Search Results

Search found 25888 results on 1036 pages for 'image map'.

Page 64/1036 | < Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >

  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

    Read the article

  • Samba: map domain group to local one

    - by user285467
    I have a problem with mapping pure domain group to one existing on UNIX system. When I map NT domain account by default samba picks local SID - one that can be acquired via the command; net getlocalsid Instead of SID that comes from domain; net getdomainsid This is the behavior that I do not understand. I can explicitly set the SID to the domain one. E.g.: net groupmap add sid=[DOMAIN SID]-[RID] ntgroup=[DOMAIN group] unixgroup=[UNIX group] type=l However the command getent group | grep 'DOMAIN group indicates this group to be domain one - GID created in accordance to RID backend in use, not the GID of 'UNIX group' as expected. Worth to mention I use the winbind. Strange thing is that I already have such mapping in place for other 'DOMAIN group2' that getent group reports with GID of local UNIX group with all members of the 'DOMAIN group2'. Now the question is how to populate such behavior for other of my groups???

    Read the article

  • How to create a 2D map?

    - by Kaizer
    I'm new to game development and I want to try it out, like many others amongst us :) I need to create a gridmap. The map needs to be divided in squares. Each square represents a location. For example: x:10 - y:10 The width and height of the square should be able to be set. And offcourse also the amount of squared. I will develop in MVC .NET Can someone show me the right direction ? kind regards PS: Some nice tutorial links are always welcome :)

    Read the article

  • Starcraft 2 not displaying map in game

    - by AntiFX
    I installed Starcraft II wings of liberty via playonlinux, it installed fine, it starts up fine, but when I go into a game the map does not show, it is just black, but all my buildings/units/mineral line shows up, but everything else is black, also all the abilities do not have any graphics, and I can not see my player portrait in the menus. I am on a 32 bit version of ubuntu 12.04 with wine 1.5.10 I think it is probably a missing package I need to install...but I have no clue which one it would be, or if it is even that. Can anyone help? Thank you in advance!

    Read the article

  • How to draw a map for the game?

    - by user36689
    I wanted to make a small game, it will be about space. But I had a couple of questions, how to draw a map for the game? I would like to have lots of planets, possible consolidation of the system (as the solar system) But how to draw these planets? Is it really necessary to draw them by hand? I plan to give the names of the planets, but maybe I will not do what is best to do? Prompt Council Help me, please) I'm sorry if that is not the case)) Thanks in advance!

    Read the article

  • How can i use the Orientation correct for images

    - by user3578109
    I´m learning android/java by myself @the moment and i have a problem with a part of my app i´m learning on. I made the code with help of the www and my problem is that if i open an image from the gallery it´s send to the edit activity but in the activity pictures what are made in portrait mode are displayed always wrong (90° to the right side).... The codes are Matrix private Bitmap rotateBitmapToOrientation(Bitmap b, int orientation){ Matrix matrix = new Matrix(); matrix.postRotate(orientation); Canvas offscreenCanvas = new Canvas(); offscreenCanvas.drawBitmap(b, matrix, null); return b; } and the other one @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case PICK_IMAGE_FROM_GALLERY: { if (resultCode == RESULT_OK) { Log.d(TAG, "Got Picture!"); Log.d(TAG,"File type - " + data.getType()); Uri photoUri = data.getData(); if (photoUri != null) { try { String[] filePathColumn = {MediaStore.Images.Media.DATA}; String[] orientationColumn = {MediaStore.Images.Media.ORIENTATION}; int orientation = -1; Cursor cursor = getContentResolver().query(photoUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePath = cursor.getString(columnIndex); cursor.close(); cursor = getContentResolver().query(photoUri, orientationColumn, null, null, null); if(cursor != null && cursor.moveToFirst()){ orientation = cursor.getInt(cursor.getColumnIndex(orientationColumn[0])); } cursor.close(); HashMap<String, Integer> pRes = this.getImageResolutionSetting(); Bitmap shrunkenBitmap = FileUtilsHelper.shrinkBitmap(filePath, pRes.get("width"), pRes.get("height")); shrunkenBitmap = rotateBitmapToOrientation(shrunkenBitmap, orientation); String res = FileUtilsHelper.saveBitmapAsJpeg(shrunkenBitmap, this); Log.d(TAG,"File Path: " + res); shrunkenBitmap.recycle(); Intent editImage = new Intent(this, EditImage.class); editImage.addFlags(Intent.FLAG_ACTIVITY_FORWARD_RESULT); editImage.putExtra("stuff.path", res); startActivity(editImage); }catch(Exception e){ Toast.makeText(this, R.string.cant_save_image,Toast.LENGTH_SHORT).show(); } } } } break; } }} I don´t know what i´m doing wrong... I could really need a teacher on that :) Thx for your help dudes!!

    Read the article

  • php upload image with ftp problem

    - by ntan
    Hi, I am using the code below to upload an image through ftp $sFile=$ftp_dir."/".$image_name; $image=$database_row["image"];//image is store in database $fh = tmpfile(); $fwrite($fh, $image); $uploadFile = ftp_fput($conn_id, $sFile, $fh, FTP_ASCII); fclose($fh); The ftp is creating the file and has a size BUT the file i get is not an image.When try to open on image viewer i get error. Before switch to ftp i had this code $image=$database_row["image"];//image is store in database $file = fopen( "images/".$image_name, "w" ); fwrite( $file, $image); fclose( $file ); and was working fine, but now i have to use ftp. What am i missing.

    Read the article

  • Delete old map markers and load new ones?

    - by pufAmuf
    I'm trying to delete the old markers and load new ones. Here is the code I have that loads certain markers on page load - no issues here: (function() { var customIcons = { 1: { icon: 'redmarker.png', shadow: 'markershadow.png' }, 2: { icon: 'purplemarker.png', shadow: 'markershadow.png' }, 3: { icon: 'silvermarker.png', shadow: 'markershadow.png' }, 4: { icon: 'goldmarker.png', shadow: 'markershadow.png' } }; window.onload = function(){ var MY_MAPTYPE_ID = 'custom'; var stylez = [ { "stylers": [ { "hue": "#00ccff" }, { "saturation": -100 }, { "lightness": 5 } ] },{ } ]; var latlng = new google.maps.LatLng(10, 10); var options = { zoom: 16, center: latlng, panControl: false, zoomControl: false, scaleControl: true, mapTypeControlOptions: { mapTypeIds: [MY_MAPTYPE_ID,google.maps.MapTypeId.SATELLITE] }, mapTypeId: MY_MAPTYPE_ID }; var map = new google.maps.Map(document.getElementById('map'), options); var styledMapOptions = { name: 'Map' }; var jayzMapType = new google.maps.StyledMapType(stylez, styledMapOptions); map.mapTypes.set(MY_MAPTYPE_ID, jayzMapType); var infoWindow = new google.maps.InfoWindow; // Change this depending on the name of your PHP file downloadUrl("getxml.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("id"); var address = markers[i].getAttribute("id"); var type = markers[i].getAttribute("venue_type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// jQuery(document).delegate(".topCanBeActive", "click", function( e ) { e.preventDefault(); jQuery(".topCanBeActive").removeClass("topActive"); jQuery(this).addClass("topActive"); switch( this.id ){ case 'all_activity_button': alert("search"); break; case 'events_button': downloadUrl("getxml2.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("id"); var address = markers[i].getAttribute("id"); var type = markers[i].getAttribute("venue_type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); break; case 'venues_button': alert("venues"); break; case 'search_button': alert("search"); break; } }); //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// } function bindInfoWindow(marker, map, infoWindow, html) { google.maps.event.addListener(marker, 'click', function() { infoWindow.setContent(html); infoWindow.open(map, marker); }); } function downloadUrl(url, callback) { var request = window.ActiveXObject ? new ActiveXObject('Microsoft.XMLHTTP') : new XMLHttpRequest; request.onreadystatechange = function() { if (request.readyState == 4) { request.onreadystatechange = doNothing; callback(request, request.status); } }; request.open('GET', url, true); request.send(null); } function doNothing() {} })(); Now, I created a button section where if you press one button, a different xml file is loaded. Notice the section with the ////////////////////// However, upon clicking the button, nothing happens. The xml file itself is okay and loads the desired data. I also receive no errors in firebug. Any ideas why this happens? Thanks!

    Read the article

  • Can Windows 7 restore itself from image to a smaller HDD than original?

    - by Borek
    I've created a full system image using the built-in Win7 utility, it was from a 300GB drive but there is only about 50GB of data. I then swapped disks in my notebook, the new one being 80GB SSD and now when I boot to the system restore applet, go through all of the settings (finding the backed up image on a network share, confirming that I'm willing to repartition my disk etc.), I get this: The system image restore failed. No disk that can be used for recovering the system disk can be found. [Details] Is this because I'm trying to restore to a smaller disk? (Even though the data should fit without any problems, there being only 50GB of it.)

    Read the article

  • How can I load one image over network to multiple computers on boot?

    - by user754730
    A few years ago I saw this in a company but I don't know how it was built. There was 1 Computer (I don't know if Windows Server or plain Windows 7 - the server) and 3 other computers (Windows 7 - the clients). As soon as the Windows 7 clients were started, they all started up the same image (Don't know if the same image file or just the same state) over network and were able to work on the computer. As soon as the machine was shutdown, all the changes made to the system were erased. How could I build a system like this so I have 1 image file which I keep up to date and then feed it to the other machines in my network? It would look this this basically:

    Read the article

  • How do I restore a Windows 8 iso image to a USB disk in OS X?

    - by duci9y
    I am on OS X and have a Windows 8 Consumer Preview x64 image. My computer doesn’t have a CD drive (MacBook Air). I have a 4 GB USB drive. I want to restore that image to the USB drive. There are many tools to do that on Windows, but I can’t finger out how to do it in OS X. Please note that I can’t run a VM, as my Air is a limited use machine. What I’ve tried: Simply restore to USB. Convert the image to img and use dd. These don’t work. How do I go about doing this?

    Read the article

  • Draw images with warped triangles on a web server [migrated]

    - by epologee
    The scenario The Flash front end of my current project produces images that a web server needs to combine into a video. Both frame-rate and frame-resolution are sizeable enough that sending an image sequence to the back end is not feasible (in both time and client bandwidth). Instead, we're trying to recreate the image drawing on the back end as well. Correct and slow, or incorrect and fast The problem is that this involves quite a bit of drawing textured triangles, and two solutions we found in Python (here and there) are so inefficient, that the drawing takes about 60 seconds per frame, resulting in a whopping 7,5 hours of processing time for a 30 second clip. Unacceptable. When using a PHP-module to send commands to ImageMagick for image manipulation, the whole process is super fast (tenths of a second per frame), but ImageMagick seems to be unable to draw triangles the way we do it in the front end, so the final results do not match. Unacceptable. What I'm asking here, is if there's someone who would know a way to solve this issue, by any means necessary that would run on a web server. Warping an image Let me explain the process of the front end: Perform a Delaunay calculation on points in an image to get an evenly distributed mesh of triangles. Offset the points/vertices in the mesh, distorting or warping the image. Draw the warped triangles on a new bitmap. We can send the results (coordinates) of steps 1 and 2 to the back end, to then draw the warped triangles and save it to an image on disk (or append as a frame to the video). But that last step is what I need help with. The Question Is there an alternative to ImageMagick that can draw triangles in a bitmap? Is there some other library, like a C library, that would allow us to do this? Or could we achieve this effect more easily by switching back end technologies, like Ruby? (.Net and Java are, unfortunately, not really options right now) Many thanks. EP. P.S. I'd appreciate re-tagging efforts, I don't quite know what labels to put on this question. Thanks!

    Read the article

  • Updating Debian kernel

    - by Devator
    I'm trying to update my Debian machine to 2.6.32-46 (which is the new stable). However, after doing apt-get update my apt-cache search linux-image shows me: linux-headers-2.6.32-5-486 - Header files for Linux 2.6.32-5-486 linux-headers-2.6.32-5-686-bigmem - Header files for Linux 2.6.32-5-686-bigmem linux-headers-2.6.32-5-686 - Header files for Linux 2.6.32-5-686 linux-headers-2.6.32-5-amd64 - Header files for Linux 2.6.32-5-amd64 linux-headers-2.6.32-5-openvz-686 - Header files for Linux 2.6.32-5-openvz-686 linux-headers-2.6.32-5-vserver-686-bigmem - Header files for Linux 2.6.32-5-vser ver-686-bigmem linux-headers-2.6.32-5-vserver-686 - Header files for Linux 2.6.32-5-vserver-686 linux-headers-2.6.32-5-xen-686 - Header files for Linux 2.6.32-5-xen-686 linux-image-2.6.32-5-486 - Linux 2.6.32 for old PCs linux-image-2.6.32-5-686-bigmem-dbg - Debugging infos for Linux 2.6.32-5-686-big mem linux-image-2.6.32-5-686-bigmem - Linux 2.6.32 for PCs with 4GB+ RAM linux-image-2.6.32-5-686 - Linux 2.6.32 for modern PCs linux-image-2.6.32-5-amd64 - Linux 2.6.32 for 64-bit PCs linux-image-2.6.32-5-openvz-686-dbg - Debugging infos for Linux 2.6.32-5-openvz- 686 linux-image-2.6.32-5-openvz-686 - Linux 2.6.32 for modern PCs, OpenVZ support linux-image-2.6.32-5-vserver-686-bigmem-dbg - Debugging infos for Linux 2.6.32-5 -vserver-686-bigmem linux-image-2.6.32-5-vserver-686-bigmem - Linux 2.6.32 for PCs with 4GB+ RAM, Li nux-VServer support linux-image-2.6.32-5-vserver-686 - Linux 2.6.32 for modern PCs, Linux-VServer su pport linux-image-2.6.32-5-xen-686-dbg - Debugging infos for Linux 2.6.32-5-xen-686 linux-image-2.6.32-5-xen-686 - Linux 2.6.32 for modern PCs, Xen dom0 support linux-image-2.6-486 - Linux 2.6 for old PCs (meta-package) linux-image-2.6-686-bigmem - Linux 2.6 for PCs with 4GB+ RAM (meta-package) linux-image-2.6-686 - Linux 2.6 for modern PCs (meta-package) linux-image-2.6-amd64 - Linux 2.6 for 64-bit PCs (meta-package) linux-image-2.6-openvz-686 - Linux 2.6 for modern PCs (meta-package), OpenVZ sup port linux-image-2.6-vserver-686-bigmem - Linux 2.6 for PCs with 4GB+ RAM (meta-packa ge), Linux-VServer support linux-image-2.6-vserver-686 - Linux 2.6 for modern PCs (meta-package), Linux-VSe rver support linux-image-2.6-xen-686 - Linux 2.6 for modern PCs (meta-package), Xen dom0 supp ort linux-image-486 - Linux for old PCs (meta-package) linux-image-686-bigmem - Linux for PCs with 4GB+ RAM (meta-package) linux-image-686 - Linux for modern PCs (meta-package) linux-image-amd64 - Linux for 64-bit PCs (meta-package) linux-image-openvz-686 - Linux for modern PCs (meta-package), OpenVZ support linux-image-vserver-686-bigmem - Linux for PCs with 4GB+ RAM (meta-package), Lin ux-VServer support linux-image-vserver-686 - Linux for modern PCs (meta-package), Linux-VServer sup port linux-image-xen-686 - Linux for modern PCs (meta-package), Xen dom0 support So, 2.6.32-46 doesn't seem to be found. How can I update to this kernel? My sources.list: ###### Debian Main Repos deb http://ftp.nl.debian.org/debian/ squeeze main contrib deb-src http://ftp.nl.debian.org/debian/ squeeze main contrib ###### Debian Update Repos deb http://security.debian.org/ squeeze/updates main contrib deb http://ftp.nl.debian.org/debian/ squeeze-proposed-updates main contrib deb-src http://security.debian.org/ squeeze/updates main contrib deb-src http://ftp.nl.debian.org/debian/ squeeze-proposed-updates main contrib

    Read the article

  • Google Map API v3 — set bounds and center

    - by Michael Bradley
    Hi, I've recently switched to Google Maps API V3. I'm working of a simple example which plots markers from an array, however I do not know how to center and zoom automatically with respect to the markers. I've searched the net high and low, including Google's own documentation, but have not found a clear answer. I know I could simply take an average of the co-ordinates, but how would I set the zoom accordingly? Could somebody please point me in the right direction? Perhaps you know of a good tutorial. Many thanks in advance, Michael function initialize() { var myOptions = { zoom: 10, center: new google.maps.LatLng(-33.9, 151.2), mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById("map_canvas"),myOptions); setMarkers(map, beaches); } var beaches = [ ['Bondi Beach', -33.890542, 151.274856, 4], ['Coogee Beach', -33.423036, 151.259052, 5], ['Cronulla Beach', -34.028249, 121.157507, 3], ['Manly Beach', -33.80010128657071, 151.28747820854187, 2], ['Maroubra Beach', -33.450198, 151.259302, 1] ]; function setMarkers(map, locations) { var image = new google.maps.MarkerImage('images/beachflag.png', new google.maps.Size(20, 32), new google.maps.Point(0,0), new google.maps.Point(0, 32)); var shadow = new google.maps.MarkerImage('images/beachflag_shadow.png', new google.maps.Size(37, 32), new google.maps.Point(0,0), new google.maps.Point(0, 32)); var lat = map.getCenter().lat(); var lng = map.getCenter().lng(); var shape = { coord: [1, 1, 1, 20, 18, 20, 18 , 1], type: 'poly' }; for (var i = 0; i < locations.length; i++) { var beach = locations[i]; var myLatLng = new google.maps.LatLng(beach[1], beach[2]); var marker = new google.maps.Marker({ position: myLatLng, map: map, shadow: shadow, icon: image, shape: shape, title: beach[0], zIndex: beach[3] }); } }

    Read the article

  • How to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

    Read the article

  • Resize my Google Map API

    - by Jeremy Flaugher
    I am new to JS, and have found the answer to a previous question, which brought up a new question, which brought me here again. I have a Reveal Modal that contains a Google Map API. When a button is clicked, the Reveal Modal pops up, and displays the Google Map. My problem is that only a third of the map is displaying. This is because a resize trigger needs to be implemented. My question is how do I implement the google.maps.event.trigger(map, 'resize')? Where do I place this little snippet of code? The Reveal Model script: <script type="text/javascript"> $(document).ready(function() { $('#myModal1').click(function() { $('#myModal').reveal(); }); }); </script> My Google Map Script: <script type="text/javascript"> function initialize() { var mapOptions = { center: new google.maps.LatLng(39.739318, -89.266507), zoom: 5, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); } </script> The div which holds the Google Map: <div id="myModal" class="reveal-modal large"> <h2>How to get here</h2> <div id="map_canvas" style="width:600px; height:300px;"></div> <a class="close-reveal-modal">&#215;</a> </div>

    Read the article

  • How to determine edges in an image optimally?

    - by SorinA.
    I recently was put in front of the problem of cropping and resizing images. I needed to crop the 'main content' of an image for example if i had an image similar to this: the result should be an image with the msn content without the white margins(left& right). I search on the X axis for the first and last color change and on the Y axis the same thing. The problem is that traversing the image line by line takes a while..for an image that is 2000x1600px it takes up to 2 seconds to return the CropRect = x1,y1,x2,y2 data. I tried to make for each coordinate a traversal and stop on the first value found but it didn't work in all test cases..sometimes the returned data wasn't the expected one and the duration of the operations was similar.. Any idea how to cut down the traversal time and discovery of the rectangle round the 'main content'? public static CropRect EdgeDetection(Bitmap Image, float Threshold) { CropRect cropRectangle = new CropRect(); int lowestX = 0; int lowestY = 0; int largestX = 0; int largestY = 0; lowestX = Image.Width; lowestY = Image.Height; //find the lowest X bound; for (int y = 0; y < Image.Height - 1; ++y) { for (int x = 0; x < Image.Width - 1; ++x) { Color currentColor = Image.GetPixel(x, y); Color tempXcolor = Image.GetPixel(x + 1, y); Color tempYColor = Image.GetPixel(x, y + 1); if ((Math.Sqrt(((currentColor.R - tempXcolor.R) * (currentColor.R - tempXcolor.R)) + ((currentColor.G - tempXcolor.G) * (currentColor.G - tempXcolor.G)) + ((currentColor.B - tempXcolor.B) * (currentColor.B - tempXcolor.B))) > Threshold)) { if (lowestX > x) lowestX = x; if (largestX < x) largestX = x; } if ((Math.Sqrt(((currentColor.R - tempYColor.R) * (currentColor.R - tempYColor.R)) + ((currentColor.G - tempYColor.G) * (currentColor.G - tempYColor.G)) + ((currentColor.B - tempYColor.B) * (currentColor.B - tempYColor.B))) > Threshold)) { if (lowestY > y) lowestY = y; if (largestY < y) largestY = y; } } } if (lowestX < Image.Width / 4) cropRectangle.X = lowestX - 3 > 0 ? lowestX - 3 : 0; else cropRectangle.X = 0; if (lowestY < Image.Height / 4) cropRectangle.Y = lowestY - 3 > 0 ? lowestY - 3 : 0; else cropRectangle.Y = 0; cropRectangle.Width = largestX - lowestX + 8 > Image.Width ? Image.Width : largestX - lowestX + 8; cropRectangle.Height = largestY + 8 > Image.Height ? Image.Height - lowestY : largestY - lowestY + 8; return cropRectangle; } }

    Read the article

  • Image manipulation

    - by portoalet
    Hi, I am just wondering what kind of computing/programming language/frameworks are needed to produce images such as the one in http://www.erdas.com/ ? Programmatically, how does one produce the general spatial analysis images ? ps: I use java most of the time. Thanks

    Read the article

  • jquery find image based on "align"

    - by SoulieBaby
    Hi all, I'm trying to find all the images on a page based on their alignment (no class or id attached to these images), although I'm not sure how to do it. Basically I want to add CSS to images which are aligned to the right, yet leave the other images as they are. If anyone could help out, that'd be great :)

    Read the article

  • Crop image in flex using a non-rectangular shape

    - by Irwin
    Hi I've been following this tutorial to crop images in flex: http://code.mediablur.com/ImageCropper/ImageCropperDemo.html. At the heart of its cropping is using a method called "copyPixels". However, this method takes as one of its arguments a rectangular shape for its crop region. Are there other strategies I can use to crop it not using a rectangle. I am going after letting the user specify the region that should be cropped using a series of points.

    Read the article

  • CSS sliding door background image problem.

    - by ethyreal
    I noticed I am not the first to ask about CSS sliding doors. However this seems (at least to me) to be a rather odd problem which I have not seen an answer for. Trying to create a simple rounded corner link button: html: <a href="#" class="link_button"><span>Add A New Somthing</span></a> css: .link_button { background: transparent url('img/backgrounds/bg-buttonRight.png') no-repeat scroll top right; color: #444; display: block; float: left; font: normal 12px arial; height: 41px; margin-right: 6px; padding-right: 14px; text-decoration: none; } .link_button span { background: transparent url('img/backgrounds/bg-buttonLeft.png') no-repeat top left; display: block; line-height: 31px; padding: 5px 0 5px 14px; } .link_button:active { background-position: bottom right; color: #000; outline: none; } .link_button:active span { background-position: bottom left; padding: 6px 0 4px 18px; } results: The two images are overlapping, which is what I want, but why the discoloration? Why would one be darker? I tried using png jpg, gif, with and without transparency. I posted the code here, along with another attempt using only one jpg instead of two, but still the same results. Did I miss something? Thanks in advance.

    Read the article

  • How can you replace the src of an image that points to mjpeg?

    - by user165623
    I have an application that displays images from network cameras. The application will show multiple images on a single page. Each image container has a button on it that causes jQuery to scale that image up to fill a 64x480 div vs much smaller when multiple images are present. I change the src in the image with jquery as you'd expect: $("#imageId").attr("src", "http://cameraUrl.com:6000?width=640&height=480&d="+date.getTime()); the date.getTime() is intended to override the caching in a browser. It works for retrieving still images. Sometimes the video changes to the larger resolution. Other times it just sticks with the original image scaled up to fit the larger div as if it is not loading the new URL. This is evident by the fact it's grainy and the text overlay from the camera is scaled up. Occasionally the image finally loads in the higher resolution version and it works evidenced by the image clarity and the text overlay scaling to what it should be. Is there a correct way to force the setting of an image src where the src points to a motion jpeg stream to reload?

    Read the article

  • Crystal Reports Programmatic Image Resizing... Scale?

    - by C. Griffin
    I'm working with a Crystal Reports object in Visual Studio 2008 (C#). The report is building fine and the data is binding correctly. However, when I try to resize an IBlobFieldObject from within the source, the scale is getting skewed. Two notes about this scenario. Source image is 1024x768, my max width and height are 720x576. My math should be correct that my new image size will be 720x540 (to fit within the max width and height guidelines). The ratio is wrong when I do this though: img = Image.FromFile(path); newWidth = img.Size.Width; newHeight = img.Size.Height; if ((img.Size.Width > 720) || (img.Size.Height > 576)) { double ratio = Convert.ToDouble(img.Size.Width) / Convert.ToDouble(img.Size.Height); if (ratio > 1.25) // Adjust width to 720, height will fall within range { newWidth = 720; newHeight = Convert.ToInt32(Convert.ToDouble(img.Size.Height) * 720.0 / Convert.ToDouble(img.Size.Width)); } else // Adjust height to 576, width will fall within range { newHeight = 576; newWidth = Convert.ToInt32(Convert.ToDouble(img.Size.Width) * 576.0 / Convert.ToDouble(img.Size.Height)); } imgRpt.Section3.ReportObjects["image"].Height = newHeight; imgRpt.Section3.ReportObjects["image"].Width = newWidth; } I've stepped through the code to make sure that the values are correct from the math, and I've even saved the image file out to make sure that the aspect ratio is correct (it was). No matter what I try though, the image is squashed--almost as if the Scale values are off in the Crystal Reports designer (they're not). Thanks in advance for any help!

    Read the article

< Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >