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  • Windows XP GUI programming language

    - by bobir
    I need to write a Windows XP/Vista application, main requirements: Just one .exe file, without extra runtime, like Air, .Net; posstibly a couple of dlls. Very small file size. The application is for network centric usage, similar to ICQ or Gtalk clients. Thanks in advance.

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  • .NET GDI+ image size - file codec limitations

    - by roygbiv
    Is there a limit on the size of image that can be encoded using the image file codecs available from .NET? I'm trying to encode images 4GB in size, but it simply does not work (or does not work properly i.e. writes out an unreadable file) with .bmp, .jpg, .png or the .tif encoders. When I lower the image size to < 2GB it does work with the .jpg but not the .bmp, .tif or .png. My next attempt would be to try libtiff because I know tiff files are meant for large images. What is a good file format for large images? or am I just hitting the file format limitations? Random r = new Random((int)DateTime.Now.Ticks); int width = 64000; int height = 64000; int stride = (width % 4) > 0 ? width + (width % 4) : width; UIntPtr dataSize = new UIntPtr((ulong)stride * (ulong)height); IntPtr p = Program.VirtualAlloc(IntPtr.Zero, dataSize, Program.AllocationType.COMMIT | Program.AllocationType.RESERVE, Program.MemoryProtection.READWRITE); Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format8bppIndexed, p); BitmapData bd = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, bmp.PixelFormat); ColorPalette cp = bmp.Palette; for (int i = 0; i < cp.Entries.Length; i++) { cp.Entries[i] = Color.FromArgb(i, i, i); } bmp.Palette = cp; unsafe { for (int y = 0; y < bd.Height; y++) { byte* row = (byte*)bd.Scan0.ToPointer() + (y * bd.Stride); for (int x = 0; x < bd.Width; x++) { *(row + x) = (byte)r.Next(256); } } } bmp.UnlockBits(bd); bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); bmp.Dispose(); Program.VirtualFree(p, UIntPtr.Zero, 0x8000); I have also tried using a pinned GC memory region, but this is limited to < 2GB. Random r = new Random((int)DateTime.Now.Ticks); int bytesPerPixel = 4; int width = 4000; int height = 4000; int padding = 4 - ((width * bytesPerPixel) % 4); padding = (padding == 4 ? 0 : padding); int stride = (width * bytesPerPixel) + padding; UInt32[] pixels = new UInt32[width * height]; GCHandle gchPixels = GCHandle.Alloc(pixels, GCHandleType.Pinned); using (Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format32bppPArgb, gchPixels.AddrOfPinnedObject())) { for (int y = 0; y < height; y++) { int row = (y * width); for (int x = 0; x < width; x++) { pixels[row + x] = (uint)r.Next(); } } bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); } gchPixels.Free();

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  • Flexible array members in C - bad?

    - by Lionel
    I recently read that using flexible array members in C was poor software engineering practice. However, that statement was not backed by any argument. Is this an accepted fact? (Flexible array members are a C feature introduced in C99 whereby one can declare the last element to be an array of unspecified size. For example: ) struct header { size_t len; unsigned char data[]; };

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  • UIScrollView frame size issue in Landscape Mode

    - by viper15
    I'm trying to make UIScrollView auto-resize and appear correctly in Landscape mode. Portrait mode works fine. Here's my code: - (void)viewDidLoad { [super viewDidLoad]; //=== load all the custom view NSMutableArray *controllers = [[NSMutableArray alloc] init]; int page = 0; [controllers addObject:[self loadScrollView:[[Page1ViewController alloc] initWithNibName:@"Page1ViewController" bundle:nil] withPage:page++]]; [controllers addObject:[self loadScrollView:[[Page2ViewController alloc] initWithNibName:@"Page2ViewController" bundle:nil] withPage:page++]]; [controllers addObject:[self loadScrollView:[[Page3ViewController alloc] initWithNibName:@"Page3ViewController" bundle:nil] withPage:page++]]; self.viewControllers = controllers; [controllers release]; //=== automaticaly define number of pages _numberOfPages = [self.viewControllers count]; // a page is the width of the scroll view scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * _numberOfPages, scrollView.frame.size.height); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; // First, set the number of pages pageControl.numberOfPages = _numberOfPages; pageControl.currentPage = 0; } Then, I went into each view controller nib file and set the background to different color to test if it's working. Unfortunately, when in Landscape mode, the width and height remains the same as in Portrait Mode. I'm not sure how to fix this problem. Hope anyone can help me. Many thanks in advance.

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  • Calculating File size before download - Downloading NSURLConnection Slider timing

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • Multidimensional array with unequal second dimension size using malloc()

    - by user288422
    Hello, I am playing around with multidimensional array of unequal second dimension size. Lets assume that I need the following data structure: [&ptr0]-[0][1][2][3][4][5][6][7][8][9] [&ptr1]-[0][1][2] [&ptr2]-[0][1][2][3][4] int main() { int *a[3]; int *b; int i; a[0] = (int *)malloc(10 * sizeof(int)); a[1] = (int *)malloc(2 * sizeof(int)); a[2] = (int *)malloc(4 * sizeof(int)); for(i=0; i<10; i++) a[0][i]=i; for(i=0; i<2; i++) a[1][i]=i; for(i=0; i<4; i++) a[2][i]=i; } I did some tests and it seems like I can store a value at a[1][3]. Does it mean that rows in my array are of equal size 10?

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  • UITableViewCell background size

    - by quano
    I'm trying to set the size of my background to be a little shorter than the default, creating some space between the cells. This has proven to be difficult. Setting the frame of the background view seems to do nothing: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *reuseIdentifier = @"cell"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (!cell) cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:reuseIdentifier] autorelease]; // Set up the cell... cell.contentView.backgroundColor = [UIColor clearColor]; cell.backgroundView = [[[UIView alloc] initWithFrame:CGRectMake(0, 4, 320, 42)] autorelease]; cell.backgroundView.backgroundColor = [UIColor blackColor]; cell.backgroundView.alpha = .2; cell.selectedBackgroundView = [[[UIView alloc] initWithFrame:CGRectMake(0, 4, 320, 42)] autorelease]; cell.selectedBackgroundView.backgroundColor = [UIColor whiteColor]; cell.selectedBackgroundView.alpha = .2; cell.font = [UIFont fontWithName:@"MarkerFelt-Thin" size:22.0f]; cell.selectedTextColor = [UIColor blackColor]; cell.textColor = [UIColor whiteColor]; NSDictionary *dict = [files objectAtIndex:indexPath.row]; cell.text = [dict objectForKey:@"name"]; return cell; } Any help? Also, setting the selected background view doesn't do anything. When a cell is selected, the background is completely blank. Why is this? I'm using iPhone OS 2.2.1. I also do this: - (void)viewDidLoad { [super viewDidLoad]; self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone; self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.rowHeight = 50.0f; } You can download the code here (made a small project for this issue only): http://dl.dropbox.com/u/608462/tabletest2.zip

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  • Changing font size of legend title in Python pylab rose/polar plot

    - by LaurieW
    I'm trying to change the font size of the title of an existing legend on a rose, or 'polar', plot. Most of the code was written by somebody else, who is away. I've added:- ax.legend(title=legend_title) setp(l.get_title(), fontsize=8) to add the title 'legend_title', which is a variable that the user enters a string for in a a different function that uses this code. The second line of this doesn't return an error but doesn't appear to do anything either. The complete code is below. 'Rose' and 'RoseAxes' are modules/functions written by somebody. Does anyone know of a way to change the legend title font size? I've found some examples for normal plots but can't find any for rose/polar plots. from Rose.RoseAxes import RoseAxes from pylab import figure, title, setp, close, clf from PlotGeneration import color_map_xml fig = figure(1) rect = [0.02, 0.1, 0.8, 0.8] ax = RoseAxes(fig, rect, axisbg='w') fig.add_axes(ax) if cmap == None: (XMLcmap,colors) = color_map_xml.get_cmap('D:/HRW/VET/HrwPyLibs/ColorMapLibrary/paired.xml',255) else: XMLcmap = cmap bqs = kwargs.pop('CTfigname', None) ax.box(Dir, U, bins = rose_binX, units = unit, nsector = nsector, cmap = XMLcmap, lw = 0, **kwargs ) l = ax.legend() ax.legend(title=legend_title) setp(l.get_texts(), fontsize=8) setp(l.get_title(), fontsize=8) Thanks for any help

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  • How to resize a Flot graph when its containing div changes size

    - by Will Gorman
    I'm using the Flot graphing library jQuery plugin and I haven't found a good way to handle resizing the graph when it's containing <div> changes size (for example, due to window resizing). When handling the onresize event, I've made sure that the width and height of the containing <div>are updated to the correct size and then tried calling both setupGrid and draw on the plot object but with no effect. I've had some success with the approach of just removing and readding the containing <div> and replotting the graph in it. However, this seems to be prone to getting stuck in infinite resize event loops if I have to add other <div> elements to the document at the same time (like for tooltips for the graph) as I'm guessing those can trigger resize events as well? Is there a good way to handle it that I'm missing? (I'm also using ExplorerCanvas for IE in order to be able to use Flot, if that might have anything to do with it. I haven't really tried in any other browsers yet)

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  • How to know when StatusBar size changed (iPhone)

    - by JOM
    I have UITabBarController with 2 tabs. One resizes just fine, when StatusBar size changes (emulator "Toggle In-Call Status Bar" menu item). The other one doesn't. The problematic tab item contains a static view, which dynamically loads one or another view depending on certain things. While getting this setup working I discovered that main tab view did NOT automagically send e.g. viewWillAppear and viewWillDisappear messages to my dynamic subviews. Apple docs explained this was because dynamically added views were not recognized by the system. @interface MyTabViewController : UIViewController { UIView *mainView; FirstViewController *aController; SecondViewController *bController; } ... if (index == 0) { self.aController = [[FirstViewController alloc] initWithNibName:@"FirstViewController" bundle:nil]; [self.mainView addSubview:aController.view]; [self.aController viewWillAppear:YES]; } How can I get StatusBar size changed event into my dynamic subviews? The "didChangeStatusBarFrame" doesn't work, as documented elsewhere.

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  • Extending timeout and message size in WCF service generated by Biztalk 2006 R2

    - by Sergej Andrejev
    Hi, I'm generating WCF service using Biztalk. The code I get is this: <system.serviceModel> <behaviors> <serviceBehaviors> <behavior name="ServiceBehaviorConfiguration"> <serviceDebug httpHelpPageEnabled="true" httpsHelpPageEnabled="false" includeExceptionDetailInFaults="false" /> <serviceMetadata httpGetEnabled="true" httpsGetEnabled="false" externalMetadataLocation="" /> </behavior> </serviceBehaviors> </behaviors> <services> <!-- Note: the service name must match the configuration name for the service implementation. --> <service name="Microsoft.BizTalk.Adapter.Wcf.Runtime.BizTalkServiceInstance" behaviorConfiguration="ServiceBehaviorConfiguration"> <endpoint name="HttpMexEndpoint" address="mex" binding="mexHttpBinding" bindingConfiguration="" contract="IMetadataExchange" /> <!--<endpoint name="HttpsMexEndpoint" address="mex" binding="mexHttpsBinding" bindingConfiguration="" contract="IMetadataExchange" />--> </service> </services> </system.serviceModel> Maybe it's not the most beautifull configuration, but it works. The problem is I don't know how to modify timeouts and message max size, because it has only mex endpoint. I'm surprised how this works at all with just mex endpoint. So two questions are: Why does this works at all? What should I add to extend timeouts and message size?

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  • Getting the size of the window WITHOUT title/notification bars

    - by Anidamo
    Hi there, I've been playing around with Android development and one of the things I'd like to be able to do is dynamically create a background image for my windows, similar to the one below. This is from my BlackBerry app. It consists of three separate parts, the bottom right logo, the top left watermark, and the bottom right name. It works independent of screen size because the BlackBerry app just gets all three parts and generates an appropriately sized bitmap using the screen width and height. Since Android has quite a bit more screen resolution possibilities I need to be able to generate backgrounds on the fly like this. However, I have not found any way to get the height/width of the window in Android. I can get the screen resolution, but that includes the application title bar and the notification bar, which is unacceptable. I'd like to know how to get the size of my window, or screen resolution minus the title and notification bars. I think this might be possible using the dimensions of my layout managers but I cannot get the height/width of them in the onCreate method so I'm at a little bit of a loss. Thanks.

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • Why aren't my coordinates matching my JFrame size?

    - by AsLanFromNarnia
    I want to do some drawing in a JPanel but the enclosing JFrame size doesn't seem to match where I've asked the coordinates to be drawn. In my example code, the JFrame size is set to (700, 700) and the last point is drawn at (600, 600). I would expect this point to be drawn 100 pixels away from the right and bottom edges but it isn't (please see screenshot). Here's the code I'm using: import java.awt.Graphics; import javax.swing.JFrame; import javax.swing.JPanel; public class Scratch extends JPanel { static int frameWidth = 700; static int frameHeight = 700; public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(frameWidth, frameHeight); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Scratch scratch = new Scratch(); frame.getContentPane().add(scratch); frame.setVisible(true); } @Override public void paintComponent(Graphics g) { g.drawRect(100, 100, 1, 1); g.drawString("100", 100, 100); g.drawRect(200, 200, 1, 1); g.drawString("200", 200, 200); g.drawRect(300, 300, 1, 1); g.drawString("300", 300, 300); g.drawRect(400, 400, 1, 1); g.drawString("400", 400, 400); g.drawRect(500, 500, 1, 1); g.drawString("500", 500, 500); g.drawRect(600, 600, 1, 1); g.drawString("600", 600, 600); } }

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  • libpcap read packet size

    - by spicyramen
    I started to write an application which will read RTP/H.264 video packets from an existing .pcap file, I need to read the packet size. I tried to use packet-len or header-len, but it never displays the right number of bytes for packets (I'm using wireshark to verify packet size - under Length column). How to do it? This is part of my code: while (packet = pcap_next(handle,&header)) { u_char *pkt_ptr = (u_char *)packet; struct ip *ip_hdr = (struct ip *)pkt_ptr; //point to an IP header structure struct pcap_pkthdr *pkt_hdr =(struct pcap_pkthdr *)packet; unsigned int packet_length = pkt_hdr->len; unsigned int ip_length = ntohs(ip_hdr->ip_len); printf("Packet # %i IP Header length: %d bytes, Packet length: %d bytes\n",pkt_counter,ip_length,packet_length); Packet # 0 IP Header length: 180 bytes, Packet length: 104857664 bytes Packet # 1 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 2 IP Header length: 100 bytes, Packet length: 104857600 bytes Packet # 3 IP Header length: 100 bytes, Packet length: 104857664 bytes Packet # 4 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 5 IP Header length: 100 bytes, Packet length: 104857600 bytes Another option I tried is to use: pkt_ptr- I get: read_pcapfile.c:67:43: error: request for member ‘len’ in something not a structure or union

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  • Setting the default stack size on Linux globally for the program

    - by wowus
    So I've noticed that the default stack size for threads on linux is 8MB (if I'm wrong, PLEASE correct me), and, incidentally, 1MB on Windows. This is quite bad for my application, as on a 4-core processor that means 64 MB is space is used JUST for threads! The worst part is, I'm never using more than 100kb of stack per thread (I abuse the heap a LOT ;)). My solution right now is to limit the stack size of threads. However, I have no idea how to do this portably. Just for context, I'm using Boost.Thread for my threading needs. I'm okay with a little bit of #ifdef hell, but I'd like to know how to do it easily first. Basically, I want something like this (where windows_* is linked on windows builds, and posix_* is linked under linux builds) // windows_stack_limiter.c int limit_stack_size() { // Windows impl. return 0; } // posix_stack_limiter.c int limit_stack_size() { // Linux impl. return 0; } // stack_limiter.cpp int limit_stack_size(); static volatile int placeholder = limit_stack_size(); How do I flesh out those functions? Or, alternatively, am I just doing this entirely wrong? Remember I have no control over the actual thread creation (no new params to CreateThread on Windows), as I'm using Boost.Thread.

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  • How to change internal buffer size of DataInputStream

    - by Gaks
    I'm using this kind of code for my TCP/IP connection: sock = new Socket(host, port); sock.setKeepAlive(true); din = new DataInputStream(sock.getInputStream()); dout = new DataOutputStream(sock.getOutputStream()); Then, in separate thread I'm checking din.available() bytes to see if there are some incoming packets to read. The problem is, that if a packet bigger than 2048 bytes arrives, the din.available() returns 2048 anyway. Just like there was a 2048 internal buffer. I can't read those 2048 bytes when I know it's not the full packet my application is waiting for. If I don't read it however - it'll all stuck at 2048 bytes and never receive more. Can I enlarge the buffer size of DataInputStream somehow? Socket receive buffer is 16384 as returned by sock.getReceiveBufferSize() so it's not the socket limiting me to 2048 bytes. If there is no way to increase the DataInputStream buffer size - I guess the only way is to declare my own buffer and read everything from DataInputStream to that buffer? Regards

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  • Loading specific icon size into TIcon from stream (Delphi XE)

    - by moodforaday
    My application downloads and displays favicons for specific websites. I followed Bing's solution for detecting image format from stream, but have hit another snag. Assuming an actual icon image, the code goes like this: var icon : TIcon; begin icon := TIcon.Create; try icon.LoadFromStream( faviconStream ); spFavicon.Glyph.Assign( icon ); finally icon.Free; end; end; (spFavicon is TRzGlyphStatus from Raize Components. Its Glyph property is a TBitmap) Now, this works, but sometimes the downloaded icon contains multiple images in different sizes, e.g. 32x32 in addition to the expected 16x16. For some reason the control's Glyph property picks the larger size. How can I load only the 16x16 size into TIcon, or from TIcon into TBitmap? Test favicon: http://www.kpfa.org/favicon.ico On edit: If at all possible, I'd rather avoid saving the icon to a file first.

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  • PyGTK: Trouble with size of ScrolledWindow

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.Assistant. On one page I have placed a treeview (one column, just strings) in a gtk.ScrolledWindow (I wanted the vertical scrollbar, since the list contains about 35 items). Everything is working fine; the only thing that bugs me is that I have not been able to figure out from the documentation how to set the size of the scrolled window. Currently only three items are displayed at a time; I would like to set this number to 10 or so. Below is the code. As you can see I have tried using a gtk.Adjustment to influence the scrolled window's size, but as - once more - I have been incompetent at retrieving the required info from the documentation, I don't actually know what values should be put into there. self.page7 = gtk.VBox() # The gtk.Adjustment: page_size = gtk.Adjustment(lower=10, page_size=100) # just used some arbitrary numbers here >_< scrolled_win = gtk.ScrolledWindow(page_size) scrolled_win.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) # only display scroll bars when required self.character_traits_treeview = gtk.TreeView() self.character_traits_treestore = gtk.TreeStore(str) self.character_traits_treeview.set_model(self.character_traits_treestore) tc = gtk.TreeViewColumn("Character traits") self.character_traits_treeview.append_column(tc) cr = gtk.CellRendererText() tc.pack_start(cr, True) tc.add_attribute(cr, "text", 0) self.character_trait_selection = self.character_traits_treeview.get_selection() self.character_trait_selection.connect('changed', self.check_number_of_character_trait_selections) self.character_trait_selection.set_mode(gtk.SELECTION_MULTIPLE) self.make_character_traits_treestore() # adding the treeview to the scrolled window: scrolled_win.add(self.character_traits_treeview) self.page7.pack_start(scrolled_win, False, False, 0) self.assistant.append_page(self.page7) self.assistant.set_page_title(self.page7, "Step 7: Select 2-3 character traits") self.assistant.set_page_type(self.page7, gtk.ASSISTANT_PAGE_CONTENT) self.assistant.set_page_complete(self.page7, False) def check_number_of_character_trait_selections(self, blah): # ... def make_character_traits_treestore(self): # ... I know I should RTFM, but as I can't make head or tail of it, and as further searching, too, has been to no avail, I'm just hoping that someone on here can give me a hint. Thanks a lot in advance! PS: Here are the links to: the gtk.ScrolledWindow documentation the gtk.Adjustment documentation

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  • Grid does not get auto size wpf

    - by Jasim Khan Afridi
    I have a Grid inside a grid. I want it to to avail maximum size irrespective of window size. Main_Grid should be max width Grid_tool_bar should be max width but infact it is not. I am unable to find the reason. Plz help me out. <Window x:Class="SocialNetworkingApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Background="White" WindowStyle="None" HorizontalAlignment="Stretch" WindowState="Normal" AllowsTransparency="True" WindowStartupLocation="CenterScreen"> <Border Margin="0,0,0,0" BorderBrush="Black" BorderThickness="1,1,1,1" > <Grid x:Name="Main_Grid" Background="White" Width="Auto" Height="Auto" Margin="0,0,0,0" HorizontalAlignment="Left" VerticalAlignment="Top"> <Grid.RowDefinitions> <RowDefinition Height="30" /> <RowDefinition Height="25"/> <RowDefinition Height="50"/> <RowDefinition Height="Auto"/> <RowDefinition Height="20"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*"/> </Grid.ColumnDefinitions> <Grid Name="Title_Bar" Grid.Row="0" VerticalAlignment="Top" ShowGridLines="True" Grid.IsSharedSizeScope="True" MouseDown="Drag_Window" Background="#FF4FA2DA" HorizontalAlignment="Left" Width="766" Height="31"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="30"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="120" /> </Grid.ColumnDefinitions> </Grid> </Grid> </Border> </Window>

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