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  • Changing iframe visibility on Mozilla not working

    - by Honski
    I've got a simple iframe that I want hidden until an event from that iframe is fire via easyXDM. It's working fine on Chrome, but somehow not on Mozilla. The event is being fired on both browsers, but only shows the iframe on Chrome. The only way to show the iframe on Mozilla is to call the same code using an onclick event. HTML: <a href="#" onclick="shower(); return false;">show frame (always working)</a> <br> <iframe src="testsite.php" width="600" height="424" scrolling="no" border="0" id="my-iframe3" style="visibility: hidden;" onload="scrollIFrame();" name="my-iframe3"> Javascript: function shower() { document.getElementById("my-iframe3").style.visibility="visible"; } var socket = new easyXDM.Socket( { onMessage: function(message, origin) { if (message == "hi") { socket.postMessage("do something"); } else if (message == "ready") { shower(); } } }); Both browsers receive the "ready" message.

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  • Overriding CSS properties for iframe width

    - by user2898989
    I'm trying to put an iframe into a webpage, but no matter what I try to put in either the iframe properties or the custom CSS section of the website builder (or how many times I try to add !important to anything from width to right-margin), I can't get the iframe to extend rightward further than the page's preset width. Here's an example of the page and iframe that I'm working with: http://fmlcapitalinvestment.com/Search_Properties.html I need that script/iframe to be wide enough to show the search area. It seems pointless to copy and paste code and attributes I've tried setting, because nothing I do seems to have any effect, but just for showing how much I have no idea what I'm doing, here's my iframe code: <iframe id="idxFrame" style="padding:0; margin:0; padding-top: 0px; overflow-x:auto; width:1000px!important; border:0px solid transparent; background-color:transparent; max-width:none!important; right-margin:-200px!important" frameborder="0" scrolling="on" src="http://www.themls.com/IDXNET/Default.aspx?wid=8MSsp7Pf9eI55yjkDuB%2blX5awn7LnnVXh5PNYhq2ImAEQL" width="1200px" height="900px"></iframe> The "Website Builder" that I'm forced to use to make these kinds of pages is infuriating, but it does have a "Custom CSS" area where I can input additional CSS information. Is there something I could generically use to set iframes to their own widths?

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  • 100% height div inside 100% td

    - by Brizio
    Ok, so here is my problem.. and its buggin me for a while...  i need to set the following DIV 100% height inside this TD without any side-effects (by that i mean scrolling), because for some unknown reason, when i set it to 100% height, looks like IE 8 does some wrong calculations.. I tried a lot of combinations but no success.. transitional doctype is required... thanks in advance for any help! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <style> html, body { height:100%; margin:0px; padding:0px; } </style> <head> <body> <table style="height:100%" border="1"> <tr> <td>TOP</td> </tr> <tr style="height:100%"> <td style="height:100%"> <div style="border:1px dotted blue; height:100%">CONTENT</div> </td> </tr> </table> </body> </html>

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  • Vim configuration slow in Terminal & iTerm2 but not in MacVim

    - by Jey Balachandran
    Ideally, I want to use Vim from Terminal or iTerm2. However, it becomes unbearably slow so I had to resort to using MacVim. There is nothing wrong with MacVim, however my workflow would be much smoother if I used only Terminal/iTerm2. When its slow Loading files, in particular Rails files takes about 1 - 1.5s. Removing rails.vim decreases this time to 0.5 - 1s. In MacVim this is instantaneous. Scrolling through the rows and columns via h, j, k, l. It progressively gets slower the longer I hold down the keys. Eventually, it starts jumping rows. I have my Key Repeat set to Fast and Delay Until Repeat set to Short. After 10 - 15 minutes of usage, using plugins such as ctrlp or Command-T gets very laggy. I'd type a letter, wait 2 - 3s, then type the next. My Setup 11" MacBook Air running Mac OS X Version 10.7.3 (1.6 Ghz Intel Core 2 Duo, 4 GB DDR3) My dotfiles. > vim --version VIM - Vi IMproved 7.3 (2010 Aug 15, compiled Nov 16 2011 16:44:23) MacOS X (unix) version Included patches: 1-333 Huge version without GUI. Features included (+) or not (-): +arabic +autocmd -balloon_eval -browse ++builtin_terms +byte_offset +cindent -clientserver +clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments +conceal +cryptv -cscope +cursorbind +cursorshape +dialog_con +diff +digraphs -dnd -ebcdic +emacs_tags +eval +ex_extra +extra_search +farsi +file_in_path +find_in_path +float +folding -footer +fork() -gettext -hangul_input +iconv +insert_expand +jumplist +keymap +langmap +libcall +linebreak +lispindent +listcmds +localmap -lua +menu +mksession +modify_fname +mouse -mouseshape +mouse_dec -mouse_gpm -mouse_jsbterm +mouse_netterm -mouse_sysmouse +mouse_xterm +multi_byte +multi_lang -mzscheme +netbeans_intg +path_extra -perl +persistent_undo +postscript +printer +profile +python -python3 +quickfix +reltime +rightleft +ruby +scrollbind +signs +smartindent -sniff +startuptime +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white -tcl +terminfo +termresponse +textobjects +title -toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -X11 -xfontset -xim -xsmp -xterm_clipboard -xterm_save system vimrc file: "$VIM/vimrc" user vimrc file: "$HOME/.vimrc" user exrc file: "$HOME/.exrc" fall-back for $VIM: "/usr/local/Cellar/vim/7.3.333/share/vim" Compilation: /usr/bin/llvm-gcc -c -I. -Iproto -DHAVE_CONFIG_H -DMACOS_X_UNIX -no-cpp-precomp -O3 -march=core2 -msse4.1 -w -pipe -D_FORTIFY_SOURCE=1 Linking: /usr/bin/llvm-gcc -L. -L/usr/local/lib -o vim -lm -lncurses -liconv -framework Cocoa -framework Python -lruby I've tried running without any plugins or syntax highlighting. It opens files a lot faster but still not as fast as MacVim. But the other two problems still exist. Why is my vim configuration slow? How can I improve the speed of my vim configuration within Terminal or iTerm2?

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  • Thunderbird 3: can't change column width?

    - by rumtscho
    I recently installed Thunderbird 3.0.3. Just noticed a suboptimal UI setting: in the upper pane, which lists the e-mails in the current folder, the Date column is about 200px wide. So when I keep the window at 480x600, all I see in a row is: | tree icon | favourites icon | attachment icon | read icon | junk icon | Date and time, followed by 5cm whitespace | ... | P Where "P" is the first letter of the name of the sender. And the "..." is actually shown this way, I have no idea which column it is meant to be. But I don't see neither the sender, nor the message subject, which makes scrolling a folder for a certain mail rather pointless. I see these when I maximize the window, actually the columns are then not only bigger, they are arranged in another sequence. But I feel that holding a mail client permanently maximised at 1600x1200 is a waste of screen real estate. My naive solution attempt was to try to go with the mouse cursor to the right edge of the date column and try to shrink it by moving the cursor left while holding down the left mouse button. Not only is this default behaviour for all resizable columns I've ever encountered in GUIs, the cursor actually turns into a horizontal double-headed arrow. But pulling has no effect at all. I cannot make a wide column narrow, and I cannot make the narrow columns wide. I didn't find anything in the preferences either. So can please somebody explain how to get the columns arranged sensibly? Edit: I found out that I only have the problem when I drag the Thunderbird window to a GridMove screen area. It gets automatically resized, but doesn't notice the resize event or something, so the column width remains the same as under a maximized window. First making the window narrow using the mouse helps with column width, but the width of the mail pane is still too wide (rows don't reflow). Anyway, this seems to be a bug caused by the combination of the two applications and not a configuration problem, so I guess I'll have to live with it.

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  • UITableViewCell selected subview ghosts

    - by Jonathan Cohen
    Hi all, I'm learning about the iPhone SDK and have an interesting exception with UITableViewCell subview management when a finger is pressed on some rows. The table is used to assign sounds to hand gestures -- swiping the phone in one of 3 directions triggers the sound to play. Selecting a row displays an action sheet with 4 options for sound assignment: left, down, right, and cancel. Sounds can be mapped to one, two, or three directions so any cell can have one of seven states: left, down, right, left and down, left and right, down and right, or left down and right. If a row is mapped to any of these seven states, a corresponding arrow or arrows are displayed within the bounds of the row as a subview. Arrows come and go as they should in a given screen and when scrolling around. However, after scrolling to a new batch of rows, only when I press my finger down on some (but not all) rows, does an arrow magically appear in the selected state background. When I lift my finger off the row, and the action sheet appears, the arrow disappears. After pressing any of the four buttons, I can't replicate this anymore. But it's really disorienting and confusing to see this arrow flash on screen because the selected row isn't assigned to anything. What haven't I thought to look into here? All my table code is pasted below and this is a screencast of the problem: http://www.screencast.com/users/JonathanGCohen/folders/Jing/media/d483fe31-05b5-4c24-ab4d-70de4ff3a0bf Am I managing my subviews wrong or is there a selected state property I'm missing? Something else? Should I have included any more information in this post to make things clearer? Thank you!! #pragma mark - #pragma mark Table - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return ([categories count] > 0) ? [categories count] : 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if ([categories count] == 0) return 0; NSMutableString *key = [categories objectAtIndex:section]; NSMutableArray *nameSection = [categoriesSounds objectForKey:key]; return [nameSection count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSString *key = [categories objectAtIndex:section]; NSArray *nameSection = [categoriesSounds objectForKey:key]; static NSString *SectionsTableIdentifier = @"SectionsTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SectionsTableIdentifier]; NSArray *sound = [categoriesSounds objectForKey:key]; NSString *soundName = [[sound objectAtIndex: row] objectAtIndex: 0]; NSString *soundOfType = [[sound objectAtIndex: row] objectAtIndex: 1]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SectionsTableIdentifier] autorelease]; } cell.textLabel.text = [[nameSection objectAtIndex:row] objectAtIndex: 0]; NSUInteger soundSection = [[[sound objectAtIndex: row] objectAtIndex: 2] integerValue]; NSUInteger soundRow = [[[sound objectAtIndex: row] objectAtIndex: 3] integerValue]; NSUInteger leftRow = [leftOldIndexPath row]; NSUInteger leftSection = [leftOldIndexPath section]; if (soundRow == leftRow && soundSection == leftSection && leftOldIndexPath !=nil){ [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeft]; selectedSoundLeft.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeft]; } NSUInteger downRow = [downOldIndexPath row]; NSUInteger downSection = [downOldIndexPath section]; if (soundRow == downRow && soundSection == downSection && downOldIndexPath !=nil){ [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundDown]; selectedSoundDown.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundDown]; } NSUInteger rightRow = [rightOldIndexPath row]; NSUInteger rightSection = [rightOldIndexPath section]; if (soundRow == rightRow && soundSection == rightSection && rightOldIndexPath !=nil){ [selectedSoundDownAndRight removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundRight]; selectedSoundRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundRight]; } // combos if (soundRow == leftRow && soundRow == downRow && soundSection == leftSection && soundSection == downSection){ [selectedSoundLeft removeFromSuperview]; [selectedSoundDown removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeftAndDown]; selectedSoundLeftAndDown.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeftAndDown]; } if (soundRow == leftRow && soundRow == rightRow && soundSection == leftSection && soundSection == rightSection){ [selectedSoundLeft removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeftAndRight]; selectedSoundLeftAndRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeftAndRight]; } if (soundRow == downRow && soundRow == rightRow && soundSection == downSection && soundSection == rightSection){ [selectedSoundDown removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundDownAndRight]; selectedSoundDownAndRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundDownAndRight]; } if (soundRow == leftRow && soundRow == downRow && soundRow == rightRow && soundSection == leftSection && soundSection == downSection && soundSection == rightSection){ [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [selectedSoundDownAndRight removeFromSuperview]; [selectedSoundLeft removeFromSuperview]; [selectedSoundDown removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeftAndDownAndRight]; selectedSoundLeftAndDownAndRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeftAndDownAndRight]; } [indexPath retain]; return cell; } - (NSMutableString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if ([categories count] == 0) return nil; NSMutableString *key = [categories objectAtIndex:section]; if (key == UITableViewIndexSearch) return nil; return key; } - (NSMutableArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { if (isSearching) return nil; return categories; } - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { [table reloadData]; [selectedSoundLeft removeFromSuperview]; [selectedSoundDown removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [selectedSoundDownAndRight removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [search resignFirstResponder]; if (isSearching == YES && [search.text length] != 0 ){ searched = YES; } search.text = @""; isSearching = NO; [tableView reloadData]; [indexPath retain]; [indexPath retain]; return indexPath; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [table reloadData]; selectedIndexPath = indexPath; [table reloadData]; NSInteger section = [indexPath section]; NSInteger row = [indexPath row]; NSString *key = [categories objectAtIndex:section]; NSArray *sound = [categoriesSounds objectForKey:key]; NSString *soundName = [[sound objectAtIndex: row] objectAtIndex: 0]; [indexPath retain]; [indexPath retain]; NSMutableString *title = [NSMutableString stringWithString: @"Assign Gesture for "]; NSMutableString *soundFeedback = [NSMutableString stringWithString: (@"%@", soundName)]; [title appendString: soundFeedback]; UIActionSheet *action = [[UIActionSheet alloc] initWithTitle:(@"%@", title) delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle: nil otherButtonTitles:@"Left",@"Down",@"Right",nil]; action.actionSheetStyle = UIActionSheetStyleDefault; [action showInView:self.view]; [action release]; } - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex{ NSInteger section = [selectedIndexPath section]; NSInteger row = [selectedIndexPath row]; NSString *key = [categories objectAtIndex:section]; NSArray *sound = [categoriesSounds objectForKey:key]; NSString *soundName = [[sound objectAtIndex: row] objectAtIndex: 0]; NSString *soundOfType = [[sound objectAtIndex: row] objectAtIndex: 1]; NSUInteger soundSection = [[[sound objectAtIndex: row] objectAtIndex: 2] integerValue]; NSUInteger soundRow = [[[sound objectAtIndex: row] objectAtIndex: 3] integerValue]; NSLog(@"sound row is %i", soundRow); NSLog(@"sound section is row is %i", soundSection); typedef enum { kLeftButton = 0, kDownButton, kRightButton, kCancelButton } gesture; switch (buttonIndex) { //Left case kLeftButton: showLeft.text = soundName; left = [[NSBundle mainBundle] pathForResource:(@"%@", soundName) ofType:(@"%@", soundOfType)]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:left], &soundNegZ); AudioServicesPlaySystemSound (soundNegZ); [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; leftIndexSection = [NSNumber numberWithInteger:section]; leftIndexRow = [NSNumber numberWithInteger:row]; NSInteger leftSection = [leftIndexSection integerValue]; NSInteger leftRow = [leftIndexRow integerValue]; NSString *leftKey = [categories objectAtIndex: leftSection]; NSArray *leftSound = [categoriesSounds objectForKey:leftKey]; NSInteger leftSoundSection = [[[leftSound objectAtIndex: leftRow] objectAtIndex: 2] integerValue]; NSInteger leftSoundRow = [[[leftSound objectAtIndex: leftRow] objectAtIndex: 3] integerValue]; leftOldIndexPath = [NSIndexPath indexPathForRow:leftSoundRow inSection:leftSoundSection]; break; //Down case kDownButton: showDown.text = soundName; down = [[NSBundle mainBundle] pathForResource:(@"%@", soundName) ofType:(@"%@", soundOfType)]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:down], &soundNegX); AudioServicesPlaySystemSound (soundNegX); [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; downIndexSection = [NSNumber numberWithInteger:section]; downIndexRow = [NSNumber numberWithInteger:row]; NSInteger downSection = [downIndexSection integerValue]; NSInteger downRow = [downIndexRow integerValue]; NSString *downKey = [categories objectAtIndex: downSection]; NSArray *downSound = [categoriesSounds objectForKey:downKey]; NSInteger downSoundSection = [[[downSound objectAtIndex: downRow] objectAtIndex: 2] integerValue]; NSInteger downSoundRow = [[[downSound objectAtIndex: downRow] objectAtIndex: 3] integerValue]; downOldIndexPath = [NSIndexPath indexPathForRow:downSoundRow inSection:downSoundSection]; break; //Right case kRightButton: showRight.text = soundName; right = [[NSBundle mainBundle] pathForResource:(@"%@", soundName) ofType:(@"%@", soundOfType)]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:right], &soundPosX); AudioServicesPlaySystemSound (soundPosX); [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; rightIndexSection = [NSNumber numberWithInteger:section]; rightIndexRow = [NSNumber numberWithInteger:row]; NSInteger rightSection = [rightIndexSection integerValue]; NSInteger rightRow = [rightIndexRow integerValue]; NSString *rightKey = [categories objectAtIndex: rightSection]; NSArray *rightSound = [categoriesSounds objectForKey:rightKey]; NSInteger rightSoundSection = [[[rightSound objectAtIndex: rightRow] objectAtIndex: 2] integerValue]; NSInteger rightSoundRow = [[[rightSound objectAtIndex: rightRow] objectAtIndex: 3] integerValue]; rightOldIndexPath = [NSIndexPath indexPathForRow:rightSoundRow inSection:rightSoundSection]; break; case kCancelButton: [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; break; default: break; } UITableViewCell *viewCell = [table cellForRowAtIndexPath: selectedIndexPath]; NSArray *subviews = viewCell.subviews; for (UIView *cellView in subviews){ cellView.alpha = 1; } [table reloadData]; } - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSMutableString *)title atIndex:(NSInteger)index { NSMutableString *category = [categories objectAtIndex:index]; if (category == UITableViewIndexSearch) { [tableView setContentOffset:CGPointZero animated:NO]; return NSNotFound; } else return index; }

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  • Edit Media Center TV Recordings with Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever wanted to take a TV program you’ve recorded in Media Center and remove the commercials or save clips of favorite scenes? Today we’ll take a look at editing WTV and DVR-MS files with Windows Live Movie Maker. Download and Install Windows Live Movie Maker. The download link can be found at the end of the article. WLMM is part of Windows Live Essentials, but you can choose to install only the applications you want. You’ll also want to be sure to uncheck any unwanted settings like settings Bing as default search provider or MSN as your browser home page.   Add your recorded TV file to WLMM by clicking the Add videos and photos button, or by dragging and dropping it onto the storyboard.   You’ll see your video displayed in the Preview window on the left and on the storyboard. Adjust the Zoom Time Scale slider at the lower right to change the level of detail displayed on the storyboard. You may want to start zoomed out and zoom in for more detailed edits.   Removing Commercials or Unwanted Sections Note: Changes and edits made in Windows Live Movie Maker do not change or effect the original video file. To accomplish this, we will makes cuts, or “splits,” and the beginning and end of the section we want to remove, and then we will delete that section from our project. Click and drag the slider bar along the the storyboard to scroll through the video. When you get to the end of a row in on the storyboard, drag the slider down to the beginning of the next row. We’ve found it easiest and most accurate to get close to the end of the commercial break and then use the Play button and the Previous Frame and Next Frame buttons underneath the Preview window to fine tune your cut point. When you find the right place to make your first cut, click the split button on the Edit tab on the ribbon. You will see your video “split” into two sections. Now, repeat the process of scrolling through the storyboard to find the end of the section you wish to cut. When you are at the proper point, click the Split button again.   Now we’ll delete that section by selecting it and pressing the Delete key, selecting remove on the Home tab, or by right clicking on the section and selecting Remove.   Trim Tool This tool allows you to select a portion of the video to keep while trimming away the rest.   Click and drag the sliders in the preview windows to select the area you want to keep. The area outside the sliders will be trimmed away. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   Delete any additional clips you don’t want in the final output. You can also accomplish this by using the Set start point and Set end point buttons. Clicking Set start point will eliminate everything before the start point. Set end point will eliminate everything after the end point. And you’re left with only the clip you want to keep.   Output your Video Select the icon at the top left, then select Save movie. All of these settings will output your movie as a WMV file, but file size and quality will vary by setting. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and prompts you to create and burn a DVD.   Conclusion WLMM is one of the few applications that can edit WTV files, and it’s the only one we’re aware of that’s free. We should note only WTV and DVR-MS files will appear in the Recorded TV library in Media Center, so if you want to view your WMV output file in WMC you’ll need to add it to the Video or Movie library. Would you like to learn more about Windows Live Movie Maker? Check out are article on how to turn photos and home videos into movies with Windows Live Movie Maker. Need to add videos from a network location? WLMM doesn’t allow this by default, but you check out how to add network support to Windows Live Move Maker. Download Windows Live Similar Articles Productive Geek Tips Rotate a Video 90 degrees with VLC or Windows Live Movie MakerHow to Make/Edit a movie with Windows Movie Maker in Windows VistaFamily Fun: Share Photos with Photo Gallery and Windows Live SpacesAutomatically Mount and View ISO files in Windows 7 Media CenterAutomatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • Replication - between pools in the same system

    - by Steve Tunstall
    OK, I fully understand that's it's been a LONG time since I've blogged with any tips or tricks on the ZFSSA, and I'm way behind. Hey, I just wrote TWO BLOGS ON THE SAME DAY!!! Make sure you keep scrolling down to see the next one too, or you may have missed it. To celebrate, for the one or two of you out there who are still reading this, I got something for you. The first TWO people who make any comment below, with your real name and email so I can contact you, will get some cool Oracle SWAG that I have to give away. Don't get excited, it's not an iPad, but it pretty good stuff. Only the first two, so if you already see two below, then settle down. Now, let's talk about Replication and Migration.  I have talked before about Shadow Migration here: https://blogs.oracle.com/7000tips/entry/shadow_migrationShadow Migration lets one take a NFS or CIFS share in one pool on a system and migrate that data over to another pool in the same system. That's handy, but right now it's only for file systems like NFS and CIFS. It will not work for LUNs. LUN shadow migration is a roadmap item, however. So.... What if you have a ZFSSA cluster with multiple pools, and you have a LUN in one pool but later you decide it's best if it was in the other pool? No problem. Replication to the rescue. What's that? Replication is only for replicating data between two different systems? Who told you that? We've been able to replicate to the same system now for a few code updates back. These instructions below will also work just fine if you're setting up replication between two different systems. After replication is complete, you can easily break replication, change the new LUN into a primary LUN and then delete the source LUN. Bam. Step 1- setup a target system. In our case, the target system is ourself, but you still have to set it up like it's far away. Go to Configuration-->Services-->Remote Replication. Click the plus sign and setup the target, which is the ZFSSA you're on now. Step 2. Now you can go to the LUN you want to replicate. Take note which Pool and Project you're in. In my case, I have a LUN in Pool2 called LUNp2 that I wish to replicate to Pool1.  Step 3. In my case, I made a Project called "Luns" and it has LUNp2 inside of it. I am going to replicate the Project, which will automatically replicate all of the LUNs and/or Filesystems inside of it.  Now, you can also replicate from the Share level instead of the Project. That will only replicate the share, and not all the other shares of a project. If someone tells you that if you replicate a share, it always replicates all the other shares also in that Project, don't listen to them.Note below how I can choose not only the Target (which is myself), but I can also choose which Pool to replicate it to. So I choose Pool1.  Step 4. I did not choose a schedule or pick the "Continuous" button, which means my replication will be manual only. I can now push the Manual Replicate button on my Actions list and you will see it start. You will see both a barber pole animation and also an update in the status bar on the top of the screen that a replication event has begun. This also goes into the event log.  Step 5. The status bar will also log an event when it's done. Step 6. If you go back to Configuration-->Services-->Remote Replication, you will see your event. Step 7. Done. To see your new replica, go to the other Pool (Pool1 for me), and click the "Replica" area below the words "Filesystems | LUNs" Here, you will see any replicas that have come in from any of your sources. It's a simple matter from here to break the replication, which will change this to a "Local" LUN, and then delete the original LUN back in Pool2. Ok, that's all for now, but I promise to give out more tricks sometime in November !!! There's very exciting stuff coming down the pipe for the ZFSSA. Both new hardware and new software features that I'm just drooling over. That's all I can say, but contact your local sales SC to get a NDA roadmap talk if you want to hear more.   Happy Halloween,Steve 

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  • Slow boot on Ubuntu 12.04

    - by Hailwood
    My Ubuntu is booting really slow (Windows is booting faster...). I am using Ubuntu a Dell Inspiron 1545 Pentium(R) Dual-Core CPU T4300 @ 2.10GHz, 4GB Ram, 500GB HDD running Ubuntu 12.04 with gnome-shell 3.4.1. After running dmesg the culprit seems to be this section, in particular the last three lines: [26.557659] ADDRCONF(NETDEV_UP): eth0: link is not ready [26.565414] ADDRCONF(NETDEV_UP): eth0: link is not ready [27.355355] Console: switching to colour frame buffer device 170x48 [27.362346] fb0: radeondrmfb frame buffer device [27.362347] drm: registered panic notifier [27.362357] [drm] Initialized radeon 2.12.0 20080528 for 0000:01:00.0 on minor 0 [27.617435] init: udev-fallback-graphics main process (1049) terminated with status 1 [30.064481] init: plymouth-stop pre-start process (1500) terminated with status 1 [51.708241] CE: hpet increased min_delta_ns to 20113 nsec [59.448029] eth2: no IPv6 routers present But I have no idea how to start debugging this. sudo lshw -C video $ sudo lshw -C video *-display description: VGA compatible controller product: RV710 [Mobility Radeon HD 4300 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:48 memory:e0000000-efffffff ioport:de00(size=256) memory:f6df0000-f6dfffff memory:f6d00000-f6d1ffff After loading the propriety driver my new dmesg log is below (starting from the first major time gap): [2.983741] EXT4-fs (sda6): mounted filesystem with ordered data mode. Opts: (null) [25.094327] ADDRCONF(NETDEV_UP): eth0: link is not ready [25.119737] udevd[520]: starting version 175 [25.167086] lp: driver loaded but no devices found [25.215341] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [25.215345] Disabling lock debugging due to kernel taint [25.231924] wmi: Mapper loaded [25.318414] lib80211: common routines for IEEE802.11 drivers [25.318418] lib80211_crypt: registered algorithm 'NULL' [25.331631] [fglrx] Maximum main memory to use for locked dma buffers: 3789 MBytes. [25.332095] [fglrx] vendor: 1002 device: 9552 count: 1 [25.334206] [fglrx] ioport: bar 1, base 0xde00, size: 0x100 [25.334229] pci 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [25.334235] pci 0000:01:00.0: setting latency timer to 64 [25.337109] [fglrx] Kernel PAT support is enabled [25.337140] [fglrx] module loaded - fglrx 8.96.4 [Mar 12 2012] with 1 minors [25.342803] Adding 4189180k swap on /dev/sda7. Priority:-1 extents:1 across:4189180k [25.364031] type=1400 audit(1338241723.027:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=606 comm="apparmor_parser" [25.364491] type=1400 audit(1338241723.031:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=606 comm="apparmor_parser" [25.364760] type=1400 audit(1338241723.031:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=606 comm="apparmor_parser" [25.394328] wl 0000:0c:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [25.394343] wl 0000:0c:00.0: setting latency timer to 64 [25.415531] acpi device:36: registered as cooling_device2 [25.416688] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A03:00/device:34/LNXVIDEO:00/input/input6 [25.416795] ACPI: Video Device [VID] (multi-head: yes rom: no post: no) [25.416865] [Firmware Bug]: Duplicate ACPI video bus devices for the same VGA controller, please try module parameter "video.allow_duplicates=1"if the current driver doesn't work. [25.425133] lib80211_crypt: registered algorithm 'TKIP' [25.448058] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [25.448321] snd_hda_intel 0000:00:1b.0: irq 47 for MSI/MSI-X [25.448353] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [25.738867] eth1: Broadcom BCM4315 802.11 Hybrid Wireless Controller 5.100.82.38 [25.761213] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7 [25.761406] input: HDA Intel Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [25.783432] dcdbas dcdbas: Dell Systems Management Base Driver (version 5.6.0-3.2) [25.908318] EXT4-fs (sda6): re-mounted. Opts: errors=remount-ro [25.928155] input: Dell WMI hotkeys as /devices/virtual/input/input9 [25.960561] udevd[543]: renamed network interface eth1 to eth2 [26.285688] init: failsafe main process (835) killed by TERM signal [26.396426] input: PS/2 Mouse as /devices/platform/i8042/serio2/input/input10 [26.423108] input: AlpsPS/2 ALPS GlidePoint as /devices/platform/i8042/serio2/input/input11 [26.511297] Bluetooth: Core ver 2.16 [26.511383] NET: Registered protocol family 31 [26.511385] Bluetooth: HCI device and connection manager initialized [26.511388] Bluetooth: HCI socket layer initialized [26.511391] Bluetooth: L2CAP socket layer initialized [26.512079] Bluetooth: SCO socket layer initialized [26.530164] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [26.530168] Bluetooth: BNEP filters: protocol multicast [26.553893] type=1400 audit(1338241724.219:5): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=928 comm="apparmor_parser" [26.554860] Bluetooth: RFCOMM TTY layer initialized [26.554866] Bluetooth: RFCOMM socket layer initialized [26.554868] Bluetooth: RFCOMM ver 1.11 [26.557910] type=1400 audit(1338241724.223:6): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=927 comm="apparmor_parser" [26.559166] type=1400 audit(1338241724.223:7): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=928 comm="apparmor_parser" [26.559574] type=1400 audit(1338241724.223:8): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=928 comm="apparmor_parser" [26.575519] type=1400 audit(1338241724.239:9): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=931 comm="apparmor_parser" [26.581100] type=1400 audit(1338241724.247:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=931 comm="apparmor_parser" [26.582794] type=1400 audit(1338241724.247:11): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince" pid=929 comm="apparmor_parser" [26.605672] ppdev: user-space parallel port driver [27.592475] sky2 0000:09:00.0: eth0: enabling interface [27.604329] ADDRCONF(NETDEV_UP): eth0: link is not ready [27.606962] ADDRCONF(NETDEV_UP): eth0: link is not ready [27.852509] vesafb: mode is 1024x768x32, linelength=4096, pages=0 [27.852513] vesafb: scrolling: redraw [27.852515] vesafb: Truecolor: size=0:8:8:8, shift=0:16:8:0 [27.852523] mtrr: type mismatch for e0000000,400000 old: write-back new: write-combining [27.852527] mtrr: type mismatch for e0000000,200000 old: write-back new: write-combining [27.852531] mtrr: type mismatch for e0000000,100000 old: write-back new: write-combining [27.852534] mtrr: type mismatch for e0000000,80000 old: write-back new: write-combining [27.852538] mtrr: type mismatch for e0000000,40000 old: write-back new: write-combining [27.852541] mtrr: type mismatch for e0000000,20000 old: write-back new: write-combining [27.852544] mtrr: type mismatch for e0000000,10000 old: write-back new: write-combining [27.852548] mtrr: type mismatch for e0000000,8000 old: write-back new: write-combining [27.852551] mtrr: type mismatch for e0000000,4000 old: write-back new: write-combining [27.852554] mtrr: type mismatch for e0000000,2000 old: write-back new: write-combining [27.852558] mtrr: type mismatch for e0000000,1000 old: write-back new: write-combining [27.853154] vesafb: framebuffer at 0xe0000000, mapped to 0xffffc90005580000, using 3072k, total 3072k [27.853405] Console: switching to colour frame buffer device 128x48 [27.853426] fb0: VESA VGA frame buffer device [28.539800] fglrx_pci 0000:01:00.0: irq 48 for MSI/MSI-X [28.540552] [fglrx] Firegl kernel thread PID: 1168 [28.540679] [fglrx] Firegl kernel thread PID: 1169 [28.540789] [fglrx] Firegl kernel thread PID: 1170 [28.540932] [fglrx] IRQ 48 Enabled [29.845620] [fglrx] Gart USWC size:1236 M. [29.845624] [fglrx] Gart cacheable size:489 M. [29.845629] [fglrx] Reserved FB block: Shared offset:0, size:1000000 [29.845632] [fglrx] Reserved FB block: Unshared offset:fc21000, size:3df000 [29.845635] [fglrx] Reserved FB block: Unshared offset:1fffb000, size:5000 [59.700023] eth2: no IPv6 routers present

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  • Superpower Your Touchpad Computer with Scrybe

    - by Matthew Guay
    Are you looking for a way to help your Touchpad computer make you more productive?  Here’s a quick look at Scrybe, a new application from Synaptics that lets you superpower it. Touchpad devices have become increasingly more interesting as they’ve included support for multi-touch gestures.  Scrybe takes it to the next level and lets you use your touchpad as an application launcher.  You can launch any application, website, or complete many common commands on your computer with a simple gesture.  Scrybe works with most modern Synaptics touchpads, which are standard on most laptops and netbooks.  It is optimized for newer multi-touch touchpads, but can also work with standard single-touch touchpads.  It works on Windows 7, Vista, and XP, so chances are it will work with your laptop or netbook. Get Started With Scrybe Head over to the Scrybe website and download the latest version (link below).  You are asked to enter your email address, name, and information about your computer…but you actually only have to enter your email address.  Click Download when finished. Run the installer when it’s download.  It will automatically download the latest Synaptics driver for your touchpad and any other components needed for Scrybe.  Note that the Scrybe installer will ask to install the Yahoo! toolbar, so uncheck this to avoid adding this worthless browser toolbar. Using Scrybe To open an application or website with a gesture, press 3 fingers on your touchpad at once, or if your touchpad doesn’t support multi-touch gestures, then press Ctrl+Alt and press 1 finger on your touchpad.  This will open the Scrype input pane; start drawing a gesture, and you’ll see it on the grey square.  The input pane shows some default gestures you can try. Here we drew an “M”, which opens our default Music player.  As soon as you finish the gesture and lift up your finger, Scrybe will open the application or website you selected. A notification balloon will let you know what gesture was preformed. When you’re entering your gesture, the input pane will show white “ink”.  The “ink” will turn blue if the command is recognized, but will turn red if it isn’t.  If Scrybe doesn’t recognize your command, press 3 fingers and try again. Scrybe Control Panel You can open the Scrybe Control panel to enter or change commands by entering a box-like gesture, or right-clicking the Scrybe icon in your system tray and selecting “Scrybe Control Panel”. Scrybe has many pre-configured gestures that you can preview and even practice. All of the gestures in the Popular tab are preset and cannot be changed.  However, the ones in the favorites tab can be edited.  Select the gesture you wish to edit, and click the gear icon to change it.  Here we changed the email gesture to open Hotmail instead of the default Yahoo Mail. Scrybe can also help you perform many common Windows commands such as Copy and Undo.  Select the Tools tab to see all of these commands.   Scrybe has many settings you may wish to change.  Select the Preferences button in the Control Panel to change these.  Here’s some of the settings we changed. Uncheck “Display a message” to turn off the tooltip notifications when you enter a gesture Uncheck “Show symbol hints” to turn off the sidebar on the input pane Select the search engine you want to open with the Search Gesture.  The default is Yahoo, but you can choose your favorite. Adding a new Scrybe Gesture The default Scrybe options are useful, but the best part is that you can assign gestures to your own programs or websites.  Open the Scrybe control panel, and click the plus sign on the bottom left corner.  Enter a name for your gesture, and then choose if it is for a website or an application. If you want the gesture to open a website, enter the address in the box. Alternately, if you want your gesture to open an application, select Launch Application and then either enter the path to the application, or click the button beside the Launch field and browse to it. Now click the down arrow on the blue box and choose one of the gestures for your application or website. Your new gesture will show up under the Favorites tab in the Scrybe control panel, and you can use it whenever you want from Scrybe, or practice the gesture by selecting the Practice button. Conclusion If you enjoy multi-touch gestures, you may find Scrybe very useful on your laptop or netbook.  Scrybe recognizes gestures fairly easily, even if you don’t enter them perfectly correctly.  Just like pinch-to-zoom and two-finger scroll, Scrybe can quickly become something you miss on other laptops. Download Scrybe (registration required) Similar Articles Productive Geek Tips Fixing Firefox Scrolling Problems with Dell Synaptics TouchpadRemove Synaptics Touchpad Icon from System TrayRoll Back Troublesome Device Drivers in Windows VistaChange Your Computer Name in Windows 7 or VistaLet Somebody Use Your Computer Without Logging Off in Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • ORACLE RIGHTNOW DYNAMIC AGENT DESKTOP CLOUD SERVICE - Putting the Dynamite into Dynamic Agent Desktop

    - by Andreea Vaduva
    Untitled Document There’s a mountain of evidence to prove that a great contact centre experience results in happy, profitable and loyal customers. The very best Contact Centres are those with high first contact resolution, customer satisfaction and agent productivity. But how many companies really believe they are the best? And how many believe that they can be? We know that with the right tools, companies can aspire to greatness – and achieve it. Core to this is ensuring their agents have the best tools that give them the right information at the right time, so they can focus on the customer and provide a personalised, professional and efficient service. Today there are multiple channels through which customers can communicate with you; phone, web, chat, social to name a few but regardless of how they communicate, customers expect a seamless, quality experience. Most contact centre agents need to switch between lots of different systems to locate the right information. This hampers their productivity, frustrates both the agent and the customer and increases call handling times. With this in mind, Oracle RightNow has designed and refined a suite of add-ins to optimize the Agent Desktop. Each is designed to simplify and adapt the agent experience for any given situation and unify the customer experience across your media channels. Let’s take a brief look at some of the most useful tools available and see how they make a difference. Contextual Workspaces: The screen where agents do their job. Agents don’t want to be slowed down by busy screens, scrolling through endless tabs or links to find what they’re looking for. They want quick, accurate and easy. Contextual Workspaces are fully configurable and through workspace rules apply if, then, else logic to display only the information the agent needs for the issue at hand . Assigned at the Profile level, different levels of agent, from a novice to the most experienced, get a screen that is relevant to their role and responsibilities and ensures their job is done quickly and efficiently the first time round. Agent Scripting: Sometimes, agents need to deliver difficult or sensitive messages while maximising the opportunity to cross-sell and up-sell. After all, contact centres are now increasingly viewed as revenue generators. Containing sophisticated branching logic, scripting helps agents to capture the right level of information and guides the agent step by step, ensuring no mistakes, inconsistencies or missed opportunities. Guided Assistance: This is typically used to solve common troubleshooting issues, displaying a series of question and answer sets in a decision-tree structure. This means agents avoid having to bookmark favourites or rely on written notes. Agents find particular value in these guides - to quickly craft chat and email responses. What’s more, by publishing guides in answers on support pages customers, can resolve issues themselves, without needing to contact your agents. And b ecause it can also accelerate agent ramp-up time, it ensures that even novice agents can solve customer problems like an expert. Desktop Workflow: Take a step back and look at the full customer interaction of your agents. It probably spans multiple systems and multiple tasks. With Desktop Workflows you control the design workflows that span the full customer interaction from start to finish. As sequences of decisions and actions, workflows are unique in that they can create or modify different records and provide automation behind the scenes. This means your agents can save time and provide better quality of service by having the tools they need and the relevant information as required. And doing this boosts satisfaction among your customers, your agents and you – so win, win, win! I have highlighted above some of the tools which can be used to optimise the desktop; however, this is by no means an exhaustive list. In approaching your design, it’s important to understand why and how your customers contact you in the first place. Once you have this list of “whys” and “hows”, you can design effective policies and procedures to handle each category of problem, and then implement the right agent desktop user interface to support them. This will avoid duplication and wasted effort. Five Top Tips to take away: Start by working out “why” and “how” customers are contacting you. Implement a clean and relevant agent desktop to support your agents. If your workspaces are getting complicated consider using Desktop Workflow to streamline the interaction. Enhance your Knowledgebase with Guides. Agents can access them proactively and can be published on your web pages for customers to help themselves. Script any complex, critical or sensitive interactions to ensure consistency and accuracy. Desktop optimization is an ongoing process so continue to monitor and incorporate feedback from your agents and your customers to keep your Contact Centre successful.   Want to learn more? Having attending the 3-day Oracle RightNow Customer Service Administration class your next step is to attend the Oracle RightNow Customer Portal Design and 2-day Dynamic Agent Desktop Administration class. Here you’ll learn not only how to leverage the Agent Desktop tools but also how to optimise your self-service pages to enhance your customers’ web experience.   Useful resources: Review the Best Practice Guide Review the tune-up guide   About the Author: Angela Chandler joined Oracle University as a Senior Instructor through the RightNow Customer Experience Acquisition. Her other areas of expertise include Business Intelligence and Knowledge Management.  She currently delivers the following Oracle RightNow courses in the classroom and as a Live Virtual Class: RightNow Customer Service Administration (3 days) RightNow Customer Portal Design and Dynamic Agent Desktop Administration (2 days) RightNow Analytics (2 days) Rightnow Chat Cloud Service Administration (2 days)

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  • SEO with an iframe and a secondary domain

    - by MisterM
    Just a question, a client of the company I work for was They run the SEO page on a new domain (they own it for the client) http://kunstplanten-decoratie.nl/kunst_vetplanten/ while the original page is located at: http://www.deco-trade.nl/index.php/kunstplanten/alle-planten.html Below is the code they are using, they use an iframe to include the real domain. Is this even allowed by SEO tactics and does the content of the iframe even get indexed? <!doctype html> <html lang="nl" dir="ltr"> <head> <title>Kunst vetplanten | Deco Trade</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="description" content="De kunst vetplanten van Deco Trade zijn een mooi decoratiemiddel voor zowel thuis als op kantoor"> <meta name="keywords" content="Kunst vetplanten, KUNSTPLANTEN"> <link rel="stylesheet" type="text/css" href="../css.php"> </head> <body itemscope itemtype="http://schema.org/Florist"><div id="wrap"><div id="body"> <h1>Kunst vetplanten</h1> <p><img src="kunst_vetplanten.gif" alt="Kunst vetplanten | Deco Trade"><strong>Kunst vetplanten, KUNSTPLANTEN</strong></p> <h3>De kunst vetplanten van Deco Trade zijn een mooi decoratiemiddel voor zowel thuis als op kantoor</h3> <p>Deco Trade heeft een ruime sortering kunst vetplanten in verschillende maten. Een tweetal keuzes zijn de Crassula kunt vetplant en de Senecio kunst vetplant. De Crassula kunst vetplant is met zijn dikke diep groene bladeren en echte houten stammen een mooie vetplant voor op tafel of dressoir. Het model leent zich perfect voor presentatie in een luxe schaal, maar de Crassula laat zich ook goed combineren met een smalle hoge plantenbak.</p> <p>De diameter van de kunst Crassula is ±45-50cm en de hoogte inclusief de binnenpot is ±70cm. Standaard wordt de kunstplant geleverd in een plastic binnenpot zodat deze eenvoudig in een sierpot te plaatsen is. De afgebeelde sierpotten kunnen los besteld worden. Tevens leverbaar in een kleine maat van 40cm.</p> <p>De Senecio kunst vetplant, is met zijn vele blaadjes een leuke vetplant voor op tafel of in de vensterbank. Als enkel kunstplantje in een hoge sierpot, met meerdere op een rij, of in een luxe platte schaal, met deze kunst vetplant kun je perfect decoreren! De diameter van de Senecio kunstplant is ±30cm en de hoogte inclusief het binnenpotje is ±20cm. Standaard wordt het plantje geleverd in een 12cm plastic binnenpot zodat deze eenvoudig in een sierpot te plaatsen is. De afgebeelde sierpotten kunnen los besteld worden.</p> <p class="centre"><a href="../kunst_buxusbal/" title="Kunst buxusbal">Kunst buxusbal</a> <a href="../kunstbuxusballen/" title="Kunstbuxusballen">Kunstbuxusballen</a> <a href="../kunstcactus/" title="Kunstcactus">Kunstcactus</a> <a href="../kunst_cactus/" title="Kunst cactus">Kunst cactus</a> <a href="../kunst_bloeiende_planten/" title="Kunst bloeiende planten">Kunst bloeiende planten</a> <a href="../buiten_kunst_planten/" title="Buiten kunst planten">Buiten kunst planten</a> <a href="../kunst_ficus/" title="Kunst Ficus">Kunst Ficus</a> <a href="../kunst_guirlande/" title="Kunst Guirlande">Kunst Guirlande</a> <a href="../kunsthaag_elementen/" title="Kunsthaag elementen">Kunsthaag elementen</a> <a href="../uv_planten/" title="UV planten">UV planten</a> <a href="../grote_kunstplanten/" title="Grote kunstplanten">Grote kunstplanten</a></p> <p class="centre">Copyright 2011 <a href="../index.php">kunstplanten-decoratie.nl</a> | <a href="../contact.php" title="Contact">Contact</a> | <a href="../sitemap.php" title="Sitemap">Sitemap</a></p> </div></div> <iframe src="http://www.deco-trade.nl/index.php/kunstplanten/alle-planten.html" scrolling="no" frameborder="0"></iframe> </body> </html>

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  • SQL SERVER – Recover the Accidentally Renamed Table

    - by pinaldave
    I have no answer to following question. I saw a desperate email marked as urgent delivered in my mailbox. “I accidentally renamed table in my SSMS. I was scrolling very fast and I made mistakes. It was either because I double clicked or clicked on F2 (shortcut key for renaming). However, I have made the mistake and now I have no idea how to fix this. I am in big trouble. Help me get my original tablename.” I have seen many similar scenarios in my life and they give me a very good opportunity to preach wisdom but when the house is burning, we cannot talk about how we should have conserved the water earlier. The goal at that point is to put off the fire as fast as we can. I decided to answer this email with my best knowledge. If you have renamed the table, I think you pretty much is out of luck. Here are few things which you can do which can give you idea about what your tablename can be if you are lucky. Method 1: (Not Recommended but try your luck) Check your naming convention of your system. I have often seen that many organizations name their index as IX_TableName_Colms or name their keys as FK_TableName1_TableName2_Cols. If your organization is following the same you can get the name from your table, you may refer your keys. Again, note that this is quite possible that your tablename was already renamed and your keys were not updated. This can easily lead you to select incorrect name. I think follow this if you are confident or move to the next method. Method 2: (Not Recommended but try your luck) This method is also based on your orgs naming convention. If you use the name of the table in any columnname (some organizations use tablename in their incremental identity column name), you can get that name from there. Method 3: (Not Recommended but try your luck) If you know where your table was used in your stored procedures, you can script your stored procedure and find the name of the table back. Method 4: (Try your luck) All the best organizations first create a data model of the schema and there is good chance that this table is used there, you should take your chances and refer original document. If your organization is good at managing docs or source code, you will get the name of the table back for sure. Method 5: (It WORKS but try on a development server) There is no sure way to get you the name of the table which you accidentally renamed however, there is one way which will work for sure. You need to take your latest full backup and restore it on your development server (remember not on production or where you have renamed this column). Now restore latest differential file of the full backup. Now restore all the log files one by one making sure that you are restoring before the point of time of you renamed the tablename. Now go to explore and this will give you the name of the table which you have renamed. If you are confident that the same table existed with the same name when the last full backup was made, you do not have to go to all the steps. You can just get the name of the table directly from last backup’s restore. Read the article about Backup Timeline. Wisdom: How can I miss to preach wisdom when I get the opportunity to do so? Here are a few points to remember. Use a different account to explore production environment. Do not use the same account which have all the rights and permissions all the time. Use the account which has read only permissions if there are no modification required. Use policy based management to prevent changes which are accidental. If there was policy of valid names, the accidental change of the table was not possible unless it was intentional delibarate changes. Have a proper auditing of the system in place. You can use DDL triggers but be careful with its usage (get it reviewed properly first). (Add your suggestion here) I guess Method 5 will work all the time (using point in time restore). Everything else is chance of luck and if you are lucky are bad – you will get further incorrect name. Now go back and read the first line of this blog. Out of five method four methods are just lucky guesses. The method 5 will work but again it is a lengthy process if the size of the database is huge or if you do not have full backup. Did I miss anything obvious? Please leave a comment and I will publish your answer with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Custom page sizes in paging dropdown in Telerik RadGrid

    Working with Telerik RadControls for ASP.NET AJAX is actually quite easy and the initial effort to get started with the control suite is very low. Meaning that you can easily get good result with little time. But there are usually cases where you have to go a little further and dig a little bit deeper than the standard scenarios. In this article I am going to describe how you can customize the default values (10, 20 and 50) of the drop-down list in the paging element of RadGrid. Get control over the displayed page sizes while using numeric paging... The default page sizes are good but not always good enough The paging feature in RadGrid offers you 3, well actually 4, possible page sizes in the drop-down element out-of-the box, which are 10, 20 or 50 items. You can get a fourth option by specifying a value different than the three standards for the PageSize attribute, ie. 35 or 100. The drawback in that case is that it is the initial page size. Certainly, the available choices could be more flexible or even a little bit more intelligent. For example, by taking the total count of records into consideration. There are some interesting scenarios that would justify a customized page size element: A low number of records, like 14 or similar shouldn't provide a page size of 50, A high total count of records (ie: 300+) should offer more choices, ie: 100, 200, 500, or display of all records regardless of number of records I am sure that you might have your own requirements, and I hope that the following source code snippets might be helpful. Wiring the ItemCreated event In order to adjust and manipulate the existing RadComboBox in the paging element we have to handle the OnItemCreated event of RadGrid. Simply specify your code behind method in the attribute of the RadGrid tag, like so: <telerik:RadGrid ID="RadGridLive" runat="server" AllowPaging="true" PageSize="20"    AllowSorting="true" AutoGenerateColumns="false" OnNeedDataSource="RadGridLive_NeedDataSource"    OnItemDataBound="RadGrid_ItemDataBound" OnItemCreated="RadGrid_ItemCreated">    <ClientSettings EnableRowHoverStyle="true">        <ClientEvents OnRowCreated="RowCreated" OnRowSelected="RowSelected" />        <Resizing AllowColumnResize="True" AllowRowResize="false" ResizeGridOnColumnResize="false"            ClipCellContentOnResize="true" EnableRealTimeResize="false" AllowResizeToFit="true" />        <Scrolling AllowScroll="true" ScrollHeight="360px" UseStaticHeaders="true" SaveScrollPosition="true" />        <Selecting AllowRowSelect="true" />    </ClientSettings>    <MasterTableView DataKeyNames="AdvertID">        <PagerStyle AlwaysVisible="true" Mode="NextPrevAndNumeric" />        <Columns>            <telerik:GridBoundColumn HeaderText="Listing ID" DataField="AdvertID" DataType="System.Int32"                SortExpression="AdvertID" UniqueName="AdvertID">                <HeaderStyle Width="66px" />            </telerik:GridBoundColumn>             <!--//  ... and some more columns ... -->         </Columns>    </MasterTableView></telerik:RadGrid> To provide a consistent experience for your visitors it might be helpful to display the page size selection always. This is done by setting the AlwaysVisible attribute of the PagerStyle element to true, like highlighted above. Customize the values of page size Your delegate method for the ItemCreated event should look like this: protected void RadGrid_ItemCreated(object sender, GridItemEventArgs e){    if (e.Item is GridPagerItem)    {        var dropDown = (RadComboBox)e.Item.FindControl("PageSizeComboBox");        var totalCount = ((GridPagerItem)e.Item).Paging.DataSourceCount;        var sizes = new Dictionary<string, string>() {            {"10", "10"},            {"20", "20"},            {"50", "50"}        };        if (totalCount > 100)        {            sizes.Add("100", "100");        }        if (totalCount > 200)        {            sizes.Add("200", "200");        }        sizes.Add("All", totalCount.ToString());        dropDown.Items.Clear();        foreach (var size in sizes)        {            var cboItem = new RadComboBoxItem() { Text = size.Key, Value = size.Value };            cboItem.Attributes.Add("ownerTableViewId", e.Item.OwnerTableView.ClientID);            dropDown.Items.Add(cboItem);        }        dropDown.FindItemByValue(e.Item.OwnerTableView.PageSize.ToString()).Selected = true;    }} It is important that we explicitly check the event arguments for GridPagerItem as it is the control that contains the PageSizeComboBox control that we want to manipulate. To keep the actual modification and exposure of possible page size values flexible I am filling a Dictionary with the requested 'key/value'-pairs based on the number of total records displayed in the grid. As a final step, ensure that the previously selected value is the active one using the FindItemByValue() method. Of course, there might be different requirements but I hope that the snippet above provide a first insight into customized page size value in Telerik's Grid. The Grid demos describe a more advanced approach to customize the Pager.

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  • How can I do vertical paging with UITableView?

    - by vodkhang
    Let me describe the situation I am trying to do: I have a list of Items. When I go into ItemDetailView, which is a UITableView. I want to do paging here like: When I scroll down out of the table view, I want to display the next item. Like in Good Reader: Currently, I am trying 2 approaches but both do not really work for me. 1st: I let my UITableView over my scroll view and I have a nice animation and works quite ok except sometimes, the UITableView will receive event instead of my scroll view. And because, a UITableView is already a UITableView, this approach seems not be a good idea. Here is some code: - (void)applicationDidFinishLaunching:(UIApplication *)application { // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * kNumberOfPages); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = YES; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= kNumberOfPages) return; [self.currentViewController.view removeFromSuperview]; self.currentViewController = [[[MyNewTableView alloc]initWithPageNumber:page] autorelease]; if (nil == currentViewController.view.superview) { CGRect frame = scrollView.frame; [scrollView addSubview:currentViewController.view]; } } - (void)scrollViewDidScroll:(UIScrollView *)sender { if (pageControlUsed) { return; } CGFloat pageHeight = scrollView.frame.size.height; int page = floor((scrollView.contentOffset.y - pageHeight / 2) / pageHeight) + 1; [self loadScrollViewWithPage:page]; } - (IBAction)changePage:(id)sender { int page = pageControl.currentPage; [self loadScrollViewWithPage:page]; // update the scroll view to the appropriate page CGRect frame = scrollView.frame; [scrollView scrollRectToVisible:frame animated:YES]; pageControlUsed = YES; } My second approach is: using pop and push of navigationController to pop the current ItemDetail and push a new one on top of it. But this approach will not give me a nice animation of scrolling down like the first approach. So, the answer to how I can get it done with either approach will be appreciated

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  • Facebook Javascript SDK's FB.ui Bug in IE8

    - by Lukas
    hi everyone i have found a bug in IE8 using the new Facebook Javascript SDK. i call a Post dialog using: FB.ui( { method: 'stream.publish', display: 'dialog', message: 'test', attachment: { name: 'test', caption: 'test', media: [ {type: 'image', src: site_url+'test.jpg', href: site_url} ], description: ( 'test' ), href: site_url } }, my html structure is: <body> <div id="content"></div> <script type="text/javascript"> var params = { wmode: 'opaque', allowScriptAccess: 'always', quality: 'high', allowFullScreen: "true" }; var attributes = { id: 'test' }; swfobject.embedSWF("frontend/swf/stage.swf", "content", "100%", "100%", "10", params, attributes); var site_url = 'http://test.com'; </script> <div id="fb-root"></div> <script type="text/javascript" src="http://connect.facebook.net/en_US/all.js"></script> <div id="like-dialog" style="display:none;"> <div id="like-dialog-wrapper"> <div id="like-dialog-close"></div> <iframe src="http://www.facebook.com/plugins/likebox.php?id=99999999999&amp;width=292&amp;connections=0&amp;stream=true&amp;header=false&amp;height=395" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:292px; height:395px;"></iframe> </div> </div> </body> the css: html, #content, body { margin: 0; height: 100%; overflow: hidden; } #content { z-index: 1; } what i do is: i embed my stage i call the FB.init function and then call FB.ui function to overlay my flash. it works in every common browser except IE8. in IE8 the div containing the iframe is behind the div where i embed flash, although i set the z-index and position the dialog absolute. any ideas? thanks in advance

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  • UITableView's NSString memory leak on iphone when encoding with NSUTF8StringEncoding

    - by vince
    my UITableView have serious memory leak problem only when the NSString is NOT encoding with NSASCIIStringEncoding. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"cell"; UILabel *textLabel1; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; textLabel1 = [[UILabel alloc] initWithFrame:CGRectMake(105, 6, 192, 22)]; textLabel1.tag = 1; textLabel1.textColor = [UIColor whiteColor]; textLabel1.backgroundColor = [UIColor blackColor]; textLabel1.numberOfLines = 1; textLabel1.adjustsFontSizeToFitWidth = NO; [textLabel1 setFont:[UIFont boldSystemFontOfSize:19]]; [cell.contentView addSubview:textLabel1]; [textLabel1 release]; } else { textLabel1 = (UILabel *)[cell.contentView viewWithTag:1]; } NSDictionary *tmpDict = [listOfInfo objectForKey:[NSString stringWithFormat:@"%@",indexPath.row]]; textLabel1.text = [tmpDict objectForKey:@"name"]; return cell; } -(void) readDatabase { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"%@",myDB]]; sqlite3 *database; if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char sqlStatement = [[NSString stringWithFormat:@"select id,name from %@ order by orderid",myTable] UTF8String]; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSString *tmpid = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSUTF8StringEncoding]; [listOfInfo setObject:[[NSMutableDictionary alloc] init] forKey:tmpid]; [[listOfInfo objectForKey:tmpid] setObject:[NSString stringWithFormat:@"%@", tmpname] forKey:@"name"]; } } sqlite3_finalize(compiledStatement); debugNSLog(@"sqlite closing"); } sqlite3_close(database); } when i change the line NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSUTF8StringEncoding]; to NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSASCIIStringEncoding]; the memory leak is gone i tried NSString stringWithUTF8String and it still leak. i've also tried: NSData *dtmpname = [NSData dataWithBytes:sqlite3_column_blob(compiledStatement, 1) length:sqlite3_column_bytes(compiledStatement, 1)]; NSString *tmpname = [[[NSString alloc] initWithData:dtmpname encoding:NSUTF8StringEncoding] autorelease]; and the problem remains, the leak occur when u start scrolling the tableview. i've actually tried other encoding and it seems that only NSASCIIStringEncoding works(no memory leak) any idea how to get rid of this problem?

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  • Android CheckBox -- Restoring State After Screen Rotation

    - by Jared M
    I have come across some very unexpected (and incredibly frustrating) functionality while trying to restore the state of a list of CheckBoxes after a screen rotation. I figured I first would try to give a textual explanation without the code, in case someone is able to determine a solution without all the gory details. If anyone needs more details I can post the code. I have a scrolling list of complex Views that contain CheckBoxes. I have been unsuccessful in restoring the state of these check boxes after a screen rotation. I have implemented onSaveInstanceState and have successfully transfered the list of selected check boxes to the onCreate method. This is handled by passing a long[] of database ids to the Bundle. In onCreate() I check the Bundle for the array of ids. If the array is there I use it to determine which check boxes to check when the list is being built. I have created a number of test methods and have confirmed that the check boxes are being set correctly, based on the id array. As a last check I am checking the states of all check boxes at the very end of onCreate(). Everything looks good... unless I rotate the screen. When I rotate the screen, one of two things happens: 1) If any number of the check boxes are selected, except for the last one, all check boxes are off after a rotation. 2) If the last check box is checked before rotation, then all check boxes are checked after rotation. Like I said, I check the state of the boxes at the very end of my onCreate(). The thing is, the state of the boxes at the end of onCreate is correct based on what I selected before the rotation. However, the state of the boxes on the screen does not reflect this. In addition, I have implemented each check box's setOnCheckChangedListener() and I have confirmed that my check boxes' state's are being altered after my onCreate method returns. Anyone have an idea of what is going on? Why would the state of my check boxes change after my onCreate method returns? Thanks in advance for your help. I have been trying to degub this for a couple days now. After I found that my check boxes were apparently changing somewhere outside my own code I figured it was time to ask around.

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  • Center content of UISCrollView when smaller

    - by hgpc
    I have an UIImageView inside a UIScrollView which I use for zooming and scrolling. If the image/content of the scroll view if bigger than the scroll view everything works fine. However, when the image becomes smaller than the scroll view, it sticks to the top left corner of the scroll view. I would like to keep it centered, like the Photos app. Any ideas or examples about keeping the content of the UIScrollView centered when smaller? I am working with iPhone 3.0. The following code almost works. The image returns to the top left corner if I pinch it after reaching the minimum zoom level. - (void)loadView { [super loadView]; // set up main scroll view imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"WeCanDoIt.png"]]; [imageView setTag:ZOOM_VIEW_TAG]; [imageScrollView setContentSize:[imageView frame].size]; [imageScrollView addSubview:imageView]; CGSize imageSize = imageView.image.size; [imageView release]; CGSize maxSize = imageScrollView.frame.size; CGFloat widthRatio = maxSize.width / imageSize.width; CGFloat heightRatio = maxSize.height / imageSize.height; CGFloat initialZoom = (widthRatio heightRatio) ? heightRatio : widthRatio; [imageScrollView setMinimumZoomScale:initialZoom]; [imageScrollView setZoomScale:1]; float topInset = (maxSize.height - imageSize.height) / 2.0; float sideInset = (maxSize.width - imageSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; // END Bug workaround CGSize maxSize = imageScrollView.frame.size; CGSize viewSize = view.frame.size; float topInset = (maxSize.height - viewSize.height) / 2.0; float sideInset = (maxSize.width - viewSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; }

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  • Sharing a UIView between UIViewControllers in a UITabBarController

    - by Wireless Designs
    Hi all - I have a UIScrollView that houses a gallery of images the user can scroll through. This view needs to be visible on each of three separate UIViewControllers that are housed within a UITabBarController. Right now, I have three separate UIScrollView instances in the UITabBarController subclass, and the controller manages keeping the three synchronized (when a user scrolls the one they can see, programmatically scrolling the other two to match, etc.), which is not ideal. I would like to know if there is a way to work with only ONE instance of the UIScrollView, but have it show up only in the UIViewController that the user is currently interacting with. This would completely eliminate all the synchronization code. Here is basically what I have now in the UITabBarController (which is where all this is currently managed): @interface ScrollerTabBarController : UITabBarController { FirstViewController *firstView; SecondViewController *secondView; ThirdViewController *thirdView; UIScrollView *scrollerOne; UIScrollView *scrollerTwo; UIScrollView *scrollerThree; } @property (nonatomic,retain) IBOutlet FirstViewController *firstView; @property (nonatomic,retain) IBOutlet SecondViewController *secondView; @property (nonatomic,retain) IBOutlet ThirdViewController *thirdView; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerOne; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerTwo; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerThree; @end @implementation ScrollerTabBarController - (void)layoutScroller:(UIScrollView *)scroller {} - (void)scrollToMatch:(UIScrollView *)scroller {} - (void)viewDidLoad { [self layoutScroller:scrollerOne]; [self layoutScroller:scrollerTwo]; [self layoutScroller:scrollerThree]; [scrollerOne setDelegate:self]; [scrollerTwo setDelegate:self]; [scrollerThree setDelegate:self]; [firstView setGallery:scrollerOne]; [secondView setGallery:scrollerTwo]; [thirdView setGallery:scrollerThree]; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self scrollToMatch:scrollView]; } @end The UITabBarController gets notified (as the scroll view's delegate) when the user scrolls one of the instances, and then calls methods like scrollToMatch: to sync up the other two with the user's choice. Is there something that can be done, using a many-to-one relationship on IBOutlet or something like that, to narrow this down to one instance so I'm not having to manage three scroll views? I tried keeping a single instance and moving the pointer from one view to the next using the UITabBarControllerDelegate methods (calling setGallery:nil on the current and setGallery:scrollerOne on the next each time it changed), but the scroller never moved to the other tabs. Thanks in advance!

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  • IE6 and fieldset background color?

    - by codemonkey613
    Hey, I'm having some difficulty with CSS and IE6 compatibility. URL: http://bit.ly/dlX7cS Problem #1: I put a background image on the fieldset around Canada and United States. In IE6 and IE7, the background bleeds above the border-top of the fieldset. So, I found a fix. It is applied only to IE browsers, and moves the legend up a few pixels, aligning the background correctly. <!-- Fix: IE6/IE7, Legends --> <!--[if lte IE 7]> <style type="text/css"> fieldset { position: relative; } fieldset legend { position: absolute; top: -0.5em; left: 0; } </style> <![endif]--> This fixes IE7. But in IE6, it seems to make my legend for Canada vanish completely. Does anyone have a copy of IE6 they can open my site and tell me if you see Canada label. (I am testing with a multi-IE program, and it keeps crashing. My copy might not be accurate). If it's not there, any suggestions on how to fix it? Also, any suggestion on where I can download working copy of IE6? Problem #2: I have a Google Map embedded using iframe. The width of that iframe is 515px. In Firefox, Chrome, IE7 -- that is the correct alignment. But in IE6, it gets <br/> underneath the Just Energy paragraph beside it. It doesn't fit. I have to change width to 513px for it to fit. Uhm, anyone know where those 2px of difference happen? I removed border, padding, margin from the iframe, but still something is happening. <!-- Google Maps --> <iframe class="gmap" src="http://maps.google.com/maps/ms?hl=en&amp;ie=UTF8&amp;msa=0&amp;msid=100146512697135839835.000481e2a2779e8865863&amp;ll=42,-100&amp;spn=20,80&amp;output=embed" frameborder="0" marginheight="0" marginwidth="0" scrolling="no"></iframe> <!-- / Google Maps --> Er, big headache. lol

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  • iPhone SDK can't get UIScrollView to work with a UIWebView

    - by Maxwell Segal
    I am building an app that in part of it has two views - one portrait and one landscape. And I want to offer scrolling and pinch & zooming on the landscape orientation. I've built the two views and the simple UIImages in the landscape view all work OK but it does not seem to insert my UIWebView into the UIScrollView. I've done this before with UIImage and all was OK but I must be missing something here - can anybody help with some advice. I'm sure it's something very simple - perhaps to do with the adding of the subview??. Thanks in advance of your help. I've shown the relevant parts of my code below: @interface MonthViewController : UIViewController <UIScrollViewDelegate> { MonthViewController *monthController; IBOutlet UIView *portraitView; IBOutlet UIView *landscapeView; IBOutlet UIWebView *monthKWHChartPortrait; UIWebView *monthKWHChartLandscape; IBOutlet UIScrollView *scrollChartLandscape; IBOutlet UIImageView *eLogoPortrait; IBOutlet UIImageView *eLogoLandscape; IBOutlet UIImageView *clientLogoPortrait; IBOutlet UIImageView *clientLogoLandscape; IBOutlet UIActivityIndicatorView *loadIndicatorPortrait; IBOutlet UIActivityIndicatorView *loadIndicatorLandscape; NSTimer *timer; IBOutlet UILabel *test; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollChartLandscape { return monthKWHChartLandscape; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); } -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:duration]; if (toInterfaceOrientation ==UIInterfaceOrientationLandscapeRight) { NSLog(@"right"); test.text=@"right"; NSString *urlAddressLandscape = @"http://PRIVATEURLHERE.aspx?WIDTH=440"; NSURL *urlLandscape = [NSURL URLWithString:urlAddressLandscape]; NSURLRequest *requestObjLandscape = [NSURLRequest requestWithURL:urlLandscape]; [self.monthKWHChartLandscape loadRequest:requestObjLandscape]; scrollChartLandscape.contentSize = CGSizeMake(monthKWHChartLandscape.frame.size.width, monthKWHChartLandscape.frame.size.height); scrollChartLandscape.maximumZoomScale = 2.5; scrollChartLandscape.minimumZoomScale = 0.6; scrollChartLandscape.showsHorizontalScrollIndicator = YES; scrollChartLandscape.showsVerticalScrollIndicator = YES; scrollChartLandscape.clipsToBounds = YES; scrollChartLandscape.delegate = self; [self.scrollChartLandscape addSubview:monthKWHChartLandscape]; self.view=landscapeView; //self.view.transform=CGAffineTransformMakeRotation(deg2rad*(90)); //self.view.bounds=CGRectMake(0.0, 0.0, 480.0, 320.0); } else

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  • IE6 "frame" layout with 100% height and scrollbars

    - by Joe
    I want to achieve a simple "frame" layout with fixed header, fixed left navigation area, and a main content area that fills 100% of the remainder of the viewport with scrollbars if necessary. My best attempt is below - but when I add enough content to the main div to force scrolling, I see that the scrollbar extends below the bottom of the viewport. What am I doing wrong? Or what is IE6 doing wrong and how can I fix it? NB please don't recommend using a more recent browser - I'd love to but can't. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title></title> <style type="text/css"> html, body { height:100%; margin:0; padding:0; overflow:hidden; } div { border:0; margin:0; padding:0; } div#top { background-color:#dddddd; height:100px; } div#left { background-color:#dddddd; float:left; width:120px; height:100%; overflow:hidden; } div#main { height:100%; overflow:auto; } </style> </head> <body> <div id="top">Title</div> <div id="left">LeftNav</div> <div id="main"> Content <p> Lorem ipsum ... </p> ... repeated several times ... </div> </body> </html>

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