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  • What to use for simple cross-platform games instead of Flash?

    - by jmh_gr
    In short, for simple games: Is Flash still a good option for browser-based PC clients? It still has 90%+ penetration. What is a good alternative for mobile devices? It HTML5 + JavaScript the choice for mobile? Or does one have to learn a new native language for each target platform? (Android, Apple, Windows Phone)... If you desire further background: There are more blogs about the official demise of mobile Flash than I can count, along with endless useless and vitriolic comments. I'm actually trying to do something practical: build simple games that can be served accross multiple platforms. Several months ago I plopped down $1100 for CS5.5 Web and am wading into Flash. Bummer. My question to people who actually develop simple games and apps: What platform should I use instead? Is Flash still a sensible platform for web-served PC users? For example, let's say I build a simple arcade game that I would like to serve as an app to mobile users and as a browser-based game to PC users. Should I still invest the time and effort to learn and develop in Flash for the PC users, while building a parallel code set in some other language for mobile users? My games are simple enough that it would be annoying but not inconceivable to maintain parallel code sets.

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time ? I say that I would consider the "Will you always deploy to Windows?" the single most important decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications?

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  • Advice: How to overcome the "accent" barrier in cross-geographical teams ?

    - by shan23
    I'm an Indian working in a MNC. As a result, I often have to attend(and contribute) to meetings where I have to listen to people who have a pronounced American accent. Some are still understandable, but a couple of people I have interact with speak such a different form of English, I mostly have to guess at what they are saying. When I ask them to clarify, they often speak the same sentence in the same tenor/speed, so my net gain is zero. My question is, how to politely put it across that due to their accent, I can't understand a thing, and may they please speak slowly and a bit clearly ? Some people might take it a bit personally, since "everyone else" is understanding them perfectly...and I don't want to cause offense at all. Any ideas ?

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    Hi, I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time? I say that I would consider the "Will you always deploy to Windows?" the single most important (EDIT: technical) decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications? Edit: Mark H summarized it as: "If the claim is that "I have a windows application written in .NET, it should run on mono", then not, it's not a valid claim - but Mono has made efforts to make porting such applications simpler.".

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  • Does MS create cross browser compatibility problems on purpose? [closed]

    - by P.Brian.Mackey
    IE does some weird **. E.G. Supporting the send() method in AJAX with no params. Poor support for XML (well IE9 I've heard things are alot better), but seriously...since MS owned such a huge market share on browsers were they intentionally dropping in problems like this and making it easy to write crap code to give the impression that competing browsers suck to the layman? Update I realize Javascript's limitations caused some of the Xcompatibility problems. I have read comments from Douglas Crockford regarding how javascript was rushed and exploded in popularity before its time...resulting in some of the issues he can't fix. I'm only concerned specifically about MS's intentions...problems they could have fixed, yet did not. Did any of you work on the IE team or know of articles discussing some details?

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  • My GLSL shader isn't compiling even though it should. What should I investigate?

    - by reapz
    I'm porting an iOS game to Android. One of the shaders I'm using wouldn't compile until I reduced the number of uniform variables. Here are the uniform definitions: uniform highp mat4 ViewProjMatrix; uniform mediump vec3 LightDirWorld; uniform mediump int BoneCount; uniform highp mat4 BoneMatrixArray[8]; uniform highp mat3 BoneMatrixArrayIT[8]; uniform mediump int LightCount; uniform mediump vec3 LightPos[4]; // This used to be 12, but now 4, next lines also uniform lowp vec3 LightColour[4]; uniform mediump vec3 LightInnerOuterFalloff[4]; My issue is that the GLSL shader wouldn't compile until I reduced the count of the above arrays from 12 to 4. My understanding is that if those 3 lines were arrays of 12 then I would be using 56 vertex uniform vectors. I query the system at startup (GL_MAX_VERTEX_UNIFORM_VECTORS) and it says that 128 are available. Why wouldn't it compile with 56? I'm having issues on the Kindle Fire.

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  • How can I neatly embed Flash in a page in a way that is cross-browser compatible?

    - by Mark Hatton
    When I receive Flash objects from my designer, it comes with an example HTML page which includes both <object> tags and <embed> tags as well as a whole heap of JavaScript. If I copy and paste this code in to my webpage, it works, but the code looks a mess (and there is so much of it!). If I remove the extra code and try either just <embed> or <object> on their own, it works in some browsers, but not others. Is there a neat, minimal method that works in all the major browsers?

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Is Java a good choice for cross-platform games?

    - by CommunistPancake
    I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay away from Flash. Therefore, Is Java a good choice for me? Mostly, I use C#, and think that Java is similar, so I assume it won't be that hard to learn. But is it fast enough? Is there a language more suited for my needs than Java?

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Can I copy a cross compiler tool chain between systems (I did before)?

    - by Jamie
    I tested fairly extensively with Ubuntu 10.04 Beta 2 Server in a VM, and was able to simply copy (read tar x) a cross compiled tool chain from an Ubuntu 8.10 VM. I created the tar myself, which is essentially a lot of stuff in \usr\local. Now that I've got a bare metal installation of Ubuntu 10.04 proper, the copy isn't working. In particularly, I'm getting the error: $ arm-linux-gcc -bash: /usr/local/bin/arm-linux-gcc: No such file or directory I've got the systems side by side in SSH windows ... any suggestions?

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  • Compiling the Linux kernel, how much size is needed?

    - by ant2009
    I have downloaded the newest most stable Linux kernel, 2.6.33.2. I thought I would test this using VirtualBox. So I create a dynamically sized harddisk of 4 GB. And installed CentOS 5.3 with just the minimum packages. I setup the make menuconfig with just the default settings. After that I ran make and got the following error: net/bluetooth/hci_sysfs.o: final close failed: No space left on device make[2]: *** [net/bluetooth/hci_sysfs.o] Error 1 make[1]: *** [net/bluetooth] Error 2 make: *** [net] Error 2 The amount of space I have left is: # df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/VolGroup00-LogVol00 3.3G 3.3G 0 100% / /dev/hda1 99M 12M 82M 13% /boot tmpfs 125M 0 125M 0% /dev/shm My virtual size is 4 GB, but the actual size is 3.5 GB. $ ls -hl total 7.5G -rw-------. 1 root root 3.5G 2010-04-13 14:08 LFS.vdi How much size should I give when compiling and installing a Linux kernel? Are there any guidelines to follow when doing this? This is my first time, so just experimenting with this.

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  • Are there cross-platform tools to write XSS attacks directly to the database?

    - by Joachim Sauer
    I've recently found this blog entry on a tool that writes XSS attacks directly to the database. It looks like a terribly good way to scan an application for weaknesses in my applications. I've tried to run it on Mono, since my development platform is Linux. Unfortunately it crashes with a System.ArgumentNullException deep inside Microsoft.Practices.EnterpriseLibrary and I seem to be unable to find sufficient information about the software (it seems to be a single-shot project, with no homepage and no further development). Is anyone aware of a similar tool? Preferably it should be: cross-platform (Java, Python, .NET/Mono, even cross-platform C is ok) open source (I really like being able to audit my security tools) able to talk to a wide range of DB products (the big ones are most important: MySQL, Oracle, SQL Server, ...)

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  • What are the different methods for injecting cross-cutting concerns?

    - by Stacy Vicknair
    What are the different methods for injecting cross-cutting concerns into a class so that I can minimize the coupling of the classes involved while keeping the code testable (TDD or otherwise)? For example, consider if I have a class that requires both logging functionality and centralized exception management. Should I use DIP and inject both required concerns via an interface into the class that requires them? Should I use a service locater that I pass to each class that will require some cross cutting functionality? Is there a different solution altogether? Am I asking the wrong question entirely?

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  • What are cross-platform free/Open source Framework to create Touch based web apps/site using HTML/CSS/JS available?

    - by Jitendra Vyas
    What are cross-platform and cross browser and license free/Open source framework to create Touch/Multitouch based Web apps/site using HTML/CSS/JS, for mobile devices, specially for latest versions of Android, Blackberry, Windows 7, iphone and ipad available? For desktop websites I'm a jQuery lover. I know Sencha but it's not free I think. I know jQtouch but it's only for iPhone and I also know jquery mobile but I'm not cofirm, is it as powerful as Sencha? It's not necessarily for me to go with jquery mobile, if there are another better framework available than this I want to make compatible with Android, Blackberry, Windows 7 also. not only for iphone and ipad.

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  • Are AJAX calls to a sub-domain considered Cross Site Scripting?

    - by AaronPresley
    I have Server A (www.example.com) sending information to Server B. I can only have HTML / JS on Server A (and have to do the "crunching" on Server B) so I'm trying to send form data via AJAX (trying to avoid a form post to Server B - don't ask). Obviously doing an AJAX call cross-domain is considered XSS and a big no-no, but if I were to put Server B in a subdomain (sub.example.com), would that be considered okay? How are cross-domain errors detected? Does the browser look up DNS records? IP address? Thanks in advance for you help.

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  • Core Animation cross-dissolve between one string (or image) and another when changing bound value?

    - by danwood
    I have an NSTextView and an NSImageView that is bound to a NSString and an NSImage in my code. I would like to have the displayed string and image cross-dissolve when I change the string and image in code. Any way to do this? Do I need to stop using bindings? (And if I do, is there any trick to getting the string and the image to cross-dissolve when I change the value, or do I have to do something weird like fade it out and fade a new one back in?)

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  • PHP potential issues with compiling 5.3.8 extensions against RHEL 6 / CentOS 6 PHP 5.3.3 package

    - by user101203
    I'm working on getting a Red Hat 6 LAMP server going and while the PHP that comes with it has many extensions we use, it doesn't have all of them. To solve this, I was thinking about either compiling the PHP extensions which come in the ext folder of the downloadable source code of PHP 5.3.3 from php.net same as #1, but using the extensions from the latest PHP version (currently 5.3.8). Do #1 but manually decide which updates to backport from the latest version of the PHP extensions into the older version and then compile the backported result A drawback to #1 is that security and bug fixes come out which we wouldn't be able to take advantage of. A drawback to #3 is that it might be a lot of work Does anyone know what the drawbacks to #2 are? I don't want to go down that route if it might result in some unexpected negative outcomes. Also, are there any other drawbacks to the other options or a better way to go altogether? I want to use the PHP 5.3.3 which comes with the Linux distro because I don't want us to get to a place again where we are forced to upgrade to a new version of PHP to stay on top of security updates like from PHP 5.2.x to 5.3.x and there be backwards incompatible changes (this is the situation we're in now with PHP 5.2.x no longer being supported).

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  • Compiling program that uses libpcap on Mac OSX using iPhone 3.1.1 SDK for use on iPhone

    - by Alan
    Hey SOV users, I have a question that I'm hoping some iPhone Developers may be able to help with. I had a look at statically compiling a binary on my Mac and moving it over to the iPhone for execution. I have managed to get this bit of it working by installing the iPhone 3.1.3 SDK on my Mac and setting the architecture to the iPhone in the gcc line as follows; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I ~/Downloads/libpcap-1.1.1/pcap-compiled/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o test test.c I have managed to successfully compile a "Hello World" C program and executed it on the iPhone with success. e.g. include int main() { printf("Hello, World!\n"); return(0); } This worked a charm. I am also using 'ldid' to sign the application (but only if necessary). Anyways, I have been trying to get a program to compile which uses libpcap (http://www.tcpdump.org/) but with little success. I have downloaded and installed libpcap-1.1.1 on my mac and set the configure --prefix to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local and build the application. I then saw that the includes actually reside in Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/includes and so moved the Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local/include files (which contained only the pcap stuff) to the correct location. I then attempted to compile the test program using; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o pcap pcap.c -lpcap This worked a lot better than other tests but produces an error; i.e. ld: library not found for -lcrt1.o collect2: ld returned 1 exit status Do you have any ideas as to how I can do this successfully? I've tried a load of different things but none seem to be successful. Basically, I just want to install (or add) some headers to the existing iPhoneOS SDK for use in compiling programs. Any ideas? Cheers, A

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