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  • UIView scaled to thumbprint, what about subviews?

    - by Parad0x13
    I have a UIImageView that I create progmatically right? Works like a charm when I initWithImage and set the parameters for scaling to UIViewContentModeScaleToFill. I can scale all day long and create many different smaller 'thumbprint' sized versions of the UIImageView at whim, HOWEVER when I add subviews to said UIImageView and then try to scale the happy new parent the child subview does not scale! I looked around and found that I should enable the setAutoresizingSubviews boolean of the parentView to true (Which I did) and then call: ChildView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; Which I also did... now when I scale the parent view the child also scales but crazy wacked out like and goes all over the place (Not a very good way of putting it) but my point is that I assumed the child would scale proportionally to the parent and stay in the same place (Which it doesn't) My question is how do I set up my code so that when I scale my parent view by 1/4 or w/e to make a thumbprint of the view the children subviews that the parent view owns will scale accordingly and allow the 1/4 sized thumbprint to look just like the full sized view (Just smaller).

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  • UIWebView autosize issue only on iOS 4.3

    - by troop231
    I am trying to figure out how to fix this bug that only occurs on iOS 4.3. When the application launches, it displays a PDF that is scaled to fit in the UIWebView. It behaves perfectly until you pinch to zoom on the document, and then rotate it, leaving behind a black area. If you don't pinch to zoom, it doesn't leave the black area. I don't understand why this is a iOS 4.3 only issue. Screenshot of the issue: I've been trying to solve this problem awhile now, and would greatly appreciate your help. Thank you. Screenshots of the .xib settings: The code I'm using is: .h: #import <UIKit/UIKit.h> @interface ViewController : UIViewController { UIWebView *webView; } @property (nonatomic) IBOutlet UIWebView *webView; @end .m: #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize webView; - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { return YES; } else { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } } - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"pdf"]; NSURL *url = [NSURL fileURLWithPath:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } @end

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  • How can I wait for ABPeoplePickerNavigationController be dismissed

    - by user306804
    How can I wait for the contact to be chosen in my address book, before going on? Hereunder the code I use BPeoplePickerNavigationController *picker = [[ABPeoplePickerNavigationController alloc] init]; picker.peoplePickerDelegate = self; [self presentModalViewController:picker animated:YES]; //following code Right now it just proceeds with executing the code... Thanks

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  • Remove Email-signature

    - by f0rz
    Hi ! Is it possible to remove user mail signature programmaticly? When I using MFMailComposeViewController, I dont want to have the usersignature at the bottom of the mailpage. Regards.

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  • Locating the UIView that UITableView scrolls over

    - by Coocoo4Cocoa
    Hi all, I'm working on trying to obtain the UIView that UITableView scrolls over, if scrolling is enabled. Typically, the background is white, and if you push the UITableView out of its bounds, you'll see a background. I'm trying to set this background to a UIColor of blackColor. I can't seem to find the appropriate one to tag. I've tried the following code in my UIViewController: - (void)loadView { [super loadView]; UITableView *aTableView = [[[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain] autorelease]; [aTableView setScrollEnabled:YES]; [self.view setBackgroundColor:[UIColor blackColor]]; [self.view addSubview:aTableView]; self.tableView = aTableView; } The color still stays white. Seems I'm hitting the wrong UIView. Any idea? Thanks.

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  • UITableView cell text is cut off.

    - by Mr. McPepperNuts
    I am having a problem with the UITableview cell cutting off strings whose characters are more than 12 chars. Any ideas why this would occur? I have not made a custom cell at all. I cannot find any solution to this problem through a Google search. Any ideas?

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  • Why does initWithFrame have the wrong frame value?

    - by greypoint
    I have a subclass of UIButton called INMenuCard and I am overriding the initWithFrame to include an activity indicator. The menuCard places correctly but any internal reference to "frame" give me "inf,inf,0,0" which means my activityIndicator subview is not placed correctly. What might I be missing? @implementation INMenuCard - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { CGRect innerFrame = CGRectInset(frame, 50.0f, 100.0f); activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:innerFrame]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; [self addSubview:activityIndicator]; } return self; } I am instantiating INMenuCard with (debugging shows the CGRect values are correct): CGRect cardFrame = CGRectMake(cardX, cardStartY, cardWidth, cardHeight); INMenuCard *menuCard = [[INMenuCard buttonWithType:UIButtonTypeCustom] initWithFrame:cardFrame]; [theView addSubView:menuCard];

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  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

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  • UITableView: Need a liveUpdate (Huge amount of cells)

    - by antihero
    Hey all, I have a UITableView which shows some information. The informations are from a XMLFile. The Xmlfile is pretty big, about 500 entries. I don't want that the user has to wait until the parsing has finished, i want to add cell by cell to the TableView. Here's my code: -(void) onFinishedPartDownload:(id)item { if(odvTableViewDelegateController.odvs == nil) odvTableViewDelegateController.odvs = [NSMutableArray new]; if([odvTableViewDelegateController.odvs count]==0) { genericDelegate.tableView.delegate = odvTableViewDelegateController; genericDelegate.tableView.dataSource = odvTableViewDelegateController; } [odvTableViewDelegateController.odvs addObject:item]; [genericDelegate.tableView reloadData]; } This method is called everytime an item has parsed, but it reloads the tableView all at once at the end. I don't have my expected liveUpdate which i'm searching for. The intervall the method is called is about 0.001 to 0.0025 seconds. Any ideas to fix that? Sebastian

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  • Port a Rails App from Windows to Mac

    - by Ryan Max
    Hello I've been a Rails developer on Windows for quite some time now, but I recently completed my biggest project yet (it's quite extensive, took me over a year to build) but I am having trouble deploying it. The combination of it's size, complexity and a windows environment is making it needlessly complex to deploy. I am thinking about getting an old mac mini and using it just for rails development. Is there any way I can port my app to this mac, without having to start over? I can't find any resources on the internets about this.

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  • Error when passing data between views

    - by Kristoffer Bilek
    I'm using a plist (array of dictionaries) to populate a tableview. Now, when a cell i pressed, I want to pass the reprecented dictionary to the detail view with a segue. It's working properly to fill the tableview, but how do I send the same value to the detail view? This is my try: #import "WinesViewController.h" #import "WineObject.h" #import "WineCell.h" #import "WinesDetailViewController.h" @interface WinesViewController () @end @implementation WinesViewController - (id)initWithStyle:(UITableViewStyle)style { self = [super initWithStyle:style]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - Table view data source - (void)viewWillAppear:(BOOL)animated { wine = [[WineObject alloc] initWithLibraryName:@"Wine"]; self.title = @"Vinene"; [self.tableView deselectRowAtIndexPath:[self.tableView indexPathForSelectedRow] animated:YES]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [wine libraryCount]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"wineCell"; WineCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; // Configure the cell... cell.nameLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Name"]; cell.districtLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"District"]; cell.countryLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Country"]; cell.bottleImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Image"]]; cell.flagImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Flag"]]; cell.fyldeImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Fylde"]]; cell.friskhetImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Friskhet"]]; cell.garvesyreImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Garvesyre"]]; return cell; } #pragma mark - Table view delegate - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([[segue identifier] isEqualToString:@"DetailSegue"]) { NSIndexPath *selectedRowIndex = [self.tableView indexPathForSelectedRow]; WinesDetailViewController *winesdetailViewController = [segue destinationViewController]; //Here comes the error line: winesdetailViewController.winedetailName = [wine objectAtIndex:indexPath.row] valueForKey:@"Name"]; } } I get one error for: winesdetailViewController.winedetailName = [wine objectAtIndex:indexPath.row] valueForKey:@"Name"]; Use of undeclaired identifier: indexPath. did you mean NSIndexPath? I think I've missed something important here..

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  • How to pass a touch event to other views?

    - by Eugene
    +-----------------------+ +--------------------+ | A | | A | | +-------------------+ | | +----------------+ | | |B | | | | C | | | | | | | | | | | +-------------------+ | | +----------------+ | +-----------------------+ +--------------------+ I have a view hierarchy as above. (Each of B and C takes up whole space of A, Each of them are screen size. B is added first and C is added next) For a reason, C is getting a touch event for scroll effect (B is cocos2d-x layer and C(scroll view) sets the B's position when scrollViewDidScroll http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ ) And I want to pass touch event to B or it's subviews when it's not scrolling. How can I pass the touch event to B here?

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  • Can draw on only half of UIView

    - by ydlee777
    Hello. I am trying to draw grid on a UIView on a UIScrollView. The width of UIView is about 1000 pixels. However, I can draw lines only about first 340 pixels of the UIView. Can anyone help me on this? The drawGrid function is - (void)drawRect:(CGRect)rect { NSInteger width = 25 * 5 * 10; NSInteger height = (10 * 2 + 10) * 12; NSInteger i; //Get the CGContext from this view CGContextRef context = UIGraphicsGetCurrentContext(); // Draw rectangle with a blue stroke color and white fill color CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0, 0.0, width, height)); CGContextFillPath(context); // Draw grid with red color CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); // Set the width of the pen mark CGContextSetLineWidth(context, 0.2); for (i = 0; i < height; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); } } for (i = 0; i < width; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); } } } I am also setting up the UIScrollView and UIView as follows: - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); waveScrollView = [[WaveScrollView alloc] initWithFrame:frame]; CGRect waveframe = CGRectMake(0, 0, 25 * 5 * 10, (10 * 2 + 10) * 12); EKGWaveView *ekgWaveView = [[EKGWaveView alloc] initWithFrame:waveframe]; waveScrollView.contentSize = CGSizeMake(waveframe.size.width, waveframe.size.height); waveScrollView.maximumZoomScale = 4.0; waveScrollView.minimumZoomScale = 0.75; waveScrollView.clipsToBounds = YES; waveScrollView.aView = ekgWaveView; [waveScrollView addSubview:ekgWaveView]; waveScrollView.delegate = self; [self.view addSubview:waveScrollView]; } I appreciate any help. Thanks.

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  • Accessing elements from an array in objective c

    - by James
    I am trying to access individual elements of my array. This is an example of the contents of the array i am trying to access. <City: 0x4b77fd0> (entity: Spot; id: 0x4b7e580 <x-coredata://D902D50B-C945-42E2-8F71-EDB62222C0A7/Spot/p5> ; data: { CityToProvince = 0x4b7dbd0 <x-coredata://D902D50B-C945-42E2-8F71-EDB62222C0A7/County/p15>; Description = "Friend"; Email = "[email protected]"; Age = 21; Name = "Adam"; Phone = "+44175240"; }), The elements i am trying to access are Name, Phone, etc ... How would i go about doing this?

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  • Repeating animations using the Stop Selector

    - by Tiago
    I'm trying to repeat an animation until a certain condition is met. Something like this: - (void) animateUpdate { if (inUpdate) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(animateUpdate)]; button.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; } } This will run the first time, but it won't repeat. The selector will just be called until the application crashes. How should I do this? Thanks.

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  • How To Read A Remote Text File

    - by XcodeDev
    Hi, I would like to read a remote text file called posts.txt on my website. An example of the insides of the posts.txt file would be this: <div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by iSDK</i></font><br><img src="Bar.png" /></div><div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by martin</i></font><br><img src="Bar.png" /></div> What I wanted to know is how can I get the score, and scored by text from the .txt file? The score is (in this case) the: <b>2</b>, and the scored by text in this case would be: "scored by iSDK". Any code telling me how to do this is twice as helpful! Thanks in advanced XcodeDev

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  • Scrollview always scrolls to the bottom

    - by neha
    Hi all, I have a view with scrollview as the detailedview of the table cells which is having contents as multiple labels with dynamic size and a couple of buttons which I'm creating through interface builder. Whenever I tap a cell this view is shown to me but the view is always the bottom view. If I scroll up, I'm able to see the content above but when I leave, it again resets its position i.e. the bottom of the view. Can anybody please help? Thanx in advance.

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  • Why does the last row of my tableview not align to the bottom of the screen

    - by Liam
    I have a view which consists of a tableview and a navigation bar. For my tableview I have implemented a 'Load more' row which will load current + pagesize every time it is clicked The way the loading works is very simple, every time it is clicked I just request the amount of rows I want to display e.g. 5, 10, 15 and so on. This request populates an array and I call [self.tableView reloadData] The issue I am experiencing is that when I go to the tableview the first time, it correctly loads and displays the tableview. However, if I 'Load more' it returns the correct amount and displays the correct number of cells but the last cell will not fit properly at the bottom of the screen, about 1/2 of it (or roughly the size of the navigation bar of the cell) appears below the bottom of the screen. I thought it was sufficient to just tell the tableview to reload itself. Do I need to use [self.tableView insertRowsAtIndexPaths ...] to do this.

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  • Collision detection problems...

    - by thyrgle
    Hi, I have written the following: -(void) checkIfLineCollidesWithAll { float slope = ((160-L1Circle1.position.y)-(160-L1Circle2.position.y))/((240-L1Circle1.position.x)-(240-L1Circle2.position.x)); float b = (160-L1Circle1.position.y) - slope * (240-L1Circle1.position.x); if ((240-L1Sensor1.position.x) < (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) < (240-L1Circle2.position.x) || ((240-L1Sensor1.position.x) > (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) > (240-L1Circle2.position.x))) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } else if (slope == INFINITY || slope == -INFINITY) { if (L1Circle1.position.y + 16 >= L1Sensor1.position.y || L1Circle1.position.y - 16 <= L1Sensor1.position.y) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } else if (160-L1Sensor1.position.y + 12 >= slope*(240-L1Sensor1.position.x) + b && 160-L1Sensor1.position.y - 12 <= slope*(240-L1Sensor1.position.x) + b) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } Basically what this does is finds m and b in the well known equation: y = mx + b and then substitutes coordinates of the L1Sensor1 (the circle I'm trying to detect if it it intersects with the line segment) to see if y = mx + b hold true. But, there are two problems, first, when slope approaches infinity the range of what the L1Sensor1 should "react" to (it "reacts" by changing its image) becomes smaller. Also, the code that should handle infinity is not working. Thanks for the help in advanced.

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  • Memory management for "id<ProtocolName> variableName" type properties

    - by Malakim
    Hi, I'm having a problem with properties of the following type: id<ProtocolName> variableName; ..... ..... @property (nonatomic, retain) id<ProtocolName> variableName; I can access and use them just fine, but when I try to call [variableName release]; I get compiler warnings: '-release' not found in protocol(s) Do I need to define a release method in the interface, or how do I release the memory reserved for the variable? Thanks!

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  • Adding a subview larger than cellHeight to a UITableViewCell?

    - by MathieuK
    I'm trying to add a subview to a UITableViewCell and the design that I'm working from demands that this particular subview (an image) needs to be larger than the actual UITableViewCell and thus partly overlap its siblings. So I've set up my table cell, generated my image and added it to the cell's contentView: // rowHeight for the UITableView is 45.0f UIImage *image = [self createCellThumbnail: someImage]; UIImageView *thumbView = [[UIImageView alloc] initWithFrame: CGRectMake(150, -5, 55,55)]; thumbView.transform = CGAffineTransformMakeRotation(0.1f); thumbView.image = image; cell.clipsToBounds = NO; cell.contentView.clipsToBounds = NO; [cell.contentView addSubview: thumbView]; While the image will 'overflow' into the cell below it, the top of the image is always clipped, as demonstrated here: http://imgur.com/WDsAx . Does anyone know if what I'm trying to do is possible with the current approach or should I just figure out a way to draw these images onto the UITableView after all the cells are drawn (it's a non-scrollable tableview, so that would work and be fairly easy).

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