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  • determine collision angle on a rotating body

    - by jorb
    update: new diagram and updated description I have a contact listener set up to try and determine the side that a collision happened at relative to the a bodies rotation. One way to solve this is to find the value of the yellow angle between the red and blue vectors drawn above. The angle can be found by taking the arc cosine of the dot product of the two vectors (Evan pointed this out). One of my points of confusion is the difference in domain of the atan2 function html canvas coordinates and the Box2d rotation information. I know I have to account for this somehow... SS below questions: Does Box2D provide these angles more directly in the collision information? Am I even on the right track? If so, any hints? I have the following javascript so far: Ship.prototype.onCollide = function (other_ent,cx,cy) { var pos = this.body.GetPosition(); //collision position relative to body var d_cx = pos.x - cx; var d_cy = pos.y - cy; //length of initial vector var len = Math.sqrt(Math.pow(pos.x -cx,2) + Math.pow(pos.y-cy,2)); //body angle - can over rotate hence mod 2*Pi var ang = this.body.GetAngle() % (Math.PI * 2); //vector representing body's angle - same magnitude as the first var b_vx = len * Math.cos(ang); var b_vy = len * Math.sin(ang); //dot product of the two vectors var dot_prod = d_cx * b_vx + d_cy * b_vy; //new calculation of difference in angle - NOT WORKING! var d_ang = Math.acos(dot_prod); var side; if (Math.abs(d_ang) < Math.PI/2 ) side = "front"; else side = "back"; console.log("length",len); console.log("pos:",pos.x,pos.y); console.log("offs:",d_cx,d_cy); console.log("body vec",b_vx,b_vy); console.log("body angle:",ang); console.log("dot product",dot_prod); console.log("result:",d_ang); console.log("side",side); console.log("------------------------"); }

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  • Make the JavaScript Test Pass

    Add code on the commented line: var f = function () { var value = // ??? return f.sum = (f.sum || 0) + value;} ... to make the following QUnit test pass: test("Running sum", function () { equals(f(3), 3); equals(f(3), 6); equals(f(4), 10); jQuery([1, 2, 3]).each(f); equals(f(0), 16); }); Possible Answer It's a goofy scenario, but one possible solution uses a technique you'll see frequently inside today's JavaScript libraries. First, we'll need to use the implicit arguments parameter inside...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Learning Programming, Suggestions for a roadmap

    - by RisingSun
    Hi, Some background first- I am new to programming and have discovered it rather late in life; Like many hobbyists, my introduction to the subject has been through php/jquery (yes, i know the popular mood around here... they-are-not-real-programminng-languages ;-) ). I like to believe that I am reasonably competent at what I do in my other life and this developing addiction to coding has taken a very heavy toll on my professional prospects. This is the question: What programming languages next? (No plans to ditch php in the immediate future, that will involve rewriting much of my code) Any absolutely essential books I must read? Is it necessary to join a college/university course? Do I need to ditch my other profession to continue serious learning? My goals are: Develop a solid understanding of the science and art of programming. Continue to work on my own web application (Hands on learning suits me best) I am something of a generalist interested in everything from UI to database performance

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  • Getting into C# and MVC4 coming from Javascript

    - by Stefan V.
    Let me know if this is the wrong place to ask this but, I am trying to get into a backend/server language coming from a front-end javascript background (vanilla, angular, jQuery and a bit of node and mongodb, also some experience with PHP and MySQL). Why C#? My company's entire server-side is MVC4. Occasionally, I am going through commits of the backend guys and have asked them all sorts of questions. A lot of what I have heard and seen just seems appealing. Anyway, I'd rather start with C# first and gradually adopt .NET MVC. Does anybody advice, tips, recommended books, etc for somebody trying to learn C# coming from a JS background?

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  • Website Stopped Showing From Google Search Results Sunddenly

    - by Aman Virk
    I have a design and development blog http://www.thetutlage.com (1.5 years old), which was doing really well in Google search as I was getting over 70% of my traffic from Google. Now suddenly from last two days it reduced the amount of traffic from 70% to 20% and also when I am trying to search for the exact posts that I can created even after appending my website name to it does not show any results for that. Sample Search Text: JQuery Game Programming Creating A Ping Pong Game Part 1 I have post with exact same title and it does not show it on Google search anywhere. I am totally shocked, I write my own unique content and follow Google guide lines like bible. Also there is no message under my webmasters account stating any problem or error.

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  • Namespaces are obsolete

    - by Bertrand Le Roy
    To those of us who have been around for a while, namespaces have been part of the landscape. One could even say that they have been defining the large-scale features of the landscape in question. However, something happened fairly recently that I think makes this venerable structure obsolete. Before I explain this development and why it’s a superior concept to namespaces, let me recapitulate what namespaces are and why they’ve been so good to us over the years… Namespaces are used for a few different things: Scope: a namespace delimits the portion of code where a name (for a class, sub-namespace, etc.) has the specified meaning. Namespaces are usually the highest-level scoping structures in a software package. Collision prevention: name collisions are a universal problem. Some systems, such as jQuery, wave it away, but the problem remains. Namespaces provide a reasonable approach to global uniqueness (and in some implementations such as XML, enforce it). In .NET, there are ways to relocate a namespace to avoid those rare collision cases. Hierarchy: programmers like neat little boxes, and especially boxes within boxes within boxes. For some reason. Regular human beings on the other hand, tend to think linearly, which is why the Windows explorer for example has tried in a few different ways to flatten the file system hierarchy for the user. 1 is clearly useful because we need to protect our code from bleeding effects from the rest of the application (and vice versa). A language with only global constructs may be what some of us started programming on, but it’s not desirable in any way today. 2 may not be always reasonably worth the trouble (jQuery is doing fine with its global plug-in namespace), but we still need it in many cases. One should note however that globally unique names are not the only possible implementation. In fact, they are a rather extreme solution. What we really care about is collision prevention within our application. What happens outside is irrelevant. 3 is, more than anything, an aesthetical choice. A common convention has been to encode the whole pedigree of the code into the namespace. Come to think about it, we never think we need to import “Microsoft.SqlServer.Management.Smo.Agent” and that would be very hard to remember. What we want to do is bring nHibernate into our app. And this is precisely what you’ll do with modern package managers and module loaders. I want to take the specific example of RequireJS, which is commonly used with Node. Here is how you import a module with RequireJS: var http = require("http"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is of course importing a HTTP stack module into the code. There is no noise here. Let’s break this down. Scope (1) is provided by the one scoping mechanism in JavaScript: the closure surrounding the module’s code. Whatever scoping mechanism is provided by the language would be fine here. Collision prevention (2) is very elegantly handled. Whereas relocating is an afterthought, and an exceptional measure with namespaces, it is here on the frontline. You always relocate, using an extremely familiar pattern: variable assignment. We are very much used to managing our local variable names and any possible collision will get solved very easily by picking a different name. Wait a minute, I hear some of you say. This is only taking care of collisions on the client-side, on the left of that assignment. What if I have two libraries with the name “http”? Well, You can better qualify the path to the module, which is what the require parameter really is. As for hierarchical organization, you don’t really want that, do you? RequireJS’ module pattern does elegantly cover the bases that namespaces used to cover, but it also promotes additional good practices. First, it promotes usage of self-contained, single responsibility units of code through the closure-based, stricter scoping mechanism. Namespaces are somewhat more porous, as using/import statements can be used bi-directionally, which leads us to my second point… Sane dependency graphs are easier to achieve and sustain with such a structure. With namespaces, it is easy to construct dependency cycles (that’s bad, mmkay?). With this pattern, the equivalent would be to build mega-components, which are an easier problem to spot than a decay into inter-dependent namespaces, for which you need specialized tools. I really like this pattern very much, and I would like to see more environments implement it. One could argue that dependency injection has some commonalities with this for example. What do you think? This is the half-baked result of some morning shower reflections, and I’d love to read your thoughts about it. What am I missing?

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  • Why make JavaScript class based?

    - by Carnotaurus
    JavaScript is a prototype language. To turn it into a class based language adds little value? I am not talking about best-practice here. I remember reading an article from way back, which claimed that the class-based worldview is perceivably more flawed than the one of prototypes. My summary can be found here: http://carnotaurus.tumblr.com/post/3248631891/class-based-javascript-or-not. I am resisting to use the class-based jQuery add-on and other attempts at faciliating class-based JavaScript. Peer pressure is strong but is there a stronger theoretical or practical reason why I stop resisting?

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  • DevExpress ASP.NET MVC Extensions Are Coming Soon

    I have excellent news for ASP.NET MVC developers and DevExpress fans. We are about to release native ASP.NET MVC Extensions in the DXperience v2010.1 release. These native MVC extensions use .NET Framework 3.5 plus jQuery and produce no ViewState! They also include some great functionality and features, so lets dive in and see... Product: DevExpress MVC Extensions Release time estimated around April 2010 with DXperience 2010.1. Includes 5 major extensions: GridView MVCxGridView Menu...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How would I go about setting a CSS gradient background in JavaScript?

    - by Dan
    The CSS gradient is described here, but I have no idea how to select for these properties in JavaScript. I would rather not use jQuery for this if at all possible. EDIT: Just doing the following doesn't seem to work... document.getElementById("selected-tab").style.background = "#860432"; document.getElementById("selected-tab").style.background = "-moz-linear-gradient(#b8042f, #860432)"; document.getElementById("selected-tab").style.background = "-o-linear-gradient(#b8042f, #860432)"; document.getElementById("selected-tab").style.background = "-webkit-gradient(linear, 0% 0%, 0% 100%, from(#b8042f), to(#860432))"; document.getElementById("selected-tab").style.background = "-webkit-linear-gradient(#b8042f, #860432)";

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • Know a little of a lot or a lot of a little? [closed]

    - by Jeff V
    Possible Duplicate: Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons? My buddy and I who have been programming for 13 years or so were talking this morning and a question that came up was is it better to know a little of a lot (i.e. web, desktop, VB.Net, C#, jQuery, PHP, Java etc.) or is it better to know a lot of a little (meaning expert in something). The context of this question is what makes someone a senior programmer? Is it someone that has been around the block a few times and has been in many different situations or one that is locked in to a specific technology that is super knowledgeable in that one technology? I see pro's and con's of both scenarios.. Just wondering what others thought.

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  • MVC .Net, WebMatrix talk presentations and webinars

    - by subodhnpushpak
    I presented sessions on MVC .Net and webmatrix. I covered stuff like what’s new in MVC .net and the architecture goodness of MVC pattern. I also demonstrated how MVC 3 / MVC 4 harness HTML 5 / mobile along with Jquery and Modernizr.  PHP coding using MVC and Webmatrix and other advanced stuff like hosting PHP on windows or porting MYSQL Db to MSSQL is also is also part of the demo in the sessions. The slide decks are available at below link and all the demo is recorded and also shared at below link.   WebMatrix View more presentations from Subodh Pushpak.   WebMatrix2 View more presentations from Subodh Pushpak.   The recordings / Demo can be accessed at and If you have any suggestions / ideas / comments; please do post.

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  • Possible problems in a team of programmers [on hold]

    - by John
    I am a "one man team" ASP.NET C#, SQL, HTML, JQuery programmer that wants to split workload with two other guys. Since I never actually thought of possible issue in a team of programmer, there are actually quite a few that came to my mind. delegating tasks (who works on what which is also very much related to security). I found Team Foundation Service could be helpful with this problem and started reading about it. Are there any alternatives? security (do now want for original code to be reused outside the project) How to prevent programmers from having access to all parts of code, and how to prevent them from using that code outside of project? Is trust or contract the only way?

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  • How do you unit test your javascript

    - by Erin
    I spend a lot of time working in javascript of late. I have not found a way that seems to work well for testing javascript. This in the past hasn't been a problem for me since most of the websites I worked on had very little javascript in them. I now have a new website that makes extensive use of jQuery I would like to build unit tests for most of the system. My problems are this. Most of the functions make changes to the DOM in some way. Most of the functions request data from the web server as well and require a session on the service to get results back. I would like to run the test from either a command line or a test running harness rather then in a browser. Any help or articles I should be reading would be helpful.

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  • design a model for a system of dependent variables

    - by dbaseman
    I'm dealing with a modeling system (financial) that has dozens of variables. Some of the variables are independent, and function as inputs to the system; most of them are calculated from other variables (independent and calculated) in the system. What I'm looking for is a clean, elegant way to: define the function of each dependent variable in the system trigger a re-calculation, whenever a variable changes, of the variables that depend on it A naive way to do this would be to write a single class that implements INotifyPropertyChanged, and uses a massive case statement that lists out all the variable names x1, x2, ... xn on which others depend, and, whenever a variable xi changes, triggers a recalculation of each of that variable's dependencies. I feel that this naive approach is flawed, and that there must be a cleaner way. I started down the path of defining a CalculationManager<TModel> class, which would be used (in a simple example) something like as follows: public class Model : INotifyPropertyChanged { private CalculationManager<Model> _calculationManager = new CalculationManager<Model>(); // each setter triggers a "PropertyChanged" event public double? Height { get; set; } public double? Weight { get; set; } public double? BMI { get; set; } public Model() { _calculationManager.DefineDependency<double?>( forProperty: model => model.BMI, usingCalculation: (height, weight) => weight / Math.Pow(height, 2), withInputs: model => model.Height, model.Weight); } // INotifyPropertyChanged implementation here } I won't reproduce CalculationManager<TModel> here, but the basic idea is that it sets up a dependency map, listens for PropertyChanged events, and updates dependent properties as needed. I still feel that I'm missing something major here, and that this isn't the right approach: the (mis)use of INotifyPropertyChanged seems to me like a code smell the withInputs parameter is defined as params Expression<Func<TModel, T>>[] args, which means that the argument list of usingCalculation is not checked at compile time the argument list (weight, height) is redundantly defined in both usingCalculation and withInputs I am sure that this kind of system of dependent variables must be common in computational mathematics, physics, finance, and other fields. Does someone know of an established set of ideas that deal with what I'm grasping at here? Would this be a suitable application for a functional language like F#? Edit More context: The model currently exists in an Excel spreadsheet, and is being migrated to a C# application. It is run on-demand, and the variables can be modified by the user from the application's UI. Its purpose is to retrieve variables that the business is interested in, given current inputs from the markets, and model parameters set by the business.

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  • migrating from struts2, looking for a new framework

    - by adhg
    We are supposed to start a relatively big project that will require lots of computation and analysis. Presentation (UI) for the end user is very crucial (graphs, tabels...) So far we've been using struts2. It's ok+. It has some drawbacks (specially if you work with tiles and all that XML) but if you get the lingo - you're ok. One option on the table is to continue using struts2 with jquery and all the other stuff that we've been doing for so long. Alternatively, I think we have an opportunity to learn something new and maybe a bit better then struts2. My question is this: Anyone has migrated from struts2 to something new and can share the experience. Or had some great experience witha particular java framework. Many thanks for any pointers.

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  • Support ARMv7 instruction set in Windows Embedded Compact applications

    - by Valter Minute
    On of the most interesting new features of Windows Embedded Compact 7 is support for the ARMv5, ARMv6 and ARMv7 instruction sets instead of the ARMv4 “generic” support provided by the previous releases. This means that code build for Windows Embedded Compact 7 can leverage features (like the FPU unit for ARMv6 and v7) and instructions of the recent ARM cores and improve their performances. Those improvements are noticeable in graphics, floating point calculation and data processing. The ARMv7 instruction set is supported by the latest Cortex-A8, A9 and A15 processor families. Those processor are currently used in tablets, smartphones, in-car navigation systems and provide a great amount of processing power and a low amount of electric power making them very interesting for portable device but also for any kind of device that requires a rich user interface, processing power, connectivity and has to keep its power consumption low. The bad news is that the compiler provided with Visual Studio 2008 does not provide support for ARMv7, building native applications using just the ARMv4 instruction set. Porting a Visual Studio “Smart Device” native C/C++ project to Platform Builder is not easy and you’ll lack many of the features that the VS2008 application development environment provides. You’ll also need access to the BSP and OSDesign configuration for your device to be able to build and debug your application inside Platform Builder and this may prevent independent software vendors from using the new compiler to improve their applications performances. Adeneo Embedded now provides a whitepaper and a Visual Studio plug-in that allows usage of the new ARMv7 enabled compiler to build applications inside Visual Studio 2008. I worked on the whitepaper and the tools, with the help of my colleagues and now the results can be downloaded from Adeneo Embedded’s website: http://www.adeneo-embedded.com/OS-Technologies/Windows-Embedded (Click on the “WEC7 ARMv7 Whitepaper tab to access the download links, free registration required) A very basic benchmark showed a very good performance improvement in integer and floating-point operations. Obviously your mileage may vary and we can’t promise the same amount of improvement on any application, but with a small effort on your side (even smaller if you use the plug-in) you can try on your own application. ARMv7 support is provided using Platform Builder’s compiler and VS2008 application debugger is not able to debut ARMv7 code, so you may need to put in place some workaround like keeping ARMv4 code for debugging etc.

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  • Online iPad 1&2 emulators give different results compared to the real thing

    - by Systembolaget
    I'm designing a centered website (jQuery Isotope). Thre sandbox is here. I have used some online iPad 1&2 emulators to test how the site is viewed on these devices. Then, I managed to get hold of the real thing. Result: on real iPads, the site is centered and the layout adjusts automatically as expected. In online iPad emulators, the site is not quite centered and additional Isotope elements are squeezed in. Of course, I trust the real thing more than online emulators, but why is this happening? To me, it feels like website testing with online emulators is not so reliable after all? If this question is wrong here, please move it or tell me where it should go. SO is about programming, this question isn't. Thanks!

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  • Welcome to my blog!

    - by Thomas Mason
    I am a 21 year old Web Developer, with over five years experience in the PHP field. Covering Javascript - jQuery & Ajax, mySQL, JSON and CSS. Out of the five years experience, three have been as a freelancer, the rest commercial work. (I have to say freelance is more comfortable whereas commercial really does get you to do things out of the box.) This blog will cover problems I come across and the solutions I came up with. Bringing ideas into reality - even if it's never been done before! Overall I hope to bring new ideas and my experience to developers old and new.

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  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

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  • Learn a language bottom-up or top-down?

    - by Hanno Fietz
    When starting the first project in a new language, you have basically two approaches to learning. Either you do a quick Google search, pull together the most popular frameworks and libraries and work your way from their tutorials towards what you want to achieve (top-down). Or you start with the language basics and the standard library and by and by replace your own simple components with more sophisticated third-party components once you know what you're searching for (bottom-up). Now I'm about to embark on my first serious Javascript project. There's probably as much to know about the language as there is about jQuery, ExtJS and whathaveyou, and I'm trying to decide what to focus on.

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  • Blogger Template: How is inline style tag getting attached to img? [migrated]

    - by john Smith
    Examining a blogger template's img tag (data:post.thumbnailUrl) i've approached a mystery. An inline style tag controlling the width, margin and heigh perimeters are getting added to my img element. They are auto adjusting the images ratio to fit a smaller size. But I can't figure-out where this style tag script lives and how it's happening in my template. My template has no special javascript or jquery scripts. The full size images in the single posts page don't have this style tag. Is this a css or xml feature? element.style { margin-top: 0px; width: 301.0033444816054px; height: 200px; margin-left: -0.5016722408026908px; }

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  • How to advance in my JavaScript skills? [closed]

    - by IlyaD
    I am using javascript for about two years now, and I feel that I can do really basic stuff. I can make some basic algorithms and mostly use jQuery for interactive elements on webpages, and as I need to do more advanced things I get the feeling that my knowledge is lacking. In most cases I find a code, it takes me quite some time to understand it, but I don't understand why it is written as it is. I have no background in computer science, so I'm not sure weather I should go to the basics, or get some advanced javascript book/course. How can I make that jump from using JS for scripting to become a real programmer?

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  • Do you contribute to open-source software?

    - by pablo
    Recently John Resig (creator of the jQuery library) wrote on his twitter that "When it comes to hiring, I'll take a Github commit log over a resume any day.". As much as I respect that (motivating developers to give back to the community), it also puzzles me, as not all of us have the opportunity to do so, for a number of reasons (family, employer agreements, etc). How would you make a case for the non-contributor developer? Do you think that developers that do not contribute to open-source software are doomed from certain kinds of organizations?

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  • Best way to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

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