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  • Why might different computers calculate different arithmetic results in VB.NET?

    - by Eyal
    I have some software written in VB.NET that performs a lot of calculations, mostly extracting jpegs to bitmaps and computing calculations on the pixels like convolutions and matrix multiplication. Different computers are giving me different results despite having identical inputs. What might be the reason? Edit: I can't provide the algorithm because it's proprietary but I can provide all the relevant operations: ULong \ ULong (Turuncating division) Bitmap.Load("filename.bmp') (Load a bitmap into memory) Bitmap.GetPixel(Integer, Integer) (Get a pixel's brightness) Double + Double Double * Double Math.Sqrt(Double) Math.PI Math.Cos(Double) ULong - ULong ULong * ULong ULong << ULong List.OrderBy(Of Double)(Func) Hmm... Is it possible that OrderBy is using a non-stable QuickSort and that QuickSort is using a random pivot? Edit: Just tested, nope. The sort is stable.

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  • Storing DOM reference elements in Javascript array

    - by webzide
    Dear experts, I was trying to dynamically generate DOM elements using JS. I read from Douglas Crockford's book that DOM is very very poorly structured. Anyways, I would like to create a number of DIVISION elements and store the reference into an array so it could be accessed later. Here's the code for(i=0;i<3;i++){ var div=document.body.appendChild(document.createElement("div")); var arr=new Array(); arr.push(div); } Somehow this would not work..... There is only 1 div element created. When I use the arr.length to test the code there is only 1 element in the array. Is there another way to accomplish this. THanks in advance

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  • What do you do before starting on a project?

    - by hahuang65
    I'm still a pretty new project, and I haven't really worked on any large projects yet. However a few projects for school has shown me something I have never really thought of before. Pre-Project planning. One project we ran into a huge problem at the very last minute, and the other project was not divided up between partners very evenly, such that all the work was actually done at the end. So my question to everyone here is: How do you plan out the project beforehand? Please try to cover the following: Design (draw out UI by hand, UMLs, etc.) Division of Labor Timeline (especially how you estimate how much time is needed for certain things) and anything else you can think of. Thanks for all the help!

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  • How can I catch runtime error in C++

    - by Yan Cheng CHEOK
    By referring to http://stackoverflow.com/questions/315948/c-catching-all-exceptions try { int i = 0; int j = 0/i; /* Division by 0 */ int *k = 0; std::cout << *k << std::endl; /* De-reference invalid memory location. */ } catch (...) { std::cout << "Opps!" << std::endl; } The above run-time error are unable to be detected. Or, am I having wrong expectation on C++ exception handling feature?

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  • Can we manipulate (subtsract) the valueof height while template bidning?

    - by Subhen
    Hi, I am currently defining few grids as following: <Grid.RowDefinitions> <RowDefinition Height="{TemplateBinding Height-Height/5}"/> <RowDefinition Height="{TemplateBinding Height/15}"/> <RowDefinition Height="{TemplateBinding Height/20}"/> <RowDefinition Height="{TemplateBinding Height/6}"/> </Grid.RowDefinitions> While the division works fine , the subtraction isn't yielding the output. Ialso tried like following: <RowDefinition Height="{TemplateBinding Height-(Height/5)}"/> Still no result. Any suggestions plz. Thanks, Subhen

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  • Inverse Factorial Function (Prolog)

    - by user2796815
    I have to write a Prolog program to computer the inverse of factorial function without using division. I was also given the note: "the inverse of a function is not necessarily a function". I have this is a normal factorial predicate.. fact(0,1). fact(N,F) :- N0, N1 is N-1, fact(N1,F1), F is N * F1. I've read on some other posts that you should be able to just switch around the arguments, but that doesn't seem to be the case with this version. Could anyone help me out with figuring out why?

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  • Vertical Align an element in CSS

    - by webzide
    Dear experts, I was trying to align an paragraph to the middle of an division element via CSS and I somehow can't get it to work. <style type="text/css"> .wrap{ background:red; height: 5em; } p{ background:blue; height: 2em; vertical-align:middle; } </style> <div class="wrap"> <p> ALIGN TEXT </p> </div> It doesn't work in IE nor firefox,

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  • Love coding but offered a server/network job -- any advice?

    - by Pete
    I really enjoy software development. I've done it for going on 3 years now full-time for a small company and still find it interesting and exciting. I haven't had much server/network experience but have an opportunity to work for a large IT company dealing with server setups, configurations, maintenance and some networking work as well. The thing is, I'm not sure whether to accept. If I were to take this, it would have relatively little if any coding and I'm guessing would start me down a career path away from coding. The only thing is the company is large enough and has a coding division so I guess in a few years I could transition back to the software side of things if I wanted, but I'm just not sure whether I would enjoy the server/network side of things. Any advice is greatly appreciated. Especially if you have had a similar situation occur. Thanks!

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  • Extract part of HTML in C/Objective-C

    - by Dan
    Hi, I need to extract the detail content of a website while preserve all formatting of the division. The section I wish to extract is: ... <div class="detailContent"><p> <P dir=ltr><STRONG>Hinweis</strong>: Auf ... </p> </div> ... My current solution is to use HTMLParser from libxml2 and xpath to find the nodes and walk through all the nodes to reconstruct this piece of HTML. This is a long an complicated code. I' just wondering if there is an easier solution to extract part of HTML? Thanks.

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  • Potential problems porting to different architectures

    - by Brendan Long
    I'm writing a Linux program that currently compiles and works fine on x86 and x86_64, and now I'm wondering if there's anything special I'll need to do to make it work on other architectures. What I've heard is that for cross platform code I should: Don't assume anything about the size of a pointer, int or size_t Don't make assumptions about byte order (I don't do any bit shifting -- I assume gcc will optimize my power of two multiplication/division for me) Don't use assembly blocks (obvious) Make sure your libraries work (I'm using SQLite, libcurl and Boost, which all seem pretty cross-platform) Is there anything else I need to worry about? I'm not currently targeting any other architectures, but I expect to support ARM at some point, and I figure I might as well make it work on any architecture if I can. Also, regarding my second point about byte order, do I need to do anything special with text input? I read files with getline(), so it seems like that should be done automatically as well.

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  • SQL Server / T-SQL : How to update equal percentages of a resultset?

    - by Kent Comeaux
    I need a way to take a resultset of KeyIDs and divide it up as equally as possible and update records differently for each division based on the KeyIDs. In other words, there is SELECT KeyID FROM TableA WHERE (some criteria exists) I want to update TableA 3 different ways by 3 equal portions of KeyIDs. UPDATE TableA SET FieldA = Value1 WHERE KeyID IN (the first 1/3 of the SELECT resultset above) UPDATE TableA SET FieldA = Value2 WHERE KeyID IN (the second 1/3 of the SELECT resultset above) UPDATE TableA SET FieldA = Value3 WHERE KeyID IN (the third 1/3 of the SELECT resultset above) or something to that effect. Thanks for any and all of your responses.

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  • Display fraction with numerator/denominator with empty fields for users to enter text

    - by Anil
    Hi all I have a scenario in which I need to design online keyboard with buttons implementing different mathematical functions in ASP.NET. For example 1) A button called "Fraction" Onclicking= should display A numerator and a denominator separated by '-' with empty fields. Just as we write fractions manually. Now when the user clicks on this button the cursor should focus on numerator displaying 'the division line' and then by pressing 'Down' arrow key(on computr keyboard) should focus on denominator allowing users to enter both fields. Keeping it simple the user should be able to toggle between numerator and denominator. Please help me with some sample code. I have got no idea. Thanks in advance

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Fast, Vectorizable method of taking floating point number modulus of special primes?

    - by caffiend
    Is there a fast method for taking the modulus of a floating point number? With integers, there are tricks for Mersenne primes, so that its possible to calculate y = x MOD 2^31 without needing division. Can any similar tricks be applied for floating point numbers? Preferably, in a way that can be converted into vector/SIMD operations, or moved into GPGPU code. The primes I'm interested in would be 2^7 and 2^31, although if there are more efficient ones for floating point numbers, those would be welcome.

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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  • C# program for finding how many numbers are devidable by 5 in give range

    - by user1639735
    My task is: Write a program that reads two positive integer numbers and prints how many numbers p exist between them such that the reminder of the division by 5 is 0 (inclusive). Example: p(17,25) = 2. Console.Write("Enter min: "); int min = int.Parse(Console.ReadLine()); Console.Write("Enter max: "); int max = int.Parse(Console.ReadLine()); Console.WriteLine("The numbers devidable by 5 without remainder from {0} to {1} are: ",min,max); for (int i = min; i <= max; i++) { if (i % 5 == 0) { Console.WriteLine(i); } } This prints out the numbers that are devidable by 5 in the range...How do I count how many are there and print the count in the console? Thanks.

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  • Code Golf: All +-*/ Combinations for 3 integers

    - by Flash84x
    Write a program that takes 3 integers separated by spaces and perform every single combination of addition, subtraction, multiplication and division operations possible and display the result with the operation combination used. Example: $./solution 1 2 3 Results in the following output 1+2+3 = 6 1-2-3 = -4 1*2*3 = 6 1/2/3 = 0 (integer answers only, round up at .5) 1*2-3 = -1 3*1+2 = 5 etc... Order of operation rules apply, assume there will be no parenthesis used i.e. (3-1)*2 = 4 is not a combination, although you could implement this for "extra credit" For results where a divide by 0 occurs simply return NaN

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  • Using two xmlhttprequest calls on a page

    - by blacktooth
    I have two divisions, <div id=statuslist></div><div id=customerlist></div> The function sendReq() creates a xmlhttprequest and fetches the data into the division. sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); I have a problem, The data fetched into the 'customerlist' gets copied onto 'statuslist' If i change the order of function calls, sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); Now the data of 'statuslist' gets into 'customerlist'.. Whats the problem with the code?

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  • MySQL Query involving column names containing math operators

    - by devil_fingers
    I'm a MySQL scrub, and I have asked around and checked around the internet for what I'm sure will turn out to be something obvious, but I'm very frustrated with what I thought would be a very, very simple query not working. So here goes. Please be gentle. Basically, in a large database, some of the column names contain mathematical operators like "/" and "+." (Don't ask, it's not my database, I can't do anything about it). Here is the "essence" of my query (I took out the irrelevant stuff for the sake of this question): SELECT PlayerId, Season, WPA/LI AS WPALI FROM tht.stats_batting_master WHERE Season = "2010" AND teamid > 0 AND PA >= 502 GROUP BY playerid ORDER BY WPALI DESC When I run this, it returns "Unknown column 'LI' in 'field list'," I assume because it sees the "/" in WPA/LI as a division sign. Like I said, I'm sure this is easy enough to work around (it must be given how much this database is used), but I haven't' been able to figure out how. Thanks in advance for any help.

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  • How to integrate yahoo user interface with cakePHP

    - by ygmehboob
    Hi all I am very new to cakePHP, I want to add YUI accordion in the default layout of my application. A simple explanation could be like this - I have a table 'lecturers' in my database. I have baked the model lecturer (file) I have baked the controller lecturers_controller (file) I have baked the view lecturers (folder) I need to override the default layout but I want to add YUI 3 accordion sothat the table name lecturers will be on top, after clicking on the top division it will slidedown and will show me the column name of lecturer table. Is there anyone who could suggest me how to integrate the YUI 3 accordion - Do I have to write a helper for this or simply after copying the YUI 3 library I could code this in the default.ctp file. I am really confused as I could hardly get a full tutorial on this topic. Thank you in advance ................

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  • Crystal Reports using ASP.Net

    - by Dattu
    I am new to the ASP.net and crystal reports.. I created a report using crystal reports and i used 3 parameters as Division,Month & Year. These parameters values will come from database using dropdown lists.. after selecting the parameters, report button clicked the report should come.. Report is coming but the values what ever I taken are not displaying in the report. Please give me solution for this and if code also provided it will be appreciated. Thanks in Advance. Dattu

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  • skipping certain number of frames on a timeline

    - by clamp
    hi, i have a mathematical problem which is a bit hard to describe, but i'll give it a try anyway. in a timeline, i have a number of frames, of which i want to skip a certain number of frames, which should be evenly distributed along the timeline. for example i have 10 frames and i want to skip 5, then the solution is easy: we skip every second frame. 10/5 = 2 if (frame%2 == 0) skip(); but what if the above division does result in a floating number? for example in 44 frames i want to skip 15 times. how can i determine the 15 frames which should be skipped? thanks!

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  • Is `auto int i` valid C++0x?

    - by Motti
    In answering this question the question arose as to whether the traditional C meaning of the keyword auto (automatic storage) is still valid in C++0x now that it means type deduction. I remember that the old meaning of auto should remain where relevant but others disagreed. auto char c = 42; // either compilation error or c = '*' Looking at compilers I see the current division. Old meaning of auto is no longer allowed VS10 g++ Old meaning of auto is used where relevant Comeau Do you know which is the correct behaviour?

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  • MSSQL / T-SQL : How to update equal percentages of a resultset?

    - by Kent Comeaux
    I need a way to take a resultset of KeyIDs and divide it up as equally as possible and update records differently for each division based on the KeyIDs. In other words, there is SELECT KeyID FROM TableA WHERE (some criteria exists) I want to update TableA 3 different ways by 3 equal portions of KeyIDs. UPDATE TableA SET FieldA = Value1 WHERE KeyID IN (the first 1/3 of the SELECT resultset above) UPDATE TableA SET FieldA = Value2 WHERE KeyID IN (the second 1/3 of the SELECT resultset above) UPDATE TableA SET FieldA = Value3 WHERE KeyID IN (the third 1/3 of the SELECT resultset above) or something to that effect. Thanks for any and all of your responses.

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  • how to read csv file in jquery using codeigniter framework

    - by webghost
    suppose this is my csv file fileempId,lastName,firstName,middleName,street1,street2,city,state,zip,gender,birthDate,ssn,empStatus,joinDate,workStation,location,custom1,workState,salary,payFrequency,FITWStatus,FITWExemptions,DD1Routing,DD1Account,DD1Amount,DD1AmountCode,DD1Checking,DD2Routing,DD2Account,DD2Amount,DD2AmountCode,DD2Checking 1,Dela Cruz,Juano,Santos,,,,,,1,,,Part Time Internship,, asd Division, Makati,one, asd,150,Bi Weekly,Not Applicable,100,,,,,,1234,9876,100,SAVINGS,BLANK 3,Palogan,Ralph,,,,,,,1,11-Mar-11,,Full Time Contract,2-Mar-11, sdf Department, pasay,, ,,,Not Applicable,,,,,,,,,,, 5,San,Goku,,,,hidden leaf,,,1,11-Mar-11,,,,,,,,,,Not Applicable,0,,,,,,,,,, this is my form <label>Choose File:</label><font color="#FF0000">*</font> <input type="file" name="file" id="file" /> <input type="button" id="importButton" value="Import" name="importButton" /> how to read the data in csv and store it to mysql database(codeigniter)? Any example code on how to do it,.

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