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  • NSMenuItem not responding to setIndentationLevel:

    - by dave-gennel
    If I call setIndentationLevel: on an NSMenuItem then nothing happens, if I call indentationLevel on it to return its current level I get the default, 0. NSMenuItem *menuItem = [[NSMenuItem alloc] initWithTitle: @"title" action: nil keyEquivalent: @""]; [menuItem setIndentationLevel: 3]; [dockMenu addItem: menuItem];

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  • Trying to retrieve the contents of UITableView cell on selection by user.

    - by chubsta
    Hi, this is my first post here and as i am very new (2 weeks in...) to iPhone (or any!) development i am a little unsure as to how much detail is needed or relevant, so please forgive me if I dont provide enough to be useful at this stage... Anyway, on to my problem - I have set up a UITableView-based app, which has a .plist for holding the data. The .plist has a dictionary as its root, followed by a number of Arrays, each containing the data-strings that display in the table. Everything is working fine until the point where i select a row. I have set it up so i get an alert with the results of the button press and it is here that i want to see the contents of the cell being produced. Instead of the expected string eg. "data line 1", all i get is the number of the row within the section. I have gone backwards and forwards but dont seem to be getting anywhere although i am sure it is something simple. The code compiles fine, with no warnings or errors, and if i can just get the string of the selected cell i will be well on my way, so any help appreciated. I know that I need to do more following the 'NSUInteger row = [indexPath row]; part but thats where my mind dries up... here is the relevant 'selection' section, if i need to post more code please let me know, and i really appreciate any help with this...(please forgive my 'alert' message, i was just happy at that point that i get SOMETHING back from the row selection!) (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSUInteger row = [indexPath row]; NSString *message = [[NSString alloc] initWithFormat: @"You selected Cell %d from this Section, "@"which is a very good choice indeed!" @"Unfortunately I can't work out how to get the info out of the cell so it's not much use at the moment!" @"Still, this is a good chance to see how much space I have in an alert box!", row]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"My God! It works..." message:message delegate:nil cancelButtonTitle:@"You are awesome Karl!!" otherButtonTitles:nil]; [alert show]; [message release]; [alert release]; }

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  • Adding objects to an NSMutableArray, order seems odd when parsing from an XML file

    - by diatrevolo
    Hello: I am parsing an XML file for two elements: "title" and "noType". Once these are parsed, I am adding them to an object called aMaster, an instance of my own Master class that contains NSString variables. I am then adding these instances to an NSMutableArray on a singleton, in order to call them elsewhere in the program. The problem is that when I call them, they don't seem to be on the same NSMutableArray index... each index contains either the title OR the noType element, when it should be both... can anyone see what I may be doing wrong? Below is the code for the parser. Thanks so much!! #import "XMLParser.h" #import "Values.h" #import "Listing.h" #import "Master.h" @implementation XMLParser @synthesize sharedSingleton, aMaster; - (XMLParser *) initXMLParser { [super init]; sharedSingleton = [Values sharedValues]; aMaster = [[Master init] alloc]; return self; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { aMaster = [[Master alloc] init]; //Extract the attribute here. if ([elementName isEqualToString:@"intro"]) { aMaster.intro = [attributeDict objectForKey:@"enabled"]; } else if ([elementName isEqualToString:@"item"]) { aMaster.item_type = [attributeDict objectForKey:@"type"]; //NSLog(@"Did find item with type %@", [attributeDict objectForKey:@"type"]); //NSLog(@"Reading id value :%@", aMaster.item_type); } else { //NSLog(@"No known elements"); } //NSLog(@"Processing Element: %@", elementName); //HERE } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else { [currentElementValue appendString:string];//[tempString stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; CFStringTrimWhitespace((CFMutableStringRef)currentElementValue); } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"item"]) { [sharedSingleton.master addObject:aMaster]; NSLog(@"Added %@ and %@ to the shared singleton", aMaster.title, aMaster.noType); //Only having one at a time added... don't know why [aMaster release]; aMaster = nil; } else if ([elementName isEqualToString:@"title"]) { [aMaster setValue:currentElementValue forKey:@"title"]; } else if ([elementName isEqualToString:@"noType"]) { [aMaster setValue:currentElementValue forKey:@"noType"]; //NSLog(@"%@ should load into the singleton", aMaster.noType); } NSLog(@"delimiter"); NSLog(@"%@ should load into the singleton", aMaster.title); NSLog(@"%@ should load into the singleton", aMaster.noType); [currentElementValue release]; currentElementValue = nil; } - (void) dealloc { [aMaster release]; [currentElementValue release]; [super dealloc]; } @end

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Setting UITableViewCell button image values during scrolling

    - by Rob
    I am having an issue where I am trying to save whether a repeat image will show selected or not (it is created as a UIButton on a UITableViewCell created in IB). The issue is that since the cell gets re-used randomly, the image gets reset or set somewhere else after you start scrolling. I've looked all over and the advice was to setup an NSMutableArray to store the button's selection state and I am doing that in an array called checkRepeatState My question is: where do I put the if-then-else statement in the code to where it will actually change the button image based on if the checkRepeatState is set to 0 or 1 for the given cell that is coming back into view? Right now, the if-then-else statement I am using has absolutely no effect on the button image when it comes into view. I'm very confused at this point. Thank you ahead of time for any insight you can give!!! My code is as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // set up the cell static NSString *CellIdentifier = @"PlayerCell"; PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { [[NSBundle mainBundle] loadNibNamed:@"PlayerNibCells" owner:self options:nil]; cell = tmpCell; self.tmpCell = nil; NSLog(@"Creating a new cell"); } // Display dark and light background in alternate rows -- see tableView:willDisplayCell:forRowAtIndexPath:. cell.useDarkBackground = (indexPath.row % 2 == 0); // Configure the data for the cell. NSDictionary *dataItem = [soundCategories objectAtIndex:indexPath.row]; UILabel *label; label = (UILabel *)[cell viewWithTag:1]; label.text = [dataItem objectForKey:@"AnimalName"]; label = (UILabel *)[cell viewWithTag:2]; label.text = [dataItem objectForKey:@"Description"]; UIImageView *img; img = (UIImageView *)[cell viewWithTag:3]; img.image = [UIImage imageNamed:[dataItem objectForKey:@"Icon"]]; NSInteger row = indexPath.row; NSNumber *checkValue = [checkRepeatState objectAtIndex:row]; NSLog(@"checkValue is %d", [checkValue intValue]); // Reusing cell; make sure it has correct image based on checkRepeatState value UIButton *repeatbutton = (UIButton *)[cell viewWithTag:4]; if ([checkValue intValue] == 1) { NSLog(@"repeatbutton is selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeatselected.png"] forState:UIControlStateSelected]; [repeatbutton setNeedsDisplay]; } else { NSLog(@"repeatbutton is NOT selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeat.png"] forState:UIControlStateNormal]; [repeatbutton setNeedsDisplay]; } cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

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  • Stack trace method names redacted

    - by c.cam108
    I have users email me stack traces when my app crashes on their device. Prior to iOS 6 they looked like this: CRASH: NSInvalidArgumentException (*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil) TRACE: ( 0 CoreFoundation 0x355e58a7 __exceptionPreprocess + 186 1 libobjc.A.dylib 0x3798c259 objc_exception_throw + 32 2 CoreFoundation 0x3553a1d7 -[__NSArrayM insertObject:atIndex:] + 186 3 MYAPP 0x0006c0f7 MYAPP + 188663 4 MYAPP 0x000652a3 MYAPP + 160419 5 Foundation 0x3512ac29 __65-[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:]_block_invoke_0 + 16 6 Foundation 0x350826d9 -[NSURLConnectionInternalConnection invokeForDelegate:] + 28 7 Foundation 0x350826a3 -[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:] + 198 8 Foundation 0x350825c5 -[NSURLConnectionInternal _withActiveConnectionAndDelegate:] + 60 9 CFNetwork 0x34de77f5 _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 192 10 CFNetwork 0x34ddc4a5 _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 424 11 CFNetwork 0x34ddc1a3 _ZN19URLConnectionClient13processEventsEv + 106 12 CFNetwork 0x34ddc0d9 _ZN17MultiplexerSource7performEv + 156 13 CoreFoundation 0x355b9ad3 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 14 14 CoreFoundation 0x355b929f __CFRunLoopDoSources0 + 214 15 CoreFoundation 0x355b8045 __CFRunLoopRun + 652 16 CoreFoundation 0x3553b4a5 CFRunLoopRunSpecific + 300 17 CoreFoundation 0x3553b36d CFRunLoopRunInMode + 104 18 GraphicsServices 0x371d7439 GSEventRunModal + 136 19 UIKit 0x33047cd5 UIApplicationMain + 1080 20 MYAPP 0x0003fbcf MYAPP + 7119 21 MYAPP 0x0003fb84 MYAPP + 7044 ) From the CoreFoundation etc method names and asking the user what happened, I can get a pretty good idea of where the crash happened. However, since iOS 6 was released, my crash reports all look like this: CRASH: NSRangeException (*** -[__NSArrayI objectAtIndex:]: index 2147483670 beyond bounds [0 .. 11]) TRACE: ( 0 CoreFoundation 0x3a3872bb <redacted> + 186 1 libobjc.A.dylib 0x32ca697f objc_exception_throw + 30 2 CoreFoundation 0x3a2d1e8d <redacted> + 164 3 MYAPP 0x000ff721 MYAPP + 214817 4 MYAPP 0x000e8999 MYAPP + 121241 5 UIKit 0x372f60ad <redacted> + 72 6 UIKit 0x372f605f <redacted> + 30 7 UIKit 0x372f603d <redacted> + 44 8 UIKit 0x372f58f3 <redacted> + 502 9 UIKit 0x372e1287 <redacted> + 526 10 UIKit 0x37373f3d <redacted> + 748 11 UIKit 0x3721e52b <redacted> + 318 12 UIKit 0x3720b809 <redacted> + 380 13 UIKit 0x3720b123 <redacted> + 6154 14 GraphicsServices 0x362085a3 <redacted> + 590 15 GraphicsServices 0x362081d3 <redacted> + 34 16 CoreFoundation 0x3a35c173 <redacted> + 34 17 CoreFoundation 0x3a35c117 <redacted> + 138 18 CoreFoundation 0x3a35af99 <redacted> + 1384 19 CoreFoundation 0x3a2cdebd CFRunLoopRunSpecific + 356 20 CoreFoundation 0x3a2cdd49 CFRunLoopRunInMode + 104 21 GraphicsServices 0x362072eb GSEventRunModal + 74 22 UIKit 0x3725f301 UIApplicationMain + 1120 23 MYAPP 0x000ccbd3 MYAPP + 7123 24 MYAPP 0x000ccb88 MYAPP + 7048 ) I get the stack trace from here, which the user is prompted to email when the app is re-opened: void uncaughtExceptionHandler(NSException *exception) { //make a file name to write the data to using the documents directory: NSString *fileName = [NSString stringWithFormat:@"%@/crashlog.txt", documentsDirectory]; //create content - four lines of text NSString *content = [NSString stringWithFormat:@"CRASH: %@ (%@)\n\nTRACE: %@", [exception name], [exception reason], [exception callStackSymbols]]; //save content to the documents directory [content writeToFile:fileName atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil]; } Without the method names, this is worse than useless. Is there any way of getting these method names back into my stack traces? This is a release configuration, not debug.

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  • How can I fix this NavigationController and UIToolbar offset issue in Objective-C?

    - by editor
    I'm adding a couple of buttons to an already-existing NavigationController. The two buttons are added to a UIView, which is pushed onto the NavigationItem. The buttons stop and reload a UIWebView. Problem is that there's a slight offset issue that is making it all look pretty ugly. I wish I could set the UIToolbar to transparent or clear background but that doesn't seem to be an option. Can't seem to use negative offsets either. I've got color matching, but if you look closely there's 1px or 2px of highlighting up top that's causing a visual mismatch and then a slight offset at the bottom. Some relevant code below (based on this, inbound Googlers). What are my options to resolve this? // create a toolbar for the buttons UIToolbar* toolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 100, 45)]; [toolbar setBarStyle: UIBarStyleDefault]; UIColor *colorForBar = [[UIColor alloc] initWithRed:.72 green:0 blue:0 alpha:0]; toolbar.tintColor = colorForBar; [colorForBar release]; //[toolbar setTranslucent:YES]; // create an array for the buttons NSMutableArray* buttons = [[NSMutableArray alloc] initWithCapacity:3]; // create a standard reload button UIBarButtonItem *reloadButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(reload)]; reloadButton.style = UIBarButtonItemStyleBordered; [buttons addObject:reloadButton]; [reloadButton release]; // create a spacer between the buttons UIBarButtonItem *spacer = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil]; [buttons addObject:spacer]; [spacer release]; // create a standard delete button with the trash icon UIBarButtonItem *stopButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemStop target:self action:@selector(stopLoading)]; stopButton.style = UIBarButtonItemStyleBordered; [buttons addObject:stopButton]; [stopButton release]; // put the buttons in the toolbar and release them [toolbar setItems:buttons animated:NO]; [buttons release]; // place the toolbar into the navigation bar self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:toolbar]; [toolbar release];

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  • Can't set text label in table view in Xcode for the iPhone

    - by Dave
    I have this code: tableList = [[NSMutableArray alloc] initWithObjects:@"First View",@"Second View",nil]; I have synthesized it and set the property, the problem is when I add this line under the configure the cell comment to set the text of each row, the app opens in the simulator but instantly closes: // Configure the cell. cell.textLabel.text = [tableList objectAtIndex:indexPath.row]; return cell; Any ideas on what is causing this ?

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  • NSDateFormatter

    - by srushti
    my code is like this NSString *tempDate = [NSString stringWithString:tempReviewData.pubDate]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; [dateFormatter setTimeStyle:NSDateFormatterNoStyle]; [dateFormatter setDateFormat:@"HH:mm a"]; NSDate *newDate = [dateFormatter dateFromString:tempReviewData.pubDate]; My newDate is getting nil at this point i dont know why

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  • Can i pop to Specific ViewController?

    - by Ankit Vyas
    Hello!I am using Navigation Based Application.I push First ViewController to Second ViewController and From Second ViewController to Third ViewController Now I want to Pop From Third ViewController to First ViewController.I am Performing This task using the Below Code but i application get's Terminate.Please any body give me some proper Guidelines.I can't use pop to RootViewController because it's Different ViewController.Thanks in Advance... In Third ViewControler i have Written this: FirstViewCtr *x=[[FirstViewCtr alloc] initWithNibName:@"FirstViewCtr" bundle:nil]; [self.navigationController popToViewController:x animated:NO];

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  • Add NSView from different nib

    - by Matt S.
    How can I add a subview when the new view is in a different xib file? The class for the different nib is an NSViewController and I'm using self = [super initWithNibName:@"NewView" bundle:nil]; to load the nib Can I just do something like: NewView *nv = [NewView new]; [oldView removeFromSuperView]; [mv addSubview:[nv theView]]; or do I have to do something different

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  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

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  • Do I need to override the writing methods of NSDocument in subclasses for an application that will o

    - by Abizern
    I think I may be missing the obvious but I'm not sure. The section on subclassing NSDocument in the docs states that subclasses of NSDocument must override one reading and one writing method. If I'm creating a viewer application that will not write anything back, do I still need to override a writing method (returning what, nil?) or can I ignore it and make sure that there are no saving methods that can get called?

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  • `var = something rescue nil` behaviour

    - by JP
    In ruby you can throw a rescue at the end of an assignment to catch any errors that might come up. I have a function (below: a_function_that_may_fail) where it's convenient to let it throw an error if certain conditions aren't met. The following code works well post = {} # Other Hash stuff post['Caption'] = a_function_that_may_fail rescue nil However I'd like to have post['Caption'] not even set if the function fails. I know I can do: begin post['Caption'] = a_function_that_may_fail recsue end but that feels a little excessive - is there a simpler solution?

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  • How to switch a view after i parse data?

    - by charles Graffeo
    OK my problem is this, i parse a document and after the document is parsed then i want to load to the next view sounds simple but ive been here for like 4 hours playing with code and id appreciete any help u can give me atm. k heres my parserDidEndDocumentCode - (void)parserDidEndDocument:(NSXMLParser *)parser{ IpadSlideShowViewController temp=(IpadSlideShowViewController)[[IpadSlideShowViewController alloc]init]; [temp performSelectorOnMainThread:@selector(switchViews) withObject:nil waitUntilDone:TRUE]; [temp release]; } now what i think should happen is my code will switch the view after it parses the documentation, n its not doing it idk why

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  • Shake to open view modally

    - by Vivas
    Hi, I have my 'shake' working fine (using motionEnded), based off of Apple's GLPaint code. When the user shakes the device (running 3.0 and up) I want to open a view controller modally using presentModalViewController. In my appdelegate I have the notification (as per the GLPaint sample code): [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(shakeToOpenHiddenScreen) name:@"shake" object:nil]; In my shakeToOpenHiddenScreen I just want to open view 'x' modally but I don't think that my appdelegate will respond to presentModalViewController. Is there a way around this?

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  • Get EXEC_BAD_ACCESS when I get the NSFileModificationDate

    - by Toto
    Hi everyone, I try to get the last modification date of a file: NSFileManager *fm = [[NSFileManager alloc] init]; NSError *err; NSDate *lastModif = [[fm attributesOfItemAtPath:filename error:&err] objectForKey:NSFileModificationDate];//filename is ok ;-) if(err == nil) { [lastModif retain]; //I can put a NSLog of lastModif here, it works !! NSTimeInterval lastModifDiff = [lastModif timeIntervalSinceNow];//crash here } I don't understand why the NSDate seems to be released, why the retain does not retain it. Thank you if you have any idea...

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  • Undefined method for ri inside of IRB

    - by ThinkBohemian
    Inside of the interactive ruby console if i type ri then i get an undefined method error, do i explicitly have to install documentation somewhere to get this to work? irb(main):015:0* ri --help NoMethodError: undefined method `-@' for nil:NilClass from (irb):15 from /usr/local/lib/ruby/site_ruby/1.8/rubygems.rb:295 irb(main):016:0> ri Array NoMethodError: undefined method `ri' for main:Object from (irb):16 from /usr/local/lib/ruby/site_ruby/1.8/rubygems.rb:295

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  • Unable to Parse Date using NSDateFormatter

    - by Ansari
    Hi, I am fetching a RSS, in which i receive the following Date stamp: 2010-05-10T06:11:14.000Z Now i am using NSDateFormatter to parse this datetime stamp. [parseFormatter setDateFormat:@"yyyy-MM-dTH:m:s.z"]; But its not working fine if just remove the time stamp part it works for the date [parseFormatter setDateFormat:@"yyyy-MM-d"]; But if i add the rest of the stuff it returns nil. Any idea ? Thanks in Advance....

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  • LsaAddAccountRights not working for me

    - by SteveL
    Using: Delphi 2010 and the JEDI Windows API and JWSCL I am trying to assign the Logon As A Service privilege to a user using LsaAddAccountRights function but it does not work ie. after the function returns, checking in Group Policy Editor shows that the user still does not have the above mentioned privilege. I'm running the application on Windows XP. Would be glad if someone could point out what is wrong in my code: unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, JwaWindows, JwsclSid; type TForm1 = class(TForm) Button1: TButton; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form1: TForm1; implementation {$R *.dfm} function AddPrivilegeToAccount(AAccountName, APrivilege: String): DWORD; var lStatus: TNTStatus; lObjectAttributes: TLsaObjectAttributes; lPolicyHandle: TLsaHandle; lPrivilege: TLsaUnicodeString; lSid: PSID; lSidLen: DWORD; lTmpDomain: String; lTmpDomainLen: DWORD; lTmpSidNameUse: TSidNameUse; lPrivilegeWStr: String; begin ZeroMemory(@lObjectAttributes, SizeOf(lObjectAttributes)); lStatus := LsaOpenPolicy(nil, lObjectAttributes, POLICY_LOOKUP_NAMES, lPolicyHandle); if lStatus <> STATUS_SUCCESS then begin Result := LsaNtStatusToWinError(lStatus); Exit; end; try lTmpDomainLen := DNLEN; // In 'clear code' this should be get by LookupAccountName SetLength(lTmpDomain, lTmpDomainLen); lSidLen := SECURITY_MAX_SID_SIZE; GetMem(lSid, lSidLen); try if LookupAccountName(nil, PChar(AAccountName), lSid, lSidLen, PChar(lTmpDomain), lTmpDomainLen, lTmpSidNameUse) then begin lPrivilegeWStr := APrivilege; lPrivilege.Buffer := PChar(lPrivilegeWStr); lPrivilege.Length := Length(lPrivilegeWStr) * SizeOf(Char); lPrivilege.MaximumLength := lPrivilege.Length; lStatus := LsaAddAccountRights(lPolicyHandle, lSid, @lPrivilege, 1); Result := LsaNtStatusToWinError(lStatus); end else Result := GetLastError; finally FreeMem(lSid); end; finally LsaClose(lPolicyHandle); end; end; procedure TForm1.Button1Click(Sender: TObject); begin AddPrivilegeToAccount('Sam', 'SeServiceLogonRight'); end; end. Thanks in advance.

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  • iPhone - why does AVAudioPlayer currentTime return a negative value?

    - by lostInTransit
    Hi When does the AVAudioPlayer's currentTime method return a negative value? The audio file is playing (I am putting in a check before getting currentTime) but making a call to currentTime returns a negative value. Any ideas? Thanks if(thePlayer != nil && [thePlayer isPlaying]){ double playerTime = [thePlayer currentTime]; NSLog(@"Player Time: %f", playerTime); } Output Player Time: -0.019683

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  • Profile Image Update Twitter API

    - by jshollax
    I am trying to upload a profile image to twitter using their API. I found some good examples on the web on how to format the URLRequest, however I just can't seem to get this to work. Any help would be appreciated. The URL that I am using from Twitter API is http://twitter.com/account/update_profile_image.json -(void)uploadImageForAccount:(NSURL *)theURL intUserName:(NSString *)_userName initPassWord:(NSString *)_passWord image:(NSData *)image{ userName = [_userName retain]; passWord = [_passWord retain]; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; requestedData = [[NSMutableData alloc] initWithLength:0]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [theRequest setHTTPMethod:@"POST"]; NSString *stringBoundary = [NSString stringWithString:@"0xKhTmLbOuNdArY"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; [theRequest addValue:contentType forHTTPHeaderField:@"Content-Type"]; // Credentials NSString *creds = [NSString stringWithFormat:@"%@:%@", userName, passWord]; [theRequest addValue:[NSString stringWithFormat:@"Basic %@",[self base64encode:creds]] forHTTPHeaderField:@"Authorization"]; NSMutableData *postBody = [NSMutableData data]; [postBody appendData:[[NSString stringWithFormat:@"\r\n\r\n--%@\r\n", stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"source\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"canary"] dataUsingEncoding:NSUTF8StringEncoding]]; NSString *mimeType = mimeType = @"image/jpeg"; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"media\"; filename=\"%@\"\r\n", @"TNImage.jpeg"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Type: %@\r\n", mimeType] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Transfer-Encoding: binary\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:image]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [theRequest setHTTPBody:postBody]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; if(DEBUG) NSLog(@"Connection = %@",[connection description]); if (connection == nil) { if(DEBUG) NSLog(@"Connection was Nil"); } }

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Iphone UIButton not working in nested UIViews

    - by Charles Peterson
    This is so damn simple im sure! Im missing something and im exhausted from trying to fix it. hopefully someone can help. The Button in CharacterView.m works but the button nested down in CharacterMale.m does not. I'm not using IB everything is done progmatically. What would cause one button to work and other not? ///////////////////////////////////////////////////////////////////////////////// CharacterController.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterController.h" #import "CharacterView.h" @implementation CharacterController - (id)init { NSLog(@"CharacterController init"); self = [ super init ]; if (self != nil) { } return self; } - (void)loadView { [ super loadView ]; characterView = [ [ CharacterView alloc ] init]; self.view = characterView; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterView.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterView.h" #import "CharacterMale.h" @implementation CharacterView - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { characterMale = [ [ CharacterMale alloc ] init]; [self addSubview: characterMale]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 200, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } - (void)drawRect:(CGRect)rect { } -(void)ApplyImage:(id)sender { NSLog(@"CharacterView button works"); } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterMale.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterMale.h" #import "CharacterController.h" @implementation CharacterMale - (id)init { self = [ super init]; if (self != nil) { UIImage *image = [UIImage imageNamed:@"charMale.png"]; imageView = [[ UIImageView alloc] initWithImage:image]; [image release]; [ self addSubview: imageView ]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 0, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } -(void)ApplyImage:(id)sender { NSLog(@"CharacterMal button works"); } - (void)dealloc { [super dealloc]; } @end

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