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  • C Question: How to store data inside the executable file

    - by michael
    Hello all, complete newbie here, I need to find a way to store 250 KB of plain text numbers inside my program's executable file. Usually, I would put the data in a separate file and let the program read it while it is running, but that's not an option here. Instead, the program and the data need to be in one executable file. I have absolutely no idea how to do it (except writing 250.000 #defines :-) and I'd appreciate any suggestions. Thank you very much!

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  • Merge two data frames together that have the same variable names and data types

    - by Brandon
    I have tried the merge function to merge two csv files that I imported. They both have the same variable names and data types but each time I run merge all that I get is an object that contains the names of the two data frames. I have tried the following: # ex1 obj <- merge(obj1, obj2, by=obj) # ex2 obj <- merge(obj1, obj2, all) and several other iterations of the above. Is merge the correct function? If so, what am I doing wrong?

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  • Isolate large amounts of data w/ jQuery

    - by Bry4n
    I work for a transit agency and I have large amounts of data (mostly times), and I need a way to filter the data using two textboxes (To and From). I found jQuery quick search, but it seems to only work with one textbox. If anyone has any ideas via jQuery or some other client side library, that would be fantastic.

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  • How to manually add Core Data to project?

    - by marko
    E.g. what "Use Core Data for storage" checkbox option means when creating new Window or Navigation based project? How to add Core Data for Tab Bar Application? How to initialize managedObjectModel, managedObjectContext, persistentStoreCoordinator?

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  • Delphi, read data from 3rd party data field

    - by donaldadams1951
    I am writing an application that needs to read a data field on another Delphi program and I do not have access to the source code of the 3rd party program. The data field contains the "foreign key" to a record I need to retrieve or create in my application. I would appreciate any links to knowledge or components that will help me with my program.

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  • Data Storage question

    - by Nano8Blazex
    Another newbie question: What's the best way to store data in a Cocoa application written in Obj-C? For example if I want to create a sort of "quizzer" that quizzes the user with pre-written (and user-written) questions? How would I store these questions and answers? Core Data? Thanks!

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  • pass string or data of local file between viewcontrollers

    - by Jonathan
    In my last question i asked how to best send a string from one view controller to another, both which were on a navigation stack: http://stackoverflow.com/questions/2898860/pass-string-from-tableviewcontroller-to-viewcontroller-in-navigation-stack However I just realised I can either pass the path to the file in the app's document's folder as the first (the table view) has already accessed the data in the file should I pass viewcontroller the data to the pushed VC?

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  • Possible ways of representing data in memory (.net)

    - by This is it
    Hi What are the possible ways of representing data in memory in .Net (or in general)? It would be great if data could be sorted and looked up by key (or multiple keys). We are thinking to use collections, arrays, list of collections/arrays. One object would be in several collections (one sorted asc, other desc, etc.). Maybe this is not a good idea, and we would like to hear some other possible solutions. Thank you

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  • .load jquery function not working when using specific div.

    - by user643440
    This line does not work $('#bookcontainer').load( startSlide ); while this line does $(window).load( startSlide ); #bookcontainer is a div containing four images. Here's my whole code: // JavaScript Document $('#bookcontainer').load( startSlide ); var slide; $('#slider').hover( function() { $('.arrow').show(); }, function() { $('.arrow').hide(); }); function startSlide() { $('.book').show(); slide = setInterval(slideR, 5000); } function slideR() { $('.book').first().css('left', '960px').appendTo('#bookcontainer').animate( { "left": "-=960px" }, { duration: 1000, easing: 'easeOutCubic' }); } function slideL() { $('.book').last().animate( { "left":"+=960px" }, { duration: 1000, easing: 'easeOutCubic', complete: function() { $(this).prependTo('#bookcontainer').css('left', '0px'); } }); } function right() { clearInterval(slide); slideR(); startSlide(); }; function left() { clearInterval(slide); slideL(); startSlide(); };

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

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  • Uneven Cassandra load

    - by David Keen
    Should a three node Cassandra cluster with a replication factor of 3 have the same load value for all three nodes? We are using a random partitioner and NetworkTopologyStrategy. Nodetool ring shows equal values for "Owns" but unequal values for "Load". Load Owns Token 113427455640312821154458202477256070484 16.53 GB 33.33% 0 14.8 GB 33.33% 56713727820156410577229101238628035242 15.65 GB 33.33% 113427455640312821154458202477256070484 Running nodetool repair and cleanup on each node brought the load a little closer but it still seems quite unbalanced. Is this considered normal?

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  • Transferring data from Salesforce using Apex Data Loader to Oracle

    - by Barret
    While attempting to transfer data from Salesforce using Apex Data Loader to Oracle Keep getting the following error: 26937 [databaseAccountExtract] FATAL com.salesforce.dataloader.dao.database.Data baseContext - Error getting value for SQL parameter: nkey__c. Please make sure that the value exists in the configuration file or is passed in. Database conf iguration: insertAccount. The database-conf.xml has the following beans: <bean id="insertAccount" class="com.salesforce.dataloader.dao.database.DatabaseConfig" singleton="true"> <property name="sqlConfig" ref="insertAccountSql"/> <property name="dataSource" ref="dbDataSource"/> </bean> <bean id="insertAccountSql" class="com.salesforce.dataloader.dao.database.SqlConfig" singleton="true"> <property name="sqlString"> <value> INSERT INTO VANTROPO.SF_ACCOUNTCHANNEL (nkey__c) VALUES (@nkey__c@) </value> </property> <property name="sqlParams"> <map> <entry key="nkey__c" value="java.lang.String"/> </map> </property> </bean> The SDL (mapping file) has the following values: # Account Insert Mapping values for query from Salesforce (left) and insert/update to Oracle (right) # SalesforceFieldName=OracleFieldName nkey__c=NKEY__C Any help appreciated.

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  • Error using Dynamic Data Filtering: missing datasource

    - by sebastiaan
    I am trying to use the ASP.NET Dynamic Data Filtering project, but I'm running into a problem during the configuration. I'm following the instructions on the author's blog, and everything works like described. Then it tells me to change the datasource using the designer view. I am told to select the "GridDataSource" in the "Configure data source" wizard. This option is not there though. I get all of the classes in my project, including the DataContext that was generated by Linq. When I choose "Show only DataContext objects", the dropdown ("Choose your context object:") is completely empty. When I turn of the checkbox and choose my DataContext class, I get asked which table I want and all that. But, as the whole purpose of a Dynamic Data site is NOT to use one single table, that's not much help. So I've looked at the instructions again and copied the resulting datasource from the example: <asp:DynamicLinqDataSource ID="GridDataSource" runat="server" EnableDelete="True" EnableUpdate="True"></asp:DynamicLinqDataSource> Which is exactly what I had, without the "WhereParameters" nodes in there. Now, when I run the list page however, I get an exception about a missing datasource from the filtering component. Of course when I remove the DynamicFilterRepeater, it works again. This is the meat of the exception: [InvalidOperationException: Missing DataSource] Catalyst.Web.DynamicData.DynamicFilterRepeater.GetTable() in D:\Catalyst\Projects\DynamicData\Project\Trunk\DynamicData\DynamicData\DynamicFilterRepeater.cs:74 Catalyst.Web.DynamicData.DynamicFilterRepeater.GetFilters() in D:\Catalyst\Projects\DynamicData\Project\Trunk\DynamicData\DynamicData\DynamicFilterRepeater.cs:81 Catalyst.Web.DynamicData.DynamicFilterRepeater.OnInit(EventArgs e) in D:\Catalyst\Projects\DynamicData\Project\Trunk\DynamicData\DynamicData\DynamicFilterRepeater.cs:106 How do I make the DynamicFilterRepeater recognize my datasource? I'm using VS2010 Pro, on a Win7 machine.

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  • RESTful WCF Data Service Authentication

    - by Adrian Grigore
    Hi, I'd like to implement a REST api to an existing ASP.NET MVC website. I've managed to set up WCF Data services so that I can browse my data, but now the question is how to handle authentication. Right now the data service is secured via the site's built in forms authentication, and that's ok when accessing the service from AJAX forms. However, It's not ideal for a RESTful api. What I would like as an alternative to forms authentication is for the users to simply embed the user name and password into the url to the web service or as request parameters. For example, if my web service is usually accessible as http://localhost:1234/api.svc I'd like to be able to access it using the url http://localhost:1234/api.svc/{login}/{password} So, my questions are as follows: Is this a sane approach? If yes, how can I implement this? It seems trivial redirecting GET requests so that the login and password are attached as GET parameters. I also know how to inspect the http context and use those parameters to filter the results. But I am not sure if / how the same approach could be applied to POST, PUT and DELETE requests. Thanks, Adrian

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  • asp.net Dynamic Data Site with own MetaData

    - by loviji
    Hello, I'm searching info about configuring own MetaData in asp.NET Dynamic Site. For example. I have a table in MS Sql Server with structure shown below: CREATE TABLE [dbo].[someTable]( [id] [int] NOT NULL, [pname] [nvarchar](20) NULL, [FullName] [nvarchar](50) NULL, [age] [int] NULL) and I there are 2 Ms Sql tables (I've created), sysTables and sysColumns. sysTables: ID sysTableName TableName TableDescription 1 | someTable |Persons |All Data about Persons in system sysColumns: ID TableName sysColumnName ColumnName ColumnDesc ColumnType MUnit 1 |someTable | sometable_pname| Name | Persona Name(ex. John)| nvarchar(20) | null 2 |someTable | sometable_Fullname| Full Name | Persona Name(ex. John Black)| nvarchar(50) | null 3 |someTable | sometable_age| age | Person age| int | null I want that, in Details/Edit/Insert/List/ListDetails pages use as MetaData sysColumns and sysTableData. Because, for ex. in DetailsPage fullName, it is not beatiful as Full Name . someIdea, is it possible? thanks Updated:: In List Page to display data from sysTables (metaData table) I've modified <h2 class="DDSubHeader"><%= tableName%></h2>. public string tableName; protected void Page_Init(object sender, EventArgs e) { table = DynamicDataRouteHandler.GetRequestMetaTable(Context); //added by me uqsikDataContext sd=new uqsikDataContext(); tableName = sd.sysTables.Where(n => n.sysTableName == table.DisplayName).FirstOrDefault().TableName; //end GridView1.SetMetaTable(table, table.GetColumnValuesFromRoute(Context)); GridDataSource.EntityTypeName = table.EntityType.AssemblyQualifiedName; if (table.EntityType != table.RootEntityType) { GridQueryExtender.Expressions.Add(new OfTypeExpression(table.EntityType)); } } so, what about sysColums? How can I get Data from my sysColumns table?

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  • Jasper report exports empty data in PDF format when there is more data

    - by stanley
    I have a report to be exported in excel, pdf and word using jasper reports. I use xml file as the DataSource for the report, but when the data increases jasper report exports empty file in only for PDF format, when i reduce the data content it export the data available correctly. is there any limitation to pdf size? , how can we manage the size in jasper reports from java? My jrxml is really big, so i cannot add it here, i have added my java code which i use to export the content:- JRAbstractExporter exporter = null; if (format.equals("pdf")) { exporter = new JRPdfExporter(); jasperPrint.setPageWidth(Integer.parseInt( pWidth )); } else if (format.equals("xls")) { exporter = new JRXlsExporter(); } else if (format.equals("doc")) { jasperPrint.setPageWidth(Integer.parseInt( pWidth )); } exporter.setParameter(JRExporterParameter.JASPER_PRINT, jasperPrint); exporter.setParameter(JRExporterParameter.OUTPUT_STREAM, outputStream_); exporter.exportReport(); contents = outputStream_.toByteArray(); response.setContentType("application/"+format); response.addHeader("Content-disposition", "attachment;filename=" + name.toString() + "."+format);

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  • Data loss when downloading data from LDAP server

    - by Ricky D'Amelio
    Hi there. This question comes from a previous one I asked about handling NSData objects: http://stackoverflow.com/questions/2453785/converting-nsdata-to-an-nsstring-representation-is-failing. I have reached the point where I am taking an NSImage, turning it into NSData and uploading those data bytes to the LDAP server. I am doing this like so; //connected successfully to LDAP server above... struct berval photo_berval; struct berval *jpegPhoto_values[2]; photo_berval.bv_len = [photo length]; photo_berval.bv_val = [photo bytes]; jpegPhoto_values[0] = &photo_berval; jpegPhoto_values[1] = NULL; mod.mod_type = "jpegPhoto"; mod.mod_op = LDAP_MOD_REPLACE|LDAP_MOD_BVALUES; mod.mod_bvalues = jpegPhoto_values; mods[0] = &mod; mods[1] = NULL; //perform the modify operation rc = ldap_modify_ext_s(ld, givenModifyEntry, mods, NULL, NULL); That happens with no errors, and you can see a big blob of data when you're in the command line. My problem is, when I go to access the same data at a later stage, I am getting an image file back that's about 120 times smaller than the original image. //find the jpegPhoto attribute photoA = ldap_first_attribute(ld, photoE, &photoBer); while (strcasecmp(photoA, "jpegphoto") != 0) { photoA = ldap_next_attribute(ld, photoE, photoBer); } //get the value of the attribute if ((list_of_photos = ldap_get_values_len(ld, photoE, photoA)) != NULL) { //get the first JPEG photo_data = *list_of_photos[0]; selectedPictureData = [NSData dataWithBytes:&photo_data length:sizeof(photo_data)]; [selectedPictureData writeToFile:@"/Users/username/Desktop/Photo 2.jpg" atomically:YES]; NSLog (@"%@", selectedPictureData); Has anyone successfully done this before or can anyone see what I might be doing wrong? I appreciate anyone's help. Sorry to post so many questions! Ricky.

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  • Pros and cons of making database IDs consistent and "readable"

    - by gmale
    Question Is it a good rule of thumb for database IDs to be "meaningless?" Conversely, are there significant benefits from having IDs structured in a way where they can be recognized at a glance? What are the pros and cons? Background I just had a debate with my coworkers about the consistency of the IDs in our database. We have a data-driven application that leverages spring so that we rarely ever have to change code. That means, if there's a problem, a data change is usually the solution. My argument was that by making IDs consistent and readable, we save ourselves significant time and headaches, long term. Once the IDs are set, they don't have to change often and if done right, future changes won't be difficult. My coworkers position was that IDs should never matter. Encoding information into the ID violates DB design policies and keeping them orderly requires extra work that, "we don't have time for." I can't find anything online to support either position. So I'm turning to all the gurus here at SA! Example Imagine this simplified list of database records representing food in a grocery store, the first set represents data that has meaning encoded in the IDs, while the second does not: ID's with meaning: Type 1 Fruit 2 Veggie Product 101 Apple 102 Banana 103 Orange 201 Lettuce 202 Onion 203 Carrot Location 41 Aisle four top shelf 42 Aisle four bottom shelf 51 Aisle five top shelf 52 Aisle five bottom shelf ProductLocation 10141 Apple on aisle four top shelf 10241 Banana on aisle four top shelf //just by reading the ids, it's easy to recongnize that these are both Fruit on Aisle 4 ID's without meaning: Type 1 Fruit 2 Veggie Product 1 Apple 2 Banana 3 Orange 4 Lettuce 5 Onion 6 Carrot Location 1 Aisle four top shelf 2 Aisle four bottom shelf 3 Aisle five top shelf 4 Aisle five bottom shelf ProductLocation 1 Apple on aisle four top shelf 2 Banana on aisle four top shelf //given the IDs, it's harder to see that these are both fruit on aisle 4 Summary What are the pros and cons of keeping IDs readable and consistent? Which approach do you generally prefer and why? Is there an accepted industry best-practice?

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