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  • Why is no video showing using MPMoviePlayerController

    - by nathanjosiah
    MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:@"http://feeds.harvest.org/~r/greglaurietv/~5/MW4zfyeubC8/HD100307-iPod.mp4"]]; moviePlayer.scalingMode = MPMovieScalingModeNone; moviePlayer.controlStyle = MPMovieControlStyleDefault; [moviePlayer play]; only audio is playing, but nothing shows up in my view.... what am i doing wrong?

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  • MKMapView - viewForAnnotation not called while loading more results

    - by Dave
    I have a search enabled map view. When user hits search, my custom annotations are added to the map view. The search returns 20 results with a 'load more' link. When I hit load more, more annotations should be added to map view. The problem is - annotations gets added to the map view but is not displayed on the map. If I zoom in or zoom out to change the map region, the pins are shown. I find that viewForAnnotations: is not getting called when i hit 'load more'. I am not sure how to trigger this. any one?

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  • UIActionSheet positioning problem

    - by Dave
    I need to display a pop with a UISwitch and a Done button when user taps on a button and save the state of the switch when the done button in the pop up is tapped. So I use UIActionSheet to do this - sheet = [[UIActionSheet alloc] initWithTitle:@"Switch Setting" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:@"Done", nil]; theSwitch = [[UISwitch alloc] init]; [sheet addSubview:theSwitch]; [sheet showInView:self.view]; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == actionSheet.firstOtherButtonIndex) { theSwitch .on? NSLog(@"Switch is on") : NSLog(@"Switch if off"); } } All this works great. I have problem with positioning. Unfortunately, I don't have a screen shot at the moment to post here. But the switch appears at the very top on the same line with the Action Sheet title and then below that is the Done button. Please someone help me how to position the switch below the Title and increase the Action Sheet size so it looks neat. I need this asap. Thanks.

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  • accessing layer from class

    - by Mike
    I am creating a rounded corner UIImageView, but this image is created inside a class, using among other instructions, these following: myImageView.layer.cornerRadius = 20.0; myImageView.layer.masksToBounds = YES; myImageView.layer.borderColor = [UIColor darkGrayColor].CGColor; myImageView.layer.borderWidth = 1.0; but Xcode is yelling at me telling me unknown 'cornerRadius' component of a property unknown 'masksToBounds' component of a property unknown 'borderColor' component of a property unknown 'borderWidth' component of a property I know this code is valid, because I have created images like that before, but never inside a class. Why is this happening? how to solve that? thanks.

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  • Does UIGestureRecognizer work on a UIWebView?

    - by rscott
    I am attempting to get a UIGestureRecognizer working with a UIWebview which is a subview of a UIScrollView. This sounds odd but when I have the numberOfTouchesRequired set to 2 the selector fires, but when numberOfTouchesRequired is set to one the selector doesn't fire. Here is my code: UITapGestureRecognizer *tap1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(select1:)]; tap1.numberOfTouchesRequired = 2; tap1.numberOfTapsRequired = 1; tap1.delegate = self; [self.ans1WebView addGestureRecognizer:tap1]; [tap1 release]; - (void) select1:(UILongPressGestureRecognizer *)sender { //Do Stuff } I've confirmed this by using the Apple sample for UIGestureRecognizer and inserting a webview in their nib. Their tap code works everywhere but inside the area of the webview.

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  • CGBitmapContextCreate issue while trying to resize images

    - by Jeff
    Hello! I'm running into an issue when I try to create a CGContextRef while attempting to resize some images: There are the errors Sun May 16 20:07:18 new-host.home app [7406] <Error>: Unable to create bitmap delegate device Sun May 16 20:07:18 new-host.home app [7406] <Error>: createBitmapContext: failed to create delegate. My code looks like this - (UIImage*) resizeImage:(UIImage*)originalImage withSize:(CGSize)newSize { CGSize originalSize = originalImage.size; CGFloat originalAspectRatio = originalSize.width / originalSize.height; CGImageRef cgImage = nil; int bitmapWidth = newSize.width; int bitmapHeight = newSize.height; CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(nil, bitmapWidth, bitmapHeight, 8, bitmapWidth * 4, colorspace, kCGImageAlphaPremultipliedLast); if (context != nil) { // Flip the coordinate system //CGContextScaleCTM(context, 1.0, -1.0); //CGContextTranslateCTM(context, 0.0, -bitmapHeight); // Black background CGRect rect = CGRectMake(0, 0, bitmapWidth, bitmapHeight); CGContextSetRGBFillColor (context, 0, 0, 0, 1); CGContextFillRect (context, rect); // Resize box to maintain aspect ratio if (originalAspectRatio < 1.0) { rect.origin.y += (rect.size.height - rect.size.width / originalAspectRatio) * 0.5; rect.size.height = rect.size.width / originalAspectRatio; } else { rect.origin.x += (rect.size.width - rect.size.height * originalAspectRatio) * 0.5; rect.size.width = rect.size.height * originalAspectRatio; } CGContextSetInterpolationQuality(context, kCGInterpolationHigh); // Draw image CGContextDrawImage (context, rect, [originalImage CGImage]); // Get image cgImage = CGBitmapContextCreateImage (context); // Release context CGContextRelease(context); } CGColorSpaceRelease(colorspace); UIImage *result = [UIImage imageWithCGImage:cgImage]; CGImageRelease (cgImage); return result; }

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  • UIView Disappears after pan gesture

    - by JulianF
    I am using the following handler for a IUPanGesture. However when the pan ends, the UIView that it is moving disappears. Do I need to add anything else to this code? - (void)pan:(UIPanGestureRecognizer *)gesture { if ((gesture.state == UIGestureRecognizerStateChanged) || (gesture.state == UIGestureRecognizerStateEnded)) { CGPoint location = [gesture locationInView:[self superview]]; [self setCenter:location]; } }

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  • OpenGL ES 2.0 FBO creation goes wrong with unknown error

    - by Nick
    Hey guys, I've been struggling with this for a while now, and this code crashes with, to me, unknown reasons. I'm creating an FBO, binding a texture, and then the very first glDrawArrays() crashes with a "EXC_BAD_ACCESS" on my iPhone Simulator. Here's the code I use to create the FBO (and bind texture and...) glGenFramebuffers(1, &lastFrameBuffer); glGenRenderbuffers(1, &lastFrameDepthBuffer); glGenTextures(1, &lastFrameTexture); glBindTexture(GL_TEXTURE1, lastFrameTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 768, 1029, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //Bind/alloc depthbuf glBindRenderbuffer(GL_RENDERBUFFER, lastFrameDepthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 768, 1029); glBindFramebuffer(GL_FRAMEBUFFER, lastFrameBuffer); //binding the texture to the FBO :D glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, lastFrameTexture, 0); // attach the renderbuffer to depth attachment point glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, lastFrameDepthBuffer); [self checkFramebufferStatus]; As you can see this takes part in an object, checkFrameBufferStatus looks like this: GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); switch(status) { case GL_FRAMEBUFFER_COMPLETE: JNLogString(@"Framebuffer complete."); return TRUE; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: JNLogString(@"[ERROR] Framebuffer incomplete: Attachment is NOT complete."); return false; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: JNLogString(@"[ERROR] Framebuffer incomplete: No image is attached to FBO."); return false; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: JNLogString(@"[ERROR] Framebuffer incomplete: Attached images have different dimensions."); return false; case GL_FRAMEBUFFER_UNSUPPORTED: JNLogString(@"[ERROR] Unsupported by FBO implementation."); return false; default: JNLogString(@"[ERROR] Unknown error."); return false; JNLogString is just an NSLog, and in this case it gives me: 2010-04-03 02:46:54.854 Bubbleeh[6634:207] ES2Renderer.m:372 [ERROR] Unknown error. When I call it right there. So, it crashes, and diagnostic tells me there's an unknown error and I'm kinda stuck. I basically copied the code from the OpenGL ES 2.0 Programming Guide... What am I doing wrong? Thanks in Advance,

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  • didSelectRowAtIndexPath TableView Popover Issue

    - by Jack Cody
    I've tried a lot of different code examples including just brute force try this try that but, stumped. The popover left arrow seems to display just fine if the first row is displayed at the very top of the table view but, when the table scrolls down the popover left arrow doesn't align correctly with the table row selected. Solutions or suggestions would be most appreciated. CGRect myFrame = [tableView rectForRowAtIndexPath:indexPath]; [self.editViewPopoverController setPopoverContentSize:CGSizeMake(320, 400)]; [self.editViewPopoverController presentPopoverFromRect:CGRectMake(myFrame.origin.x, myFrame.origin.y + offset, 400, 0) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES]; Thanks.

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  • JQTOUCH, Binding to links pulled in via AJAX, to make another AJAX call? Possible?

    - by nobosh
    Hello. I'm using JQTOUCH using the AJAX example provided in the demo: $('#customers').bind('pageAnimationEnd', function(e, info){ if (!$(this).data('loaded')) { // Make sure the data hasn't already been loaded (we'll set 'loaded' to true a couple lines further down) $('.loadingscreen').css({'display':'block'}); $(this).append($('<div> </div>'). // Append a placeholder in case the remote HTML takes its sweet time making it back load('/mobile/ajax/customers/ .info', function() { // Overwrite the "Loading" placeholder text with the remote HTML $(this).parent().data('loaded', true); // Set the 'loaded' var to true so we know not to re-load the HTML next time the #callback div animation ends $('.loadingscreen').css({'display':'none'}); })); } }); This then returns a nice UL which outputs just fine.. <ul class="edgetoedge"> <li class="viewaction" id="715"> <span class="Title"><a href="/c-view/715/">Lorem Ipsum is simply dummy text of the...</a></span> <div class="meta"> <span class="dateAdded"> 1d ago </span> </div> </li> </ul> This is where I get stuck. How can I then make it so when you click on the link above, it loads the URL wrapped near the class="Title" ? I'd like it to load JQTouch like the first code example. I tried the following two things without success: $('.viewaction').bind('click', function() { alert('wow'); }); $('.viewaction').live('pageAnimationEnd', function(e, info){ }); Thank you!

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  • Popover with embedded navigation controller doesn't respect size on back nav

    - by quixoto
    I have a UIPopoverController hosting a UINavigationController, which contains a small hierarchy of view controllers. I followed the docs and for each view controller, I set the view's popover-context size like so: [self setContentSizeForViewInPopover:CGSizeMake(320, 500)]; (size different for each controller) This works as expected as I navigate forward in the hierarchy-- the popover automatically animates size changes to correspond to the pushed controller. However, when I navigate "Back" through the view stack via the navigation bar's Back button, the popover doesn't change size-- it remains as large as the deepest view reached. This seems broken to me; I'd expect the popover to respect the sizes that are set up as it pops through the view stack. Am I missing something? Thanks.

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  • How do I make UIWebView show a pdf file from its own app?

    - by Aakburns
    I really need to make a UIWebView open up a specific PDF document that is in my project directory. I can't seem to find any tutorials on this. I found one, but the author was not specific about some of the code. I have to assume it's got to be quite a simple bit of code. Can someone help me code UIWebView to load a PDF? Thanks.

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  • How to get fast, smooth scrolling with UIWebView?

    - by sam
    UIWebView exhibits jerky behavior when scrolling fast through lots of content. Mobile Safari, on the other hand, scrolls quickly and smoothly. It displays a simple checkerboard pattern while scrolling and then renders the page when scrolling is done. How can we get Mobile Safari's fast, smooth scrolling behavior with a UIWebView?

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  • iphone - making the CGAffineTransform permanent

    - by Mike
    I am banging my head on the wall here due to this problem: When I create a UIImageView this view has a certain orientation and size. Lets call this state "A". This view responds to taps. It can be dragged around the screen. At some point in the code I apply a CGAffineTransform to the view. Does not matter if the affine is a scale, a rotation, a translation or a combination of all. Does not matter also if the transform is absolute or relative. Not to mention the device can change its orientation and the view is autorotated to the correct orientation (that we can cay is a kind of rotation or transformation applied to the view). The problem is: the moment I touch that object or try to animate its transparency or any other parameter, it "remembers" the state "A" and does all animations from that state, not from current state. If I simply touch the view, it returns instantly to state "A". The code is not doing it by itself. It is an annoying "gift" from Apple. How to I make a view assume its current state of transformations as the reset or initial state? In other words, how do I make a view forget its past transformations or states? The only way I know is recreating the view, but this is a ridiculous way of doing this. Is there any way to make this work as I described? thanks

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  • iphone - manipulating movies

    - by Mike
    Is there a way to manipulate movies in iphone in a way I can have, for example, the exact timecode in realtime of a movie being played? or the timecode of a movie being scrubbed? And, btw, there's a way to scrub a video like the video edit mode of iPhone 3GS? Can you guys pinpoint me a way to follow, if any? thanks for any help.

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  • UIKeyBoard Return Button UIReturnKeyDone

    - by Dave
    textfield.returnKeyTYpe = UIReturnKeyDone So the above makes my Return button on the keyboard to say Done. I have seen Apps with Blue color button on the UIKeyBoard. Is that simple enough to do? How do I change the background color of the Return key?

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  • Using kEAGLRenderingAPIOpenGLES2 causes bad access in glMatrixMode

    - by hyn
    I am trying to use the ES 2 API in my app but using kEAGLRenderingAPIOpenGLES2 causes bad access at glMatrixMode(). There is a similar question here but doesn't answer my question. If I use kEAGLRenderingAPIOpenGLES1 then everything is fine. I could reproduce the same problem with Apple's sample code. What can I do to make glMatrixMode() work in ES 2?

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  • Xcode - some variables don't show

    - by Mike
    This picture shows a debugging session. "lista" is a NSMutableArray containing, in this case, two elements: 0 and 1. Each element's content is seen on the debugging window as {(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s but if I double click on any element, its value shows on a pop up window. Why is the values don't showing directly? How to force Xcode to show the values instead of this stupid and useless "{(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s" ? thanks for any help.

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  • iPhone: CATiledLayer/UIScrollView wont scroll after zooming and only zooms to anchor point

    - by Brodie4598
    Here is the problem... I am using CA Tiled Layer to display a large jpg. The view loads okay, and when I go to scroll around, it works fine. However, as soon as I zoom in or out once, it scrolls to the top left (to the anchor point) and will not scroll at all. The zooming works fine, but I just cannot scroll. Here is my code: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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