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  • Find out when all processes in (void) is done?

    - by Emil
    Hey. I need to know how you can find out when all processes (loaded) from a - (void) are done, if it's possible. Why? I'm loading in data for a UITableView, and I need to know when a Loading... view can be replaced with the UITableView, and when I can start creating the cells. This is my code: - (void) reloadData { NSAutoreleasePool *releasePool = [[NSAutoreleasePool alloc] init]; NSLog(@"Reloading data."); NSURL *urlPosts = [NSURL URLWithString:[NSString stringWithFormat:@"%@", URL]]; NSError *lookupError = nil; NSString *data = [[NSString alloc] initWithContentsOfURL:urlPosts encoding:NSUTF8StringEncoding error:&lookupError]; postsData = [data componentsSeparatedByString:@"~"]; [data release], data = nil; urlPosts = nil; self.numberOfPosts = [[postsData objectAtIndex:0] intValue]; self.postsArrayID = [[postsData objectAtIndex:1] componentsSeparatedByString:@"#"]; self.postsArrayDate = [[postsData objectAtIndex:2] componentsSeparatedByString:@"#"]; self.postsArrayTitle = [[postsData objectAtIndex:3] componentsSeparatedByString:@"#"]; self.postsArrayComments = [[postsData objectAtIndex:4] componentsSeparatedByString:@"#"]; self.postsArrayImgSrc = [[postsData objectAtIndex:5] componentsSeparatedByString:@"#"]; NSMutableArray *writeToPlist = [NSMutableArray array]; NSMutableArray *writeToNoImagePlist = [NSMutableArray array]; NSMutableArray *imagesStored = [NSMutableArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]; int loop = 0; for (NSString *postID in postsArrayID) { if ([imagesStored containsObject:[NSString stringWithFormat:@"%@.png", postID]]){ NSLog(@"Allready stored, jump to next. ID: %@", postID); continue; } NSLog(@"%@.png", postID); NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[postsArrayImgSrc objectAtIndex:loop]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (imageData == nil){ NSLog(@"imageData is empty before trying .jpeg"); // If image == nil, try to replace .jpg with .jpeg, and if that worked, set cellImage to that image. If that is also nil, use noImage.png, set in IB. imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[[postsArrayImgSrc objectAtIndex:loop] stringByReplacingOccurrencesOfString:@".jpg" withString:@".jpeg"]]]; } if (imageData != nil){ NSLog(@"imageData is NOT empty when creating file"); [fileManager createFileAtPath:[rootPath stringByAppendingPathComponent:[NSString stringWithFormat:@"images/%@.png", postID]] contents:imageData attributes:nil]; [writeToPlist addObject:[NSString stringWithFormat:@"%@.png", postID]]; } else { [writeToNoImagePlist addObject:[NSString stringWithFormat:@"%@", postID]]; } imageData = nil; loop++; NSLog(@"imagePlist: %@\nnoImagePlist: %@", writeToPlist, writeToNoImagePlist); } NSMutableArray *writeToAllPlist = [NSMutableArray arrayWithArray:writeToPlist]; [writeToPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:nowPlist]]; [writeToAllPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]]; [writeToNoImagePlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"]]]; [writeToPlist writeToFile:nowPlist atomically:YES]; [writeToAllPlist writeToFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"] atomically:YES]; [writeToNoImagePlist writeToFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"] atomically:YES]; [releasePool release]; }

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  • Three20/TTStyle.h No such file or directory error.

    - by mac
    Hi I have project, this contains header files like. #import "Three20/TTButton.h" #import "Three20/TTStyle.h" #import "Three20/TTStyleSheet.h" #import "Three20/TTView.h" #import "Three20/TTShape.h" but i am getting no such file, directory error. But i can see those TTButton.h,TTStyle.h... are inside the Three20 Folder. Please Help me, thanks in advance.

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  • UIButton setBackgroundImage consumes doesn't release memory?

    - by just_another_coder
    My UIButton has it's background image set like this: [myImageButton setBackgroundImage:[UIImage imageNamed:myImageName] forState:UIControlStateNormal]; myImageButton is a retained property of the class, and is setup with IB. No where else is it accessed in the app. myImageName is simply an NSString with a filename like @"myImage_number_1.png" I am loading large images, 1024 x 1024 in size. When the view is shown, it changes the image with the above statement, then available memory decreases. After I see the view about 7-9 different times, the app crashes with a memory warning. I thought the method would free up the loaded image. The view itself is only instantiated and allocated one time, so it's not in the retain/release cycle if the view controller. Is there something about this setBackgroundImage I don't know that causes it to not release memory?

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  • How to set background color of tableView

    - by Praveen
    Hi Folks, I have tried all the way but could not succeed to set backgroundColor of TableView. setting tableView.backgroundColor and/or cell.backgroundColor to clearColor didn't work when the parent view controller was UIViewContoller. My nib file structure is FileOwner View UITableView (Note: i set the TableView to groupedTable section) First attempt, I created the UIView in the code viewDidLoad UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 160, 300)] autorelease; [view setBackgroundColor:UIColor blueColor]; // color it just to see if it is created at the right place [self.tableView sendSubViewToBack:view]; It works but it hides the content of cell. I am able to see the content of header but not cell content. (But when i change the co-ordinate of view(0,150,160,300) then i am able to see the cell's content but then it loose the backgroundColor of tableview. Second attempt, I created the imageView View ImageView UITableView and set the self.tableView.backgroundColor = [UIColor clearColor]; but did not work. I googled but did not the peaceful answer.

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  • Compare filedate before download it

    - by Christian
    Hi, I have an app which is downloading several plist-files when starting the app and storing them in the NSHomeDirectory/Documents/ path. This will take some time and often there is only one file that changed. My questions are: -how can I get the date of the files (the stored one and the file on my webserver)? -how can I compare the date of the stored file with the date of the file on my webserver?

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  • How can I use a pre-populated core data DB on my device.

    - by KingAndrew
    Hi all, I have developed my app using core data. It works fine in the simulator. When I deploy it to the device the DB is empty. It is 49k where it should be 484k. Basically it is not populated. Since I don't write to the DB when the app is running I need to provide a populated DB to the App. So I copied the populated DB from the simulator to resources and then deploy. Still no luck. the populated DB is in MyApp.app and the AppDelegate is reading from the Documents directory. How do I either get it in the documents directory or get the app delegate to look in the app? Thanks in advance, Andrew

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  • Moving UITableView cells and maintaining consistent data

    - by Mark F
    I've enabled editing mode and moving cells around to allow users to position table view content in the order they please. I'm using Core Data as the data source, which sorts the content by the attribute "userOrder". When content is first inserted, userOrder is set to a random value. The idea is that when the user moves a cell around, the userOrder of that cell changes to accomodate its new position. The following are problems I am running into while trying to accomplish this: Successfully saving the the new location of the cell and adjusting all changed locations of influenced cells. Getting the data to be consistent. For example, the TableView handles the movement fine, but when i click on the new location of the cell, it displays data for the old cell that used to be that location. Data of all influenced cells gets messed up as well. I know I have to implement this in: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath {} I just don't know how. The apple docs are not particularly helpful if you are using Core Data, as in my situation. Any guidance greatly appreciated!

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  • Is there an autorelease pool in class methods?

    - by mystify
    I have an class method which generates an UIView, like this: + (UIImage*)imageWithFileName:(NSString*)imgFile { UIImage *img = nil; NSBundle *appBundle = [NSBundle mainBundle]; NSString *resourcePath = [appBundle pathForResource:imgFile ofType:nil]; if (resourcePath != nil) { NSURL *imageURL = [NSURL fileURLWithPath:resourcePath]; NSData *data = [[NSData alloc] initWithContentsOfURL:imageURL]; img = [UIImage imageWithData:data]; // should be autoreleased!! [data release]; } return img; } However, when I use this, the image data is NEVER freed. There is definitely a memory bug with this, although I didn't break any memory management rule I am aware of. My guess is that because this is a class method which gets called from instance methods, There is no active autorelease pool in place or it's one that only gets drained when I quit the app. Could that be right?

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  • what's called after returning from presentModalViewController / dismissModalViewControllerAnimated:

    - by Reinhard
    to show a modal uiview out of my mainView I use: [self presentModalViewController:myController animated:YES]; and in MyController I close that view with: [self dismissModalViewControllerAnimated:YES]; But how can I know in the mainView that the modal was finished (to redraw my table)? Currently I set a local variable to YES in my mainView after starting the modal view an react on viewWillAppear: [self presentModalViewController:myController animated:YES]; _reloadTableData = YES; -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (_reloadTableData) { _reloadTableData = NO; [_tableView reloadData]; } } Is there a better way to do so ?

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  • Writing a program which uses voice recogniton... where should I start?

    - by Katsideswide
    Hello! I'm a design student currently dabbling with Arduino code (based on c/c++) and flash AS3. What I want to do is to be able to write a program with a voice control input. So, program prompts user to spell a word. The user spells out the word. The program recognizes if this is right, adds one to a score if it's correct, and corrects the user if it's wrong. So I'm seeing a big list of words, each with an audio file of the word being read out, with the voice recognition part checking to see if the reply matches the input. Ideally i'd like to be able to interface this with an Arduino microcontroller so that a physical output with a motor could be achieved in reaction also. Thing is i'm not sure if I can make this program in flash, in Processing (associated with arduino) or if I need another CS3 program-making-program. I guess I need to download a good voice recognizing program, but how can I interface this with anything else? Also, I'm on a mac. (not sure if this makes a difference) I apologize for my cluelessness, any hints would be great! -Susan

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  • managedObjectContext question...

    - by treasure
    Hello, I have an app which is a UITabBarController, I have defined two subviews Both tabs have their Class attribute in the Identity Inspector set to UINavigationController. Now i have managed to get this far with my coding after VERY LONG trials. - (void)viewDidLoad { [super viewDidLoad]; myAppDelegate *appDelegate = (myAppDelegate *)[[UIApplication sharedApplication] delegate]; self.managedObjectContext = appDelegate.managedObjectContext; { NSError *error = nil; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:[NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]]; NSArray *fetchedItems = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]; // replace the old data with new. this DOESNT WORK if (fetchedItems.count > 0) { Usr *newUsr; for (newUsr in fetchedItems) { if ([newUsr.name isEqualToString:@"Line One"]) { newUsr.uName = @"Line One (new)"; } } } //add a new default data. THIS ADDS DATA TO MY TABLEVIEW BUT IT DOESNT SAVE THEM TO THE SQLITE User *addedDefaultdata = nil; addedDefaultdata = [[User alloc] initWithEntity:entityDesc insertIntoManagedObjectContext:self.managedObjectContext]; addedDefaultdata.name = @"Added new 1"; [addedDefaultdata release]; } NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } and my appdelegate looks like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { [application setStatusBarStyle:UIStatusBarStyleBlackOpaque]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } now I cannot quire the "User" at all! although i get no errors or warnings! Any suggestions would be much appreciated! Thanks

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  • how to change uibutton title at runtime in objective c?

    - by Sarah
    Hello, I know this question is asked many a times,and i am also implementing the same funda for chanding the title of the uibutton i guess. Let me clarify my problem first. I have one uibutton named btnType, on clicking of what one picker pops up and after selecting one value,i am hitting done button to hide the picker and at the same time i am changing the the title of the uibutton with code [btnType setTitle:btnTitle forState:UIControlEventTouchUpInside]; [btnType setTitleColor:[UIColor redColor] forState:UIControlEventAllEvents]; But with my surpriaze,it is not changed and application crashes with signal EXC_BAD_ACCESS. I am not getting where i am making mistake.I have allocated memory to the btnType at viewdidLoad. Also I am using -(IBAction)pressAddType { toolBar.hidden = FALSE; dateTypePicker.hidden = FALSE; } event on pressing the button to open the picker. Also i would like to mention that i have made connection with IB with event TouchUpInside for pressAddType. Any guesses? I will be grateful if you could help me. Thanks.

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  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

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  • Tab bar in a View instead of Window

    - by kayue
    Is it possible to use tab bar in a view instead of window? Seems everyone add tab bar to their window. My first screen is a login screen, which doesn't need tab bar. After user login, it change to the second screen, which contain a tabbar. Thank you for your time :)

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  • Xcode: How to change Image on Touching at an Image (same Position)?

    - by Markus S.
    Simply, I have placed an image with the Interface Builder in a UIView. Now I want to run a method/function when I am touching that image, for example when another image should be loaded. My Code: - (void)touchesended:(NSSet*) touches withEvent:(UIEvent *)event { // UITouch *touch = [touch anyObject]; bild_1_1.image = [UIImage imageNamed:@"t_1_4.jpg"]; //} }

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  • Is there any seriously good reason why a view can not completely manage itself?

    - by mystify
    Example: I have an warning triangle icon, which is a UIImageView subclass. That warning is blended in with an animation, pulses for 3 seconds and then fades out. it always has a parent view! it's always only used this way: alloc, init, add as subview, kick off animation, when done:remove from superview So I want this: [WarningIcon warningAtPosition:CGPointMake(50.0f, 100.0f) parentView:self]; BANG! That's it. Call and forget. The view adds itself as subview to the parent, then does it's animations. And when done, it cuts itself off from the branch with [self removeFromSupeview];. Now some nerd a year ago told me: "Never cut yourself off from your own branch". In other words: A view should never ever remove itself from superview if it's no more referenced anywhere. I want to get it, really. WHY? Think about this: The hard way, I would do actually the exact same thing. Create an instance and hang me in as delegate, kick off the animation, and when the warning icon is done animating, it calls me back "hey man i'm done, get rid of me!" - so my delegate method is called with an pointer to that instance, and I do the exact same thing: [thatWarningIcon removeFromSuperview]; - BANG. Now I'd really love to know why this sucks. Life would be so easy.

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  • (iOS) UI Automation AlertPrompt button/textField accessiblity

    - by lipd
    I'm having a bit of trouble with UI Automation (the built in to iOS tool) when it comes to alertView. First off, I'm not sure where I can set the accessibilityLabel and such for the buttons that are on the alertView. Secondly, although I am not getting an error, I can't get my textField to actually set the value of the textField to something. I'll put up my code for the alertView and the javaScript I am using for UI Automation. UIATarget.onAlert = function onAlert(alert) { // Log alerts and bail, unless it's the one we want var title = alert.name(); UIALogger.logMessage("Alert with title '" + title + "' encountered!"); alert.logElementTree(); if (title == "AlertPrompt") { UIALogger.logMessage(alert.textFields().length + ''); target.delay(1); alert.textFields()["AlertText"].setValue("AutoTest"); target.delay(1); return true; // Override default handler } else return false; } var target = UIATarget.localTarget(); var application = target.frontMostApp(); var mainWindow = application.mainWindow(); mainWindow.logElementTree(); //target.delay(1); //mainWindow.logElementTree(); //target.delay(1); var tableView = mainWindow.tableViews()[0]; var button = tableView.buttons(); //UIALogger.logMessage("Num buttons: " + button.length); //UIALogger.logMessage("num Table views: " + mainWindow.tableViews().length); //UIALogger.logMessage("Number of cells: " + tableView.cells().length); /*for (var currentCellIndex = 0; currentCellIndex < tableView.cells().length; currentCellIndex++) { var currentCell = tableView.cells()[currentCellIndex]; UIALogger.logStart("Testing table option: " + currentCell.name()); tableView.scrollToElementWithName(currentCell.name()); target.delay(1); currentCell.tap();// Go down a level target.delay(1); UIATarget.localTarget().captureScreenWithName(currentCell.name()); //mainWindow.navigationBar().leftButton().tap(); // Go back target.delay(1); UIALogger.logPass("Testing table option " + currentCell.name()); }*/ UIALogger.logStart("Testing add item"); target.delay(1); mainWindow.navigationBar().buttons()["addButton"].tap(); target.delay(1); if(tableView.cells().length == 5) UIALogger.logPass("Successfully added item to table"); else UIALogger.logFail("FAIL: didn't add item to table"); Here's what I'm using for the alertView #import "AlertPrompt.h" @implementation AlertPrompt @synthesize textField; @synthesize enteredText; - (id)initWithTitle:(NSString *)title message:(NSString *)message delegate:(id)delegate cancelButtonTitle:(NSString *)cancelButtonTitle okButtonTitle:(NSString *)okayButtonTitle withOrientation:(UIInterfaceOrientation) orientation { if ((self == [super initWithTitle:title message:message delegate:delegate cancelButtonTitle:cancelButtonTitle otherButtonTitles:okayButtonTitle, nil])) { self.isAccessibilityElement = YES; self.accessibilityLabel = @"AlertPrompt"; UITextField *theTextField; if(orientation == UIInterfaceOrientationPortrait) theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 45.0, 260.0, 25.0)]; else theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 30.0, 260.0, 25.0)]; [theTextField setBackgroundColor:[UIColor whiteColor]]; [self addSubview:theTextField]; self.textField = theTextField; self.textField.isAccessibilityElement = YES; self.textField.accessibilityLabel = @"AlertText"; [theTextField release]; CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, 0.0); [self setTransform:translate]; } return self; } - (void)show { [textField becomeFirstResponder]; [super show]; } - (NSString *)enteredText { return [self.textField text]; } - (void)dealloc { //[textField release]; [super dealloc]; } @end Thanks for any help!

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