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  • Ubuntu Server and setting up two nic cards

    - by kmalik
    I have ubuntu server on a computer with a wireless and hardwired nic card. The wireless needs to get the internet and pass it to the ubuntu server as well as pass it along to the hardwired nic card to more computers. I am having issues getting the basic set up as I believe the route table is grabbing from the wrong nic card. The router is 192.168.1.0 and the server is set to 192.168.1.11 on the wireless card through DHCP ETH0 (wired nic card) is set up to be 10.10.10.0 and the server is 10.10.10.1) I am not a linux or networking guru but basically I am trying to have internet come from a guest network 192.168.1.0 i believe to give internet to the ubuntu server then the ubuntu server will also A) have the wired nic serve DHCP addresses to other computers via a switch or router (that acts as a switch) via 10.10.10.0 addresses. And I would love if it also passed along internet capabilities as well if possible. Bu really at this point my hope is to at least get the internet working on the server and the DHCP to pass correctly. At the moment the specific issue I am having is getting ubuntu server to connect to the internet and have both nic cards up and running correctly. Any help would be appreciated! The route table is as follows: Destination Gateway GM Flags Metric Iface 0.0.0.0 10.10.10.1 0.0.0.0 UG 100 eth0 10.10.10.0 0.0.0.0 255.255.255.0 U 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 eth0 1992.168.1.0 0.0.0.0 255.255.255.255.0 U 0 eth1 My interfaces is set up as follows: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 10.10.10.1 netmask 255.255.255.0 network 10.10.10.0 broadcast 10.10.10.255 gateway 10.10.10.1 domain-name-servers 192.168.1.0 auto eth1 iface eth1 inet dhcp netmask 255.255.255.0 gateway 192.168.1.0 wpa-driver wext wpa-ssid "ssid_name" wpa-ap-scan 1 wpa-proto wpa wpa-pairwise ccmp wpa-group ccmp wpa-key-mgmt wpa-psk wpa-psk "HASH" My DHCPD.conf (as there is a domain name server on here is as follows): ddns-update-style none default-lease-time 600 max-lease-time 7200 authoritative option domain-name "Kamron's Network" option subnet-mask 255.255.255.0 option broadcast-address 10.10.10.255 option routers 192.168.1.0 option domain-name-server 192.168.1.0 98.223.128.213 ooption subnet 10.10.10.0 netmask 255.255.255.0 { range 10.10.10.10 10.10.10.99 } log-facility local7

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • Application stuck in TCP retransmit

    - by SandeepJ
    I am running Linux kernel 3.13 (Ubuntu 14.04) on two Virtual Machines each of which operates inside two different servers running ESXi 5.1. There is a zeromq client-server application running between the two VMs. After running for about 10-30 minutes, this application consistently hangs due to inability to retransmit a lost packet. When I run the same setup over Ubuntu 12.04 (Linux 3.11), the application never fails If you notice below, "ss" (socket statistics) shows 1 packet lost, sk_wmem_queued of 14110 (i.e. w14110) and a high rto (120000). State Recv-Q Send-Q Local Address:Port Peer Address:Port ESTAB 0 12350 192.168.2.122:41808 192.168.2.172:55550 timer:(on,16sec,10) uid:1000 ino:35042 sk:ffff880035bcb100 <- skmem:(r0,rb648720,t0,tb1164800,f2274,w14110,o0,bl0) ts sack cubic wscale:7,7 rto:120000 rtt:7.5/3 ato:40 mss:8948 cwnd:1 ssthresh:21 send 9.5Mbps unacked:1 retrans:1/10 lost:1 rcv_rtt:1476 rcv_space:37621 Since this has happened so consistently, I was able to capture the TCP log in wireshark. I found that the packet which is lost does get retransmitted and even acknowledged by the TCP in the other OS (the sequence number is seen in the ACK), but the sender doesn't seem to understand this ACK and continues retransmitting. MTU is 9000 on both virtual machines and througout the route. The packets being sent are large in size. As I said earlier, this does not happen on Ubuntu 12.04 (kernel 3.11). So I did a diff on the TCP config options (seen via "sysctl -a |grep tcp ") between 14.04 and 12.04 and found the following differences. I also noticed that net.ipv4.tcp_mtu_probing=0 in both configurations. Left side is 3.11, right side is 3.13 <<net.ipv4.tcp_abc = 0 <<net.ipv4.tcp_cookie_size = 0 <<net.ipv4.tcp_dma_copybreak = 4096 14c11 << net.ipv4.tcp_early_retrans = 2 --- >> net.ipv4.tcp_early_retrans = 3 17c14 << net.ipv4.tcp_fastopen = 0 >> net.ipv4.tcp_fastopen = 1 20d16 << net.ipv4.tcp_frto_response = 0 26,27c22 << net.ipv4.tcp_max_orphans = 16384 << net.ipv4.tcp_max_ssthresh = 0 >> net.ipv4.tcp_max_orphans = 4096 29,30c24,25 << net.ipv4.tcp_max_tw_buckets = 16384 << net.ipv4.tcp_mem = 94377 125837 188754 >> net.ipv4.tcp_max_tw_buckets = 4096 >> net.ipv4.tcp_mem = 23352 31138 46704 34a30 >> net.ipv4.tcp_notsent_lowat = -1 My question to the networking experts on this forum : Are there any other debugging tools or options I can install/enable to dig further into why this TCP retransmit failure is occurring so consistently ? Are there any configuration changes which might account for this weird behaviour.

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  • Which programming language is manageable by an 11 year old kid?

    - by tangens
    Possible Duplicates: What is the easiest language to start with? What are some recommended programming resources for pre-teens? My son is 11 years old and he would like to learn a programming language. Of course his primary goal is to develop some (simple) games. Do you know of a programming language that is suitable for this situation? Summary of languages recommended in the answers Snake Wrangling for Kids (answer) Scratch (answer) Small Basic (answer) (answer) Logo NXT-G for Lego Mindstorms (answer) Alice (answer) BlueJ (answer) Squeak Smalltalk (answer) (answer) (answer) Blender Game Engine (answer) PyGame (answer) (answer) (answer) Inform (answer) Phrogram (answer) Dr Scheme (answer) eToys (answer) runrev (answer) Karel Programming (answer) Hackety Hack (answer) Visual Basic (answer) (answer) Learn to Program (answer) QBasic (answer) (answer) Visual Basic Express (answer) Processing (answer) C# (answer) JavaScript (answer) (answer) Ruby (answer) ToonTalk (answer) Flash and ActionScript (answer) StarLogo (answer) Java (answer) Kodu (answer) XNA (answer) (answer) unity3D (answer) BlitzBasic (answer)(answer) Lua (answer)

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  • What trivial real-life example do you use to explain programming to total non-programmers?

    - by anon
    Programmers seem to live in a world of their own (as this site indicates), with their own vibrant culture - and their own premises and vocabulary. Once we've been in the field for a bit, we take a lot of things for granted. But I'm often faced with the question "What do you do?" Or "What is programming?" I generally try to answer this with a small, often trivial, real-world example of how programming is prevalent in our everyday lives and keeps things running. The example I use most often is an elevator - someone has to program the logic of that... And I've seen elevators that are "smart" and ones that are quite backwards and foolish. (And you can easily understand if/decision and looping from that... incorporates a lot of important programming concepts in a very small example.) I've sometimes heard people use traffic lights as an example. What example do you / would you use to explain the concept of programming to someone completely clueless?

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  • Have I taken a wrong path in programming by being excessively worried about code elegance and style?

    - by Ygam
    I am in a major stump right now. I am a BSIT graduate, but I only started actual programming less than a year ago. I observed that I have the following attitude in programming: I tend to be more of a purist, scorning unelegant approaches to solving problems using code I tend to look at anything in a large scale, planning everything before I start coding, either in simple flowcharts or complex UML charts I have a really strong impulse on refactoring my code, even if I miss deadlines or prolong development times I am obsessed with good directory structures, file naming conventions, class, method, and variable naming conventions I tend to always want to study something new, even, as I said, at the cost of missing deadlines I tend to see software development as something to engineer, to architect; that is, seeing how things relate to each other and how blocks of code can interact (I am a huge fan of loose coupling) i.e the OOP thinking I tend to combine OOP and procedural coding whenever I see fit I want my code to execute fast (thus the elegant approaches and refactoring) This bothers me because I see my colleagues doing much better the other way around (aside from the fact that they started programming since our first year in college). By the other way around I mean, they fire up coding, gets the job done much faster because they don't have to really look at how clean their codes are or how elegant their algorithms are, they don't bother with OOP however big their projects are, they mostly use web APIs, piece them together and voila! Working code! CLients are happy, they get paid fast, at the expense of a really unmaintainable or hard-to-read code that lacks structure and conventions, or slow executions of certain actions (which the common reasoning against would be that internet connections are much faster these days, hardware is more powerful). The excuse I often receive is clients don't care about how you write the code, but they do care about how long you deliver it. If it works then all is good. Now, did my "purist" approach to programming may have been the wrong way to start programming? Should I just dump these purist concepts and just code the hell up because I have seen it: clients don't really care how beautifully coded it is?

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  • Are there programming languages taht rely on non-latin alphabets?

    - by Jaxsun
    Every programming language I have ever seen has been based on the Latin alphabet, this is not surprising considering I live in Canada... But it only really makes sense that there would be programming languages based on other alphabets, or else bright computer scientists across the world would have to learn a new alphabet to go on in the field. I know for a fact that people in countries dominated by other alphabets develop languages based off the Latin alphabet (eg. Ruby from Japan), but just how common is it for programming languages to be based off of other alphabets like Arabic, or Cyrillic, or even writing systems which are not alphabetic but rather logographic in nature such as Japanese Kanji? Also are any of these languages in active widespread use, or are they mainly used as teaching tools? This is something that has bugged me since I started programming, and I have never run across someone who could think of a real answer.

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  • Are there programming languages that rely on non-latin alphabets?

    - by Jaxsun
    Every programming language I have ever seen has been based on the Latin alphabet, this is not surprising considering I live in Canada... But it only really makes sense that there would be programming languages based on other alphabets, or else bright computer scientists across the world would have to learn a new alphabet to go on in the field. I know for a fact that people in countries dominated by other alphabets develop languages based off the Latin alphabet (eg. Ruby from Japan), but just how common is it for programming languages to be based off of other alphabets like Arabic, or Cyrillic, or even writing systems which are not alphabetic but rather logographic in nature such as Japanese Kanji? Also are any of these languages in active widespread use, or are they mainly used as teaching tools? This is something that has bugged me since I started programming, and I have never run across someone who could think of a real answer.

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  • Are there still completely new programming languages and -paradigms to be born?

    - by llasa
    Are there still completely new programming languages and -paradigms (which will actually go mainstream and still be used decades after their appearance) to be born? What I'm talking about are groundbreaking things like the rise of object oriented programming, C++, or PHP. With new programming languages I mean that they actually are completely different from what you know, as different as when you set a guy who used assembler for a decade, and even programmed some kind of 3D game in it, in front of something as high-level as PHP, Ruby or Python? Which new paradigms and programming languages are there to come? What could be different about them? Who will possibly create them and how fast will they rise?

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  • I want to learn programming. How should I start?

    - by metal-gear-solid
    If I'm going to learn programming first time, How i should start? I don't know programming yet but I'm good at XHTML and CSS. my main aim is to learn first Javascript than second PHP. after having good command in Javascript I'll move to PHP. Although i can use basic javascript, jquery, PHP scripts in my projects but know i want to learn programming concept and want to get good knowledge.

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  • Why can't there be an "ultimate" programming language? [closed]

    - by sub
    There is an uncountable sum of programming languages out there. They obviously all have their pro's and con's - but why can't there be one to "beat them all"? The main part of a programming language is it's syntax and what's possible with it. The rest are usually only a bunch of libraries, frameworks and extensions wrapped around it. So couldn't you combine all the great aspects and experiences gained from the thousands of programming languages out there to build one with a syntax that fits every task? Wouldn't it be better having only one programming language? I see only problems with the current amount of the ones in use. Why can't there be a perfect language when thinking of syntax, constructs and typing?

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  • Why might someone say R is *NOT* a programming language? [closed]

    - by Tal Galili
    I came by the following comment today on twitter "R is not a programming language, it's a statistics package with the GUI missing." And I am wondering - Why not? What is "missing" in R to make it a "programming language" ? Update: For the protocol, I am a big fan of R, use it daily, and support it's existence. I now changed the name of this thread from "Why is R NOT a programming language?" to "Why might someone say R is NOT a programming language?" Which better reflects my motivation for this thread (which is, to know if R has any programmatical disadvantages that I might have not heard about).

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  • Did you ever switch from one programming language to another?

    - by Johan Pelgrim
    The stereotypical programmer is very keen on writing software in one particular programming language and is very fanatic about defending their programming language in any way they can, without being realistic about whether their programming language is the best tool for the job. The other kind of programmer can take a step back and switch between languages (or is not very concerned about doing everything in just one language), is a "jack-of-all-trades", and doesn't mind learning a new language as long as it solves their problem in a good fashion. Did you ever switch from one programming language to another? If yes, why? [P.S. Please don't just answer with "I switched from language A to B because company X sucks! I think it will be very useful to understand why people switch between languages, or what's the best tool for a particular kind of job]

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  • Should I Teach My Son Programming? What approaches should I take? [closed]

    - by DaveDev
    I was wondering if it's a good idea to teach object oriented programming to my son? I was never really good at math as a kid, but I think since I've started programming it's given me a greater ability to understand math by being better able to visualise relationships between abstract models. I thought it might give him a better advantage in learning & applying logical & mathematical concepts throughout his life if he was able to take advantage of the tools available to programmers. what would be the best programming fields, techniques and/or concepts? What approach should I take? what concepts should I avoid? what fields of mathematics would he find this benfits him most? He's only 2 now so it wouldn't be for another few years before I do this, (and even at that, only from a very high level point of view). I thought I'd put it to the programming community and see what you guys thought? Possible Duplicate: What are some recommended programming resources for pre-teens?

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  • Mac OSX server command equivalent for dhclient?

    - by John Hall
    Is there an MacOS command that makes a dhcp request, and renews the old lease, drops it for a new one, or usefully reports errors or lack of response from a dhcp server? This would both help fix networking on the machine after problems on the network without rebooting and would also be useful to diagnose wider networking problems from a mac. I can not find any command equivalent of dhclient though obviously some component must be serving this purpose. The question is, is that component exposed to a command line interface? I am biased to the command line for these features and may have overlooked settings panels or tools that might solve it using a gui interface. I believe this question is at the heart of this other question: Is there an equivalent command for 'init.d/networking restart' in OS X

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  • Netinstalling CentOS if the gateway is in a different subnet

    - by James Lawrie
    I have a KVM host (A) running a virtual machine (B). They each have their own external IP address and the networking is setup using bridging between eth0 and br0 on A. B uses eth0, with A being the gateway. The problem is that the two external IP addresses are on different subnets (different /8s in fact) so by default, B claims it cannot reach A (Network Unreachable). I can resolve this by adding a static route on B: echo "any host gateway_ip dev eth0" > /etc/sysconfig/static-routes Modifying /etc/init.d/networking to reload the gateway after applying static routes (I only added the final line before fi): if [ -f /etc/sysconfig/static-routes ]; then grep "^any" /etc/sysconfig/static-routes | while read ignore args ; do /sbin/route add -$args done route add default gw "${GATEWAY}" fi If I then restart networking, it comes online. How can I do this (or work around it some other way) prior to the system being installed, ideally inside an Anaconda kickstart file?

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  • How to host a scalable social networking app

    - by christopher-mccann
    I am in the middle of developing a social networking application for a very select user niche which could scale to a few million users. Right now I have always hosted applications on RackSpace Cloud and I have no issues with them at all - always been a really good service and never had any downtime. My question is though does anyone think that cloud computing is not the way to host scalable web apps? Or can anyone with experience of this recommend a better solution. I have always shunned trying to run big servers from my own facilities as I think it seems silly to go to the expense of bringing in big alternative power supplies and all the other necessary precautions when other companies already do this. I looked at managed hosting services but this proved to be a bit too expensive for us at the start and the scalability of it wasnt good enough - it would take a day or two to get a new server provisioned. Therefore I ended up on a cloud platform. If anyone has any recommendations or advice it would be greatly appreciated.

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  • Unable to change IP address for eth0 without restart in Ubuntu

    - by Rodnower
    I have Ubuntu 12.04.1 installed. I tried to change the IP address of the interface eth0 in /etc/network/interfaces from 192.168.1.3 to 192.168.1.4 auto lo iface lo inet loopback pre-up iptables-restore < /etc/iptables.up.rules auto eth0 iface eth0 inet static address 192.168.1.4 gateway 192.168.1.1 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 sudo service networking status When I issue: sudo service networking restart I get this response: stop: Unknown instance: networking stop/waiting And IP remains 192.168.1.3: eth0 Link encap:Ethernet HWaddr 00:1e:33:71:cd:a4 inet addr:192.168.1.3 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe71:cda4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3861 errors:0 dropped:0 overruns:0 frame:0 TX packets:3291 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3423285 (3.4 MB) TX bytes:521854 (521.8 KB) Interrupt:45 Base address:0x4000 Only after restart does the IP change. Any ideas?

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  • Unable chage IP address for eth0 without restart in Ubunto

    - by Rodnower
    I have Ubuntu 12.04.1 installed. I try to change IP address of the interface eth0 in /etc/network/interfaces from 192.168.1.3 to 192.168.1.4: auto lo iface lo inet loopback pre-up iptables-restore < /etc/iptables.up.rules auto eth0 iface eth0 inet static address 192.168.1.4 gateway 192.168.1.1 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 sudo service networking status Now I issue: sudo service networking restart I have response: stop: Unknown instance: networking stop/waiting And IP remains 192.168.1.3: eth0 Link encap:Ethernet HWaddr 00:1e:33:71:cd:a4 inet addr:192.168.1.3 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe71:cda4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3861 errors:0 dropped:0 overruns:0 frame:0 TX packets:3291 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3423285 (3.4 MB) TX bytes:521854 (521.8 KB) Interrupt:45 Base address:0x4000 Only after restart IP changing... Any ideas?

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  • How to implement lockstep model for RTS game?

    - by user11177
    In my effort to learn programming I'm trying to make a small RTS style game. I've googled and read a lot of articles and gamedev q&a's on the topic of lockstep synchronization in multiplayer RTS games, but am still having trouble wrapping my head around how to implement it in my own game. I currently have a simple server/client system. For example if player1 selects a unit and gives the command to move it, the client sends the command [move, unit, coordinates] to the server, the server runs the pathfinding function and sends [move, unit, path] to all clients which then moves the unit and run animations. So far so good, but not synchronized for clients with latency or lower/higher FPS. How can I turn this into a true lockstep system? Is the right methodology supposed to be something like the following, using the example from above: Turn 1 start gather command inputs from player1 send to the server turn number and commands end turn, increment turn number The server receives the commands, runs pathfinding and sends the paths to all clients. Next turn receive paths from server, as well as confirmation that all clients completed previous turn, otherwise pause and wait for that confirmation move units gather new inputs end turn Is that the gist of it? Should perhaps pathfinding and other game logic be done client side instead of on the server, if so why? Is there anything else I'm missing? I hope someone can break down the concept, so I understand it better.

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  • game multiplayer service development

    - by nomad
    I'm currently working on a multiplayer game. I've looked at a number of multiplayer services(player.io, playphone, gamespy, and others) but nothing really hits the mark. They are missing features, lack platform support or cost too much. What I'm looking for is a simple poor man's version of steam or xbox live. Not the game marketplace side of those two but the multiplayer services. User accounts, profiles, presence info, friends, game stats, invites, on/offline messaging. Basically I'm looking for a unified multiplayer platform for all my games across devices. Since I can't find what I'm planning to roll my own piece by piece. I plan to save on server resources by making most of the communication p2p. Things like game data and voice chat can be handled between peers and the server keeps track of user presence and only send updates when needed or requested. I know this runs the risk of cheating but that isn't a concern right now. I plan to run this on a Amazon ec2 micro server for development then move to a small to large instance when finished. I figure user accounts would be the simplest to start with. Users can create accounts online or using in game dialog, login/out, change profile info. The user can access this info online or in game. I will need user authentication and secure communication between server and client. I figure all info will be stored in a database but I dont know how it can be stored securely and accessed from webserver and game services. I would appreciate and links to tutorials, info or advice anyone could provide to get me started. Any programming language is fine but I plan to use c# on the server and c/c++ on devices. I would like to get started right away but I'm in no hurry to get it finished just yet. If you know of a service that already fits my requirements please let me know.

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  • Getting a 'base' Domain from a Domain

    - by Rick Strahl
    Here's a simple one: How do you reliably get the base domain from full domain name or URI? Specifically I've run into this scenario in a few recent applications when creating the Forms Auth Cookie in my ASP.NET applications where I explicitly need to force the domain name to the common base domain. So, www.west-wind.com, store.west-wind.com, west-wind.com, dev.west-wind.com all should return west-wind.com. Here's the code where I need to use this type of logic for issuing an AuthTicket explicitly:private void IssueAuthTicket(UserState userState, bool rememberMe) { FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(1, userState.UserId, DateTime.Now, DateTime.Now.AddDays(10), rememberMe, userState.ToString()); string ticketString = FormsAuthentication.Encrypt(ticket); HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, ticketString); cookie.HttpOnly = true; if (rememberMe) cookie.Expires = DateTime.Now.AddDays(10); // write out a domain cookie cookie.Domain = Request.Url.GetBaseDomain(); HttpContext.Response.Cookies.Add(cookie); } Now unfortunately there's no Uri.GetBaseDomain() method unfortunately, as I was surprised to find out. So I ended up creating one:public static class NetworkUtils { /// <summary> /// Retrieves a base domain name from a full domain name. /// For example: www.west-wind.com produces west-wind.com /// </summary> /// <param name="domainName">Dns Domain name as a string</param> /// <returns></returns> public static string GetBaseDomain(string domainName) { var tokens = domainName.Split('.'); // only split 3 segments like www.west-wind.com if (tokens == null || tokens.Length != 3) return domainName; var tok = new List<string>(tokens); var remove = tokens.Length - 2; tok.RemoveRange(0, remove); return tok[0] + "." + tok[1]; ; } /// <summary> /// Returns the base domain from a domain name /// Example: http://www.west-wind.com returns west-wind.com /// </summary> /// <param name="uri"></param> /// <returns></returns> public static string GetBaseDomain(this Uri uri) { if (uri.HostNameType == UriHostNameType.Dns) return GetBaseDomain(uri.DnsSafeHost); return uri.Host; } } I've had a need for this so frequently it warranted a couple of helpers. The second Uri helper is an Extension method to the Uri class, which is what's used the in the first code sample. This is the preferred way to call this since the URI class can differentiate between Dns names and IP Addresses. If you use the first string based version there's a little more guessing going on if a URL is an IP Address. There are a couple of small twists in dealing with 'domain names'. When passing a string only there's a possibility to not actually pass domain name, but end up passing an IP address, so the code explicitly checks for three domain segments (can there be more than 3?). IP4 Addresses have 4 and IP6 have none so they'll fall through. Then there are things like localhost or a NetBios machine name which also come back on URL strings, but also shouldn't be handled. Anyway, small thing but maybe somebody else will find this useful.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  Networking   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Realtek RTL8111/8168B wired network doesn't work anymore

    - by Radar4002
    This sounds like it's a common problem upgrading 11.04, but I am having trouble finding a common solution, and one that will work for me. I just applied updates via the update manager and now my wired network connection is down. I know Ubuntu network settings is the issue, because I have a dual-boot with Win 7 and my network/internet is fine on Win 7. I don't know too much about networking, so what can I do to trouble shoot this issue? I can choose an older grub version, 2.6.38-8 instead of 2.6.38-11 and this does not resolve the issue. Here is my lspci result: 00:00.0 Host bridge: ATI Technologies Inc RD890 Northbridge only single slot PCI-e GFX Hydra part (rev 02) 00:02.0 PCI bridge: ATI Technologies Inc RD890 PCI to PCI bridge (PCI express gpp port B) 00:04.0 PCI bridge: ATI Technologies Inc RD890 PCI to PCI bridge (PCI express gpp port D) 00:05.0 PCI bridge: ATI Technologies Inc RD890 PCI to PCI bridge (PCI express gpp port E) 00:06.0 PCI bridge: ATI Technologies Inc RD890 PCI to PCI bridge (PCI express gpp port F) 00:07.0 PCI bridge: ATI Technologies Inc RD890 PCI to PCI bridge (PCI express gpp port G) 00:09.0 PCI bridge: ATI Technologies Inc RD890 PCI to PCI bridge (PCI express gpp port H) 00:0a.0 PCI bridge: ATI Technologies Inc RD890 PCI to PCI bridge (external gfx1 port A) 00:11.0 SATA controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [IDE mode] (rev 40) 00:12.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 41) 00:14.1 IDE interface: ATI Technologies Inc SB7x0/SB8x0/SB9x0 IDE Controller (rev 40) 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:15.0 PCI bridge: ATI Technologies Inc Device 43a0 00:16.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:16.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control 01:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5700 Series] 01:00.1 Audio device: ATI Technologies Inc Juniper HDMI Audio [Radeon HD 5700 Series] 02:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) 06:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) 07:00.0 SATA controller: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 07:00.1 IDE interface: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 08:0e.0 FireWire (IEEE 1394): Texas Instruments TSB43AB23 IEEE-1394a-2000 Controller (PHY/Link) 09:00.0 SATA controller: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 02) 09:00.1 IDE interface: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 02) Here is my sudo lshw -class network: *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 03 serial: 6c:f0:49:e7:72:e8 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:40 ioport:9e00(size=256) memory:fceff000-fcefffff memory:fcef8000-fcefbfff memory:fce00000-fce1ffff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth1 version: 03 serial: 6c:f0:49:e7:72:ea size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:47 ioport:8e00(size=256) memory:fddff000-fddfffff memory:fddf8000-fddfbfff memory:fdd00000-fdd1ffff

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  • Starting over and new to Ubuntu

    - by 2funnyyone
    We have been having repeated problems with our interent service and using windows xp & sp3 (users and premissions) I see no need for them. I started with computers long before windows. Every since sp 3 come out in 2009 I have had nothing but problems. I have lost so many computers to virius and trojans, we just stack them up. We are with Qwest/ Century link which is using advertising servers which I think is causing the problem. All the computers are networked together which is not how I set them up. I beleive Century link is networking them through assignment of a domain for our home. This causes all the computers to crash twice. This is getting expensive. We tried buying new harddrives but reinfect with hours of connecting to internet. I also beleive the modem, router and all computers are infected. I put combofix on this one and that is the only reason we are still online with this laptop. I am afraid to install new equipment because my partner and I are on SSDI and this cost a lot. I go to school at UOP and had to run off a flash and reboot this laptop to recovery every other day or so, this pass month. New plan is: We are getting ready to install new equipment but afraid to reinfect again. Need help to install new equipment. The plan is to use current internet services from Qwest/ now Century Link. The list of New equipment in order: Century link wireless modem is ZyXEL PK5000Z with 4 direct connect Ethernet ports Next Dell Optiplex 210L ( used auction purchase ) 2 gb ram 80 g hard drive Ubuntu 11.10 operating system Next Wireless D-Link router WBR-1310 with 4 direct connect Ethernet ports OK-------- Purchased Dell OEM disk for Repair or Reinstalling Windows XP Professional Operating system (2 roommates as well) All infected computers are Dell desktops or laptops with XP Pro Also purchasing Ubuntu 12.04 for 3 computers. We like the way it runs but still learning it. Questions 1] How do we fdisk the infected computers without infecting new system. We have Dos disks, but none have floppy dish drive. We do have a new floppy disk drive and usb adapter we purchased from Amazon. 2] We are thinking Avast internet security because of the boot scan. We want all software loaded before reconnecting. We can manually load our internet provider information. We purchased StopZilla $100 for 5 computers, but not sure that is what we need. But need how to setup ports security and services we will need. Really lost at this part. So we are safe when we go back on the internet. 3] Want to connect reloaded fdisk systems to router as public connection and no sharing. Do not want to network all computers. 4] Want parental/ ownership control from Ubuntu system for internet connection (Children and friends). Do we restrict at the modem and/ or router? Any help would be a blessing. I do not want to go alone on this anymore.

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