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  • Why does changing a truecrypt password take such a long time?

    - by Alex
    I am changing the password of a truecrypt file container. This takes around 1 minute. Why? time truecrypt --text --change /tmp/user1.tc --keyfiles= --new-keyfiles= --password=known --new-password=known --random-source=/dev/null" If I use strace I see that it basically does not do anything: it simply reads lots of random data from /dev/urandom (even if i specified /dev/null as random source) and finally changes the password: open("/dev/urandom", O_RDONLY) = 6 read(6, "\36&{\351\212\212\343\202\34\313\242\312I\326\235\245\224\300\354O)\270Q\200 \201J\227\224\311_\212\367"..., 640) = 640 close(6) = 0

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  • Disk drive won't let go of password prompt at bootup?

    - by user54003
    I had a hacker intrude into my system, at the time it was obvious, so I reinstalled. However, I am left with what appears to be a fatal problem as far as one of my disk drives goes. When I install that drive in my system, a prompt comes up for the disk password, and what it is asking for is a root password. The disk works otherwise normally but despite all my efforts, I have not been able to fix this disk. I have gotten the operating system parted magic and done the most extreme clean up available, the internal one which sends a signal to the disk electronics which runs a built in clean up program. Darik's boot and nuke, I've tried them all but I can't seem to remove this with anything in the Linux line. Does anyone have any suggestions? I've run gparted, created a Sun, an Apple and various other schemes to partition the disk, all to no avail. Can anyone help?

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  • when i load ubuntu i get the log on screen, but even with correct password i cant log on.. have looged in several times before successfully!

    - by mybox
    I have been using ubuntu 12.04 for a few months now. but have now come across a problem that i cant get past. I am stuck at the log on screen= i enter my password but i get a black screen flases up and the log on prompt reappears!!! tried using terminal prompts and i actually have loggin it- but not according to the main log onm screen. I cant get my desktop active as the log on prompt is there. when i put a wrong password in i get an invalid password message- with the correct password the log on screen just reappears!!!please help.

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  • Regex for Password Must be contain at least 8 characters, least 1 number and both lower and uppercase letters and special characters

    - by user2442653
    I want a regular expression to check that Password Must be contain at least 8 characters, including at least 1 number and includes both lower and uppercase letters and special characters (e.g., #, ?, !) Cannot be your old password or contain your username, "password", or "websitename" And here is my validation expression which is for 8 characters including 1 uppercase letter, 1 lowercase letter, 1 number or special character. (?=^.{8,}$)((?=.*\d)|(?=.*\W+))(?![.\n])(?=.*[A-Z])(?=.*[a-z]).*$" How I can write it for password must be 8 characters including 1 uppercase letter, 1 special character and alphanumeric characters?

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  • How to use the values from session variables in jsp pages that got saved using @Scope("session") in the mvc controllers

    - by droidsites
    Doing a web site using spring mvc. I added a SignupController to handle all the sign up related requests. Once user signup I am adding that to a session using @Scope("session"). Below is the SignupController code, SignupController.java @Controller @Scope("session") public class SignupController { @Autowired SignupServiceInter signUpService; private static final Logger logger = Logger.getLogger(SignupController.class); private String sessionUser; @RequestMapping("/SignupService") public ModelAndView signUp(@RequestParam("userid") String userId, @RequestParam("password") String password,@RequestParam("mailid") String emailId){ logger.debug(" userId:"+userId+"::Password::"+password+"::"); String signupResult; try { signUpService.registerUser(userId, password,emailId); sessionUser = userId; //adding the sign up user to the session return new ModelAndView("userHomePage","loginResult","Success"); //Navigate to user Home page if everything goes right } catch (UserExistsException e) { signupResult = e.toString(); return new ModelAndView("signUp","loginResult", signupResult); //Navigate to signUp page back if user does not exist } } } I am using "sessionUser" variable to store the signed up User Id. My understanding is that when I use @Scope("session") for the controller all the instance variables will added to HttpSession. So by that understanding I tried to access this "SessionUser" in userHomePage.jsp as, userHomepage.jsp Welcome to <%=session.getAttribute("sessionUser")%> But it throws null. So my question is how to use the values from session variables in jsp pages that got saved using @Scope("session") in the mvc controllers. Note: My work around is that pass that signed User Id to jsp page through ModelAndView, but it seems passing the value like these among the pages takes me back to managing state among pages using QueryStrings days.

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  • Agile web development with rails

    - by Steve
    Hi.. This code is from the agile web development with rails book.. I don't understand this part of the code... User is a model which has name,hashed_password,salt as its fields. But in the code they are mentioning about password and password confirmation, while there are no such fields in the model. Model has only hashed_password. I am sure mistake is with me. Please clear this for me :) User Model has name,hashed_password,salt. All the fields are strings require 'digest/sha1' class User < ActiveRecord::Base validates_presence_of :name validates_uniqueness_of :name attr_accessor :password_confirmation validates_confirmation_of :password validate :password_non_blank def self.authenticate(name, password) user = self.find_by_name(name) if user expected_password = encrypted_password(password, user.salt) if user.hashed_password != expected_password user = nil end end user end def password @password end def password=(pwd) @password = pwd return if pwd.blank? create_new_salt self.hashed_password = User.encrypted_password(self.password, self.salt) end private def password_non_blank errors.add(:password,"Missing password")if hashed_password.blank? end def create_new_salt self.salt = self.object_id.to_s + rand.to_s end def self.encrypted_password(password, salt) string_to_hash = password + "wibble" + salt Digest::SHA1.hexdigest(string_to_hash) end end

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • On saving an new active record, in what order are the associated objects saved?

    - by Bryan
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I expected that when team.save is called, team should be saved before its associated coach and players. I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that team.save! saves objects in the following order: 1) players, 2) team, and 3) coach. This is why I got the error: When a player is saved, team doesn't yet have a id, so validates_presence_of :team_id fails in player. Can someone explain to me why objects are saved in this order? This seems not logical to me.

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  • Saving an active record, in what order are the associated objects saved?

    - by Bryan
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I expected that when team.save is called, team should be saved before its associated coach and players. I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that team.save! saves objects in the following order: 1) players, 2) team, and 3) coach. This is why I got the error: When a player is saved, team doesn't yet have a id, so validates_presence_of :team_id fails in player. Can someone explain to me why objects are saved in this order? This seems not logical to me.

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  • iPhone - Web Access Authentication

    - by Terry
    I am building a secure app for our exec's... here is my setup. It's a somewhat Macgyver approach, but bear with me :) There are only 10 users, I have a record of each uniqueIdentifier on my backend in a database table. (This is internal only for our users, so I don't believe I am breaking the public user registration rule mentioned in the API docs) Through adhoc distribution I install my app on all 10 devices My app is simply composed of a UIWebView. When the app starts it does a POST to our https site sending the uniqueIdentifier. (Thanks to this answer) The server page that recieves the POST, checks the uniqueIdentifier and if found sets a session cookie that automatically logs them into the site. This way the user doesn't have to enter in their credentials every time. So what do you think, is there a security hole with this? Thanks

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  • How to transform phrases and words into MD5 hash?

    - by brilliant
    Can anyone, please, explain to me how to transform a phrase like "I want to buy some milk" into MD5? I read Wikipedia article on MD5, but the explanation given there is beyond my comprehension: "MD5 processes a variable-length message into a fixed-length output of 128 bits. The input message is broken up into chunks of 512-bit blocks (sixteen 32-bit little endian integers)" "sixteen 32-bit little endian integers" is already hard for me. I checked the article on little endians and didn't understand a bit. However, the examples of some phrases and their MD5 hashes are very nice: MD5("The quick brown fox jumps over the lazy dog") = 9e107d9d372bb6826bd81d3542a419d6 MD5("The quick brown fox jumps over the lazy dog.") = e4d909c290d0fb1ca068ffaddf22cbd0 Can anyone, please, explain to me how this MD5 algorithm works on some very simple example? And also, perhaps you know some software or a code that would transform phrases into their MD5. If yes, please, let me know.

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  • Temp file that exists only in RAM?

    - by Auraomega
    I'm trying to write an encrpytion using the OTP method. In keeping with the security theories I need the plain text documents to be stored only in memory and never ever written to a physical drive. The tmpnam command appears to be what I need, but from what I can see it saves the file on the disk and not the RAM. Using C++ is there any (platform independent) method that allows a file to exist only in RAM? I would like to avoid using a RAM disk method if possible. Thanks Edit: Thanks, its more just a learning thing for me, I'm new to encryption and just working through different methods, I don't actually plan on using many of them (esspecially OTP due to doubling the original file size because of the "pad"). If I'm totally honest, I'm a Linux user so ditching Windows wouldn't be too bad, I'm looking into using RAM disks for now as FUSE seems a bit overkill for a "learning" thing.

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  • HTTP authentication logout via PHP

    - by Josef Sábl
    What is the correct way to log out of HTTP authentication protected folder? There are workarounds that can achieve this, but they are potentially dangerous because they can be buggy or don't work in certain situations / browsers. That is why I am looking for correct and clean solution.

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  • secure from unauthorised access

    - by soclose
    Hi, Based on the user requirements, he wants to use our android application via pin code access like login whenever he starts to use this application. In Android or any mobile, most of the applications start again the last using layout. so which event should i call this login alertdialog to access each time users start to use it? Or let me know the better. Thank you.

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  • Adobe Acrobat API - How to skip opening password protected PDFs?

    - by Ryan
    Hi all, I've been using Delphi and the Adobe Acrobat 9 API. I'm simply opening a PDF and printing it, followed by closing it without saving anything. I'm having an issue while opening some PDFs though. If the PDF is password protected the Open method displays Adobe's "Input password" prompt. My application is running in an automated fashion, and therefor cannot proceed beyond this password prompt until somebody clicks cancel. I've been looking for something that will either notify me that the file is password protected prior to opening it, or a parameter or something that will skip password protected files. I need my program to assume it cannot open any passworded PDF. Does anyone know enough about the Acrobat API to provide any assistance here? Thank you, Ryan

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  • htpasswd, secure specific files in zend framework

    - by AKFourSeven
    Hi I have been bashing my head against the wall with this riddle and cannot find the way to solve this. I would like to secure couple of files to restrict access to certain pages but my attempts so far are unsuccessful. I do not want to use Zend Auth as it is a very small web site doing simple stuff. Here is a sample of what I have done: AuthUserFile /path/to/my/.htpasswd AuthName "Admin Restriction" AuthType Basic <Files file.phtml> require valid-user </Files> Is there any way to achieve this ?

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  • Flask Admin didn't show all fields

    - by twoface88
    I have model like this: class User(db.Model): __tablename__ = 'users' __table_args__ = {'mysql_engine' : 'InnoDB', 'mysql_charset' : 'utf8'} id = db.Column(db.Integer, primary_key=True) username = db.Column(db.String(80), unique=True) email = db.Column(db.String(120), unique=True) _password = db.Column('password', db.String(80)) def __init__(self, username = None, email = None, password = None): self.username = username self.email = email self._set_password(password) def _set_password(self, password): self._password = generate_password_hash(password) def _get_password(self): return self._password def check_password(self, password): return check_password_hash(self._password, password) password = db.synonym("_password", descriptor=property(_get_password, _set_password)) def __repr__(self): return '<User %r>' % self.username I have ModelView: class UserAdmin(sqlamodel.ModelView): searchable_columns = ('username', 'email') excluded_list_columns = ['password'] list_columns = ('username', 'email') form_columns = ('username', 'email', 'password') But no matter what i do, flask admin didn't show password field when i'm editing user info. Is there any way ? Even just to edit hash code. UPDATE: https://github.com/mrjoes/flask-admin/issues/78

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  • Section of website to be protected by a login

    - by shane
    I have a section of my website where I will have forms. I only want people who have registered with the site to be able to use these forms so that I only have serious customers using them. So what i want to have is a way that people can register on the site and once registered the area with the forms will be available to them and I will know who has sent me a form etc.

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  • iPhone / ios development - best way to check if password is secure enough?

    - by Pranoy C
    what is the best way to check the strength of a password in iOS development? I came across this post: What is the best way to check the strength of a password? but this is not iOS specific. My question is - Does Apple or third party libraries provide any libraries by default which I can use to check if the user entered a secure password? If not, then as the above post says, is using regular expressions the best way? Does Apple have any requirements which our app needs to implement to make sure user has a secure password? I am planning on using the keychain to store the password.

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  • determining name of object loaded in R

    - by andrewj
    Imagine you have an object foo that you saved as saved.file.rda as follows: foo <- 'a' save(foo, file='saved.file.rda') Suppose you load saved.file.rda into an environment with multiple objects but forgot the name of the object that is in saved.file.rda. Is there a way in R to determine that name? You can do it the following way, which seems a little clunky: bar <- load('saved.file.rda') eval(parse(text=bar)) # this will pull up the object that was in saved.file.rda However, is there a better way of doing this?

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  • How do I execute an action in drupal after each time a node is saved?

    - by ford
    I'm developing an Action in Drupal which is supposed to activate after saving a node, exporting content to XML (which includes data from the node that was just saved), using the "Trigger: After saving an updated post" trigger. Unfortunately this action actually happens right before the information from the recently saved post is saved to the database. ie. when looking at the XML later, I find that the most recent change I made was not included. Saving after editing a different node will restore the previously missing data. How can I get my action to fire after the saving process is complete?

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