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  • Android Performance Question : Many small apps or one big app?

    - by kunjaan
    I read this quote in one of the webpages: If you are writing a large application, consider dividing it into a suite of applications and services. Smaller applications load faster and use fewer resources. Making a suite of applications, content providers, and services makes your code more open to incorporation into other applications as described the "Use and be used" tip. Is this true? What is the thumb rule for the size of app?

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  • How can I improve the performance of this double-for print?

    - by Florenc
    I have the following static method that prints the data imported from a 40.000 lines .xls spreadsheet. Now, it takes about 27 seconds to print the data in the console and the memory consumption is huge. import org.apache.poi.hssf.usermodel.*; import org.apache.poi.ss.usermodel.*; public static void printSheetData(List<List<HSSFCell>> sheetData) { for (int i = 0; i < sheetData.size(); i++) { List<HSSFCell> list = (List<HSSFCell>) sheetData.get(i); for (int j = 0; j < list.size(); j++) { HSSFCell cell = (HSSFCell) list.get(j); System.out.print(cell.toString()); if (j < list.size() - 1) { System.out.print(", "); } } System.out.println(""); } } Disclaimer: I know, I know large data belong to a database, don't print output in the console, premature optimization is the root of all evils...

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  • Does clustered index on foreign key column increase join performance vs non-clustered ?

    - by alpav
    In many places it's recommended that clustered indexes are better utilized when used to select range of rows using BETWEEN statement. When I select joining by foreign key field in such a way that this clustered index is used, I guess, that clusterization should help too because range of rows is being selected even though they all have same clustered key value and BETWEEN is not used. Considering that I care only about that one select with join and nothing else, am I wrong with my guess ?

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  • Performance, serve all CSS at once, or as its needed?

    - by yaya3
    As far as I know, these days there are two main techniques used for including CSS in a website. A) Provide all the CSS used by the website in one (compressed) file B) Provide the CSS for required by the elements on the page that is currently being viewed only Positives for A: The entire CSS used on the site is cached on first visit via 1 http request Negatives for A: if it's a big file, it will take a long time to load initially Positives for B: Faster initial load time Negatives for B: More HTTP requests, more files to cache Is there anything (fundamental) that I am missing here?

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  • How can I Monitor the Performance of Individual Apps on Windows?

    My XP machine has become terribly slow and I want to identify the application at fault. It seems to be related to disk access rather than processor hogging. I can look at the task manager to get a good idea but it's not ideal. I was wondering if there was some application that can monitor all aspects of processes effectively. Is Process Explorer my only hope?

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  • Which .NET performance and/or memory profilers will allow me to profile a DLL?

    - by Eric
    I write a lot of .NET based plug-ins for other programs which are usually compiled as a DLL which is up to the native application to start up. I've been using Equatec's profiler, which works great, but now would like something with more features, including the ability to profile memory usage. I tried out Red Gate's Ant Profiler, but as far as I can see there is no way to profile a DLL. The only option is to profile an EXE. So my question is what other profiling tools are available that will allow me to profile a single library DLL rather than an EXE. I'm assuming this would require injecting profile code into the library as Equatec does?

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  • What performance indicators can I use to convince management that I need my development PC upgraded?

    - by Aaron Daniels
    At work, my PC is slow. I feel that I can be way more productive if I just wasn't waiting for Visual Studio and everything else to respond. My PC isn't bad (dual-core, 3GB of RAM), but there is a lot of corporate software and whatnot to slow everything down and sometimes lock it up. Now, some developers have begun getting Windows 7 machines with 8 GB of RAM. Of course, I start salivating at this. However, I was told that I "had to justify" why I should get a new machine. I can think of a lot of different things, but I am curious as to what every one else on SO would have to say. NOTE: Ideally, these reasons should be specifically related to .NET development in Visual Studio on a Windows machine. This isn't a "how can I make my machine faster" question.

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  • Tips for improving performance of DB that is above size 40 GB (Sql Server 2005) and growing monthly

    - by HotTester
    The current DB or our project has crossed over 40 GB this month and on an average it is growing monthly by around 3 GB. Now all the tables are best normalized and proper indexing has been used. But still as the size is growing it is taking more time to fire even basic queries like 'select count(1) from table'. So can u share some more points that will help in this front. Database is Sql Server 2005. Further if we implement Partitioning wouldn't it create a overhead ? Thanks in advance.

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  • Is there a performance gain from defining routes in app.yaml versus one large mapping in a WSGIAppli

    - by jgeewax
    Scenario 1 This involves using one "gateway" route in app.yaml and then choosing the RequestHandler in the WSGIApplication. app.yaml - url: /.* script: main.py main.py from google.appengine.ext import webapp class Page1(webapp.RequestHandler): def get(self): self.response.out.write("Page 1") class Page2(webapp.RequestHandler): def get(self): self.response.out.write("Page 2") application = webapp.WSGIApplication([ ('/page1/', Page1), ('/page2/', Page2), ], debug=True) def main(): wsgiref.handlers.CGIHandler().run(application) if __name__ == '__main__': main() Scenario 2: This involves defining two routes in app.yaml and then two separate scripts for each (page1.py and page2.py). app.yaml - url: /page1/ script: page1.py - url: /page2/ script: page2.py page1.py from google.appengine.ext import webapp class Page1(webapp.RequestHandler): def get(self): self.response.out.write("Page 1") application = webapp.WSGIApplication([ ('/page1/', Page1), ], debug=True) def main(): wsgiref.handlers.CGIHandler().run(application) if __name__ == '__main__': main() page2.py from google.appengine.ext import webapp class Page2(webapp.RequestHandler): def get(self): self.response.out.write("Page 2") application = webapp.WSGIApplication([ ('/page2/', Page2), ], debug=True) def main(): wsgiref.handlers.CGIHandler().run(application) if __name__ == '__main__': main() Question What are the benefits and drawbacks of each pattern? Is one much faster than the other?

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  • Can I improve performance by refactoring SQL commands into classes?

    - by Matthew Jones
    Currently, my entire website does updating from SQL parameterized queries. It works, we've had no problems with it, but it can occasionally be very slow. I was wondering if it makes sense to refactor some of these SQL commands into classes so that we would not have to hit the database so often. I understand hitting the database is generally the slowest part of any web application For example, say we have a class structure like this: Project (comprised of) Tasks (comprised of) Assignments Where Project, Task, and Assignment are classes. At certain points in the site you are only working on one project at a time, and so creating a Project class and passing it among pages (using Session, Profile, something else) might make sense. I imagine this class would have a Save() method to save value changes. Does it make sense to invest the time into doing this? Under what conditions might it be worth it?

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  • Drawing performance in Java 6 updates 19,20 versus Java 6 update 3 ?

    - by Pesho
    I'm getting twice the frame rate with the earlier Java 6 u 3, than with the new ones. Very weird. Can anyone give some explanation? On Core 2 Duo 1.83ghz, integrated video (only one core is used) - 1500 (older java) vs 700 fps On Athlon 64 3500+, discrete video - 120 (older java) vs 55 fps The app is a simple game with a moving rectangle. I'm using Graphics2D to draw from a loop.

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  • Can I improve performance by refactoring SQL commands into C# classes?

    - by Matthew Jones
    Currently, my entire website does updating from SQL parameterized queries. It works, we've had no problems with it, but it can occasionally be very slow. I was wondering if it makes sense to refactor some of these SQL commands into classes so that we would not have to hit the database so often. I understand hitting the database is generally the slowest part of any web application For example, say we have a class structure like this: Project (comprised of) Tasks (comprised of) Assignments Where Project, Task, and Assignment are classes. At certain points in the site you are only working on one project at a time, and so creating a Project class and passing it among pages (using Session, Profile, something else) might make sense. I imagine this class would have a Save() method to save value changes. Does it make sense to invest the time into doing this? Under what conditions might it be worth it?

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  • Why one loop is performing better than other memory wise as well as performance wise?

    - by Mohit
    I have following two loops in C#, and I am running these loops for a collection with 10,000 records being downloaded with paging using "yield return" First foreach(var k in collection) { repo.Save(k); } Second var collectionEnum = collection.GetEnumerator(); while (collectionEnum.MoveNext()) { var k = collectionEnum.Current; repo.Save(k); k = null; } Seems like that the second loop consumes less memory and it faster than the first loop. Memory I understand may be because of k being set to null(Even though I am not sure). But how come it is faster than for each. Following is the actual code [Test] public void BechmarkForEach_Test() { bool isFirstTimeSync = true; Func<Contact, bool> afterProcessing = contactItem => { return true; }; var contactService = CreateSerivce("/administrator/components/com_civicrm"); var contactRepo = new ContactRepository(new Mock<ILogger>().Object); contactRepo.Drop(); contactRepo = new ContactRepository(new Mock<ILogger>().Object); Profile("For Each Profiling",1,()=>{ var localenumertaor=contactService.Download(); foreach (var item in localenumertaor) { if (isFirstTimeSync) item.StateFlag = 1; item.ClientTimeStamp = DateTime.UtcNow; if (item.StateFlag == 1) contactRepo.Insert(item); else contactRepo.Update(item); afterProcessing(item); } contactRepo.DeleteAll(); }); } [Test] public void BechmarkWhile_Test() { bool isFirstTimeSync = true; Func<Contact, bool> afterProcessing = contactItem => { return true; }; var contactService = CreateSerivce("/administrator/components/com_civicrm"); var contactRepo = new ContactRepository(new Mock<ILogger>().Object); contactRepo.Drop(); contactRepo = new ContactRepository(new Mock<ILogger>().Object); var itemsCollection = contactService.Download().GetEnumerator(); Profile("While Profiling", 1, () => { while (itemsCollection.MoveNext()) { var item = itemsCollection.Current; //if First time sync then ignore and overwrite the stateflag if (isFirstTimeSync) item.StateFlag = 1; item.ClientTimeStamp = DateTime.UtcNow; if (item.StateFlag == 1) contactRepo.Insert(item); else contactRepo.Update(item); afterProcessing(item); item = null; } contactRepo.DeleteAll(); }); } static void Profile(string description, int iterations, Action func) { // clean up GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); // warm up func(); var watch = Stopwatch.StartNew(); for (int i = 0; i < iterations; i++) { func(); } watch.Stop(); Console.Write(description); Console.WriteLine(" Time Elapsed {0} ms", watch.ElapsedMilliseconds); } I m using the micro bench marking, from a stackoverflow question itself benchmarking-small-code The time taken is For Each Profiling Time Elapsed 5249 ms While Profiling Time Elapsed 116 ms

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  • In Java, is there a performance gain in using interfaces for complex models?

    - by Gnoupi
    The title is hardly understandable, but I'm not sure how to summarize that another way. Any edit to clarify is welcome. I have been told, and recommended to use interfaces to improve performances, even in a case which doesn't especially call for the regular "interface" role. In this case, the objects are big models (in a MVC meaning), with many methods and fields. The "good use" that has been recommended to me is to create an interface, with its unique implementation. There won't be any other class implementing this interface, for sure. I have been told that this is better to do so, because it "exposes less" (or something close) to the other classes which will use methods from this class, as these objects are referring to the object from its interface (all public methods from the implementation being reproduced in the interface). This seems quite strange to me, as it seems like a C++ use to me (with header files). There I see the point, but in Java? Is there really a point in making an interface for such unique implementation? I would really appreciate some clarifications on the topic, so I could justify not following such kind of behavior, and the hassle it creates from duplicating all declarations. Edit: Plenty of valid points in most answers, I'm wondering if I won't switch this question for a community wiki, so we can regroup these points in more structured answers.

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  • Which one has a faster runtime performance: WPF or Winforms?

    - by Joan Venge
    I know WPF is more complex an flexible so could be thought to do more calculations. But since the rendering is done on the GPU, wouldn't it be faster than Winforms for the same application (functionally and visually)? I mean when you are not running any games or heavy 3d rendering, the GPU isn't doing heavy work, right? Whereas the CPU is always busy. Is this a valid assumption or is the GPU utilization of WPF a very minor operation in its pipeline?

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  • When does code bloat start having a noticeable effect on performance?

    - by Kyle
    I am looking to make a hefty shift towards templates in one of my OpenGL projects, mainly for fun and the learning experience. I plan on watching the size of the executable carefully as I do this, to see just how much of the notorious bloat happens. Currently, the size of my Release build is around 580 KB when I favor speed and 440 KB when I favor size. Yes, it's a tiny project, and in fact even if my executable bloats 10 x its size, it's still going to be 5 MB or so, which hardly seems large by today's standards... or is it? This brings me to my question. Is speed proportional to size, or are there leaps and plateaus at certain thresholds, thresholds which I should be aiming to stay below? (And if so, what are the thresholds specifically?)

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  • How can I compare the performance of log() and fp division in C++?

    - by Ventzi Zhechev
    Hi, I’m using a log-based class in C++ to store very small floating-point values (as the values otherwise go beyond the scope of double). As I’m performing a large number of multiplications, this has the added benefit of converting the multiplications to sums. However, at a certain point in my algorithm, I need to divide a standard double value by an integer value and than do a *= to a log-based value. I have overloaded the *= operator for my log-based class and the right-hand side value is first converted to a log-based value by running log() and than added to the left-hand side value. Thus the operations actually performed are floating-point division, log() and floating-point summation. My question whether it would be faster to first convert the denominator to a log-based value, which would replace the floating-point division with floating-point subtraction, yielding the following chain of operations: twice log(), floating-point subtraction, floating-point summation. In the end, this boils down to whether floating-point division is faster or slower than log(). I suspect that a common answer would be that this is compiler and architecture dependent, so I’ll say that I use gcc 4.2 from Apple on darwin 10.3.0. Still, I hope to get an answer with a general remark on the speed of these two operators and/or an idea on how to measure the difference myself, as there might be more going on here, e.g. executing the constructors that do the type conversion etc. Cheers!

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  • What's best performance way to constantly change image on WP7?

    - by AlRodriguez
    I'm trying to make my own type of remote desktop for WP7. I have a WCF service that returns an image on what's on the target machine's screen. Here's the WCF Server Code: // Method to load desktop image Bitmap image = new Bitmap( ViewSize.Width, ViewSize.Height ); Graphics g = Graphics.FromImage( image ); g.CopyFromScreen( Position.X, Position.Y, 0, 0, ViewSize ); g.Dispose( ); return image; // Convert image to byte[] which is returned to client using ( MemoryStream ms = new MemoryStream( ) ) { Bitmap image = screenGrabber.LoadScreenImage( ); image.Save( ms, ImageFormat.Jpeg ); imageArray = ms.ToArray( ); } Here's the code for the WP7 client: MemoryStream stream = new MemoryStream( data ); BitmapImage image = new BitmapImage( ); image.SetSource( stream ); BackgroundImage.Source = image; The BackgroundImage variable is an Image control. I'm noticing this freeze on the emulator after a short while, and will eventually crash from an OutOfMemoryException. This is already pretty slow ( images show up a good half second later than what's on the screen ), and I'm wondering if there's a better/faster way of doing this? Any help would be great. Thanks in advance.

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