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  • Is possible to make mt.exe embed manifest files correctly in Visual Studio 2008?

    - by Sorin Sbarnea
    I found that mt.exe fails to correctly create and embed manifest files into executables when run inside a VCPROJ. For example the same executable load well on Windows 7 but failed to load on Windows XP. The manifest was embedded and correct. After I spend lots of hours searching for possible reasons and solution I modified the project settings to generate the manifest outside the exe file. Now it works on both systems. Here are the examples for debug builds. With embed disabled: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugCRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugMFC" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> </assembly> This is with embed enabled: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugCRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugMFC" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> </assembly> If you compare them the second one adds common controls (I don't know from where) and also it is a small difference with the syntax of requestedExecutionLevel tag.

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  • In Ruby, how to I read memory values from an external process?

    - by grg-n-sox
    So all I simply want to do is make a Ruby program that reads some values from known memory address in another process's virtual memory. Through my research and basic knowledge of hex editing a running process's x86 assembly in memory, I have found the base address and offsets for the values in memory I want. I do not want to change them; I just want to read them. I asked a developer of a memory editor how to approach this abstract of language and assuming a Windows platform. He told me the Win32API calls for OpenProcess, CreateProcess, ReadProcessMemory, and WriteProcessMemory were the way to go using either C or C++. I think that the way to go would be just using the Win32API class and mapping two instances of it; One for either OpenProcess or CreateProcess, depending on if the user already has th process running or not, and another instance will be mapped to ReadProcessMemory. I probably still need to find the function for getting the list of running processes so I know which running process is the one I want if it is running already. This would take some work to put all together, but I am figuring it wouldn't be too bad to code up. It is just a new area of programming for me since I have never worked this low level from a high level language (well, higher level than C anyways). I am just wondering of the ways to approach this. I could just use a bunch or Win32API calls, but that means having to deal with a bunch of string and array pack and unpacking that is system dependant I want to eventually make this work cross-platform since the process I am reading from is produced from an executable that has multiple platform builds, (I know the memory address changes from system to system. The idea is to have a flat file that contains all memory mappings so the Ruby program can just match the current platform environment to the matching memory mapping.) but from the looks of things I'll just have to make a class that wraps whatever is the current platform's system shared library memory related function calls. For all I know, there could already exist a Ruby gem that takes care of all of this for me that I am just not finding. I could also possibly try editing the executables for each build to make it so whenever the memory values I want to read from are written to by the process, it also writes a copy of the new value to a space in shared memory that I somehow have Ruby make an instance of a class that is a pointer under the hood to that shared memory address and somehow signal to the Ruby program that the value was updated and should be reloaded. Basically a interrupt based system would be nice, but since the purpose of reading these values is just to send to a scoreboard broadcasted from a central server, I could just stick to a polling based system that sends updates at fixed time intervals. I also could just abandon Ruby altogether and go for C or C++ but I do not know those nearly as well. I actually know more x86 than C++ and I only know C as far as system independent ANSI C and have never dealt with shared system libraries before. So is there a gem or lesser known module available that has already done this? If not, then any additional information as to how to accomplish this would be nice. I guess, long story short, how do I do all this? Thanks in advance, Grg PS: Also a confirmation that those Win32API calls should be aimed at the kernel32.dll library would be nice.

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  • How to reduce Entity Framework 4 query compile time?

    - by Rup
    Summary: We're having problems with EF4 query compilation times of 12+ seconds. Cached queries will only get us so far; are there any ways we can actually reduce the compilation time? Is there anything we might be doing wrong we can look for? Thanks! We have an EF4 model which is exposed over the WCF services. For each of our entity types we expose a method to fetch and return the whole entity for display / edit including a number of referenced child objects. For one particular entity we have to .Include() 31 tables / sub-tables to return all relevant data. Unfortunately this makes the EF query compilation prohibitively slow: it takes 12-15 seconds to compile and builds a 7,800-line, 300K query. This is the back-end of a web UI which will need to be snappier than that. Is there anything we can do to improve this? We can CompiledQuery.Compile this - that doesn't do any work until first use and so helps the second and subsequent executions but our customer is nervous that the first usage shouldn't be slow either. Similarly if the IIS app pool hosting the web service gets recycled we'll lose the cached plan, although we can increase lifetimes to minimise this. Also I can't see a way to precompile this ahead of time and / or to serialise out the EF compiled query cache (short of reflection tricks). The CompiledQuery object only contains a GUID reference into the cache so it's the cache we really care about. (Writing this out it occurs to me I can kick off something in the background from app_startup to execute all queries to get them compiled - is that safe?) However even if we do solve that problem, we build up our search queries dynamically with LINQ-to-Entities clauses based on which parameters we're searching on: I don't think the SQL generator does a good enough job that we can move all that logic into the SQL layer so I don't think we can pre-compile our search queries. This is less serious because the search data results use fewer tables and so it's only 3-4 seconds compile not 12-15 but the customer thinks that still won't really be acceptable to end-users. So we really need to reduce the query compilation time somehow. Any ideas? Profiling points to ELinqQueryState.GetExecutionPlan as the place to start and I have attempted to step into that but without the real .NET 4 source available I couldn't get very far, and the source generated by Reflector won't let me step into some functions or set breakpoints in them. The project was upgraded from .NET 3.5 so I have tried regenerating the EDMX from scratch in EF4 in case there was something wrong with it but that didn't help. I have tried the EFProf utility advertised here but it doesn't look like it would help with this. My large query crashes its data collector anyway. I have run the generated query through SQL performance tuning and it already has 100% index usage. I can't see anything wrong with the database that would cause the query generator problems. Is there something O(n^2) in the execution plan compiler - is breaking this down into blocks of separate data loads rather than all 32 tables at once likely to help? Setting EF to lazy-load didn't help. I've bought the pre-release O'Reilly Julie Lerman EF4 book but I can't find anything in there to help beyond 'compile your queries'. I don't understand why it's taking 12-15 seconds to generate a single select across 32 tables so I'm optimistic there's some scope for improvement! Thanks for any suggestions! We're running against SQL Server 2008 in case that matters and XP / 7 / server 2008 R2 using RTM VS2010.

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  • Rendering a view to a string in MVC, then redirecting -- workarounds?

    - by James S
    Hi -- I can't render a view to a string and then redirect, despite this answer from Feb (after version 1.0, I think) that claims it's possible. I thought I was doing something wrong, and then I read this answer from Haack in July that claims it's not possible. If somebody has it working and can help me get it working, that's great (and I'll post code, errors). However, I'm now at the point of needing workarounds. There are a few, but nothing ideal. Has anybody solved this, or have any comments on my ideas? This is to render email. While I can surely send the email outside of the web request (store info in a db and get it later), there are many types of emails and I don't want to store the template data (user object, a few other LINQ objects) in a db to let it get rendered later. I could create a simpler, serializable POCO and save that in the db, but why? ... I just want rendered text! I can create a new RedirectToAction object that checks if the headers have been sent (can't figure out how to do this -- try/catch?) and, if so, builds out a simple page with a meta redirect, a javascript redirect, and also a "click here" link. Within my controller, I can remember if I've rendered an email and, if so, manually do #2 by displaying a view. I can manually send the redirect headers before any potential email rendering. Then, rather than using the MVC infrastructure to redirecttoaction, I just call result.end. This seems easiest, but really messy. Anything else? EDIT: I've tried Dan's code (very similar to the code from Jan/Feb that I've already tried) and I'm still getting the same error. The only substantial difference I can see is that his example uses a view while I use a partial view. I'll try testing this later with a view. Here's what I've got: Controller public ActionResult Certifications(string email_intro) { //a lot of stuff ViewData["users"] = users; if (isPost()) { //create the viewmodel var view_model = new ViewModels.Emails.Certifications.Open(userContext) { emailIntro = email_intro }; //i've tried stopping this after just one iteration, in case the problem is due to calling it multiple times foreach (var user in users) { if (user.Email_Address.IsValidEmailAddress()) { //add more stuff to the view model specific to this user view_model.user = user; view_model.certification302Summary.subProcessesOwner = new SubProcess_Certifications(RecordUpdating.Role.Owner, null, null, user.User_ID, repository); //more here.... //if i comment out the next line, everything works ok SendEmail(view_model, this.ControllerContext); } } return RedirectToAction("Certifications"); } return View(); } SendEmail() public static void SendEmail(ViewModels.Emails.Certifications.Open model, ControllerContext context) { var vd = context.Controller.ViewData; vd["model"] = model; var renderer = new CustomRenderers(); //i fixed an error in your code here var text = renderer.RenderViewToString3(context, "~/Views/Emails/Certifications/Open.ascx", "", vd, null); var a = text; } CustomRenderers public class CustomRenderers { public virtual string RenderViewToString3(ControllerContext controllerContext, string viewPath, string masterPath, ViewDataDictionary viewData, TempDataDictionary tempData) { //copy/paste of dan's code } } Error [HttpException (0x80004005): Cannot redirect after HTTP headers have been sent.] System.Web.HttpResponse.Redirect(String url, Boolean endResponse) +8707691 Thanks, James

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  • Receiving POST data in ASP.NET

    - by grast
    Hi, I want to use ASP for code generation in a C# desktop application. To achieve this, I set up a simple host (derived from System.MarshalByRefObject) that processes a System.Web.Hosting.SimpleWorkerRequest via HttpRuntime.ProcessRequest. This processes the ASPX script specified by the incoming request (using System.Net.HttpListener to wait for requests). The client-part is represented by a System.ComponentModel.BackgroundWorker that builds the System.Net.HttpWebRequest and receives the response from the server. A simplified version of my client-part-code looks like this: private void SendRequest(object sender, DoWorkEventArgs e) { // create request with GET parameter var uri = "http://localhost:9876/test.aspx?getTest=321"; var request = (HttpWebRequest)WebRequest.Create(uri); // append POST parameter request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; var postData = Encoding.Default.GetBytes("postTest=654"); var postDataStream = request.GetRequestStream(); postDataStream.Write(postData, 0, postData.Length); // send request, wait for response and store/print content using (var response = (HttpWebResponse)request.GetResponse()) { using (var reader = new StreamReader(response.GetResponseStream(), Encoding.UTF8)) { _processsedContent = reader.ReadToEnd(); Debug.Print(_processsedContent); } } } My server-part-code looks like this (without exception-handling etc.): public void ProcessRequests() { // HttpListener at http://localhost:9876/ var listener = SetupListener(); // SimpleHost created by ApplicationHost.CreateApplicationHost var host = SetupHost(); while (_running) { var context = listener.GetContext(); using (var writer = new StreamWriter(context.Response.OutputStream)) { // process ASP script and send response back to client host.ProcessRequest(GetPage(context), GetQuery(context), writer); } context.Response.Close(); } } So far all this works fine as long as I just use GET parameters. But when it comes to receiving POST data in my ASPX script I run into trouble. For testing I use the following script: // GET parameters are working: var getTest = Request.QueryString["getTest"]; Response.Write("getTest: " + getTest); // prints "getTest: 321" // don't know how to access POST parameters: var postTest1 = Request.Form["postTest"]; // Request.Form is empty?! Response.Write("postTest1: " + postTest1); // so this prints "postTest1: " var postTest2 = Request.Params["postTest"]; // Request.Params is empty?! Response.Write("postTest2: " + postTest2); // so this prints "postTest2: " It seems that the System.Web.HttpRequest object I'm dealing with in ASP does not contain any information about my POST parameter "postTest". I inspected it in debug mode and none of the members did contain neither the parameter-name "postTest" nor the parameter-value "654". I also tried the BinaryRead method of Request, but unfortunately it is empty. This corresponds to Request.InputStream==null and Request.ContentLength==0. And to make things really confusing the Request.HttpMethod member is set to "GET"?! To isolate the problem I tested the code by using a PHP script instead of the ASPX script. This is very simple: print_r($_GET); // prints all GET variables print_r($_POST); // prints all POST variables And the result is: Array ( [getTest] = 321 ) Array ( [postTest] = 654 ) So with the PHP script it works, I can access the POST data. Why does the ASPX script don't? What am I doing wrong? Is there a special accessor or method in the Response object? Can anyone give a hint or even know how to solve this? Thanks in advance.

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  • Rx IObservable buffering to smooth out bursts of events

    - by Dan
    I have an Observable sequence that produces events in rapid bursts (ie: five events one right after another, then a long delay, then another quick burst of events, etc.). I want to smooth out these bursts by inserting a short delay between events. Imagine the following diagram as an example: Raw: --oooo--------------ooooo-----oo----------------ooo| Buffered: --o--o--o--o--------o--o--o--o--o--o--o---------o--o--o| My current approach is to generate a metronome-like timer via Observable.Interval() that signals when it's ok to pull another event from the raw stream. The problem is that I can't figure out how to then combine that timer with my raw unbuffered observable sequence. IObservable.Zip() is close to doing what I want, but it only works so long as the raw stream is producing events faster than the timer. As soon as there is a significant lull in the raw stream, the timer builds up a series of unwanted events that then immediately pair up with the next burst of events from the raw stream. Ideally, I want an IObservable extension method with the following function signature that produces the bevaior I've outlined above. Now, come to my rescue StackOverflow :) public static IObservable<T> Buffered(this IObservable<T> src, TimeSpan minDelay) PS. I'm brand new to Rx, so my apologies if this is a trivially simple question... 1. Simple yet flawed approach Here's my initial naive and simplistic solution that has quite a few problems: public static IObservable<T> Buffered<T>(this IObservable<T> source, TimeSpan minDelay) { Queue<T> q = new Queue<T>(); source.Subscribe(x => q.Enqueue(x)); return Observable.Interval(minDelay).Where(_ => q.Count > 0).Select(_ => q.Dequeue()); } The first obvious problem with this is that the IDisposable returned by the inner subscription to the raw source is lost and therefore the subscription can't be terminated. Calling Dispose on the IDisposable returned by this method kills the timer, but not the underlying raw event feed that is now needlessly filling the queue with nobody left to pull events from the queue. The second problem is that there's no way for exceptions or end-of-stream notifications to be propogated through from the raw event stream to the buffered stream - they are simply ignored when subscribing to the raw source. And last but not least, now I've got code that wakes up periodically regardless of whether there is actually any work to do, which I'd prefer to avoid in this wonderful new reactive world. 2. Way overly complex appoach To solve the problems encountered in my initial simplistic approach, I wrote a much more complicated function that behaves much like IObservable.Delay() (I used .NET Reflector to read that code and used it as the basis of my function). Unfortunately, a lot of the boilerplate logic such as AnonymousObservable is not publicly accessible outside the system.reactive code, so I had to copy and paste a lot of code. This solution appears to work, but given its complexity, I'm less confident that its bug free. I just can't believe that there isn't a way to accomplish this using some combination of the standard Reactive extensions. I hate feeling like I'm needlessly reinventing the wheel, and the pattern I'm trying to build seems like a fairly standard one.

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  • Problems with maven output directory

    - by Gandalf StormCrow
    I'm using almost same POM for both my projects, they are on the same workspace but they are not related at all, they are related however because in both I use spring and jboss. Here is the pom : <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.springinaction.hello</groupId> <artifactId>spring-in-action</artifactId> <packaging>jar</packaging> <version>0.0.1-SNAPSHOT</version> <name>spring-in-action</name> <url>http://maven.apache.org</url> <properties> <jboss.ome>C:\jboss-5.1.0.GA\server\default\deploy</jboss.ome> <springversion>2.5.3</springversion> </properties> <dependencies> <dependency> <groupId>org.springframework</groupId> <artifactId>spring</artifactId> <version>${springversion}</version> </dependency> <dependency> <groupId>log4j</groupId> <artifactId>log4j</artifactId> <version>1.2.14</version> <scope>provided</scope> </dependency> </dependencies> <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-war-plugin</artifactId> <version>2.0</version> <configuration> <warName>spring-book</warName> <outputDirectory>${jboss.ome}</outputDirectory> </configuration> </plugin> </plugins> </build> </project> What I want to achieve with this POM is that I want to name my war when built spring-book.war and copy it to Jboss location I specified. Now in my first project this works it does exactly what I requested but in other it does not. I changed springversion and jboss home properties variable but everything remains the same, what can I do ? The project builds and all, everything is working perfectly just I don't want to copy everytime in my jboss dir and previously remove the old war, it takes about 20sec on each source code change its a lot

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  • Maven not setting classpath for dependencies properly

    - by Matthew
    OS name: "linux" version: "2.6.32-27-generic" arch: "i386" Family: "unix" Apache Maven 2.2.1 (r801777; 2009-08-06 12:16:01-0700) Java version: 1.6.0_20 I am trying to use the mysql dependency in with maven in ubuntu. If I move the "mysql-connector-java-5.1.14.jar" file that maven downloaded into my $JAVA_HOME/jre/lib/ext/ folder, everything is fine when I run the jar. I think I should be able to just specify the dependency in the pom.xml file and maven should take care of setting the classpath for the dependency jars automatically. Is this incorrect? My pom.xml file looks like this: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.ion.common</groupId> <artifactId>TestPreparation</artifactId> <version>1.0-SNAPSHOT</version> <packaging>jar</packaging> <name>TestPrep</name> <url>http://maven.apache.org</url> <properties> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> </properties> <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <configuration> <archive> <manifest> <addClasspath>true</addClasspath> <mainClass>com.ion.common.App</mainClass> </manifest> </archive> </configuration> </plugin> </plugins> </build> <dependencies> <!-- JUnit testing dependency --> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> <!-- MySQL database driver --> <dependency> <groupId>mysql</groupId> <artifactId>mysql-connector-java</artifactId> <version>5.1.14</version> <scope>compile</scope> </dependency> </dependencies> </project> The command "mvn package" builds it without any problems, and I can run it, but when the application attempts to access the database, this error is presented: java.lang.ClassNotFoundException: com.mysql.jdbc.Driver at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at com.ion.common.Functions.databases(Functions.java:107) at com.ion.common.App.main(App.java:31) The line it is failing on is: Class.forName("com.mysql.jdbc.Driver"); Can anyone tell me what I'm doing wrong or how to fix it?

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  • WCF Service error on IIS with metadata

    - by Bruno Silva
    Hi, I'm trying to publish a service to IIS, it builds and runs OK on the ASP.NET dev server. When running in IIS I can get to the metadata by navigating to the service or by adding service reference in Visual Studio. But when I call a method from my client app it crashes with a internal server error. So I went to the Event Log and found this: WebHost failed to process a request. Sender Information: System.ServiceModel.Activation.HostedHttpRequestAsyncResult/8810861 Exception: System.Web.HttpException (0x80004005): There was no channel actively listening at 'http://mysite.net/soundhubservice.svc/$metadata'. This is often caused by an incorrect address URI. Ensure that the address to which the message is sent matches an address on which a service is listening. ---> System.ServiceModel.EndpointNotFoundException: There was no channel actively listening at 'http://mysite.net/soundhubservice.svc/$metadata'. This is often caused by an incorrect address URI. Ensure that the address to which the message is sent matches an address on which a service is listening. at System.ServiceModel.Activation.HostedHttpTransportManager.HttpContextReceived(HostedHttpRequestAsyncResult result) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest() at System.Runtime.AsyncResult.End[TAsyncResult](IAsyncResult result) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.End(IAsyncResult result) Process Name: w3wp Process ID: 1080 My Web.Config looks something like this: <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> </system.web> <system.serviceModel> <services> <service name="SoundHub.Services.SoundHubService" behaviorConfiguration="StreamingServiceBehavior"> <host> <baseAddresses> <add baseAddress="http://localhost/SoundHubServive"/> </baseAddresses> </host> <endpoint address="service" binding="basicHttpBinding" bindingConfiguration="httpBuffering" contract="SoundHub.Services.ISoundHubService"/> <endpoint address="stream" binding="basicHttpBinding" bindingConfiguration="HttpStreaming" contract="SoundHub.Services.ISoundHubStreamService"/> <!--<endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" />--> </service> </services> <bindings> <basicHttpBinding> <binding name="HttpStreaming" maxReceivedMessageSize="67108864" transferMode="Streamed"/> <binding name="httpBuffering" transferMode="Buffered" /> </basicHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="StreamingServiceBehavior"> <serviceMetadata httpGetEnabled="True"/> <serviceDebug includeExceptionDetailInFaults="False"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> <system.webServer> <modules runAllManagedModulesForAllRequests="true"/> </system.webServer> </configuration> Tried several combinations of settings I found while searching online but nothing helped, always the same error. Thanks Bruno

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  • Why do I get a segmentation fault while redirecting sys.stdout to Tkinter.Text widget in Python?

    - by Brent Nash
    I'm in the process of building a GUI-based application with Python/Tkinter that builds on top of the existing Python bdb module. In this application, I want to silence all stdout/stderr from the console and redirect it to my GUI. To accomplish this purpose, I've written a specialized Tkinter.Text object (code at the end of the post). The basic idea is that when something is written to sys.stdout, it shows up as a line in the "Text" with the color black. If something is written to sys.stderr, it shows up as a line in the "Text" with the color red. As soon as something is written, the Text always scrolls down to view the most recent line. I'm using Python 2.6.1 at the moment. On Mac OS X 10.5, this seems to work great. I have had zero problems with it. On RedHat Enterprise Linux 5, however, I pretty reliably get a segmentation fault during the run of a script. The segmentation fault doesn't always occur in the same place, but it pretty much always occurs. If I comment out the sys.stdout= and sys.stderr= lines from my code, the segmentation faults seem to go away. I'm sure there are other ways around this that I will probably have to resort to, but can anyone see anything I'm doing blatantly wrong here that could be causing these segmentation faults? It's driving me nuts. Thanks! PS - I realize redirecting sys.stderr to the GUI might not be a great idea, but I still get segmentation faults even when I only redirect sys.stdout and not sys.stderr. I also realize that I'm allowing the Text to grow indefinitely at the moment. class ConsoleText(tk.Text): '''A Tkinter Text widget that provides a scrolling display of console stderr and stdout.''' class IORedirector(object): '''A general class for redirecting I/O to this Text widget.''' def __init__(self,text_area): self.text_area = text_area class StdoutRedirector(IORedirector): '''A class for redirecting stdout to this Text widget.''' def write(self,str): self.text_area.write(str,False) class StderrRedirector(IORedirector): '''A class for redirecting stderr to this Text widget.''' def write(self,str): self.text_area.write(str,True) def __init__(self, master=None, cnf={}, **kw): '''See the __init__ for Tkinter.Text for most of this stuff.''' tk.Text.__init__(self, master, cnf, **kw) self.started = False self.write_lock = threading.Lock() self.tag_configure('STDOUT',background='white',foreground='black') self.tag_configure('STDERR',background='white',foreground='red') self.config(state=tk.DISABLED) def start(self): if self.started: return self.started = True self.original_stdout = sys.stdout self.original_stderr = sys.stderr stdout_redirector = ConsoleText.StdoutRedirector(self) stderr_redirector = ConsoleText.StderrRedirector(self) sys.stdout = stdout_redirector sys.stderr = stderr_redirector def stop(self): if not self.started: return self.started = False sys.stdout = self.original_stdout sys.stderr = self.original_stderr def write(self,val,is_stderr=False): #Fun Fact: The way Tkinter Text objects work is that if they're disabled, #you can't write into them AT ALL (via the GUI or programatically). Since we want them #disabled for the user, we have to set them to NORMAL (a.k.a. ENABLED), write to them, #then set their state back to DISABLED. self.write_lock.acquire() self.config(state=tk.NORMAL) self.insert('end',val,'STDERR' if is_stderr else 'STDOUT') self.see('end') self.config(state=tk.DISABLED) self.write_lock.release()

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • Using GA in GUI

    - by AlexT
    Sorry if this isn't clear as I'm writing this on a mobile device and I'm trying to make it quick. I've written a basic Genetic Algorithm with a binary encoding (genes) that builds a fitness value and evolves through several iterations using tournament selection, mutation and crossover. As a basic command-line example it seems to work. The problem I've got is with applying a genetic algorithm within a GUI as I am writing a maze-solving program that uses the GA to find a method through a maze. How do I turn my random binary encoded genes and fitness function (add all the binary values together) into a method to control a bot around a maze? I have built a basic GUI in Java consisting of a maze of labels (like a grid) with the available routes being in blue and the walls being in black. To reiterate my GA performs well and contains what any typical GA would (fitness method, get and set population, selection, crossover, etc) but now I need to plug it into a GUI to get my maze running. What needs to go where in order to get a bot that can move in different directions depending on what the GA says? Rough pseudocode would be great if possible As requested, an Individual is built using a separate class (Indiv), with all the main work being done in a Pop class. When a new individual is instantiated an array of ints represent the genes of said individual, with the genes being picked at random from a number between 0 and 1. The fitness function merely adds together the value of these genes and in the Pop class handles selection, mutation and crossover of two selected individuals. There's not much else to it, the command line program just shows evolution over n generations with the total fitness improving over each iteration. EDIT: It's starting to make a bit more sense now, although there are a few things that are bugging me... As Adamski has suggested I want to create an "Agent" with the options shown below. The problem I have is where the random bit string comes into play here. The agent knows where the walls are and has it laid out in a 4 bit string (i.e. 0111), but how does this affect the random 32 bit string? (i.e. 10001011011001001010011011010101) If I have the following maze (x is the start place, 2 is the goal, 1 is the wall): x 1 1 1 1 0 0 1 0 0 1 0 0 0 2 If I turn left I'm facing the wrong way and the agent will move completely off the maze if it moves forward. I assume that the first generation of the string will be completely random and it will evolve as the fitness grows but I don't get how the string will work within a maze. So, to get this straight... The fitness is the result of when the agent is able to move and is by a wall. The genes are a string of 32 bits, split into 16 sets of 2 bits to show the available actions and for the robot to move the two bits need to be passed with four bits from the agent showings its position near the walls. If the move is to go past a wall the move isn't made and it is deemed invalid and if the move is made and if a new wall is found then the fitness goes up. Is that right?

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  • What's the best way to refactor this Rails controller?

    - by Robert DiNicolas
    I'd like some advice on how to best refactor this controller. The controller builds a page of zones and modules. Page has_many zones, zone has_many modules. So zones are just a cluster of modules wrapped in a container. The problem I'm having is that some modules may have some specific queries that I don't want executed on every page, so I've had to add conditions. The conditions just test if the module is on the page, if it is the query is executed. One of the problems with this is if I add a hundred special module queries, the controller has to iterate through each one. I think I would like to see these module condition moved out of the controller as well as all the additional custom actions. I can keep everything in this one controller, but I plan to have many apps using this controller so it could get messy. class PagesController < ApplicationController # GET /pages/1 # GET /pages/1.xml # Show is the main page rendering action, page routes are aliased in routes.rb def show #-+-+-+-+-Core Page Queries-+-+-+-+- @page = Page.find(params[:id]) @zones = @page.zones.find(:all, :order => 'zones.list_order ASC') @mods = @page.mods.find(:all) @columns = Page.columns # restful params to influence page rendering, see routes.rb @fragment = params[:fragment] # render single module @cluster = params[:cluster] # render single zone @head = params[:head] # render html, body and head #-+-+-+-+-Page Level Json Conversions-+-+-+-+- @metas = @page.metas ? ActiveSupport::JSON.decode(@page.metas) : nil @javascripts = @page.javascripts ? ActiveSupport::JSON.decode(@page.javascripts) : nil #-+-+-+-+-Module Specific Queries-+-+-+-+- # would like to refactor this process @mods.each do |mod| # Reps Module Custom Queries if mod.name == "reps" @reps = User.find(:all, :joins => :roles, :conditions => { :roles => { :name => 'rep' } }) end # Listing-poc Module Custom Queries if mod.name == "listing-poc" limit = params[:limit].to_i < 1 ? 10 : params[:limit] PropertyEntry.update_from_listing(mod.service_url) @properties = PropertyEntry.all(:limit => limit, :order => "city desc") end # Talents-index Module Custom Queries if mod.name == "talents-index" @talent = params[:type] @reps = User.find(:all, :joins => :talents, :conditions => { :talents => { :name => @talent } }) end end respond_to do |format| format.html # show.html.erb format.xml { render :xml => @page.to_xml( :include => { :zones => { :include => :mods } } ) } format.json { render :json => @page.to_json } format.css # show.css.erb, CSS dependency manager template end end # for property listing ajax request def update_properties limit = params[:limit].to_i < 1 ? 10 : params[:limit] offset = params[:offset] @properties = PropertyEntry.all(:limit => limit, :offset => offset, :order => "city desc") #render :nothing => true end end So imagine a site with a hundred modules and scores of additional controller actions. I think most would agree that it would be much cleaner if I could move that code out and refactor it to behave more like a configuration.

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  • Div width: auto and IE

    - by Andrew Heath
    I'm using the jQuery qTip to show individual users and their votes when an average rating is mousedover. qTip calls a PHP file which grabs all the users and votes for the item from the MySQL database and builds a 3 column table, which appears as the tooltip. In Firefox, the tooltip displays properly. In IE7 (haven't tested on IE8 yet), the tooltip is the proper height, but the width is only 2 or 3 characters - not the entire table. If I set the width of the div to a fixed number, say width: 300px; I can coax IE into displaying it properly. However, the length of my users' names varies considerably, and I'd rather not nail down the div to its maximum possible width and then have a crapload of whitespace when you look at an item voted on only by "Joe". Using width: auto; has no effect in IE7. Are there alternatives? Sorry if I've overlooked a similar question. I searched for a bit before posting but didn't find anything suitable. EDIT TO ADD CODE: <div style="-moz-border-radius: 0pt 0pt 0pt 0pt; position: absolute; width: 358px; display: none; top: 384.617px; left: 463.5px; z-index: 6000;" class="qtip qtip-defaults" qtip="0"> <div style="position: relative; overflow: hidden; text-align: left;" class="qtip-wrapper"> <div style="overflow: hidden; background: none repeat scroll 0% 0% white; border: 1px solid rgb(211, 211, 211);" class="qtip-contentWrapper"> <div class="qtip-content qtip-content" style="background: none repeat scroll 0% 0% white; color: rgb(17, 17, 17); overflow: hidden; text-align: left; padding: 5px 9px;"> <div id="WhoResults"> <table> <tbody> <tr> <td>guy1</td> <td>guy2</td> <td>guy3</td> </tr> <tr> <td>guy4</td> <td>guy5</td> <td>guy6</td> </tr> </tbody> </table> </div> </div> </div> </div> </div> I have applied no CSS styling. That's all been handled by qTip. I tried to format it as best I could. Thanks for any help you can provide.

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  • Scala: Recursively building all pathes in a graph?

    - by DarqMoth
    Trying to build all existing paths for an udirected graph defined as a map of edges using the following algorithm: Start: with a given vertice A Find an edge (X.A, X.B) or (X.B, X.A), add this edge to path Find all edges Ys fpr which either (Y.C, Y.B) or (Y.B, Y.C) is true For each Ys: A=B, goto Start Providing edges are defined as the following map, where keys are tuples consisting of two vertices: val edges = Map( ("n1", "n2") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n1") -> "n5n1", ("n5", "n4") -> "n5n4") As an output I need to get a list of ALL pathes where each path is a list of adjecent edges like this: val allPaths = List( List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) //... //... more pathes to go } Note: Edge XY = (x,y) - "xy" and YX = (y,x) - "yx" exist as one instance only, either as XY or YX So far I have managed to implement code that duplicates edges in the path, which is wrong and I can not find the error: object Graph2 { type Vertice = String type Edge = ((String, String), String) type Path = List[((String, String), String)] val edges = Map( //(("v1", "v2") , "v1v2"), (("v1", "v3") , "v1v3"), (("v3", "v4") , "v3v4") //(("v5", "v1") , "v5v1"), //(("v5", "v4") , "v5v4") ) def main(args: Array[String]): Unit = { val processedVerticies: Map[Vertice, Vertice] = Map() val processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)] = Map() val path: Path = List() println(buildPath(path, "v1", processedVerticies, processedEdges)) } /** * Builds path from connected by edges vertices starting from given vertice * Input: map of edges * Output: list of connected edges like: List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) */ def buildPath(path: Path, vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)]): List[Path] = { println("V: " + vertice + " VM: " + processedVerticies + " EM: " + processedEdges) if (!processedVerticies.contains(vertice)) { val edges = children(vertice) println("Edges: " + edges) val x = edges.map(edge => { if (!processedEdges.contains(edge._1)) { addToPath(vertice, processedVerticies.++(Map(vertice -> vertice)), processedEdges, path, edge) } else { println("ALready have edge: "+edge+" Return path:"+path) path } }) val y = x.toList y } else { List(path) } } def addToPath( vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)], path: Path, edge: Edge): Path = { val newPath: Path = path ::: List(edge) val key = edge._1 val nextVertice = neighbor(vertice, key) val x = buildPath (newPath, nextVertice, processedVerticies, processedEdges ++ (Map((vertice, nextVertice) -> (vertice, nextVertice))) ).flatten // need define buidPath type x } def children(vertice: Vertice) = { edges.filter(p => (p._1)._1 == vertice || (p._1)._2 == vertice) } def containsPair(x: (Vertice, Vertice), m: Map[(Vertice, Vertice), (Vertice, Vertice)]): Boolean = { m.contains((x._1, x._2)) || m.contains((x._2, x._1)) } def neighbor(vertice: String, key: (String, String)): String = key match { case (`vertice`, x) => x case (x, `vertice`) => x } } Running this results in: List(List(((v1,v3),v1v3), ((v1,v3),v1v3), ((v3,v4),v3v4))) Why is that?

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  • win32: TextOut not being displayed

    - by KaiserJohaan
    Hello again, I recently having my mainwindow write text by using WM_PAINT, but now I realise it was maybe not the best message to do so in, so I'm trying another version; The mainwindow contains a menu, upon clicing a menu item the ID_FILE_PID msg is sent and it builds the 4 new windows aswell as displays text in the mainwindow (paintEditSigns function). The 4 windows works fine but the text dosn't work at all, unless I do it in the main() function as shown... what on earth is this? O_O BTW: I still have no clue why the code-display on StackOverflow keeps looking so wierd when I post, why is this? switch(message) { case WM_COMMAND: switch (LOWORD(wParam)) { case ID_FILE_PID: { HWND hWndButton; HWND hWndEdit; HWND hWndEdit2; HWND hWndDisplay; // drawing the text in mainwindow paintEditSigns(); -- does not do anything here! // adding new windows in the mainwindow hWndButton = CreateWindowEx(0,TEXT("BUTTON"),"Modify",WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON, 170,56,80,30,hWnd,(HMENU)ID_BUTTON,hThisInstance,NULL); hWndEdit = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER, 120,30,80,25,hWnd,(HMENU)ID_EDIT,hThisInstance,NULL); hWndEdit2 = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER, 220,30,80,25,hWnd,(HMENU)ID_EDIT2,hThisInstance,NULL); hWndDisplay = CreateWindowEx(0,TEXT("STATIC"),NULL,WS_CHILD | WS_VISIBLE | WS_BORDER, 0,100,450,140,hWnd,(HMENU)ID_DISPLAY,hThisInstance,NULL); break; } ..... // // Main function // int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; WNDCLASSEX wc; ZeroMemory(&wc, sizeof(WNDCLASSEX)); hThisInstance = hInstance; LoadLibrary("Riched20.dll"); wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU); if(!(wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)))) { HRESULT res = GetLastError(); } wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = TEXT("testcpp"); RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, wc.lpszClassName, TEXT("test"), WS_OVERLAPPEDWINDOW, 300, 200, 450, 300, NULL, NULL, hInstance, NULL); ShowWindow(hWnd,nCmdShow); //paintEditSigns() -- here it works, but not when in the message part MSG msg; while (GetMessage(&msg, NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } void paintEditSigns() { HFONT hf = createFont(); PAINTSTRUCT ps; HWND hWnd = FindWindow(TEXT("testcpp"),TEXT("test")); HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0)); HDC hdz = BeginPaint(hWnd,&ps); string s = "Memory Address"; SelectBrush(hdz,hbruzh); SelectFont(hdz,hf); TextOut(hdz,0,100,s.c_str(),s.length()); EndPaint(hWnd,&ps); DeleteObject(hbruzh); UpdateWindow(hWnd); } HFONT createFont() { HDC hdc; long lfHeight; hdc = GetDC(NULL); lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72); ReleaseDC(NULL, hdc); HFONT hf = CreateFont(lfHeight, 0, 0, 0, 0, TRUE, 0, 0, 0, 0, 0, 0, 0, "MS Sans Serif"); return hf; }

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  • Is there a library available which easily can record and replay results of API calls?

    - by Billy ONeal
    I'm working on writing various things that call relatively complicated Win32 API functions. Here's an example: //Encapsulates calling NtQuerySystemInformation buffer management. WindowsApi::AutoArray NtDll::NtQuerySystemInformation( SystemInformationClass toGet ) const { AutoArray result; ULONG allocationSize = 1024; ULONG previousSize; NTSTATUS errorCheck; do { previousSize = allocationSize; result.Allocate(allocationSize); errorCheck = WinQuerySystemInformation(toGet, result.GetAs<void>(), allocationSize, &allocationSize); if (allocationSize <= previousSize) allocationSize = previousSize * 2; } while (errorCheck == 0xC0000004L); if (errorCheck != 0) { THROW_MANUAL_WINDOWS_ERROR(WinRtlNtStatusToDosError(errorCheck)); } return result; } //Client of the above. ProcessSnapshot::ProcessSnapshot() { using Dll::NtDll; NtDll ntdll; AutoArray systemInfoBuffer = ntdll.NtQuerySystemInformation( NtDll::SystemProcessInformation); BYTE * currentPtr = systemInfoBuffer.GetAs<BYTE>(); //Loop through the results, creating Process objects. SYSTEM_PROCESSES * asSysInfo; do { // Loop book keeping asSysInfo = reinterpret_cast<SYSTEM_PROCESSES *>(currentPtr); currentPtr += asSysInfo->NextEntryDelta; //Create the process for the current iteration and fill it with data. std::auto_ptr<ProcImpl> currentProc(ProcFactory( static_cast<unsigned __int32>(asSysInfo->ProcessId), this)); NormalProcess* nptr = dynamic_cast<NormalProcess*>(currentProc.get()); if (nptr) { nptr->SetProcessName(asSysInfo->ProcessName); } // Populate process threads for(ULONG idx = 0; idx < asSysInfo->ThreadCount; ++idx) { SYSTEM_THREADS& sysThread = asSysInfo->Threads[idx]; Thread thread( currentProc.get(), static_cast<unsigned __int32>(sysThread.ClientId.UniqueThread), sysThread.StartAddress); currentProc->AddThread(thread); } processes.push_back(currentProc); } while(asSysInfo->NextEntryDelta != 0); } My problem is in mocking out the NtDll::NtQuerySystemInformation method -- namely, that the data structure returned is complicated (Well, here it's actually relatively simple but it can be complicated), and writing a test which builds the data structure like the API call does can take 5-6 times as long as writing the code that uses the API. What I'd like to do is take a call to the API, and record it somehow, so that I can return that recorded value to the code under test without actually calling the API. The returned structures cannot simply be memcpy'd, because they often contain inner pointers (pointers to other locations in the same buffer). The library in question would need to check for these kinds of things, and be able to restore pointer values to a similar buffer upon replay. (i.e. check each pointer sized value if it could be interpreted as a pointer within the buffer, change that to an offset, and remember to change it back to a pointer on replay -- a false positive rate here is acceptable) Is there anything out there that does anything like this?

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  • Problem using delete[] (Heap corruption) when implementing operator+= (C++)

    - by Darel
    I've been trying to figure this out for hours now, and I'm at my wit's end. I would surely appreciate it if someone could tell me when I'm doing wrong. I have written a simple class to emulate basic functionality of strings. The class's members include a character pointer data (which points to a dynamically created char array) and an integer strSize (which holds the length of the string, sans terminator.) Since I'm using new and delete, I've implemented the copy constructor and destructor. My problem occurs when I try to implement the operator+=. The LHS object builds the new string correctly - I can even print it using cout - but the problem comes when I try to deallocate the data pointer in the destructor: I get a "Heap Corruption Detected after normal block" at the memory address pointed to by the data array the destructor is trying to deallocate. Here's my complete class and test program: #include <iostream> using namespace std; // Class to emulate string class Str { public: // Default constructor Str(): data(0), strSize(0) { } // Constructor from string literal Str(const char* cp) { data = new char[strlen(cp) + 1]; char *p = data; const char* q = cp; while (*q) *p++ = *q++; *p = '\0'; strSize = strlen(cp); } Str& operator+=(const Str& rhs) { // create new dynamic memory to hold concatenated string char* str = new char[strSize + rhs.strSize + 1]; char* p = str; // new data char* i = data; // old data const char* q = rhs.data; // data to append // append old string to new string in new dynamic memory while (*p++ = *i++) ; p--; while (*p++ = *q++) ; *p = '\0'; // assign new values to data and strSize delete[] data; data = str; strSize += rhs.strSize; return *this; } // Copy constructor Str(const Str& s) { data = new char[s.strSize + 1]; char *p = data; char *q = s.data; while (*q) *p++ = *q++; *p = '\0'; strSize = s.strSize; } // destructor ~Str() { delete[] data; } const char& operator[](int i) const { return data[i]; } int size() const { return strSize; } private: char *data; int strSize; }; ostream& operator<<(ostream& os, const Str& s) { for (int i = 0; i != s.size(); ++i) os << s[i]; return os; } // Test constructor, copy constructor, and += operator int main() { Str s = "hello"; // destructor for s works ok Str x = s; // destructor for x works ok s += "world!"; // destructor for s gives error cout << s << endl; cout << x << endl; return 0; }

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  • String Sharing/Reference issue with objects in Delphi

    - by jenakai123
    My application builds many objects in memory based on filenames (among other string based information). I was hoping to optimise memory usage by storing the path and filename separately, and then sharing the path between objects in the same path. I wasn't trying to look at using a string pool or anything, basically my objects are sorted so if I have 10 objects with the same path I want objects 2-10 to have their path "pointed" at object 1's path (eg object[2].Path=object[1].Path); I have a problem though, I don't believe that my objects are in fact sharing a reference to the same string after I think I am telling them to (by the object[2].Path=object[1].Path assignment). When I do an experiment with a string list and set all the values to point to the first value in the list I can see the "memory conservation" in action, but when I use objects I see absolutely no change at all, admittedly I am only using task manager (private working set) to watch for memory use changes. Here's a contrived example, I hope this makes sense. I have an object: TfileObject=class(Tobject) FpathPart: string; FfilePart: string; end; Now I create 1,000,000 instances of the object, using a new string for each one: var x: integer; MyFilePath: string; fo: TfileObject; begin for x := 1 to 1000000 do begin // create a new string for every iteration of the loop MyFilePath:=ExtractFilePath(Application.ExeName); fo:=TfileObject.Create; fo.FpathPart:=MyFilePath; FobjectList.Add(fo); end; end; Run this up and task manager says I am using 68MB of memory or something. (Note that if I allocated MyFilePath outside of the loop then I do save memory because of 1 instance of the string, but this is a contrived example and not actually how it would happen in the app). Now I want to "optimise" my memory usage by making all objects share the same instance of the path string, since it's the same value: var x: integer; begin for x:=1 to FobjectList.Count-1 do begin TfileObject(FobjectList[x]).FpathPart:=TfileObject(FobjectList[0]).FpathPart; end; end; Task Manager shows absouletly no change. However if I do something similar with a TstringList: var x: integer; begin for x := 1 to 1000000 do begin FstringList.Add(ExtractFilePath(Application.ExeName)); end; end; Task Manager says 60MB memory use. Now optimise with: var x: integer; begin for x := 1 to FstringList.Count - 1 do FstringList[x]:=FstringList[0]; end; Task Manager shows the drop in memory usage that I would expect, now 10MB. So I seem to be able to share strings in a string list, but not in objects. I am obviously missing something conceptually, in code or both! I hope this makes sense, I can really see the ability to conserve memory using this technique as I have a lot of objects all with lots of string information, that data is sorted in many different ways and I would like to be able to iterate over this data once it is loaded into memory and free some of that memory back up again by sharing strings in this way. Thanks in advance for any assistance you can offer.

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  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

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  • Same source, multiple targets with different resources (Visual Studio .Net 2008)

    - by Mike Bell
    A set of software products differ only by their resource strings, binary resources, and by the strings / graphics / product keys used by their Visual Studio Setup projects. What is the best way to create, organize, and maintain them? i.e. All the products essentially consist of the same core functionality customized by graphics, strings, and other resource data to form each product. Imagine you are creating a set of products like "Excel for Bankers", Excel for Gardeners", "Excel for CEOs", etc. Each product has the the same functionality, but differs in name, graphics, help files, included templates etc. The environment in which these are being built is: vanilla Windows.Forms / Visual Studio 2008 / C# / .Net. The ideal solution would be easy to maintain. e.g. If I introduce a new string / new resource projects I haven't added the resource to should fail at compile time, not run time. (And subsequent localization of the products should also be feasible). Hopefully I've missed the blindingly-obvious and easy way of doing all this. What is it? ============ Clarification(s) ================ By "product" I mean the package of software that gets installed by the installer and sold to the end user. Currently I have one solution, consisting of multiple projects, (including a Setup project), which builds a set of assemblies and create a single installer. What I need to produce are multiple products/installers, all with similar functionality, which are built from the same set of assemblies but differ in the set of resources used by one of the assemblies. What's the best way of doing this? ------------ The 95% Solution ----------------- Based upon Daminen_the_unbeliever's answer, a resource file per configuration can be achieved as follows: Create a class library project ("Satellite"). Delete the default .cs file and add a folder ("Default") Create a resource file in the folder "MyResources" Properties - set CustomToolNamespace to something appropriate (e.g. "XXX") Make sure the access modifier for the resources is "Public". Add the resources. Edit the source code. Refer to the resources in your code as XXX.MyResources.ResourceName) Create Configurations for each product variant ("ConfigN") For each product variant, create a folder ("VariantN") Copy and Paste the MyResources file into each VariantN folder Unload the "Satellite" project, and edit the .csproj file For each "VariantN/MyResources" <Compile> or <EmbeddedResource> tag, add a Condition="'$(Configuration)' == 'ConfigN'" attribute. Save, Reload the .csproj, and you're done... This creates a per-configuration resource file, which can (presumably) be further localized. Compile error messages are produced for any configuration that where a a resource is missing. The resource files can be localized using the standard method (create a second resources file (MyResources.fr.resx) and edit .csproj as before). The reason this is a 95% solution is that resources used to initialize forms (e.g. Form Titles, button texts) can't be easily handled in the same manner - the easiest approach seems to be to overwrite these with values from the satellite assembly.

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  • How to safely operate on parameters in threads, using C++ & Pthreads?

    - by ChrisCphDK
    Hi. I'm having some trouble with a program using pthreads, where occassional crashes occur, that could be related to how the threads operate on data So I have some basic questions about how to program using threads, and memory layout: Assume that a public class function performs some operations on some strings, and returns the result as a string. The prototype of the function could be like this: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); return result; } Is it correct to assume that strings, being dynamic, are stored on the heap, but that a reference to the string is allocated on the stack at runtime? Stack: [Some mem addr] pointer address to where the string is on the heap Heap: [Some mem addr] memory allocated for the initial string which may grow or shrink To make the function thread safe, the function is extended with the following mutex (which is declared as private in the "SomeClass") locking: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); return result; } Is this a safe way of locking down the operations being done on the strings (all three), or could a thread be stopped by the scheduler in the following cases, which I'd assume would mess up the intended logic: a. Right after the function is called, and the parameters: strOne & strTwo have been set in the two reference pointers that the function has on the stack, the scheduler takes away processing time for the thread and lets a new thread in, which overwrites the reference pointers to the function, which then again gets stopped by the scheduler, letting the first thread back in? b. Can the same occur with the "result" string: the first string builds the result, unlocks the mutex, but before returning the scheduler lets in another thread which performs all of it's work, overwriting the result etc. Or are the reference parameters / result string being pushed onto the stack while another thread is doing performing it's task? Is the safe / correct way of doing this in threads, and "returning" a result, to pass a reference to a string that will be filled with the result instead: void SomeClass::somefunc(const std::string &strOne, const std::string &strTwo, std::string result) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); } The intended logic is that several objects of the "SomeClass" class creates new threads and passes objects of themselves as parameters, and then calls the function: "someFunc": int SomeClass::startNewThread() { pthread_attr_t attr; pthread_t pThreadID; if(pthread_attr_init(&attr) != 0) return -1; if(pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED) != 0) return -2; if(pthread_create(&pThreadID, &attr, proxyThreadFunc, this) != 0) return -3; if(pthread_attr_destroy(&attr) != 0) return -4; return 0; } void* proxyThreadFunc(void* someClassObjPtr) { return static_cast<SomeClass*> (someClassObjPtr)->somefunc("long string","long string"); } Sorry for the long description. But I hope the questions and intended purpose is clear, if not let me know and I'll elaborate. Best regards. Chris

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  • Upgrading from TFS 2010 RC to TFS 2010 RTM done

    - by Martin Hinshelwood
    Today is the big day, with the Launch of Visual Studio 2010 already done in Asia, and rolling around the world towards us, we are getting ready for the RTM (Released). We have had TFS 2010 in Production for nearly 6 months and have had only minimal problems. Update 12th April 2010  – Added Scott Hanselman’s tweet about the MSDN download release time. SSW was the first company in the world outside of Microsoft to deploy Visual Studio 2010 Team Foundation Server to production, not once, but twice. I am hoping to make it 3 in a row, but with all the hype around the new version, and with it being a production release and not just a go-live, I think there will be a lot of competition. Developers: MSDN will be updated with #vs2010 downloads and details at 10am PST *today*! @shanselman - Scott Hanselman Same as before, we need to Uninstall 2010 RC and install 2010 RTM. The installer will take care of all the complexity of actually upgrading any schema changes. If you are upgrading from TFS 2008 to TFS2010 you can follow our Rules To Better TFS 2010 Migration and read my post on our successes.   We run TFS 2010 in a Hyper-V virtual environment, so we have the advantage of running a snapshot as well as taking a DB backup. Done - Snapshot the hyper-v server Microsoft does not support taking a snapshot of a running server, for very good reason, and Brian Harry wrote a post after my last upgrade with the reason why you should never snapshot a running server. Done - Uninstall Visual Studio Team Explorer 2010 RC You will need to uninstall all of the Visual Studio 2010 RC client bits that you have on the server. Done - Uninstall TFS 2010 RC Done - Install TFS 2010 RTM Done - Configure TFS 2010 RTM Pick the Upgrade option and point it at your existing “tfs_Configuration” database to load all of the existing settings Done - Upgrade the SharePoint Extensions Upgrade Build Servers (Pending) Test the server The back out plan, and you should always have one, is to restore the snapshot. Upgrading to Team Foundation Server 2010 – Done The first thing you need to do is off the TFS server and then log into the Hyper-v server and create a snapshot. Figure: Make sure you turn the server off and delete all old snapshots before you take a new one I noticed that the snapshot that was taken before the Beta 2 to RC upgrade was still there. You should really delete old snapshots before you create a new one, but in this case the SysAdmin (who is currently tucked up in bed) asked me not to. I guess he is worried about a developer messing up his server Turn your server on and wait for it to boot in anticipation of all the nice shiny RTM’ness that is coming next. The upgrade procedure for TFS2010 is to uninstal the old version and install the new one. Figure: Remove Visual Studio 2010 Team Foundation Server RC from the system.   Figure: Most of the heavy lifting is done by the Uninstaller, but make sure you have removed any of the client bits first. Specifically Visual Studio 2010 or Team Explorer 2010.  Once the uninstall is complete, this took around 5 minutes for me, you can begin the install of the RTM. Running the 64 bit OS will allow the application to use more than 2GB RAM, which while not common may be of use in heavy load situations. Figure: It is always recommended to install the 64bit version of a server application where possible. I do not think it is likely, with SharePoint 2010 and Exchange 2010  and even Windows Server 2008 R2 being 64 bit only, I do not think there will be another release of a server app that is 32bit. You then need to choose what it is you want to install. This depends on how you are running TFS and on how many servers. In our case we run TFS and the Team Foundation Build Service (controller only) on out TFS server along with Analysis services and Reporting Services. But our SharePoint server lives elsewhere. Figure: This always confuses people, but in reality it makes sense. Don’t install what you do not need. Every extra you install has an impact of performance. If you are integrating with SharePoint you will need to run this install on every Front end server in your farm and don’t forget to upgrade your Build servers and proxy servers later. Figure: Selecting only Team Foundation Server (TFS) and Team Foundation Build Services (TFBS)   It is worth noting that if you have a lot of builds kicking off, and hence a lot of get operations against your TFS server, you can use a proxy server to cache the source control on another server in between your TFS server and your build servers. Figure: Installing Microsoft .NET Framework 4 takes the most time. Figure: Now run Windows Update, and SSW Diagnostic to make sure all your bits and bobs are up to date. Note: SSW Diagnostic will check your Power Tools, Add-on’s, Check in Policies and other bits as well. Configure Team Foundation Server 2010 – Done Now you can configure the server. If you have no key you will need to pick “Install a Trial Licence”, but it is only £500, or free with a MSDN subscription. Anyway, if you pick Trial you get 90 days to get your key. Figure: You can pick trial and add your key later using the TFS Server Admin. Here is where the real choices happen. We are doing an Upgrade from a previous version, so I will pick Upgrade the same as all you folks that are using the RC or TFS 2008. Figure: The upgrade wizard takes your existing 2010 or 2008 databases and upgraded them to the release.   Once you have entered your database server name you can click “List available databases” and it will show what it can upgrade. Figure: Select your database from the list and at this point, make sure you have a valid backup. At this point you have not made ANY changes to the databases. At this point the configuration wizard will load configuration from your existing database if you have one. If you are upgrading TFS 2008 refer to Rules To Better TFS 2010 Migration. Mostly during the wizard the default values will suffice, but depending on the configuration you want you can pick different options. Figure: Set the application tier account and Authentication method to use. We use NTLM to keep things simple as we host our TFS server externally for our remote developers.  Figure: Setting your TFS server URL’s to be the remote URL’s allows the reports to be accessed without using VPN. Very handy for those remote developers. Figure: Detected the existing Warehouse no problem. Figure: Again we love green ticks. It gives us a warm fuzzy feeling. Figure: The username for connecting to Reporting services should be a domain account (if you are on a domain that is). Figure: Setup the SharePoint integration to connect to your external SharePoint server. You can take the option to connect later.   You then need to run all of your readiness checks. These check can save your life! it will check all of the settings that you have entered as well as checking all the external services are configures and running properly. There are two reasons that TFS 2010 is so easy and painless to install where previous version were not. Microsoft changes the install to two steps, Install and configuration. The second reason is that they have pulled out all of the stops in making the install run all the checks necessary to make sure that once you start the install that it will complete. if you find any errors I recommend that you report them on http://connect.microsoft.com so everyone can benefit from your misery.   Figure: Now we have everything setup the configuration wizard can do its work.  Figure: Took a while on the “Web site” stage for some point, but zipped though after that.  Figure: last wee bit. TFS Needs to do a little tinkering with the data to complete the upgrade. Figure: All upgraded. I am not worried about the yellow triangle as SharePoint was being a little silly Exception Message: TF254021: The account name or password that you specified is not valid. (type TfsAdminException) Exception Stack Trace:    at Microsoft.TeamFoundation.Management.Controls.WizardCommon.AccountSelectionControl.TestLogon(String connectionString)    at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) [Info   @16:10:16.307] Benign exception caught as part of verify: Exception Message: TF255329: The following site could not be accessed: http://projects.ssw.com.au/. The server that you specified did not return the expected response. Either you have not installed the Team Foundation Server Extensions for SharePoint Products on this server, or a firewall is blocking access to the specified site or the SharePoint Central Administration site. For more information, see the Microsoft Web site (http://go.microsoft.com/fwlink/?LinkId=161206). (type TeamFoundationServerException) Exception Stack Trace:    at Microsoft.TeamFoundation.Client.SharePoint.WssUtilities.VerifyTeamFoundationSharePointExtensions(ICredentials credentials, Uri url)    at Microsoft.TeamFoundation.Admin.VerifySharePointSitesUrl.Verify() Inner Exception Details: Exception Message: TF249064: The following Web service returned an response that is not valid: http://projects.ssw.com.au/_vti_bin/TeamFoundationIntegrationService.asmx. This Web service is used for the Team Foundation Server Extensions for SharePoint Products. Either the extensions are not installed, the request resulted in HTML being returned, or there is a problem with the URL. Verify that the following URL points to a valid SharePoint Web application and that the application is available: http://projects.ssw.com.au. If the URL is correct and the Web application is operating normally, verify that a firewall is not blocking access to the Web application. (type TeamFoundationServerInvalidResponseException) Exception Data Dictionary: ResponseStatusCode = InternalServerError I’ll look at SharePoint after, probably the SharePoint box just needs a restart or a kick If there is a problem with SharePoint it will come out in testing, But I will definatly be passing this on to Microsoft.   Upgrading the SharePoint connector to TFS 2010 You will need to upgrade the Extensions for SharePoint Products and Technologies on all of your SharePoint farm front end servers. To do this uninstall  the TFS 2010 RC from it in the same way as the server, and then install just the RTM Extensions. Figure: Only install the SharePoint Extensions on your SharePoint front end servers. TFS 2010 supports both SharePoint 2007 and SharePoint 2010.   Figure: When you configure SharePoint it uploads all of the solutions and templates. Figure: Everything is uploaded Successfully. Figure: TFS even remembered the settings from the previous installation, fantastic.   Upgrading the Team Foundation Build Servers to TFS 2010 Just like on the SharePoint servers you will need to upgrade the Build Server to the RTM. Just uninstall TFS 2010 RC and then install only the Team Foundation Build Services component. Unlike on the SharePoint server you will probably have some version of Visual Studio installed. You will need to remove this as well. (Coming Soon) Connecting Visual Studio 2010 / 2008 / 2005 and Eclipse to TFS2010 If you have developers still on Visual Studio 2005 or 2008 you will need do download the respective compatibility pack: Visual Studio Team System 2005 Service Pack 1 Forward Compatibility Update for Team Foundation Server 2010 Visual Studio Team System 2008 Service Pack 1 Forward Compatibility Update for Team Foundation Server 2010 If you are using Eclipse you can download the new Team Explorer Everywhere install for connecting to TFS. Get your developers to check that you have the latest version of your applications with SSW Diagnostic which will check for Service Packs and hot fixes to Visual Studio as well.   Technorati Tags: TFS,TFS2010,TFS 2010,Upgrade

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  • When should I use Areas in TFS instead of Team Projects

    - by Martin Hinshelwood
    Well, it depends…. If you are a small company that creates a finite number of internal projects then you will find it easier to create a single project for each of your products and have TFS do the heavy lifting with reporting, SharePoint sites and Version Control. But what if you are not… Update 9th March 2010 Michael Fourie gave me some feedback which I have integrated. Ed Blankenship via @edblankenship offered encouragement and a nice quote. Ewald Hofman gave me a couple of Cons, and maybe a few more soon. Ewald’s company, Avanade, currently uses Areas, but it looks like the manual management is getting too much and the project is getting cluttered. What if you are likely to have hundreds of projects, possibly with a multitude of internal and external projects? You might have 1 project for a customer or 10. This is the situation that most consultancies find themselves in and thus they need a more sustainable and maintainable option. What I am advocating is that we should have 1 “Team Project” per customer, and use areas to create “sub projects” within that single “Team Project”. "What you describe is what we generally do internally and what we recommend. We make very heavy use of area path to categorize the work within a larger project." - Brian Harry, Microsoft Technical Fellow & Product Unit Manager for Team Foundation Server   "We tend to use areas to segregate multiple projects in the same team project and it works well." - Tiago Pascoal, Visual Studio ALM MVP   "In general, I believe this approach provides consistency [to multi-product engagements] and lowers the administration and maintenance costs. All good." - Michael Fourie, Visual Studio ALM MVP   “@MrHinsh BTW, I'm very much a fan of very large, if not huge, team projects in TFS. Just FYI :) Use Areas & Iterations.” Ed Blankenship, Visual Studio ALM MVP   This would mean that SSW would have a single Team Project called “SSW” that contains all of our internal projects and consequently all of the Areas and Iteration move down one hierarchy to accommodate this. Where we would have had “\SSW\Sprint 1” we now have “\SSW\SqlDeploy\Sprint1” with “SqlDeploy” being our internal project. At the moment SSW has over 70 internal projects and more than 170 total projects in TFS. This method has long term benefits that help to simplify the support model for companies that often have limited internal support time and many projects. But, there are implications as TFS does not provide this model “out-of-the-box”. These implications stretch across Areas, Iterations, Queries, Project Portal and Version Control. Michael made a good comment, he said: I agree with your approach, assuming that in a multi-product engagement with a client, they are happy to adopt the same process template across all products. If they are not, then it’ll either be easy to convince them or there is a valid reason for having a different template - Michael Fourie, Visual Studio ALM MVP   At SSW we have a standard template that we use and this is applied across the board, to all of our projects. We even apply any changes to the core process template to all of our existing projects as well. If you have multiple projects for the same clients on multiple templates and you want to keep it that way, then this approach will not work for you. However, if you want to standardise as we have at SSW then this approach may benefit you as well. Implications around Areas Areas should be used for topological classification/isolation of work items. You can think of this as architecture areas, organisational areas or even the main features of your application. In our scenario there is an additional top level item that represents the Project / Product that we want to chop our Team Project into. Figure: Creating a sub area to represent a product/project is easy. <teamproject> <teamproject>\<Functional Area/module whatever> Becomes: <teamproject> <teamproject>\<ProjectName>\ <teamproject>\<ProjectName>\<Functional Area/module whatever> Implications around Iterations Iterations should be used for chronological classification/isolation of work items. This could include isolated time boxes, milestones or release timelines and really depends on the logical flow of your project or projects. Due to the new level in Area we need to add the same level to Iteration. This is primarily because it is unlikely that the sprints in each of your projects/products will start and end at the same time. This is just a reality of managing multiple projects. Figure: Adding the same Area value to Iteration as the top level item adds flexibility to Iteration. <teamproject>\Sprint 1 Or <teamproject>\Release 1\Sprint 1 Becomes: <teamproject>\<ProjectName>\Sprint 1 Or <teamproject>\<ProjectName>\Release 1\Sprint 1 Implications around Queries Queries are used to filter your work items based on a specified level of granularity. There are a number of queries that are built into a project created using the MSF Agile 5.0 template, but we now have multiple projects and it would be a pain to have to edit all of the work items every time we changed project, and that would only allow one team to work on one project at a time.   Figure: The Queries that are created in a normal MSF Agile 5.0 project do not quite suit our new needs. In order for project contributors to be able to query based on their project we need a couple of things. The first thing I did was to create an “_Area Template” folder that has a copy of the project layout with all the queries setup to filter based on the “_Area Template” Area and the “_Sprint template” you can see in the Area and Iteration views. Figure: The template is currently easily drag and drop, but you then need to edit the queries to point at the right Area and Iteration. This needs a tool. I then created an “Areas” folder to hold all of the area specific queries. So, when you go to create a new TFS Sub-Project you just drag “_Area Template” while holding “Ctrl” and drop it onto “Areas”. There is a little setup here. That said I managed it in around 10 minutes which is not so bad, and I can imagine it being quite easy to build a tool to create these queries Figure: These new queries can be configured in around 10 minutes, which includes setting up the Area and Iteration as well. Version Control What about your source code? Well, that is the easiest of the lot. Just create a sub folder for each of your projects/products.   Figure: Creating sub folders in source control is easy as “Right click | Create new folder”. <teamproject>\DEV\Main\ Becomes: <teamproject>\<ProjectName>\DEV\Main\ Conclusion I think it is up to each company to make a call on how you want to configure your Team Projects and it depends completely on how many projects/products you are going to have for each customer including yourself. If we decide to utilise this route it will require some configuration to get our 170+ projects into this format, and I will probably be writing some tools to help. Pros You only have one project to upgrade when a process template changes – After going through an upgrade of over 170 project prior to the changes in the RC I can tell you that that many projects is no fun. Standardises your Process Template – You will always have the same Process implementation across projects/products without exception You get tighter control over the permissions – Yes, you can do this on a standard Team Project, but it gets a lot easier with practice. You can “move” work items from one “product” to another – Have we not always wanted to do that. You can rename your projects – Wahoo: everyone wants to do this, now you can. One set of Reporting Services reports to manage – You set an area and iteration to run reports anyway, so you may as well set both. Simplified Check-In Policies– There is only one set of check-in policies per client. This simplifies administration of policies. Simplified Alerts – As alerts are applied across multiple projects this simplifies your alert rules as per client. Cons All of these cons could be mitigated by a custom tool that helps automate creation of “Sub-projects” within Team Projects. This custom tool could create areas, Iteration, permissions, SharePoint and queries. It just does not exist yet :) You need to configure the Areas and Iterations You need to configure the permissions You may need to configure sub sites for SharePoint (depends on your requirement) – If you have two projects/products in the same Team Project then you will not see the burn down for each one out-of-the-box, but rather a cumulative for the Team Project. This is not really that much of a problem as you would have to configure your burndown graphs for your current iteration anyway. note: When you create a sub site to a TFS linked portal it will inherit the settings of its parent site :) This is fantastic as it means that you can easily create sub sites and then set the Area and Iteration path in each of the reports to be the correct one. Every team wants their own customization (via Ewald Hofman) - small teams of 2 persons against teams of 30 – or even outsourcing – need their own process, you cannot allow that because everybody gets the same work item types. note: Luckily at SSW this is not a problem as our template is standardised across all projects and customers. Large list of builds (via Ewald Hofman) – As the build list in Team Explorer is just a flat list it can get very cluttered. note: I would mitigate this by removing any build that has not been run in over 30 days. The build template and workflow will still be available in version control, but it will clean the list. Feedback Now that I have explained this method, what do you think? What other pros and cons can you see? What do you think of this approach? Will you be using it? What tools would you like to support you?   Technorati Tags: Visual Studio ALM,TFS Administration,TFS,Team Foundation Server,Project Planning,TFS Customisation

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  • CodePlex Daily Summary for Sunday, February 28, 2010

    CodePlex Daily Summary for Sunday, February 28, 2010New ProjectsESB Toolkit Extensions: ESB Extensions is a solution containing multiple .Net Projects and artifacts: Unit Tests, Itineraries, Business Rules, Binding Files, and C# Class ...Event-Based Components Binder: The Binder automatically connects output-pins to input-pins of Event-Based Components based on message type information and naming conventions. ...Haze Anti-Virus: Haze Anti-Virus is a anti virus written in C# and has features such a realtime process watching and a Process Blacklist, and is able to download Da...latex2mathml: A .NET 2.0 library written in C# which allows the conversion of LaTeX documents to XHTML+MathML format. A stand-alone converter is included. The li...Project Lyrebird: Project lyrebird is a attempt to create a all-purpose media player. It is designed to be simple, yet powerful. Its written in C#QueryToGrid Module for DotNetNuke®: This is a module that allows you to execute and display the results of T-SQL queries in DotNetNuke using your choice of AJAX grids.Reusable Library Demo: A demonstration of reusable abstractions for enterprise application developerSharePoint 2010 Conference Samples: This project contains source code from various SharePoint 2010 conferences where Scot Hillier presented.Silverlight Photo Blogger: Silverlight Photo Blogger gives you the tools you need to capture and blog about your travels in a rich and interactive web experience. Enjoy som...SMTP Test: Several times we are faced with applications that send email, the SMTP Tester principle objective is to test various possibilities of sendingSolution Tools - tools for Visual Studio solutions and projects: Solution Tools are a collection of tools that you can use with your Visual Studio Solutions and projects.New ReleasesAgile Poker Cards for Windows Mobile: Agile Poker Cards v1.1.0.0: Agile Poker Cards v1.1.0.0 Use this application to display poker cards in a planning session on a Windows Mobile device. Release notes Added new ...BuildTools - Toolset for automated builds: BuildTools 2.0 Feb 2010 Milestone: The Feb 2010 Milestone release is a complete rewrite of the old codebase in Visual Studio 2010 RC. It features MSBuild tasks for generating build v...Composure: NHibernate-Trunk-2010-02-25-VS2010.NET4 Alpha1: Recent NHibernate-Trunk conversion for Visual Studio 2010 Beta2 against .NET 4.0. Although all of the tests pass (other than the "Ignored"), this ...Employee Scheduler: Employee Scheduler 2.4: Extract the files to a directory and run Lab Hours.exe. Add an employee. Double click an employee to modify their times. Please contact me through ...ESB Toolkit Extensions: Tellago BizTalk ESB 2.0 Toolkit Extensions: Windows Installer file that installs Library on a BizTalk ESB 2.0 system. This Install automatically configures the esb.config to use the new compo...Haze Anti-Virus: Haze Anti-Virus Binary v1.0.3: This is the Compiled version of Haze Anti-Virus, please let me know about any bugs, thanks Please Note that Database updating is currently not avai...Haze Anti-Virus: Haze Anti-Virus Source v1.0.3: This is the source for Haze Anti-VirusHOG Project: HOG Visual Studio Template: This is Visual Studio HOG Template. Created by the great tool: Solution FactoryHOG Project: Template user guide: HOW TOiTuner - The iTunes Companion: iTuner 1.1.3711: Two new features are available: the Automated Librarian and Playlist Exporter. The iTuner Automated Librarian automatically cleans the iTunes libr...johanleino.codeplex.com: SilverlightMultiLevelNavigationExample: The source code for SilverlightMultiLevelNavigationExample (VS 2010)MDownloader: MDownloader-0.15.3.56128: Fixed filefactory provider implementation after site changes.MiniTwitter: 1.09: MiniTwitter 1.09 更新内容 変更 スクロール位置がトップ以外の時は自動更新や発言時に位置を保持するように変更 タブ毎にスクロール位置が変わらないように変更 URL に ? や ! が含まれている時は短縮 URL に変換するように変更NMock3: NMock3 - Beta 4, .NET 3.5: This release includes the most current version of the NMock2 project code from Source Forge. Please start providing feedback on the tutorials. The...QueryUnit: QueryUnitPOC v. 0.0.0.7: - This version fixes problems related to the fact that in previous releases you had to specify expected values using locale-specific formats. Now e...RapidWebDev - .NET Enterprise Software Development Infrastructure: RapidWebDev 1.51: This is a hot-fix version for 1.5 which is added a new restful web service for concrete data and fixed some major bugs. The change list is as follo...Rawr: Rawr 2.3.11: - Load from Armory code cleaned up. - Tiny Abomination in a Jar's proc how now been more accurately modeled. - You should now be able to reload...Resharper Settings Manager: RSM v1.2: Changes Added Default Settings File option. The selected settings file will be loaded automatically for solutions with no settings sharing. Added...Reusable Library Demo: Reusable Library Demo v1.0.0: A demonstration of reusable abstractions for enterprise application developerRounded Corners / DIV Container: MJC RoundedDiv 3.2: This is the first public release on Codeplex.com. Versions previous to 3.2 were created before this control was made available on Codeplex.com.SharePoint 2010 Conference Samples: Samples: Download the samples from the conferencesSharePoint Outlook Connector: Version 1.2.2.8: Saving email message as list item and attachments as attachment of the list item functionality has been addedSharePoint URL Ping Tool: Url Ping Tool Solution: A solution that contain one fram fature that will add a link under Site Administration section in the Site Settings page.SMTP Test: Fist SMTP Tester: First ReleaseSolution Tools - tools for Visual Studio solutions and projects: SolutionTools binary: Initial release of the tool. Turns out, this project was just a big waste of effort - use Project Linker instead!Solution Tools - tools for Visual Studio solutions and projects: SolutionTools source - don't use this tool: Initial release of the tool. Turns out, this project was just a big waste of effort - use Project Linker instead! Anyway, here's the source code...Spark View Engine: Spark v1.1 RC1: Overview This build is a preview of v1.1. Among other changes it provides support for ASP.NET MVC 2 RC2. Spark v1.1 release will be created soon ...Sprite Sheet Packer: 2.0 Release: I'm calling this a full new release because I can. Refactored all of the build logic to sspack.exe. This allows you to run this from the command l...SPSF SharePoint Software Factory: SPSF SharePoint Software Factory 2.4.3: New features: WSPBuilder support, Simple Application now with optional multilanguage support, Extending deployment skript for large deployments Fix...TortoiseHg: Beta for TortoiseHg 1.0 (0.9.31201): Beta for TortoiseHg 1.0 (0.9.31201) Please backup your user Mercurial.ini file and then uninstall any 0.9.X release before installing Use the x86...UI Compiler .NET - JavaScript compiler/minifier built on Google Closure Compiler: UI Compiler .NET 1.5 Beta: UI Compiler .NET does not include Java. To be able to run Google Closure Compiler locally you must make sure that Java 6 is installed. If Java 6 (o...VCC: Latest build, v2.1.30227.0: Automatic drop of latest buildVisual Studio DSite: File Encryption and Decryption (Visual Basic 2008): This program will create an encrypted copy of the file specified. Also decrypt the file specified. This program contains the source code but if yo...Visual Studio DSite: Visual C++ 2008 CLR Console Application Random Int: This source code includes an example of generating a random integer between the numbers 1-100.Weather Forecast Control: MJC MyWeather 2.2: This is the first public release on Codeplex.com. Versions previous to 2.2 were created before this control was made available on Codeplex.com.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETDotNetNuke® Community EditionBlogEngine.NETMost Active ProjectsDinnerNow.netRawrBlogEngine.NETMapWindow GISSLARToolkit - Silverlight Augmented Reality ToolkitCommon Context Adapterspatterns & practices – Enterprise LibrarySharpMap - Geospatial Application Framework for the CLRNB_Store - Free DotNetNuke Ecommerce Catalog ModuleRapid Entity Framework. (ORM). CTP 2

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