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  • Octree subdivision problem

    - by ChaosDev
    Im creating octree manually and want function for effectively divide all nodes and their subnodes - For example - I press button and subnodes divided - press again - all subnodes divided again. Must be like - 1 - 8 - 64. The problem is - i dont understand how organize recursive loops for that. OctreeNode in my unoptimized implementation contain pointers to subnodes(childs),parent,extra vector(contains dublicates of child),generation info and lots of information for drawing. class gOctreeNode { //necessary fields gOctreeNode* FrontBottomLeftNode; gOctreeNode* FrontBottomRightNode; gOctreeNode* FrontTopLeftNode; gOctreeNode* FrontTopRightNode; gOctreeNode* BackBottomLeftNode; gOctreeNode* BackBottomRightNode; gOctreeNode* BackTopLeftNode; gOctreeNode* BackTopRightNode; gOctreeNode* mParentNode; std::vector<gOctreeNode*> m_ChildsVector; UINT mGeneration; bool mSplitted; bool isSplitted(){return m_Splitted;} .... //unnecessary fields }; DivideNode of Octree class fill these fields, set mSplitted to true, and prepare for correctly drawing. Octree contains basic nodes(m_nodes). Basic node can be divided, but now I want recursivly divide already divided basic node with 8 subnodes. So I write this function. void DivideAllChildCells(int ix,int ih,int id) { std::vector<gOctreeNode*> nlist; std::vector<gOctreeNode*> dlist; int index = (ix * m_Height * m_Depth) + (ih * m_Depth) + (id * 1);//get index of specified node gOctreeNode* baseNode = m_nodes[index].get(); nlist.push_back(baseNode->FrontTopLeftNode); nlist.push_back(baseNode->FrontTopRightNode); nlist.push_back(baseNode->FrontBottomLeftNode); nlist.push_back(baseNode->FrontBottomRightNode); nlist.push_back(baseNode->BackBottomLeftNode); nlist.push_back(baseNode->BackBottomRightNode); nlist.push_back(baseNode->BackTopLeftNode); nlist.push_back(baseNode->BackTopRightNode); bool cont = true; UINT d = 0;//additional recursive loop param (?) UINT g = 0;//additional recursive loop param (?) LoopNodes(d,g,nlist,dlist); //Divide resulting nodes for(UINT i = 0; i < dlist.size(); i++) { DivideNode(dlist[i]); } } And now, back to the main question,I present LoopNodes, which must do all work for giving dlist nodes for splitting. void LoopNodes(UINT& od,UINT& og,std::vector<gOctreeNode*>& nlist,std::vector<gOctreeNode*>& dnodes) { //od++;//recursion depth bool f = false; //pass through childs for(UINT i = 0; i < 8; i++) { if(nlist[i]->isSplitted())//if node splitted and have childs { //pass forward through tree for(UINT j = 0; j < 8; j++) { nlist[j] = nlist[j]->m_ChildsVector[j];//set pointers to these childs } LoopNodes(od,og,nlist,dnodes); } else //if no childs { //add to split vector dnodes.push_back(nlist[i]); } } } This version of loop nodes works correctly for 2(or 1?) generations after - this will not divide neightbours nodes, only some corners. I need correct algorithm. Screenshot All I need - is correct version of LoopNodes, which can add all nodes for DivideNode.

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  • Backup SQL Database Federation

    - by Herve Roggero
    One of the amazing features of Windows Azure SQL Database is the ability to create federations in order to scale your cloud databases. However until now, there were very few options available to backup federated databases. In this post I will show you how Enzo Cloud Backup can help you backup, and restore your federated database easily. You can restore federated databases in SQL Database, or even on SQL Server (as regular databases). Generally speaking, you will need to perform the following steps to backup and restore the federations of a SQL Database: Backup the federation root Backup the federation members Restore the federation root Restore the federation members These actions can be automated using: the built-in scheduler of Enzo Cloud Backup, the command-line utilities, or the .NET Cloud Backup API provided, giving you complete control on how you want to perform your backup and restore operations. Backing up federations Let’s look at the tool to backup federations. You can explore your existing federations by using the Enzo Cloud Backup application as shown below. As you can see, the federation root and the various federations available are shown in separate tabs for convenience. You would first need to backup the federation root (unless you intend to restore the federation member on a local SQL Server database and you don’t need what’s in the federation root). The steps are similar than those to backup a federation member, so let’s proceed to backing up a federation member. You can click on a specific federation member to view the database details by clicking at the tab that contains your federation member. You can see the size currently consumed and a summary of its content at the bottom of the screen. If you right-click on a specific range, you can choose to backup the federation member. This brings up a window with the details of the federation member already filled out for you, including the value of the member that is used to select the federation member. Notice that the list of Federations includes “Federation Root”, which is what you need to select to backup the federation root (you can also do that directly from the root database tab).  Once you provide at least one backup destination, you can begin the backup operation.  From this window, you can also schedule this operation as a job and perform this operation entirely in the cloud. You can also “filter” the connection, so that only the specific member value is backed up (this will backup all the global tables, and only the records for which the distribution value is the one specified). You can repeat this operation for every federation member in your federation. Restoring Federations Once backed up, you can restore your federations easily. Select the backup device using the tool, then select Restore. The following window will appear. From here you can create a new root database. You can also view the backup properties, showing you exactly which federations will be created. Under the Federations tab, you can select how the federations will be created. I chose to recreate the federations and let the tool perform all the SPLIT operations necessary to recreate the same number of federation members. Other options include to create the first federation member only, or not to create the federation members at all. Once the root database has been restored and the federation members have been created, you can restore the federation members you previously backed up. The screen below shows you how to restore a backup of a federation member into a specific federation member (the details of the federation member are provided to make it easier to identify). Conclusion This post gave you an overview on how to backup and restore federation roots and federation members. The backup operations can be setup once, then scheduled daily.

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  • Azure Web Sites FTP credentials

    - by Bertrand Le Roy
    A quick tip for all you new enthusiastic users of the amazing new Azure. I struggled for a few minutes finding this, so I thought I’d share. The Azure dashboard doesn’t seem to give easy access to your FTP credentials, and they are not the login and password you use everywhere else. What Azure does give you though is a Publish Profile that you can download: This is a plain XML file that should look something like this: <publishData> <publishProfile profileName="nameofyoursite - Web Deploy" publishMethod="MSDeploy" publishUrl="waws-prod-blu-001.publish.azurewebsites.windows.net:443" msdeploySite="nameofyoursite" userName="$NameOfYourSite" userPWD="sOmeCrYPTicL00kIngStr1nG" destinationAppUrl="http://nameofyoursite.azurewebsites.net" SQLServerDBConnectionString="" mySQLDBConnectionString="" hostingProviderForumLink="" controlPanelLink="http://windows.azure.com"> <databases/> </publishProfile> <publishProfile profileName="nameofyoursite - FTP" publishMethod="FTP" publishUrl="ftp://waws-prod-blu-001.ftp.azurewebsites.windows.net/site/wwwroot" ftpPassiveMode="True" userName="nameofyoursite\$nameofyoursite" userPWD="sOmeCrYPTicL00kIngStr1nG" destinationAppUrl="http://nameofyoursite.azurewebsites.net" SQLServerDBConnectionString="" mySQLDBConnectionString="" hostingProviderForumLink="" controlPanelLink="http://windows.azure.com"> <databases/> </publishProfile> </publishData> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I’ve highlighted the FTP server name, user name and password. This is what you need to use in Filezilla or whatever you use to access your site remotely. Notice how the password looks encrypted. Well, it’s not really encrypted in fact. This is your password in clear text. It’s just crypto-random gibberish, which is the best kind of password. UPDATE: About 2 minutes after I posted that, David Ebbo mentioned to me on Twitter that if you've configured publishing credentials (for Git typically) those will work too. Don't forget to include the full user name though, which should be of the form nameofthesite\username. The password is the one you defined. That’s it. Enjoy.

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  • My frustum culling is culling from the wrong point

    - by Xbetas
    I'm having problems with my frustum being in the wrong origin. It follows the rotation of my camera but not the position. In my camera class I'm generating a view-matrix: void Camera::Update() { UpdateViewMatrix(); glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); glLoadMatrixf(GetViewMatrix().m); } Then extracting the planes using the projection matrix and modelview matrix: void UpdateFrustum() { Matrix4x4 projection, model, clip; glGetFloatv(GL_PROJECTION_MATRIX, projection.m); glGetFloatv(GL_MODELVIEW_MATRIX, model.m); clip = model * projection; m_Planes[RIGHT][0] = clip.m[ 3] - clip.m[ 0]; m_Planes[RIGHT][1] = clip.m[ 7] - clip.m[ 4]; m_Planes[RIGHT][2] = clip.m[11] - clip.m[ 8]; m_Planes[RIGHT][3] = clip.m[15] - clip.m[12]; NormalizePlane(RIGHT); m_Planes[LEFT][0] = clip.m[ 3] + clip.m[ 0]; m_Planes[LEFT][1] = clip.m[ 7] + clip.m[ 4]; m_Planes[LEFT][2] = clip.m[11] + clip.m[ 8]; m_Planes[LEFT][3] = clip.m[15] + clip.m[12]; NormalizePlane(LEFT); m_Planes[BOTTOM][0] = clip.m[ 3] + clip.m[ 1]; m_Planes[BOTTOM][1] = clip.m[ 7] + clip.m[ 5]; m_Planes[BOTTOM][2] = clip.m[11] + clip.m[ 9]; m_Planes[BOTTOM][3] = clip.m[15] + clip.m[13]; NormalizePlane(BOTTOM); m_Planes[TOP][0] = clip.m[ 3] - clip.m[ 1]; m_Planes[TOP][1] = clip.m[ 7] - clip.m[ 5]; m_Planes[TOP][2] = clip.m[11] - clip.m[ 9]; m_Planes[TOP][3] = clip.m[15] - clip.m[13]; NormalizePlane(TOP); m_Planes[NEAR][0] = clip.m[ 3] + clip.m[ 2]; m_Planes[NEAR][1] = clip.m[ 7] + clip.m[ 6]; m_Planes[NEAR][2] = clip.m[11] + clip.m[10]; m_Planes[NEAR][3] = clip.m[15] + clip.m[14]; NormalizePlane(NEAR); m_Planes[FAR][0] = clip.m[ 3] - clip.m[ 2]; m_Planes[FAR][1] = clip.m[ 7] - clip.m[ 6]; m_Planes[FAR][2] = clip.m[11] - clip.m[10]; m_Planes[FAR][3] = clip.m[15] - clip.m[14]; NormalizePlane(FAR); } void NormalizePlane(int side) { float length = 1.0/(float)sqrt(m_Planes[side][0] * m_Planes[side][0] + m_Planes[side][1] * m_Planes[side][1] + m_Planes[side][2] * m_Planes[side][2]); m_Planes[side][0] /= length; m_Planes[side][1] /= length; m_Planes[side][2] /= length; m_Planes[side][3] /= length; } And check against it with: bool PointInFrustum(float x, float y, float z) { for(int i = 0; i < 6; i++) { if( m_Planes[i][0] * x + m_Planes[i][1] * y + m_Planes[i][2] * z + m_Planes[i][3] <= 0 ) return false; } return true; } Then i render using: camera->Update(); UpdateFrustum(); int numCulled = 0; for(int i = 0; i < (int)meshes.size(); i++) { if(!PointInFrustum(meshCenter.x, meshCenter.y, meshCenter.z)) { meshes[i]->SetDraw(false); numCulled++; } else meshes[i]->SetDraw(true); } What am i doing wrong?

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  • Why We Do What We Do. (Part 3 of 5 Part Series on JDE 5G Postponed)

    - by Kem Butller-Oracle
    By Lyle Ekdahl - Oracle JD Edwards Sr. VP General Manager  In the closing of part two of this 5 part blog series, I stated that in the next installment I would explore the expected results of the digital overdrive era and the impact it will have on our economy. While I have full intentions of writing on that topic, I am inspired today to write about something that is top of mind. It’s top of mind because it has come up several times recently conversations with my Oracle’s JD Edwards team members, with customers and our partners, plus I feel passionately about why I do what I do…. It is not what we do but why we do that thing that we do Do you know what you do? For the most part, I bet you could tell me what you do even if your work has changed over the years.  My real question is, “Do you get excited about what you do, and are you fulfilled? Does your work deliver a sense of purpose, a cause to work for, and something to believe in?”  Alright, I guess that was not a single question. So let me just ask, “Why?” Why are you here, right now? Why do you get up in the morning? Why do you go to work? Of course, I can’t answer those questions for you but I can share with you my POV.   For starters, there are several things that drive me. As many of you know by now, I have a somewhat competitive nature but it is not solely the thrill of winning that actually fuels me. Now don’t get me wrong, I do like winning occasionally. However winning is only a potential result of competing and is clearly not guaranteed. So why compete? Why compete in business, and particularly why in this Enterprise Software business?  Here’s why! I am fascinated by creative and building processes. It is about making or producing things, causing something to come into existence. With the right skill, imagination and determination, whether it’s art or invention; the result can deliver value and inspire. In both avocation and vocation I always gravitate towards the create/build processes.  I believe one of the skills necessary for the create/build process is not just the aptitude but also, and especially, the desire and attitude that drives one to gain a deeper understanding. The more I learn about our customers, the more I seek to understand what makes the successful and what difficult issues cause them to struggle. I like to look for the complex, non-commodity process problems where streamlined design and modern technology can provide an easy and simple solution. It is especially gratifying to see our customers use our software to increase their own ability to deliver value to the market. What an incredible network effect! I know many of you share this customer obsession as well as the create/build addiction focused on simple and elegant design. This is what I believe is at the root of our common culture.  Are JD Edwards customers on a whole different than other ERP solutions’ customers? I would argue that for the most part, yes, they are. They selected our software, and our software is different. Why? Because I believe that the create/build process will generally result in solutions that reflect who built it and their culture. And a culture of people focused on why they create/build will attract different customers than one that is based on what is built or how the solution is delivered. In the past I have referred to this idea as character of the customer, and it transcends industry, size and run rate. Now some would argue that JD Edwards has some customers who are characters. But that is for a different post. As I have told you before, the JD Edwards culture is unique, and its resulting economy is valuable and deserving of our best efforts. 

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  • Using Solaris zfs + iscsi targets with Oracle VM

    - by wim.coekaerts
    I was playing with my Oracle VM setup and needed some shared storage that was block based. I did not have a storage array available but I did have a solaris box, that I use for Oracle VDI, available. I set up a few iscsi targets on this solaris server and exported them to my 2 Oracle VM servers. Here's how I did this : (1) On the solaris side : # zpool list NAME SIZE USED AVAIL CAP HEALTH ALTROOT rpool 544G 129G 415G 23% ONLINE - I just have a simple zpool, called rpool, on this box. It has plenty of space available for my needs. So I will use rpool and I will create 5 50gb vols : zfs create -V 50G rpool/ovm1 zfs create -V 50G rpool/ovm2 zfs create -V 50G rpool/ovm3 zfs create -V 50G rpool/ovm4 zfs create -V 50G rpool/ovm5 I want to use these volumes for iscsi so I have to enable them as shared iscsi devices : zfs set shareiscsi=on rpool/ovm1 zfs set shareiscsi=on rpool/ovm2 zfs set shareiscsi=on rpool/ovm3 zfs set shareiscsi=on rpool/ovm4 zfs set shareiscsi=on rpool/ovm5 The command iscsitadm list target should list these devices so make sure they show up. # iscsitadm list target Target: rpool/ovm1 iSCSI Name: iqn.1986-03.com.sun:02:896c766c-0943-4da5-d47e-9575b5a0be36 Connections: 2 Target: rpool/ovm2 iSCSI Name: iqn.1986-03.com.sun:02:a3116b46-73e0-e8c2-e80c-9a4f71aff069 Connections: 2 Target: rpool/ovm3 iSCSI Name: iqn.1986-03.com.sun:02:a838c400-2730-c0d6-f2c2-ee186a0261c1 Connections: 2 Target: rpool/ovm4 iSCSI Name: iqn.1986-03.com.sun:02:2e046afb-d66d-4f3f-c5de-8115e0ddd931 Connections: 2 Target: rpool/ovm5 iSCSI Name: iqn.1986-03.com.sun:02:66109fbe-81ac-ef05-f85e-ab8c1f34cb43 Connections: 2 At this point I want to make sure that I have some access control on these devices. To make it easier, I will create an alias for my 2 servers and use the alias for the ACL. get the iqn from the 2 servers on my 2 ovm servers (wcoekaer-srv1, wcoekaer-srv2) get the content of /etc/iscsi/initiatorname.iscsi (for each server) InitiatorName=iqn.1986-03.com.sun:01:2a7526f0ffff On the solaris side create the aliases : iscsitadm create initiator -n iqn.1986-03.com.sun:01:2a7526f0ffff wcoekaer-srv1 iscsitadm create initiator -n iqn.1986-03.com.sun:01:e31b08110f1 wcoekaer-srv5 Add the ACL to the targets : iscsitadm modify target -l wcoekaer-srv1 rpool/ovm1 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm2 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm3 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm4 iscsitadm modify target -l wcoekaer-srv1 rpool/ovm5 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm1 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm2 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm3 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm4 iscsitadm modify target -l wcoekaer-srv5 rpool/ovm5 (2) the Oracle VM side On each server just do 2 simple things : # iscsiadm -m discovery -t sendtargets -p ca-vdi1 where ca-vdi1 is my solaris server name # service iscsi restart When I do cat /proc/partitions on my servers I will see the devices show up # cat /proc/partitions major minor #blocks name 8 0 160836480 sda 8 1 104391 sda1 8 2 3148740 sda2 8 3 1052257 sda3 253 0 6377804 dm-0 253 1 6377804 dm-1 253 2 6377804 dm-2 8 16 52428800 sdb 8 32 52428800 sdc 8 48 52428800 sdd 8 80 52428800 sdf 8 64 52428800 sde These 5 new devices sd[b..f] are shared storage for Oracle VM and can be used to pass through to the VM's as phy: devices or put ocfs2 on it and use as shared filesystem storage for dom0 repositories. I am setting up an 11gR2 rac template (the cool stuff Saar did) so I am using my devices to create a 2 node RAC cluster with phy: devices.

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

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  • How to make Ubuntu recognize an unknown external display (so I can adjust its resolution)?

    - by WagnerAA
    I have a Dell laptop with an external monitor attached (a Samsumg SyncMaster 931c). My laptop display was recognized, and I can adjust its optimum resolution. My external display is still unknown, thus I'm stuck at a lower resolution (1024x768): I tried the "Detect Displays" button, but it didn't work, nothing happens. I recently upgraded from Ubuntu 12.04 to 12.10. Things were working before. I don't know if I can actually change this configuration, or if this is a bug. I searched for an answer here and also in Launchpad's website, but found none. I even tried to install Nvidia drivers, and just messed things up. It seems I wasn't even using nvidia before, as I guessed by looking at my additional drivers configuration: My laptop has an Intel chipset, I guess: $ dpkg --get-selections | grep -i -e nvidia -e intel intel-gpu-tools install libdrm-intel1:amd64 install libdrm-intel1:i386 install nvidia-common install xserver-xorg-video-intel install I don't have an xorg.conf file (I think this is nvidia related, am I right?): $ cat /etc/X11/xorg.conf cat: /etc/X11/xorg.conf: No such file or directory $ ls -l /etc/X11/ total 76 drwxr-xr-x 2 root root 4096 Out 19 23:41 app-defaults drwxr-xr-x 2 root root 4096 Abr 25 2012 cursors -rw-r--r-- 1 root root 18 Abr 25 2012 default-display-manager drwxr-xr-x 4 root root 4096 Abr 25 2012 fonts -rw-r--r-- 1 root root 17394 Dez 3 2009 rgb.txt lrwxrwxrwx 1 root root 13 Mai 1 03:33 X -> /usr/bin/Xorg drwxr-xr-x 3 root root 4096 Out 19 23:41 xinit drwxr-xr-x 2 root root 4096 Jan 23 2012 xkb -rw-r--r-- 1 root root 0 Out 24 08:55 xorg.conf.nvidia-xconfig-original -rwxr-xr-x 1 root root 709 Abr 1 2010 Xreset drwxr-xr-x 2 root root 4096 Out 19 10:08 Xreset.d drwxr-xr-x 2 root root 4096 Out 19 10:08 Xresources -rwxr-xr-x 1 root root 3730 Jan 20 2012 Xsession drwxr-xr-x 2 root root 4096 Out 20 00:11 Xsession.d -rw-r--r-- 1 root root 265 Jul 1 2008 Xsession.options -rw-r--r-- 1 root root 13 Ago 15 06:43 XvMCConfig -rw-r--r-- 1 root root 601 Abr 25 2012 Xwrapper.config Here is some information I gathered by looking at other related posts: $ sudo lshw -C display; lsb_release -a; uname -a *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:48 memory:f6800000-f6bfffff memory:d0000000-dfffffff ioport:1800(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:f6100000-f61fffff LSB Version: core-2.0-amd64:core-2.0-noarch:core-3.0-amd64:core-3.0-noarch:core-3.1-amd64:core-3.1-noarch:core-3.2-amd64:core-3.2-noarch:core-4.0-amd64:core-4.0-noarch:cxx-3.0-amd64:cxx-3.0-noarch:cxx-3.1-amd64:cxx-3.1-noarch:cxx-3.2-amd64:cxx-3.2-noarch:cxx-4.0-amd64:cxx-4.0-noarch:desktop-3.1-amd64:desktop-3.1-noarch:desktop-3.2-amd64:desktop-3.2-noarch:desktop-4.0-amd64:desktop-4.0-noarch:graphics-2.0-amd64:graphics-2.0-noarch:graphics-3.0-amd64:graphics-3.0-noarch:graphics-3.1-amd64:graphics-3.1-noarch:graphics-3.2-amd64:graphics-3.2-noarch:graphics-4.0-amd64:graphics-4.0-noarch:printing-3.2-amd64:printing-3.2-noarch:printing-4.0-amd64:printing-4.0-noarch:qt4-3.1-amd64:qt4-3.1-noarch Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal Linux Batcave 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ xrandr -q Screen 0: minimum 320 x 200, current 2304 x 800, maximum 32767 x 32767 LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 286mm x 1790mm 1280x800 59.9*+ 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+1280+32 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 DP1 disconnected (normal left inverted right x axis y axis) If there's anything else I can do, any other information I can post here, to help me configure this external display, please let me know. If this is actually a bug, I apologize (I know bugs are not allowed here), but I really wasn't sure. And I will promptly file a bug report in Launchpad if that's the case. Thanks a lot in advance. ;)

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  • My frustum culling is culling from the wrong point [SOLVED]

    - by Xbetas
    I'm having problems with my frustum being in the wrong origin. It follows the rotation of my camera but not the position. In my camera class I'm generating a view-matrix: void Camera::Update() { UpdateViewMatrix(); glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); glLoadMatrixf(GetViewMatrix().m); } Then extracting the planes using the projection matrix and modelview matrix: void UpdateFrustum() { Matrix4x4 projection, model, clip; glGetFloatv(GL_PROJECTION_MATRIX, projection.m); glGetFloatv(GL_MODELVIEW_MATRIX, model.m); clip = model * projection; m_Planes[RIGHT][0] = clip.m[ 3] - clip.m[ 0]; m_Planes[RIGHT][1] = clip.m[ 7] - clip.m[ 4]; m_Planes[RIGHT][2] = clip.m[11] - clip.m[ 8]; m_Planes[RIGHT][3] = clip.m[15] - clip.m[12]; NormalizePlane(RIGHT); m_Planes[LEFT][0] = clip.m[ 3] + clip.m[ 0]; m_Planes[LEFT][1] = clip.m[ 7] + clip.m[ 4]; m_Planes[LEFT][2] = clip.m[11] + clip.m[ 8]; m_Planes[LEFT][3] = clip.m[15] + clip.m[12]; NormalizePlane(LEFT); m_Planes[BOTTOM][0] = clip.m[ 3] + clip.m[ 1]; m_Planes[BOTTOM][1] = clip.m[ 7] + clip.m[ 5]; m_Planes[BOTTOM][2] = clip.m[11] + clip.m[ 9]; m_Planes[BOTTOM][3] = clip.m[15] + clip.m[13]; NormalizePlane(BOTTOM); m_Planes[TOP][0] = clip.m[ 3] - clip.m[ 1]; m_Planes[TOP][1] = clip.m[ 7] - clip.m[ 5]; m_Planes[TOP][2] = clip.m[11] - clip.m[ 9]; m_Planes[TOP][3] = clip.m[15] - clip.m[13]; NormalizePlane(TOP); m_Planes[NEAR][0] = clip.m[ 3] + clip.m[ 2]; m_Planes[NEAR][1] = clip.m[ 7] + clip.m[ 6]; m_Planes[NEAR][2] = clip.m[11] + clip.m[10]; m_Planes[NEAR][3] = clip.m[15] + clip.m[14]; NormalizePlane(NEAR); m_Planes[FAR][0] = clip.m[ 3] - clip.m[ 2]; m_Planes[FAR][1] = clip.m[ 7] - clip.m[ 6]; m_Planes[FAR][2] = clip.m[11] - clip.m[10]; m_Planes[FAR][3] = clip.m[15] - clip.m[14]; NormalizePlane(FAR); } void NormalizePlane(int side) { float length = 1.0/(float)sqrt(m_Planes[side][0] * m_Planes[side][0] + m_Planes[side][1] * m_Planes[side][1] + m_Planes[side][2] * m_Planes[side][2]); m_Planes[side][0] *= length; m_Planes[side][1] *= length; m_Planes[side][2] *= length; m_Planes[side][3] *= length; } And check against it with: bool PointInFrustum(float x, float y, float z) { for(int i = 0; i < 6; i++) { if( m_Planes[i][0] * x + m_Planes[i][1] * y + m_Planes[i][2] * z + m_Planes[i][3] <= 0 ) return false; } return true; } Then i render using: camera->Update(); UpdateFrustum(); int numCulled = 0; for(int i = 0; i < (int)meshes.size(); i++) { if(!PointInFrustum(meshCenter.x, meshCenter.y, meshCenter.z)) { meshes[i]->SetDraw(false); numCulled++; } else meshes[i]->SetDraw(true); } Matrices look like (Camera is at (5, 0, 0)): ModelView [0,0,0.99,0] [0,1,0,0] [-0.99,0,0,0] [0,0,-5,1] Projection [0.814,0,0,0] [0,1.303,0,0] [0,0,-1,0] [0,0,-0.02,0] Clip [0,0,-1,-0.999] [0,1.30,0,0] [-0.814,0,0,0] [0,0,4.98,4.99] What am i doing wrong?

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  • When does a Tumbling Window Start in StreamInsight

    Whilst getting some courseware ready I was playing around writing some code and I decided to very simply show when a window starts and ends based on you asking for a TumblingWindow of n time units in StreamInsight.  I thought this was going to be a two second thing but what I found was something I haven’t yet found documented anywhere until now.   All this code is written in C# and will slot straight into my favourite quick-win dev tool LinqPad   Let’s first create a sample dataset   var EnumerableCollection = new [] { new {id = 1, StartTime = DateTime.Parse("2010-10-01 12:00:00 PM").ToLocalTime()}, new {id = 2, StartTime = DateTime.Parse("2010-10-01 12:20:00 PM").ToLocalTime()}, new {id = 3, StartTime = DateTime.Parse("2010-10-01 12:30:00 PM").ToLocalTime()}, new {id = 4, StartTime = DateTime.Parse("2010-10-01 12:40:00 PM").ToLocalTime()}, new {id = 5, StartTime = DateTime.Parse("2010-10-01 12:50:00 PM").ToLocalTime()}, new {id = 6, StartTime = DateTime.Parse("2010-10-01 01:00:00 PM").ToLocalTime()}, new {id = 7, StartTime = DateTime.Parse("2010-10-01 01:10:00 PM").ToLocalTime()}, new {id = 8, StartTime = DateTime.Parse("2010-10-01 02:00:00 PM").ToLocalTime()}, new {id = 9, StartTime = DateTime.Parse("2010-10-01 03:20:00 PM").ToLocalTime()}, new {id = 10, StartTime = DateTime.Parse("2010-10-01 03:30:00 PM").ToLocalTime()}, new {id = 11, StartTime = DateTime.Parse("2010-10-01 04:40:00 PM").ToLocalTime()}, new {id = 12, StartTime = DateTime.Parse("2010-10-01 04:50:00 PM").ToLocalTime()}, new {id = 13, StartTime = DateTime.Parse("2010-10-01 05:00:00 PM").ToLocalTime()}, new {id = 14, StartTime = DateTime.Parse("2010-10-01 05:10:00 PM").ToLocalTime()} };   Now let’s create a stream of point events   var inputStream = EnumerableCollection .ToPointStream(Application,evt=> PointEvent .CreateInsert(evt.StartTime,evt),AdvanceTimeSettings.StrictlyIncreasingStartTime);   Now we can create our windows over the stream.  The first window we will create is a one hour tumbling window.  We’'ll count the events in the window but what we do here is not the point, the point is our window edges.   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(1),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Now we can have a look at what we get.  I am only going to show the first non Cti event as that is enough to demonstrate what is going on   windowedStream.ToIntervalEnumerable().First(e=> e.EventKind == EventKind.Insert).Dump("First Row from Windowed Stream");   The results are below   EventKind Insert   StartTime 01/10/2010 12:00   EndTime 01/10/2010 13:00     { CountOfEntries = 5 }   Payload CountOfEntries 5   Now this makes sense and is quite often the width of window specified in examples.  So what happens if I change the windowing code now to var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(5),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()}; Now where does your window start?  What about   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromMinutes(13),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Well for the first example your window will start at 01/10/2010 10:00:00 , and for the second example it will start at  01/10/2010 11:55:00 Surprised?   Here is the reason why and thanks to the StreamInsight team for listening.   Windows start at TimeSpan.MinValue. Windows are then created from that point onwards of the size you specified in your code.  If a window contains no events they are not produced by the engine to the output.  This is why window start times can be before the first event is created.

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  • Building Tag Cloud Declarative ADF Component

    - by Arunkumar Ramamoorthy
    When building a website, there could a requirement to add a tag cloud to let the users know the popular tags (or terms) used in the site. In this blog, we would build a simple declarative component to be used as tag cloud in the page. To start with, we would first create the declarative component, which could display the tag cloud. We will do that by creating a new custom application from the new gallery. Give a name for the app and the project and from the new gallery, let us create a new ADF Declarative Component We need to specify the name for the declarative component, attributes in it etc. as follows For displaying the tags as cloud, we need to pass the content to this component. So, we will create an attribute to hold the values for the tag. Let us name it as "value" and make it as java.lang.String  type. Once after this, to hold the component, we need to create a tag library. This can be done by clicking on the Add Tag Library button. Clicking on OK buttons in all the open dialogs would create a declarative component for us. Now, we need to display the tag cloud based on the value passed to the component. To do that, we assume that the value is a Tree Binding and has two attributes in it, say "Name" and "Weight". To make a tag cloud, we would put together the "Name" in a loop and set it's font size based on the "Weight". After putting our logic to work, here is how the source look Attributes added to the declarative components can be retrieved by using #{attrs.<attribute_name>}. Now, we need to deploy this project as ADF Library Jar file, so that this can be distributed to the consuming applications. We'll select ADF Library Jar as type and create the profile. We would be getting the jar file after deployment. To test the functionality, we could create a simple Fusion Web Application. To add our custom component to the consuming application, we can create a file system connection pointing to the location where the jar file is and add it or, add through the project properties of the ViewController project. Now, our custom component has been added to the consuming application. We could test that by creating a VO in the model project with a query like, select 'Faces' as Name,25 as Weight from dual union all select 'ADF', 15 from dual  union all select 'ADFdi', 30 from dual union all select 'BC4J', 20 from dual union all select 'EJB', 40 from dual union all select 'WS', 35 from dual Add this VO to the AppModule, so that it would be exposed to the data control. Then, we could create a jspx page, and add a tree binding to the VO created. We can now see our Tag Cloud declarative component is available in the component palette.  It can be inserted from the component palette to our page and set it's value property to CollectionModel of the tree binding created. Now that we've created the Declarative component and added that to our page successfully, we can run the page to see how it looks. As per the query, the Tags are displayed in different fonts, based on their weight.

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  • Type of computer for a developer on the road

    - by nabucosound
    Hi developers: I am planning to be traveling through eurasia and asia (russia, china, korea, japan, south east asia...) for a while and, although there are plenty of marvelous things to see and to do, I must keep on working :(. I am a python developer, dedicated mainly to web projects. I use django, sqlite3, browsers, and ocassionaly (only if I have no choice) I install postgres, mysql, apache or any other servers commonly used in the internets. I do my coding on vim, use ssh to connect, lftp to transfer files, IRC, grep/ack... So I spend most of my time in the terminal shells. But I also use IM or Skype to communicate with my clients and peers, as well as some other software (that after all is not mandatory for my day-to-day work). I currently work with a Macbook Pro (3 years old now) and so far I am very happy with the performance. But I don't want to carry it if I am going to be "on transit" for long time, it is simply huge and heavy for what I am planning to load in my rather small backpack (while traveling, less is more, you know). So here I am reading all kind of opinions about netbooks, because at first sight this is the kind of computer I thought I had to choose. I am going to use Linux for it, Microsoft is not my cup of tea and Mac is not available for them, unless I were to buy a Macbook air, something that I won't do because if I am robbed or rain/dust/truck loaders break it I would burst in tears. I am concerned about wifi performance and connectivity, I am going to use one of those linux distros/tools to hack/test on "open" networks (if you know what I mean) in case I am not in a place with real free wifi access and I find myself in an emergency. CPU speed should be acceptable, but since I don't plan to run Photoshop or expensive IDEs, I guess most of the time I won't be overloading the machine. Apart from this, maybe (surely) I am missing other features to consider. With that said (sorry about the length) here it comes my question, raised from a deep ignorance regarding the wars betweeb betbooks vs notebooks (I assume tablet PCs are not for programming yet): If I buy a netbook will I have to throw it away after 1 month on the road and buy a notebook? Or will I be OK? Thanks! Hector Update I have received great feedback so far! I would like to insist on the fact that I will be traveling through many different countries and scenarios. I am sure that while in Japan I will be more than fine with anything related to technology, connectivity, etc. But consider that I will be, for example, on a train through Russia (transsiberian) and will cross Mongolia as well. I will stay in friends' places sometimes, but most of the time I will have to work from hostel rooms, trains, buses, beaches (hey this last one doesn't sound too bad hehe!). I think some of your answers guys seem to focus on the geek part but loose the point of this "on the road" fact. I am very aware and agree that netbooks suck compared to notebooks, but what I am trying to do here is to find a balance and discover your experiences with netbooks to see first hand if a netbook will be a fail in the mid-long term of the trip for my purposes. So I have resumed the main concepts expressed here on this small list, in no particular order: keyboard/touchpad feel: I use vim so no need of moving mouse pointers that much, unless I am browsing the web, but intensive use of keyboard screen real state: again, terminal work for most of the time battery life: I think something very important weight/size: also very important looks not worth stealing it, don't give a shit if it is lost/stolen/broken: this may depend on kind of person, your economy, etc. Also to prevent losing work, I will upload EVERYTHING to the cloud whenever I'll have a chance. wifi: don't want to discover my wifi is one of those that cannot deal with half the routers on this planet or has poor connectivity. Thanks again for your answers and comments!

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  • The Three-Legged Milk Stool - Why Oracle Fusion Incentive Compensation makes the difference!

    - by Richard Lefebvre
    During the London Olympics, we were exposed to dozens of athletes who worked with sports psychologists to maximize their performance. Executives often hire business psychologists to coach their teams to excellence. In the same vein, Fusion Incentive Compensation can be used to get people to change their sales behavior so we can make our numbers. But what about using incentive compensation solutions in a non-sales scenario to drive change? Recently, I was working an opportunity where a company was having a low user adoption rate for Salesforce.com, which was causing problems for them. I suggested they use Fusion Incentive Comp to change the reps' behavior. We tossed around the idea of tracking user adoption by creating a variable bonus for reps based on how well they forecasted revenues in the new system. Another thought was to reward the reps for how often they logged into the system or for the percentage of leads that became opportunities and turned into revenue. A new twist on a great product. Fusion CRM's Sweet Spot I'm excited about the sales performance management (SPM) tools in Fusion CRM. This trio of Incentive Compensation, Territory Management, and Quota Management sets us apart from the competition because Oracle is the only vendor that provides all three of these capabilities on a single tech stack, in a single application, and with a single look and feel. The niche vendors offer standalone territory or incentive compensation solutions, but then the customer has to custom build the other tools and can end up with a Frankenstein-type environment. On average, companies overpay sales commissions by three to eight percent. You calculate that number for a company the size of Oracle for one quarter and it makes a pretty air-tight financial case for using SPM tools to figure accurate commissions. Plus when sales reps get the right compensation, they can be out selling rather than spending precious time figuring out what they didn't get paid or looking for another job. And one more thing ... Oracle knows incentive comp. We have been a Gartner Market Scope leader in this space for the last five years. Our solution gets high marks because of its scalability and because of its interoperability with other technologies. And now that we're leading with Fusion, our incentive compensation offering includes the innovations that the Fusion team built, plus enhancements from the E-Business Suite Incentive Comp team. It's a case of making a good thing even better. (See product video.) The "Wedge" Apps In a number of accounts that I'm working on, there is a non-Oracle CRM system of record. That gives me the perfect opportunity to introduce the benefits of our SPM tools and to get the customer using Fusion. Then the door is wide open for the company to uptake more of Fusion CRM, especially since all the integrations they need are out of the box. I really believe that implementing this wedge of SPM tools is the ticket to taking market share away from other vendors. It allows us to insert ourselves in an environment where no other CRM solution in the market has the extending capabilities of Fusion. Not Just Your Usual Suspects Usually the stakeholders that I talk to for Territory Management are tightly aligned with the sales management team. When I sell the quota planning tool, I'm talking to finance people on the ERP side of the house who are measuring quotas and forecasting revenue. And then Incentive Comp is of most interest to the sales operations people, and generally these people roll up to either HR or the payroll department. I think of our Fusion SPM tools as a three-legged stool straddling an organization's Sales, Finance, and HR departments. So when you're prospecting for opportunities -- yes, people with a CRM perspective will be very interested -- but don't limit yourselves to that constituency. You might find stakeholders in accounting, revenue planning, or HR compensation teams. You just might discover, as I did at United Airlines, that the HR organization is spearheading the CRM project because incentive compensation is what they need ... and they're the ones with the budget. Jason Loh Global Solutions Manager, Fusion CRM Sales Planning Oracle Corporation

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  • Make your TSQL easier to read during a presentation

    - by Jonathan Allen
    SQL Server Management Studio 2012 has some neat settings that you can use to help your presentations at a SQL event better for the attendees if you are willing to spend a few minutes making some settings changes. Historically, I have been reluctant to make changes to my SSMS settings as it is such a tedious process and it’s not 100% clear that what you think you are changing is actually what gets changed. With SSMS 2012 this has become a lot easier and a lot less risky. In any session that involves TSQL there is a trade off between the speaker having all the code on screen and the attendees being able to read any of what is on screen. You (the speaker) might be able to read this when you are working on the code but plenty of your audience wont be able to make head or tail of it. SSMS 2012 has a zoom facility that can help: but don’t go nuts … Having the font too big means you will be scrolling a lot and the code will again be rendered unreadable. There is more though but you need to take a deep breath and open the Tools menu and delve into the SSMS options. In previous versions of SSMS this is a deep, dark and scary place where changing values can be obscure and sometimes catastrophic to the UI when you get back to the code editor. First things first, we set out as a good DBA and save our current (and presumably acceptable) SSMS configuration. From the import and Export Settings you can set up a file to hold all of the settings that you currently have. The wizard will open and ask you to pick an option. This time around choose to export settings. hit next and next again and then name your settings profile in the final step of the wizard and then click Finish. Once this is done then you can change whatever you like and always get back to this configuration in a couple of clicks. So what can you change to make for a good experience? Well there are plenty of things that can be altered but don’t go too mad and change too many things without taking a look at the results for every item on the list above you can change font, size, weight, colour, background colour etc. etc. but consider what you are trying to achieve and take it slowly. I have seen presenters with their settings set to have a yellow highlight and black font rather than the default pale blue background and slightly darker font so to achieve that select Text Editor and then select “Selected Text” in the Display Items listbox. As you change things the Sample area give you an idea of what effect you are going to have. Black and yellow is the colour combination with the highest contrast – that’s why bees and wasps# are that colour. What next? how about increasing the default font for your demo scripts? This means that any script you open and any new ones that you start will take on this font. No more zooming (or forgetting to) in the middle of sessions. now don’t forget to save this profile – follow the same steps as above but give the profile a different name, something like PresentationBigFontHighContrast might be appropriate. Once you are done making changes, export the settings once more and then go into the Import Export wizard and import settings from the first profile you created. Everything will be back to normal. Now making changes to suit your environment can be done very easily and with confidence. * – and warning tape and safety signs and so forth – Health and Safety officers simply copy nature!

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  • Working with Analytic Workflow Manager (AWM) - Part 8 Cube Metadata Analysis

    - by Mohan Ramanuja
    CUBE SIZEselect dbal.owner||'.'||substr(dbal.table_name,4) awname, sum(dbas.bytes)/1024/1024 as mb, dbas.tablespace_name from dba_lobs dbal, dba_segments dbas where dbal.column_name = 'AWLOB' and dbal.segment_name = dbas.segment_name group by dbal.owner, dbal.table_name, dbas.tablespace_name order by dbal.owner, dbal.table_name SESSION RESOURCES select vses.username||':'||vsst.sid username, vstt.name, max(vsst.value) valuefrom v$sesstat vsst, v$statname vstt, v$session vseswhere vstt.statistic# = vsst.statistic# and vsst.sid = vses.sid andVSES.USERNAME LIKE ('ATTRIBDW_OWN') ANDvstt.name in ('session pga memory', 'session pga memory max', 'session uga memory','session uga memory max', 'session cursor cache count', 'session cursor cache hits', 'session stored procedure space', 'opened cursors current', 'opened cursors cumulative') andvses.username is not null group by vsst.sid, vses.username, vstt.name order by vsst.sid, vses.username, vstt.name OLAP PGA USE select 'OLAP Pages Occupying: '|| round((((select sum(nvl(pool_size,1)) from v$aw_calc)) / (select value from v$pgastat where name = 'total PGA inuse')),2)*100||'%' info from dual union select 'Total PGA Inuse Size: '||value/1024||' KB' info from v$pgastat where name = 'total PGA inuse' union select 'Total OLAP Page Size: '|| round(sum(nvl(pool_size,1))/1024,0)||' KB' info from v$aw_calc order by info desc OLAP PGA USAGE PER USER select vs.username, vs.sid, round(pga_used_mem/1024/1024,2)||' MB' pga_used, round(pga_max_mem/1024/1024,2)||' MB' pga_max, round(pool_size/1024/1024,2)||' MB' olap_pp, round(100*(pool_hits-pool_misses)/pool_hits,2) || '%' olap_ratio from v$process vp, v$session vs, v$aw_calc va where session_id=vs.sid and addr = paddr CUBE LOADING SCRIPT REM The 'set define off' statement is needed only if running this script through SQLPlus.REM If you are using another tool to run this script, the line below may be commented out.set define offBEGIN  DBMS_CUBE.BUILD(    'VALIDATE  ATTRIBDW_OWN.CURRENCY USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNT USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.DATEDIM USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.CUSIP USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNTRETURN',    'CCCCC', -- refresh methodfalse, -- refresh after errors    0, -- parallelismtrue, -- atomic refreshtrue, -- automatic orderfalse); -- add dimensionsEND;/BEGIN  DBMS_CUBE.BUILD(    '  ATTRIBDW_OWN.CURRENCY USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNT USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.DATEDIM USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.CUSIP USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNTRETURN',    'CCCCC', -- refresh methodfalse, -- refresh after errors    0, -- parallelismtrue, -- atomic refreshtrue, -- automatic orderfalse); -- add dimensionsEND;/ VISUALIZATION OBJECT - AW$ATTRIBDW_OWN  CREATE TABLE "ATTRIBDW_OWN"."AW$ATTRIBDW_OWN"        (            "PS#"    NUMBER(10,0),            "GEN#"   NUMBER(10,0),            "EXTNUM" NUMBER(8,0),            "AWLOB" BLOB,            "OBJNAME"  VARCHAR2(256 BYTE),            "PARTNAME" VARCHAR2(256 BYTE)        )        PCTFREE 10 PCTUSED 40 INITRANS 4 MAXTRANS 255 STORAGE        (            BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "AWLOB"        )        STORE AS SECUREFILE        (            TABLESPACE "ATTRIBDW_DATA" DISABLE STORAGE IN ROW CHUNK 8192 RETENTION MIN 1 CACHE NOCOMPRESS KEEP_DUPLICATES STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        )        PARTITION BY RANGE        (            "GEN#"        )        SUBPARTITION BY HASH        (            "PS#",            "EXTNUM"        )        SUBPARTITIONS 8        (            PARTITION "PTN1" VALUES LESS THAN (1) PCTFREE 10 PCTUSED 40 INITRANS 4 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" LOB ("AWLOB") STORE AS SECUREFILE ( TABLESPACE "ATTRIBDW_DATA" DISABLE STORAGE IN ROW CHUNK 8192 RETENTION MIN 1 CACHE READS LOGGING NOCOMPRESS KEEP_DUPLICATES STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)) ( SUBPARTITION "SYS_SUBP661" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP662" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP663" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP664" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP665" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION            "SYS_SUBP666" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP667" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP668" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" ) ,            PARTITION "PTNN" VALUES LESS THAN (MAXVALUE) PCTFREE 10 PCTUSED 40 INITRANS 4 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" LOB ("AWLOB") STORE AS SECUREFILE ( TABLESPACE "ATTRIBDW_DATA" DISABLE STORAGE IN ROW CHUNK 8192 RETENTION MIN 1 CACHE NOCOMPRESS KEEP_DUPLICATES STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)) ( SUBPARTITION "SYS_SUBP669" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP670" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP671" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP672" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP673" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION            "SYS_SUBP674" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP675" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP676" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" )        ) ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."ATTRIBDW_OWN_I$" ON "ATTRIBDW_OWN"."AW$ATTRIBDW_OWN"    (        "PS#", "GEN#", "EXTNUM"    )    PCTFREE 10 INITRANS 4 MAXTRANS 255 COMPUTE STATISTICS STORAGE    (        INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT    )    TABLESPACE "ATTRIBDW_DATA" ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000406980C00004$$" ON "ATTRIBDW_OWN"."AW$ATTRIBDW_OWN"    (        PCTFREE 10 INITRANS 1 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" LOCAL (PARTITION "SYS_IL_P711" PCTFREE 10 INITRANS 1 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) ( SUBPARTITION "SYS_IL_SUBP695" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP696" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP697" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP698" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP699" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP700" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP701" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP702" TABLESPACE "ATTRIBDW_DATA" ) , PARTITION "SYS_IL_P712" PCTFREE 10 INITRANS 1 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) ( SUBPARTITION "SYS_IL_SUBP703" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP704" TABLESPACE        "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP705" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP706" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP707" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP708" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP709" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP710" TABLESPACE "ATTRIBDW_DATA" ) ) PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE BUILD LOG  CREATE TABLE "ATTRIBDW_OWN"."CUBE_BUILD_LOG"        (            "BUILD_ID"          NUMBER,            "SLAVE_NUMBER"      NUMBER,            "STATUS"            VARCHAR2(10 BYTE),            "COMMAND"           VARCHAR2(25 BYTE),            "BUILD_OBJECT"      VARCHAR2(30 BYTE),            "BUILD_OBJECT_TYPE" VARCHAR2(10 BYTE),            "OUTPUT" CLOB,            "AW"            VARCHAR2(30 BYTE),            "OWNER"         VARCHAR2(30 BYTE),            "PARTITION"     VARCHAR2(50 BYTE),            "SCHEDULER_JOB" VARCHAR2(100 BYTE),            "TIME" TIMESTAMP (6)WITH TIME ZONE,        "BUILD_SCRIPT" CLOB,        "BUILD_TYPE"            VARCHAR2(22 BYTE),        "COMMAND_DEPTH"         NUMBER(2,0),        "BUILD_SUB_OBJECT"      VARCHAR2(30 BYTE),        "REFRESH_METHOD"        VARCHAR2(1 BYTE),        "SEQ_NUMBER"            NUMBER,        "COMMAND_NUMBER"        NUMBER,        "IN_BRANCH"             NUMBER(1,0),        "COMMAND_STATUS_NUMBER" NUMBER,        "BUILD_NAME"            VARCHAR2(100 BYTE)        )        SEGMENT CREATION IMMEDIATE PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING STORAGE        (            INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "OUTPUT"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        )        LOB        (            "BUILD_SCRIPT"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        ) ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407294C00013$$" ON "ATTRIBDW_OWN"."CUBE_BUILD_LOG"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407294C00007$$" ON "ATTRIBDW_OWN"."CUBE_BUILD_LOG" ( PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE DIMENSION COMPILE  CREATE TABLE "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"        (            "ID"               NUMBER,            "SEQ_NUMBER"       NUMBER,            "ERROR#"           NUMBER(8,0) NOT NULL ENABLE,            "ERROR_MESSAGE"    VARCHAR2(2000 BYTE),            "DIMENSION"        VARCHAR2(100 BYTE),            "DIMENSION_MEMBER" VARCHAR2(100 BYTE),            "MEMBER_ANCESTOR"  VARCHAR2(100 BYTE),            "HIERARCHY1"       VARCHAR2(100 BYTE),            "HIERARCHY2"       VARCHAR2(100 BYTE),            "ERROR_CONTEXT" CLOB        )        SEGMENT CREATION DEFERRED PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING TABLESPACE "ATTRIBDW_DATA" LOB        (            "ERROR_CONTEXT"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING        ) ;COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ID"IS    'Current operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."SEQ_NUMBER"IS    'Cube build log sequence number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ERROR#"IS    'Error number being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ERROR_MESSAGE"IS    'Error text being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."DIMENSION"IS    'Name of dimension being compiled';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."DIMENSION_MEMBER"IS    'Problem dimension member';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."MEMBER_ANCESTOR"IS    'Problem dimension member''s parent';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."HIERARCHY1"IS    'First hierarchy involved in error';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."HIERARCHY2"IS    'Second hierarchy involved in error';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ERROR_CONTEXT"IS    'Extra information for error';    COMMENT ON TABLE "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"IS    'Cube dimension compile log';CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407307C00010$$" ON "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE( INITIAL 1048576 NEXT 1048576 MAXEXTENTS 2147483645) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE OPERATING LOG  CREATE TABLE "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"        (            "INST_ID"    NUMBER NOT NULL ENABLE,            "SID"        NUMBER NOT NULL ENABLE,            "SERIAL#"    NUMBER NOT NULL ENABLE,            "USER#"      NUMBER NOT NULL ENABLE,            "SQL_ID"     VARCHAR2(13 BYTE),            "JOB"        NUMBER,            "ID"         NUMBER,            "PARENT_ID"  NUMBER,            "SEQ_NUMBER" NUMBER,            "TIME" TIMESTAMP (6)WITH TIME ZONE NOT NULL ENABLE,        "LOG_LEVEL"    NUMBER(4,0) NOT NULL ENABLE,        "DEPTH"        NUMBER(4,0),        "OPERATION"    VARCHAR2(15 BYTE) NOT NULL ENABLE,        "SUBOPERATION" VARCHAR2(20 BYTE),        "STATUS"       VARCHAR2(10 BYTE) NOT NULL ENABLE,        "NAME"         VARCHAR2(20 BYTE) NOT NULL ENABLE,        "VALUE"        VARCHAR2(4000 BYTE),        "DETAILS" CLOB        )        SEGMENT CREATION IMMEDIATE PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING STORAGE        (            INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "DETAILS"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        ) ;COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."INST_ID"IS    'Instance ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SID"IS    'Session ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SERIAL#"IS    'Session serial#';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."USER#"IS    'User ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SQL_ID"IS    'Executing SQL statement ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."JOB"IS    'Identifier of job';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."ID"IS    'Current operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."PARENT_ID"IS    'Parent operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SEQ_NUMBER"IS    'Cube build log sequence number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."TIME"IS    'Time of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."LOG_LEVEL"IS    'Verbosity level of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."DEPTH"IS    'Nesting depth of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."OPERATION"IS    'Current operation';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SUBOPERATION"IS    'Current suboperation';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."STATUS"IS    'Status of current operation';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."NAME"IS    'Name of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."VALUE"IS    'Value of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."DETAILS"IS    'Extra information for record';    COMMENT ON TABLE "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"IS    'Cube operations log';CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407301C00018$$" ON "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE REJECTED RECORDS CREATE TABLE "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"        (            "ID"            NUMBER,            "SEQ_NUMBER"    NUMBER,            "ERROR#"        NUMBER(8,0) NOT NULL ENABLE,            "ERROR_MESSAGE" VARCHAR2(2000 BYTE),            "RECORD#"       NUMBER(38,0),            "SOURCE_ROW" ROWID,            "REJECTED_RECORD" CLOB        )        SEGMENT CREATION IMMEDIATE PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING STORAGE        (            INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "REJECTED_RECORD"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        ) ;COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."ID"IS    'Current operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."SEQ_NUMBER"IS    'Cube build log sequence number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."ERROR#"IS    'Error number being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."ERROR_MESSAGE"IS    'Error text being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."RECORD#"IS    'Rejected record number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."SOURCE_ROW"IS    'Rejected record''s ROWID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."REJECTED_RECORD"IS    'Rejected record copy';    COMMENT ON TABLE "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"IS    'Cube rejected records log';CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407304C00007$$" ON "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ;

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  • Teminal non-responsive on load, can't enter anything until CTRL+C

    - by Silver Light
    Hello! I have an issue with terminal in Ubuntu 10.04. When I launch it, it hangs, like this: I cannot do anything until I press CTRL+C: I cannot remember when this started. What can be wrong? Looks like teminal is loading or processing something each time it loads. How can I diagnose and solve this problem? EDIT: Here are the conents of ~/.bashrc: # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples # If not running interactively, don't do anything [ -z "$PS1" ] && return # don't put duplicate lines in the history. See bash(1) for more options # ... or force ignoredups and ignorespace HISTCONTROL=ignoredups:ignorespace # append to the history file, don't overwrite it shopt -s histappend # for setting history length see HISTSIZE and HISTFILESIZE in bash(1) HISTSIZE=1000 HISTFILESIZE=2000 # check the window size after each command and, if necessary, # update the values of LINES and COLUMNS. shopt -s checkwinsize # make less more friendly for non-text input files, see lesspipe(1) [ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" # set variable identifying the chroot you work in (used in the prompt below) if [ -z "$debian_chroot" ] && [ -r /etc/debian_chroot ]; then debian_chroot=$(cat /etc/debian_chroot) fi # set a fancy prompt (non-color, unless we know we "want" color) case "$TERM" in xterm-color) color_prompt=yes;; esac # uncomment for a colored prompt, if the terminal has the capability; turned # off by default to not distract the user: the focus in a terminal window # should be on the output of commands, not on the prompt #force_color_prompt=yes if [ -n "$force_color_prompt" ]; then if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then # We have color support; assume it's compliant with Ecma-48 # (ISO/IEC-6429). (Lack of such support is extremely rare, and such # a case would tend to support setf rather than setaf.) color_prompt=yes else color_prompt= fi fi if [ "$color_prompt" = yes ]; then PS1='${debian_chroot:+($debian_chroot)}\[\033[01;32m\]\u@\h\[\033[00m\]:\[\033[01;34m\]\w\[\033[00m\]\$ ' else PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ ' fi unset color_prompt force_color_prompt # If this is an xterm set the title to user@host:dir case "$TERM" in xterm*|rxvt*) PS1="\[\e]0;${debian_chroot:+($debian_chroot)}\u@\h: \w\a\]$PS1" ;; *) ;; esac # enable color support of ls and also add handy aliases if [ -x /usr/bin/dircolors ]; then test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" alias ls='ls --color=auto' #alias dir='dir --color=auto' #alias vdir='vdir --color=auto' alias grep='grep --color=auto' alias fgrep='fgrep --color=auto' alias egrep='egrep --color=auto' fi # some more ls aliases alias ll='ls -alF' alias la='ls -A' alias l='ls -CF' # Add an "alert" alias for long running commands. Use like so: # sleep 10; alert alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' # Alias definitions. # You may want to put all your additions into a separate file like # ~/.bash_aliases, instead of adding them here directly. # See /usr/share/doc/bash-doc/examples in the bash-doc package. if [ -f ~/.bash_aliases ]; then . ~/.bash_aliases fi # enable programmable completion features (you don't need to enable # this, if it's already enabled in /etc/bash.bashrc and /etc/profile # sources /etc/bash.bashrc). if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi # Source .profile if [ -f ~/.profile ]; then . ~/.profile fi Setting -x at the beginning showed me that it tries to repeat this without stopping: +++++++++++++++++++ '[' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' '!=' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' ']' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line=' acroread gpdf xpdf' +++++++++++++++++++ list=("${list[@]}" $line) +++++++++++++++++++ read line

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  • Oh no! My padding's invalid!

    - by Simon Cooper
    Recently, I've been doing some work involving cryptography, and encountered the standard .NET CryptographicException: 'Padding is invalid and cannot be removed.' Searching on StackOverflow produces 57 questions concerning this exception; it's a very common problem encountered. So I decided to have a closer look. To test this, I created a simple project that decrypts and encrypts a byte array: // create some random data byte[] data = new byte[100]; new Random().NextBytes(data); // use the Rijndael symmetric algorithm RijndaelManaged rij = new RijndaelManaged(); byte[] encrypted; // encrypt the data using a CryptoStream using (var encryptor = rij.CreateEncryptor()) using (MemoryStream encryptedStream = new MemoryStream()) using (CryptoStream crypto = new CryptoStream( encryptedStream, encryptor, CryptoStreamMode.Write)) { crypto.Write(data, 0, data.Length); encrypted = encryptedStream.ToArray(); } byte[] decrypted; // and decrypt it again using (var decryptor = rij.CreateDecryptor()) using (CryptoStream crypto = new CryptoStream( new MemoryStream(encrypted), decryptor, CryptoStreamMode.Read)) { byte[] decrypted = new byte[data.Length]; crypto.Read(decrypted, 0, decrypted.Length); } Sure enough, I got exactly the same CryptographicException when trying to decrypt the data even in this simple example. Well, I'm obviously missing something, if I can't even get this single method right! What does the exception message actually mean? What am I missing? Well, after playing around a bit, I discovered the problem was fixed by changing the encryption step to this: // encrypt the data using a CryptoStream using (var encryptor = rij.CreateEncryptor()) using (MemoryStream encryptedStream = new MemoryStream()) { using (CryptoStream crypto = new CryptoStream( encryptedStream, encryptor, CryptoStreamMode.Write)) { crypto.Write(data, 0, data.Length); } encrypted = encryptedStream.ToArray(); } Aaaah, so that's what the problem was. The CryptoStream wasn't flushing all it's data to the MemoryStream before it was being read, and closing the stream causes it to flush everything to the backing stream. But why does this cause an error in padding? Cryptographic padding All symmetric encryption algorithms (of which Rijndael is one) operates on fixed block sizes. For Rijndael, the default block size is 16 bytes. This means the input needs to be a multiple of 16 bytes long. If it isn't, then the input is padded to 16 bytes using one of the padding modes. This is only done to the final block of data to be encrypted. CryptoStream has a special method to flush this final block of data - FlushFinalBlock. Calling Stream.Flush() does not flush the final block, as you might expect. Only by closing the stream or explicitly calling FlushFinalBlock is the final block, with any padding, encrypted and written to the backing stream. Without this call, the encrypted data is 16 bytes shorter than it should be. If this final block wasn't written, then the decryption gets to the final 16 bytes of the encrypted data and tries to decrypt it as the final block with padding. The end bytes don't match the padding scheme it's been told to use, therefore it throws an exception stating what is wrong - what the decryptor expects to be padding actually isn't, and so can't be removed from the stream. So, as well as closing the stream before reading the result, an alternative fix to my encryption code is the following: // encrypt the data using a CryptoStream using (var encryptor = rij.CreateEncryptor()) using (MemoryStream encryptedStream = new MemoryStream()) using (CryptoStream crypto = new CryptoStream( encryptedStream, encryptor, CryptoStreamMode.Write)) { crypto.Write(data, 0, data.Length); // explicitly flush the final block of data crypto.FlushFinalBlock(); encrypted = encryptedStream.ToArray(); } Conclusion So, if your padding is invalid, make sure that you close or call FlushFinalBlock on any CryptoStream performing encryption before you access the encrypted data. Flush isn't enough. Only then will the final block be present in the encrypted data, allowing it to be decrypted successfully.

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  • Viewport / Camera Calculation in 2D Game

    - by Dave
    we have a 2D game with some sprites and tiles and some kind of camera/viewport, that "moves" around the scene. so far so good, if we wouldn't had some special behaviour for your camera/viewport translation. normally you could stick the camera to your player figure and center it, resulting in a very cheap, undergraduate, translation equation, like : vec_translation -/+= speed (depending in what keys are pressed. WASD as default.) buuuuuuuuuut, we want our player figure be able to actually reach the bounds, when the viewport/camera has reached a maximum translation. we came up with the following solution (only keys a and d are the shown here, the rest is just adaption of calculation or maybe YOUR super-cool and elegant solution :) ): if(keys[A]) { playerX -= speed; if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } else if(playerScreenX <= width / 2 && (tx) >= 0) { playerScreenX -= speed; tx = 0; if(playerScreenX < 0) playerScreenX = 0; } else if(playerScreenX >= width / 2 && (tx) < 0) { playerScreenX -= speed; } } if(keys[D]) { playerX += speed; if(playerScreenX >= width / 2 && (-tx + width) < sceneWidth) { playerScreenX = width / 2; tx -= speed; } if(playerScreenX >= width / 2 && (-tx + width) >= sceneWidth) { playerScreenX += speed; tx = -(sceneWidth - width); if(playerScreenX >= width - player.width) playerScreenX = width - player.width; } if(playerScreenX <= width / 2 && (-tx + width) < sceneWidth) { playerScreenX += speed; } } i think the code is rather self explaining: keys is a flag container for currently active keys, playerX/-Y is the position of the player according to world origin, tx/ty are the translation components vital to background / npc / item offset calculation, playerOnScreenX/-Y is the actual position of the player figure (sprite) on screen and width/height are the dimensions of the camera/viewport. this all looks quite nice and works well, but there is a very small and nasty calculation error, which in turn sums up to some visible effect. let's consider following piece of code: if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } it can be translated into plain english as : if the x position of your player figure on screen is less or equal the half of your display / camera / viewport size AND there is enough space left LEFT of your viewport/camera then set players x position on screen to width half, increase translation (because we subtract the translation from something we want to move). easy, right?! doing this will create a small delta between playerX and playerScreenX. after so much talking, my question appears now here at the bottom of this document: how do I stick the calculation of my player-on-screen to the actual position of the player AND having a viewport that is not always centered aroung the players figure? here is a small test-case in processing: http://pastebin.com/bFaTauaa thank you for reading until now and thank you in advance for probably answering my question.

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  • How do I get to work my Atheros AR9485 Wireless card in Ubuntu 14.04 LTS?

    - by Ivan Kreimer
    I've recently installed Ubuntu 14.04 LTS in my ASUS D550CA, and so far things have gone great. The only problem I've got is the Wi-Fi. It doesn't work. I've got an Qualcomm Atheros AR9485. I've tried installing the drivers, but the sytem says it doesn't find any. So I started looking around this forum for solutions. I've read every single post from this forum about my Wi-Fi network adapter, and I've found nothing that solves my problem. Let me give you some info about my configuration. Disclaimer: my configuration is in spanish, so if you don't understand something you can either use Google translate, or use your imagination. :D When I run $ sudo lshw -C network this is what I get: *-network DEACTIVATED descripción: Interfaz inalámbrica producto: AR9485 Wireless Network Adapter fabricante: Qualcomm Atheros id físico: 0 información del bus: pci@0000:02:00.0 nombre lógico: wlan0 versión: 01 serie: 28:e3:47:5c:5d:3f anchura: 64 bits reloj: 33MHz capacidades: pm msi pciexpress bus_master cap_list rom ethernet physical wireless configuración: broadcast=yes driver=ath9k driverversion=3.13.0-34-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn recursos: irq:17 memoria:f7d00000-f7d7ffff memoria:f7d80000-f7d8ffff *-network descripción: Ethernet interface producto: RTL8101E/RTL8102E PCI Express Fast Ethernet controller fabricante: Realtek Semiconductor Co., Ltd. id físico: 0.2 información del bus: pci@0000:03:00.2 nombre lógico: eth0 versión: 06 serie: e0:3f:49:ce:57:49 tamaño: 100Mbit/s capacidad: 100Mbit/s anchura: 64 bits reloj: 33MHz capacidades: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuración: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8402-1_0.0.1 10/26/11 ip=181.165.245.39 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s recursos: irq:41 ioport:e000(size=256) memoria:f0004000-f0004fff memoria:f0000000-f0003fff At the beginning, you'll see that it says "*-network DEACTIVATED" (or at least that's what I translated), is that something bad? Then, when I run ipconfig this is what I get: eth0 Link encap:Ethernet direcciónHW e0:3f:49:ce:57:49 Direc. inet:181.165.245.39 Difus.:181.165.245.255 Másc:255.255.255.0 Dirección inet6: fe80::e23f:49ff:fece:5749/64 Alcance:Enlace ACTIVO DIFUSIÓN FUNCIONANDO MULTICAST MTU:1500 Métrica:1 Paquetes RX:221199 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:62025 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:1000 Bytes RX:124409589 (124.4 MB) TX bytes:7471899 (7.4 MB) lo Link encap:Bucle local Direc. inet:127.0.0.1 Másc:255.0.0.0 Dirección inet6: ::1/128 Alcance:Anfitrión ACTIVO BUCLE FUNCIONANDO MTU:65536 Métrica:1 Paquetes RX:2977 errores:0 perdidos:0 overruns:0 frame:0 Paquetes TX:2977 errores:0 perdidos:0 overruns:0 carrier:0 colisiones:0 long.colaTX:0 Bytes RX:397158 (397.1 KB) TX bytes:397158 (397.1 KB) When I put iwconfig: eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Finally, when I put sudo rfkill list all, I got: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes 1: asus-wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: asus-bluetooth: Bluetooth Soft blocked: no Hard blocked: no I hope anyone can help me solve this, I've searched a lot and found no solution. Thanks a lot.

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  • Is there a way to install i386 packages w/ it's i386 dependencies?

    - by foh1981
    I'm using Ubuntu 11.10 64-bit and I wish to install the CAD application DraftSight, which as of now only come in a 32-bit .deb file. I have installed this with some success before, but since 11.10 supports multiarch I would like to install the i386 versions of DraftSights dependencies. Ubuntu Software Center cannot handle the file, nor gdebi-gtk ('wrong architecture'). I can use dpkg with --force-architecture but there's A LOT of dependencies which I need to manually install afterward. Is there a way to automatically install these? Or semi-automatically with a script of some sort? (I'm thinking something along the lines of extracting the dependencies and adding :i386 and then feed that to apt-get or something...) Below is the output of dpkg-deb --info of the package in question. Package: dassault-systemes-draftsight Version: 2011.7.1198 Section: applications Priority: extra Architecture: i386 Pre-Depends: libexpat1 (>=2.0.1-4), libglib2.0-0 (>=2.22.3-0), libpcre3 (>=7.8-3), libselinux1 (>=2.0.85-2), zlib1g (>=1:1.2.3.3.dfsg-13), libc6 (>=2.10.1-0), libx11-6 (>=2:1.2.2-1), libxau6 (>=1:1.0.4-2), libxcomposite1 (>=1:0.4.0-4), libxcursor1 (>=1:1.1.9-1build1), libxdamage1 (>=1:1.1.1-4), libxdmcp6 (>=1:1.0.2-3), libxext6 (>=2:1.0.99.1-0), libxfixes3 (>=1:4.0.3-2build1), libxi6 (>=2:1.2.1-2), libxinerama1 (>=2:1.0.3-2), libxrandr2 (>=2:1.3.0-2), libxrender1 (>=1:0.9.4-2), libatk1.0-0 (>=1.28.0-0), libcairo2 (>=1.8.8-2), libdirectfb-extra (>=1.2.7-2), libfontconfig1 (>=2.6.0-1), libfreetype6 (>=2.3.9-5), libgtk2.0-0 (>=2.18.3-1), libpango1.0-0 (>=1.26.0-1), libpixman-1-0 (>=0.14.0-1), libpng12-0 (>=1.2.37-1), libxcb-render-util0 (>=0.3.6-1), libxcb-render0 (>=1.4-1), libxcb1 (>=1.4-1), debconf (>= 1.1) | debconf-2.0 Depends: libcomerr2 (>=1.41.9-1), libdbus-1-3 (>=1.2.16-0), libexpat1 (>=2.0.1-4), libgcc1 (>=1:4.4.1-4), libgcrypt11 (>=1.4.4-2), libglib2.0-0 (>=2.22.3-0), libgpg-error0 (>=1.6-1), libkeyutils1 (>=1.2-10), libpcre3 (>=7.8-3), libuuid1 (>=2.16-1), zlib1g (>=1:1.2.3.3.dfsg-13), libc6 (>=2.10.1-0), libgl1-mesa-glx (>=7.6.0-1), libglu1-mesa (>=7.6.0-1), libice6 (>=2:1.0.5-1), libsm6 (>=2:1.1.0-2), libx11-6 (>=2:1.2.2-1), libxau6 (>=1:1.0.4-2), libxdamage1 (>=1:1.1.1-4), libxdmcp6 (>=1:1.0.2-3), libxext6 (>=2:1.0.99.1-0), libxfixes3 (>=1:4.0.3-2build1), libxrender1 (>=1:0.9.4-2), libxt6 (>=1:1.0.5-3), libxxf86vm1 (>=1:1.0.2-1), libaudio2 (>=1.9.2-1), libavahi-client3 (>=0.6.25-1), libavahi-common3 (>=0.6.25-1), libcups2 (>=1.4.1-5), libdrm2 (>=2.4.14-1), libfontconfig1 (>=2.6.0-1), libgnutls26 (>=2.8.3-2), libgssapi-krb5-2 (>=1.7dfsg~beta3-1), libk5crypto3 (>=1.7dfsg~beta3-1), libkrb5-3 (>=1.7dfsg~beta3-1), libkrb5support0 (>=1.7dfsg~beta3-1), libstdc++6 (>=4.4.1-4), libtasn1-3 (>=2.2-1), libxcb1 (>=1.4-1), sendmail Installed-Size: 284948 Maintainer: Dassault Systemes <[email protected]> Homepage: www.3ds.com Description: With DraftSight, you can easily create professional CAD drawings. Supported file formats are DWT, DXF and DWG.

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  • What's wrong with my wireless?

    - by dazzle
    I am having issues with my wireless connection. My connection is constantly disconnecting, then attempting to reconnect, reconnecting momentarily, then disconnecting etc. on times scales that range from seconds to minutes. In the meantime, needless to say I'm having significant packet loss. I'm running Ubuntu 14.04 64bit, updated and upgraded to today. Here is my card and driver: delta@sager:~$ lspci -vq | grep -i wireless -B 1 -A 5 04:00.0 Network controller: Intel Corporation Wireless 7260 (rev 73) Subsystem: Intel Corporation Dual Band Wireless-AC 7260 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at f7d00000 (64-bit, non-prefetchable) [size=8K] Capabilities: Kernel driver in use: iwlwifi Here is my kernel: delta@sager:~$ uname -r 3.13.0-34-generic None of the other machines on my home network are having these issues. Windows Vista is networking without issue for goodness sake ;-) Here is a small clipping from the output of dmesg. As you can see, I am getting a cfg80211 message of some sort over and over again (FYI, I've replaced my MAC address with a series of dashes, so anytime there is a ---------------, that was where the MAC address was: [ 1881.739161] wlan1: authenticate with --------------- [ 1881.741561] wlan1: send auth to --------------- (try 1/3) [ 1881.743440] wlan1: authenticated [ 1881.746027] wlan1: associate with --------------- (try 1/3) [ 1881.749244] wlan1: RX AssocResp from --------------- (capab=0x411 status=0 aid=4) [ 1881.754727] wlan1: associated [ 1881.754827] cfg80211: Calling CRDA for country: US [ 1881.761552] cfg80211: Regulatory domain changed to country: US [ 1881.761559] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1881.761564] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2700 mBm) [ 1881.761568] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 1700 mBm) [ 1881.761571] cfg80211: (5250000 KHz - 5330000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761574] cfg80211: (5490000 KHz - 5600000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761577] cfg80211: (5650000 KHz - 5710000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1881.761580] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 3000 mBm) [ 1881.761584] cfg80211: (57240000 KHz - 63720000 KHz @ 2160000 KHz), (N/A, 4000 mBm) [ 1882.391038] cfg80211: Calling CRDA to update world regulatory domain [ 1882.396254] cfg80211: World regulatory domain updated: [ 1882.396260] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1882.396265] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396268] cfg80211: (2457000 KHz - 2482000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396271] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 1882.396274] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1882.396277] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.148252] wlan1: authenticate with --------------- [ 1886.150005] wlan1: send auth to --------------- (try 1/3) [ 1886.151807] wlan1: authenticated [ 1886.154847] wlan1: associate with --------------- (try 1/3) [ 1886.158147] wlan1: RX AssocResp from --------------- (capab=0x411 status=0 aid=4) [ 1886.163464] wlan1: associated [ 1886.163520] wlan1: Limiting TX power to 30 (30 - 0) dBm as advertised by --------------- [ 1886.163588] cfg80211: Calling CRDA for country: US [ 1886.170500] cfg80211: Regulatory domain changed to country: US [ 1886.170508] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1886.170513] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2700 mBm) [ 1886.170517] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 1700 mBm) [ 1886.170520] cfg80211: (5250000 KHz - 5330000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170523] cfg80211: (5490000 KHz - 5600000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170526] cfg80211: (5650000 KHz - 5710000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1886.170529] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 3000 mBm) [ 1886.170533] cfg80211: (57240000 KHz - 63720000 KHz @ 2160000 KHz), (N/A, 4000 mBm) [ 1887.200197] cfg80211: Calling CRDA to update world regulatory domain [ 1887.203655] cfg80211: World regulatory domain updated: [ 1887.203659] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 1887.203662] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203664] cfg80211: (2457000 KHz - 2482000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203666] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 1887.203668] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 1887.203670] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) I've poked around on AskUbuntu, and have not found any adequate solutions; have also found similar threads that were left unanswered. Any advice/experience/threads I might be able to pull on would be greatly appreciated. In your opinion, is this a kernel issue, hardware issue, etc.? Thanks in advance. EDIT: chili, here's the output of iwconfig: delta@sager:~$ iwconfig wlan1 IEEE 802.11abg ESSID:"LANbeforetime" Mode:Managed Frequency:2.412 GHz Access Point: ----------- Bit Rate=48 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=44/70 Signal level=-66 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:80 Missed beacon:0 eth0 no wireless extensions. lo no wireless extensions.

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  • Issues glVertexAttribPointer last 2 parameters?

    - by NoobScratcher
    Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem is when I render the wavefront obj 3d model it gives a very weird visual glitch the model was supposed to be a square but instead its a triangluated mess with parts of the vertexes pointing in a stretched direction in massive amounts towards the bottom left side of the frustum.... Explanation: I'm using std::vectors to store my wavefront .obj model data using sscanf to get the floating point values into the structure members x,y,z and store them into the Points structure variable p; int index = IndexAssigner(1, 1); ifstream file (list[index].c_str() ); points.push_back(Point()); Point p; int face[4]; while (!file.eof() ) { char modelbuffer[10000]; file.getline(modelbuffer, 10000); switch(modelbuffer[0]) { case 'v' : sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); break; case 'f': sscanf(modelbuffer, "f %d %d %d %d", face, face+1, face+2, face+3 ); faces.push_back(face[0]); faces.push_back(face[1]); faces.push_back(face[2]); faces.push_back(face[3]); } //Turn on FileReader aka "RENDER CODE" FileReader = true; } then I render the Points vector using the .data() member of std::vectors to the frustum. Other declarations: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); Vector declarations: struct Point {float x, y , z; }; std::vector<int>faces; std::vector<Point>points; Render code: glGenBuffers(1, &vertexbuffer); glGenTextures(1, &ModelTexture); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBindTexture(GL_TEXTURE_3D, ModelTexture); glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, ModelSurface->w, ModelSurface->h, 0, GL_BGR, GL_UNSIGNED_BYTE, ModelSurface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBufferData(GL_ARRAY_BUFFER, sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); glEnableVertexAttribArray(3); //Translation Process GLfloat TranslationMatrix[] = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0 }; //Send Translation Matrix up to the vertex shader glUniformMatrix4fv(translation, 1, TRUE, TranslationMatrix); glDrawElements( GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data()); I tried looking at what was causing this and went through every function every parameter ,etc looked at the man pages. Then found out that it could be my glVertexAttribPointer. Here are the man pages for glVertexAttribPointer http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml The last 2 parameters is my problem How do I write those 2 last parameters do I try putting the data from Points into it?. glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); How does it work with vectors? Is it fast?* if you can not be bothered too look at the man pages here is the scripts coming from the man pages directly. Stride Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. Pointer Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. If you want my full source - http://ideone.com/fPfkg Thanks Again if you do read this.

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  • Need help with chronic slow wifi connections

    - by mgeorge
    I have had chronic slow wifi connections on several networks for a while now, I think since my update to 12.04 when it came out. I have tried many of the tips and tricks already available out there in the forums with no luck (wicd, etc..). I want to see if any of you experts out there might be able to help me, and thanks in advance!! I use ubuntu 12.04 on a lenovo ideapad y650, and most networks I connect to lose the connection frequently or do not give appropriate bandwidth when I am connected. Here are some results of the usual go-to system checks: cat /etc/lsb-release; uname -a: DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.2 LTS" Linux mgeorge-lenovo 3.2.0-48-generic-pae #74-Ubuntu SMP Thu Jun 6 20:05:01 UTC 2013 i686 i686 i386 GNU/Linux lspci -nnk | grep -iA2 net: 04:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection [8086:4237] Subsystem: Intel Corporation WiFi Link 5100 AGN [8086:1211] Kernel driver in use: iwlwifi -- 08:00.0 Ethernet controller [0200]: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe [14e4:1698] (rev 10) Subsystem: Lenovo Device [17aa:3878] Kernel driver in use: tg3 lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 090c:7371 Silicon Motion, Inc. - Taiwan (formerly Feiya Technology Corp.) iwconfig: lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"Dyno" Mode:Managed Frequency:2.412 GHz Access Point: CC:5D:4E:46:0A:93 Bit Rate=150 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-40 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:948 Invalid misc:728 Missed beacon:0 eth0 no wireless extensions. rfkill list all: 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no lsmod: Module Size Used by uvcvideo 67203 0 videodev 86588 1 uvcvideo nouveau 712674 3 ttm 65344 1 nouveau drm_kms_helper 45466 1 nouveau drm 197641 5 nouveau,ttm,drm_kms_helper i2c_algo_bit 13199 1 nouveau mxm_wmi 12893 1 nouveau wmi 18744 1 mxm_wmi joydev 17393 0 arc4 12473 2 snd_hda_codec_realtek 174313 1 snd_hda_codec_hdmi 31775 1 snd_hda_intel 32719 3 snd_hda_codec 109562 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec snd_pcm 80916 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13132 0 snd_rawmidi 25424 1 snd_seq_midi snd_seq_midi_event 14475 1 snd_seq_midi psmouse 86520 0 snd_seq 51592 2 snd_seq_midi,snd_seq_midi_event serio_raw 13027 0 snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq iwlwifi 366509 0 mac80211 436493 1 iwlwifi snd 62218 16 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,sn d_rawmidi,snd_seq,snd_timer,snd_seq_device ideapad_laptop 17890 0 sparse_keymap 13658 1 ideapad_laptop cfg80211 178877 2 iwlwifi,mac80211 ir_lirc_codec 12739 0 lirc_dev 18700 1 ir_lirc_codec soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm ir_mce_kbd_decoder 12681 0 ir_sony_decoder 12462 0 ir_jvc_decoder 12459 0 ir_rc6_decoder 12459 0 ir_rc5_decoder 12459 0 rc_rc6_mce 12454 0 ir_nec_decoder 12459 0 video 19115 1 nouveau ene_ir 18019 0 rc_core 21263 10 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_rc6_mce,ir_nec_decoder,ene_ir bnep 17830 2 rfcomm 38139 0 parport_pc 32114 0 bluetooth 158479 10 bnep,rfcomm ppdev 12849 0 binfmt_misc 17292 1 mac_hid 13077 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp tg3 141414 0 nm-tool: NetworkManager Tool State: connected (global) - Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: tg3 State: unavailable Default: no HW Address: 00:23:5A:CC:85:BD Capabilities: Carrier Detect: yes Wired Properties Carrier: off - Device: wlan0 [Dyno] -------------------------------------------------------- Type: 802.11 WiFi Driver: iwlwifi State: connected Default: yes HW Address: 00:22:FA:D0:94:CA Capabilities: Speed: 150 Mb/s Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points (* = current AP) *Dyno: Infra, CC:5D:4E:46:0A:93, Freq 2412 MHz, Rate 54 Mb/s, Strength 81 WPA2 IPv4 Settings: Address: 10.0.0.43 Prefix: 24 (255.255.255.0) Gateway: 10.0.0.1 DNS: 10.0.0.1

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  • Projective texture and deferred lighting

    - by Vodácek
    In my previous question, I asked whether it is possible to do projective texturing with deferred lighting. Now (more than half a year later) I have a problem with my implementation of the same thing. I am trying to apply this technique in light pass. (my projector doesn't affect albedo). I have this projector View a Projection matrix: Matrix projection = Matrix.CreateOrthographicOffCenter(-halfWidth * Scale, halfWidth * Scale, -halfHeight * Scale, halfHeight * Scale, 1, 100000); Matrix view = Matrix.CreateLookAt(Position, Target, Vector3.Up); Where halfWidth and halfHeight is are half of the texture's width and height, Position is the Projector's position and target is the projector's target. This seems to be ok. I am drawing full screen quad with this shader: float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; texture2D ProjectorTexture; float4x4 ProjectorViewProjection; sampler2D depthSampler = sampler_state { texture = <DepthTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = <NormalTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D projectorSampler = sampler_state { texture = <ProjectorTexture>; AddressU = Clamp; AddressV = Clamp; }; float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position :POSITION0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = input.Position; output.PositionCopy=output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 texCoord =postProjToScreen(input.PositionCopy) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); //return float4(depth.r,0,0,1); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; //compute projection float3 projection=tex2D(projectorSampler,postProjToScreen(mul(position,ProjectorViewProjection)) + halfPixel()); return float4(projection,1); } In first part of pixel shader is recovered position from G-buffer (this code I am using in other shaders without any problem) and then is tranformed to projector viewprojection space. Problem is that projection doesn't appear. Here is an image of my situation: The green lines are the rendered projector frustum. Where is my mistake hidden? I am using XNA 4. Thanks for advice and sorry for my English. EDIT: Shader above is working but projection was too small. When I changed the Scale property to a large value (e.g. 100), the projection appears. But when the camera moves toward the projection, the projection expands, as can bee seen on this YouTube video.

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