && two.type == 'B') return (one.price < two.price); return false; } void sort(BidList &bidlist) { sort(bidlist.begin(), bidlist.end(), compareBidList); } int main(int argc, char **argv) { Trader trader; BidList bidlist; Auctioneer auctioneer; //bidlist list; auctioneer.accept_bids(bidlist); //trader.loadRange(bidlist, NUMBIDS); show("Bids before sort:", bidlist); sort(bidlist); show("Bids after sort:", bidlist); system("pause"); return 0; }

    Read the article

  • question about sorting

    - by skydoor
    Bubble sort is O(n) at best, O(n^2) at worst, and its memory usage is O(1) . Merge sort is always O(n log n), but its memory usage is O(n). Which algorithm we would use to implement a function that takes an array of integers and returns the max integer in the collection, assuming that the length of the array is less than 1000. What if the array length is greater than 1000?

    Read the article

  • ggplot2 heatmap : how to preserve the label order ?

    - by Tg
    I'm trying to plot heatmap in ggplot2 using csv data following casbon's solution in http://biostar.stackexchange.com/questions/921/how-to-draw-a-csv-data-file-as-a-heatmap-using-numpy-and-matplotlib the problem is x-label try to re-sort itself. For example, if I swap label COG0002 and COG0001 in that example data, the x-label still come out in sort order (cog0001, cog0002, cog0003.... cog0008). Is there anyway to prevent this ? I want to it to be ordered as in csv file thanks pp

    Read the article

  • Sorting tree with other column in SQL Server 2008

    - by bodziec
    Hi, I have a table which implements a tree using hierarchyid column Sample data: People \ Girls \1\ Zoey \1\1\ Kate \1\2\ Monica \1\3\ Boys \2\ Mark \2\1\ David \2\2\ This is the order using hierarchyid column as sort column I would like to sort data using hierarchyid but also using name so it would look like this: People \ Boys \2\ David \2\2\ Mark \2\1\ Girls \1\ Kate \1\2\ Monica \1\3\ Zoey \1\1\ Is there a simple solution to do this? Czy da sie to zrobic w jednym zapytaniu sql ?

    Read the article

  • Writing to a file in Python inserts null bytes

    - by Javier Badia
    I'm writing a todo list program. It keeps a file with a thing to do per line, and lets the user add or delete items. The problem is that for some reason, I end up with a lot of zero bytes at the start of the file, even though the item is correctly deleted. I'll show you a couple of screenshots to make sure I'm making myself clear. This is the file in Notepad++ before running the program: This is the file after deleting item 3 (counting from 1): This is the relevant code. The actual program is bigger, but running just this part triggers the error. import os TODO_FILE = r"E:\javi\code\Python\todo-list\src\todo.txt" def del_elems(f, delete): """Takes an open file and either a number or a list of numbers, and deletes the lines corresponding to those numbers (counting from 1).""" if isinstance(delete, int): delete = [delete] lines = f.readlines() f.truncate(0) counter = 1 for line in lines: if counter not in delete: f.write(line) counter += 1 f = open(TODO_FILE, "r+") del_elems(f, 3) f.close() Could you please point out where's the mistake?

    Read the article

  • C# Sorting Question

    - by betamoo
    I wonder what is the best C# data structure I should use to sort efficiently? Is it List or Array or what? And why the standard array [] does not implement sort method in it? Thanks

    Read the article

  • iPhone App Licenses

    - by Hilde VanJoose
    Hi, After months of hacking, I am about to release my first iPhone app into the wild. Before I release I'm wondering if I should include some sort of licensing information in the help page of my app. Are all iPhone apps that are downloaded through the App Store covered under some sort of Apple license, or do I need to provide my own license information? If I do, are there any examples out there that I could use as a reference? Thanks very much!

    Read the article

< Previous Page | 59 60 61 62 63 64 65 66 67 68 69 70  | Next Page >