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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • Confusion testing fftw3 - poisson equation 2d test

    - by user3699736
    I am having trouble explaining/understanding the following phenomenon: To test fftw3 i am using the 2d poisson test case: laplacian(f(x,y)) = - g(x,y) with periodic boundary conditions. After applying the fourier transform to the equation we obtain : F(kx,ky) = G(kx,ky) /(kx² + ky²) (1) if i take g(x,y) = sin (x) + sin(y) , (x,y) \in [0,2 \pi] i have immediately f(x,y) = g(x,y) which is what i am trying to obtain with the fft : i compute G from g with a forward Fourier transform From this i can compute the Fourier transform of f with (1). Finally, i compute f with the backward Fourier transform (without forgetting to normalize by 1/(nx*ny)). In practice, the results are pretty bad? (For instance, the amplitude for N = 256 is twice the amplitude obtained with N = 512) Even worse, if i try g(x,y) = sin(x)*sin(y) , the curve has not even the same form of the solution. (note that i must change the equation; i divide by two the laplacian in this case : (1) becomes F(kx,ky) = 2*G(kx,ky)/(kx²+ky²) Here is the code: /* * fftw test -- double precision */ #include <iostream> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <fftw3.h> using namespace std; int main() { int N = 128; int i, j ; double pi = 3.14159265359; double *X, *Y ; X = (double*) malloc(N*sizeof(double)); Y = (double*) malloc(N*sizeof(double)); fftw_complex *out1, *in2, *out2, *in1; fftw_plan p1, p2; double L = 2.*pi; double dx = L/((N - 1)*1.0); in1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); in2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); p1 = fftw_plan_dft_2d(N, N, in1, out1, FFTW_FORWARD,FFTW_MEASURE ); p2 = fftw_plan_dft_2d(N, N, in2, out2, FFTW_BACKWARD,FFTW_MEASURE); for(i = 0; i < N; i++){ X[i] = -pi + (i*1.0)*2.*pi/((N - 1)*1.0) ; for(j = 0; j < N; j++){ Y[j] = -pi + (j*1.0)*2.*pi/((N - 1)*1.0) ; in1[i*N + j][0] = sin(X[i]) + sin(Y[j]) ; // row major ordering //in1[i*N + j][0] = sin(X[i]) * sin(Y[j]) ; // 2nd test case in1[i*N + j][1] = 0 ; } } fftw_execute(p1); // FFT forward for ( i = 0; i < N; i++){ // f = g / ( kx² + ky² ) for( j = 0; j < N; j++){ in2[i*N + j][0] = out1[i*N + j][0]/ (i*i+j*j+1e-16); in2[i*N + j][1] = out1[i*N + j][1]/ (i*i+j*j+1e-16); //in2[i*N + j][0] = 2*out1[i*N + j][0]/ (i*i+j*j+1e-16); // 2nd test case //in2[i*N + j][1] = 2*out1[i*N + j][1]/ (i*i+j*j+1e-16); } } fftw_execute(p2); //FFT backward // checking the results computed double erl1 = 0.; for ( i = 0; i < N; i++) { for( j = 0; j < N; j++){ erl1 += fabs( in1[i*N + j][0] - out2[i*N + j][0]/N/N )*dx*dx; cout<< i <<" "<< j<<" "<< sin(X[i])+sin(Y[j])<<" "<< out2[i*N+j][0]/N/N <<" "<< endl; // > output } } cout<< erl1 << endl ; // L1 error fftw_destroy_plan(p1); fftw_destroy_plan(p2); fftw_free(out1); fftw_free(out2); fftw_free(in1); fftw_free(in2); return 0; } I can't find any (more) mistakes in my code (i installed the fftw3 library last week) and i don't see a problem with the maths either but i don't think it's the fft's fault. Hence my predicament. I am all out of ideas and all out of google as well. Any help solving this puzzle would be greatly appreciated. note : compiling : g++ test.cpp -lfftw3 -lm executing : ./a.out output and i use gnuplot in order to plot the curves : (in gnuplot ) splot "output" u 1:2:4 ( for the computed solution )

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • Why is .NET faster than C++ in this case?

    - by acidzombie24
    -edit- I LOVE SLaks comment. "The amount of misinformation in these answers is staggering." :D Calm down guys. Pretty much all of you were wrong. I DID make optimizations. It turns out whatever optimizations I made wasn't good enough. I ran the code in GCC using gettimeofday (I'll paste code below) and used g++ -O2 file.cpp and got slightly faster results then C#. Maybe MS didn't create the optimizations needed in this specific case but after downloading and installing mingw I was tested and found the speed to be near identical. Justicle Seems to be right. I could have sworn I use clock on my PC and used that to count and found it was slower but problem solved. C++ speed isn't almost twice as slower in the MS compiler. When my friend informed me of this I couldn't believe it. So I took his code and put some timers onto it. Instead of Boo I used C#. I constantly got faster results in C#. Why? The .NET version was nearly half the time no matter what number I used. C++ version: #include <iostream> #include <stdio.h> #include <intrin.h> #include <windows.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { __int64 time = 0xFFFFFFFF; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; __int64 start = __rdtsc(); int res = fib(n); __int64 end = __rdtsc(); cout << res << endl; cout << (float)(end-start)/1000000<<endl; break; } return 0; } C# version: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.ComponentModel; using System.Threading; using System.IO; using System.Diagnostics; namespace fibCSTest { class Program { static int fib(int n) { if (n < 2)return n; return fib(n - 1) + fib(n - 2); } static void Main(string[] args) { //var sw = new Stopwatch(); //var timer = new PAB.HiPerfTimer(); var timer = new Stopwatch(); while (true) { int n; //cin >> n; n = 41; if (n < 0) break; timer.Start(); int res = fib(n); timer.Stop(); Console.WriteLine(res); Console.WriteLine(timer.ElapsedMilliseconds); break; } } } } GCC version: #include <iostream> #include <stdio.h> #include <sys/time.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { timeval start, end; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; gettimeofday(&start, 0); int res = fib(n); gettimeofday(&end, 0); int sec = end.tv_sec - start.tv_sec; int usec = end.tv_usec - start.tv_usec; cout << res << endl; cout << sec << " " << usec <<endl; break; } return 0; }

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  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

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  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

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  • What's wrong with my destructor?

    - by Ahmed Sharara
    // Sparse Array Assignment.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); node* dummy; int rowd,cold; //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; rowd=rows;cold=cols; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ cout<<"array is deleted"<<endl; for(int i=rowd;i>=0;i--){ for(int j=cold;j>=0;j--){ if(exist(rowPtr[i],i,j)) delete get(rowPtr[i],i,j); } } // it stops in the last loop & doesnt show the done word cout<<"done"<<endl; delete [] rowPtr; delete [] colPtr; delete dummy; } void MultiLinkedListSparseArray::log(char *s){ logfile=s; } void MultiLinkedListSparseArray::setCell(int row,int col,int value){ if(exist(rowPtr[row],row,col)){ (*get(rowPtr[row],row,col)).value=value; } else{ if(rowPtr[row]==NULL){ rowPtr[row]=new node; (*rowPtr[row]).value=value; (*rowPtr[row]).row=row; (*rowPtr[row]).col=col; (*rowPtr[row]).next_in_row=NULL; (*rowPtr[row]).next_in_col=NULL; } else if((*find_node(rowPtr[row])).col<col){ node* out; out=find_node(rowPtr[row]); (*out).next_in_row=new node; (*((*out).next_in_row)).col=col; (*((*out).next_in_row)).row=row; (*((*out).next_in_row)).value=value; (*((*out).next_in_row)).next_in_row=NULL; } else if((*find_node(rowPtr[row])).col>col){ node* ins; ins=in_node(rowPtr[row],ins_node(rowPtr[row],col)); node* g=(*ins).next_in_row; (*ins).next_in_row=new node; (*((*ins).next_in_row)).col=col; (*(*ins).next_in_row).row=row; (*(*ins).next_in_row).value=value; (*(*ins).next_in_row).next_in_row=g; } } } int MultiLinkedListSparseArray::getCell(int row,int col){ return (*get(rowPtr[row],row,col)).value; } void MultiLinkedListSparseArray::display(){ for(int i=1;i<=5;i++){ for(int j=1;j<=5;j++){ if(exist(rowPtr[i],i,j)) cout<<(*get(rowPtr[i],i,j)).value<<" "; else cout<<"0"<<" "; } cout<<endl; } } node* MultiLinkedListSparseArray::find_node(node* out) { while((*out).next_in_row!=NULL) out=(*out).next_in_row; return out; } node* MultiLinkedListSparseArray::ins_node(node* ins,int col){ while(!((*ins).col>col)) ins=(*ins).next_in_row; return ins; } node* MultiLinkedListSparseArray::in_node(node* ins,node* z){ while((*ins).next_in_row!=z) ins=(*ins).next_in_col; return ins; } node* MultiLinkedListSparseArray::get(node* in,int row,int col){ dummy=new node; dummy->value=0; while((*in).col!=col){ if((*in).next_in_row==NULL){ return dummy; } in=(*in).next_in_row; } return in; } bool MultiLinkedListSparseArray::exist(node* so,int row,int col){ if(so==NULL) return false; else{ while((*so).col!=col){ if((*so).next_in_row==NULL) return false; else so=(*so).next_in_row; } return true; } }

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  • Asks for Account Type twice

    - by André Fecteau
    Been working on this program for a while now. (had some problems and asked a few times here.) Ran into another one though! The program asks for my account type twice. Can not figure out why or how to fix it. Any help is appreciated, thanks! /* project3.cpp Andre Fecteau CSC135-101 October 29, 2013 This program prints a bank's service fees per month depending on account type */ #include <iostream> using namespace std; /* Basic Function for Copy Paste <function type> <function name> (){ // Declarations // Initalizations // Input // Process // Output // Prolouge } */ void displayInstructions (){ // Declarations // Initalizations // Input // Process // Output cout <<"| -------------------------------------------------------------- |" << endl; cout <<"| ---------- Welcome to the bank fee calculator ---------------- |" << endl; cout <<"| -------------------------------------------------------------- |" << endl; cout <<"| This Program wil ask you to eneter your account number. |" << endl; cout <<"| Then it will ask for your account type Personal or Commercial. |" << endl; cout <<"| Then ask for the amount of checks you have written. |" << endl; cout <<"| Lastly it will output how much your fees are for this month. |" << endl; cout <<"| -------------------------------------------------------------- |" << endl; cout << endl; // Prolouge } int readAccNumb(){ // delarations int accNumber; // intitalizations accNumber = 0.0; // input cout << "Please Enter Account Number:"; cin >> accNumber; // Procesas // output // prolouge return accNumber; } int checksWritten (){ // Declarations int written; // Initalizations written = 0.0; // Input cout <<"Please input the amount of checks you have written this month:"; cin >> written; // Output // Prolouge return written; } char accType (){ // Declarations char answer; int numberBySwitch; // Initalizations numberBySwitch = 1; // Input while (numberBySwitch == 1){ cout << "Please Enter the acount type (C for Comerical and P for Personal):"; cin >> answer; // Process switch (answer){ case 'p': answer = 'P'; numberBySwitch += 2;break; case 'P': numberBySwitch += 2;break; case 'c': answer = 'C'; numberBySwitch += 3;break; case 'C': numberBySwitch += 3;break; default: if(numberBySwitch == 1) { cout << "Error! Please enter a correct type!" <<endl; } } } // Output // Prolouge return answer; } int commericalCalc(int checksWritten){ // Declarations int written; int checkPrice; // Initalizations checkPrice = 0.0; // Input // Process if(written < 20){ checkPrice = 0.10; } // Output // Prolouge return checkPrice; } int personalCalc(int checksWritten){ } double pricePerCheck(char accType, int checksWritten){ // Declarations double price; char answer; // Initalizations price = 0.0; // Input // Process if(accType == 'P'){ } if(accType == 'C'){ if(checksWritten < 20){ price = 0.10; } } // Output // Prolouge return price; } int main(){ // Declarations int accountNumb; char theirAccType; int writtenChecks; double split; // Initalizations accountNumb = 0.0; writtenChecks = 0.0; split = 0.0; theirAccType = ' '; // Input displayInstructions(); theirAccType = accType(); accountNumb = readAccNumb(); split = pricePerCheck(accType(), checksWritten()); // Output cout << endl; cout << "Account Type: " << theirAccType << endl; cout << "Check Price: " << split << endl; // Prolouge return 0; }

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  • C++ Sentinel/Count Controlled Loop beginning programming

    - by Bryan Hendricks
    Hello all this is my first post. I'm working on a homework assignment with the following parameters. Piecework Workers are paid by the piece. Often worker who produce a greater quantity of output are paid at a higher rate. 1 - 199 pieces completed $0.50 each 200 - 399 $0.55 each (for all pieces) 400 - 599 $0.60 each 600 or more $0.65 each Input: For each worker, input the name and number of pieces completed. Name Pieces Johnny Begood 265 Sally Great 650 Sam Klutz 177 Pete Precise 400 Fannie Fantastic 399 Morrie Mellow 200 Output: Print an appropriate title and column headings. There should be one detail line for each worker, which shows the name, number of pieces, and the amount earned. Compute and print totals of the number of pieces and the dollar amount earned. Processing: For each person, compute the pay earned by multiplying the number of pieces by the appropriate price. Accumulate the total number of pieces and the total dollar amount paid. Sample Program Output: Piecework Weekly Report Name Pieces Pay Johnny Begood 265 145.75 Sally Great 650 422.50 Sam Klutz 177 88.5 Pete Precise 400 240.00 Fannie Fantastic 399 219.45 Morrie Mellow 200 110.00 Totals 2091 1226.20 You are required to code, compile, link, and run a sentinel-controlled loop program that transforms the input to the output specifications as shown in the above attachment. The input items should be entered into a text file named piecework1.dat and the ouput file stored in piecework1.out . The program filename is piecework1.cpp. Copies of these three files should be e-mailed to me in their original form. Read the name using a single variable as opposed to two different variables. To accomplish this, you must use the getline(stream, variable) function as discussed in class, except that you will replace the cin with your textfile stream variable name. Do not forget to code the compiler directive #include < string at the top of your program to acknowledge the utilization of the string variable, name . Your nested if-else statement, accumulators, count-controlled loop, should be properly designed to process the data correctly. The code below will run, but does not produce any output. I think it needs something around line 57 like a count control to stop the loop. something like (and this is just an example....which is why it is not in the code.) count = 1; while (count <=4) Can someone review the code and tell me what kind of count I need to introduce, and if there are any other changes that need to be made. Thanks. [code] //COS 502-90 //November 2, 2012 //This program uses a sentinel-controlled loop that transforms input to output. #include <iostream> #include <fstream> #include <iomanip> //output formatting #include <string> //string variables using namespace std; int main() { double pieces; //number of pieces made double rate; //amout paid per amount produced double pay; //amount earned string name; //name of worker ifstream inFile; ofstream outFile; //***********input statements**************************** inFile.open("Piecework1.txt"); //opens the input text file outFile.open("piecework1.out"); //opens the output text file outFile << setprecision(2) << showpoint; outFile << name << setw(6) << "Pieces" << setw(12) << "Pay" << endl; outFile << "_____" << setw(6) << "_____" << setw(12) << "_____" << endl; getline(inFile, name, '*'); //priming read inFile >> pieces >> pay >> rate; // ,, while (name != "End of File") //while condition test { //begining of loop pay = pieces * rate; getline(inFile, name, '*'); //get next name inFile >> pieces; //get next pieces } //end of loop inFile.close(); outFile.close(); return 0; }[/code]

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  • C++ Linked List - Reading data from a file with a sentinel

    - by Nick
    So I've done quite a bit of research on this and can't get my output to work correctly. I need to read in data from a file and have it stored into a Linked List. The while loop used should stop once it hits the $$$$$ sentinel. Then I am to display the data (by searching by ID Number[user input]) I am not that far yet I just want to properly display the data and get it read in for right now. My problem is when it displays the data is isn't stopping at the $$$$$ (even if I do "inFile.peek() != EOF and omit the $$$$$) I am still getting an extra garbage record. I know it has something to do with my while loop and how I am creating a new Node but I can't get it to work any other way. Any help would be appreciated. students.txt Nick J Cooley 324123 60 70 80 90 Jay M Hill 412254 70 80 90 100 $$$$$ assign6.h file #pragma once #include <iostream> #include <string> using namespace std; class assign6 { public: assign6(); // constructor void displayStudents(); private: struct Node { string firstName; string midIni; string lastName; int idNum; int sco1; //Test score 1 int sco2; //Test score 2 int sco3; //Test score 3 int sco4; //Test score 4 Node *next; }; Node *head; Node *headPtr; }; assign6Imp.cpp // Implementation File #include "assign6.h" #include <fstream> #include <iostream> #include <string> using namespace std; assign6::assign6() //constructor { ifstream inFile; inFile.open("students.txt"); head = NULL; head = new Node; headPtr = head; while (inFile.peek() != EOF) //reading in from file and storing in linked list { inFile >> head->firstName >> head->midIni >> head->lastName; inFile >> head->idNum; inFile >> head->sco1; inFile >> head->sco2; inFile >> head->sco3; inFile >> head->sco4; if (inFile != "$$$$$") { head->next = NULL; head->next = new Node; head = head->next; } } head->next = NULL; inFile.close(); } void assign6::displayStudents() { int average = 0; for (Node *cur = headPtr; cur != NULL; cur = cur->next) { cout << cur->firstName << " " << cur->midIni << " " << cur->lastName << endl; cout << cur->idNum << endl; average = (cur->sco1 + cur->sco2 + cur->sco3 + cur->sco4)/4; cout << cur->sco1 << " " << cur->sco2 << " " << cur->sco3 << " " << cur->sco4 << " " << "average: " << average << endl; } }

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • How would you go about tackling this problem? [SOLVED in C++]

    - by incrediman
    Intro: EDIT: See solution at the bottom of this question (c++) I have a programming contest coming up in about half a week, and I've been prepping :) I found a bunch of questions from this canadian competition, they're great practice: http://cemc.math.uwaterloo.ca/contests/computing/2009/stage2/day1.pdf I'm looking at problem B ("Dinner"). Any idea where to start? I can't really think of anything besides the naive approach (ie. trying all permutations) which would take too long to be a valid answer. Btw, the language there says c++ and pascal I think, but i don't care what language you use - I mean really all I want is a hint as to the direction I should proceed in, and perhpas a short explanation to go along with it. It feels like I'm missing something obvious... Of course extended speculation is more than welcome, but I just wanted to clarify that I'm not looking for a full solution here :) Short version of the question: You have a binary string N of length 1-100 (in the question they use H's and G's instead of one's and 0's). You must remove all of the digits from it, in the least number of steps possible. In each step you may remove any number of adjacent digits so long as they are the same. That is, in each step you can remove any number of adjacent G's, or any number of adjacent H's, but you can't remove H's and G's in one step. Example: HHHGHHGHH Solution to the example: 1. HHGGHH (remove middle Hs) 2. HHHH (remove middle Gs) 3. Done (remove Hs) -->Would return '3' as the answer. Note that there can also be a limit placed on how large adjacent groups have to be when you remove them. For example it might say '2', and then you can't remove single digits (you'd have to remove pairs or larger groups at a time). Solution I took Mark Harrison's main algorithm, and Paradigm's grouping idea and used them to create the solution below. You can try it out on the official test cases if you want. //B.cpp //include debug messages? #define DEBUG false #include <iostream> #include <stdio.h> #include <vector> using namespace std; #define FOR(i,n) for (int i=0;i<n;i++) #define FROM(i,s,n) for (int i=s;i<n;i++) #define H 'H' #define G 'G' class String{ public: int num; char type; String(){ type=H; num=0; } String(char type){ this->type=type; num=1; } }; //n is the number of bits originally in the line //k is the minimum number of people you can remove at a time //moves is the counter used to determine how many moves we've made so far int n, k, moves; int main(){ /*Input from File*/ scanf("%d %d",&n,&k); char * buffer = new char[200]; scanf("%s",buffer); /*Process input into a vector*/ //the 'line' is a vector of 'String's (essentially contigious groups of identical 'bits') vector<String> line; line.push_back(String()); FOR(i,n){ //if the last String is of the correct type, simply increment its count if (line.back().type==buffer[i]) line.back().num++; //if the last String is of the wrong type but has a 0 count, correct its type and set its count to 1 else if (line.back().num==0){ line.back().type=buffer[i]; line.back().num=1; } //otherwise this is the beginning of a new group, so create the new group at the back with the correct type, and a count of 1 else{ line.push_back(String(buffer[i])); } } /*Geedily remove groups until there are at most two groups left*/ moves=0; int I;//the position of the best group to remove int bestNum;//the size of the newly connected group the removal of group I will create while (line.size()>2){ /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; } /*END DEBUG*/ I=1; bestNum=-1; FROM(i,1,line.size()-1){ if (line[i-1].num+line[i+1].num>bestNum && line[i].num>=k){ bestNum=line[i-1].num+line[i+1].num; I=i; } } //remove the chosen group, thus merging the two adjacent groups line[I-1].num+=line[I+1].num; line.erase(line.begin()+I);line.erase(line.begin()+I); moves++; } /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; cout<<"\n\nFinal Answer: "; } /*END DEBUG*/ /*Attempt the removal of the last two groups, and output the final result*/ if (line.size()==2 && line[0].num>=k && line[1].num>=k) cout<<moves+2;//success else if (line.size()==1 && line[0].num>=k) cout<<moves+1;//success else cout<<-1;//not everyone could dine. /*START DEBUG*/ if (DEBUG){ cout<<" moves."; } /*END DEBUG*/ }

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • Link List Implementation Help - Visual C++

    - by Greenhouse Gases
    Hi there I'm trying to implement a link list which stores the city name (though you will see this commented out as I need to resolve the issue of not being able to use string and needing to use a primitive data type instead during the declaration), longitude, latitude and of course a pointer to the next node in the chain. I am new to the Visual C++ environment and my brain is somewhat scrambled after coding for several straight hours today so I wondered if anyone could help resolve the 2 errors I am getting (ignore the #include syntax as I had to change them to avoid the browser interpreting html!): 1U08221.obj : error LNK2028: unresolved token (0A000298) "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) 1U08221.obj : error LNK2019: unresolved external symbol "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) The code for my header file is here: include string struct locationNode { //char[10] nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; }; class Locations { private: int size; public: Locations(); // constructor for the class locationNode* Head; int Add(locationNode* Item); }; and here is the code for the file containing the main method: // U08221.cpp : main project file. include "stdafx.h" include "Locations.h" include iostream include string using namespace std; int n = 0; int x; string cityNameInput; bool acceptedInput = false; int Locations::Add(locationNode *NewItem) { locationNode *Sample = new locationNode; Sample = NewItem; Sample-Next = Head; Head = Sample; return size++; } void CorrectCase(string name) // Correct upper and lower case letters of input { x = name.size(); int firstLetVal = name[0], letVal; n = 1; // variable for name index from second letter onwards if((name[0] 90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(n <= x - 1) { if((name[n] = 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } cityNameInput = name; } void nameValidation(string name) { n = 0; // start from first letter x = name.size(); while(!acceptedInput) { if((name[n] = 65) && (name[n] <= 122)) // is in the range of letters { while(n <= x - 1) { while((name[n] =91) && (name[n] <=97)) // ERROR!! { cout << "Please enter a valid city name" << endl; cin name; } n++; } } else { cout << "Please enter a valid city name" << endl; cin name; } if(n <= x - 1) { acceptedInput = true; } } cityNameInput = name; } int main(array ^args) { cout << "Enter a city name" << endl; cin cityNameInput; nameValidation(cityNameInput); // check is made up of valid characters CorrectCase(cityNameInput); // corrects name to standard format of capitalised first letter, and lower case subsequent letters cout << cityNameInput; cin cityNameInput; Locations::Locations(); Locations *Parts = new Locations(); locationNode *Part; Part = new locationNode; //Part-nodeCityName = "London"; Part-nodeLati = 87; Part-nodeLongi = 80; Parts-Add(Part); } I am familiar with the concepts but somewhat inexperienced with OOP so am making some silly errors that you can never find when you've stared at something too long. Any help you can offer will be appreciated! Thanks

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  • Multiset of shared_ptrs as a dynamic priority queue: Concept and practice

    - by Sarah
    I was using a vector-based priority queue typedef std::priority_queue< Event, vector< Event >, std::greater< Event > > EventPQ; to manage my Event objects. Now my simulation has to be able to find and delete certain Event objects not at the top of the queue. I'd like to know if my planned work-around can do what I need it to, and if I have the syntax right. I'd also like to know if dramatically better solutions exist. My plan is to make EventPQ a multiset of smart pointers to Event objects: typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; I'm borrowing functions of the Event class from a related post on a multimap priority queue. // Event.h #include <cstdlib> using namespace std; #include <set> #include <boost/shared_ptr.hpp> class Event; typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; class Event { public: Event( double t, int eid, int hid ); ~Event(); void add( EventPQ& q ); void remove(); bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } double time; int eventID; int hostID; EventPQ* mq; EventPQ::iterator mIt; }; // Event.cpp Event::Event( double t, int eid, int hid ) { time = t; eventID = eid; hostID = hid; } Event::~Event() {} void Event::add( EventPQ& q ) { mq = &q; mIt = q.insert( boost::shared_ptr<Event>(this) ); } void Event::remove() { mq.erase( mIt ); mq = 0; mIt = EventPQ::iterator(); } I was hoping that by making EventPQ a container of pointers, I could avoid wasting time copying Events into the container and avoid accidentally editing the wrong copy. Would it be dramatically easier to store the Events themselves in EventPQ instead? Does it make more sense to remove the time keys from Event objects and use them instead as keys in a multimap? Assuming the current implementation seems okay, my questions are: Do I need to specify how to sort on the pointers, rather than the objects, or does the multiset automatically know to sort on the objects pointed to? If I have a shared_ptr ptr1 to an Event that also has a pointer in the EventPQ container, how do I find and delete the corresponding pointer in EventPQ? Is it enough to .find( ptr1 ), or do I instead have to find by the key (time)? Is the Event::remove() sufficient for removing the pointer in the EventPQ container? There's a small chance multiple events could be created with the same time (obviously implied in the use of multiset). If the find() works on event times, to avoid accidentally deleting the wrong event, I was planning to throw in a further check on eventID and hostID. Does this seem reasonable? (Dumb syntax question) In Event.h, is the declaration of dummy class Event;, then the EventPQ typedef, and then the real class Event declaration appropriate? I'm obviously an inexperienced programmer with very spotty background--this isn't for homework. Would love suggestions and explanations. Please let me know if any part of this is confusing. Thanks.

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • my window's handle is unused and cannot be evaluated

    - by numerical25
    I am trying to encapsulate my Win32 application into a class. My problem occurs when trying to initiate my primary window for the application below is my declaration and implementation... I notice the issue within my class method InitInstance(); declaration #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; implementation #include "stdafx.h" #include "RenderEngine.h" HINSTANCE RenderEngine::m_hInst = NULL; bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL;// When I step into my code it says on this line 0x000000 unused = ??? expression cannot be evaluated m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd)// At this point, memory has been allocated unused = ??. It steps over this { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow))// m_nCmdShow = 1 and m_hWnd is still unused and expression {//Still cannot be evaluated. This statement is true. and shuts down. return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and my winMain function that calls the class // RenderEngine.cpp : Defines the entry point for the application. #include "stdafx.h" #include "RenderEngine.h" // Global Variables: RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; }

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  • Django + dbxml + Apache = problems. Any solutions?

    - by Jason
    I'm trying to set up a Django application using WSGI. That works fine. However, I am having some issues with part of my Django app that uses BDB XML. My Apache config is as follows: Listen 8000 WSGISocketPrefix /tmp/wsgi <VirtualHost *:8000> ServerName <server name> DocumentRoot <path to doc root> LogLevel info WSGIScriptAlias / <path to wsgi> WSGIApplicationGroup %{GLOBAL} WSGIDaemonProcess debug threads=1 WSGIProcessGroup debug </VirtualHost> However, I'm still getting the following error: DB_ENV->repmgr_stat interface requires an environment configured for the replication subsystem [error] child died with signal 11 My environment is opened as: environment = DBEnv() environment.open( <absolute db env path>, DB_CREATE|DB_INIT_LOCK|DB_INIT_LOG|DB_INIT_MPOOL, 0 ) I am using: python 2.6.2 apache 2.2 ubuntu 9.04 dbxml 2.5.13 compiled from source (so libdb-4.8, bsddb3, all that jazz) I see Apache seems to link to libdb-4.6. Is this a problem? ldd /usr/sbin/apache2 | grep libdb libdb-4.6.so => /usr/lib/libdb-4.6.so (0xb7c01000) Updated Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb5a48b90 (LWP 12700)] 0x00000000 in ?? () (gdb) thread apply all bt Thread 4 (Thread 0xb6a67b90 (LWP 12698)): #0 0xb7f11422 in __kernel_vsyscall () #1 0xb7de07b1 in select () from /lib/tls/i686/cmov/libc.so.6 #2 0xb7ea5bcf in apr_sleep () from /usr/lib/libapr-1.so.0 #3 0xb6d7afee in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #4 0xb7ea38ec in ?? () from /usr/lib/libapr-1.so.0 #5 0xb7e6d4ff in start_thread () from /lib/tls/i686/cmov/libpthread.so.0 #6 0xb7de849e in clone () from /lib/tls/i686/cmov/libc.so.6 Thread 3 (Thread 0xb6249b90 (LWP 12699)): #0 0xb7f11422 in __kernel_vsyscall () #1 0xb7de07b1 in select () from /lib/tls/i686/cmov/libc.so.6 #2 0xb7ea5bcf in apr_sleep () from /usr/lib/libapr-1.so.0 #3 0xb6d7ab39 in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #4 0xb7ea38ec in ?? () from /usr/lib/libapr-1.so.0 #5 0xb7e6d4ff in start_thread () from /lib/tls/i686/cmov/libpthread.so.0 #6 0xb7de849e in clone () from /lib/tls/i686/cmov/libc.so.6 Thread 2 (Thread 0xb5a48b90 (LWP 12700)): #0 0x00000000 in ?? () #1 0xb4f03b5e in DbXml::XmlManager::XmlManager () from /home/jason/dbxml-2.5.13/install/lib/libdbxml-2.5.so #2 0xb501b29b in _wrap_new_XmlManager (self=0x0, args=0xac66fcc) at dbxml_python_wrap.cpp:5183 #3 0xb6b77aed in PyCFunction_Call () from /usr/lib/libpython2.6.so.1.0 #4 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #5 0xb6bd70b5 in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0 #6 0xb6bdb910 in PyEval_EvalCodeEx () from /usr/lib/libpython2.6.so.1.0 #7 0xb6b6187a in ?? () from /usr/lib/libpython2.6.so.1.0 #8 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #9 0xb6b427a8 in ?? () from /usr/lib/libpython2.6.so.1.0 #10 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #11 0xb6b9ae03 in ?? () from /usr/lib/libpython2.6.so.1.0 #12 0xb6b90f55 in ?? () from /usr/lib/libpython2.6.so.1.0 #13 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #14 0xb6bd7618 in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0 #15 0xb6bdb910 in PyEval_EvalCodeEx () from /usr/lib/libpython2.6.so.1.0 #16 0xb6b6187a in ?? () from /usr/lib/libpython2.6.so.1.0 #17 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #18 0xb6b427a8 in ?? () from /usr/lib/libpython2.6.so.1.0 #19 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #20 0xb6bd3a34 in PyEval_CallObjectWithKeywords () from /usr/lib/libpython2.6.so.1.0 #21 0xb6b44a7d in PyInstance_New () from /usr/lib/libpython2.6.so.1.0 #22 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #23 0xb6bd7618 in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0 #24 0xb6bdb910 in PyEval_EvalCodeEx () from /usr/lib/libpython2.6.so.1.0 #25 0xb6b61969 in ?? () from /usr/lib/libpython2.6.so.1.0 #26 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #27 0xb6bd70b5 in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0 #28 0xb6bdb910 in PyEval_EvalCodeEx () from /usr/lib/libpython2.6.so.1.0 #29 0xb6b61969 in ?? () from /usr/lib/libpython2.6.so.1.0 #30 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #31 0xb6b427a8 in ?? () from /usr/lib/libpython2.6.so.1.0 #32 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #33 0xb6b9b483 in ?? () from /usr/lib/libpython2.6.so.1.0 #34 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #35 0xb6bd70b5 in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0 #36 0xb6bdab4f in PyEval_EvalFrameEx () from /usr/lib/libpython2.6.so.1.0 #37 0xb6bdb910 in PyEval_EvalCodeEx () from /usr/lib/libpython2.6.so.1.0 #38 0xb6b6187a in ?? () from /usr/lib/libpython2.6.so.1.0 #39 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #40 0xb6b427a8 in ?? () from /usr/lib/libpython2.6.so.1.0 #41 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #42 0xb6b9b483 in ?? () from /usr/lib/libpython2.6.so.1.0 #43 0xb6b3198c in PyObject_Call () from /usr/lib/libpython2.6.so.1.0 #44 0xb6bd3a34 in PyEval_CallObjectWithKeywords () from /usr/lib/libpython2.6.so.1.0 #45 0xb6d7172d in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #46 0xb6d7539f in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #47 0xb6d7e1d8 in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #48 0xb6d7a42c in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #49 0xb6d7a8bd in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #50 0xb6d7a9c5 in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #51 0xb7ea38ec in ?? () from /usr/lib/libapr-1.so.0 #52 0xb7e6d4ff in start_thread () from /lib/tls/i686/cmov/libpthread.so.0 #53 0xb7de849e in clone () from /lib/tls/i686/cmov/libc.so.6 Thread 1 (Thread 0xb7460b00 (LWP 12697)): #0 0xb7f11422 in __kernel_vsyscall () #1 0xb7e75300 in sigwait () from /lib/tls/i686/cmov/libpthread.so.0 #2 0xb7ea3f3b in apr_signal_thread () from /usr/lib/libapr-1.so.0 #3 0xb6d7b48d in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #4 0xb6d7bc98 in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #5 0xb6d79632 in ?? () from /usr/lib/apache2/modules/mod_wsgi.so #6 0xb7e9a2c9 in apr_proc_other_child_alert () from /usr/lib/libapr-1.so.0 #7 0x08092202 in ap_mpm_run () #8 0x080673c8 in main () #0 0x00000000 in ?? ()

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  • spoof mac address

    - by Cold-Blooded
    // macaddress.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <windows.h> #include <iostream> using namespace std; void readregistry(); void spoofmac(); void main(int argc, char* argv[]) { readregistry(); spoofmac(); } void spoofmac() { ////////////////////// ////////Write to Registry char buffer[60]; unsigned long size = sizeof(buffer); HKEY software; LPCTSTR location; char adapternum[10]=""; char numbers[11]="0123456789"; char editlocation[]="System\\CurrentControlSet\\Control\\Class\\{4D36E972-E325-11CE-BFC1-08002bE10318}\\0000"; char macaddress[60]; cout << "\n//////////////////////////////////////////////////////////////////\nPlease Enter Number of Network Adapter to Spoof or type 'E' to Exit.\nE.g. 18\n\nNumber: "; cin >> adapternum; if (adapternum[0]=='E') { exit(0); } if (strlen(adapternum)==2) { editlocation[strlen(editlocation)-2]=adapternum[0]; editlocation[strlen(editlocation)-1]=adapternum[1]; } if (strlen(adapternum)==1) { editlocation[strlen(editlocation)-1]=adapternum[0]; } if (strlen(adapternum)!=1 && strlen(adapternum)!=2) { cout << "Invaild Network Adapter Chosen\n\n"; exit(0); } cout << "Please Enter the Desired Spoofed Mac Address Without Dashes\nE.g. 00123F0F6D7F\n\nNew Mac: "; cin >> macaddress; location = editlocation; //error line strcpy(buffer,macaddress); size=sizeof(buffer); RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); //RegSetValueEx(software,"NetworkAddress",NULL,REG_SZ,(LPBYTE)buffer,size); RegCloseKey(software); cout << "\nMac Address Successfully Spoofed.\n\nWritten by Lyth0s\n\n"; } void readregistry () { //////////////////////////////////// // Read From Registry char driver[60]=""; char mac[60]=""; char numbers[11]="0123456789"; char editlocation[]="System\\CurrentControlSet\\Control\\Class\\{4D36E972-E325-11CE-BFC1-08002bE10318}\\0000"; unsigned long driversize = sizeof(driver); unsigned long macsize = sizeof(mac); DWORD type; HKEY software; LPCTSTR location; int tenscount=0; int onescount=0; for (int x =0;x<=19; x+=1) { strcpy(driver,""); driversize=sizeof(driver); strcpy(mac,""); macsize=sizeof(mac); if (editlocation[strlen(editlocation)-1]=='9') { tenscount+=1; onescount=0; editlocation[strlen(editlocation)-2]=numbers[tenscount]; } editlocation[strlen(editlocation)-1]=numbers[onescount]; location=editlocation; //error line // cout << location << "\n"; // cout << "Checking 00" << location[strlen(location)-2] << location[strlen(location)-1] << "\n\n"; RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); RegQueryValueEx(software,"DriverDesc",NULL,&type,(LPBYTE)driver,&driversize); //RegCloseKey(software); //RegCreateKey(HKEY_LOCAL_MACHINE,location,&software); RegQueryValueEx(software,"NetworkAddress",NULL,&type,(LPBYTE)mac,&macsize); RegCloseKey(software); cout << x << ": " << driver << "| Mac: " << mac << "\n"; onescount+=1; } } this program gives error as follows error C2440: '=' : cannot convert from 'char [83]' to 'LPCTSTR' why this error coming please explain

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  • how can we generate the bit greater than 60000?

    - by thinthinyu
    we can now generate about 50000bits. my code cannot generate more than 60000 bit..please help me............m_B is member variable and type is CString. // LFSR_ECDlg.cpp : implementation file // #include "stdafx.h" #include "myecc.h" #include "LFSR_ECDlg.h" #include "MyClass.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif extern MyClass mycrv; ///////////////////////////////////////////////////////////////////////////// // LFSR_ECDlg dialog LFSR_ECDlg::LFSR_ECDlg(CWnd* pParent /*=NULL*/) : CDialog(LFSR_ECDlg::IDD, pParent) { //{{AFX_DATA_INIT(LFSR_ECDlg) m_C1 = 0; m_C2 = 0; m_B = _T(""); m_p = _T(""); m_Qty = 0; m_time = _T(""); //}}AFX_DATA_INIT } void LFSR_ECDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(LFSR_ECDlg) DDX_Text(pDX, IDC_C1, m_C1); DDX_Text(pDX, IDC_C2, m_C2); DDX_Text(pDX, IDC_Sequence, m_B); DDX_Text(pDX, IDC_Sequence2, m_p); DDX_Text(pDX, IDC_QTY, m_Qty); DDV_MinMaxLong(pDX, m_Qty, 0, 2147483647); DDX_Text(pDX, IDC_time, m_time); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(LFSR_ECDlg, CDialog) //{{AFX_MSG_MAP(LFSR_ECDlg) ON_WM_SETCURSOR() ON_EN_CHANGE(IDC_Sequence, OnGeneratorLFSR) ON_MESSAGE(WM_MYPAINTMESSAGE,PaintMyCaption)//by ttyu ON_BN_CLICKED(IDC_save, Onsave) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // LFSR_ECDlg message handlers bool LFSR_ECDlg::CheckDataEntry() { //if((m_Px>=mycrv.p)|(m_Py>=mycrv.p)) {AfxMessageBox("Seed [P] is invalid!");return false;}//by ttyu if((m_C1<=0) | (m_C1>mycrv.n)) {AfxMessageBox("Constant c1 is not valid!");return false;} if((m_C2<=0 )| (m_C2>mycrv.n)) {AfxMessageBox("Constant c2 is not valid!");return false;} return true; } void LFSR_ECDlg::OnOK() { UpdateData(true); static int stime,etime,dtime; CString txt; m_time=""; CTime t(CTime::GetCurrentTime()); CString txt1; txt1=""; //ms = t.GetDay(); // TODO: Add extra validation here stime=t.GetTime(); txt1.Format("%d",stime); AfxMessageBox (txt1); txt=""; if (CheckDataEntry()) OnGeneratorLFSR(); etime=t.GetTime(); CString txt2; txt2=""; txt2.Format("%d",etime); AfxMessageBox (txt2); dtime=etime-stime; txt.Format("%f",dtime); m_time+=txt; // UpdateData(false); //rtime.Format("%s, %s %d, %d.",day,month,dd,yy); //CDialog::OnOK(); } void LFSR_ECDlg::OnCancel() { // TODO: Add extra cleanup here CDialog::OnCancel(); } void LFSR_ECDlg::OnGeneratorLFSR() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here point P0,P1,P2; P0 = mycrv.G; P1 = mycrv.MulPoint(P0,2); int C1=m_C1, C2=m_C2, n=m_Qty, k=0; int q= (mycrv.p-1) / 2; m_p = ""; m_B = ""; CString txt; for(int i=0;i<n;i++) { txt=""; if(P0==mycrv.O) txt.Format("O"); else txt.Format("(%d, %d)",P0.x,P0.y); m_p +=txt; m_p += 13; m_p += 10; if((P0.y >= 0)&&(P0.y <= q)) m_B += "0"; else if(P0 == mycrv.O) m_B += "0"; else m_B += "1"; //m_B += 13;//by ttyu // m_B += 10;//by ttyu P2 = mycrv.AddPoints(mycrv.MulPoint(P1,C2), mycrv.MulPoint(P0,C1)); P0 = P1; P1 = P2; } } BOOL LFSR_ECDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here //code for dlg bar CString str="LFSR_EC"; m_cap.SetCaption (str); m_cap.Install (this,WM_MYPAINTMESSAGE); ////////////////////////////// return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } LRESULT LFSR_ECDlg::PaintMyCaption(WPARAM wp, LPARAM lp) { m_cap.PaintCaption(wp,lp); return 0; } BOOL LFSR_ECDlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) { // TODO: Add your message handler code here and/or call default return CDialog::OnSetCursor(pWnd, nHitTest, message); } void LFSR_ECDlg::Onsave() { this->UpdateData(); CFile bitstream; char strFilter[] = { "Stream Records (*.mpl)|*.mpl| (*.pis)|*.pis|All Files (*.*)|*.*||" }; CFileDialog FileDlg(FALSE, ".mpl", NULL, 0, strFilter); //insertion//by TTT CFile cf_object; if( FileDlg.DoModal() == IDOK ){ cf_object.Open( FileDlg.GetFileName(), CFile::modeCreate|CFile::modeWrite); //char szText[100]; //strcpy(szText, "File Write Test"); CString txt; txt=""; txt.Format("%s",m_B);//by ANO AfxMessageBox (txt);//by ANO int mB_size=m_B.GetLength(); cf_object.Write (m_B,mB_size); //insertion end /* if( FileDlg.DoModal() == IDOK ) { if( bitstream.Open(FileDlg.GetFileName(), CFile::modeCreate | CFile::modeWrite) == FALSE ) return; CArchive ar(&bitstream, CArchive::store); CString txt; txt=""; txt.Format("%s",m_B);//by ANO AfxMessageBox (txt);//by ANO //txt=m_B;//by ANO ar <<txt;//by ANO ar.Close(); } else return; bitstream.Close(); */ // TODO: Add your control notification handler code here } }

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  • C++ Program performs better when piped

    - by ET1 Nerd
    I haven't done any programming in a decade. I wanted to get back into it, so I made this little pointless program as practice. The easiest way to describe what it does is with output of my --help codeblock: ./prng_bench --help ./prng_bench: usage: ./prng_bench $N $B [$T] This program will generate an N digit base(B) random number until all N digits are the same. Once a repeating N digit base(B) number is found, the following statistics are displayed: -Decimal value of all N digits. -Time & number of tries taken to randomly find. Optionally, this process is repeated T times. When running multiple repititions, averages for all N digit base(B) numbers are displayed at the end, as well as total time and total tries. My "problem" is that when the problem is "easy", say a 3 digit base 10 number, and I have it do a large number of passes the "total time" is less when piped to grep. ie: command ; command |grep took : ./prng_bench 3 10 999999 ; ./prng_bench 3 10 999999|grep took .... Pass# 999999: All 3 base(10) digits = 3 base(10). Time: 0.00005 secs. Tries: 23 It took 191.86701 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. An average of 0.00019 secs & 99 tries was needed to find each one. It took 159.32355 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. If I run the same command many times w/o grep time is always VERY close. I'm using srand(1234) for now, to test. The code between my calls to clock_gettime() for start and stop do not involve any stream manipulation, which would obviously affect time. I realize this is an exercise in futility, but I'd like to know why it behaves this way. Below is heart of the program. Here's a link to the full source on DB if anybody wants to compile and test. https://www.dropbox.com/s/6olqnnjf3unkm2m/prng_bench.cpp clock_gettime() requires -lrt. for (int pass_num=1; pass_num<=passes; pass_num++) { //Executes $passes # of times. clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time start_time = timetodouble(temp_time); //convert time to double, store as start_time for(i=1, tries=0; i!=0; tries++) { //loops until 'comparison for' fully completes. counts reps as 'tries'. <------------ for (i=0; i<Ndigits; i++) //Move forward through array. | results[i]=(rand()%base); //assign random num of base to element (digit). | /*for (i=0; i<Ndigits; i++) //---Debug Lines--------------- | std::cout<<" "<<results[i]; //---a LOT of output.---------- | std::cout << "\n"; //---Comment/decoment to disable/enable.*/ // | for (i=Ndigits-1; i>0 && results[i]==results[0]; i--); //Move through array, != element breaks & i!=0, new digits drawn. -| } //If all are equal i will be 0, nested for condition satisfied. -| clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time draw_time = (timetodouble(temp_time) - start_time); //convert time to dbl, subtract start_time, set draw_time to diff. total_time += draw_time; //add time for this pass to total. total_tries += tries; //add tries for this pass to total. /*Formated output for each pass: Pass# ---: All -- base(--) digits = -- base(10) Time: ----.---- secs. Tries: ----- (LINE) */ std::cout<<"Pass# "<<std::setw(width_pass)<<pass_num<<": All "<<Ndigits<<" base("<<base<<") digits = " <<std::setw(width_base)<<results[0]<<" base(10). Time: "<<std::setw(width_time)<<draw_time <<" secs. Tries: "<<tries<<"\n"; } if(passes==1) return 0; //No need for totals and averages of 1 pass. /* It took ----.---- secs & ------ tries to find --- repeating -- digit base(--) numbers. (LINE) An average of ---.---- secs & ---- tries was needed to find each one. (LINE)(LINE) */ std::cout<<"It took "<<total_time<<" secs & "<<total_tries<<" tries to find " <<passes<<" repeating "<<Ndigits<<" digit base("<<base<<") numbers.\n" <<"An average of "<<total_time/passes<<" secs & "<<total_tries/passes <<" tries was needed to find each one. \n\n"; return 0;

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  • I need help on my C++ assignment using MS Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: o Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. • Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). • Submit your project as an attachment including the code and the output. Company Background: o Three employees: Mark, John, and Mary o The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. o Calculate overtime if input is greater than 40 hours per week. o Provide six test plans to verify the logic within the program. o Plan 1 must display the proper information for employee #1 with overtime pay. o Plan 2 must display the proper information for employee #1 with no overtime pay. o Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: o Define a base class to use for the entire program. o The class holds the function calls and the variables related to the overtime pay calculations. o Define one object per employee. Note there will be three employees. o Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: o Define your base class. o Define your objects from your base class. o Prompt for user input, updating your object classes for all three users. o Implement your overtime pay calculations. o Display overtime or regular time pay calculations. See the sample output below. o Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • Compare images after canny edge detection in OpenCV (C++)

    - by typoknig
    Hi all, I am working on an OpenCV project and I need to compare some images after canny has been applied to both of them. Before the canny was applied I had the gray scale images populating a histogram and then I compared the histograms, but when canny is added to the images the histogram does not populate. I have read that a canny image can populate a histogram, but have not found a way to make it happen. I do not necessairly need to keep using the histograms, I just want to know the best way to compare two canny images. SSCCE below for you to chew on. I have poached and patched about 75% of this code from books and various sites on the internet, so props to those guys... // SLC (Histogram).cpp : Defines the entry point for the console application. #include "stdafx.h" #include <cxcore.h> #include <cv.h> #include <cvaux.h> #include <highgui.h> #include <stdio.h> #include <sstream> #include <iostream> using namespace std; IplImage* image1= 0; IplImage* imgHistogram1 = 0; IplImage* gray1= 0; CvHistogram* hist1; int main(){ CvCapture* capture = cvCaptureFromCAM(0); if(!cvQueryFrame(capture)){ cout<<"Video capture failed, please check the camera."<<endl; } else{ cout<<"Video camera capture successful!"<<endl; }; CvSize sz = cvGetSize(cvQueryFrame(capture)); IplImage* image = cvCreateImage(sz, 8, 3); IplImage* imgHistogram = 0; IplImage* gray = 0; CvHistogram* hist; cvNamedWindow("Image Source",1); cvNamedWindow("gray", 1); cvNamedWindow("Histogram",1); cvNamedWindow("BG", 1); cvNamedWindow("FG", 1); cvNamedWindow("Canny",1); cvNamedWindow("Canny1", 1); image1 = cvLoadImage("image bin/use this image.jpg");// an image has to load here or the program will not run //size of the histogram -1D histogram int bins1 = 256; int hsize1[] = {bins1}; //max and min value of the histogram float max_value1 = 0, min_value1 = 0; //value and normalized value float value1; int normalized1; //ranges - grayscale 0 to 256 float xranges1[] = { 0, 256 }; float* ranges1[] = { xranges1 }; //create an 8 bit single channel image to hold a //grayscale version of the original picture gray1 = cvCreateImage( cvGetSize(image1), 8, 1 ); cvCvtColor( image1, gray1, CV_BGR2GRAY ); IplImage* canny1 = cvCreateImage(cvGetSize(gray1), 8, 1 ); cvCanny( gray1, canny1, 55, 175, 3 ); //Create 3 windows to show the results cvNamedWindow("original1",1); cvNamedWindow("gray1",1); cvNamedWindow("histogram1",1); //planes to obtain the histogram, in this case just one IplImage* planes1[] = { canny1 }; //get the histogram and some info about it hist1 = cvCreateHist( 1, hsize1, CV_HIST_ARRAY, ranges1,1); cvCalcHist( planes1, hist1, 0, NULL); cvGetMinMaxHistValue( hist1, &min_value1, &max_value1); printf("min: %f, max: %f\n", min_value1, max_value1); //create an 8 bits single channel image to hold the histogram //paint it white imgHistogram1 = cvCreateImage(cvSize(bins1, 50),8,1); cvRectangle(imgHistogram1, cvPoint(0,0), cvPoint(256,50), CV_RGB(255,255,255),-1); //draw the histogram :P for(int i=0; i < bins1; i++){ value1 = cvQueryHistValue_1D( hist1, i); normalized1 = cvRound(value1*50/max_value1); cvLine(imgHistogram1,cvPoint(i,50), cvPoint(i,50-normalized1), CV_RGB(0,0,0)); } //show the image results cvShowImage( "original1", image1 ); cvShowImage( "gray1", gray1 ); cvShowImage( "histogram1", imgHistogram1 ); cvShowImage( "Canny1", canny1); CvBGStatModel* bg_model = cvCreateFGDStatModel( image ); for(;;){ image = cvQueryFrame(capture); cvUpdateBGStatModel( image, bg_model ); //Size of the histogram -1D histogram int bins = 256; int hsize[] = {bins}; //Max and min value of the histogram float max_value = 0, min_value = 0; //Value and normalized value float value; int normalized; //Ranges - grayscale 0 to 256 float xranges[] = {0, 256}; float* ranges[] = {xranges}; //Create an 8 bit single channel image to hold a grayscale version of the original picture gray = cvCreateImage(cvGetSize(image), 8, 1); cvCvtColor(image, gray, CV_BGR2GRAY); IplImage* canny = cvCreateImage(cvGetSize(gray), 8, 1 ); cvCanny( gray, canny, 55, 175, 3 );//55, 175, 3 with direct light //Planes to obtain the histogram, in this case just one IplImage* planes[] = {canny}; //Get the histogram and some info about it hist = cvCreateHist(1, hsize, CV_HIST_ARRAY, ranges,1); cvCalcHist(planes, hist, 0, NULL); cvGetMinMaxHistValue(hist, &min_value, &max_value); //printf("Minimum Histogram Value: %f, Maximum Histogram Value: %f\n", min_value, max_value); //Create an 8 bits single channel image to hold the histogram and paint it white imgHistogram = cvCreateImage(cvSize(bins, 50),8,3); cvRectangle(imgHistogram, cvPoint(0,0), cvPoint(256,50), CV_RGB(255,255,255),-1); //Draw the histogram for(int i=0; i < bins; i++){ value = cvQueryHistValue_1D(hist, i); normalized = cvRound(value*50/max_value); cvLine(imgHistogram,cvPoint(i,50), cvPoint(i,50-normalized), CV_RGB(0,0,0)); } double correlation = cvCompareHist (hist1, hist, CV_COMP_CORREL); double chisquare = cvCompareHist (hist1, hist, CV_COMP_CHISQR); double intersection = cvCompareHist (hist1, hist, CV_COMP_INTERSECT); double bhattacharyya = cvCompareHist (hist1, hist, CV_COMP_BHATTACHARYYA); double difference = (1 - correlation) + chisquare + (1 - intersection) + bhattacharyya; printf("correlation: %f\n", correlation); printf("chi-square: %f\n", chisquare); printf("intersection: %f\n", intersection); printf("bhattacharyya: %f\n", bhattacharyya); printf("difference: %f\n", difference); cvShowImage("Image Source", image); cvShowImage("gray", gray); cvShowImage("Histogram", imgHistogram); cvShowImage( "Canny", canny); cvShowImage("BG", bg_model->background); cvShowImage("FG", bg_model->foreground); //Page 19 paragraph 3 of "Learning OpenCV" tells us why we DO NOT use "cvReleaseImage(&image)" in this section cvReleaseImage(&imgHistogram); cvReleaseImage(&gray); cvReleaseHist(&hist); cvReleaseImage(&canny); char c = cvWaitKey(10); //if ASCII key 27 (esc) is pressed then loop breaks if(c==27) break; } cvReleaseBGStatModel( &bg_model ); cvReleaseImage(&image); cvReleaseCapture(&capture); cvDestroyAllWindows(); }

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  • yum update failed

    - by Nemanja Djuric
    I have problem doint yum update on my OpenVZ VPS i get this error message : (56/69): glibc-devel-2.5-81.el5_8.7.x86_64.rpm | 2.4 MB 00:00 (57/69): libstdc++-devel-4.1.2-52.el5_8.1.x86_64.rpm | 2.8 MB 00:00 (58/69): binutils-2.17.50.0.6-20.el5_8.3.x86_64.rpm | 2.9 MB 00:00 (59/69): cpp-4.1.2-52.el5_8.1.x86_64.rpm | 2.9 MB 00:00 (60/69): device-mapper-multipath-0.4.7-48.el5_8.1.x86_64 | 3.0 MB 00:00 (61/69): mysql-5.1.58-jason.1.x86_64.rpm | 3.5 MB 00:03 (62/69): coreutils-5.97-34.el5_8.1.x86_64.rpm | 3.6 MB 00:00 (63/69): gcc-c++-4.1.2-52.el5_8.1.x86_64.rpm | 3.8 MB 00:00 (64/69): glibc-2.5-81.el5_8.7.x86_64.rpm | 4.8 MB 00:01 (65/69): gcc-4.1.2-52.el5_8.1.x86_64.rpm | 5.3 MB 00:01 (66/69): glibc-2.5-81.el5_8.7.i686.rpm | 5.4 MB 00:01 (67/69): python-libs-2.4.3-46.el5_8.2.x86_64.rpm | 5.9 MB 00:01 (68/69): mysql-server-5.1.58-jason.1.x86_64.rpm | 13 MB 00:07 (69/69): glibc-common-2.5-81.el5_8.7.x86_64.rpm | 16 MB 00:03 -------------------------------------------------------------------------------- Total 2.4 MB/s | 106 MB 00:44 Running rpm_check_debug Running Transaction Test Finished Transaction Test Transaction Check Error: file /etc/my.cnf from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/bin/mysqlaccess from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/my_print_defaults.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql_config.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql_find_rows.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql_waitpid.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqlaccess.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqladmin.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqldump.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqlshow.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/charsets/Index.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/charsets/cp1250.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/charsets/cp1251.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/czech/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/danish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/dutch/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/english/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/estonian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/french/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/german/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/greek/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/hungarian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/italian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/japanese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/korean/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/norwegian-ny/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/norwegian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/polish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/portuguese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/romanian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/russian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/serbian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/slovak/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/spanish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/swedish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/ukrainian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /etc/my.cnf from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/bin/mysql_find_rows from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/bin/mysqlaccess from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/my_print_defaults.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql_config.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql_find_rows.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql_waitpid.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqlaccess.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqladmin.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqldump.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqlshow.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/charsets/Index.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/charsets/cp1250.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/charsets/cp1251.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/czech/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/danish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/dutch/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/english/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/estonian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/french/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/german/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/greek/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/hungarian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/italian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/japanese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/korean/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/norwegian-ny/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/norwegian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/polish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/portuguese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/romanian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/russian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/serbian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/slovak/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/spanish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/swedish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/ukrainian/errmsg.sys from install of mysql-5.1.58- jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 Error Summary Thank you for help, Best regards, Nemanja

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