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  • How can I set the buffer size for the underneath Socket UDP? C#

    - by Jack
    Hi all As we know for UDP receive, we use Socket.ReceiveFrom or UdpClient.receive Socket.ReceiveFrom accept a byte array from you to put the udp data in. UdpClient.receive returns directly a byte array where the data is My question is that How to set the buffer size inside Socket. I think the OS maintains its own buffer for receive UDP data, right? for e.g., if a udp packet is sent to my machine, the OS will put it to a buffer and wait us to Socket.ReceiveFrom or UdpClient.receive, right? How can I change the size of that internal buffer? I have tried Socket.ReceiveBuffSize, it has no effect at all for UDP, and it clearly said that it is for TCP window. Also I have done a lot of experiments which proves Socket.ReceiveBufferSize is NOT for UDP. Can anyone share some insights for UDP internal buffer??? Thanks

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  • How do I split a short into its two bytes ?

    - by aPoC
    Hi. I have to split up a short into its two bytes. They have to be in Network order. I need that for a small server telling the current size of the rest packet's data. List<byte> o = new List<byte>(); o.Add(0x03); // here this short o.AddRange(MapData); o.Add(0xFF); Send(o);

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  • Using memory mapping in C for reading binary

    - by user1320912
    I am trying to read data from a binary file and process it.It is a very large file so I thought I would use memory mapping. I am trying to use memory mapping so I can read the file byte by byte. I am getting a few compiler errors while doing this. I am doing this on a linux platform #include <unistd.h> #include <sys/types.h> #include <sys/mman.h> int fd; char *data; fd = open("data.bin", O_RDONLY); pagesize = 4000; data = mmap((caddr_t)0, pagesize, PROT_READ, MAP_SHARED, fd, pagesize); The errors i get are : caddr not initialized, R_RDONLY not initialized, mmap has too few arguments. Could someone help me out ?

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  • Java: BufferedImage from raw BMP file format data

    - by Victor
    Hello there. I've got BMP file's raw pixels table in byte[], it's structure is: (b g r) (b g r) ... (b g r) padding ... (b g r) (b g r) ... (b g r) padding Where r, g, b are byte each, padding is to round row length up to a multiple of 4 bytes. So, how can I create new BufferedImage from this raw data without copying, just using this raw data? I took a look at creating BufferedImage from DataBuffer, but I just didn't get it. Unfortunately ImageIO is not allowed in my situation.

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • Asp.Net Error Message:Unable to validate data

    - by Amitabh
    We have a Asp.Net Webform page which contains a GridView inside UpdatePanel and refreshes every minute. And every one minute we get the following error in Event log. Error Message:Unable to validate data. Stack Trace: at System.Web.Configuration.MachineKeySection.GetDecodedData(Byte[] buf, Byte[] modifier, Int32 start, Int32 length, Int32& dataLength) at System.Web.UI.ObjectStateFormatter.Deserialize(String inputString). We have tried the following. Adding a static machine key in the Web.Config. (Did not work?) Disabling the View State Mac in the Web,.Config using following entry. (Did not work) <pages buffer="true" enableViewStateMac="false"> Is there something else that might cause this?

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  • How to receive HTTP messages using Socket

    - by Poma
    I'm using Socket class for my web client. I can't use HttpWebRequest since it doesn't support socks proxies. So I have to parse headers and handle chunked encoding by myself. The most difficult thing is to determine length of content so I have to read it byte-by-byte. First I have to use ReadByte() to find last header ("\r\n\r\n" combination), then read chunk's size etc. But this approach has very poor performance. Can you suggest better solution? Maybe some open source examples or libraries that handle http request through sockets (not very big and complicated though, I'm a noob)

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  • Showing an image after loading it from sql database

    - by user330075
    I have a problem showing the image form database in a view Details and a ImageController. Inside the view I have: img src=Url.Action("GetFile","Image", new {id= Model.id}) and in controller: public FileContentResult GetFile(int idl) { //int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } When the view is called, function GetFile it just won't work. But if I cut out the parameter int id1 and I instantiate it as a variable it does work. public FileContentResult GetFile() { int idl = 32; SqlDataReader rdr; byte[] fileContent = null; ........... return File(,,); } Why?

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  • How can I intercept a Tomcat request at socket level?

    - by Miguel Pardal
    Hi, I'm doing a performance study for a web application framework running on Apache Tomcat 6. I'm trying to measure the time overhead of handling HTTP requests. What I would like to do is: / // just before first request byte is read long t1 = System.nanoTime(); // request is processed... // just after final byte is written to response long t2 = System.nanoTime(); / Then I would compute the total time (t2 - t1). Is there a way to do this? Thanks for your help!

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  • How do I Convert ARGB value from string to colour?

    - by James
    I am trying to use the MakeColor method in the GDIPAPI unit but the conversion from int to byte is not returning me the correct value. Example var argbStr: string; A, R, G, B: Byte; begin argbStr := 'ffffcc88'; A := StrToInt('$' + Copy(AValue, 1, 2)); R := StrToInt('$' + Copy(AValue, 3, 2)); G := StrToInt('$' + Copy(AValue, 5, 2)); B := StrToInt('$' + Copy(AValue, 7, 2)); Result := MakeColor(A, R, G, B); end; What am I doing wrong?

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  • delete & new in c++

    - by singh
    Hi This may be very simple question,But please help me. i wanted to know what exactly happens when i call new & delete , For example in below code char * ptr=new char [10]; delete [] ptr; call to new returns me memory address. Does it allocate exact 10 bytes on heap, Where information about size is stored.When i call delete on same pointer,i see in debugger that there are a lot of byte get changed before and after the 10 Bytes. Is there any header for each new which contain information about number of byte allocated by new. Thanks a lot

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  • j2me or android file upload to jsp

    - by user313613
    hi i new to mobile development i like to upload the file from blackberry and android how to develop the mobile side to this jsp page. please do reply me thanks here i mention the jsp file from roseindia.net. <%@ page import="java.io.*" % <% //to get the content type information from JSP Request Header String contentType = request.getContentType(); //here we are checking the content type is not equal to Null and as well as the passed data from mulitpart/form-data is greater than or equal to 0 if ((contentType != null) && (contentType.indexOf("multipart/form-data") = 0)) { DataInputStream in = new DataInputStream(request. getInputStream()); //we are taking the length of Content type data int formDataLength = request.getContentLength(); byte dataBytes[] = new byte[formDataLength]; int byteRead = 0; int totalBytesRead = 0; //this loop converting the uploaded file into byte code while (totalBytesRead < formDataLength) { byteRead = in.read(dataBytes, totalBytesRead, formDataLength); totalBytesRead += byteRead; } String file = new String(dataBytes); //for saving the file name String saveFile = file.substring(file.indexOf("filename=\"") + 10); saveFile = saveFile.substring(0, saveFile.indexOf("\n")); saveFile = saveFile.substring(saveFile.lastIndexOf("\\") + 1,saveFile.indexOf("\"")); int lastIndex = contentType.lastIndexOf("="); String boundary = contentType.substring(lastIndex + 1, contentType.length()); int pos; //extracting the index of file pos = file.indexOf("filename=\""); pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; int boundaryLocation = file.indexOf(boundary, pos) - 4; int startPos = ((file.substring(0, pos)).getBytes()).length; int endPos = ((file.substring(0, boundaryLocation)) .getBytes()).length; // creating a new file with the same name and writing the content in new file FileOutputStream fileOut = new FileOutputStream(saveFile); fileOut.write(dataBytes, startPos, (endPos - startPos)); fileOut.flush(); fileOut.close(); %><Br><table border="2"><tr><td><b>You have successfully upload the file by the name of: <% out.println(saveFile); % <% } %

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  • What is the best way to convert this java code into Objective C code??

    - by LCYSoft
    public byte[] toBytes() { size = 12; ByteBuffer buf = ByteBuffer.allocate(size); buf.putInt(type.ordinal());//type is a enum buf.putInt(id); buf.putInt(size); return buf.array(); } @Override public void fromBytes(byte[] data) { ByteBuffer buf = ByteBuffer.allocate(data.length); buf.put(data); buf.rewind(); type = MessageType.values()[buf.getInt()]; id = buf.getInt(); size = buf.getInt(); } Thanks in advance :)

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  • python input UnicodeDecodeError:

    - by The man on the Clapham omnibus
    python 3.x >>> a = input() hope >>> a 'hope' >>> b = input() håpe >>> b 'håpe' >>> c = input() start typing hå... delete using backspace... and change to hope Traceback (most recent call last): File "<stdin>", line 1, in <module> UnicodeDecodeError: 'utf8' codec can't decode byte 0xc3 in position 1: invalid continuation byte >>> The situation is not terrible, I am working around it, but find it strange that when deleting, the bytes get messed up. Has anyone else experienced this? the terminal history shows that I thought that I entered h?ope any ideas? in the script that is using this, I do import readline to give command line history.

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  • how to retrive String from DatagramPacket

    - by sajith
    the following code prints [B@40545a60,[B@40545a60abc exp but i want to print abc,so that i can retrive the correct message from the receiving system public class Operation { InetAddress ip; DatagramSocket dsock; DatagramPacket pack1; byte[] bin,bout; WifyOperation(InetAddress Systemip) { ip=Systemip; try { dsock=new DatagramSocket(); } catch (SocketException e) { // TODO Auto-generated catch block e.printStackTrace(); } } void sendbyte() { String senddata="abc"+"123"; bout=senddata.getBytes(); pack1=new DatagramPacket(bout,bout.length,ip,3322); try { dsock.send(pack1); Log.d(pack1.getData().toString(),"abc exp"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } how i retrieve string instead of byte from the packet pack1

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  • C# Array number sorting

    - by athgap
    Hi, I have an array of numbers jumbled up from 0-9. How do I sort them in ascending order? Array.Sort doesn't work for me. Is there another way to do it? Thanks in advance. EDIT: Array.Sort gives me this error. Argument 1: cannot convert from 'string' to 'System.Array' Right now it gives me this output: 0) VersionInfo.xml 2) luizafroes_singapore2951478702.xml 3) virua837890738.xml 4) darkwizar9102314425644.xml 5) snarterz_584609551.xml 6) alysiayeo594136055.xml 1) z-a-n-n2306499277.xml 7) zhangliyi_memories932668799030.xml 8) andy_tan911368887723.xml 9) config.xml k are the numbers from 0-9 string[] valnames = rk2.GetValueNames(); foreach (string k in valnames) { if (k == "MRUListEx") { continue; } Byte[] byteValue = (Byte[])rk2.GetValue(k); UnicodeEncoding unicode = new UnicodeEncoding(); string val = unicode.GetString(byteValue); Array.Sort(k); //Error here richTextBoxRecentDoc.AppendText("\n" + k + ") " + val + "\n"); }

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  • Which is faster in memory, ints or chars? And file-mapping or chunk reading?

    - by Nick
    Okay, so I've written a (rather unoptimized) program before to encode images to JPEGs, however, now I am working with MPEG-2 transport streams and the H.264 encoded video within them. Before I dive into programming all of this, I am curious what the fastest way to deal with the actual file is. Currently I am file-mapping the .mts file into memory to work on it, although I am not sure if it would be faster to (for example) read 100 MB of the file into memory in chunks and deal with it that way. These files require a lot of bit-shifting and such to read flags, so I am wondering that when I reference some of the memory if it is faster to read 4 bytes at once as an integer or 1 byte as a character. I thought I read somewhere that x86 processors are optimized to a 4-byte granularity, but I'm not sure if this is true... Thanks!

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  • reading csv file without for

    - by Abruzzo Forte e Gentile
    Hi All I need to read a CSV file in python. Since for last row I receive a 'NULL byte' error I would like to avoid using for keyword but the while. Do you know how to do that? reader = csv.reader( file ) for row in reader # I have an error at this line # do whatever with row I want to substitute the for-loop with a while-loop so that I can check if the row is NULL or not. What is the function for reading a single row in the CSV module? Thanks Thanks p.S. below the traceback Traceback (most recent call last): File "FetchNeuro_TodayTrades.py", line 189, in for row in reader: _csv.Error: line contains NULL byte

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  • How to use Crypto++ to extract the textual information in a file?

    - by JL
    I have a file that is signed with a certificate located here. CrytoAPI has not worked out for me because of server differences in 2003 / 2008+, and different file inputs. I am now considering using Crypto++ to get the job done. Essentially, all I would like to do is extract the text information from this file, and others like it, and save it as XML. There are some bits in the XML that are marked as < encoded data but those sections are just base64 encoded, so before I can get to the XML envelope, I need to deal with the certificate thats obfuscating the plain text. Anyone with experience in Crypto++ know how this is done? With CrytoAPI, I was doing something like this : byte[] fileContents = File.ReadAllBytes(outFileName); var contentInfo = new ContentInfo(fileContents); var signedCms = new SignedCms(contentInfo); signedCms.Decode(fileContents); signedCms.RemoveSignature(0); byte[] outfileContent = signedCms.ContentInfo.Content;

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  • c++ normalizing data sizes across systems

    - by Bocochoco
    I have a struct with three variables: two unsigned ints and an unsigned char. From my understanding, a c++ char is always 1 byte regardless of what operating system it is on. The same can't be said for other datatypes. I am looking for a way to normalize POD's so that when saved into a binary file, the resulting file is readable on any operating system that the code is compiled for. I changed my struct to use a 1-byte alignment by adding #pragma as follows: #pragma pack(push, 1) struct test { int a; } #pragma pack(pop) but that doesn't necessarily mean that int a is exactly 4 bytes on every os, I don't think? Is there a way to ensure that a file saved from my code will always be readable?

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  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

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  • How to use SQL trigger to record the affected column's row number

    - by Freeman
    I want to have an 'updateinfo' table in order to record every update/insert/delete operations on another table. In oracle I've written this: CREATE TABLE updateinfo ( rnumber NUMBER(10), tablename VARCHAR2(100 BYTE), action VARCHAR2(100 BYTE), UPDATE_DATE date ) DROP TRIGGER TRI_TABLE; CREATE OR REPLACE TRIGGER TRI_TABLE AFTER DELETE OR INSERT OR UPDATE ON demo REFERENCING NEW AS NEW OLD AS OLD FOR EACH ROW BEGIN if inserting then insert into updateinfo(rnumber,tablename,action,update_date ) values(rownum,'demo', 'insert',sysdate); elsif updating then insert into updateinfo(rnumber,tablename,action,update_date ) values(rownum,'demo', 'update',sysdate); elsif deleting then insert into updateinfo(rnumber,tablename,action,update_date ) values(rownum,'demo', 'delete',sysdate); end if; -- EXCEPTION -- WHEN OTHERS THEN -- Consider logging the error and then re-raise -- RAISE; END TRI_TABLE; but when checking updateinfo, all rnumber column is zero. is there anyway to retrieve the correct row number?

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  • Simplest way to create a wrapper class around some strings for a WPF DataGrid?

    - by Joel
    I'm building a simple hex editor in C#, and I've decided to use each cell in a DataGrid to display a byte*. I know that DataGrid will take a list and display each object in the list as a row, and each of that object's properties as columns. I want to display rows of 16 bytes each, which will require a wrapper with 16 string properties. While doable, it's not the most elegant solution. Is there an easier way? I've already tried creating a wrapper around a public string array of size 16, but that doesn't seem to work. Thanks *The rational for this is that I can have spaces between each byte without having to strip them all out when I want to save my edited file. Also it seems like it'll be easier to label the rows and columns.

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  • Java serial comm notifyOnDataAvailable configure receive buffer size?

    - by fred basset
    Hi All, I have a Java serial driver that's using the notifyOnDataAvailable mode to enable async. receive notification. I see an occasional problem where the SerialPortEvent.DATA_AVAILABLE serial event is not called until a relatively large no. of characters have been received (e.g. 34). The problem is that the sender sent a 20 byte packet, so the Java receiver did not send an ACK until the sender did a retry of the 20 byte send. Is there any way in Java COMM to configure the size of the receive buffer?

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