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  • Comparisons of web programming languages (on speed, etc.)

    - by Dave
    I'm looking for a site / report / something that can compares "identical" programs (programs that do the same thing) in different web-programming languages and then compares the speeds of each of them. I agree that there will be MANY MANY criteria on which this information can be sliced and diced by, but has anyone done any real comparison of this? I am interested in web-based languages only, ie php, perl, C, C++, java, asp, asp.net, etc.

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  • Is a red-black tree my ideal data structure?

    - by Hugo van der Sanden
    I have a collection of items (big rationals) that I'll be processing. In each case, processing will consist of removing the smallest item in the collection, doing some work, and then adding 0-2 new items (which will always be larger than the removed item). The collection will be initialised with one item, and work will continue until it is empty. I'm not sure what size the collection is likely to reach, but I'd expect in the range 1M-100M items. I will not need to locate any item other than the smallest. I'm currently planning to use a red-black tree, possibly tweaked to keep a pointer to the smallest item. However I've never used one before, and I'm unsure whether my pattern of use fits its characteristics well. 1) Is there a danger the pattern of deletion from the left + random insertion will affect performance, eg by requiring a significantly higher number of rotations than random deletion would? Or will delete and insert operations still be O(log n) with this pattern of use? 2) Would some other data structure give me better performance, either because of the deletion pattern or taking advantage of the fact I only ever need to find the smallest item? Update: glad I asked, the binary heap is clearly a better solution for this case, and as promised turned out to be very easy to implement. Hugo

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  • Is OO design's strength in semantics or encapsulation?

    - by Phil H
    Object-oriented design (OOD) combines data and its methods. This, as far as I can see, achieves two great things: it provides encapsulation (so I don't care what data there is, only how I get values I want) and semantics (it relates the data together with names, and its methods consistently use the data as originally intended). So where does OOD's strength lie? In constrast, functional programming attributes the richness to the verbs rather than the nouns, and so both encapsulation and semantics are provided by the methods rather than the data structures. I work with a system that is on the functional end of the spectrum, and continually long for the semantics and encapsulation of OO. But I can see that OO's encapsulation can be a barrier to flexible extension of an object. So at the moment, I can see the semantics as a greater strength. Or is encapsulation the key to all worthwhile code?

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  • Continue Considered Harmful?

    - by brian
    Should developers avoid using continue in C# or its equivalent in other languages to force the next iteration of a loop? Would arguments for or against overlap with arguments about Goto?

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  • Where does "foo" come from in coding examples? [closed]

    - by ThePower
    Possible Duplicates: Using “Foo” and “Bar” in examples To foo bar, or not to foo bar: that is the question. Possible Duplicates: Using "Foo" and "Bar" in examples To foo bar, or not to foo bar: that is the question. Bit of a general question here, but it's something I would like to know! Whenever I am looking for resolutions to my C# problems online, I always come across "foo" being used as an example. Does this represent anything or is it just one of those unexplained catchy object names, used by many people in examples?

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  • Find location using only distance and range?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • Autotesting a network interface

    - by Machado
    Hi All, I'm developing a software component responsible for testing if a network interface has conectivity with the internet. Think of it as the same test the XBOX360 does to inform the user if it's connected with the Live network (just as an example). So far I figured the autotest would run as this: 1) Test the physical network interface (if the cable is conected, has up/downlink, etc...) 2) Test the logical network (has IP address, has DNS, etc...) 3) Connects to the internet (can access google, for example) 4) ??? 5) Profit! (just kidding...) My question relates to step 3: How can I detect, correctly, if my software has connection with the internet ? Is there any fixed IP address to ping ? The problem is that I don't want to rely solely on google.com (or any other well-known address), as those can change in time, and my component will be embbeded on a mobile device, not easy to update. Any suggestions ?

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  • Is there any way to set or code breakpoints conditionally?

    - by froadie
    I've been wondering this for a while - is there a way to code/program breakpoints...? Conditionally? For example, can I specify something like - "when this variable becomes this value, break and open the debugger"? (Would be quite useful, especially in long loops when you want to debug loop execution of a late loop value.) I suppose this may be IDE-specific since debugging is implemented differently in different IDEs... I'd be interested to know how to do this in any IDE, but specifically in Eclipse and Visual Studio.

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  • How to learn as a lone developer?

    - by fearofawhackplanet
    I've been lucky to work in a small team with a couple of experienced and knowledgeable developers for the first year of my career. I've learned a huge amount. But I'm now getting transferred within my company, and will be working on solo projects. I'll cope, but I know I'll make mistakes and won't always produce the best solutions without someone to guide me and review my output. I'm wondering if anyone has any tips in this situation. How can I keep learning? What's the best way to monitor and asses the quality of my work? How can I ensure that my career and skills don't stagnate?

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  • Is it immoral to write crappy code even if readability and correctness is not a requirement?

    - by mafutrct
    There are cases when crappy (i.e. unreadable and buggy) code is not much of a problem. For instance, imagine you need to generate a big text file that mostly follows a simple pattern with a few very complex exceptions. What do you do? You quickly write a simple algorithm and insert the exceptional bits in the output manually to save 4 hours. The code is unreadable, and the output is flawed, but it's still the correct way since it is way faster. But let's get this straight: I hate bad code. I've had to read and work with code that caused my stomach to hurt. I care a lot about good code. And actually, I caught myself thinking that it is immoral to write bad code even though the dirty approach is sometimes superior. I was surprised by myself and found my idea to be very irrational. Did you ever experience this? Should I just get rid of this stupid idea and use the most efficient approach to coding?

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  • When is performance gain significant enough to implement that optimization?

    - by Zwei steinen
    Hi, following the text book, I do measure performance whenever I try optimizing my code. Sometimes, however, the performance gain is rather small and I can't decisively decide whether I should implement that optimization. For example, when a fix shortens an average response time of 100ms to 90ms under some conditions, should I implement that fix? What if it shortens 200ms to 190ms? How many condition should I try before I can conclude that it will be beneficial overall? I guess it's not possible to give a straight forward answer to this, as it depends on too many things, but is there a good rule of thumb that I should follow? Are there any guideline/best-practices?

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  • Encode complex number as RGB pixel and back

    - by Vi
    How is it better to encode a complex number into RGB pixel and vice versa? Probably (logarithm of) an absolute value goes to brightness and an argument goes to hue. Desaturated pixes should receive randomized argument in reverse transformation. Something like: 0 - (0,0,0) 1 - (255,0,0) -1 - (0,255,255) 0.5 - (128,0,0) i - (255,255,0) -i - (255,0,255) (0,0,0) - 0 (255,255,255) - e^(i * random) (128,128,128) - 0.5 * e^(i *random) (0,128,128) - -0.5 Are there ready-made formulas for that? Edit: Looks like I just need to convert RGB to HSB and back. Edit 2: Existing RGB - HSV converter fragment: if (hsv.sat == 0) { hsv.hue = 0; // ! return hsv; } I don't want 0. I want random. And not just if hsv.sat==0, but if it is lower that it should be ("should be" means maximum saturation, saturation that is after transformation from complex number).

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  • Should I obscure primary key values?

    - by Scott
    I'm building a web application where the front end is a highly-specialized search engine. Searching is handled at the main URL, and the user is passed off to a sub-directory when they click on a search result for a more detailed display. This hand-off is being done as a GET request with the primary key being passed in the query string. I seem to recall reading somewhere that exposing primary keys to the user was not a good idea, so I decided to implement reversible encryption. I'm starting to wonder if I'm just being paranoid. The reversible encryption (base64) is probably easily broken by anybody who cares to try, makes the URLs very ugly, and also longer than they otherwise would be. Should I just drop the encryption and send my primary keys in the clear?

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  • As our favorite imperative languages gain functional constructs, should loops be considered a code s

    - by Michael Buen
    In allusion to Dare Obasanjo's impressions on Map, Reduce, Filter (Functional Programming in C# 3.0: How Map/Reduce/Filter can Rock your World) "With these three building blocks, you could replace the majority of the procedural for loops in your application with a single line of code. C# 3.0 doesn't just stop there." Should we increasingly use them instead of loops? And should be having loops(instead of those three building blocks of data manipulation) be one of the metrics for coding horrors on code reviews? And why? [NOTE] I'm not advocating fully functional programming on those codes that could be simply translated to loops(e.g. tail recursions) Asking for politer term. Considering that the phrase "code smell" is not so diplomatic, I posted another question http://stackoverflow.com/questions/432492/whats-the-politer-word-for-code-smell about the right word for "code smell", er.. utterly bad code. Should that phrase have a place in our programming parlance?

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  • Are licenses relevant for small code snippets?

    - by Martin
    When I'm about to write a short algorithm, I first check in the base class library I'm using whether the algorithm is implemented in it. If not, I often do a quick google search to see if someone has done it before (which is the case, 19 times out of 20). Most of the time, I find the exact code I need. Sometimes it's clear what license applies to the source code, sometimes not. It may be GPL, LGPL, BSD or whatever. Sometimes people have posted a code snippet on some random forum which solves my problem. It's clear to me that I can't reuse the code (copy/paste it into my code) without caring about the license if the code is in some way substantial. What is not clear to me is whether I can copy a code snippet containing 5 lines or so without doing a license violation. Can I copy/paste a 5-line code snippet without caring about the license? What about one-liner? What about 10 lines? Where do I draw the line (no pun intended)? My second problem is that if I have found a 10-line code snippet which does exactly what I need, but feel that I cannot copy it because it's GPL-licensed and my software isn't, I have already memorized how to implement it so when I go around implementing the same functionality, my code is almost identical to the GPL licensed code I saw a few minutes ago. (In other words, the code was copied to my brain and my brain after that copied it into my source code).

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  • Have you been in cases where TDD increased development time?

    - by BillyONeal
    Hello everyone :) I was reading http://stackoverflow.com/questions/2512504/tdd-how-to-start-really-thinking-tdd and I noticed many of the answers indicate that tests + application should take less time than just writing the application. In my experience, this is not true. My problem though is that some 90% of the code I write has a TON of operating system calls. The time spent to actually mock these up takes much longer than just writing the code in the first place. Sometimes 4 or 5 times as long to write the test as to write the actual code. I'm curious if there are other developers in this kind of a scenario.

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  • Interface for classes that have nothing in common

    - by Tomek Tarczynski
    Lets say I want to make few classes to determine behaviour of agents. The good practice would be to make some common interface for them, such interface (simplified) could look like this: interface IModel { void UpdateBehaviour(); } All , or at least most, of such model would have some parameters, but parameters from one model might have nothing in common with parameters of other model. I would like to have some common way of loading parameters. Question What is the best way to do that? Is it maybe just adding method void LoadParameters(object parameters) to the IModel? Or creating empty interface IParameters and add method void LoadParameters(IParameters parameters)? That are two ideas I came up with, but I don't like either of them.

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