Search Results

Search found 10548 results on 422 pages for 'standard deviation'.

Page 64/422 | < Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >

  • Extract a regular expression match in R version 2.10

    - by tovare
    Hi, I'm trying to extract a number from a string. And do something like this [0-9]+ on this string "aaaa12xxxx" and get "12". I thought it would be something like: > grep("[0-9]+","aaa12xxx", value=TRUE) [1] "aaa12xxx" And then I figured... > sub("[0-9]+", "\\1", "aaa12xxxx") [1] "aaa12xxx" But I got some form of response doing: > sub("[0-9]+", "ARGH!", "aaa12xxxx") [1] "aaaARGH!xxx" There's a small detail I'm missing Please advice :-) I'm using R version 2.10.1 (2009-12-14) Thanks ! Comments on the solution The best solution is to ignore the standard functions and install Hadley Wickham's stringr package to get something that actually makes sense. Kudos to Marek for figuring out how the standard library worked.

    Read the article

  • Working with the Grails g:timeZoneSelect tag?

    - by tinny
    I am wanting to use the g:timeZoneSelect tag within my application, problem is im finding the resulting html select to be quite overwhelming. Over 600 options are being displayed, IMHO this is to much to display to the user. Maybe someone could point me to an example of a much more manageable list of timezones? Maybe you have seen a site that does timezone selection well? Im sure over 600 option is "technically" correct, but this will just look like noise to the user. The display value of the timezone is to long. E.g. "CST, Central Standard Time (South Australia/New South Wales) 9.5:30.0" Just "CST, Central Standard Time" or "Australia/Broken_Hill" would be better Is there a way to address these issues via tag attributes of some sort (cant find any in the docs) or config that I am unaware of? Or, is my best bet to wrap an html select within a custom tag lib and "roll my own" solution (Id prefer not to). Thanks

    Read the article

  • Scrollbars for Infinite Document?

    - by andyvn22
    Is there a standard Aqua way to handle a practically infinite document? For example, imagine a level editor for a tile-based game. The level has no preset size (though it's technically limited by NSInteger's size); tiles can be placed anywhere on the grid. Is there a standard interface for scrolling through such a document? I can't simply limit the scrolling to areas that already have tiles, because the user needs to be able to add tiles outside that boundary. Arbitrarily creating a level size, even if it's easily changeable by the user, doesn't seem ideal either. Has anyone seen an application that deals with this problem?

    Read the article

  • How do I layout a form in WPF using grid or other controls for maintainability

    - by Jason Coyne
    I have a WPF form, I want to lay out a standard form onto it. Each form element will have a label, and then a control. Pretty standard stuff. If I use a wrap panel, it can cause the label and the control to be separated, but I want them to stay together. is there some WPF equivalent of nobr? Grid works, and allows for column spanning etc, however I really really hate that you specify the column and row on each control. This makes it extremely inconvenient to reorder or insert things into the list. Is there a way to get the grid to use more HTML style column/rows where the items are a child of the row they are in, so that I can re-order easily? Is there some other control that will let me layout a form easily?

    Read the article

  • are fixtures loaded when using the sql dump to create a test database

    - by Josh Moore
    Because of some non standard table creation options I am forced to use the sql dump instead of the standard schema.rb (i.e. I have uncommented this line in the environment.rb config.active_record.schema_format = :sql). I have noticed that when I use the sql dump that my fixtures do not seem to be loaded into the database. Some data is loaded into it but, I am not sure where it is coming from. Is this normal? and if it is normal can anybody tell me where this other data is coming from?

    Read the article

  • segmented reduction with scattered segments

    - by Christian Rau
    I got to solve a pretty standard problem on the GPU, but I'm quite new to practical GPGPU, so I'm looking for ideas to approach this problem. I have many points in 3-space which are assigned to a very small number of groups (each point belongs to one group), specifically 15 in this case (doesn't ever change). Now I want to compute the mean and covariance matrix of all the groups. So on the CPU it's roughly the same as: for each point p { mean[p.group] += p.pos; covariance[p.group] += p.pos * p.pos; ++count[p.group]; } for each group g { mean[g] /= count[g]; covariance[g] = covariance[g]/count[g] - mean[g]*mean[g]; } Since the number of groups is extremely small, the last step can be done on the CPU (I need those values on the CPU, anyway). The first step is actually just a segmented reduction, but with the segments scattered around. So the first idea I came up with, was to first sort the points by their groups. I thought about a simple bucket sort using atomic_inc to compute bucket sizes and per-point relocation indices (got a better idea for sorting?, atomics may not be the best idea). After that they're sorted by groups and I could possibly come up with an adaption of the segmented scan algorithms presented here. But in this special case, I got a very large amount of data per point (9-10 floats, maybe even doubles if the need arises), so the standard algorithms using a shared memory element per thread and a thread per point might make problems regarding per-multiprocessor resources as shared memory or registers (Ok, much more on compute capability 1.x than 2.x, but still). Due to the very small and constant number of groups I thought there might be better approaches. Maybe there are already existing ideas suited for these specific properties of such a standard problem. Or maybe my general approach isn't that bad and you got ideas for improving the individual steps, like a good sorting algorithm suited for a very small number of keys or some segmented reduction algorithm minimizing shared memory/register usage. I'm looking for general approaches and don't want to use external libraries. FWIW I'm using OpenCL, but it shouldn't really matter as the general concepts of GPU computing don't really differ over the major frameworks.

    Read the article

  • C++ Asymptotic Profiling

    - by Travis
    I have a performance issue where I suspect one standard C library function is taking too long and causing my entire system (suite of processes) to basically "hiccup". Sure enough if I comment out the library function call, the hiccup goes away. This prompted me to investigate what standard methods there are to prove this type of thing? What would be the best practice for testing a function to see if it causes an entire system to hang for a sec (causing other processes to be momentarily starved)? I would at least like to definitively correlate the function being called and the visible freeze. Thanks

    Read the article

  • Exception of Binding form data to object

    - by Captain Kidd
    I'm practising Spring MVC.But fail to populate command object in Controller when I use spring standard tag. For example: "form:input path="password"" But I perfectly do this with HTML standard tag. Like: "input type="text" name="password"" I wonder the way how to use Spring tag binding data. In addition, I think configuration and coding is right in my sample. protected ModelAndView onSubmit(HttpServletRequest request, HttpServletResponse response, Object command, BindException errors) throws Exception { UserFormBean b = (UserFormBean)command; System.out.println("s"); return super.onSubmit(request, response, command, errors); } <form:form commandName="command" action="/SpringFrame/register.html"> <form:input path="password"/> <!-- <input type="text" name="password"/> --> <input type="submit"/> </form:form>

    Read the article

  • Best solution for language documentation.

    - by Simone Margaritelli
    I'm developing a new object oriented scripting language and the project itself is quite ready for audience now, so i'm starting to think about a serious (not as "drafty" as it is right now) way of document its grammar, functions from standard library and standard library classes. I've looked a bit around and almost every language hash its own web application for the documentation, Python uses Sphinx for instance. Which is the best PHP (don't have the time/will to install mod_who_knows_what on my server) application to accomplish this? I've used mediawiki a bit but i found its tag system a little bit hard to use in this context. Thanks for your answers.

    Read the article

  • Ruby on Rails: What are Erubis' disadvantages and why isn't it packaged with Rails by default? How t

    - by williamjones
    I just discovered Erubis, a replacement for the default view renderer for Ruby on Rails. However, from what I can tell from reading about it, it's superior across the board. It is much faster. It has many more options. It can prevent cross site scripting without having to use h. Does this have any disadvantages versus the standard erb renderer? Why isn't this the standard renderer packaged with Rails? Also, the docs for Erubis say to install it just by installing the gem, and then add the following to environment.rb: require 'erubis/helpers/rails_helper' #Erubis::Helpers::RailsHelper.engine_class = Erubis::Eruby # or Erubis::FastEruby Reading the docs, FastEruby seems to be just a faster renderer than Eruby. Why wouldn't it be default and used by everyone? I'm highly interested in using the engine erubis::EscapedEruby which automatically calls h to escape html on fields from the database. Are there any gotchas I should be aware of or does this pretty much solve all cross site scripting?

    Read the article

  • Is there an editor that shows WYSIWYG comments?

    - by Bráulio Bezerra
    Has anyone seen an editor/IDE that shows WYSIWYG comments inside the code? I have seen some that show the docs of an element in a separated tab/windows, but not together with code. For example, a JavaDoc comment would be much clearer and easier to edit if it had no tags and could be edited like a snippet from a normal text document. /** * Writes <code>Hello world!</code> to the <b>standard output</b>. * @seealso showGoodbye */ public static void showHello() { Could be something like this: /* Writes Hello world! to the standard output. See also: showGoodbye() */ public static void showHello() { but, editable, of course. And for anyone who happens to have some knowledge/experience with open IDEs like Eclipse, Netbeans, etc.: would it be too hard to implement this?

    Read the article

  • Zip up groups of webpages for viewing in the browser

    - by Arlen Beiler
    I think there should be a standard for saving and viewing bunches of webpages as a website. For instance, say I have a whole bunch of pages, such as I get from the WordPress plugin "Really Static" (which saves the entire site), and I have all the links start with a slash (to make linking to supporting files easier). Now, I can't really use those links if I am reading it from the file system. If there would be a standard where we could zip up files, give them a unique extension (like "hzip" for html zip), and open the file with any browser, which would display it as though the root of that file were the root of the pages. "file://examplefile.hzip/" The links would then all work. This would really help sharing and copying groups of webpages. Is this a good idea? A bad one? What do you think?

    Read the article

  • rails - Redirecting console output to a file

    - by egarcia
    On a bash console, if I do this: cd mydir ls -l > mydir.txt The operator captures the standard input and redirects it to a file; so I get the listing of files in mydir.txt instead of in the standard output. Is there any way to do something similar on the rails console? I've got a ruby statement that generates lots of prints (~8k lines) and I'd like to be able to see it completely, but the console only "remembers" the last 1024 lines or so. So I thought about redirecting to a file - If anyone knows a better option, I'm all ears.

    Read the article

  • What's the correct way to hide/prevent access to wp-admin

    - by Jaypee
    I'm dealing with this matter since a while, I have read a ton of articles and stuff out there but I couldn't find a place that shows the RIGHT way, standard, correct, whatever you like to call it, to prevent access to my wp-admin or wp-login.php On all Wordpress sites I see (the well made ones) you will never see anything if you type thesite.com/wp-admin As I could see, one way to do this is by restricting the access to that folder by creating an .htaccess file and restrict by IP the access to the folder. Seems to be the "cleanest" way to do. What I'm not sure about it is that I have a dynamic address provided by my ISP, so on a certain time my IP will change, that will force me to also change the .htaccess to my new address, I don't see that practical. I can set a range also, but by doing that I will also authorize access to all people within that range of IPs (other clients of my ISP for example). I'm then struggling to find the best/standard way to do this. Anyone can help me? Thanks

    Read the article

  • Convert jpg Byte[] to Texture2D

    - by Damien Sawyer
    I need to import jpeg images into a WP7/XNA app with associated metadata. The program which manages these images exports to an XML file with an encoded byte[] of the jpg files. I've written a custom importer/processor which successfully imports the reserialized objects into my XNA project. My question is, given the byte[] of the jpg, what is the best way to convert it back to Texture2D. // 'Standard' method for importing image Texture2D texture1 = Content.Load<Texture2D>("artwork"); // Uses the standard Content processor "Texture - XNA Framework" to import an image. // 'Custom' method var myCustomObject = Content.Load<CompiledBNBImage>("gamedata"); // Uses my custom content Processor to return POCO "CompiledBNBImage" byte[] myJPEGByteArray = myCustomObject.Image; // byte[] of jpeg Texture2D texture2 = ???? // What is the best way to convert myJPEGByteArray to a Texture2D? Thanks very much for your help. :-) DS

    Read the article

  • Problem with assembly loading in .NET

    - by Jamie
    Hi guys, I have got two projects in my solution: Silverlight and standard one. The standard one references System.Xml assembly (version 4.0.0.0), however the Silverlight one references System.Xml assembly (v. 2.0.5.0). I want to make an instance of XmlWriter in my Silverlight project. Here comes the problem - the exception is thrown (file not found for System.Xml assembly). I believe it is a matter of different assembly versions. Do you have any idea how to resolve this issue? Ive read something about the binding redirection - is it the key to the solution? If so, how to do this? Thank you in advance for the reply! Cheers.

    Read the article

  • How to output floating point numbers with a custom output format in C++?

    - by Victor Liu
    The problem is that I want to output Mathematica compatible floating point numbers. The only difference with the standard IOStream or printf output format is that the exponential e is replaced by *^: Standard C/C++ output format: 1.23e-4 Mathematica format: 1.23*^-4 Is there a way to manipulate streams to achieve this effect? My original idea was just to use istringstream and dump it to a string and then replace all the e's. I would also be okay if someone posted code to parse through the bits of the floating point number and output it directly (i.e. a printf("%e") replacement).

    Read the article

  • Cheapest way of binding local variable to closure

    - by mmotorny
    I believe following to be a cheapest way of binding local variable to closure: void ByRValueReference(A&& a) { } std::function<void ()> CreateClosureByRValueReference() { A a; std::function<void ()> f = std::bind(&ByRValueReference, std::move(a)); // !!! return f; } However, it does not compile under Clang 3.1: error: no viable conversion from '__bind<void (*)(A &&), A>' to 'std::function<void ()>' and gcc 4.6.1: /usr/include/c++/4.6/functional:1778:2: error: no match for call to ‘(std::_Bind<void (*(A))(A&&)>) ()’ Am I violating the standard or it's just broken standard libraries?

    Read the article

  • Android and Google Maps API - Icons

    - by oriharel
    I want to place markers on the map. I want to use the standard Google Maps icons for markers. how do I use them? I don't want to create my own icons. I'm developing for Android. in the documentation they tell me to create a class that overrides ItemizedOverlay but in the constructor I'm asked to provide a drawable object. how do I point to the standard Google Maps ones? thanks.

    Read the article

< Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >