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  • XNA extending the existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references?

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  • Default Parameter in .NET 4(C#)

    - by Yousef_Jadallah
    During my using for the new release .NET 4, I notice that C# support default (Optional) Parameters, after thousands of complains form C# programmer- especially it was supported by VB.NET- now it's available. Let's create Test function with Optional Parameter   private void TestFunction(string para1, string para2 = "Default") { Response.Write("Parameter one =" + para1 +" , Parameter two="+ para2 ); } Then, if you try to call this method the Intellisense display likes this:   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Therefore,if you don’t pass the second parameter the value of para2 will be “Default”. With this new future in C#, you can ignore many overload functions event it was acceptable solution!

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  • HTML Parsing for multiple input files using java code [closed]

    - by mkp
    FileReader f0 = new FileReader("123.html"); StringBuilder sb = new StringBuilder(); BufferedReader br = new BufferedReader(f0); while((temp1=br.readLine())!=null) { sb.append(temp1); } String para = sb.toString().replaceAll("<br>","\n"); String textonly = Jsoup.parse(para).text(); System.out.println(textonly); FileWriter f1=new FileWriter("123.txt"); char buf1[] = new char[textonly.length()]; textonly.getChars(0,textonly.length(),buf1,0); for(i=0;i<buf1.length;i++) { if(buf1[i]=='\n') f1.write("\r\n"); f1.write(buf1[i]); } I've this code but it is taking only one file at a time. I want to select multiple files. I've 2000 files and I've given them numbering name from 1 to 2000 as "1.html". So I want to give for loop like for(i=1;i<=2000;i++) and after executing separate txt file should be generated.

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  • WCF Versioning, Naming and Endpoint URL

    - by Vinothkumar VJ
    I have a WCF Service and a Main Lib1. Say, I have a Save Profile Service. WCF gets data (with predefined data contract) from client and pass the same to the Main Class Lib1, generate response and send it back to client. WCF Method : SaveProfile(ProfileDTO profile) Current Version 1.0 ProfileDTO have the following UserName Password FirstName DOB (In string yyyy-mm-dd) CreatedDate (In string yyyy-mm-dd) Next Version (V2.0) ProfileDTO have the following UserName Password FirstName DOB (In UnixTimeStamp) CreatedDate (In UnixTimeStamp) Version 3.0 ProfileDTO have the following (With change in UserName and Password length validation) UserName Password FirstName DOB (In UnixTimeStamp) CreatedDate (In UnixTimeStamp) In simple we have DataContract and Workflow change between each version 1. How do I name the methods in WCF Service and Main Class Lib1? 2. Do I have to go with any specific pattern for ease development and maintenance? 3. Do I have to have different endpoints for different version? In the above example I have a method named “SaveProfile”. Do I have to name the methods like “SaveProfile1.0”, “SaveProfile2.0”, etc. If that is the case when there is no change between Version “3.0” and “4.0” then there will difficult in maintenance. I’m looking for a approach that will help in ease maintenance

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  • Graphics performance of 945GME

    - by l0b0
    Edit: Since setting Appearance - Visual Effects up to a stunning "Normal", I now get ~35 FPS in glxgears right after login, with nothing else running :( I'm getting terrible graphics performance in NeverWinter Nights (native with SoU+HotU+CEP2) on my Eee PC 1005HAB. Even with all graphics settings (including the "advanced" ones) at minimum I get about 2-10 FPS, depending on the scene. Firefox is really sluggish as well - Changing tabs often takes a second, scrolling is laggy, and typing this I notice the delay between pressing keys and seeing the text on screen. The rest of the OS is running OK, although general performance seems to be even worse than my old Eee PC 900. glxgears gives about 60 FPS, which is apparently as it should be (synchronized with the monitor refresh rate). Bugs like Launchpad #252094 and the instructions for Reverting the Jaunty Xorg intel driver to 2.4 are old enough that I'm afraid following the instructions would render the system unusable. Are there any tips for improving graphics performance on this system that are still relevant for 10.10? $ uname -a Linux l0b0eee 2.6.35-28-generic #49-Ubuntu SMP Tue Mar 1 14:40:58 UTC 2011 i686 GNU/Linux $ lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GME Express Integrated Graphics Controller [8086:27ae] (rev 03) $ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 ...

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  • throw new exception- C#

    - by Jalpesh P. Vadgama
    This post will be in response to my older post throw vs. throw(ex) best practice and difference- c# comment that I should include throw new exception. What’s wrong with throw new exception: Throw new exception is even worse, It will create a new exception and will erase all the earlier exception data. So it will erase stack trace also.Please go through following code. It’s same earlier post the only difference is throw new exception.   using System; namespace Oops { class Program { static void Main(string[] args) { try { DevideByZero(10); } catch (Exception exception) { throw new Exception (string.Format( "Brand new Exception-Old Message:{0}", exception.Message)); } } public static void DevideByZero(int i) { int j = 0; int k = i/j; Console.WriteLine(k); } } } Now once you run this example. You will get following output as expected. Hope you like it. Stay tuned for more..

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  • How does the ? make a quantifier lazy in regex

    - by Uriel Katz
    I've been looking into regex lately and figured that the ? operator makes the *,+, or ? lazy. My question is how does it do that? Is it that *? for example is a special operator, or does the ? have an effect on the *? In other words, does regex recognize *? as one operator in itself, or does regex recognize *? as the two separate operators * and ?? If it is the case that *? is being recognized as two separate operators, how does the ? affect the * to make it lazy. If ? means that the * is optional, shouldn't this mean that the * doesn't have to exists at all. If so, then in a statement .*? wouldn't regex just match separate letters and the whole string instead of the shorter string? Please explain, I'm desperate to understand.

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  • ASP.NET MVC 2 from Scratch &ndash; Part 1 Listing Data from Database

    - by Max
    Part 1 - Listing Data from Database: Let us now learn ASP.NET MVC 2 from Scratch by actually developing a front end website for the Chinook database, which is an alternative to the traditional Northwind database. You can get the Chinook database from here. As always the best way to learn something is by working on it and doing something. The Chinook database has the following schema, a quick look will help us implementing the application in a efficient way. Let us first implement a grid view table with the list of Employees with some details, this table also has the Details, Edit and Delete buttons on it to do some operations. This is series of post will concentrate on creating a simple CRUD front end for Chinook DB using ASP.NET MVC 2. In this post, we will look at listing all the possible Employees in the database in a tabular format, from which, we can then edit and delete them as required. In this post, we will concentrate on setting up our environment and then just designing a page to show a tabular information from the database. We need to first setup the SQL Server database, you can download the required version and then set it up in your localhost. Then we need to add the LINQ to SQL Classes required for us to enable interaction with our database. Now after you do the above step, just use your Server Explorer in VS 2010 to actually navigate to the database, expand the tables node and then drag drop all the tables onto the Object Relational Designer space and you go you will have the tables visualized as classes. As simple as that. Now for the purpose of displaying the data from Employee in a table, we will show only the EmployeeID, Firstname and lastname. So let us create a class to hold this information. So let us add a new class called EmployeeList to the ViewModels. We will send this data model to the View and this can be displayed in the page. public class EmployeeList { public int EmployeeID { get; set; } public string Firstname { get; set; } public string Lastname { get; set; } public EmployeeList(int empID, string fname, string lname) { this.EmployeeID = empID; this.Firstname = fname; this.Lastname = lname; } } Ok now we have got the backend ready. Let us now look at the front end view now. We will first create a master called Site.Master and reuse it across the site. The Site.Master content will be <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="Site.Master.cs" Inherits="ChinookMvcSample.Views.Shared.Site" %>   <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title></title> <style type="text/css"> html { background-color: gray; } .content { width: 880px; position: relative; background-color: #ffffff; min-width: 880px; min-height: 800px; float: inherit; text-align: justify; } </style> <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <asp:ContentPlaceHolder ID="head" runat="server"> </asp:ContentPlaceHolder> </head> <body> <center> <h1> My Website</h1> <div class="content"> <asp:ContentPlaceHolder ID="body" runat="server"> </asp:ContentPlaceHolder> </div> </center> </body> </html> The backend Site.Master.cs does not contain anything. In the actual Index.aspx view, we add the code to simply iterate through the collection of EmployeeList that was sent to the View via the Controller. So in the top of the Index.aspx view, we have this inherits which says Inherits="System.Web.Mvc.ViewPage<IEnumerable<ChinookMvcSample.ViewModels.EmployeeList>>" In this above line, we dictate that the page is consuming a IEnumerable collection of EmployeeList. So once we specify this and compile the project. Then in our Index.aspx page, we can consume the EmployeeList object and access all its methods and properties. <table class="styled" cellpadding="3" border="0" cellspacing="0"> <tr> <th colspan="3"> </th> <th> First Name </th> <th> Last Name </th> </tr> <% foreach (var item in Model) { %> <tr> <td align="center"> <%: Html.ActionLink("Edit", "Edit", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td align="center"> <%: Html.ActionLink("Details", "Details", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td align="center"> <%: Html.ActionLink("Delete", "Delete", new { id = item.EmployeeID }, new { id = "links" })%> </td> <td> <%: item.Firstname %> </td> <td> <%: item.Lastname %> </td> </tr> <% } %> <tr> <td colspan="5"> <%: Html.ActionLink("Create New", "Create") %> </td> </tr> </table> The Html.ActionLink is a Html Helper to a create a hyperlink in the page, in the one we have used, the first parameter is the text that is to be used for the hyperlink, second one is the action name, third one is the parameter to be passed, last one is the attributes to be added while the hyperlink is rendered in the page. Here we are adding the id=”links” to the hyperlinks that is created in the page. In the index.aspx page, we add some jQuery stuff add alternate row colours and highlight colours for rows on mouse over. Now the Controller that handles the requests and directs the request to the right view. For the index view, the controller would be public ActionResult Index() { //var Employees = from e in data.Employees select new EmployeeList(e.EmployeeId,e.FirstName,e.LastName); //return View(Employees.ToList()); return View(_data.Employees.Select(p => new EmployeeList(p.EmployeeId, p.FirstName, p.LastName))); } Let us also write a unit test using NUnit for the above, just testing EmployeeController’s Index. DataClasses1DataContext _data; public EmployeeControllerTest() { _data = new DataClasses1DataContext("Data Source=(local);Initial Catalog=Chinook;Integrated Security=True"); }   [Test] public void TestEmployeeIndex() { var e = new EmployeeController(_data); var result = e.Index() as ViewResult; var employeeList = result.ViewData.Model; Assert.IsNotNull(employeeList, "Result is null."); } In the first EmployeeControllerTest constructor, we set the data context to be used while running the tests. And then in the actual test, We just ensure that the View results returned by Index is not null. Here is the zip of the entire solution files until this point. Let me know if you have any doubts or clarifications. Cheers! Have a nice day.

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  • ASP.NET ViewState Tips and Tricks #1

    - by João Angelo
    In User Controls or Custom Controls DO NOT use ViewState to store non public properties. Persisting non public properties in ViewState results in loss of functionality if the Page hosting the controls has ViewState disabled since it can no longer reset values of non public properties on page load. Example: public class ExampleControl : WebControl { private const string PublicViewStateKey = "Example_Public"; private const string NonPublicViewStateKey = "Example_NonPublic"; // DO public int Public { get { object o = this.ViewState[PublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[PublicViewStateKey] = value; } } // DO NOT private int NonPublic { get { object o = this.ViewState[NonPublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[NonPublicViewStateKey] = value; } } } // Page with ViewState disabled public partial class ExamplePage : Page { protected override void OnLoad(EventArgs e) { base.OnLoad(e); this.Example.Public = 10; // Restore Public value this.Example.NonPublic = 20; // Compile Error! } }

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  • Getting Internal Name of a Share Point List Fields

    - by Gino Abraham
    Over the last 2 weeks i was developing a tool to migrate Lotus notes data base to Share point. The mapping between Lotus notes schema and share point list schema was done manually in an xml file for out tool. To map the columns we wanted internal names of each field. There are quite a few ways to achieve this, have explained few below. If you want internal names for one or 2 columns you can do so by navigating to the list setting and clicking on the column name. Once you are in column's details, you can check the query string of the page. The last item in the query string would be field's internal. Replace all "%5f" with '_' will give you the field internal name. In my case there were more than 80 columns. I used power shell to get the list of columns with details. Open windows Powershell and paste the following script after modifying the url and list name. [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.SharePoint") $site = new-object Microsoft.SharePoint.SPSite(http://yousitecolurl) $web = $site.OpenWeb() $list = $web.Lists["yourlist name"] $list.Fields | Format-Table Title, InternalName, TypeAsString I also found a tool in Codeplex.com which can generate a wrapper class for a list. The wrapper class will give you the guid and internal name for all fields in the list.  You can download the tool from http://imtech.codeplex.com/ Just enter the url in the text box and hit open. All the site content will be listed at the left hand side, expand the list, right click and select generate wrapper class.

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  • Looking for some OO design advice

    - by Andrew Stephens
    I'm developing an app that will be used to open and close valves in an industrial environment, and was thinking of something simple like this:- public static void ValveController { public static void OpenValve(string valveName) { // Implementation to open the valve } public static void CloseValve(string valveName) { // Implementation to close the valve } } (The implementation would write a few bytes of data to the serial port to control the valve - an "address" derived from the valve name, and either a "1" or "0" to open or close the valve). Another dev asked whether we should instead create a separate class for each physical valve, of which there are dozens. I agree it would be nicer to write code like PlasmaValve.Open() rather than ValveController.OpenValve("plasma"), but is this overkill? Also, I was wondering how best to tackle the design with a couple of hypothetical future requirements in mind:- We are asked to support a new type of valve requiring different values to open and close it (not 0 and 1). We are asked to support a valve that can be set to any position from 0-100, rather than simply "open" or "closed". Normally I would use inheritance for this kind of thing, but I've recently started to get my head around "composition over inheritance" and wonder if there is a slicker solution to be had using composition?

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  • Roadmap for Thinktecture IdentityServer

    - by Your DisplayName here!
    I got asked today if I could publish a roadmap for thinktecture IdentityServer (idrsv in short). Well – I got a lot of feedback after B1 and one of the biggest points here was the data access layer. So I made two changes: I moved to configuration database access code to EF 4.1 code first. That makes it much easier to change the underlying database. So it is now just a matter of changing the connection string to use real SQL Server instead of SQL Compact. Important when you plan to do scale out. I included the ASP.NET Universal Providers in the download. This adds official support for SQL Azure, SQL Server and SQL Compact for the membership, roles and profile features. Unfortunately the Universal Provider use a different schema than the original ASP.NET providers (that sucks btw!) – so I made them optional. If you want to use them go to web.config and uncomment the new provider. Then there are some other small changes: The relying party registration entries now have added fields to add extra data that you want to couple with the RP. One use case could be to give the UI a hint how the login experience should look like per RP. This allows to have a different look and feel for different relying parties. I also included a small helper API that you can use to retrieve the RP record based on the incoming WS-Federation query string. WS-Federation single sign out is now conforming to the spec. I made certificate based endpoint identities for SSL endpoints optional. This caused some problems with configuration and versioning of existing clients. I hope I can release the RC in the next days. If there are no major issues, there will be RTM very soon!

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  • Convert MP3 to AAC,FLAC to AAC (.NET/C#) FREE :)

    - by PearlFactory
    So I was tasked with looking at converting 10 million tracks from mp3 320k to AAC and also Converting from mp3 320k to mp3 128k After a bit of hunting around the tool you need to use is FFMPEG Download x64 WindowsAlso for the best results get the Nero AACEncoder Download Now the command line STEP 1(From Flac)ffmpeg -i input.flac -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of output.m4aor (From mp3)ffmpeg -i input.mp3 -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of output.m4aNow the output.m4a is a intermediate state that we now put a ACC wrapper on via FFMpeg STEP 2ffmpeg -i output.m4a -vn -acodec copy final.aacDone :) There are a couple of options with the FFMPEG library as in we can look at importing the librarys and manipulation the API for the direct result FFMPEG has this support. You can get the relevant librarys from HereThey even have the source if you are that keen :-)In this case I am going to wrap the command lines into c# external process threads.( For the app that i am building to convert the 10 million tracks there is a complex multithreaded app to support this novel code )//Arrange Metadata about Call Process myProcess = new Process();ProcessStartInfo p = new ProcessStartInfo();string sArgs = string.format(" -i {0} -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of {1}",inputfile,outputfil) ; p.FileName = "ffmpeg.exe" ; p.CreateNoWindow = true; p.RedirectStandardOutput = true; //p.WindowStyle = ProcessWindowStyle.Normal p.UseShellExecute = false;//Execute p.Arguments = sArgs; myProcess.StartInfo = p; myProcess.Start(); myProcess.WaitForExit();//Write details about call  myProcess.StandardOutput.ReadToEnd();Now in this case we would execute a 2nd call using the same code but with different sArgs to put the AAC wrapper on the m4a file. Thats it. So if you need to do some conversions of any kind for you ASP.net sites/apps this is a great start and super fast.. With conversion times of around 2-3 seconds all of this can be done on the fly:-)Justin Oehlmannref : StackOverflow.com

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  • How to install SIP+PyQt with apt-get + pip + virtualenv?

    - by kjo
    [I originally posted this question, under a different title, in StackOverflow (here), but later I realized that my problem is very specific to apt-get, hence I am re-posting it here. Sorry for the duplication.] I'm trying to install PyQt on Ubuntu (and within a virtualenv). The list of obstacles I'm dealing with is far too long to include here, but the one I'm currently trying to get past is this: % workon myvenv (myvenv)% cd ~/.virtualenvs/myvenv/build/pyqt (myvenv)% python ./configure.py Traceback (most recent call last): File "./configure.py", line 32, in <module> import sipconfig OK, so let's install sipconfig... (myvenv)% pip install SIP Downloading/unpacking SIP Downloading sip-4.14.8-snapshot-02bdf6cc32c1.zip (848Kb): 848Kb downloaded Running setup.py egg_info for package SIP Traceback (most recent call last): File "<string>", line 14, in <module> IOError: [Errno 2] No such file or directory: '/home/yt/.virtualenvs/myvenv/build/SIP/setup.py' Complete output from command python setup.py egg_info: Traceback (most recent call last): File "<string>", line 14, in <module> IOError: [Errno 2] No such file or directory: '/home/yt/.virtualenvs/myvenv/build/SIP/setup.py' ---------------------------------------- Command python setup.py egg_info failed with error code 1 in /home/yt/.virtualenvs/myvenv/build/SIP Storing complete log in /home/yt/.pip/pip.log The only recipe I've found so far installing SIP is this % python configure.py % make % sudo make install ...but this recipe goes against my policy of doing all my Ubuntu installations either through apt-get (or through pip in the case of Python modules). Is there some way that I can install SIP with apt-get (and possibly pip)?

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  • BizTalk 2009 - The Community ODBC Adapter: Receive Location

    - by Stuart Brierley
    I have previously talked about the installation of the Community ODBC adapter and also using the ODBC adapter to generate schemas.  But what about creating a receive location? An ODBC receive location will periodically poll the configured database using the stored procedure or SQL string defined in your request schema. If you need to, begin by adding a new receive port to your BizTalk configuration. Create a new receive location and select to use the ODBC adapter and click Address. You will now be shown the ODBC Community Adapter Transport properties window.  Select connection string and you will be shown the Choose data Source window.  If you have already created the Test Database source when generating a schema from ODBC this will be shown (if not go and take a look in my previous post to see how this is done).   You will then need to choose the SQL command that will be run by the recieve port.  In this case I have deployed the Test Mapping schemas that I created previously and selected the Request schema. You should now have populated the appropriate properties for the ODBC Com Adapter. Finally set the standard receive location properties and your ODBC receive location is now ready.

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  • Unit test SHA256 wrapper queries

    - by Sam Leach
    I am just beginning to write unit tests. So please bear with me. I have the following SHA256 wrapper. public static string SHA256(string plainText) { StringBuilder sb = new StringBuilder(); SHA256CryptoServiceProvider provider = new SHA256CryptoServiceProvider(); var hashedBytes = provider.ComputeHash(Encoding.UTF8.GetBytes(plainText)); for (int i = 0; i < hashedBytes.Length; i++) { sb.Append(hashedBytes[i].ToString("x2").ToLower()); } return sb.ToString(); } Do I want to be testing it? If so, what do you recommend? My thought process is as follows: What logic is there here. The answer is my for loop and ToString("x2") so from my understanding I want to be testing this part? I can assume Encoding.UTF8.GetBytes(plainText) works. Correct assumption? I can assume SHA256CryptoServiceProvider.ComputeHash() works. Correct assumption? I want to be only testing my logic. In this case is limited to the printing of hex encoded hash. Correct? Thanks.

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  • Is it better to load up a class with methods or extend member functionality in a local subclass?

    - by Calvin Fisher
    Which is better? Class #1: public class SearchClass { public SearchClass (string ProgramName) { /* Searches LocalFile objects, handles exceptions, and puts results into m_Results. */ } DateTime TimeExecuted; bool OperationSuccessful; protected List<LocalFile> m_Results; public ReadOnlyCollection<LocalFile> Results { get { return new ReadOnlyCollection<LocalFile>(m_Results); } } #region Results Filters public DateTime OldestFileModified { get { /* Does what it says. */ } } public ReadOnlyCollection<LocalFile> ResultsWithoutProcessFiles() { return new ReadOnlyCollection<LocalFile> ((from x in m_Results where x.FileTypeID != FileTypeIDs.ProcessFile select x).ToList()); } #endregion } Or class #2: public class SearchClass { public SearchClass (string ProgramName) { /* Searches LocalFile objects, handles exceptions, and puts results into m_Results. */ } DateTime TimeExecuted; bool OperationSuccessful; protected List<LocalFile> m_Results; public ReadOnlyCollection<LocalFile> Results { get { return new ReadOnlyCollection<LocalFile>(m_Results); } } public class SearchResults : ReadOnlyCollection<LocalFile> { public SearchResults(IList<LocalFile> iList) : base(iList) { } #region Results Filters public DateTime OldestFileModified { get { /* Does what it says. */ } } public ReadOnlyCollection<LocalFile> ResultsWithoutProcessFiles() { return new ReadOnlyCollection<LocalFile> ((from x in this where x.FileTypeID != FileTypeIDs.ProcessFile select x).ToList()); } #endregion } } ...with the implication that OperationSuccessful is accompanied by a number of more interesting properties on how the operation went, and OldestFileModified and ResultsWithoutProcessFiles() also have several more siblings in the Results Filters section.

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  • Executing Components in an Entity Component System

    - by John
    Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new to game programming. First of all, lets say I have an Entity class which may have several components such as a MeshRenderer,Collider etc. From what I have read, I understand that each "system" carries out a specific task such as calculating physics and rendering and may use more that one component if needed. So for example, I would have a MeshRendererSystem act on all entities with a MeshRenderer component. Looking at Unity, I see that each Gameobject has, by default, got components such as a renderer, camera, collider and rigidbody etc. From what I understand, an entity should start out as an empty "container" and should be filled with components to create a certain type of game object. So what I dont understand is how the "system" works in an entity component system. http://docs.unity3d.com/ScriptReference/GameObject.html So I have a GameObject(The Entity) class like class GameObject { public: GameObject(std::string objectName); ~GameObject(void); Component AddComponent(std::string name); Component AddComponent(Component componentType); }; So if I had a GameObject to model a warship and I wanted to add a MeshRenderer component, I would do the following: warship->AddComponent(new MeshRenderer()); In the MeshRenderers constructor, should I call on the MeshRendererSystem and "subscribe" the warship object to this system? In that case, the MeshRendererSystem should probably be a Singleton("shudder"). From looking at unity's GameObject, if each object potentially has a renderer or any of the components in the default GameObject class, then Unity would iterate over all objects available. To me, this seems kind of unnecessary since some objects might not need to be rendered for example. How, in practice, should these systems be implemented?

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  • cygwin GNU make .net program piping inconsistent behavior

    - by Codism
    This question may sound like a superuser question but I feel there is something related to programming. Anyway, my computer had a fresh installation of Win 7 64 and cygwin recently. Now I observed some problem with pipe handling in gnu make file. The following is the Makefile I use to reproduce the issue: all: fsutil | cat my-dotnet-console.exe | cat The problem is: for the first command line, the piping works every time but for the second command line, the piping barely works - I got no result for the second command for most cases, regardless of the environment (cmd or bash) in which the make file is invoked. However, if I copy paste the second command line into cmd (or bash), the pipe works every time. The following is my .net program: static void Main(string[] args) { Console.WriteLine(new string('a', 40)); Console.Out.Flush(); } The make version is 3.82.90 but the same problem was observed in a previous version (because of the windows path handling problem in 3.82.9, I replaced make.exe with a previous version). I don't know the exact cygwin version I have installed but the current version on cygwin.com is 1.7.11-1. Currently, my work around is to redirect the output to a temporary file but it would be great if I can avoid the temporary file. Thanks

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  • Best algorithm for recursive adjacent tiles?

    - by OhMrBigshot
    In my game I have a set of tiles placed in a 2D array marked by their Xs and Zs ([1,1],[1,2], etc). Now, I want a sort of "Paint Bucket" mechanism: Selecting a tile will destroy all adjacent tiles until a condition stops it, let's say, if it hits an object with hasFlag. Here's what I have so far, I'm sure it's pretty bad, it also freezes everything sometimes: void destroyAdjacentTiles(int x, int z) { int GridSize = Cubes.GetLength(0); int minX = x == 0 ? x : x-1; int maxX = x == GridSize - 1 ? x : x+1; int minZ = z == 0 ? z : z-1; int maxZ = z == GridSize - 1 ? z : z+1; Debug.Log(string.Format("Cube: {0}, {1}; X {2}-{3}; Z {4}-{5}", x, z, minX, maxX, minZ, maxZ)); for (int curX = minX; curX <= maxX; curX++) { for (int curZ = minZ; curZ <= maxZ; curZ++) { if (Cubes[curX, curZ] != Cubes[x, z]) { Debug.Log(string.Format(" Checking: {0}, {1}", curX, curZ)); if (Cubes[curX,curZ] && Cubes[curX,curZ].GetComponent<CubeBehavior>().hasFlag) { Destroy(Cubes[curX,curZ]); destroyAdjacentTiles(curX, curZ); } } } } }

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  • Enumerable Interleave Extension Method

    - by João Angelo
    A recent stackoverflow question, which I didn’t bookmark and now I’m unable to find, inspired me to implement an extension method for Enumerable that allows to insert a constant element between each pair of elements in a sequence. Kind of what String.Join does for strings, but maintaining an enumerable as the return value. Having done the single element part I got a bit carried away and ended up expanding it adding overloads to support interleaving elements of another sequence and support for a predicate to control when interleaving takes place. I have to confess that I did this for fun and now I can’t think of any real usage scenario, nonetheless, it may prove useful for someone. First a simple example: var target = new string[] { "(", ")", "(", ")" }; var result = target.Interleave(".", (f, s) => f == "("); // Prints: (.)(.) Console.WriteLine(String.Join(string.Empty, result)); And now the untested but documented implementation: using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { /// <summary> /// Iterates infinitely over a constant element. /// </summary> /// <typeparam name="T"> /// The type of element in the sequence. /// </typeparam> private class InfiniteSequence<T> : IEnumerable<T>, IEnumerator<T> { public InfiniteSequence(T element) { this.Element = element; } public T Element { get; private set; } public IEnumerator<T> GetEnumerator() { return this; } IEnumerator IEnumerable.GetEnumerator() { return this; } T IEnumerator<T>.Current { get { return this.Element; } } void IDisposable.Dispose() { } object IEnumerator.Current { get { return this.Element; } } bool IEnumerator.MoveNext() { return true; } void IEnumerator.Reset() { } } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); return InterleaveInternal(target, new InfiniteSequence<T>(element), (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); return InterleaveInternal(target, elements, (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, new InfiniteSequence<T>(element), predicate); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, elements, predicate); } private static IEnumerable<T> InterleaveInternal<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { var targetEnumerator = target.GetEnumerator(); if (targetEnumerator.MoveNext()) { var elementsEnumerator = elements.GetEnumerator(); while (true) { T first = targetEnumerator.Current; yield return first; if (!targetEnumerator.MoveNext()) yield break; T second = targetEnumerator.Current; bool interleave = true && predicate(first, second) && elementsEnumerator.MoveNext(); if (interleave) yield return elementsEnumerator.Current; } } } }

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  • What is the best way to design a table with an arbitrary id?

    - by P.Brian.Mackey
    I have the need to create a table with a unique id as the PK. The ID is a surrogate key. Originally, I had a natural key, but requirement changes have undermined this idea. Then, I considered adding an auto incrementing identity. But, this presents problems. A. I can't specify my own ID. B. The ID's are difficult to reset. Both of these together make it difficult to copy over this table with new data or move the table across domains, e.g. Dev to QA. I need to refer to these ID's from the front end, JavaScript...so they must not change. So, the only way I am aware of to meet all these challenges is to make a GUID ID. This way, I can overwrite the ID's when I need to or I can generate a new one without concern for order (E.G. an int based id would require I know the last inserted ID). Is a GUID the best way to accomplish my goals? Considering that a GUID is a string and joining on a string is an expensive task, is there a better way?

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  • How can I separate the user interface from the business logic while still maintaining efficiency?

    - by Uri
    Let's say that I want to show a form that represents 10 different objects on a combobox. For example, I want the user to pick one hamburguer from 10 different ones that contain tomatoes. Since I want to separate UI and logic, I'd have to pass the form a string representation of the hamburguers in order to display them on the combobox. Otherwise, the UI would have to dig into the objects fields. Then the user would pick a hamburguer from the combobox, and submit it back to the controller. Now the controller would have to find again said hamburguer based on the string representation used by the form (maybe an ID?). Isn't that incredibly inefficient? You already had the objects you wanted to pick one from. If you submited to the form the whole objects, and then returned a specific object, you wouldn't have to refind it later on since the form already returned a reference to that object. Moreover, if I'm wrong and you actually should send the whole object to the form, how can I isolate UI from logic?

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  • How to bind std::map to Lua with LuaBind

    - by MahanGM
    Is this possible in lua to achieve? player.scripts["movement"].properties["stat"] = "stand" print (player.scripts["movement"].properties["stat"]) I've done getter method in c++ with this approach: luabind::object FakeScript::getProp() { luabind::object obj = luabind::newtable(L); for(auto i = this->properties.begin(); i != this->properties.end(); i++) { obj[i->first] = i->second; } return obj; } But I'm stuck with setter. The first line in lua code which I'm trying to set value "stand" for key "stat" is not going to work and it keep redirecting me to the getter method. Setter method only works when I drop ["stat"] from properties. I can do something like this for setter in my script: player.scripts["movement"].properties = {stat = "stand"} But this isn't what I want because I have to go through my real keys in c++ to determine which key is placed in setter argument table value. This is my map in class: std::map<std::string, std::string> properties;

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  • How to Implement Complex Form Data?

    - by SoulBeaver
    I'm supposed to implement a relatively complex form that looks like follows, but has at least four more pages requiring the user to fill in all necessary information for the tracks: This data will need to be sent to the server, which is implemented using Dropwizard. I'm looking for best practices on how to upload and send such a complex form with potentially dozens of songs to the server. The simplest available solution I have seen is a simple multipart/form-data request with the following form schema (Source): Client <html> <body> <h1>File Upload with Jersey</h1> <form action="rest/file/upload" method="post" enctype="multipart/form-data"> <p> Select a file : <input type="file" name="file" size="45" /> </p> <input type="submit" value="Upload It" /> </form> </body> </html> Server @POST @Path("/upload") @Consumes(MediaType.MULTIPART_FORM_DATA) public Response uploadTrack(final FormDataMultiPart multiPart) { List<FormDataBodyPart> artists = multiPart.getFields("artist"); StringBuffer output = new StringBuffer(); for (FormDataBodyPart artist : artists) output.append(artist.getValueAs(String.class)); List<FormDataBodyPart> tracks = multiPart.getFields("track"); for (FormDataBodyPart track : tracks) writeToFile(track.getValueAs(InputStream.class), "Foo"); return Response.status(200).entity(output.toString()).build(); } Then I have also read about file uploads via Ajax or Formdata (Mozilla HttpRequest) which allows for Posts in the formats application/x-www-form-urlencoded, multipart/form-data, or text/plain. I don't know which approach, if any, is best. An ideal solution would be to utilize Jackson to convert a json string into my data objects, but I don't get the impression that this is possible with binary data.

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