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  • Eclipse And Linux: Keyboard unusable after gnome-screen-saver

    - by Martijn Courteaux
    Hi, I know this is not programming related. But I can't find any topics on Google or UbuntuForums. So the problem is: When gnome-screensaver starts on the moment Eclipse has the focus and I wake up again my laptop, Eclipse doesn't listen to keyboard-events. To solve this I have to change the focus to another program and then back to Eclipse. Than it works again. This isn't a real problem, but it would be nice if someone can solve it. Thanks

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  • Selecting an item in an HTML SELECT list using keyboard doesnt trigger the CLICK event

    - by Jimbo
    I have an HTML select list which, when an item is selected, must show different information beneath it. The onclick or JQuery change events are triggered when a select list item is selected by being clicked on (mouse), but not when the user uses key presses (keyboard). Any idea what event to watch in order to determine when the selected list item has changed? Here is a BASIC test example: <select id="mylist" name="mylist"> <option value="">(none)</option> <option value="1">Test 1</option> <option value="2">Test 2</option> <option value="3">Test 3</option> </select> <span id="myspan"></span> <script type="text/javascript"> $("#mylist").change(function() { $("#myspan").html($("#mylist").attr("selectedIndex")); }); </script>

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  • freeGLUT keyboard input

    - by peaker
    I'm using GLUT (freeglut3) (via the Haskell GLUT bindings). import Graphics.UI.GLUT handleKBMouse :: KeyboardMouseCallback handleKBMouse key keyState mods mousePos = do print (key, keyState, mods, mousePos) main :: IO () main = do getArgsAndInitialize createWindow "testTitle" keyboardMouseCallback $= Just handleKBMouse mainLoop It seems that various important keys (e.g: Shift+Tab) do not call my callback. Also, "mods" doesn't describe the win-key, only Ctrl, Shift and Alt. Having such limited access to keyboard input is a serious impediment for real application development. Am I doing anything wrong here or is just freeglut just crippled? Is GLUT crippled in general?

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  • Which adjustable ergonomic keyboard do you recommend to a fellow coder and why?

    - by thefonso
    My beloved Goldtouch has died (a moment of silence)....the hinge at the middle which allows you to adjust the board finally broke and the manufacturer does not do repairs for free. I'd have to buy a new board. So...since this I'm in the market for a new keyboard and I'm looking for an adjustable one comparable or better to the Goldentouch. I post this question to all you coders out there. Which adjustable ergo keyboard do you recommend to a fellow coder and why?

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  • Which adjustable ergo keyboard do you recommend to a fellow coder and why?

    - by thefonso
    My beloved Goldtouch has died (a moment of silence)....the hinge at the middle which allows you to adjust the board finally broke and the manufacturer does not do repairs for free. I'd have to buy a new board. So...since this I'm in the market for a new keyboard and I'm looking for an adjustable one comparable or better to the Goldentouch. I post this question to all you coders out there. Which adjustable ergo keyboard do you recommend to a fellow coder and why?

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  • How can light sensor be enabled for control brightness and keyboard back-light automatically?

    - by Eng.amr19
    I have A Sony VAIO laptop F-series () Nvidia and it has light sensor. When I was using Windows, this light sensor controlled the brightness and the keyboard backlight automatically due to the surroundings state. But when using Ubuntu 12.04, it only controls the backlight without automatically adjusting the brightness. How can I enable light sensor to automatically adjustment the LCD brightness without losing the keyboard backlight adjustment due to surrounding state?

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  • UIView coordinate transforms on rotation during keyboard appearance

    - by SG
    iPad app; I'm trying to resize my view when the keyboard appears. It amounts to calling this code at appropriate times: CGRect adjustedFrame = self.frame; adjustedFrame.size.height -= keyboardFrame.size.height; [self setFrame:adjustedFrame]; Using this technique for a view contained in a uisplitview-based app works in all 4 orientations, but I've since discovered that a vanilla uiview-based app does not work. What happens is that apparently the uisplitview is smart enough to convert the coordinates of its subviews (their frame) such that the origin is in the "viewer's top left" regardless of the orientation. However, a uiview is not able to correctly report these coordinates. Though the origin is reported as (0,0) in all orientations, the view's effective origin is always as if the ipad were upright. What is weird about this is that the view correctly rotates and draws, but it always originates in the literal device top left. How can I get the view to correctly make its origin the "top left" to the viewer, not the device's fixed top left? What am I missing? Please, for something so trivial I've spent about 6 hours on this already with every brute force technique and research angle I could think of. This is the original source which doesn't work in this case: http://stackoverflow.com/questions/1951826/move-up-uitoolbar

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  • ASP.NET MVC Page - Dropdown control doesn't function with Keyboard Arrow Keys

    - by Rita
    Hi I have a page that has a Dropdown control (ddlDeliveryMethod). So that when the user selects particular option from the Dropdown(using MOUSE), the respective Div ID's are loaded. But instead of Mouse, if we simply use the arrow keys from Keyboard, the respective DIV ID's are not showing. Is there any workaround for this. Appreciate your responses. Here is my code: // based on Delivery method, display the respective fields $("#ddlDeliveryMethod").change(function() { $('#divRegisteredMail').hide(); $('#divRegisteredEmail').hide(); $('#divRegisteredFax').hide(); $('#divSaveForFuture').hide(); switch ($("#ddlDeliveryMethod ").val()) { case ' -- Select one -- ': break; case 'Email': $('#divRegisteredEmail').show(); break; case 'Mail': $('#divRegisteredMail').show(); break; case 'Fax': $('#divRegisteredFax').show(); break; default: caption = "default"; break; } });

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  • Keyboard input: how to separate keycodes received from user

    - by Iulian Serbanoiu
    Hello, I am writing an application involving user input from the keyboard. For doing it I use this way of reading the input: #include <stdio.h> #include <termios.h> #include <unistd.h> int mygetch( ) { struct termios oldt, newt; int ch; tcgetattr( STDIN_FILENO, &oldt ); newt = oldt; newt.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newt ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldt ); return ch; } int main(void) { int c; do{ c = mygetch(); printf("%d\n",c); }while(c!='q'); return 0; } Everyting works fine for letters digits,tabs but when hiting DEL, LEFT, CTRL+LEFT, F8 (and others) I receive not one but 3,4,5 or even 6 characters. The question is: Is is possible to make a separation of these characters (to actually know that I only hit one key or key combination). What I would like is to have a function to return a single integer value for any type of input (letter, digit, F1-F12, DEl, PGUP, PGDOWN, CTRL+A, CTRL+ALT+A, ALT+LEFT, etc). Is this possible? I'm interested in an idea to to this, the language doesn't matter much, though I'd prefer perl or c. Thanks, Iulian

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  • IE problem: keyboard interaction with checkbox

    - by Bobby Eickhoff
    I have an HTML table, and each row has a checkbox for selecting or deselecting its row. Whenever a checkbox changes value, I need to add or remove highlighting to the row and also ensure that the page's submit button is only enabled when at least one row is selected and disabled otherwise. The checkbox event handler is defined by the following function: function getCheckboxCallback() { return function () { var parentRow = getParentRow(this); if (!parentRow) { return; // No parent row found; abort } // Adjust the appearance of the row setSelected(parentRow, this.checked); // Count the number of selected table rows, and disable the submit // button whenever no rows are selected enforceInvariants(); return true; }; } Elsewhere in the same module, the checkboxes are given the event handlers: checkbox.onchange = getCheckboxCallback(); checkbox.onclick = getCheckboxCallback(); // alleged IE fix I'm working in Windows XP, and everything works fine in both Firefox 3 and Opera 9. However, IE 7 does not handle keyboard interaction well (mouse interaction works fine). The problem is that if a checkbox has the focus and I hit the spacebar, the checkbox doesn't get checked -- instead it gets half checked (it has the same shadowed appearance that it would get immediately after a mousedown). I have to press the spacebar a second time to actually check the box. Similarly, it requires two key presses to uncheck it. Oddly enough, if I hold down the spacebar for a few moments, then a single press works as expected. Can anyone explain what is going on here? Is there something I'm doing wrong in the JavaScript code that is causing this behavior? How can I fix this?

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  • "No keyboard for id 0"?

    - by Mellon
    I am new in Android app. development, now I have encountered a strange problem with the Menu button. Here is the thing: I have two activities, "ActivityOne" and "ActivityTwo", where "ActivityTwo" is the child Activity of "ActivityOne". In both activity, I have defined the menu button options like following: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuItem insertMenuItem = menu.add(0, INSERT_ID, 0, R.string.menu_insert); insertMenuItem.setIcon(R.drawable.ic_menu_add); MenuItem settingMenuItem = menu.add(0, SETTING_ID, 0, R.string.menu_setting); settingMenuItem.setIcon(R.drawable.ic_menu_settings); MenuItem aboutMenuItem = menu.add(0, ABOUT_ID, 0, R.string.menu_about); aboutMenuItem.setIcon(R.drawable.ic_menu_about); logPrinter.println("creating menu options..."); return true; } @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { switch(item.getItemId()) { case INSERT_ID: doInsert(); return true; case SETTING_ID: return true; case ABOUT_ID: showAbout(); return true; } return super.onMenuItemSelected(featureId, item); } In "ActivityOne", when I click the physical Menu button, there is no menu options pop up from screen bottom, when I checked the LogCat console, there are two warning messages, which are "No keyboard for id 0" and "Using default keyMap:/system/usr/keychars/qwerty.kcm.bin" . BUT, in "ActivityTwo", the menu button works fine, it shows me those menu options I defined. Why the menu button does not work in "ActivityOne" ?? What does the warning msg mean???

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  • String doesn't match regex when read from keyboard.

    - by athspk
    public static void main(String[] args) throws IOException { String str1 = "??123456"; System.out.println(str1+"-"+str1.matches("^\\p{InGreek}{2}\\d{6}")); //??123456-true BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String str2 = br.readLine(); //??123456 same as str1. System.out.println(str2+"-"+str2.matches("^\\p{InGreek}{2}\\d{6}")); //?”??123456-false System.out.println(str1.equals(str2)); //false } The same String doesn't match regex when read from keyboard. What causes this problem, and how can we solve this? Thanks in advance. EDIT: I used System.console() for input and output. public static void main(String[] args) throws IOException { PrintWriter pr = System.console().writer(); String str1 = "??123456"; pr.println(str1+"-"+str1.matches("^\\p{InGreek}{2}\\d{6}")+"-"+str1.length()); String str2 = System.console().readLine(); pr.println(str2+"-"+str2.matches("^\\p{InGreek}{2}\\d{6}")+"-"+str2.length()); pr.println("str1.equals(str2)="+str1.equals(str2)); } Output: ??123456-true-8 ??123456 ??123456-true-8 str1.equals(str2)=true

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  • reading keyboard input without "consuming" it in x86 assembly

    - by Bob
    Ok so here the deal: I have an assignment regarding DOS and interrupts: I need to write a sort of key-logger function that can be called from C code. what it means is a c program would call an assembly function called startlog that would indicate to start logging the keys pressed until a function called endlog is called. the logging should work like this: write the ascii value of any key pressed without disturbing the C code between startlog and endlog, meaning that if the C code also needs to read the input (let's say by scanf, it would work ok). I managed to write the logger by changing the interrupt vector 9th entry (interrupt for keyboard press) to a function I wrote that writes the values to a file, and it works fine. however the C code does not get the input. Basically what i did is read the key pressed using int 21h, however after reading the ascii value it is "consumed" so I need a way to either simulate the key press again or read the value without "consuming" it so next time a key is read it reads the same key. (I described the code in english because it is long and clumsy assembly code)

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  • FancyBox Callback Keydown

    - by headShrinker
    I have been working on this code, and I can't seem to figure it out. Fancybox's callbacks don't seem to work at all. I have the keyboard bound to the pagination for this gallery. But I want to unbind the keyboard from the table when fancybox opens. When fancybox opens nothing changes.... What to do?? $(document).ready(function() { $('a.active').click(function() { var url = $(this).attr('href'); $('#ajaxTable').load(url+'/1'); return false; }); $("a.fancy").fancybox({ callbackOnStart: function() { $('a#gleft a#gright').unbind("keydown"); }, 'frameWidth': 570, 'frameHeight': 470 }) $(document).keydown(function(event) { if(event.keyCode == 37 ) { var url = $('a#gleft').attr('href'); if (url != null) { $('#ajaxTable').load(url+'/1'); $(document).unbind("keydown"); } } else if(event.keyCode == 39 ) { var url = $('a#gright').attr('href'); if (url != null) { $('#ajaxTable').load(url+'/1'); $(document).unbind("keydown"); } } }); });

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  • Java Robot key activity seems to stop working while certain software is running

    - by Mike Turley
    I'm writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI). The app makes heavy use of java's Robot class both for emulating user keyboard input and for detecting color changes on certain parts of the screen. It also uses multithreading and a swing GUI. The application seems to work perfectly when I test it without the game running, just using screenshots to trigger the apps responses into notepad. But for some reason, when I actually launch FFXI and start the program, all of my keyboard and mouse manipulations just stop working altogether. The program is still running, and the Robot class is still able to read pixel colors. But Robot.keyPress, Robot.keyRelease, Robot.mouseMove, Robot.mousePress and Robot.mouseRelease all do nothing. It's the strangest thing-- to test it, I wrote a simple loop that just keeps typing letters, and focused notepad. I'd then start the game, refocus notepad, and it would do nothing. Then I'd exit the game, and it'd start working again immediately. Has anyone else come across something like this, where specific software will stop certain functions of java from working? Also, to make this more interesting-- Last year I wrote a very similar program using the same classes and programming techniques to automate healing a party in the game as they fight. Last year, this program worked perfectly. After running into these problems I dug up that old program, ran it without making any changes, and found that it too was having the same problems. The only differences between now and when it was working: I was running Windows Vista and now I'm running Windows 7, and several new Java versions as well as FFXI versions have been released. What the hell is going on? (if anyone needs to see my source code, email me at [email protected]. I'm trying to keep it to myself.)

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  • How can I use ToUnicode without breaking dead key support?

    - by Cypherjb
    A similar question has already been asked, so I'm not going to waste time re-explaining it, an existing discussion can be found here: http://stackoverflow.com/questions/1964614/toascii-tounicode-in-a-keyboard-hook-destroys-dead-keys The reason I'm posting a new question however is that I seem to have come across a 'solution', but I'm not quite sure how to implement it. This blog post seems to propose a solution to the problem of ToUnicode killing dead-key support: http://blogs.msdn.com/michkap/archive/2005/01/19/355870.aspx However I'm not sure how to implement the suggested solution. A push in the right direction would be greatly appreciated. To be clear, the part I'm referring to is this: "There are two ways to work around this: 1) You can keep calling ToUnicode with the same info until it is cleared out and then call it one more time to put the state back where it was if you had never typed anything, or 2) You can load all of the keyboard info ahead of time and then when they type information you can look up in your own info cache what the keystrokes mean, without having to call APIs later." I'm not quite sure how to do either of those things (keyboards and internationalization are far from my strong point), so any help would be greatly appreciated. Thanks

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  • UIAlertView choice causing resignFirstResponder to fail

    - by Chazbot
    Hi everyone. I'm having a similar issue to Anthony Chan's question, and after trying every suggested solution, I'm still stuck. Somehow, only after interacting with my UIAlertView, I'm unable to dismiss the keyboard in another view of my app. It's as though the Alert is breaking my UITextField's ability to resignFirstResponder. Below I instantiate my UIAlertView, which then calls its didDismissWIthButtonIndex method. Then, I call the showInfo method, which loads another UIViewController. UIAlertView *emailFailAlert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"error message text." delegate:self cancelButtonTitle:@"Not now" otherButtonTitles:@"Settings", nil]; [emailFailAlert setTag:2]; [emailFailAlert show]; [emailFailAlert release]; Once the 'Settings' option is pressed, I'm calling this method: - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex { if ([alertView tag] == 2) { if (buttonIndex == 1){ [self showInfo:nil]; } } } My showInfo method loads the other ViewController, via the code below: - (IBAction)showInfo:(id)sender { FlipsideViewController *fscontroller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; fscontroller.delegate = self; fscontroller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:fscontroller animated:YES]; [fscontroller release]; } Upon clicking any textField in this Flipside VC, I'm unable to dismiss the keyboard as I normally can with - (BOOL)textFieldShouldReturn:(UITextField *)textField, and [textField resignFirstResponder]. I've omitted this code bc this question is getting long, but I'm happy to post if necessary. The interesting part is that if I comment out the [self showInfo:nil] call made when the button is clicked and call it by clicking a test button (outside the alertView didDismissWithButtonIndex: method), everything works fine. Any idea what's happening here? Thanks in advance!

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  • Midiplayer stops playing sounds after 16 notes.

    - by user349673
    Hi. I am currently programming a Piano Keyboard editor, much like the one you can find in Cubase, Logic, Reason etc.. I have this big grid, double array new int [13][9], which makes it 13 rows, 9 columns. The first column [0-12][0] is the Keyboard, at the top there's "high C" (midi note 72) and at the bottom there's "low C" (midi note 60). That column is an array of JButtons and when you press for example "low C", note 60 is being played by the Synthesizer. I've gotten this to work pretty OK as for now, but one problem I have is that I can only play 16 notes in a row, then it's like the Synthesizer shuts down or something. Do you guys have ANY idea of what the problem is? A bit of the code: import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.*; import javax.sound.midi.*; actionPerformed(ActionEvent ae){ for(int i = 0; i<13; i++){ if(o== instr[i]){//instr is the button array SpelaTangent(i); } } } public void SpelaTangent(int tangent){ int [] klaviatur = new int[13]; for(int i = 0; i<13; i++){ klaviatur[i] = (72-i); } try { Synthesizer synth = MidiSystem.getSynthesizer(); synth.open(); final MidiChannel[] mc = synth.getChannels(); Instrument[] instrument = synth.getDefaultSoundbank().getInstruments(); synth.loadInstrument(instrument[1]); mc[0].noteOn(klaviatur[tangent],350); mc[0].noteOff(klaviatur[tangent],350); } catch (MidiUnavailableException e) {} } Help is very much appreciated!

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  • Convert Virtual Key Code to unicode string

    - by Joshua Weinberg
    I have some code I've been using to get the current keyboard layout and convert a virtual key code into a string. This works great in most situations, but I'm having trouble with some specific cases. The one that brought this to light is the accent key next to the backspace key on german QWERTZ keyboards. http://en.wikipedia.org/wiki/File:KB_Germany.svg That key generates the VK code I'd expect kVK_ANSI_Equal but when using a QWERTZ keyboard layout I get no description back. Its ending up as a dead key because its supposed to be composed with another key. Is there any way to catch these cases and do the proper conversion? My current code is below. TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); if(keyboardLayout) { UInt32 deadKeyState = 0; UniCharCount maxStringLength = 255; UniCharCount actualStringLength = 0; UniChar unicodeString[maxStringLength]; OSStatus status = UCKeyTranslate(keyboardLayout, keyCode, kUCKeyActionDown, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, maxStringLength, &actualStringLength, unicodeString); if(actualStringLength > 0 && status == noErr) return [[NSString stringWithCharacters:unicodeString length:(NSInteger)actualStringLength] uppercaseString]; }

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  • Keyboard selecting nested li's with jquery

    - by Joel
    I have a load of nested <ul>'s and <li>'s and I would like to be able to have a hover / selected class on an <li>, and use the keyboard up and down buttons to select up and down on the <li>s.. however they are nested and need to jump across <ul>s if necessary. For instance: <ul> <li class='cat'> cat 1 <ul> <li class='hover'>item 1</li> <li>item 2</li> <li>item 3</li> <li>item 4</li> </ul> </li> <li class='cat'> cat 2 <ul> <li>item 5</li> <li>item 6</li> <li>item 7</li> <li>item 8</li> </ul> <ul class='subcat'> <li class='cat'> Cat 3 <ul> <li>item 9</li> <li>item 10</li> <li>item 11</li> <li>item 12</li> </ul> </li> </ul> </li> <li class='cat'> cat 4 <ul> <li>item 13</li> <li>item 14</li> <li>item 15</li> <li>item 16</li> </ul> </li> </ul> As I press the down key I wish the items to be selected in numerical order (they do not have numerical order IDs and sometimes some of them are hidden so they should be ignored. But it needs to go to the next <li> that isn't a category and set that as hover.

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  • Title: Using Window Handle to disable Mouse clicks and Keyboard Inputs using Pinvoke c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • My listview is not gaining the keyboard focus in Qt

    - by Solitaire
    Hi, i am trying to operate the listview itesm through keyboard focus, its not moving.. can you folks suggest where i am wrong. if i click on the listview from mouse, listview is gaining the focus. i dont no what is wrong. #include <QtGui> #include <QApplication> class Newlist : public QListView { public: Newlist(QWidget *parent = 0); ~Newlist(){}; public: QListView *list; QStringListModel *model; }; Newlist::Newlist(QWidget *parent) : QListView(parent) { list = new QListView(this); list->setViewMode(QListView::ListMode); list->setSelectionMode(QAbstractItemView::SingleSelection); list->setMinimumSize(300,500); model = new QStringListModel(this); QStringList strlist; strlist<<"Test"<<"fest"<<"mest"; list->setModel(model); model->setStringList(strlist); QModelIndex index = model->index(1,0); list->setCurrentIndex(index); QVBoxLayout *layout = new QVBoxLayout(this); layout->addWidget(list); setLayout(layout); list->setFocus(); } class Test : public QMainWindow { public: Test(QWidget *parent = 0); ~Test(){}; private: Mylistview *newlist; QVBoxLayout *layout; }; Test::Test(QWidget *parent) : QMainWindow(parent) { layout = new QVBoxLayout(); newlist = new Mylistview(); this->setCentralWidget(newlist); } int main(int argc, char *argv[]) { QApplication a(argc, argv); Test test; test.showMaximized(); return a.exec(); } Thanks in advance

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using P/Invoke

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it feasible using .NET ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Soft keyboard "del" key fails in EditText on Gallery widget

    - by droidful
    Hi, I am developing an application in Eclipse build ID 20090920-1017 using android SDK 2.2 and testing on a Google Nexus One. For the purposes of the tests below I am using the IME "Android keyboard" on a non-rooted phone. I have an EditText widget which exhibits some very strange behavior. I can type text, and then press the "del" key to delete that text; but after I enter a 'space' character, the "del" key will no longer remove characters before that space character. An example speaks a thousand words, so consider the following two incredibly simple applications... Example 1: An EditText in a LinearLayout widget: package com.example.linear.edit; import android.app.Activity; import android.os.Bundle; import android.view.ViewGroup.LayoutParams; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class LinearEdit extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); setContentView(layout); } } Run the above application, enter text "edit example", then press the "del" key several times until the entire sentence is deleted. Everything Works fine. Now consider example 2: An EditText in a Gallery widget: package com.example.gallery.edit; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.ArrayAdapter; import android.widget.EditText; import android.widget.Gallery; import android.widget.LinearLayout; public class GalleryEdit extends Activity { private final String[] galleryData = {"string1", "string2", "string3"}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Gallery gallery = new Gallery(getApplicationContext()); gallery.setAdapter(new ArrayAdapter(getApplicationContext(), android.R.layout.simple_list_item_1, galleryData) { @Override public View getView(int position, View convertView, ViewGroup parent) { LinearLayout layout = new LinearLayout(getApplicationContext()); layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT)); EditText edit = new EditText(getApplicationContext()); layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); return layout; } }); setContentView(gallery); } } Run the above application, enter text "edit example", then press the "del" key several times. If you are getting the same problem as me then you will find that you can't deleted past the 'space' character. All is not well. If anyone could shed some light on this issue I would be most appreciative. Regards

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