Search Results

Search found 16369 results on 655 pages for 'iphone charging dock'.

Page 644/655 | < Previous Page | 640 641 642 643 644 645 646 647 648 649 650 651  | Next Page >

  • GL_COLOR_MATERIAL with lighting on Android

    - by kostmo
    It appears that glColorMaterial() is absent from OpenGL ES. According to this post (for iPhone), you may still enable GL_COLOR_MATERIAL in OpenGL ES 1.x, but you're stuck with the default settings of GL_FRONT_AND_BACK and GL_AMBIENT_AND_DIFFUSE that you would otherwise set with glColorMaterial(). I would be OK with this, but the diffuse lighting is not working correctly. I set up my scene and tested it with one light, setting glMaterialfv() for GL_AMBIENT and GL_DIFFUSE once in the initialization. The normals have been set correctly, and lighting works the way it's supposed to. I see the Gourad shading. With GL_LIGHTING disabled, the flat colors I have set with glColor4f() appear on the various objects in the scene. This also functions as expected. However, when glEnable(GL_COLOR_MATERIAL) is called, the flat colors remain. I would expect to see the lighting effects. What might be missing? glColorMaterial() is also mentioned on anddev.org, but I'm not sure if the information there is accurate. I'm testing this on an Android 2.1 handset (Motorola Droid). Edit: It works properly on my 1.6 handset (ADP1).

    Read the article

  • when an autoreleased object is actually released?

    - by psebos
    Hi, I am new in objective-c and I am trying to understand memory management to get it right. After reading the excellent Memory Management Programming Guide for Cocoa by apple my only concern is when actually an autoreleased object is released in an iphone/ipod application. My understanding is at the end of a run loop. But what defines a run loop in the application? So I was wondering whether the following piece of code is right. Assume an object @implementation Test - (NSString *) functionA { NSString *stringA; stringA = [[NSString alloc] initWithString:@"Hello" autorelease] return stringA; } - (NSString *) functionB { NSString *stringB; stringB = [self functionA]; return stringB; } - (NSString *) functionC { NSString *stringC; stringC = [self functionB]; return stringC; } - (void)viewDidLoad { [super viewDidLoad]; (NSString *) p = [self functionC]; NSLog(@"string is %@",p); } @end Is this code valid? From the apple text I understand that the NSString returned from functionA is valid in the scope of functionB. I am not sure whether it is valid in functionC and in viewDidLoad. Thanks!

    Read the article

  • Display subclass data in XCode Expression window

    - by Nick VanderPyle
    I'm debugging an iPhone application I've written using XCode 3.2 and I cannot view the relevant public properties of an object I pull from Core Data. When I watch the object in the Expressions window it only displays the data from the base NSManagedObject. I'd like to see the properties that are on the subclass, not the superclass. If it helps, here's some of the code I'm using. Settings is a subclass of NSManagedObject. I created it using XCode's built-in modeler. Declared like: @interface Settings : NSManagedObject { } @property (nonatomic, retain) NSNumber * hasNews; @property (nonatomic, retain) NSString * logoUrl; @property (nonatomic, retain) NSNumber * hasPaymentGateway; @property (nonatomic, retain) NSString * customerCode; ... In the interface of my controller I have: Settings *settings; I populate settings with: settings = (Settings *)[NSEntityDescription insertNewObjectForEntityForName:@"Settings" inManagedObjectContext:UIAppManagedObjectContext()]; I then set the properties like: settings.hasNews = [NSNumber numberWithBool:TRUE]; I've tried casting settings as (Settings *) in the Expression window but that doesn't help. All I see are the properties to NSManagedObject. I'm using NSLog but would rather not.

    Read the article

  • Reducing moire when downsampling halftone comic images.

    - by drawnonward
    How can I reduce moire effects when downsampling halftone comic book images during live zoom on an iPhone or iPad? I am writing a comic book viewer. It would be nice to provide higher resolution images and allow the user to zoom in while reading the comic book. However, my client is averse to moire effects and will not allow this feature if there are noticeable moire artifacts while zooming, which of course there are. Modifying the images to be less susceptible to moire would only work if the modifications were not perceptible. Blur was specifically prohibited, as is anything that removes the beloved halftone dots. The images are black and white halftone and line art. The originals are 600 dpi but what we ship with the application will be half that at best, so probably 2500 pixels or less tall. So what are my options? If I write a custom downsampling algorithm would it be fast enough for real time on these devices? Are there other tricks I can do? Would it work to just avoid the size ratios that have the most visual moire effects? As you zoom in an out, there are definitely peaks where the moire effects are worst. Is there a way to calculate what those points are and just zoom to a nearby scale that is not as bad? Any suggestions are welcome. I have very little experience with image and signal processing, but am enjoying the opportunity to learn. I know nothing of wavelets and acutance and other jargon, so please be verbose.

    Read the article

  • Passing data between ViewControllers versus doing local Fetch in each VC

    - by Tofrizer
    Hi All, I'm developing an iPhone app using Core Data and I'm looking for some general advice and recommendations on whether its acceptable to pass data between ViewControllers versus doing a local fetch in each ViewController as you navigate to it. Ordinarily I would say it all depends on various factors (e.g. performance etc) but the passing data approach is so prevalent in my app and I'm spooked by all the stories about Apple rejecting apps because of not conforming to their standard guidelines. So let me put another way -- is it non-standard to pass data between VC's? The reason I pass data so much is because each ViewController is just another view on to data present in my object model / graph. Once I have a handle on my first object in the first view controller (which I of course do have to fetch), I can use the existing object composition / relationships to drill down into the next level of detail into data and so I just pass these objects to the next VC. Separately, one possible downside with this passing-data-to-each-VC approach is I don't benefit from (what I perceive to be) the optimisation/benefits that NSFetchedResultsController provides in terms of efficient memory usage and section handling. My app is read-only but I do have one table with 5000 rows and I'm curious if I am missing out on NSFetchedResultsController benefits. Any thoughts on this as well? Can I somehow still benefit from NSFetchedResultsController goodness without having to do a full fetch (as I would have already passed in the data from my previous VC)? Thanks a lot.

    Read the article

  • Practical rules for premature optimization

    - by DougW
    It seems that the phrase "Premature Optimization" is the buzz-word of the day. For some reason, iphone programmers in particular seem to think of avoiding premature optimization as a pro-active goal, rather than the natural result of simply avoiding distraction. The problem is, the term is beginning to be applied more and more to cases that are completely inappropriate. For example, I've seen a growing number of people say not to worry about the complexity of an algorithm, because that's premature optimization (eg http://stackoverflow.com/questions/2190275/help-sorting-an-nsarray-across-two-properties-with-nssortdescriptor/2191720#2191720). Frankly, I think this is just laziness, and appalling to disciplined computer science. But it has occurred to me that maybe considering the complexity and performance of algorithms is going the way of assembly loop unrolling, and other optimization techniques that are now considered unnecessary. What do you think? Are we at the point now where deciding between an O(n^n) and O(n!) complexity algorithm is irrelevant? What about O(n) vs O(n*n)? What do you consider "premature optimization"? What practical rules do you use to consciously or unconsciously avoid it? This is a bit vague, but I'm curious to hear other peoples' opinions on the topic.

    Read the article

  • Where can I find a professional image gallery built on a javascript framework?

    - by user278457
    I'm looking to find a galleria replacement, hopefully using jQuery but other javascript frameworks such as prototype or mootools are fine too. I used galleria a while back, and I need a similar product now. Unfortunately, the devkick.com domain seems to have disappeared in the meantime and I'm wary of using products that aren't actively maintained. I'm willing to pay up to $50 per site for licensing costs, if the product meets my needs. I'm specifically looking for a gallery with the following features: Every image in the gallery preloads asap, not as the user clicks "next" Minimalist default css to keep my subsequent styling headaches down, preferably a "darkroom" style by default, much as galleria looks Each element that constructs the image gallery should be simple and logical to reference with CSS As easy to install as adding a css class to a single unordered list No dependencies other than the core jQuery/other library, including "easing" and other effects must be optional Works on browsers back to IE6, Firefox 3, Safari (and iPhone), Chrome, Opera Has a javascript API that lets me trigger callback functions on common events such as "user clicks next" or "image loads" degrades gracefully without javascript, either displays images as a list, or just displays the first image in the list bonus: The gallery can display other content, such as video or external sites, like the modal boxes at shadowbox-js.com well documented minimal bandwidth requirement - .js file should be ~10kb minified bonus: The gallery source is hosted on a reliable CDN like google's bonus: Thumbnails for images do not appear until the main image has loaded bonus: includes ability to set parameters with JSON to change common behaviours, such as slide/fade transitions or automatic image switch every X seconds

    Read the article

  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

    Read the article

  • How to select the first property with unknown name and first item from array in JSON

    - by Oscar Godson
    I actually have two questions, both are probably simple, but for some odd reason I cant figure it out... I've worked with JSON 100s of times before too! but here is the JSON in question: {"69256":{ "streaminfo":{ "stream_ID":"1025", "sourceowner_ID":"2", "sourceowner_avatar":"http:\/\/content.nozzlmedia.com\/images\/sourceowner_avatar2.jpg", "sourceownertype_ID":"1", "stream_name":"Twitter", "streamtype":"Social media" "appsarray":[] }, "item":{ "headline":"Charboy", "main_image":"http:\/\/content.nozzlmedia.com\/images\/author_avatar173212.jpg", "summary":"ate a tomato and avocado for dinner...", "nozzl_captured":"2010-05-12 23:02:12", "geoarray":[{ "state":"OR", "county":"Multnomah", "city":"Portland", "neighborhood":"Downtown", "zip":"97205", "street":"462 SW 11th Ave", "latitude":"45.5219", "longitude":"-122.682" }], "full_content":"ate a tomato and avocado for dinner tonight. such tasty foods. just enjoyable.", "body_text":"ate a tomato and avocado for dinner tonight. such tasty foods. just enjoyable.", "author_name":"Charboy", "author_avatar":"http:\/\/content.nozzlmedia.com\/images\/author_avatar173212.jpg", "fulltext_url":"http:\/\/twitter.com\/charboy\/statuses\/13889868936", "leftovers":{ "twitter_id":"tag:search.twitter.com,2005:13889868936", "date":"2010-05-13T02:59:59Z", "location":"iPhone: 45.521866,-122.682262" }, "wordarray":{ "0":"ate", "1":"tomato", "2":"avocado", "3":"dinner", "4":"tonight", "5":"tasty", "6":"foods", "7":"just", "8":"enjoyable", "9":"Charboy", "11":"Twitter", "13":"state:OR", "14":"county:Multnomah, OR", "15":"city:Portland, OR", "16":"neighborhood:Downtown", "17":"zip:97205" } } } } Question 1: How do I loop through each item (69256) when the number is random? e.g. item 1 is 123, item2 is 646? Like, for example, a normal JSON feed would have something like: {'item':{'blah':'lorem'},'item':{'blah':'ipsum'}} the JS would be like console.log(item.blah) to return lorem then ipsum in a loop How do I do it when i dont know the first item of the object? Question 2: How do I select items from the geoarray object? I tried: json.test.item.geoarray.latitude and json.test.item.geoarray['latitude']

    Read the article

  • backbone.js Model.get() returns undefined, scope using coffeescript + coffee toaster?

    - by benipsen
    I'm writing an app using coffeescript with coffee toaster (an awesome NPM module for stitching) that builds my app.js file. Lots of my application classes and templates require info about the current user so I have an instance of class User (extends Backbone.Model) stored as a property of my main Application class (extends Backbone.Router). As part of the initialization routine I grab the user from the server (which takes care of authentication, roles, account switching etc.). Here's that coffeescript: @user = new models.User @user.fetch() console.log(@user) console.log(@user.get('email')) The first logging statement outputs the correct Backbone.Model attributes object in the console just as it should: User _changing: false _escapedAttributes: Object _pending: Object _previousAttributes: Object _silent: Object attributes: Object account: Object created_on: "1983-12-13 00:00:00" email: "[email protected]" icon: "0" id: "1" last_login: "2012-06-07 02:31:38" name: "Ben Ipsen" roles: Object __proto__: Object changed: Object cid: "c0" id: "1" __proto__: ctor app.js:228 However, the second returns undefined despite the model attributes clearly being there in the console when logged. And just to make things even more interesting, typing "window.app.user.get('email')" into the console manually returns the expected value of "[email protected]"... ? Just for reference, here's how the initialize method compiles into my app.js file: Application.prototype.initialize = function() { var isMobile; isMobile = navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry)/); this.helpers = new views.DOMHelpers().initialize().setup_viewport(isMobile); this.user = new models.User(); this.user.fetch(); console.log(this.user); console.log(this.user.get('email')); return this; }; I initialize the Application controller in my static HTML like so: jQuery(document).ready(function(){ window.app = new controllers.Application(); }); Suggestions please and thank you!

    Read the article

  • Method for launching audio player on Android from web page for streaming media

    - by Brad
    To link to SHOUTcast/HTTP internet radio streams, traditionally you would link to a playlist file, such as an M3U or PLS. From there, the browser would launch the audio player registered to handle the playlist. This works great on any PC, Palm, Blackberry, and iPhone. This method does not work in Android without installing extra software. Sure, Just Playlists or StreamFurious can handle it just fine, but I am assuming there has to be a way to invoke the audio or video player commonly installed by default on Android installations. By default, no audio player is capable of handling M3U or PLS. The player seems to open it, but says "Unsupported Media Type". To make this more annoying, the browser is capable of streaming MP3 audio over HTTP, simply by opening a link to an MP3 file. I have tried simply linking directly to the MP3 stream hosted by SHOUTcast, which should end up in the same result, but SHOUTcast detects "Mozilla" in the user-agent string, and instead of sending the stream, it sends the information page for the station. How should I link to a SHOUTcast stream on Android, from a normal mobile site, without using extra applications?

    Read the article

  • GWT Animation final value is not respected

    - by brad
    I have a FlowPanel that I'm trying to animate back and forth like an iphone nav. (See this post for my original question on how to do this) So I have it "working" with the code shown below. I say working in quotes because I'm finding that my final position of my scroller is not precise and always changes when scrolling. The GWT.log always says the actual values I'm looking for, so for instance with the call below to scrollTo, my GWT.log says: ScrollStart: 0 scrollStop: -246 But when I actually analyze the element in fireBug, its css, left position is never exactly -246px. Sometimes it's off by as much as 10px so my panel has just stopped scrolling before being finished. The worst part is that this nav animates back and forth, so subsequent clicks can really throw it off, and I need pixel perfect positioning otherwise the whole things looks off. I don't even know where to start with debugging this other than what I've already done. Any tips are appreciated. Code to call animation scroller = new Scroller(); scroller.scrollTo(-246,400); Animation Code public class Scroller extends Animation { private FlowPanel scroller; private final Element e; public Scroller(){ scroller = new FlowPanel(); e = scroller.getElement(); } public void scrollTo(int position, int milliseconds) { scrollStart = e.getOffsetLeft(); scrollStop = position; GWT.log("ScrollStart: " + scrollStart + " scrollStop: " + scrollStop); run(milliseconds); } @Override protected void onUpdate(double progress) { double position = scrollStart + (progress * (scrollStop - scrollStart)); e.getStyle().setLeft(position, Style.Unit.PX); } }

    Read the article

  • Creating Mobile Cross-Platform Scripting Solution

    - by Aplomb
    I am having the dream to design a Mobile cross-platform scripting solution to achieve Developer only need to code once by scripting language(it's possible be Javascript or others need further investigation), then the solution will be able to generate the installation files for multiple mobile platforms like J2me, Android, Symbian, BlackBerry, Palm, Windows Mobile/Phone, iPhone, etc. Using the scripting language, developer can code with unified platform API. And other extension frameworks under scripting language, like, 1. 2D UI framework Most probably using for Mobile Applications, the UI style will compete with native UI framework and no longer every application in particular platform looks similar. 2. 3D UI framework Provide the platforms who has 3D capability can represent their Mobile Application with more fashion 3D style which will be much more abstractive. 3. Variable game engine Developers can can use it for easily and high-quality build games. 4. etc This Mobile solution is providing three points, 1. Cross-Platform 2. Scripting 3. Middleware So guys, what do you think about this idea, is it good for Developers? is it profitable? where is the better direction for this idea?

    Read the article

  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

    Read the article

  • Object addSubview only works in viewDidLoad

    - by DecodingSand
    Hi, I'm new to iPhone dev and need some help with adding subViews. I have a reusable object that I made that is stored in a separate .h .m and xib file. I would like to use this object in my main project's view controller. I have included the header and the assignment of the object generates no errors. I am able to load the object into my main project but can only do things with it inside my viewDidLoad method. I intend to have a few of these objects on my screen and am looking fora solution that is more robust then just hard wiring up multiple copies of the shape object. As soon as I try to access the object outside of the viewDidLoad it produces a variable unknown error - first use in this function. Here is my viewDidLoad method: shapeViewController *shapeView = [[shapeViewController alloc] initWithNibName:@"shapeViewController" bundle:nil]; [self.view addSubview: shapeView.view]; // This is the problem line // This code works changes the display on the shape object [shapeView updateDisplay:@"123456"]; ---- but the same code outside of the viewDidLoad generates the error. So to sum up, everything works except when I try to access the shapeView object in the rest of the methods. Thanks in advance

    Read the article

  • postgres stored procedure problem

    - by easyrider
    Hi all, Ich have a problem in postgres function: CREATE OR REPLACE FUNCTION getVar(id bigint) RETURNS TABLE (repoid bigint, suf VARCHAR, nam VARCHAR) AS $$ declare rec record; BEGIN FOR rec IN (WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = id UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children) LOOP RETURN next; END LOOP; RETURN; END; It can be compiled, but if y try to call it select * from getVar(18) I got 8 empty rows with 3 columns. If i execute the following part of procedure with hard-coded id parameter: WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = 18 UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children I got exactly, what i need 8 rows with data: repoobjectid suffix variantname 18 19 .. for IPhone 22 .. for Nokia 23 .... OS 1.0 and so on. What is going wrong ? Please help. Thanx in advance

    Read the article

  • accordion effect

    - by Veejay
    There are so many 'huge' accordion scripts around and I am confused. Can anyone suggest me a simple code to turn this list into a accordion panel. To start with, only the 'Sports' list will be visible. Then when the user clicks on either Technology or Latest, the Sports will hide and the one clicked will show up and so on.. <ul id="accordion"> <li>Sports</li> <ul> <li><a href="#">Golf</a></li> <li><a href="#">Cricket</a></li> <li><a href="#">Football</a></li> </ul> <li>Technology</li> <ul> <li><a href="#">iPhone</a></li> <li><a href="#">Facebook</a></li> <li><a href="#">Twitter</a></li> </ul> <li>Latest</li> <ul> <li><a href="#">Obama</a></li> <li><a href="#">Iran Election</a></li> <li><a href="#">Health Care</a></li> </ul> </ul>

    Read the article

  • Optimize website for touch devices

    - by gregers
    On a touch device like iPhone/iPad/Android it can be difficult to hit a small button with your finger. There is no cross-browser way to detect touch devices with CSS media queries that I know of. So I check if the browser has support for javascript touch events. Until now, other browsers haven't supported them, but the latest Google Chrome on dev channel enabled touch events (even for non touch devices). And I suspect other browser makers will follow, since laptops with touch screens are comming. This is the test I use: function isTouchDevice() { try { document.createEvent("TouchEvent"); return true; } catch (e) { return false; } } The problem is that this only tests if the browser has support for touch events, not the device. Does anyone know of The Correct[tm] way of giving touch devices better user experience? Other than sniffing user agent. Mozilla has a media query for touch devices. But I haven't seen anything like it in any other browser: https://developer.mozilla.org/En/CSS/Media_queries#-moz-touch-enabled Update: I want to avoid using a separate page/site for mobile/touch devices. The solution has to detect touch devices with object detection or similar from JavaScript, or include a custom touch-CSS without user agent sniffing! The main reason I asked, was to make sure it's not possible today, before I contact the css3 working group.

    Read the article

  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

    Read the article

  • How to hold payment in paygate for a while?

    - by Fero
    HI all, I have a query regarding holding the payment in PAYGATE PAYMENT GATEWAY. Here is the problem in brief. I am doing a website where the payment should be made only a certain members buy the product. For Example if there is an iPhone in my site, then that particular phone must be buy by certain quantities which given by admin. It may be done one by one user or a single user can buy all the quantities at a single time. In this case as a developer how can i able to hold the payment which received by user? Because i don't want to receive the payments until the certain quantities bought. Because if certain quantities were not buy i need to refund the money to their account. We don't like to do this process. That's why we are looking for holding the payment. Is it possible or what is the best way to solve this problem? Please let me know what is you professional opinion? thanks in advance... Please let me know what is you professional opinion?

    Read the article

  • iPad width in viewport settings overflowing past device width

    - by user1327771
    I am at my wit's end here, and I beseech the fine folks here at stackoverflow for help. I am working on a design for a blog for a friend of mine, and I'm working in HTML5. I am trying to get the width of the page to span the width of an iPad. So, in my document head, I have the following: <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0"> Now, if you go to the index page, on an iPad, it looks just fine. The width of the page spans the width of the iPad in portrait mode, as I expect it to: http://www.alanreuterart.com/femmegamers/index.html It also looks fine on any individual blog posts as well. However, on the "about" and "join" pages, the width does not do this. It's actually overflowing past the length of the iPad to the right. View the following page on an iPad to see what I mean: http://www.alanreuterart.com/femmegamers/about.html I've tried everything. I cannot, for the life of me, figure out how to get it those two pages to correctly span the device width of the iPad. One important note, though: before anyone tells me to set my viewport width to 960, I cannot do that because the pages have media queries in them to convert to a mobile layout for the iPhone and other mobile phones. (I am not making a special unique layout for the iPad.) Can ANYONE help out here? Thanks in advance! —Me.

    Read the article

  • Collision detections and how efficient they are

    - by Shadow
    How exactly do you implement collision detection? What are the costs involved? Do different platforms(c/c++, java, cocoa/iphone, flash, directX) have different optimizations for calculating collisions. And lastly are there libraries available to do this for me, or some that I can just interpret for my platform of choice? As I understand it you would need to loop through the collision map and find the area in question and then compair the input thing(e.g. a sprite) to the type of pixel that is in the questioned area. I understand the very basic idea, but I don't understand the underlying implementation or even a higher level one for that matter. It would seem that this type of detection, or any for that matter, is very costly. Tile map? Bit array? How are these created from an image(I would guess looping and doing stuff)? The reason I ask this question is to get a better understanding of the efficiency behind the scenes and to understand exactly what is going on. Links, references, or examples would be very helpful. I know this question is a bit longwinded so any help or references would be very welcome. Thanks SO!

    Read the article

  • WPF create a list of controls that can be scrolled via the mouse but still remain functional

    - by Mark
    I have a list of controls that I am displaying via a WrapPanel and it horizontally oriented. I have implemented a "Click and Drag" scrolling technique so that the user scrolls with the mouse via clicking and dragging. Like so: <Canvas x:Name="ParentCanvas" PreviewMouseDown="Canvas_MouseDown" MouseMove="Canvas_MouseMove"> <WrapPanel> <WrapPanel.RenderTransform> <TranslateTransform /> </WrapPanel.RenderTransform> <!-- controls are all in here ... --> </WrapPanel> </Canvas> Then in the code behind: private Point _mousePosition; private Point _lastMousePosition; private void Canvas_MouseDown(object sender, MouseButtonEventArgs e) { _lastMousePosition = e.GetPosition(ParentCanvas); e.Handled = true; } private void Canvas_MouseMove(object sender, MouseEventArgs e) { _mousePosition = e.GetPosition(ParentCanvas); var delta = _mousePosition - _lastMousePosition; if(e.LeftButton == MouseButtonState.Pressed && delta.X != 0) { var transform = ((TranslateTransform)_wrapPanel.RenderTransform).Clone(); transform.X += delta.X; _wrapPanel.RenderTransform = transform; _lastMousePosition = _mousePosition; } } This all works fine But what I want to do is make it so that when a users clicks to drag, the items within the WrapPanel dont respond (i.e. the user is only browsing), but when the user clicks (as in a full click) then they do respond to the click. Just like how the iphone works, when you press and drag directly on an app, it does not open the app, but rather scrolls the screen, but when you tap the app, it starts... I hope this makes sense. Cheers, Mark

    Read the article

  • How to select this with JSON...

    - by Oscar Godson
    I actually have two questions, both are probably simple, but for some odd reason I cant figure it out... I've worked with JSON 100s of times before too! but here is the JSON in question: {"69256":{"streaminfo":{"stream_ID":"1025","sourceowner_ID":"2","sourceowner_avatar":"http:\/\/content.nozzlmedia.com\/images\/sourceowner_avatar2.jpg","sourceownertype_ID":"1","stream_name":"Twitter","streamtype":"Social media","appsarray":[]},"item":{"headline":"Charboy","main_image":"http:\/\/content.nozzlmedia.com\/images\/author_avatar173212.jpg","summary":"ate a tomato and avocado for dinner...","nozzl_captured":"2010-05-12 23:02:12","geoarray":[{"state":"OR","county":"Multnomah","city":"Portland","neighborhood":"Downtown","zip":"97205","street":"462 SW 11th Ave","latitude":"45.5219","longitude":"-122.682"}],"full_content":"ate a tomato and avocado for dinner tonight. such tasty foods. just enjoyable.","body_text":"ate a tomato and avocado for dinner tonight. such tasty foods. just enjoyable.","author_name":"Charboy","author_avatar":"http:\/\/content.nozzlmedia.com\/images\/author_avatar173212.jpg","fulltext_url":"http:\/\/twitter.com\/charboy\/statuses\/13889868936","leftovers":{"twitter_id":"tag:search.twitter.com,2005:13889868936","date":"2010-05-13T02:59:59Z","location":"iPhone: 45.521866,-122.682262"},"wordarray":{"0":"ate","1":"tomato","2":"avocado","3":"dinner","4":"tonight","5":"tasty","6":"foods","7":"just","8":"enjoyable","9":"Charboy","11":"Twitter","13":"state:OR","14":"county:Multnomah, OR","15":"city:Portland, OR","16":"neighborhood:Downtown","17":"zip:97205"}}}} Question 1: How do I loop through each item (69256) when the number is random? e.g. item 1 is 123, item2 is 646? Like, for example, a normal JSON feed would have something like: {'item':{'blah':'lorem'},'item':{'blah':'ipsum'}} the JS would be like console.log(item.blah) to return lorem then ipsum in a loop How do I do it when i dont know the first item of the object? Question 2: How do I select items from the geoarray object? I tried: json.test.item.geoarray.latitude and json.test.item.geoarray['latitude']

    Read the article

  • Some web pages (especially Apple documentation) cause heavy CPU usage in Windows IE8

    - by Mark Lutton
    Maybe this belongs in Server Fault instead, but some of you may have noticed this issue (particularly those developing on Mac, using a Windows machine to read the reference material). I posted the same question on a Microsoft forum and got one answer from someone who reproduced the problem, so it's not just my machine. No solution yet. Ever since this month's security updates, I find that many web pages cause the CPU to run at maximum for as long as the web page is visible. This happens in both IE7 and IE8 on at least three different computers (two with Windows XP, one with Vista). Here is one of the pages, running on XP with IE 8: http://learning2code.blogspot.com/2007/11/update-using-subversion-with-xcode-3.html Here is one that does it in Vista with IE8: http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSString_Class/Reference/NSString.html You can leave the page open for hours and the CPU is still at high usage. This doesn't happen every time. It is not always reproduceable. Sometimes it is OK the second or third time it loads. In IE7 the high usage is in ieframe.dll, version 7.0.6000.16890. In IE8 the high usage is in iertutil.dll, version 8.0.6001.18806.

    Read the article

< Previous Page | 640 641 642 643 644 645 646 647 648 649 650 651  | Next Page >