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  • display alert when mouse hovers over word in text

    - by user1672790
    I have been struggling with this for a few days. I need somebody to steer me in the right direction. I have been searching on the web. I am not sure if I took the right approach. What I need is that each time a person hovers over a particular keyword, it should display an alert box. In this example the word is else. When I run the code it does not give any errors and does not display anything when mouse hovers on the word. function on_func2() { var searchString = 'else'; var elements = document.getElementById('paragraph2'); for (var i = 0; i < elements.length; i++) { if (elements[i].innerHTML.indexOf(searchString) !== -1) { alert('Match'); break; } } }

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  • Mouse Wheel Scroll - How can I capture the time interval between start and stop of scrolling?

    - by Rahat
    Is there any way to capture the time interval between mouse wheel scroll start and stop? Actually I want to capture the interval between the scrolling start and stop when I very quickly scroll the mouse wheel. I have already looked at MouseWheel event but it don't fulfill my requirement. In senes that it always gives a value of Delta 120 or -120 but i want to call a function depending on the speed of the mouse scroll for example when i scroll the mouse normally i want to perform function 1 and when i scrolled the mouse very quickly i want to perform the function 2. In other words is there any way to distinguish between the mouse scroll high and normal speed. Any advice will be appreciated.

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  • How do you detect when the mouse leaves the stage in ActionScript 2?

    - by Theo
    I have the bad luck of having to downport some ActionScript 3 code to ActionScript 2 and I have a problem with detecting when the mouse leaves the stage. In ActionScript 3 there is an event called Event.MOUSE_LEAVE, which can be used to detect when the mouse leaves the stage, but there is no equivalent in ActionScript 2 as far as I can see. How would you best emulate the same functionality? Listening for mouse movement and checking the mouse coordinates against the bounds of the stage doesn't work because the mouse coordinates stop updating when the mouse leaves the stage.

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  • Emacs column editing CUA mode - is it possible to select rectangular region with mouse?

    - by MountainX
    Rectangular or column editing is possible in emacs. And it is very easy with cua-mode enabled. Here are my references for this: Here's a video that shows how to do it: http://vimeo.com/1168225 And see section "CUA rectangle support" here: http://www.cua.dk/cua.html But I also wonder if I can do it with the mouse. I want to select the rectangular region entirely with the mouse (like Scite or Geany can do). Is that possible in emacs?

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  • How do you get out of "Flash movie keystroke capture" without a mouse?

    - by dan
    When you browse the web with either Chrome or Firefox and you find a Flash movie or TV show player (e.g. on Hulu), the movie will capture a lot of your keyboard input if you activate it somehow. You can still do basic things like ALT+Tab to switch apps, but basically any web browser keyboard shortcut is inaccessible until you use a mouse to click outside the Flash embed. Is there any way to escape the Flash movie without a mouse?

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  • How to debug lag using Bluetooth connected mouse and A2DP headset?

    - by gertvdijk
    I own a Logitech M555b mouse (since a week) for use with my HP Elitebook 8570w laptop running Kubuntu 12.04. Works fine right after connecting using the KDE Bluetooth control module. However, after some time (seemingly random), it starts to lag. Movements are being delayed for roughly 500ms for a short period of time. Usually it recovers after some time too, but it can take minutes. All actions are being delayed: movements, click, scrolls. Additionally, the movements can be choppy during these times. A workaround that always works for the same short period of time is to disconnect an re-connect the mouse. This can be done using the same KDE Bluetooth control module. What did I try already? Running this at boot time: echo on > `readlink -f /sys/class/bluetooth/hci0`/../../../power/level To disable any power saving features on the Bluetooth hci0 device. Check the mouse's batteries (it's just a week old, other new batteries: same result) Checking logs and kernel messages about Bluetooth-related entries: none aside the expected messages on connect time. I'm running kernel 3.5.0-13-generic as provided in the xorg-edgers PPA. Booting the regular 3.2 Precise kernel results in the same behaviour. Some other information that may help: It happens when no other Bluetooth connections are active on the machine. Similar symptoms also occur on my Bluetooth stereo (A2DP) headset, but then it's audio lagging and skipping. Swapping Bluetooth profiles as described here then helps. Conclusion: it's not the mouse that's faulty. The headset always worked fine using my now dead Thinkpad T61p with built-in Bluetooth. The bluetooth module in my laptop is connected via USB and shows up as Bus 002 Device 003: ID 0a5c:21e1 Broadcom Corp. I'm mobile and several people around me are using Bluetooth at work (A2DP mostly). It also occurs at home, where my neighbours are probably using Bluetooth as well. It could just be radio interference, but I think Bluetooth connections should just hop to another channel. And, moreover, it just works properly instantly when re-connecting. Therefore I think it's a software driver issue and I'd like to debug it. Is there any way to get more verbose logging on the Bluetooth(-hid) modules?

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  • How to change mouse pointer icon in Xfce Debian 7 Wheezy?

    - by kadaj
    I copied the cursor theme (oxy-neon or Oxygen Neon) to /usr/share/icons and from Applications Menu - Settings - Mouse, I am able to see the new theme. I clicked on it and the pointer doesn't change. However the text typing icon ('I'), busy icon, hand icon, and resize window icons got changed. The pointer icon remains the same, the black Adwaita. I removed the Adwaita folder from the icons folder, and still the mouse pointer doesn't change. Is the pointer theme specified elsewhere? I have no setting under home directory. I tried logging out, restart, restarting xfwm4, but nothing works. I just found that the icon pointer changes when the pointer is inside Firefox, but it's not consistent. It keeps changing when I click menu items. Very weird. Any idea how to fix this? This is the output of running: gsettings list-recursively org.gnome.desktop.interface : ~$ gsettings list-recursively org.gnome.desktop.interface org.gnome.desktop.interface automatic-mnemonics true org.gnome.desktop.interface buttons-have-icons false org.gnome.desktop.interface can-change-accels false org.gnome.desktop.interface clock-format '24h' org.gnome.desktop.interface clock-show-date false org.gnome.desktop.interface clock-show-seconds false org.gnome.desktop.interface cursor-blink true org.gnome.desktop.interface cursor-blink-time 1200 org.gnome.desktop.interface cursor-blink-timeout 10 org.gnome.desktop.interface cursor-size 24 org.gnome.desktop.interface cursor-theme 'Adwaita' org.gnome.desktop.interface document-font-name 'Sans 11' org.gnome.desktop.interface enable-animations true org.gnome.desktop.interface font-name 'Cantarell 11' org.gnome.desktop.interface gtk-color-palette 'black:white:gray50:red:purple:blue:light blue:green:yellow:orange:lavender:brown:goldenrod4:dodger blue:pink:light green:gray10:gray30:gray75:gray90' org.gnome.desktop.interface gtk-color-scheme '' org.gnome.desktop.interface gtk-im-module '' org.gnome.desktop.interface gtk-im-preedit-style 'callback' org.gnome.desktop.interface gtk-im-status-style 'callback' org.gnome.desktop.interface gtk-key-theme 'Default' org.gnome.desktop.interface gtk-theme 'Adwaita' org.gnome.desktop.interface gtk-timeout-initial 200 org.gnome.desktop.interface gtk-timeout-repeat 20 org.gnome.desktop.interface icon-theme 'gnome' org.gnome.desktop.interface menubar-accel 'F10' org.gnome.desktop.interface menubar-detachable false org.gnome.desktop.interface menus-have-icons false org.gnome.desktop.interface menus-have-tearoff false org.gnome.desktop.interface monospace-font-name 'Monospace 11' org.gnome.desktop.interface show-input-method-menu true org.gnome.desktop.interface show-unicode-menu true org.gnome.desktop.interface text-scaling-factor 1.0 org.gnome.desktop.interface toolbar-detachable false org.gnome.desktop.interface toolbar-icons-size 'large' org.gnome.desktop.interface toolbar-style 'both-horiz' org.gnome.desktop.interface toolkit-accessibility false ~$

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  • Supermicro IPMI on MBD-X8DAH+-F-O motherboard. Keyboard and mouse do not work after booting Windows Server 2008 R2

    - by LDelgado
    Hell Everyone, I built a server with the mentioned motherboard. I installed Windows Server 2008 R2 Enterprise on this server. IPMI is integrated on the motherboard with its own dedicated NIC. I've got that NIC configured with its own IP address. I can remote into it using IPMI, and I can remotely control the server settings before booting the OS ( BIOS, RAID configuration, etc). When the OS boots, I lose the mouse and keyboard. I cannot use the keyboard or mouse when installing the OS either. So the Keyboard and Mouse only work when no OS is loaded. Once the OS loads I lose it - that is my problem. I've been doing some research and trying a few things, but I have not been successful in fixing this issue. I may be wrong, but based on the things I've found online, it seems that the problem could be caused by the way the OS handles USB. The server is headless. There is no keyboard, mouse, or monitor plugged into it. When I boot up the OS and remote into it, I cannot see a mouse or keyboard listed in the Device Manager. Based on what I've read, it seems that the OS should detect a mouse and a keyboard when connecting remotely via IPMI. The following are the solutions I've tried. Nothing has worked so far: I've updated the firmware of the IPMI component to the latest firmware - 1.33. I made sure that the mouse mode was set to Absolute (Windows OS). I've loaded the factory defaults several times. I've enabled Port64h/60h Emulation under the USB settings in the BIOS. I've disabled USB legacy support in the BIOS. I made sure the firewall wasn't blocking IPMI (disabled the firewall). And that's about it. I've found threads in some forums from people having the same issue as me, but they were not running the same OS. They were either running Linux or FreeBSD. Most of them fixed their problem by selecting the right mouse mode (Linux in their case). There was one other that solved the problem by disabling USB Mass Storage mode. He stated "When I set it to disable USB Mass Storage when no image is loaded, the ukbd came alive, and I'm typing this on the IPMI Console. " source: http://freebsd.1045724.n5.nabble.com/IPMI-Console-No-luck-once-OS-is-booted-td3967868.html I suspect the solution described in the previous paragraph is somehow related to my problem. I've found several threads on the internet with issues describing the same problem, but none of them were with Windows Server 2008 R2. Again, I may be wrong, but it seems like that could be the issue. I just don't know how I go about applying a solution in Windows Server 2008 R2. In any case, I could use your expertise. Maybe I am missing something, or maybe I'm on the right track. Your help is much appreciated. Thank you in advance,

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  • Visibility of Class field-data of Mouse Clicked ImageButton located within WrapPanel

    - by Bill
    I am attempting to obtain the class-data behind an ImageButton that is mouse-clicked; which ImageButton is located within a WrapPanel filled with ImageButtons. The problem I am having is obtaining the visibility of the field data within the class behind the image-button. Although I can see the class, I can neither see nor access the field data. Can anyone please point me in the right direction? // Handles the ImageButton mouseClick event within the WrapPanel. private void SolarSystem_Click(Object sender, RoutedEventArgs e) { FrameworkElement fe = e.OriginalSource as FrameworkElement; SelectedPlanet PlanetSelected = new SelectedPlanet(fe); PlanetSelected.Owner = this; MessageBox.Show(PlanetSelected.PlanetName); } // Used to initiate instance of Class and some field data. public SelectedPlanet(FrameworkElement fe) { InitializeComponent(); string sPlanetName = ((PlanetClass)(fe)).PlanetName; return sPlanetName } // Class Data public class PlanetClass { string planetName; public PlanetClass(string planetName) { PlanetName = planetName; } public string PlanetName { set { planetName = value; } get { return planetName; } } }

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  • Android - Dealing with a Dialog on Screen Orientation change

    - by Donal Rafferty
    I am overriding the onCreateDialog and onPrepareDialog methods or the Dialog class. I have followed the example from Reto Meier's Professional Android Application Development book, Chapter 5 to pull some XML data and then use a dialog to display the info. I have basically followed it exactly but changed the variables to suit my own XML schema as follows: @Override public Dialog onCreateDialog(int id) { switch(id) { case (SETTINGS_DIALOG) : LayoutInflater li = LayoutInflater.from(this); View settingsDetailsView = li.inflate(R.layout.details, null); AlertDialog.Builder settingsDialog = new AlertDialog.Builder(this); settingsDialog.setTitle("Provisioned Settings"); settingsDialog.setView(settingsDetailsView); return settingsDialog.create(); } return null; } @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : String afpunText = " "; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle(setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } It works fine until I try changing the screen orientation, When I do this onPrepareDialog gets call but I get null pointer exceptions on all my variables. The error still occurs even when I tell my activity to ignore screen orientation in the manifest. So I presume something has been left out of the example in the book do I need to override another method to save my variables in or something?

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  • how is data stored at bit level according to "Endianness" ?

    - by bakra
    I read about Endianness and understood squat... so I wrote this main() { int k = 0xA5B9BF9F; BYTE *b = (BYTE*)&k; //value at *b is 9f b++; //value at *b is BF b++; //value at *b is B9 b++; //value at *b is A5 } k was equal to "A5 B9 BF 9F" and (byte)pointer "walk" o/p was "9F BF b9 A5" so I get it bytes are stored backwards...ok. ~ so now I thought how is it stored at BIT level... I means is "9f"(1001 1111) stored as "f9"(1111 1001)? so I wrote this int _tmain(int argc, _TCHAR* argv[]) { int k = 0xA5B9BF9F; void *ptr = &k; bool temp= TRUE; cout<<"ready or not here I come \n"< for(int i=0;i<32;i++) { temp = *( (bool*)ptr + i ); if( temp ) cout<<"1 "; if( !temp) cout<<"0 "; if(i==7||i==15||i==23) cout<<" - "; } } I get some random output even for nos. like "32" I dont get anything sensible. why ?

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  • Cross-reference js-object variables when creating object

    - by Ivar Bonsaksen
    Summary: I want to know if it is possible to do something like this: {a: 'A',b: this.a} ...by using some other pointer like {a: 'A',b: self.a} or {a: 'A',b: own.a} or anything else... Full question: I'm trying to extend MyBaseModule using Ext.extend, and need to cross-reference values in the extension object passed to Ext.extend(). Since I'm not yet in context of MyModule, I'm not able to use this to reference the object (See example below line 12). Is there any other way to reference values like this without creating the object first? 1 MyModule = Ext.extend(MyBaseModule, { 2 dataStores: { 3 myDataStore: new Ext.data.Store({...}) 4 }, 5 6 myGridDefinition: { 7 id: 'myGridDefinitionPanel', 8 bodyBorder: false, 9 items: [{ 10 xtype: 'grid', 11 id: 'myGridDefinitionGrid', 12 store: this.dataStores.myDataStore 13 }] 14 } 15 }); Or is the following the only solution? I would like to avoid this if possible, as I find it less readable for large extension definitions. 1 var extensionObject = { 2 dataStores: { 3 myDataStore: new Ext.data.Store({...}) 4 }, 5 6 myGridDefinition: { 7 id: 'myGridDefinitionPanel', 8 bodyBorder: false, 9 items: [{ 10 xtype: 'grid', 11 id: 'myGridDefinitionGrid' 12 }] 13 } 14 }; 15 16 extensionObject.locationsGrid.items[0].store = extensionObject.dataStores.locations; 17 18 MyModule = Ext.extend(MyBaseModule, extensionObject);

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  • Fatal error when using FILE* in Windows from DLL

    - by AlannY
    Hi there. Recently, I found a problem with Visual C++ 2008 compiler, but using minor hack avoid it. Currently, I cannot use the same hack, but problem exists as in 2008 as in 2010 (Express). So, I've prepared for you 2 simple C file: one for DLL, one for program: DLL (file-dll.c): #include <stdio.h> __declspec(dllexport) void print_to_stream (FILE *stream) { fprintf (stream, "OK!\n"); } And for program, which links this DLL via file-dll.lib: Program: #include <stdio.h> __declspec(dllimport) void print_to_stream (FILE *stream); int main (void) { print_to_stream (stdout); return 0; } To compile and link DLL: cl /LD file-dll.c To compile and link program: cl file-test.c file-dll.lib When invoking file-test.exe, I got the fatal error (similar to segmentation fault in UNIX). As I said early, I had that the same problem before: about transferring FILE* pointer to DLL. I thought, that it may be because of compiler mismatch, but now I'm using one compiler for everything and it's not the problem. ;-( What can I do now? UPD: I've found solution: cl /LD /MD file-dll.c cl /MD file-test.c file-dll.lib The key is to link to dynamic library, but (I did not know it) by default it links staticaly and (hencefore) error occurs (I see why). P.S. Thanks for patience.

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  • Why is my code slower using #import "progid:typelib" than using "MFC Class From TypeLib"?

    - by Pakman
    I am writing an automation client in Visual C++ with MFC. If I right-click on my solution » Add » Class, I have the option to select MFC Class From TypeLib. Selecting this option generates source/header files for all interfaces. This allows me to write code such as: #include "CApplication.h" #include "CDocument.h" // ... connect to automation server ... CApplication *myApp = new CApplication(pDisp); CDocument myDoc = myApp->get_ActiveDocument(); Using this method, my benchmarking function that makes about 12000 automation calls takes 1 second. Meanwhile, the following code: #import "progid:Library.Application" Library::IApplicationPtr myApp; // ... connect to automation server ... Library::IDocumentPtr myDoc = myApp->GetActiveDocument(); takes about 2.4 seconds for the same benchmark. I assume the smart-pointer implementation is slowing me down, but I don't know why. Even worse, I'm not sure how to use #import construct to achieve the speeds that the first method yields. Is this possible? How or why not? Thanks for your time!

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  • How can I declare and initialize an array of pointers to a structure in C?

    - by worlds-apart89
    I have a small assignment in C. I am trying to create an array of pointers to a structure. My question is how can I initialize each pointer to NULL? Also, after I allocate memory for a member of the array, I can not assign values to the structure to which the array element points. #include <stdio.h> #include <stdlib.h> typedef struct list_node list_node_t; struct list_node { char *key; int value; list_node_t *next; }; int main() { list_node_t *ptr = (list_node_t*) malloc(sizeof(list_node_t)); ptr->key = "Hello There"; ptr->value = 1; ptr->next = NULL; // Above works fine // Below is erroneous list_node_t **array[10] = {NULL}; *array[0] = (list_node_t*) malloc(sizeof(list_node_t)); array[0]->key = "Hello world!"; //request for member ‘key’ in something not a structure or union array[0]->value = 22; //request for member ‘value’ in something not a structure or union array[0]->next = NULL; //request for member ‘next’ in something not a structure or union // Do something with the data at hand // Deallocate memory using function free return 0; }

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  • Problems with overriding OnPaint and grabbing mouse events in C# UserControl containing other controls

    - by MoreThanChaos
    I've made a control which contains few other controls like PictureBox, Label and TextBox. But I'm having two problems: 1. I tried to paint some things on top of my control and when I'm overriding OnPaint, it results that things I try to draw are under controls that my control contains. Areas on which I would like to draw intersect with controls in ways that are not easy to predict. I mean that it includes something drawn on controls inside as well as on base of control. Is there a simple way to draw something on top of all contents of my control? Setting ForeColor to Transparent isn't a solution that would help me much. 2. I have a problem with grabbing mouse click events when I place my control on a form and add click event handling. It only works when I click on an area not occupied by controls inside. I would like the whole control to react to clicks and other actions like it was one consistent control. How can I redirect/handle these clicks to make them work the way I want? Thanks in advance for any tips

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  • Serialization of Mouse cursors over network

    - by Ehtsham
    hi I am working a client/server application in C#. My server Capture current Mouse Cursors and send these to client so that Cursor of the cleint also chage accordingly.I can detect windows Cursors and serialize them over binaryformatter. it works fine but but problem is there are many cursors that can not be detected like mspaint cursors so i have to take its handler and create the cursor and its x nad y hotspots and add them in an arraylist and serialize it over network but after 10 to 15 minute it thorws exception "Error HRESULT E_FAIL has been returned from a call to a COM Compeonet" and cleint throws the exception of "method of invocation" Can anybody guid me what going wrong ort some better way to do like this Some code is here IntPtr curInfo = GetCurrentCursor(); Cursor cur; Icon ic; byte cursor = 0; if (curInfo != null && curInfo.ToInt32() != 0) { cur = CheckForCusrors(curInfo); try { if (!isLinuxClient) { if (cur == null) { PlatformInvokeUSER32.GetIconInfo(curInfo, out temp); ic = Icon.FromHandle(curInfo); //bitmap = ic.ToBitmap(); ArrayList ar = new ArrayList(); ar.Add(ic); ar.Add(temp.xHotspot); ar.Add(temp.yHotspot); b.Serialize(stm, ar); } else { ArrayList ar = new ArrayList(); ar.Add(cur); b.Serialize(stm, ar); } } public Cursor CheckForCusrors(IntPtr hCur) { if (hCur == Cursors.AppStarting.Handle) return Cursors.AppStarting; else if (hCur == Cursors.Arrow.Handle) return Cursors.Arrow; . . . else if (hCur == Cursors.PanWest.Handle) return Cursors.PanWest; return null; } `

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  • Search string in file (C)

    - by chutsu
    So my code isn't working... test.c:27: warning: passing argument 1 of ‘search’ from incompatible pointer type which is the fgets line. My code opens a file, reads the file line by line, and I'm trying to create a "search" function that will return a value that indicates whether that string is found on that line of the file. My ultimate goal is to achieve a search and replace program. But one step at a time eh? this is what I have so far: #include <stdio.h> #include <string.h> int search(const char *content[], const char *search_term) { int t; for(t=0; content[t]; ++t){ if(!strcmp(content[t], search_term)){ return t; // found } } return 0; // not found } int main(int argc, char *argv[]) { FILE *file; char line[BUFSIZ]; int linenumber=0; char term[20] = "hello world"; file = fopen(argv[1], "r"); if(file != NULL){ while(fgets(line, sizeof(line), file)){ if(search(line, term) != -1){ printf("Search Term Found!!\n"); } ++linenumber; } } else{ perror(argv[1]); } fclose(file); return 0; }

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  • How to determine 2D unsigned short pointers array length in c++

    - by tuman
    Hello, I am finding it difficult to determine the length of the columns in a 2D unsigned short pointer array. I have done memory allocation correctly as far as I know. and can print them correctly. plz see the following code segment: int number_of_array_index_required_for_pointer_abc=3; char A[3][16]; strcpy(A[0],"Hello"); strcpy(A[1],"World"); strcpy(A[2],"Tumanicko"); cout<<number_of_array_index_required_for_pointer_abc*sizeof(unsigned short)<<endl; unsigned short ** pqr=(unsigned short **)malloc(number_of_array_index_required_for_pointer_abc*sizeof(unsigned short)); for(int i=0;i<number_of_array_index_required_for_pointer_abc;i++) { int ajira = strlen(A[i])*sizeof(unsigned short); cout<<i<<" = "<<ajira<<endl; pqr[i]=(unsigned short *)malloc(ajira); cout<<"alocated pqr[i]= "<<sizeof pqr<<endl; int j=0; for(j=0;j<strlen(A[i]);j++) { pqr[i][j]=(unsigned short)A[i][j]; } pqr[i][j]='\0'; } for(int i=0;i<number_of_array_index_required_for_pointer_abc;i++) { //ln= (sizeof pqr[i])/(sizeof pqr[0]); //cout<<"Size of pqr["<<i<<"]= "<<ln<<endl; // I want to know the size of the columns i.e. pqr[i]'s length instead of finding '\0' for(int k=0;(char)pqr[i][k]!='\0';k++) cout<<(char)pqr[i][k]; cout<<endl; }

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  • Flex 4: Scale to a point (zoom into an image where the mouse was clicked)

    - by Jason W
    I've been trying to get this working and I can't seem to figure it out. There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point. Here is my code that only zooms in (not to a specific point) <fx:Script> <![CDATA[ protected function imgLogo_clickHandler(event:MouseEvent):void { transformer.play(); } ]]> </fx:Script> <fx:Declarations> <s:Parallel id="transformer" target="{imgLogo}"> <s:Scale scaleXBy="0.5" scaleYBy="0.5" /> </s:Parallel> </fx:Declarations> <mx:Image id="imgLogo" width="250" x="100" y="100" maintainAspectRatio="true" source="@Embed('src/logo.png')" click="imgLogo_clickHandler(event)" /> Any help is greatly appreciated. Thanks

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  • Catch/Intercept all mouse clicks

    - by Hallik
    I have this simple script that catches all mouse clicks, unless you click on something that actually works. Links, flash videos, etc. How can I adjust this so no matter what a user clicks on, before the video loads, new page loads, etc. It sends the simple GET request I built? (function($) { $.fn.saveClicks = function() { $(this).bind('mousedown.clickmap', function(evt) { var clickDocument = (document.documentElement != undefined && document.documentElement.clientHeight != 0) ? document.documentElement : document.body; var width = clickHeatDocument.clientWidth != undefined ? clickDocument.clientWidth : window.innerWidth; var height = clickHeatDocument.clientHeight != undefined ? clickDocument.clientHeight : window.innerHeight; var scrollx = window.pageXOffset == undefined ? clickDocument.scrollLeft : window.pageXOffset; var scrolly = window.pageYOffset == undefined ? clickDocument.scrollTop : window.pageYOffset; var x = evt.clientX + scrollx; var y = evt.clientY + scrolly; $.get('/click-save.php', { "x":evt.pageX, "y":evt.pageY, "click":"true", "w":width, "h":height, "l":escape(document.location.pathname), "d":escape(document.domain) }); }); }; })(jQuery); $(function() { $(document).saveClicks(); });

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  • Setting Cursor property has no effect (C#)

    - by Knarf Navillus
    Hello, I have a class that I've derived from System.Windows.Forms.Panel, and my application has a main form with one of these panels. On the whole, the panel works great! The only thing I'm having trouble with is setting the cursor. Whether I'm setting it to one of the static members of the Cursors class (Default, WaitCursor, etc.) or setting it to a custom cursor that I've loaded from a resource, the end result is the same: it does nothing. I still see the default mouse pointer, no matter what. This line of code is inside a method of my panel-derived class: this.Cursor = Cursors.WaitCursor; I can set a break point there, and see that this line is being hit when I expect it to. I've also created an override for the OnCursorChanged method, and set a breakpoint in there just to see if it's being triggered. I can verify that both breakpoints are being hit when I expect them to. However, the cursor just never changes. There must be something that I'm missing. Does anyone have any ideas? P.S. I also did try setting Current.Cursor as well, however that did not help.

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  • Confusion about pointers and their memory addresses

    - by TimothyTech
    alright, im looking at a code here and the idea is difficult to understand. #include <iostream> using namespace std; class Point { public : int X,Y; Point() : X(0), Y(0) {} }; void MoveUp (Point * p) { p -> Y += 5; } int main() { Point point MoveUp(&point) cout <<point.X << point.Y; return 0; } Alright, so i believe that a class is created and X and Y are declared and they are put inside a constructor a method is created and the argument is Point * p, which means that we are going to stick the constructor's pointer inside the function; now we create an object called point then call our method and put the pointers address inside it? isnt the pointers address just a memory number like 0x255255? and why wasnt p ever declared? (int * p = Y) what is a memory addres exactly? that it can be used as an argument?

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  • Chrome 22 disponible : une version dédiée aux jeux 3D en ligne, API Pointer Lock et améliorations pour Windows 8 et écrans Retina

    Chrome 22 disponible : une version destinée aux FPS et jeux 3D en ligne Support de l'API « Pointer Lock » et améliorations pour Windows 8 et écrans Retina Google ne cesse d'améliorer son navigateur qui devient une véritable plateforme polyvalente. La firme met à jour son navigateur Web Chrome afin qu'il soit plus exploitable par les adeptes et développeurs de FPS (jeux de tirs subjectifs) et de jeux 3D en ligne. [IMG]http://ftp-developpez.com/gordon-fowler/Chrome%20Logo.png[/IMG] Google vient de sortir une nouvelle version "majeure" et stable de Chrome, 22 au compteur. Celle-ci inclut désormais le support pour l'API JavaScript « Pointer...

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