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  • GLSL: Strange light reflections [Solved]

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices?

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • Get error when accessing RadioButtonList from javascript that exist in a page that have master page

    - by Space Cracker
    i have a asp.net page that have its master page and it contain RadioButtonList1 and i try to do thefollwing <script type="text/javascript"> var radioButtonList = document.getElementById('<%=RadioButtonList1.ClientID%>'); if(radioButtonList[0].checked) document.getElementById("_secondTR").style.display = "block"; else if (radioButtonList[1].checked ) document.getElementById("_secondTR").style.display = "none"; } </script> <table style="width: 100%"> <tr id="Tr1"> <td> <asp:RadioButtonList ID="RadioButtonList1" runat="server" BackColor="#FFCC99" RepeatDirection="Horizontal" Width="117px" onclick="ShowHide()"> <asp:ListItem Value="1">Yes</asp:ListItem> <asp:ListItem Value="0">No</asp:ListItem> </asp:RadioButtonList> </td> </tr> <tr id="_secondTR" runat="server" style="display: none"> <td> <asp:RadioButton ID="Five" runat="server" GroupName="1" BackColor="#669999" /> <asp:RadioButton ID="Four" runat="server" GroupName="1" CausesValidation="True" BackColor="#669999" /> </td> </tr> </table> i can't get RadioButtonList1 from java script ... could any help me to get that ?

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  • How to get current selected data in datalist from gridview inside it ?

    - by Space Cracker
    i have a datalist and inside it there is many rows and in one of these rows i have a gridview,. i can say that it's like the following <DataList> <tr> <td> [textbox1 control] </td> </tr> <tr> <td> [textbox2 control] </td> </tr> <tr> <td> <gridview/> </td> </tr> </DataList> my problem is when i'm in gridview RowCommand handler i want to know hot to get the data that exist in [textbox1 control] and [textbox1 control] ?

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  • NSMutableArray to NSString and Passing NSString to Another View IOS5.1

    - by Space Dust
    I have an NSMutableArray of names. I want the pass the data (selected name) inside of NSMutableArray as text to another view's label. FriendsController.m: - (void)viewDidLoad { [super viewDidLoad]; arrayOfNames=[[NSMutableArray alloc] init]; arrayOfIDs=[[NSMutableArray alloc] init]; userName=[[NSString alloc] init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { long long fbid = [[arrayOfIDs objectAtIndex:indexPath.row]longLongValue]; NSString *user=[NSString stringWithFormat:@"%llu/picture",fbid]; [facebook requestWithGraphPath:user andDelegate:self]; userName=[NSString stringWithFormat:@"%@",[arrayOfNames objectAtIndex:indexPath.row]]; FriendDetail *profileDetailName = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; profileDetailName.nameString=userName; [profileDetailName release]; } - (void)request:(FBRequest *)request didLoad:(id)result { if ([result isKindOfClass:[NSData class]]) { transferImage = [[UIImage alloc] initWithData: result]; FriendDetail *profileDetailPicture = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; [profileDetailPicture view]; profileDetailPicture.profileImage.image= transferImage; profileDetailPicture.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:profileDetailPicture animated:YES]; [profileDetailPicture release]; } } In FriendDetail.h NSString nameString; IBOutlet UILabel *profileName; @property (nonatomic, retain) UILabel *profileName; @property (nonatomic, retain) NSString *nameString; In FriendDetail.m - (void)viewDidLoad { [super viewDidLoad]; profileName.text=nameString; } nameString in second controller(FriendDetail) returns nil. When i set a breakpoint in firstcontroller I see the string inside of nameString is correct but after that it returns to nil somehow.

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  • Disable Foreign key constraint on all tables didn't work ?

    - by Space Cracker
    i try a lot of commands to disable tables constraints in my database to make truncate to all tables but still now it give me the same error Cannot truncate table '' because it is being referenced by a FOREIGN KEY constraint. i try EXEC sp_msforeachtable "ALTER TABLE ? NOCHECK CONSTRAINT all" EXEC sp_MSforeachtable "TRUNCATE TABLE ?" and i tried this for each table ALTER TABLE [Table Name] NOCHECK CONSTRAINT ALL truncate table [Table Name] ALTER TABLE [Table Name] CHECK CONSTRAINT ALL and every time i have the previous error message .. could any please help me to solve sucha a problem ?

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  • Could any help me in resource of how to build framework with api like facebook ?

    - by Space Cracker
    we will develop a web site that will have some free services and we want to make it as a framework that can any build application over it or can use its api in their site .. Could any lead me in how to start it , what's the better architecture and design pattern help in that , is there any resources discuss or explain how to do like this ? FYI : we are dot net developers but we can learn any other if its urgently needed in such a solution

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  • How to get element content by id from HTML object by JavaScript ( JQuery )

    - by Space Cracker
    i write the following code to access page "JQueryPage.aspx" and get data from it using jQuery <script type="text/javascript"> $.get ( "JQueryPage.aspx", function(data) { alert("Data Loaded: " + data); } ); </script> "JQueryPage.aspx" is just a page that contain DIV called 'resultsDIV' that contain the data that i want to return the above code return data variable that contain "JQueryPage.aspx" html and i want to get DIV content from it .. i have 2 questions: 1- how can i extract DIV content from data object 2- is this way is th best to get that data ?

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  • Heroku: bash: bundle: command not found

    - by Space Monkey
    My heroku deployment is crashing with following errors. 2012-12-12T17:16:18+00:00 app[web.1]: bash: bundle: command not found 2012-12-12T17:16:19+00:00 heroku[web.1]: Process exited with status 127 2012-12-12T17:16:19+00:00 heroku[web.1]: State changed from starting to crashed The Heroku documentation for this error is to set PATH and GEM variables as described in https://devcenter.heroku.com/articles/changing-ruby-version-breaks-path I tried that, however that too is not helping. ? heroku config:add PATH=bin:vendor/bundle/ruby/1.9.1/bin:/usr/local/bin:/usr/bin:/bin ? heroku config:add GEM_PATH=vendor/bundle/ruby/1.9.1 ? heroku run rake db:migrate Running rake db:migrate attached to terminal... up, run.7130 bash: bundle: command not found Next, I tried setting Ruby version in my Heroku app. This increased the slugsize. But app was still not up. Gemfile ruby "1.9.2" Pushed to Heroku -----> Using Ruby version: ruby-1.9.2 -----> Installing dependencies using Bundler version 1.2.2 heroku run "ruby -v" Running `ruby -v` attached to terminal... up, run.4483 ruby 1.9.2p320 (2012-04-20 revision 35421) [x86_64-linux] Can someone please advice

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  • How to add objects to NSArray from a different class with ARC

    - by Space Dust
    I needed to convert my code to ARC. I have an NSArray that I use to draw a path. I fill the objects of NSArray values from a different class. Problem is after converting to ARC, NSArray returns always null I can not see what I am doing wrong. bug.h @interface Ladybug : CCSprite <CCTargetedTouchDelegate>{ CCArray *linePathPosition; } @property (nonatomic, strong) CCArray *linePathPosition; @end bug.m @synthesize linePathPosition; -(id) init { if( (self=[super init] )) { self.linePathPosition = [[CCArray alloc] init]; } return self; } -(void) updatePosition:(CGPoint) position { [self.linePathPosition addObject:[NSValue valueWithCGPoint:position]]; NSLog(@"line path %@",linePathPosition); } -(void) breakMoveLadyBug { [self.linePathPosition removeAllObjects]; } In main .m - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { Ladybug *ladybug1 = (Ladybug *)[self getChildByTag:99]; CCMotionStreak* streak = (CCMotionStreak *)[self getChildByTag:999]; CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint curPosition = [[CCDirector sharedDirector] convertToGL:touchLocation]; if (ladybug1.isSelected) { streak.position = curPosition; [ladybug1 updatePosition:curPosition]; NSLog(@"Cur position %@",NSStringFromCGPoint(curPosition)); if (!ladybug1.isMoving) { [ladybug1 startMoveLadyBug]; } } } Log: Cur position {331, 110} line path (null) What am I doing wrong? What is the proper way to define and init NSArray with ARC?

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  • File Upload Validator always show error message

    - by Space Cracker
    i add asp.net file upload control as following <asp:FileUpload ID="filesFileUpload" runat="server" /> <asp:RegularExpressionValidator ID="RegularExpressionValidator3" runat="server" ErrorMessage="file types not supported" ValidationExpression="\.(zip.rar|jpg|gif|png|eps|ai|psd|pdf)$" ControlToValidate="filesFileUpload"></asp:RegularExpressionValidator> and always when i upload file that match the reg expression it show the error .. could any help me why this done ?

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  • How can I log any login operation in case of "Remember Me" option ?

    - by Space Cracker
    I have an asp.net login web form that have ( username textBox - password textBox ) plus Remember Me CheckBox option When user login i do the below code if (provider.ValidateUser(username, password)) { int timeOut = 0x13; DateTime expireDate = DateTime.Now.AddMinutes(19.0); if (rememberMeCheckBox.Checked) { timeOut = 0x80520; expireDate = DateTime.Now.AddYears(1); } FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(username, true, timeOut); string cookieValue = FormsAuthentication.Encrypt(ticket); HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, cookieValue); cookie.Expires = expireDate; HttpContext.Current.Response.Cookies.Add(cookie); AddForLogin(username); Response.Redirect("..."); } as in code after user is authenticated i log that he login in db by calling method AddForLogin(username); But if user choose remember me in login and then he try to go to site any time this login method isn't executed as it use cookies ... so i have many questions: 1- Is this the best way to log login operation or is there any other better ? 2- In my case how to log login operation in case of remember me chosen by user ?

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  • How to get Master and Slave Table data in one row using SQL Server ?

    - by Space Cracker
    I have main table called 'Employee' and another slave table called 'EmployeeTypes' that has a FK from 'Employee'. Each row in 'Employee' can have zero or many rows in 'EmployeeTypes' and I want to make an SQL Query that returns data of all Employees and each employee row should contain its related data in 'EmployeeTypes' (for example column called 'TypeID') as a comma separated list, like this: Meco Beco --- 45 ---- 1,2,3

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  • How much Stored Procedures created everyday ?

    - by Space Cracker
    I make a query that return to me the count of Stored Procedure that created everyday as follow SELECT convert(varchar, crdate, 103) as Date,Count(*) as Counter FROM sysobjects WHERE (xtype = 'p') AND (name NOT LIKE 'dt%') Group by convert(varchar, crdate, 103) and its already work but dates appear in string format that i can't order it such as below 01/03/2010 3 01/04/2008 4 01/05/2010 5 01/11/2008 1 01/12/2008 4 02/03/2008 1 02/03/2010 2 02/04/2008 4 02/05/2010 2 02/11/2008 2 02/11/2009 2 02/12/2008 4 03/01/2010 1 03/02/2010 2 03/03/2010 2 03/04/2008 2 03/04/2010 2 03/05/2008 1 03/05/2010 2 I want to make that in which date is in datetime format that i can make order by successfully, i tried convert(datetime, crdate, 103) but it show Full date any idea of how to do ?

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  • What's the best practice or design pattern for user registration ?

    - by Space Cracker
    We have a big portal that needs user registration to allow them use its services. It's already done in .NET and SOL Server 2005. we are in the phase now of discovering all the problems of the current registration system to build a new robust flexible one that can be extended easily and can be more usable for all services. Could any help me find best practices and design patterns to help me rebuild this using good architectural practices?

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  • Running Python code from Java program, shoudl i be doing this?

    - by Space Rocker
    i have a scenario where i draw a network and set all it's paraments on swing based gui, after that i have to translate this network into a python based script which another framework reads and realize this network in the form of virtual machines. As an example have look here: from mininet.topo import Topo, Node class MyTopo( Topo ): def *__init__*( self, enable_all = True ): super( MyTopo, self ).__init__() Host = 1 Switch = 2 self.add_node( Switch, Node( is_switch=True ) ) self.add_node( Host, Node( is_switch=False ) ) self.add_edge( Host, Switch ) self.enable_all() topos = { 'mytopo': ( lambda: MyTopo() ) } It simply connects a host to a switch and realize this topology on mininet framework. Now for now in order to realize the drawn network on java GUI here is what i am doing: I simply take the information from GUI and creates a new python file like the one above using java code and then run this file in mininet, which works fine somehow. I want to know, is this the correct and robust way how i am doing this or should i be looking further into java-python bridge like scenarios to be more effective or so as to say more professional.

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  • How to execute rrdcgi script from command line?

    - by Space
    I have some rrdcgi scripts with HTML code which are used to show graphs on my webpage. When I try to run this script from webpage its fine and showing all details perfectly but when i execute this script from command line it shows below error and never returned to command line. (offline mode: enter name=value pairs on standard input) Can you please suggest me how can i execute these scripts from command line?

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  • Can I read Captcha data from JavaScript in a secure way ?

    - by Space Cracker
    We use Captcha control in a registration form that we make full client validation for all fields in JavaScript ( JQuery ) beside server validation .. I tried a lot of ways but all will write the Captcha value in JavaScript that can be accessed by anyone :( I search if is there any way that allow me validate Captcha value in client side using JQuery in secure way or it can't be done ?

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  • How can I make exception handling for all existing SQL server 2005 Stored Procedures, view and funct

    - by Space Cracker
    we have a portal that have SQL server 2005 database that contain about 1750 stored procedures , 250 view and 200 function and 95% of them not have handling exception in their code .. we search about any way that allow us making such a global exception handling in SQL that receive any exception happen in any SP,view or function and stored it in a table we made .. is there something like this in SQL server 2005 or we must write exception handling code on each item ?

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  • Naming of boolean column in database table

    - by Space Cracker
    I have 'Service' table and the following column description as below Is User Verification Required for service ? Is User's Email Activation Required for the service ? Is User's Mobile Activation required for the service ? I Hesitate in naming these columns as below IsVerificationRequired IsEmailActivationRequired IsMobileActivationRequired or RequireVerification RequireEmailActivation RequireMobileActivation I can't determined which way is the best .So, Is one of the above suggested name is the best or is there other better ones ?

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  • What's SQL table name for table between 'Users' and 'UserTypes' ?

    - by Space Cracker
    i have tow tables in my database : Users : contain user information UserTypes : contain the names of user types ( student , teacher , specialist ) - I can't rename it to 'Types' as we have a table with this name relation between Users and UserTypes many to many .. so i'll create a table that have UserID(FK) with UserTypeID(FK) but I try to find best name for that table ... any suggestion please ?

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  • Which is better Span that runat server or default asp lable ?

    - by Space Cracker
    I have a simple asp.net web page that contain a table with about 5 TR and each row have 2 TD .. in the page load I get user data ( 5 property ) and view them in this page the following are first 2 rows : <table> <tr> <td> FullName </td> <td> <span id="fullNameSpan" runat="server"></span> </td> </tr> <tr> <td> Username </td> <td> <span id="userNameSpan" runat="server"></span> </td> </tr> </table> I always used <asp:Label to set value by code but i always notice that label converted in runtime to span so i decided to user span by making him runat=server to be accessed by code, so Which is better to use asp:label or span with runat=server ??

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  • What's the best practice for make username check like Twitter ?

    - by Space Cracker
    I develop registration form and it have username field, and it's required to be like twitter username check ( real time check ) .. i already develop as in every textbox key up I use jquery to pass textbox.Text to page that return if is username exist or not as following code : function Check() { var userName = $('#<%= TextBox1.ClientID %>').val(); if (userName.length < 3) { $('#checkUserNameDIV').html("user name must be between 3 and 20"); return; } $('#checkUserNameDIV').html('<img src="loader.gif" />'); //setTimeout("CheckExistance('" + userName + "')", 5000); CheckExistance(userName); } function CheckExistance(userName) { $.get( "JQueryPage.aspx", { name: userName }, function(result) { var msg = ""; if (result == "1") msg = "Not Exist " + '<img src="unOK.gif" />'; else if (result == "0") msg = "Exist" ; else if (result == "error") msg = "Error , try again"; $('#checkUserNameDIV').html(msg); } ); } but i don't know if is it the best way to do that ? specially i do check every keyup .. is there any design pattern for this problem or nay good practice for doing that ?

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