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  • Facebook s'ouvre à la géolocalisation, activée par l'utilisateur elle ouvre de nouvelles perspective

    Facebook va bientôt offrir la géolocalisation de ses membres. A l'heure où les services de proximité n'ont jamais été aussi présent dans les moteurs de recherches. Coïncidence ou un voeu inavoué ?? Facebook va mettre en ligne une solution pour géolocaliser ses membres. Voici déjà un an que le réseau social travaille sur cette fonctionnalité et la nouvelle option sera disponible en Avril pour tous les Facebookers. Vous pourrez l'activer dans les options de votre profil si vous souhaitez l'activer. La nouvelle arrive en plein coeur des discussions sur la même fonctionnalité souhaitée par les moteurs de recherche et des dernières nouvelles comme l'indexation en ...

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  • flash twitter and facebook widgets

    - by NorthPole
    I'm stuck with a crappy digital signage platform that only renders .html and .swf files (and rss feeds) No customization of rss, only way to show something dynamic in a pretty way is to use flash. The question: is there any way to embed javascript in swf files or somehow have facebook and twitter flash plugins? I looked for ready-made swf widgets for the job but didn't find any, if there is any flash widget that serves a facebook and/or twitter feed please give me a link. (sorry if the question is out of context but these things usually run a stripped-down browser to display everything so its pretty much a web page run from a file and not a web server)

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  • L'Allemagne appelle à boycotter Facebook, suite aux modifications de la politique de confidentialité

    Mise à jour du 09.04.2010 par Katleen L'Allemagne appelle à boycotter Facebook, suite aux modifications de la politique de confidentialité du site Suite à la nouvelle politique du site communautaire en matière de gestion de la vie privée (voir article précédent, ci-dessous), l'Allemagne part en croisade. Mardi, la ministre allemande de la Consommation a adressé une lettre ouvert à Mark Zuckerberg, le fondateur de Facebook. Elle y remet en cause la récente modifications des paramètres de confidentialité du réseau social. Mercredi, c'est la Fédération des organisations de consommateurs allemands (VZBZ), forte de 42 associations de défense de ses citoyens, qui a lancé un appel aux ...

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  • Le patron de Facebook s'excuse du "paquet d'erreurs" commises, tout en souhaitant poursuivre sa poli

    Mise à jour du 24.05.2010 par Katleen Le patron de Facebook s'excuse du "paquet d'erreurs" commises, tout en souhaitant poursuivre sa politique d'ouverture Le patron de Facebook Mark Zuckerberg s'est exprimé publiquement hier soir à propos de la politique de plus en plus controversée de son site. «Je sais que nous avons fait un paquet d'erreurs, mais mon espoir après tout ça c'est que notre service sera meilleur, et que les gens comprendront que nos intentions sont bien placées, et que nous réagissons aux réactions des gens pour qui nous travaillons.», a-t-il déclaré. Une réponse au mécontentement grandissant des internautes sentant leurs informations personnelles menacées et...

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  • Facebook exclut Google et Amazon de ses régies publicitaires autorisées pour monétiser les applications des développeurs

    Facebook exclut Google et Amazon de ses régies publicitaires autorisées Pour monétiser les applications des développeurs Facebook vient de publier la liste des régies publicitaires autorisées aux développeurs pour monétiser leurs applications. Une liste qui exclut Google AdSense et risque de relancer la rivalité entre les deux entreprises. Cette décision déçoit. Sur les forums de discussion et les réseaux sociaux, beaucoup de développeurs affichent leur mécontentement de devoir interagir avec des régies moins connues, qui n'ont pas la même réputation et le même catalogue d'annonceurs que Google AdSense. Amazon et son API publicitaire sont les autres grands absents ...

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  • Facebook promet des paramètres de confidentialités "plus simples", d'ici à deux semaines pour répond

    Mise à jour du 20.05.2010 par Katleen Facebook promet des paramètres de confidentialités "plus simples", d'ici à deux semaines pour répondre à la polémique Suite à la polémique qui ne fait qu'enfler, à propos des paramètres de confidentialité de Facebook, le "Monsieur vie privée" du site s'est exprimé publiquement : «Nos utilisateur nous ont dit que les réglages sont devenus un peu trop complexes. Je pense que nous allons travailler la-dessus. Nous allons proposer des options pour les utilisateurs qui veulent des contrôles plus simples entre lesquels choisir, et je pense que nous allons proposer cela dans les deux prochaines semaines». Bien que claire, cette déclaration reste flou...

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  • Mac Book Pro and Photosohp working canvas lost off screen somewhere

    - by chris
    I seem to have a unique issue. I have a mac book pro which I often have connected to one or 2 additional monitors, and I think this is in part my issue. Cause when Im at home working with only the built in monitor and I go to open something new or existing in photoshop my canvas if you will call it that is no where to be found. I checked my display settings, its treating it as a one monitor solution. I've tried to in photoshop to bring all my windows to front, Ive tried to cascade and tile my windows, ive tried to reset my work area, and to no avail I can't for the life of me get the canvas to come to my screen so I can work with what ever I intend to work on. Anyone else have this problem or run into similar? How did you fix it?

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  • Application Development: Python or Java (or PHP)

    - by luckysmack
    I'm looking to get into application development, such as Facebook or Android apps and games. I am doing this for fun and to learn. Once my skills are to par I would like to have some side income from the apps, but I'm not banking on living off that (just so you know where I'm coming from and know what my end goals are). Currently I know and am familiar with PHP and frameworks such as cakephp and yii. However, I have been wanting to learn another language to broaden my horizons and to become a better developer. So I have narrowed it down to 2 languages. Python, and Java (I can already hear people cringing at the difference in the languages I have chosen, but I have some reasons). Python: closer to PHP that Java. Cross platformability. Also great as a general scripting language and has many file system level benefits that PHP does not. Cleaner syntax, readability, blah blah and the list goed on. Python will work great for cross platform apps and can be run on many OS's and is supported by Facebook for app development. But there is no support on Android (for full fledged apps). Java: a much stronger typed language, very robust community and corporate backing. Knowing Java is also good for personal marketability for enterprises, if you're into that. The main benefit here is that Java can write apps natively for Android and the apps can be ported for web versions to play on Facebook. So while I have seen many developers prefer Java over the two, Java has this significant advantage, where I can market my apps in both markets and in the future build more potential income. But like I said it is for fun. While money isn't the goal, it would still be nice. PHP: I'm putting this here because I know it already, and I'm sure a case could be made for it. It obviously works great for Facebook but like Python does not do so well on android. While it's mostly the realm of 'application development' that appeals to me, I do find Android apps fairly interesting and something that has a ton of potential to. But then again Facebook has a ton more users and the apps can also potentially be more immersive (desktop vs. mobile). So this is why I'm kinda stuck on what route to choose. Python for Facebook and web apps, with likely faster development to production times, or Java which can be developed for any of the platforms to make apps. Side note: I'm not really trying to get into 3D development, mostly 2D. And I also want to make an app with real-time play (websockets, etc). Someone mentioned node, js to me for that but Python seems to be more globally versatile for my goals. So, to anyone that does Facebook or Android development in either language: what do you suggest? Any input is valuable and I do appreciate it. And sorry for being long winded. EDIT: as mentioned in one of the answers, my primary goal is gaming. Although I do have some plans for non gaming apps such as general web based and desktop based ones. But gaming is my main goal with the possibility of income. EDIT: Another consideration could be Jython. Writing Python code which is converted into Java bytecode. This would allow the ability to do Android apps using Python. I could be wrong though, I'm still looking into it. Update 1-26-11: I recently acquired a new job which required I learn .NET using C#. Im sure some of you are cringing already but I really like the whole system and how it all works together between desktop and web development. But, as I am still interested in Python very much, and after some research I have decided I will learn Python as well as the IronPython implementation for .NET. But (again: I know...) since .NET is mostly a Windows thing and not as cross-compatible as I like, I will be learning Mono which is a cross platform implementation of .NET where I can use what I learn at work using C# and what I want to learn, Python/IronPython. So while learning and writing C#/.NET @ work I will be learning Python - Mono - Iron Python for what I want to do personally. And the benefit of them all being very closely related will help me out a lot, I think. What do you guys think? I almost feel like that should be another question, but there's not much of a question. Either way, you guys gave very helpful input.

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  • Is there an application or way to sync address book, Facebook, LinkedIn, Gmail contacts?

    - by denislexic
    I'm looking for a Mac application or an Web application to sync all my Facebook, LinkedIn, Gmail contacts and Mac OS X address book contacts in one place. At the same time, it would be great if it didn't create a bunch of duplicates. (PS: The default sync between gmail contacts and address book seems to only create duplicates and doesn't seem to really work well together). Does anyone have a solution?

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  • FBML elements rendering delay

    - by jeffreyveon
    I am using FBML for rendering certain elements on the page such as the name of the user, profil pic, etc. However when there are many FBML elements on page, there is a slight delay which occurs before they are rendered - that's fine since AJAX calls are made to the server to fetch the data by the JS FB library. However, I want to hide the container DIV holding these element till the elements have finished loading, so is there any way to specify a JS callback function which gets fired when the FBML data has finished loading?

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  • HTML5/JS - Choppy Game Loop

    - by Rikonator
    I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step loop, rendering only when required. I simply use a requestAnimationFrame to run Game.update which finds the elapsed time since the last update, and calls State.update to update and render the current state. State.prototype.update = function(ms) { this.ticks += ms; var updates = 0; while(this.ticks >= State.DELTA_TIME && updates < State.MAX_UPDATES) { this.updateState(); this.updateFrameTicks += State.DELTA_TIME; this.updateFrames++; if(this.updateFrameTicks >= 1000) { this.ups = this.updateFrames; this.updateFrames = 0; this.updateFrameTicks -= 1000; } this.ticks -= State.DELTA_TIME; updates++; } if(updates > 0) { this.renderFrameTicks += updates*State.DELTA_TIME; this.renderFrames++; if(this.renderFrameTicks >= 1000) { this.rps = this.renderFrames; this.renderFrames = 0; this.renderFrameTicks -= 1000; } this.renderState(updates*State.DELTA_TIME); } }; But this strategy does not work very well. This is the result: http://jsbin.com/ukosuc/1 (Edit). As it is apparent, the 'game' has fits of lag, and when you tab out for a long period and come back, the 'game' behaves unexpectedly - updates faster than intended. This is either a problem due to something about game loops that I don't quite understand yet, or a problem due to implementation which I can't pinpoint. I haven't been able to solve this problem despite attempting several variations using setTimeout and requestAnimationFrame. (One such example is http://jsbin.com/eyarod/1/edit). Some help and insight would really be appreciated!

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  • PyFacebook with Pylons

    - by ensnare
    I'd like to implement PyFacebook in my Python + Pylons application. Where should I include the package? What's the cleanest way to import it? What directory should I put the files in? Thanks!

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  • How can I get Firefox to update background-color on a:hover *before* a javascript routine is run?

    - by Rob
    I'm having a Firefox-specific issue with a script I wrote to create 3d layouts. The correct behavior is that the script pulls the background-color from an element and then uses that color to draw on the canvas. When a user mouses over a link and the background-color changes to the :hover rule, the color being drawn changes on the canvas changes as well. When the user mouses out, the color should revert back to non-hover color. This works as expected in Webkit browsers and Opera, but it seems like Firefox doesn't update the background-color in CSS immediately after a mouseout event occurs, so the current background-color doesn't get drawn if a mouseout occurs and it isn't followed up by another event that calls the draw() routine. It works just fine in Opera, Chrome, and Safari. How can I get Firefox to cooperate? I'm including the code that I believe is most relevant to my problem. Any advice on how I fix this problem and get a consistent effect would be very helpful. function drawFace(coord, mid, popColor,gs,x1,x2,side) { /*Gradients in our case run either up/down or left right. We have two algorithms depending on whether or not it's a sideways facing piece. Rather than parse the "rgb(r,g,b)" string(popColor) retrieved from elsewhere, it is simply offset with the gs variable to give the illusion that it starts at a darker color.*/ var canvas = document.getElementById('depth'); //This is for excanvas.js var G_vmlCanvasManager; if (G_vmlCanvasManager != undefined) { // ie IE G_vmlCanvasManager.initElement(canvas); } //Init canvas if (canvas.getContext) { var ctx = canvas.getContext('2d'); if (side) var lineargradient=ctx.createLinearGradient(coord[x1][0]+gs,mid[1],mid[0],mid[1]); else var lineargradient=ctx.createLinearGradient(coord[0][0],coord[2][1]+gs,coord[0][0],mid[1]); lineargradient.addColorStop(0,popColor); lineargradient.addColorStop(1,'black'); ctx.fillStyle=lineargradient; ctx.beginPath(); //Draw from one corner to the midpoint, then to the other corner, //and apply a stroke and a fill. ctx.moveTo(coord[x1][0],coord[x1][1]); ctx.lineTo(mid[0],mid[1]); ctx.lineTo(coord[x2][0],coord[x2][1]); ctx.stroke(); ctx.fill(); } } function draw(e) { var arr = new Array() var i = 0; var mid = new Array(2); $(".pop").each(function() { mid[0]=Math.round($(document).width()/2); mid[1]=Math.round($(document).height()/2); arr[arr.length++]=new getElemProperties(this,mid); i++; }); arr.sort(sortByDistance); clearCanvas(); for (a=0;a<i;a++) { /*In the following conditional statements, we're testing to see which direction faces should be drawn, based on a 1-point perspective drawn from the midpoint. In the first statement, we're testing to see if the lower-left hand corner coord[3] is higher on the screen than the midpoint. If so, we set it's gradient starting position to start at a point in space 60pixels higher(-60) than the actual side, and we also declare which corners make up our face, in this case the lower two corners, coord[3], and coord[2].*/ if (arr[a].bottomFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,3,2); if (arr[a].topFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,1); if (arr[a].leftFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,3,true); if (arr[a].rightFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,1,2,true); } } $("a.pop").bind("mouseenter mouseleave focusin focusout",draw); If you need to see the effect in action, or if you want the full javascript code, you can check it out here: http://www.robnixondesigns.com/strangematter/

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  • creating a tooltip for a line drawn on cartesiandatacanvas in flex

    - by Guru
    I am trying to draw a line on cartesiandatacanvas. While I am able to draw lines easily using the canvas.moveTo and canvas.lineTo methods, I cannot provide a tooltip to the line if I use that functionality. I have tried creating a label(when ever I draw a line) and adding a tooltip to it but since I show the lines in a 10*10 grid both vertical and horizontal there is a overlap and it is confusing. So now I am trying to create a line object that extends shape or UIComponent. I cannot add this object to canvas using the addChild method it does not work. The addDataChild method works but it messes with the positioning of the line. Can someone help with a solution to this. Simply put I want to draw lines on a datacanvas and add tooltips to them. Here is my code for the line object: package model { import flash.display.CapsStyle; import flash.display.JointStyle; import flash.display.LineScaleMode; import mx.core.UIComponent; public class Line extends UIComponent { public var x1:Number; public var x2:Number; public var y1:Number; public var y2:Number; public var color:Number; public function Line(x1:Number, y1:Number, x2:Number, y2:Number,color:Number) { super(); this.graphics.lineStyle(4, color, 1, true, LineScaleMode.NORMAL, CapsStyle.ROUND, JointStyle.MITER, 1 ); this.graphics.moveTo(x1,y1); this.graphics.lineTo(x2,y2); } } } Here is a sample MXML that has a canvas and tries to use the line object above: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="init()"> <mx:Script> <![CDATA[ import model.Line; import mx.charts.chartClasses.CartesianCanvasValue; private var accidImage:Image = new Image(); public function init():void { var line:Line = new Line(10,10,40,40,0XFF0000); // canvas.addChild(line); *Does not Work* canvas.addDataChild(line,10,10,null,null,null,null); } ]]> </mx:Script> <mx:Panel x="60" y="53" width="517" height="472" layout="absolute"> <mx:PlotChart x="48" y="10" id="plotchart1"> <mx:series> <mx:PlotSeries displayName="Series 1" yField=""/> </mx:series> <mx:annotationElements> <mx:CartesianDataCanvas id="canvas" includeInRanges="true"/> </mx:annotationElements> <mx:verticalAxis> <mx:LinearAxis id="axis11" minimum="0" maximum="100" interval="10" padding="10"/> </mx:verticalAxis> <mx:horizontalAxis> <mx:LinearAxis id="axis21" minimum="0" maximum="100" interval="10" padding="10"/> </mx:horizontalAxis> </mx:PlotChart> <mx:Legend dataProvider="{plotchart1}"/> </mx:Panel> </mx:WindowedApplication>

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