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  • Some Important Information About Search Engine Optimization

    Search Engine Optimization or SEO, is one of the techniques which is used to make your own WebPages more useful and comfortable for your customers by making the WebPages more understandable and transparent to Search Engines. SEO is an economical method which favors your site to get more page views by forming WebPages that rank very high in Search Engine results.

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  • Internet Search Engine Placement

    If you are in an endeavor to promote your website and online business activity transactions, you are required to have a reputable SEO placement and optimized search engine ranking to attain the targeted visitors. Search engine visibilities could open doors for all such individuals to chose and find your website amidst other related websites.

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  • How to Dramatically Improve Search Engine Rankings

    While most conventional methods seem to work well to help you optimize your site to its fullest potential, sometimes exploring some other options does wonders to your search engine rankings. Most optimizations come in with the package of keywords, the correct niche, search engine optimization and article directories etc. and are extremely competent in handling optimization process.

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  • Search Engine Optimization Terms

    By the time you complete this multiple lesson tutorial, you'll know just what it takes to score top search engine positions for your Web sites. You'll understand how search engines crawl the Web, how they rank Web sites, and how they find previously undiscovered sites. You'll master the important HTML tags that are your key to getting your sites on a search engine's radar, and you'll see why it's important to amass as many potential keywords as possible.

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  • How to Check Search Engine Ranking - 2 Methods

    There are four primary traffic routes leading to your website: direct visit, website referral, paid advertisement referral and search engine referral. A search engine referral means that your site came up high enough on the rankings of a search site like Google or Bing for someone to see your site and click on the link.

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  • Recommended Search Engine Optimization Techniques For Internet Marketers

    Search engine optimization or SEO is an area that many small businesses find intimidating. As a business owner with a website, you probably receive unsolicited offers to improve your search engine rankings. While there is nothing wrong with using a reputable SEO professional to get your site ranked highly, there are many simple things that can be done up front to maximize your ranking without paying someone.

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  • Search Engine Optimization For Your Business

    We are living in the world of competition. As a businessman, you have to do an initiative that will make your business grow. With this, it is important to know about search engine optimization to make your site stand out in the search engine.

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  • Comment intégrer des chaines binaires dans un code source python en base64, par Jean-Paul Vidal

    On appellera ici ?chaine binaire? une chaine de caractères dans laquelle chaque caractère peut avoir une valeur de 0 à 255 (bornes comprises). Intégrer une chaine binaire dans le code source n'est pas facile, parce que la chaine binaire peut comporter a priori des octets de 0 à 255, mais les caractères intégrables dans le code source, donc affichables, devraient exclure au minimum les caractères de contrôles inférieurs à 32, certains caractères comme les guillemets ou les backslashs et se limiter à des octets inférieurs 128 (c'est-à-dire rester à 7 bits) pour échapper aux problèmes d'encodages. On va utiliser ici le module base64. Comment intégrer des chaines binaires dans le code source en base6...

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  • Optimizing collision engine bottleneck

    - by Vittorio Romeo
    Foreword: I'm aware that optimizing this bottleneck is not a necessity - the engine is already very fast. I, however, for fun and educational purposes, would love to find a way to make the engine even faster. I'm creating a general-purpose C++ 2D collision detection/response engine, with an emphasis on flexibility and speed. Here's a very basic diagram of its architecture: Basically, the main class is World, which owns (manages memory) of a ResolverBase*, a SpatialBase* and a vector<Body*>. SpatialBase is a pure virtual class which deals with broad-phase collision detection. ResolverBase is a pure virtual class which deals with collision resolution. The bodies communicate to the World::SpatialBase* with SpatialInfo objects, owned by the bodies themselves. There currenly is one spatial class: Grid : SpatialBase, which is a basic fixed 2D grid. It has it's own info class, GridInfo : SpatialInfo. Here's how its architecture looks: The Grid class owns a 2D array of Cell*. The Cell class contains two collection of (not owned) Body*: a vector<Body*> which contains all the bodies that are in the cell, and a map<int, vector<Body*>> which contains all the bodies that are in the cell, divided in groups. Bodies, in fact, have a groupId int that is used for collision groups. GridInfo objects also contain non-owning pointers to the cells the body is in. As I previously said, the engine is based on groups. Body::getGroups() returns a vector<int> of all the groups the body is part of. Body::getGroupsToCheck() returns a vector<int> of all the groups the body has to check collision against. Bodies can occupy more than a single cell. GridInfo always stores non-owning pointers to the occupied cells. After the bodies move, collision detection happens. We assume that all bodies are axis-aligned bounding boxes. How broad-phase collision detection works: Part 1: spatial info update For each Body body: Top-leftmost occupied cell and bottom-rightmost occupied cells are calculated. If they differ from the previous cells, body.gridInfo.cells is cleared, and filled with all the cells the body occupies (2D for loop from the top-leftmost cell to the bottom-rightmost cell). body is now guaranteed to know what cells it occupies. For a performance boost, it stores a pointer to every map<int, vector<Body*>> of every cell it occupies where the int is a group of body->getGroupsToCheck(). These pointers get stored in gridInfo->queries, which is simply a vector<map<int, vector<Body*>>*>. body is now guaranteed to have a pointer to every vector<Body*> of bodies of groups it needs to check collision against. These pointers are stored in gridInfo->queries. Part 2: actual collision checks For each Body body: body clears and fills a vector<Body*> bodiesToCheck, which contains all the bodies it needs to check against. Duplicates are avoided (bodies can belong to more than one group) by checking if bodiesToCheck already contains the body we're trying to add. const vector<Body*>& GridInfo::getBodiesToCheck() { bodiesToCheck.clear(); for(const auto& q : queries) for(const auto& b : *q) if(!contains(bodiesToCheck, b)) bodiesToCheck.push_back(b); return bodiesToCheck; } The GridInfo::getBodiesToCheck() method IS THE BOTTLENECK. The bodiesToCheck vector must be filled for every body update because bodies could have moved meanwhile. It also needs to prevent duplicate collision checks. The contains function simply checks if the vector already contains a body with std::find. Collision is checked and resolved for every body in bodiesToCheck. That's it. So, I've been trying to optimize this broad-phase collision detection for quite a while now. Every time I try something else than the current architecture/setup, something doesn't go as planned or I make assumption about the simulation that later are proven to be false. My question is: how can I optimize the broad-phase of my collision engine maintaining the grouped bodies approach? Is there some kind of magic C++ optimization that can be applied here? Can the architecture be redesigned in order to allow for more performance? Actual implementation: SSVSCollsion Body.h, Body.cpp World.h, World.cpp Grid.h, Grid.cpp Cell.h, Cell.cpp GridInfo.h, GridInfo.cpp

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  • Microsoft StyleCop is now Open Source

    - by Scott Dorman
    I have previously talked about Microsoft StyleCop. For those that might not know about it, StyleCop is a source analysis tool (different from the static analysis that FxCop performs) that analyzes the source code directly. As a result, it focuses on more design (or style) issues such as layout, readability and documentation. In an interesting move (and one that I am happy to see), Microsoft has decided to make StyleCop an open source project (under the MS-PL license) available on CodePlex. (The project site isn’t up  yet, but should be in the next few weeks.) This will give the development community the opportunity to help contribute to the project, expanding support to other languages (currently it only supports C#), adding features, and fixing bugs. Shortly after the CodePlex site is up, StyleCop 4.4 will be released which includes support for C# 4.0 as well as a large number of bug fixes and other improvements. Technorati Tags: Code Style and Standard,StyleCop

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  • HTG Explains: What Is Open-Source Software and Why You Should Care

    - by Chris Hoffman
    Geeks often describe programs as being “open source” or “free software.” If you’re wondering exactly what these terms mean and why they matter, read on. (No, “free software” doesn’t just mean that you can download it for free.) Whether a program is open-source or not doesn’t just matter to developers, it ultimately matters for users, too. Open-source software licenses give users freedoms they would not otherwise have. Image Credit: Quinn Dombrowski on Flickr How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Rebuild package from upstream source?

    - by Andrew
    I'm trying to rebuild a package (specifically grub2) to overcome some bugs that have been fixed upstream but not fixed in Ubuntu, and have the package integrate into Ubuntu properly. The package is hosted in bzr both on Launchpad and GNU Savannah. How can convert a "raw" upstream source package into an "Ubuntu" version and recompile/repackage it? I've worked out that I can get the latest Ubuntu version of the package source with apt-get source, but there are significant differences to the upstream version. What is the best course of action here?

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  • Building lirc package from source with patches

    - by joystick
    I'd like to build latest lirc package for 12.04 with two patches from http://bit.ly/17779VW to make USB Infrared toy v2 work: Running sudo apt-build source lirc gave me ? build ll total 960 drwxr-xr-x 10 root root 4096 Nov 5 07:07 lirc-0.9.0 -rw-r--r-- 1 root root 113909 May 5 2011 lirc_0.9.0-0ubuntu1.debian.tar.gz -rw-r--r-- 1 root root 1553 May 5 2011 lirc_0.9.0-0ubuntu1.dsc -rw-r--r-- 1 root root 857286 May 5 2011 lirc_0.9.0.orig.tar.bz2 in /var/cache/apt-build/build. Running sudo apt-build build-source lirc then gave me Some error occured building package which is not really informative. I have successfully built patched lirc from source but now I would like to get a deb package. Where can I look for this 'some errors' in detail? Thank you, Alexei

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  • Can I remove the systems from a component entity system?

    - by nathan
    After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked article made me think a lot. I did not feel that comfortable using System concept so I'll write something else, inspired by this pattern. I'd like to know if you think it's a good way to organize game code and what improvements can be made. Regarding a more strict implementation of entity/component based engine, is my solution viable? Do I risk getting stuck at any point due to the lack of flexibility of this implementation (or anything else)? My engine, as for entity/component patterns has entities and components, no systems since the game logic is handled by components. Also, I think the main difference is the fact that my engine will use inherence and OOP concepts in general, I mean, I don't try to minimize them. Entity: an entity is an abstract class. It holds his position, width and height, scale and a list of linked components. The current implementation can be found here (java). Every frame, the entity will be updated (i.e all the components linked to this entity will be updated), and rendered, if a render component is specified. Component: like for entity, a component is an abstract class that must be extended to create new components. The behavior of an entity is created through his components collection. The component implementation can be found here. Components are updated when the owning entity is updated or for only one specific component (render component), rendered. Here is an example of a logic component (i.e not a renderable component, a component that's updated each frame) in charge of listening for keyboard events and a render component in charge of display a plain sprite (i.e not animated).

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  • sudo: source: command not found

    - by HorusKol
    I've been updating some of the default profile for bash, and saw from the tutorials I was following that I could reload the new profile with the new environment settings by using: source /etc/bash.bashrc The only thing is - the new environment variables were only available to my current user - and were ignored when I used sudo. They only became available to sudo when I closed my terminal session and rejoined. When I try to use: sudo source /etc/bash.bashrc I get the error: sudo: source: command not found Is there a simple way to load in the new bash profile settings for sudo without having to close the terminal and restart?

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  • SSIS Denali CTP1 Source Assistant

    - by andyleonard
    I like the new Data Flow Source Assistant in SSIS Denali. The default view is shown above, with the "Show installed only" checkbox checked. When not checked, the list of Source types changes: In previous versions of SSIS, I rarely created connections in the Connection Managers pane - I usually hit a New button in either a Source or Destination Adapter, or in a task. It was just easier letting the task or adapter pick the proper Connection Manager editor. This is handy and a time-saver. :{>...(read more)

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  • Install Samba 3.0.24 on Ubuntu Server 10.04 from Source

    - by Nilpo
    Has anyone had any luck compiling and installing Samba 3.0.24 on Ubuntu 10.04? I'm trying to set up realtime virus scanning on Samba shares (ClamAV) using the legacy version of Samba as it is the latest release supported by samba-vscan-0.3.6b. I'm no expert at this but I think I have all of the dependencies covered and I'm following the documentation with the source code but I'm getting errors as if there is a problem with the source code. I downloaded the source directly from http://ftp.samba.org/pub/samba/stable/samba-3.0.24.tar.gz After running ./configure and make, I get the following error. Compiling client/mount.cifs.c client/mount.cifs.c: In function ‘main’: client/mount.cifs.c:1068: error: ‘PATH_MAX’ undeclared (first use in this function) client/mount.cifs.c:1068: error: (Each undeclared identifier is reported only once client/mount.cifs.c:1068: error: for each function it appears in.) make: *** [client/mount.cifs.o] Error 1 You can view the full output log here. Can anyone help me get this installed or suggest another means of implementing realtime virus scanning on Samba shares?

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  • Radeon Open Source Drivers Configuration

    - by Andy Turfer
    How does one configure the Radeon Open Source drivers? I have just installed Ubuntu 12.10 and want to try the Open Source drivers instead of the proprietary AMD binaries. After the installation, the driver seems to be installed, I have wobbly windows working (can't use a PC without wobbly windows!), and life is generally good. I have a problem when I connect a secondary monitor. Performance is killed (everything becomes laggy and jerky) and my laptop sits on the right-hand side of the monitor, not the left. I'd like to know how to turn off the Laptop's monitor so I'm just using the external monitor. How can I do this using the Open Source Radeon drivers? I can't find a GUI management tool, and there's no longer an xorg.conf. What to do?

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  • Modelio passe en version 2.1.1, l'outil de modélisation augmente son ouverture à l'open source

    Modelio passe en version 2.1.1 L'outil de modélisation augmente son ouverture à l'open source Modelio, l'outil de modélisation pour le développement de logiciels, la gestion de processus métiers et l'ingénierie des systèmes, passe en version 2.1.1, et accentue son ouverture open source. Modelio est par exemple désormais disponible nativement en format 64 bits ou 32 bits sous les différentes plateformes Linux RedHat, Ubuntu et Debian et gère la documentation Libre Office (en plus du HTML et de Microsoft Word). Résultat de plus de 20 ans de développement propriétaire, l'environnement open source Modelio 2 est disponible sous licence GPL v2 et est doté d'une architecture modulaire, d...

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  • Data Source Security Part 4

    - by Steve Felts
    So far, I have covered Client Identity and Oracle Proxy Session features, with WLS or database credentials.  This article will cover one more feature, Identify-based pooling.  Then, there is one more topic to cover - how these options play with transactions.Identity-based Connection Pooling An identity based pool creates a heterogeneous pool of connections.  This allows applications to use a JDBC connection with a specific DBMS credential by pooling physical connections with different DBMS credentials.  The DBMS credential is based on either the WebLogic user mapped to a database user or the database user directly, based on the “use database credentials” setting as described earlier. Using this feature enabled with “use database credentials” enabled seems to be what is proposed in the JDBC standard, basically a heterogeneous pool with users specified by getConnection(user, password). The allocation of connections is more complex if Enable Identity Based Connection Pooling attribute is enabled on the data source.  When an application requests a database connection, the WebLogic Server instance selects an existing physical connection or creates a new physical connection with requested DBMS identity. The following section provides information on how heterogeneous connections are created:1. At connection pool initialization, the physical JDBC connections based on the configured or default “initial capacity” are created with the configured default DBMS credential of the data source.2. An application tries to get a connection from a data source.3a. If “use database credentials” is not enabled, the user specified in getConnection is mapped to a DBMS credential, as described earlier.  If the credential map doesn’t have a matching user, the default DBMS credential is used from the datasource descriptor.3b. If “use database credentials” is enabled, the user and password specified in getConnection are used directly.4. The connection pool is searched for a connection with a matching DBMS credential.5. If a match is found, the connection is reserved and returned to the application.6. If no match is found, a connection is created or reused based on the maximum capacity of the pool: - If the maximum capacity has not been reached, a new connection is created with the DBMS credential, reserved, and returned to the application.- If the pool has reached maximum capacity, based on the least recently used (LRU) algorithm, a physical connection is selected from the pool and destroyed. A new connection is created with the DBMS credential, reserved, and returned to the application. It should be clear that finding a matching connection is more expensive than a homogeneous pool.  Destroying a connection and getting a new one is very expensive.  If you can use a normal homogeneous pool or one of the light-weight options (client identity or an Oracle proxy connection), those should be used instead of identity based pooling. Regardless of how physical connections are created, each physical connection in the pool has its own DBMS credential information maintained by the pool. Once a physical connection is reserved by the pool, it does not change its DBMS credential even if the current thread changes its WebLogic user credential and continues to use the same connection. To configure this feature, select Enable Identity Based Connection Pooling.  See http://docs.oracle.com/cd/E24329_01/apirefs.1211/e24401/taskhelp/jdbc/jdbc_datasources/EnableIdentityBasedConnectionPooling.html  "Enable identity-based connection pooling for a JDBC data source" in Oracle WebLogic Server Administration Console Help. You must make the following changes to use Logging Last Resource (LLR) transaction optimization with Identity-based Pooling to get around the problem that multiple users will be accessing the associated transaction table.- You must configure a custom schema for LLR using a fully qualified LLR table name. All LLR connections will then use the named schema rather than the default schema when accessing the LLR transaction table.  - Use database specific administration tools to grant permission to access the named LLR table to all users that could access this table via a global transaction. By default, the LLR table is created during boot by the user configured for the connection in the data source. In most cases, the database will only allow access to this user and not allow access to mapped users. Connections within Transactions Now that we have covered the behavior of all of these various options, it’s time to discuss the exception to all of the rules.  When you get a connection within a transaction, it is associated with the transaction context on a particular WLS instance. When getting a connection with a data source configured with non-XA LLR or 1PC (using the JTS driver) with global transactions, the first connection obtained within the transaction is returned on subsequent connection requests regardless of the values of username/password specified and independent of the associated proxy user session, if any. The connection must be shared among all users of the connection when using LLR or 1PC. For XA data sources, the first connection obtained within the global transaction is returned on subsequent connection requests within the application server, regardless of the values of username/password specified and independent of the associated proxy user session, if any.  The connection must be shared among all users of the connection within a global transaction within the application server/JVM.

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