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  • Objective C Object Functioning & Passing Arrays

    - by Patrick
    I apologise if this has been asked before but I can't find the info I need. Basically I want a UITableView to be populated using info from a server, similar to the SeismicXML example. I have the parser as a separate object, is it correct to alloc, init an instance of that parser & then tell RootViewController to make it's table data source a copy of the parser's array. I can't include code because I haven't written anything yet, I'm just trying to get the design right before I start. Perhaps something like: xmlParser = [[XMLParser alloc] init]; [xmlParser getXMLData]; // Assuming xmlParser stores results in an array called returnedArray self.tableDataSource = xmlParser.returnedArray Is this the best way of doing it?

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  • How can I scroll my custom view? I want to see the shapes drawn over the bounds of the screen

    - by antonio Musella
    I have a Custom view ... package nan.salsa.goal.customview; import android.R; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.RectShape; import android.util.AttributeSet; import android.util.Log; import android.view.View; public class DayView extends View { private static String TAG="DayView"; private ShapeDrawable mDrawable; public DayView(Context context) { super(context); } public DayView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public DayView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public void init() { int x = 10; int y = 10; mDrawable = new ShapeDrawable(new RectShape()); mDrawable.getPaint().setColor(Color.GREEN); mDrawable.setBounds(x, y, x + (width - (x * 2)), y + (height - (y*2))); mDrawable.draw(canvas); for (int i = 1; i < 30; i++) { boxDrawable = new ShapeDrawable(new RectShape()); boxDrawable.setBounds(x + x , y + (100 * i) , x + (width - ((x + x) * 2)), y + (100 * i) + 50); boxDrawable.getPaint().setColor(Color.RED); boxDrawable.draw(canvas); } } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); setBackgroundColor(R.color.black); mDrawable.draw(canvas); } } with this simple configuration file : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#E06F00"> <nan.salsa.goal.customview.DayView android:id="@+id/dayView" android:layout_height="match_parent" android:layout_width="fill_parent" /> </LinearLayout> In my view I want to scroll to see the shapes drawn over the bounds of the screen .. How I can do it? Regards, Antonio Musella

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  • JavaFX - reduce() function to show how to pass functions as parameters

    - by Helper Method
    At the moment I'm writing a JavaFX guide for Java developers. In order to show how to pass a function to another funtion i adopted the reduce() function found in Effective Java: function reduce(seq: Integer[], f: function(: Integer, : Integer): Integer, init: Integer) { var result = init; for (i in seq) { result = f(i, result); } result } def nums = [1 .. 10]; println(reduce(nums, function(a: Integer, b: Integer) { a + b }, 0)); // prints 55 println(reduce(nums, function(a: Integer, b: Integer) { a * b }, 0)); // prints 3628800 Now I wonder if this example is not to hard for someone starting to learn JavaFX. The tutorial is targeted to programmers with a solid understanding of Java, yet I'm not quite sure about the usefulness of the example. Any ideas?

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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  • NSNotification postNotificationName in AppDelegate but NSNotificationCenter in ViewController?

    - by James Testa
    I can't get the selector method, receiveChatText, in the NSNotificationCenter to execute and I am wondering if the problem is because the NSNotification postNotificationName is in AppDelegate.m but NSNotificationCenter is in ViewController.m? I.E. can the postNotificationName know that the NSNotificationCenter is in another viewController file or is that something I need to tell it? In a viewController.m I have -(id)init { self = [super init]; if(self){ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(receiveChatText:) name:ChatMessageReceived object:nil]; return self; } - (void)receiveChatText:(NSNotification *)note { NSLog(@"received chat text"); } and in the top level AppDelegate.m file I have the following: -(void) didReceiveMessage { [[NSNotificationCenter defaultCenter] postNotificationName:ChatMessageReceived object:nil userInfo:nil]; } Any ideas what could stop receiveChatText from being executed when didReceiveMessage is called?

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  • Storm Trident 'average aggregator

    - by E Shindler
    I am a newbie to Trident and I'm looking to create an 'Average' aggregator similar to 'Sum(), but for 'Average'.The following does not work: public class Average implements CombinerAggregator<Long>.......{ public Long init(TridentTuple tuple) { (Long)tuple.getValue(0); } public Long Combine(long val1,long val2){ return val1+val2/2; } public Long zero(){ return 0L; } } It may not be exactly syntactically correct, but that's the idea. Please help if you can. Given 2 tuples with values [2,4,1] and [2,2,5] and fields 'a','b' and 'c' and doing an average on field 'b' should return '3'. I'm not entirely sure how init() and zero() work. Thank you so much for your help in advance. Eli

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  • Updating UISearchDisplayController with Core Data results using GCD

    - by Brian Halpin
    I'm having trouble displaying the results from Core Data in my UISearchDisplayController when I implement GCD. Without it, it works, but obviously blocks the UI. In my SearchTableViewController I have the following two methods: - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { // Tell the table data source to reload when text changes [self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return YES; } // Update the filtered array based on the search text -(void)filterContentForSearchText:(NSString*)searchText { // Remove all objects from the filtered search array [self.filteredLocationsArray removeAllObjects]; NSPredicate *predicate = [CoreDataMaster predicateForLocationUsingSearchText:@"Limerick"]; CoreDataMaster *coreDataMaster = [[CoreDataMaster alloc] init]; // Filter the array using NSPredicate self.filteredLocationsArray = [NSMutableArray arrayWithArray: [coreDataMaster fetchResultsFromCoreDataEntity:@"City" UsingPredicate:predicate]]; } You can probably guess that my problem is with returning the array from [coreDataMaster fetchResultsFromCoreDataEntity]. Below is the method: - (NSArray *)fetchResultsFromCoreDataEntity:(NSString *)entity UsingPredicate:(NSPredicate *)predicate { NSMutableArray *fetchedResults = [[NSMutableArray alloc] init]; dispatch_queue_t coreDataQueue = dispatch_queue_create("com.coredata.queue", DISPATCH_QUEUE_SERIAL); dispatch_async(coreDataQueue, ^{ NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:entity inManagedObjectContext:self.managedObjectContext]; NSSortDescriptor *nameSort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObjects:nameSort, nil]; [fetchRequest setEntity:entityDescription]; [fetchRequest setSortDescriptors:sortDescriptors]; // Check if predicate is set if (predicate) { [fetchRequest setPredicate:predicate]; } NSError *error = nil; NSArray *fetchedManagedObjects = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; for (City *city in fetchedManagedObjects) { [fetchedResults addObject:city]; } NSDictionary *userInfo = [NSDictionary dictionaryWithObject:[NSArray arrayWithArray:fetchedResults] forKey:@"results"]; [[NSNotificationCenter defaultCenter] postNotificationName:@"fetchResultsComplete" object:nil userInfo:userInfo]; }); return [NSArray arrayWithArray:fetchedResults]; } So the thread hasn't finished executing by the time it returns the results to self.filteredLocationsArray. I've tried added a NSNotification which passes the NSDictionary to this method: - (void)updateSearchResults:(NSNotification *)notification { NSDictionary *userInfo = notification.userInfo; NSArray *array = [userInfo objectForKey:@"results"]; self.filteredLocationsArray = [NSMutableArray arrayWithArray:array]; [self.tableView reloadData]; } I've also tried refreshing the searchViewController like [self.searchDisplayController.searchResultsTableView reloadData]; but to no avail. I'd really appreciate it if someone could point me in the right direction and show me where I might be going wrong. Thanks

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  • How can I get my setup.py to use a relative path to my files?

    - by Chris B.
    I'm trying to build a Python distribution with distutils. Unfortunately, my directory structure looks like this: /code /mypackage __init__.py file1.py file2.py /subpackage __init__.py /build setup.py Here's my setup.py file: from distutils.core import setup setup( name = 'MyPackage', description = 'This is my package', packages = ['mypackage', 'mypackage.subpackage'], package_dir = { 'mypackage' : '../mypackage' }, version = '1', url = 'http://www.mypackage.org/', author = 'Me', author_email = '[email protected]', ) When I run python setup.py sdist it correctly generates the manifest file, but doesn't include my source files in the distribution. Apparently, it creates a directory to contain the source files (i.e. mypackage1) then copies each of the source files to mypackage1/../mypackage which puts them outside of the distribution. How can I correct this, without forcing my directory structure to conform to what distutils expects?

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  • [Tkinter/Python] Different line widths with canvas.create_line?

    - by Sam
    Does anyone have any idea why I get different line widths on the canvas in the following example? from Tkinter import * bigBoxSize = 150 class cFrame(Frame): def __init__(self, master, cwidth=450, cheight=450): Frame.__init__(self, master, relief=RAISED, height=550, width=600, bg = "grey") self.canvasWidth = cwidth self.canvasHeight = cheight self.canvas = Canvas(self, bg="white", width=cwidth, height=cheight, border =0) self.drawGridLines() self.canvas.pack(side=TOP, pady=20, padx=20) def drawGridLines(self, linewidth = 10): self.canvas.create_line(0, 0, self.canvasWidth, 0, width= linewidth ) self.canvas.create_line(0, 0, 0, self.canvasHeight, width= linewidth ) self.canvas.create_line(0, self.canvasHeight, self.canvasWidth + 2, self.canvasHeight, width= linewidth ) self.canvas.create_line(self.canvasWidth, self.canvasHeight, self.canvasWidth, 1, width= linewidth ) self.canvas.create_line(0, bigBoxSize, self.canvasWidth, bigBoxSize, width= linewidth ) self.canvas.create_line(0, bigBoxSize * 2, self.canvasWidth, bigBoxSize * 2, width= linewidth) root = Tk() C = cFrame(root) C.pack() root.mainloop() It's really frustrating me as I have no idea what's happening. If anyone can help me out then that'd be fantastic. Thanks!

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  • Does this incorporate JavaScript closures?

    - by alex
    In trying to learn JavaScript closures, I've confused myself a bit. From what I've gathered over the web, a closure is... Declaring a function within another function, and that inner function has access to its parent function's variables, even after that parent function has returned. Here is a small sample of script from a recent project. It allows text in a div to be scrolled up and down by buttons. var pageScroll = (function() { var $page, $next, $prev, canScroll = true, textHeight, scrollHeight; var init = function() { $page = $('#secondary-page'); // reset text $page.scrollTop(0); textHeight = $page.outerHeight(); scrollHeight = $page.attr('scrollHeight'); if (textHeight === scrollHeight) { // not enough text to scroll return false; }; $page.after('<div id="page-controls"><button id="page-prev">prev</button><button id="page-next">next</button></div>'); $next = $('#page-next'); $prev = $('#page-prev'); $prev.hide(); $next.click(scrollDown); $prev.click(scrollUp); }; var scrollDown = function() { if ( ! canScroll) return; canScroll = false; var scrollTop = $page.scrollTop(); $prev.fadeIn(500); if (scrollTop == textHeight) { // can we scroll any lower? $next.fadeOut(500); } $page.animate({ scrollTop: '+=' + textHeight + 'px'}, 500, function() { canScroll = true; }); }; var scrollUp = function() { $next.fadeIn(500); $prev.fadeOut(500); $page.animate({ scrollTop: 0}, 500); }; $(document).ready(init); }()); Does this example use closures? I know it has functions within functions, but is there a case where the outer variables being preserved is being used? Am I using them without knowing it? Thanks Update Would this make a closure if I placed this beneath the $(document).ready(init); statement? return { scrollDown: scrollDown }; Could it then be, if I wanted to make the text scroll down from anywhere else in JavaScript, I could do pageScroll.scrollDown(); I'm going to have a play around on http://www.jsbin.com and report back

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  • Applet tag error

    - by Yvan JANSSENS
    Hi, I'm getting a FileNotFound error when I try to include my applet. It tries to include a .class file, while I provide a .jar file. Here's the java console output: at java.lang.Thread.run(Thread.java:637) Caused by: java.io.FileNotFoundException: /Users/yvanjanssens/NetBeansProjects/yBlackJack/yBlackJackApplet.class (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:106) at java.io.FileInputStream.<init>(FileInputStream.java:66) And here's my Applet code: <applet code="yBlackJackApplet" archive="yBlackJack.jar" width="100%" height="100%" > </applet> Thanks! Yvan

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  • Removing a node from a linked list

    - by lost_with_coding
    I would like to create a delete_node function that deletes the node at the location in the list as a count from the first node. So far this is the code I have: class node: def __init__(self): self.data = None # contains the data self.next = None # contains the reference to the next node class linked_list: def __init__(self): self.cur_node = None def add_node(self, data): new_node = node() # create a new node new_node.data = data new_node.next = self.cur_node # link the new node to the 'previous' node. self.cur_node = new_node # set the current node to the new one. def list_print(self): node = ll.cur_node while node: print node.data node = node.next def delete_node(self,location): node = ll.cur_node count = 0 while count != location: node = node.next count+=1 delete node ll = linked_list() ll.add_node(1) ll.add_node(2) ll.add_node(3) ll.list_print()

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  • Tkinter Gui to read in csv file and generate buttons based on the entries in the first row

    - by Thomas Jensen
    I need to write a gui in Tkinter that can choose a csv file, read it in and generate a sequence of buttons based on the names in the first row of the csv file (later the data in the csv file should be used to run a number of simulations). So far I have managed to write a Tkinter gui that will read the csv file, but I am stomped as to how I should proceed: from Tkinter import * import tkFileDialog import csv class Application(Frame): def __init__(self, master = None): Frame.__init__(self,master) self.grid() self.createWidgets() def createWidgets(self): top = self.winfo_toplevel() self.menuBar = Menu(top) top["menu"] = self.menuBar self.subMenu = Menu(self.menuBar) self.menuBar.add_cascade(label = "File", menu = self.subMenu) self.subMenu.add_command( label = "Read Data",command = self.readCSV) def readCSV(self): self.filename = tkFileDialog.askopenfilename() f = open(self.filename,"rb") read = csv.reader(f, delimiter = ",") app = Application() app.master.title("test") app.mainloop() Any help is greatly appreciated!

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  • Why does SQLite not bring back any results from my database

    - by tigermain
    This is my first SQLite based iPhone app and I am trying to get it to read a menu hierarchy from my database. The database appears to be registered fine as the compiled statement doesnt error (tried putting in valid table name to test) but for some reason sqlite3_step(compiledStmt) doesnt ever equal SQLITE_ROW as if to suggest there is no data in there; which there is. sqlite3 *database; menu = [[NSMutableArray alloc] init]; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char *sqlStmt = "SELECT * FROM Menu"; sqlite3_stmt *compiledStmt; if (sqlite3_prepare_v2(database, sqlStmt, -1, &compiledStmt, NULL) == SQLITE_OK) { while (sqlite3_step(compiledStmt) == SQLITE_ROW) { NSString *aTitle = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStmt, 1)]; MenuItem *menuItem = [[MenuItem alloc] init]; menuItem.title = aTitle; [menu addObject:menuItem]; [menuItem release]; } } else { NSLog(@"There is an error with the SQL Statement"); } sqlite3_finalize(compiledStmt); } sqlite3_close(database);

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  • Objective-C Basic class related question, retaining the value of a specific object using a class fil

    - by von steiner
    Members, scholars, code gurus. My background is far from any computer programming thus my question may seems basic and somewhat trivial to you. Nevertheless it seems that I can't put my head around it. I have googled and searched for the answer, just to get myself confused even more. With that, I would kindly ask for a simple explanation suitable for a non technical person such as myself and for other alike arriving to this thread. I have left a comment with the text "Here is the issue" below, referring to my question. // character.h #import <Foundation/Foundation.h> @interface character : NSObject { NSString *name; int hitPoints; int armorClass; } @property (nonatomic,retain) NSString *name; @property int hitPoints,armorClass; -(void)giveCharacterInfo; @end // character.m #import "character.h" @implementation character @synthesize name,hitPoints,armorClass; -(void)giveCharacterInfo{ NSLog(@"name:%@ HP:%i AC:%i",name,hitPoints,armorClass); } @end // ClassAtLastViewController.h #import <UIKit/UIKit.h> @interface ClassAtLastViewController : UIViewController { } -(void)callAgain; @end // ClassAtLastViewController.m #import "ClassAtLastViewController.h" #import "character.h" @implementation ClassAtLastViewController - (void)viewDidLoad { //[super viewDidLoad]; character *player = [[character alloc]init]; player.name = @"Minsc"; player.hitPoints = 140; player.armorClass = 10; [player giveCharacterInfo]; [player release]; // Up until here, All peachy! [self performSelector:@selector(callAgain) withObject:nil afterDelay:2.0]; } -(void)callAgain{ // Here is the issue, I assume that since I init the player again I loss everything // Q1. I loss all the data I set above, where is it than? // Q2. What is the proper way to implement this character *player = [[character alloc]init]; [player giveCharacterInfo]; } Many thanks in advance, Kindly remember that my background is more related to Salmons breeding than to computer code, try and lower your answer to my level if it's all the same to you.

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  • Get unique artist names from MPMediaQuery

    - by Akash Malhotra
    I am using MPMediaQuery to get all artists from library. Its returning unique names I guess but the problem is I have artists in my library like "Alice In Chains" and "Alice In Chains ". The second "Alice In Chains" has some white spaces at the end, so it returns both. I dont want that. Heres the code... MPMediaQuery *query=[MPMediaQuery artistsQuery]; NSArray *artists=[query collections]; artistNames=[[NSMutableArray alloc]init]; for(MPMediaItemCollection *collection in artists) { MPMediaItem *item=[collection representativeItem]; [artistNames addObject:[item valueForProperty:MPMediaItemPropertyArtist]]; } uniqueNames=[[NSMutableArray alloc]init]; for(id object in artistNames) { if(![uniqueNames containsObject:object]) { [uniqueNames addObject:object]; } } Any ideas?

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  • The document.body.innerHTML.replace() replaces the url in the address bar.

    - by divya
    I am trying to make an extension as part of which i want certain words in the web pages to be highlighted. The document.body.innerHTML.replace() replaces the url in the address bar as well. So the moment this code gets exwecuted the page doesnt get loaded properly.. Is there a way around this problem? onPageLoad: function(aEvent) { var doc = aEvent.originalTarget; var str="the"; var regex; var regex = new RegExp(str, "g"); doc.body.innerHTML = doc.body.innerHTML.replace(regex,'<b>'+str+'</b>'); } The listener is registered as follows in a browser.xul overlay: window.addEventListener("load", function() { myExtension.init(); }, false); var myExtension = { init: function() { var appcontent = document.getElementById("appcontent"); // browser if(appcontent) appcontent.addEventListener("DOMContentLoaded", myExtension.onPageLoad, false); },

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  • Pass logger instance to class

    - by mridang
    Hi Guys, I'm using a open-source Python library in my project. This library logs a lot of information using the logging class. ...but I can't see the output or log it to file. I know that i would have to create a logger instance and add a file-handler or a console-handler to it but how can i pass this logger instance to the class? Here's the init snippet of the class that I'm going to be using. class Periscope: ''' Main Periscope class''' def __init__(self): self.config = ConfigParser.SafeConfigParser({"lang": "en"}) if is_local: self.config_file = os.path.join(bd.xdg_config_home, "periscope", "config") if not os.path.exists(self.config_file): folder = os.path.dirname(self.config_file) if not os.path.exists(folder): logging.info("Creating folder %s" %folder) os.mkdir(folder) logging.info("Creating config file") configfile = open(self.config_file, "w") self.config.write(configfile) configfile.close() else: #Load it self.config.read(self.config_file) self.pluginNames = self.listExistingPlugins() self._preferedLanguages = None Any help? Thanks guys.

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  • Importing Classes Within a Module

    - by CodeJoust
    Currently, I have a parser with multiple classes that work together. For Instance: TreeParser creates multiple Product and Reactant modules which in turn create multiple Element classes. The TreeParser is called by a render method within the same module, which is called from the importer. Currently, using the class name in the imported module file works only if the file calling the module contains from module_name import *, so the classes are imported into the main namespace. Finally, if the package has dependencies (such as re and another another module within the same folder), where is the best place to require those modules? Within the __init__.py file or within the module itself? I don't really want to add the module name in front of every call to the class, in case I do call import *, however, is it possible to use a variable name of the current module to call the class, or use a workaround in the __init__.py file? I'm probably used to the ruby require '' method instead of python's module system.

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  • How to abort iPhone's NSXMLParser wait

    - by Wayne Lo
    When init the NSXLParser as below: NSXMLParser* xmlParser=[[NSXMLParser alloc] initWithContentsOfURL:[NSURL URLWithString:urlstring]]; if the server is down, it will wait for quite some time before the thread returns. It is really annoying even if I exit the application and restart the application, it will continue to wait with a black screen until it times out. How to I abort the init? Is there a better way to check whether the server is up before calling the parser? Thanks for helping.

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  • Release an object without a pointer?

    - by Kai Friis
    I’ve just started developing for iPhone and am trying to get my head around memory management. I made a small program that shows a map and an annotation on the map. For the annotation I made a simple class that implements the MKAnnotation protocol. To create and add the annotation I wrote this: [self.myMapView addAnnotation:[[MyAnnotation alloc] init]]; It worked fine until I tried to release the object. Nothing to release. This is what I would have done in C#, I guess it doesn’t work without garbage collection? So is this the only way to do it? MyAnnotation *myAnnotation = [[MyAnnotation alloc] init]; [self.myMapView addAnnotation: myAnnotation]; [myAnnotation release];

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  • Python metaprogramming help

    - by Timmy
    im looking into mongoengine, and i wanted to make a class an "EmbeddedDocument" dynamically, so i do this def custom(cls): cls = type( cls.__name__, (EmbeddedDocument,), cls.__dict__.copy() ) cls.a = FloatField(required=True) cls.b = FloatField(required=True) return cls A = custom( A ) and tried it on some classes, but its not doing some of the base class's init or sumthing in BaseDocument def __init__(self, **values): self._data = {} # Assign initial values to instance for attr_name, attr_value in self._fields.items(): if attr_name in values: setattr(self, attr_name, values.pop(attr_name)) else: # Use default value if present value = getattr(self, attr_name, None) setattr(self, attr_name, value) but this never gets used, thus never setting ._data, and giving me errors. how do i do this?

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  • Unittest and mock

    - by user1410756
    I'm testing with unittest in python and it's ok. Now, I have introduced mock and I need to resolve a question. This is my code: from mock import Mock import unittest class Matematica(object): def __init__(self, op1, op2): self.op1 = op1 self.op2 = op2 def adder(self): return self.op1 + self.op2 def subs(self): return abs(self.op1 - self.op2) def molt(self): return self.op1 * self.op2 def divid(self): return self.op1 / self.op2 class TestMatematica(unittest.TestCase): """Test della classe Matematica""" def testing(self): """Somma""" mat = Matematica(10,20) self.assertEqual(mat.adder(),30) """Sottrazione""" self.assertEqual(mat.subs(),10) class test_mock(object): def __init__(self, matematica): self.matematica = matematica def execute(self): self.matematica.adder() self.matematica.adder() self.matematica.subs() if __name__ == "__main__": result = unittest.TextTestRunner(verbosity=2).run(TestMatematica('testing')) a = Matematica(10,20) b = test_mock(a) b.execute() mock_foo = Mock(b.execute)#return_value = 'rafa') mock_foo() print mock_foo.called print mock_foo.call_count print mock_foo.method_calls This code is functionally and result of print is: True, 1, [] . Now, I need to count how many times are called self.matematica.adder() and self.matematica.subs() . THANKS

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  • Is there a memory leak here?

    - by TheLearner
    Please see my comments in code: -(id)initWithCoordinate:(CLLocationCoordinate2D)c title:(NSString *)t { [super init]; coordinate = c; NSDate *today = [NSDate date]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; NSString* formattedDate = [NSString stringWithFormat:@"%@ %@", [dateFormatter stringFromDate:today], t]; [self setTitle:formattedDate]; //Why does the app crash when I try and release formattedDate? I have after all passed its reference to the title property? [dateFormatter release]; //I need to release the dateformatter because I have finished using it and I have not passed on a reference to it return self; }

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