Search Results

Search found 12035 results on 482 pages for 'android emulator'.

Page 64/482 | < Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >

  • Google MapView doesn't work after signed the app.

    - by user164589
    Hi guys, I am facing to android application signing problem. My application contains Google MapView. When I compile the app and run on the emulator, MapView works fine. But signed the app, MapView doesn't work. I've get Google Map API. This works on the simulator. I could sign the app once 2 months ago. Then I've upgraded the app. Now I need to sign the app again. Actually I don't know why signed app's mapView doesn't work. How to fix it ? Please advice. I used following steps when sign the app: Run Eclipse. Select the project. Right Click - Android Tools - Export Signed Application Package - Then Filled forms. (In forms, Validity years: 200, and all passwords are same.) Can you suggest me ? Thanks in advance.

    Read the article

  • What i am doing wrong with Class Overview?

    - by RFM software
    This code not work. Anyone can helpme? .java package rfmsoftware.util.test1; import android.app.Activity; import android.os.Bundle; public class test1 extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button)findViewById(R.id.Button01); <---- Error at this line !? } } .xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <EditText android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="10"></EditText> <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/Scan"></Button> <View android:id="@+id/View01" android:layout_width="wrap_content" android:layout_height="wrap_content"></View> </LinearLayout> .error Button cannot be resolved to a type (type Java problem) ???

    Read the article

  • ListView setOnItemClickListener in ListFragment not working

    - by Siddarth Kaki
    I am developing an app that uses ActionBar tabs to display a list of options through ListFragment. The list (and ListFragment) display without a problem, but the ListView's setOnItemClickListener doesn't seems to work, as nothing happens when an item in the list is clicked. Here's the code for the ListFragment class: package XXX.XXX; public class AboutFrag extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.aboutfrag, container, false); ListView lv = (ListView) view.findViewById(android.R.id.list); String[] items = new String[] {"About 1", "About 2", "About 3"}; lv.setAdapter(new ArrayAdapter<String>(getActivity(), R.layout.list_item, items)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://google.com")); startActivityForResult(browserIntent, 0); break; case 1: Intent browserIntent2 = new Intent(Intent.ACTION_VIEW, Uri.parse("http://wikipedia.org")); startActivityForResult(browserIntent2, 0); break; case 2: Intent browserIntent3 = new Intent(Intent.ACTION_VIEW, Uri.parse("http:/android.com"); startActivityForResult(browserIntent3, 0); break; } } }); return view; } } I'm assuming it does not work because the class returns the view object, so the FragmentActivity can't run the listener code, so does anyone know how to make this work? By the way, I am using ActionBarSherlock. Thanks in advance!!!

    Read the article

  • How do I place widgets above and below a listview?

    - by Jay Askren
    I have a list view and want to put stuff both above(on the y axis) and below(y axis) it including images, text views, and a row of buttons. Below is a simplified version of what I am creating. Unfortunately the list covers(i.e. above on the z axis) the header so the header text is not visible instead of being underneath (on the y axis) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/footer" android:text="footer" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentBottom="true" /> <ListView android:id="@+id/list_view" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_above="@id/footer" android:background="#ff9999ff"/> <TextView android:id="@+id/header" android:text="header" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentTop="true" android:layout_above="@id/list_view" android:baselineAlignBottom="false" /> </RelativeLayout> Here is the corresponding Activity class: public class SampleListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_activity); } }

    Read the article

  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

    Read the article

  • android client not working [migrated]

    - by Syeda Zunairah
    i have a java client and c# server the server code is static Socket listeningSocket; static Socket socket; static Thread thrReadRequest; static int iPort = 4444; static int iConnectionQueue = 100; static void Main(string[] args) { Console.WriteLine(IPAddress.Parse(getLocalIPAddress()).ToString()); try { listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //listeningSocket.Bind(new IPEndPoint(0, iPort)); listeningSocket.Bind(new IPEndPoint(IPAddress.Parse(getLocalIPAddress()), iPort)); listeningSocket.Listen(iConnectionQueue); thrReadRequest = new Thread(new ThreadStart(getRequest)); thrReadRequest.Start(); } catch (Exception e) { Console.WriteLine("Winsock error: " + e.ToString()); //throw; } } static private void getRequest() { int i = 0; while (true) { i++; Console.WriteLine("Outside Try i = {0}", i.ToString()); try { socket = listeningSocket.Accept(); // Receiving //byte[] rcvLenBytes = new byte[4]; //socket.Receive(rcvLenBytes); //int rcvLen = System.BitConverter.ToInt32(rcvLenBytes, 0); //byte[] rcvBytes = new byte[rcvLen]; //socket.Receive(rcvBytes); //String formattedBuffer = System.Text.Encoding.ASCII.GetString(rcvBytes); byte[] buffer = new byte[socket.SendBufferSize]; int iBufferLength = socket.Receive(buffer, 0, buffer.Length, 0); Console.WriteLine("Received {0}", iBufferLength); Array.Resize(ref buffer, iBufferLength); string formattedBuffer = Encoding.ASCII.GetString(buffer); Console.WriteLine("Data received by Client: {0}", formattedBuffer); if (formattedBuffer == "quit") { socket.Close(); listeningSocket.Close(); Environment.Exit(0); } Console.WriteLine("Inside Try i = {0}", i.ToString()); Thread.Sleep(500); } catch (Exception e) { //socket.Close(); Console.WriteLine("Receiving error: " + e.ToString()); Console.ReadKey(); //throw; } finally { socket.Close(); //listeningsocket.close(); } } } static private string getLocalIPAddress() { IPHostEntry host; string localIP = ""; host = Dns.GetHostEntry(Dns.GetHostName()); foreach (IPAddress ip in host.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { localIP = ip.ToString(); break; } } return localIP; } } and the jave android code is private TCPClient mTcpClient; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final EditText editText = (EditText) findViewById(R.id.edit_message); Button send = (Button)findViewById(R.id.sendbutton); // connect to the server new connectTask().execute(""); send.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { String message = editText.getText().toString(); //sends the message to the server if (mTcpClient != null) { mTcpClient.sendMessage(message); } editText.setText(""); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } public class connectTask extends AsyncTask<String,String,TCPClient> { @Override protected TCPClient doInBackground(String... message) { mTcpClient = new TCPClient(new TCPClient.OnMessageReceived() { @Override public void messageReceived(String message) { publishProgress(message); } }); mTcpClient.run(); return null; } @Override protected void onProgressUpdate(String... values) { super.onProgressUpdate(values); } } } when i run the server it gives output of try i=1. can any one tell me what to do next

    Read the article

  • How to change the default terminal emulator on Windows (cmd)?

    - by alex
    Is it possible to change the default terminal emulator on Windows (7 and 8 in particular) from cmd to, for example, Console2 or ConEmu? In essence, I want all command line tools, whether launched by double clicking, from "Run" or by other processes to use the custom terminal. This is a trivial matter on Linux, is it even possible on Windows? It would be especially helpful if this could be done via a script.

    Read the article

  • Getting my app to work on my phone

    - by user237259
    Hello I wrote an app android sdk version 1.5 using it's built in emulator in eclipse. I created a database outside of eclipse populated it with data and push it to the emulator folder data/data/project name/database and could access it fine from the my app, everything was working great. My final step was to test the apk file on an actual phone. When I did that the program would not work. After looking into it I found that the database file was not being uploaded into the phone. Is there a special way to install the apk file on the actual phone to get the embedded database to work? Or can I assume that since everything worked fine on the sdk 1.5 emulator that everything will work when I upload it to the market. Thanks in advance.

    Read the article

  • Cannot connect to Open WiFi hotspot created by Android

    - by Bibhas
    I'm trying to share my 3G data connection via WiFi hotspot. I have an open Hotspot running on my phone(Xperia Neo V - MT11i - Android 2.3.4). But I cannot connect to it from my Ubuntu system. Here is the syslog while I try to connect to it - NetworkManager[1077]: <info> Activation (wlan0) starting connection 'TheNeo' NetworkManager[1077]: <info> (wlan0): device state change: disconnected -> prepare (reason 'none') [30 40 0] NetworkManager[1077]: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) scheduled... NetworkManager[1077]: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) started... NetworkManager[1077]: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) scheduled... NetworkManager[1077]: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) complete. NetworkManager[1077]: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) starting... NetworkManager[1077]: <info> (wlan0): device state change: prepare -> config (reason 'none') [40 50 0] NetworkManager[1077]: <info> Activation (wlan0/wireless): connection 'TheNeo' requires no security. No secrets needed. NetworkManager[1077]: <info> Config: added 'ssid' value 'TheNeo' NetworkManager[1077]: <info> Config: added 'scan_ssid' value '1' NetworkManager[1077]: <info> Config: added 'key_mgmt' value 'NONE' NetworkManager[1077]: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) complete. NetworkManager[1077]: <info> Config: set interface ap_scan to 1 NetworkManager[1077]: <info> (wlan0): supplicant interface state: inactive -> scanning wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) NetworkManager[1077]: <info> (wlan0): supplicant interface state: scanning -> authenticating kernel: [17498.113553] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17498.310138] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17498.510069] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17498.710083] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17504.779927] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17504.976420] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17505.176379] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17505.376314] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17511.478385] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17511.674738] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17511.874655] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17512.074659] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17518.152643] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17518.349064] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17518.549051] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17518.748999] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17524.858896] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17525.055404] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17525.255387] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17525.455254] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17531.589176] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17531.785747] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17531.985724] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17532.185610] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17538.329257] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17538.528003] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17538.728024] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17538.927922] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17545.022036] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17545.218339] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17545.418319] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17545.618206] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17551.724177] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17551.920685] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17552.120597] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17552.320526] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out NetworkManager[1077]: <warn> Activation (wlan0/wireless): association took too long, failing activation. NetworkManager[1077]: <info> (wlan0): device state change: config -> failed (reason 'supplicant-timeout') [50 120 11] NetworkManager[1077]: <warn> Activation (wlan0) failed for access point (TheNeo) NetworkManager[1077]: <warn> Activation (wlan0) failed. NetworkManager[1077]: <info> (wlan0): device state change: failed -> disconnected (reason 'none') [120 30 0] NetworkManager[1077]: <info> (wlan0): deactivating device (reason 'none') [0] NetworkManager[1077]: <info> (wlan0): supplicant interface state: authenticating -> disconnected NetworkManager[1077]: <warn> Couldn't disconnect supplicant interface: This interface is not connected. Why is direct probe to 5c:b5:24:2f:d1:2f timed out? Any idea?

    Read the article

  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

    Read the article

  • Error using eclipse for Android - No resource found that matches the given name.

    - by Kenny
    Common problem I'm sure, but I can't figure it out. In my AndroidManifest.xml and main.xml I'm getting the no resource found that matches the given name. I've double checked for typos and it used to work, but now I'm popping up with all these errors saying it can't find my strings in my strings.xml. These are the ones I'm getting errors for in my main.xml. <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="@string/instructions" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="@string/level_prompt" /> <Spinner android:id="@+id/spinner" android:layout_width="fill_parent" android:layout_height="wrap_content" android:prompt="@string/level_array" /> These are the ones I'm getting for my androidmanifest.xml. <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HelloFormStuff" android:label="@string/title"> This is what my strings.xml looks like. <string name="title">Title</string> <string name="app_name">Application name</string> <string name="instructions">Enter instructions here.</string> <string name="level_prompt">Choose an item</string> <string-array name="level_array"> <item>Item One</item> <item>Item Two</item> <item>Item Three</item> <item>Item Four</item> </string-array> Any ideas? Any help would be appreciated!!

    Read the article

  • IIS site always returns 404 to WinMo emulator

    - by Derick Bailey
    I'm running Win7x64 Ultimate with Visual Studio 2008. I have a website built in ASP.NET 3.5 and hosted via IIS on my box. I can run the website perfectly fine and I can hit all of the web services that I have built in the website, using a web browser. When I pull up my Windows Mobile 6 emulator and hit the site (using my IP address) it always returns a 404 error. I have the emulator cradled w/ Device Emulator Manager and I can interact with the emulated device normally. I am also able to get out to google.com and other websites w/ the emulated device. I have also verified that the emulator is hitting my box by stopping the IIS website and seeing that the WinMo emulator cannot get any response. Then when I start the site again, I get a 404 error. When I pull up my site on my local dev box via FireFox or IE using the IP address it works perfectly fine. The worst part is this worked perfectly fine a few weeks ago, when I used it last. I don't know that I've changed anything since then - I'm just trying to use the emulator to hit my site again. Help?! Update: my http requests comign from the WinMo emulator are not getting logged in the IIS log files, while my requests from FireFox on my local box are getting logged. Not sure if that helps in figuring out the problem... Update 2: I can use the ruby Webbrick server on my local box and hit that server from my emulator just fine. is in IIS not allowing me to hit the IIS site from the emu? UPdate 3: I cradled an actual WinMo device to my box with it's networking turned off and was able to hit the IIS site just fine. that makes me think it's something set up wrong in the emulator.

    Read the article

  • Android AlertDialog with rounded corners: rectangle seen below corners

    - by user1455909
    I want a Dialog with rounded corners, but when the Dialog is seen there's a rectangle below it that's seen below the corners, like this: I build the dialog using a custom DialogFragment: public class MyDialogFragment extends DialogFragment{ @Override public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); builder.setView(inflater.inflate(R.layout.playdialog, null)); return builder.create(); } } The dialog layout (playdialog) has the following drawable as background: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <solid android:color="#AAAAAAAA" /> <stroke android:width="2dp" android:color="#FF000000" /> <corners android:radius="20dp" /> </shape> As I said, I set this drawable as background: android:background="@drawable/dialog_background" I don't want that rectangle to be seen. How can I do it?? In this post the user had the same problem. I tried to use the solution that worked for him but it didn't work for me. I modified my DialogFragment like this: public Dialog onCreateDialog(Bundle savedInstanceState) { AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); builder.setView(inflater.inflate(R.layout.playdialog, null)); Dialog d = builder.create(); d.getWindow().setBackgroundDrawable(new ColorDrawable(android.graphics.Color.TRANSPARENT)); return d; } The result is exactly the same. How can I remove that rectangle? Thanks!

    Read the article

  • Android "java.lang.noclassdeffounderror" exception

    - by wpbnewbie
    Hello, I have a android webservice client application. I am trying to use the java standard WS library support. I have stripped the application down to the minimum, as shown below, to try and isolate the issue. Below is the applicaiton, package fau.edu.cse; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class ClassMap extends Activity { TextView displayObject; @Override public void onCreate(Bundle savedInstanceState) { // Build Screen Display String String screenString = "Program Started\n\n"; // Set up the display super.onCreate(savedInstanceState); setContentView(R.layout.main); displayObject = (TextView)findViewById(R.id.TextView01); screenString = screenString + "Inflate Disaplay\n\n"; try { // Set up Soap Service TempConvertSoap service = new TempConvert().getTempConvertSoap(); // Successful Soap Object Build screenString = screenString + "SOAP Object Correctly Build\n\n"; // Display Response displayObject.setText(screenString); } catch(Throwable e){ e.printStackTrace(); displayObject.setText(screenString +"Try Error...\n" + e.toString()); } } } The classes tempConvert and tempConvertSoap are in the package fau.edu.cse. I have included the java SE javax libraries in the java build pasth. When the android application tries to create the "service" object I get a "java.lang.noclassdeffounderror" exception. The two classes tempConvertSoap and TempConvet() are generated by wsimport. I am also using several libraries from javax.jws.. and javax.xml.ws.. Of course the application compiles without error and loads correctly. I know the application is running becouse my "try/catch" routine is successfully catching the error and printing it out. Here is what is in the logcat says (notice that it cannot find TempConvert), 06-12 22:58:39.340: WARN/dalvikvm(200): Unable to resolve superclass of Lfau/edu/cse/TempConvert; (53) 06-12 22:58:39.340: WARN/dalvikvm(200): Link of class 'Lfau/edu/cse/TempConvert;' failed 06-12 22:58:39.340: ERROR/dalvikvm(200): Could not find class 'fau.edu.cse.TempConvert', referenced from method fau.edu.cse.ClassMap.onCreate 06-12 22:58:39.340: WARN/dalvikvm(200): VFY: unable to resolve new-instance 21 (Lfau/edu/cse/TempConvert;) in Lfau/edu/cse/ClassMap; 06-12 22:58:39.340: DEBUG/dalvikvm(200): VFY: replacing opcode 0x22 at 0x0027 06-12 22:58:39.340: DEBUG/dalvikvm(200): Making a copy of Lfau/edu/cse/ClassMap;.onCreate code (252 bytes) 06-12 22:58:39.490: DEBUG/dalvikvm(30): GC freed 2 objects / 48 bytes in 273ms 06-12 22:58:39.530: DEBUG/ddm-heap(119): Got feature list request 06-12 22:58:39.620: WARN/Resources(200): Converting to string: TypedValue{t=0x12/d=0x0 a=2 r=0x7f050000} 06-12 22:58:39.620: WARN/System.err(200): java.lang.NoClassDefFoundError: fau.edu.cse.TempConvert 06-12 22:58:39.830: WARN/System.err(200): at fau.edu.cse.ClassMap.onCreate(ClassMap.java:26) 06-12 22:58:39.830: WARN/System.err(200): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 06-12 22:58:39.830: WARN/System.err(200): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 06-12 22:58:39.830: WARN/System.err(200): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 06-12 22:58:39.830: WARN/System.err(200): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 06-12 22:58:39.880: WARN/System.err(200): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 06-12 22:58:39.880: WARN/System.err(200): at android.os.Handler.dispatchMessage(Handler.java:99) 06-12 22:58:39.880: WARN/System.err(200): at android.os.Looper.loop(Looper.java:123) 06-12 22:58:39.880: WARN/System.err(200): at android.app.ActivityThread.main(ActivityThread.java:4363) 06-12 22:58:39.880: WARN/System.err(200): at java.lang.reflect.Method.invokeNative(Native Method) 06-12 22:58:39.880: WARN/System.err(200): at java.lang.reflect.Method.invoke(Method.java:521) 06-12 22:58:39.880: WARN/System.err(200): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 06-12 22:58:39.880: WARN/System.err(200): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 06-12 22:58:39.880: WARN/System.err(200): at dalvik.system.NativeStart.main(Native Method) ...bla...bla...bla It would be great if someone just had an answer, however I am looking at debug strategies. I have taken this same application and created a standard java client application and it works fine -- of course with all of the android stuff taken out. What would be a good debug strategy? What methods and techniques would you recommend I try and isolate the problem? I am thinking that there is some sort of Dalvik VM incompatibility that is causing the TempConvert class not to load. TempConvert is an interface class that references a lot of very tricky webservice attributes. Any help with debug strategies would be gladly appreciated. Thanks for the help, Steve

    Read the article

  • Android seekbar widget: no vertical orientation?

    - by Silvio Donnini
    I can't believe there is no way to change the orientation of the SeekBar widget. I've been perusing this widget's properties and I can't find anything that allows me to change its orientation to vertical. So, am I missing something obvious? Do I have to write my own implementation of a seekbar to have its thumb slide up/down instead of left/right?

    Read the article

  • Android: List View Selected item -1

    - by Josemalive
    Hi, Im getting a -1 value when i try to get the selected item position on my listview that is already populated. list.setOnItemClickListener ( new AdapterView.OnItemClickListener() { public void onItemClick(AdapterView adapterView, View view,int arg2, long arg3) { int selectedPosition = adapterView.getSelectedItemPosition(); ShowAlert(String.valueOf(selectedPosition)); } } ); To fill my list view i use the following code: SimpleAdapter mSchedule = new SimpleAdapter( this, mylist, R.layout.listviewtest, new String[] {"test1", "test2", "test3"}, new int[] {R.id.TextView_websitename, R.id.TextView_keywords, R.id.TextView_backlink}); Any idea? Thanks in advance. Best Regards. Jose.

    Read the article

  • Unable to mute the microphone in Android

    - by J Andy
    Hi, I'm working on an app that uses AudioRecord class to get input data from the phone mic. For some reason I'm unable to mute the mic. I have tried with different AudioSources (DEFAULT, MIC and VOICE_UPLINK) when creating the AudioRecord object, but there's no difference in the muting behaviour. The muting itself, I'm trying to achieve with AudioManager#setMicrophoneMute() method. Any ideas? Thanks.

    Read the article

  • Android: Using linear gradient as background looks banded

    - by user329692
    Hi All! I'm trying to apply a linear gradient to my ListView. This is the content of my drawable xml: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <gradient android:startColor="#3A3C39" android:endColor="#181818" android:angle="270" /> <corners android:radius="0dp" /> </shape> So I apply it to my ListView with: android:background="@drawable/shape_background_grey" It works but it looks very "banded" on emulator and on a real device too. Is there any way to reduce this "behaviour"?

    Read the article

  • Android: Programmatically move between images in Gallery widget

    - by bdls
    I'd like to programmatically move between images in the Gallery widget, with animation. I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything. In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg. dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)) However I can't get this working for some reason. Anyone tried this? I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable. Does anyone know how I might be able to do this?

    Read the article

  • Android: How can I validate EditText input?

    - by Stefan
    I need to do form validation on a series of EditTexts. I'm using OnFocusChangeListeners to trigger the validation, but this doesn't behave as desired for the final EditText. If I click on the "Done" button while typing into the final EditText then the InputMethod is disconnected, but technically focus is never lost on the EditText (and so validation never occurs). What's the best solution? Should I be monitoring when the InputMethod unbinds from each EditText rather than when focus changes? If so, how?

    Read the article

  • Android - ListView click HOWTO?

    - by teepusink
    Hi, How do I listen to click event on a ListView? This is what I have now ListView list = (ListView)findViewById(R.id.ListView01); ... list.setAdapter(adapter); When I do the following list.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() { public void onItemSelected(AdapterView parentView, View childView, int position, long id) { setDetail(position); } public void onNothingSelected(AdapterView parentView) { } }); That doesn't seem to do anything on click. And all those code live within a class that extends Activity. Thanks, Tee

    Read the article

< Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >