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  • Ubuntu 12.04 lightdm dumps to tty. Cannot start GUI interface when booting off harddrive, but can when booting off usb

    - by user72681
    When booting, lightdm dumps to tty. No GUI interface works- this is after a fresh install of Ubuntu 12.04 where the GUI interface works when running off the USB. I have an NVIDIA Corporation G98 [Quadro NVS 420] graphics card. After I call startx from the terminal it still doesn't work. I get the following in the Xorg.0.log: [ 327.718] (--) NVIDIA(0): Memory: 262144 kBytes [ 327.718] (--) NVIDIA(0): VideoBIOS: 62.98.6f.00.07 [ 327.718] (II) NVIDIA(0): Detected PCI Express Link width: 16X [ 327.718] (--) NVIDIA(0): Interlaced video modes are supported on this GPU [ 327.756] (--) NVIDIA(0): Connected display device(s) on Quadro NVS 420 at PCI:3:0:0 [ 327.756] (--) NVIDIA(0): none [ 327.756] (EE) NVIDIA(0): No display devices found for this X screen. [ 328.010] (II) UnloadModule: "nvidia" [ 328.010] (II) Unloading nvidia [ 328.010] (II) UnloadModule: "wfb" [ 328.010] (II) Unloading wfb [ 328.010] (II) UnloadModule: "fb" [ 328.010] (II) Unloading fb [ 328.011] (EE) Screen(s) found, but none have a usable configuration. [ 328.011] Fatal server error: [ 328.011] no screens found /var/log/lightdm/lightdm.log [+0.00s] DEBUG: Starting local X display [+0.00s] DEBUG: X server :0 will replace Plymouth [+0.02s] DEBUG: Using VT 7 [+0.02s] DEBUG: Activating VT 7 [+0.02s] DEBUG: Logging to /var/log/lightdm/x-0.log [+0.02s] DEBUG: Writing X server authority to /var/run/lightdm/root/:0 [+0.02s] DEBUG: Launching X Server [+0.02s] DEBUG: Launching process 1074: /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch -background none [+0.02s] DEBUG: Waiting for ready signal from X server :0 [+0.02s] DEBUG: Acquired bus name org.freedesktop.DisplayManager [+0.02s] DEBUG: Registering seat with bus path /org/freedesktop/DisplayManager/Seat0 [+1.38s] DEBUG: Process 1074 exited with return value 1 [+1.38s] DEBUG: X server stopped [+1.38s] DEBUG: Removing X server authority /var/run/lightdm/root/:0 [+1.38s] DEBUG: Releasing VT 7 [+1.38s] DEBUG: Stopping Plymouth, X server failed to start [+1.39s] DEBUG: Display server stopped [+1.39s] DEBUG: Stopping display [+1.39s] DEBUG: Display stopped [+1.39s] DEBUG: Stopping X local seat, failed to start a display [+1.39s] DEBUG: Stopping seat [+1.39s] DEBUG: Seat stopped [+1.39s] DEBUG: Required seat has stopped [+1.39s] DEBUG: Stopping display manager [+1.39s] DEBUG: Display manager stopped [+1.39s] DEBUG: Stopping daemon [+1.39s] DEBUG: Exiting with return value 1 /var/log/lightdm/x-0.log X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-31-server x86_64 Ubuntu Current Operating System: Linux oorn 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-23-generic root=UUID=b25ab072-077d-40f1-95a4-c7fd66acd2f0 ro reboot=pci quiet splash vt.handoff=7 Build Date: 07 May 2012 11:43:21PM xorg-server 2:1.11.4-0ubuntu10.2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.24.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Wed Jun 27 12:51:45 2012 (==) Using config file: "/etc/X11/xorg.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" (EE) NVIDIA(0): No display devices found for this X screen. (EE) Screen(s) found, but none have a usable configuration. Fatal server error: no screens found Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log Server terminated with error (1). Closing log file.

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  • VOTE by 20 June for OpenWorld Talk on OWB with Non-Oracle Sources

    - by antonio romero
    OWB/ODI Linkedin Group member Suraj Bang has offered a topic through OpenWorld 2010 Suggest-a-Session at Oracle Mix: Extend ETL to Heterogeneous and Unstructured Data Sources with OWB 11gR2 To vote for this talk to appear, click through to: http://bit.ly/owb_km_openworld and click on the "Vote" button. Abstract follows: Beyond basic Oracle-to-Oracle ETL, data warehousing customers need to integrate data from multiple data sources spanning multiple database vendors, file formats(csv, xml, html) and unstructured data sources like pdf's and log files. This session describes experiences extending OWB 11gR2 to extract data from Postgres, SQL Server, MySQL and Sybase, PDF documents, and more for a major banking client's data warehousing project supporting IT operations. This included metadata extraction, custom knowledge module-based ETL and replacing ad-hoc perl and java extraction code with a manageable ETL solution built on OWB's extensible plaform. Note: You must vote for at least two other talks for your vote to count, so if you haven’t already picked your three, also consider: Case Study: Real-Time data warehousing and fraud detection with Oracle 11gR2.

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • What Counts For a DBA – Decisions

    - by Louis Davidson
    It’s Friday afternoon, and the lead DBA, a very talented guy, is getting ready to head out for two well-earned weeks of vacation, with his family, when this error message pops up in his inbox: Msg 211, Level 23, State 51, Line 1. Possible schema corruption. Run DBCC CHECKCATALOG. His heart sinks. It’s ten…no eight…minutes till it’s time to walk out the door. He glances around at his coworkers, competent to handle many problems, but probably not up to the challenge of fixing possible database corruption. What does he do? After a few agonizing moments of indecision, he clicks shut his laptop. He’ll just wait and see. It was unlikely to come to anything; after all, it did say “possible” schema corruption, not definite. In that moment, his fate was sealed. The start of the solution to the problem (run DBCC CHECKCATALOG) had been right there in the error message. Had he done this, or at least took two of those eight minutes to delegate the task to a coworker, then he wouldn’t have ended up spending two-thirds of an idyllic vacation (for the rest of the family, at least) dealing with a problem that got consistently worse as the weekend progressed until the entire system was down. When I told this story to a friend of mine, an opera fan, he smiled and said it described the basic plotline of almost every opera or ‘Greek Tragedy’ ever written. The particular joy in opera, he told me, isn’t the warbly voiced leading ladies, or the plump middle-aged romantic leads, or even the music. No, what packs the opera houses in Italy is the drama of characters who, by the very nature of their life-experiences and emotional baggage, make all sorts of bad choices when faced with ordinary decisions, and so move inexorably to their fate. The audience is gripped by the spectacle of exotic characters doomed by their inability to see the obvious. I confess, my personal experience with opera is limited to Bugs Bunny in “What’s Opera, Doc?” (Elmer Fudd is a great example of a bad decision maker, if ever one existed), but I was struck by my friend’s analogy. If all the DBA cubicles were a stage, I think we would hear many similarly tragic tales, played out to music: “Error handling? We write our code to never experience errors, so nah…“ “Backups failed today, but it’s okay, we’ll back up tomorrow (we’ll back up tomorrow)“ And similarly, they would leave their audience gasping, not necessarily at the beauty of the music, or poetry of the lyrics, but at the inevitable, grisly fate of the protagonists. If you choose not to use proper error handling, or if you choose to skip a backup because, hey, you haven’t had a server crash in 10 years, then inevitably, in that moment you expected to be enjoying a vacation, or a football game, with your family and friends, you will instead be sitting in front of a computer screen, paying for your poor choices. Tragedies are very much part of IT. Most of a DBA’s day to day work has limited potential to wreak havoc; paperwork, timesheets, random anonymous threats to developers, routine maintenance and whatnot. However, just occasionally, you, as a DBA, will face one of those decisions that really matter, and which has the possibility to greatly affect your future and the future of your user’s data. Make those decisions count, and you’ll avoid the tragic fate of many an operatic hero or villain.

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  • ServerAlias not working

    - by Janis Peisenieks
    I have a VPS, that I have configured to host multiple websites with name based hosting. It is all good while only using example.com, and www.example.com. It also works with example.net, but when I try example.net, it reverts to my default site configuration, which just shows my default (empty) index.html page. Here's the default file: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> Here's a configuration for the example.com site: <VirtualHost *:80> ServerAdmin [email protected] ServerName example.com ServerAlias www.example.com DocumentRoot /srv/www/example.com/public_html/ ErrorLog /srv/www/example.com/logs/error.log CustomLog /srv/www/example.com/logs/access.log combined <Directory /srv/www/example.com/public_html/> AllowOverride All Order allow,deny allow from all </Directory> </VirtualHost> And here is the config for the example.net site: <VirtualHost *:80> ServerAdmin [email protected] ServerName example.net ServerAlias www.example.net DocumentRoot /srv/www/example.net/public_html/ ErrorLog /srv/www/example.net/logs/error.log CustomLog /srv/www/example.net/logs/access.log combined <Directory /srv/www/example.net/public_html/> AllowOverride All Order allow,deny allow from all </Directory> </VirtualHost> Where could the problem be? I believe, that there is something going wrong with the ServerAlias property. Could it be because of the way the site's are built? Because example.com is a Joomla site, and example.net is a Zend Framework site. Just in case, I'll also insert the .htaccess files for example.net, since example.com has it's disabled: example.net: SetEnv APPLICATION_ENV development RewriteRule ^(browse|config).* - [L] ErrorDocument 500 /error-docs/500.shtml SetEnv CACHE_OFFSET 2678400 <FilesMatch "\.(ico|pdf|flv|jpg|jpeg|png|gif|js|css|swf)$"> Header set Expires "Fri, 25 Sep 2037 19:30:32 GMT" Header unset ETag FileETag None </FilesMatch> RewriteEngine On RewriteRule ^(adm|statistics) - [L] RewriteRule ^/public/(.*)$ http://example.net/$1 [R] RewriteRule ^(.*)$ public/$1 [L] Any help would be greatly appreciated! Edit So that my question is ABSOLUTELY clear: The problem is, that one site works with both www prefix as well as without it, and the second one does not. I would like to know how to enable the second site to work with www prefix as well.

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  • Can I get advice on my nginx configuration (as a proxy in front of Jira and Confluence)?

    - by Nate
    I was wondering if I could get some advice on my nginx configuration. The config seems to be working, but I'm unsure if I'm doing everything properly. The basic idea is to have a Jira and Confluence server (in separate Tomcat instances) running on the same machine, with nginx in front to handle SSL for both. I want only SSL connections to be made to Jira/Confluence. Jira is running on 127.0.0.1:9090 and Confluence on 127.0.0.1:8080. Here is my nginx.conf, any advice or tips would be greatly appreciated. user nginx; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] $request ' '"$status" $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/access.log main; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; #gzip on; # Load config files from the /etc/nginx/conf.d directory include /etc/nginx/conf.d/*.conf; # Our self-signed cert ssl_certificate /etc/ssl/certs/fissl.crt; ssl_certificate_key /etc/ssl/private/fissl.key; # redirect non-ssl Confluence to ssl server { listen 80; server_name confluence.example.com; rewrite ^(.*) https://confluence.example.com$1 permanent; } # redirect non-ssl Jira to ssl server { listen 80; server_name jira.example.com; rewrite ^(.*) https://jira.example.com$1 permanent; } # # The Confluence server # server { listen 443; server_name confluence.example.com; ssl on; access_log /var/log/nginx/confluence.access.log main; error_log /var/log/nginx/confluence.error.log; location / { proxy_pass http://127.0.0.1:8080; proxy_set_header X-Forwarded-Proto https; proxy_set_header Host $http_host; } error_page 404 /404.html; location = /404.html { root /usr/share/nginx/html; } redirect server error pages to the static page /50x.html error_page 500 502 503 504 /50x.html; location = /50x.html { root /usr/share/nginx/html; } } # # The Jira server # server { listen 443; server_name jira.example.com; ssl on; access_log /var/log/nginx/jira.access.log main; error_log /var/log/nginx/jira.error.log; location / { proxy_pass http://127.0.0.1:9090/; proxy_set_header X-Forwarded-Proto https; proxy_set_header Host $http_host; } error_page 404 /404.html; location = /404.html { root /usr/share/nginx/html; } # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root /usr/share/nginx/html; } } }

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  • Nec USB 3.0 controller drops connection - Ubuntu 12.04.1

    - by Tom
    I have some serious problems with Technaxx pci-e 302p card. It has uPD720200a NEC chip with 4020 firmware. BIOS recognises it. Sometimes it recognises devices and system mounts them and are functional for few minutes, other times they can't be mount and error occours. After fresh install card worked fine, but after kernel and firmware update it behaves as mentioned. Outputs: uname -a Linux asd-GA-MA770-UD3 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:52:48 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux lspci -vvv USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04) (prog-if 30 [XHCI]) Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 17 Region 0: Memory at fd8fe000 (64-bit, non-prefetchable) [size=8K] Capabilities: <access denied> Kernel driver in use: xhci_hcd lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 009 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 07d1:3c0a D-Link System DWA-140 RangeBooster N Adapter(rev.B2) [Ralink RT3072] Bus 005 Device 004: ID 1997:1221 Bus 005 Device 003: ID 15c2:003c SoundGraph Inc. lsmod Module Size Used by nls_iso8859_1 12713 0 nls_cp437 16991 0 vfat 17585 0 fat 61512 1 vfat vesafb 13844 1 saa7134_alsa 18602 1 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep tda827x 18182 1 snd_hda_codec_hdmi 32474 1 ir_lirc_codec 12859 0 lirc_dev 19204 1 ir_lirc_codec tda8290 22616 1 arc4 12529 2 snd_hda_codec_realtek 224173 1 ir_mce_kbd_decoder 12777 0 ir_sony_decoder 12510 0 ir_jvc_decoder 12507 0 tuner 27428 1 ir_rc6_decoder 12507 0 snd_hda_intel 33773 5 rt2800usb 22684 0 rt2800lib 58925 1 rt2800usb crc_ccitt 12667 1 rt2800lib rt2x00usb 20762 1 rt2800usb rt2x00lib 51144 3 rt2800usb,rt2800lib,rt2x00usb mac80211 506816 3 rt2800lib,rt2x00usb,rt2x00lib ir_rc5_decoder 12507 0 rc_avermedia_m135a 12526 0 rc_imon_pad 12505 0 ir_nec_decoder 12507 0 cfg80211 205544 2 rt2x00lib,mac80211 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_ctxfi 111202 2 snd_hwdep 13668 1 snd_hda_codec imon 32839 0 snd_pcm 97188 5 saa7134_alsa,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_ctxfi snd_seq_midi 13324 0 saa7134 181851 1 saa7134_alsa videobuf_dma_sg 19354 2 saa7134_alsa,saa7134 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi joydev 17693 0 rc_core 26412 13 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_avermedia_m135a,rc_imon_pad,ir_nec_decoder,imon,saa7134 snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event fglrx 3263886 101 videobuf_core 26390 2 saa7134,videobuf_dma_sg v4l2_common 16454 2 tuner,saa7134 videodev 98259 3 tuner,saa7134,v4l2_common sp5100_tco 13791 0 snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 28 saa7134_alsa,snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_ctxfi,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device v4l2_compat_ioctl32 17128 1 videodev tveeprom 21249 1 saa7134 i2c_piix4 13301 0 soundcore 15091 1 snd edac_core 53746 0 serio_raw 13211 0 snd_page_alloc 18529 3 snd_hda_intel,snd_ctxfi,snd_pcm edac_mce_amd 23709 0 wmi 19256 0 mac_hid 13253 0 ppdev 17113 0 parport_pc 32866 1 k10temp 13166 0 lp 17799 0 parport 46562 3 ppdev,parport_pc,lp usb_storage 49198 0 uas 18180 0 usbhid 47199 0 hid 99559 1 usbhid firewire_ohci 41000 0 firewire_core 63558 1 firewire_ohci crc_itu_t 12707 1 firewire_core floppy 70365 0 pata_atiixp 13204 2 r8169 62099 0 dmesg | tail after plugging to usb 3.0 port [ 834.871296] sd 9:0:0:0: rejecting I/O to offline device [ 834.871308] sd 9:0:0:0: rejecting I/O to offline device [ 834.871319] sd 9:0:0:0: rejecting I/O to offline device [ 834.871330] sd 9:0:0:0: rejecting I/O to offline device [ 834.871530] sd 9:0:0:0: [sdd] Unhandled error code [ 834.871536] sd 9:0:0:0: [sdd] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 834.871545] sd 9:0:0:0: [sdd] CDB: Read(10): 28 00 0e 8e 48 0a 00 00 3e 00 [ 834.871564] end_request: I/O error, dev sdd, sector 244205578 [ 834.875497] sd 8:0:0:1: Device offlined - not ready after error recovery [ 834.885339] usb 9-2: USB disconnect, device number 2 Are there any other outputs need for answering? I'll post them ASAP. I could of course reject updating the system but I think it's halfway solution. Any help appreciated. BTW USB 2.0 and 1.1 ports run well, card itself runs under win7 as charm. Tom

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  • Lubuntu upgrade to 13.04 killed sound with ALSA. How to troubleshoot?

    - by Sven
    After upgrading to 13.04 from 12.10 Lubuntu lost audio playback after unplugging usb soundcard (Polycom) and plugging it back in. Volume control was gray and leading to pulseaudio mixer (not installed) so I uninstalled the pulseaudio package. I also removed and reinstalled the alsa-base package. After restart I have the alsamixer back everything seemingly as usual(volume 100%, unmute) but every sound program gets me errors no matter what device I select. aplay -L: null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server default:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device sysdefault:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output hdmi:CARD=NVidia,DEV=0 HDA NVidia, HDMI 0 HDMI Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dmix:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device dsnoop:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions hw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions plughw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Hardware device with all software conversions default:CARD=Communicator Default Audio Device sysdefault:CARD=Communicator Default Audio Device front:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Front speakers surround40:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.0 Surround output to Front and Rear speakers surround41:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio IEC958 (S/PDIF) Digital Audio Output dmix:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample mixing device dsnoop:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample snooping device hw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct hardware device without any conversions plughw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Hardware device with all software conversions etc/asound.conf: defaults.ctl.card 1 defaults.pcm.card 1 defaults.pcm.device 1 Following gets same result with both devices. aplay -vv -D front:CARD=NVidia,DEV=0 "Release the Pressure.wav": Playing WAVE 'Release the Pressure.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono aplay: set_params:1087: Channels count non available Guayadeque mp3 playback: AL lib: alsa_open_playback: Could not open playback device 'default': No such file or directory 21:32:14: Error: Gstreamer error 'Configured audiosink playbackbin is not working.' Audacious: ALSA error: snd_mixer_attach failed: No such file or directory. ALSA error: snd_pcm_open failed: No such device. So How do I fix my audio? UPDATE: I removed the usb soundcard and got rid of all alsa config. Everything is working as before the install but it sure feels fragile.

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  • Using a parser to locate faulty code

    - by ryan.riverside
    Lately I've been working a lot in PHP and have run into an abnormally large number of parsing errors. I realize these are my own fault and a result of sloppy initial coding on my part, but it's getting to the point that I'm spending more time resolving tags than developing. In the interest of not slamming my productivity, are there any tricks to locating the problem in the code? What I'd really be looking for would be a line to put in the code which would output the entire faulty tag in the parsing error, or something similar. Purely for reference sake, my current error is Parse error: syntax error, unexpected '}' in /home/content/80/9480880/html/cache/tpl_prosilver_viewtopic_body.html.php on line 50 (which refers to this): </dd><dd><?php if ($_poll_option_val['POLL_OPTION_RESULT'] == 0) { echo ((isset($this->_rootref['L_NO_VOTES'])) ? $this->_rootref['L_NO_VOTES'] : ((isset($user->lang['NO_VOTES'])) ? $user->lang['NO_VOTES'] : '{ NO_VOTES }')); } else { echo $_poll_option_val['POLL_OPTION_PERCENT']; } ?></dd> </dl> <?php }} if ($this->_rootref['S_DISPLAY_RESULTS']) { ?> <dl> <dt>&nbsp;</dt> <dd class="resultbar"><?php echo ((isset($this->_rootref['L_TOTAL_VOTES'])) ? $this->_rootref['L_TOTAL_VOTES'] : ((isset($user->lang['TOTAL_VOTES'])) ? $user->lang['TOTAL_VOTES'] : '{ TOTAL_VOTES }')); ?> : <?php echo (isset($this->_rootref['TOTAL_VOTES'])) ? $this->_rootref['TOTAL_VOTES'] : ''; ?></dd> </dl> <?php } if ($this->_rootref['S_CAN_VOTE']) { ?> <dl style="border-top: none;"> <dt>&nbsp;</dt> <dd class="resultbar"><input type="submit" name="update" value="<?php echo ((isset($this->_rootref['L_SUBMIT_VOTE'])) ? $this->_rootref['L_SUBMIT_VOTE'] : ((isset($user->lang['SUBMIT_VOTE'])) ? $user->lang['SUBMIT_VOTE'] : '{ SUBMIT_VOTE }')); ?>" class="button1" /></dd> </dl> <?php } if (! $this->_rootref['S_DISPLAY_RESULTS']) { ?> <dl style="border-top: none;"> <dt>&nbsp;</dt> <dd class="resultbar"><a href="<?php echo (isset($this->_rootref['U_VIEW_RESULTS'])) ? $this->_rootref['U_VIEW_RESULTS'] : ''; ?>"><?php echo ((isset($this->_rootref['L_VIEW_RESULTS'])) ? $this->_rootref['L_VIEW_RESULTS'] : ((isset($user->lang['VIEW_RESULTS'])) ? $user->lang['VIEW_RESULTS'] : '{ VIEW_RESULTS }')); ?></a></dd> </dl> <?php } ?> </fieldset></div>

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  • wireless connection will not authenticate with verizon adsl router

    - by eric
    hello, i have ubunto 10.10 running on an old dell xps system. when i set it up i had internet through my home wifi router on my cable modem. now the dell is at another home with an ADSL wifi router from verizon. we have entered the ssid and wep key as given from the adsl router. the other windows computers connect with the wep key and automatic detection. the ubuntu dell detects the connection but does not autenticate, keeps asking for wep key. i have tried diferent settings regarding wep, wpa, wep with hex and asci, still no results. what am i doing wrong? help please. thanks.

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  • Best SEO practices for mobile URLs: 301, rel=canonical, or something else?

    - by Chris
    I am developing a site with a mobile version and am trying to figure the appropriate way to manage the URLs for search engines. So far I've considered: Having a separate mobile site (m.example.com) with rel="canonical" links to the regular site. Putting both the mobile site and full site on one URL (example.com), and doing user agent sniffing. Another opinion: Spencer: "If you have a mobile site at a separate location or URL, you should 301 redirect each and every mobile page to its corresponding page on your main website. Employ user agent detection so that the mobile optimized version is served up if someone's coming in from a hand-held. - http://developer.practicalecommerce.com/articles/1722-Mobile-site-Development-Best-Practices-for-SEO-Usability Both 2 and 3 make it hard for a user who wants to switch to the full site or mobile site manually, but I'm not sure 1 is the best alternative. What's the best way to write URLs for a mobile site?

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • Why doesn't my GameMaker step event work?

    - by exceltior
    So I want to make some kind of floor that which the player when walks in gets his movement reduced but im having thousand of different issues implementing this since it doesnt appear to do anything ... So i have tried different way: 1 - I have tried Step Event which had the following script: if keyboard_check(ord('A')) { player.x = -5; } if keyboard_check(ord('D')) { player.x = -5; } if keyboard_check(ord('W')) { player.x = -5; } if keyboard_check(ord('S')) { player.x = -5; } 2 - I have tried a Collision Event with the same code 3- I have tried a Step event with collision detection on a script None of these options seem to work at all ... Can you help me?

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  • How can QA prevent defects?

    - by user970696
    Also according to Software Testing By Srinisvasan Desikan, Gopalaswamy Ramesh or ISTQB text books. Quality assurance is e.g. reviewing products, inspections, walkthroughs to see if all standards are being followed. This is preventive activity. I cannot see how this can be preventive? For the references: defect prevention (Quality Assurance) Software Testing By Srinisvasan Desikan, Gopalaswamy Ramesh Quality Assurance (QA) tries to go one step further. Instead of concentrating on post- facto defect detection and correction, it focusses on the prevention of defects from the very start. Managing Global Software Projects - Page 110 QA deals with prevention of defects in the product being developed. Software Testing and Quality Assurance

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  • Farseer: How can I crush Mario? [on hold]

    - by Homer_Simpson
    I want that Mario dies if the box is crushing him. My game has a similar level like this level from New Super Mario Bros. Wii: http://www.youtube.com/watch?v=tYyu6tFAa2M At the beginning of the level, you see some boxes falling to the ground. If a box crushes Mario, he dies. I want to do exactly the same in my game, but I don't know how to do that in Farseer. How can I do that in Farseer 3.3.1? Do you have any suggestions? I don't know how to do the collision detection. I use rectangles for the boxes and ground in Farseer. Mario is a polygon.

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  • BizTalk: Suspend shape and Convoy

    - by Leonid Ganeline
    Part 1: BizTalk: Instance Subscription and Convoys: Details This is a Part 2. I am discussing the Suspend shape together with Convoys and going to show that using them together is undesirable. In previous article we investigated the Instance Subscriptions and how they could create situation with dangerous zones in processing.  Let' start with Suspend shape. [See the BizTalk Help] "You can use the Suspend shape to make an orchestration instance stop running until an administrator explicitly intervenes, perhaps to reflect an error condition that requires attention beyond the scope of the orchestration. All of the state information for the orchestration instance is saved, and will be reinstated when the administrator resumes the orchestration instance. When an orchestration instance is suspended, an error is raised. You can specify a message string to accompany the error to help the administrator diagnose the situation."   On the Suspend shape the orchestration is stopped in the Suspended (Resumable) state. Next we have two choices, one is to resume and the second is to terminate the orchestration. Is the orchestration is stopped or unenlisted? You don't find a note about it anywhere. The fact is the Orchestration is stopped and still enlisted. It is very important. So again, the suspended orchestration can be resumed or terminated. The moment when the operator or the operation script resumes or terminates can be far away. It is also important too. Let's go back to the case from previous article. Make sure you notice the convoy and the dangerous zone after the last Receive shape.     Now we have a Suspend shape inside the orchestration. The first orchestration instance is suspended. Next messages start new orchestration instance and have been consumed by this orchestration, right? Wrong! The orchestration is stopped on the Suspend shape but still enlisted. Now the dangerous zone, the "zombie zone" is expanded to the interval between the last receive and the moment of termination or end of the orchestration. The new orchestration instance for this convoy will not start till this moment. How fast operator finds out this suspended orchestration? Maybe hours or days. All this time orchestration is still enlisted and gathering the convoy messages. We can resume the orchestration but we cannot resume these messages together with orchestration. Seems the name Suspended of the orchestration is misleading. The orchestration can be in the Started (and Enlisted)/Stopped (and Enlisted)/Unenlisted state. The Suspend shape switches orchestration exactly to the Stopped state. The Stop name would describe the shape clearly and unambiguously and the Stopped state would describe the orchestration. Imagine we can change the BizTalk. The Orchestration editor can search these situations and returns the compile error. In similar case the Orchestration Editor forces us to use only ordered delivery port with convoys. The run-time core can force the orchestration with convoy be suspended in Unresumable state, that means the run-time unenlists the orchestration instance subscriptions. The Suspend shape name should be changed. The "Suspend" name is misleading. The "Stop" name is clear and unambiguous. The same for the orchestration state, it should be “Stopped” not “Suspended (Resumable)”.   Conclusion:  It is not recommended using a Suspend shape together with the convoy orchestrations.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Centos 7. Freeradius fails to start on boot

    - by Alex
    I was messing around with FreeRADIUS and MySQL (MariaDB) and it seems FreeRADIUS service can't start properly on startup. But it starts fine using root user or in debug mode (radiusd -X) and works just fine! Debug mode shows no errors. systemctl command shows that radiusd.service has failed to start. /var/log/messages output: Aug 21 15:52:29 nexus-test systemd: Starting The Apache HTTP Server... Aug 21 15:52:29 nexus-test systemd: Starting MariaDB database server... Aug 21 15:52:29 nexus-test systemd: Starting FreeRADIUS high performance RADIUS server.... Aug 21 15:52:29 nexus-test systemd: Started OpenSSH server daemon. Aug 21 15:52:29 nexus-test mysqld_safe: 140821 15:52:29 mysqld_safe Logging to '/var/log/mariadb/mariadb.log'. Aug 21 15:52:29 nexus-test mysqld_safe: 140821 15:52:29 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql Aug 21 15:52:30 nexus-test systemd: Started Postfix Mail Transport Agent. Aug 21 15:52:30 nexus-test avahi-daemon[604]: Registering new address record for fe80::250:56ff:fe85:e4af on eth0.*. Aug 21 15:52:30 nexus-test systemd: radiusd.service: control process exited, code=exited status=1 Aug 21 15:52:30 nexus-test systemd: Failed to start FreeRADIUS high performance RADIUS server.. Aug 21 15:52:30 nexus-test systemd: Unit radiusd.service entered failed state. Aug 21 15:52:31 nexus-test kdumpctl: kexec: loaded kdump kernel Aug 21 15:52:31 nexus-test kdumpctl: Starting kdump: [OK] Aug 21 15:52:31 nexus-test systemd: Started Crash recovery kernel arming. Aug 21 15:52:31 nexus-test systemd: Started The Apache HTTP Server. Aug 21 15:52:31 nexus-test systemd: Started MariaDB database server. /var/log/radius/radius.log output: Thu Aug 21 15:24:16 2014 : Info: rlm_sql (sql): Driver rlm_sql_mysql (module rlm_sql_mysql) loaded and linked Thu Aug 21 15:24:16 2014 : Info: rlm_sql (sql): Attempting to connect to database "radius" Thu Aug 21 15:24:16 2014 : Info: rlm_sql (sql): Opening additional connection (0) Thu Aug 21 15:24:16 2014 : Error: rlm_sql_mysql: Couldn't connect socket to MySQL server radius@localhost:radius Thu Aug 21 15:24:16 2014 : Error: rlm_sql_mysql: Mysql error 'Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2)' Thu Aug 21 15:24:16 2014 : Error: rlm_sql (sql): Opening connection failed (0) Thu Aug 21 15:24:16 2014 : Error: /etc/raddb/mods-enabled/sql[47]: Instantiation failed for module "sql" After seeing this I tried to replicate the problem, killed mariadb.service and started to run debug mode again. And it spits out the same problem as in the radius.log. I tried disabling iptables and firewalld and rebooting, but no luck: systemctl disable iptables systemctl disable firewalld So maybe the problem is in the process startup order or delay of some kind. Maybe FreeRADIUS's SQL module can't connect to not yet started MariaDB? If it, how can I fix this? In earlier versions of RHEL/CENTOS I know you easily see service start order in like rc.d or stuff, now IDK. I am new to this fancy "systemd", "systemctl", "firewalld" stuff Centos 7 introduced so sorry I'm a little bit confused. Also this new FreeRADIUS 3 structure... PS. MariaDB is enabled on startup, credentials in FR DB configuration are correct A little update: cat /etc/systemd/system/multi-user.target.wants/radiusd.service output: [Unit] Description=FreeRADIUS high performance RADIUS server. After=syslog.target network.target [Service] Type=forking PIDFile=/var/run/radiusd/radiusd.pid ExecStartPre=-/bin/chown -R radiusd.radiusd /var/run/radiusd ExecStartPre=/usr/sbin/radiusd -C ExecStart=/usr/sbin/radiusd -d /etc/raddb ExecReload=/usr/sbin/radiusd -C ExecReload=/bin/kill -HUP $MAINPID [Install] WantedBy=multi-user.target

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  • Graphical driver 13.10 ATI RV630

    - by Michael Cephalus
    I started updating the distro from 13.04 to 13.10. Then I got my hands on a Radeon HD 2600. I installed the RV630 compatible Catalystdriver from the official webpage. Then xserver crashed everytime I opened a browser or vlc fx. I took notice that there was no driver listed in configuration underneath. michael@statubtunu:~$ lshw -c video WARNING: you should run this program as super-user. *-display UNCLAIMED description: VGA compatible controller product: RV630 PRO [Radeon HD 2600 PRO] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list configuration: latency=0 resources: memory:d0000000-dfffffff memory:e0500000-e050ffff ioport:1000(size=256) memory:e0000000-e001ffff i installed additional drivers from jockey and the ubuntu softwarecenter ati-driver. though that only made it to crash xserver completely and when i type: michael@statubtunu:~$ sudo startx X.Org X Server 1.14.3 Release Date: 2013-09-12 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic i686 Ubuntu Current Operating System: Linux statubtunu 3.11.0-13-generic #20-Ubuntu SMP Wed Oct 23 17:26:33 UTC 2013 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.11.0-13-generic root=UUID=8fb2e395-0ea2-4f45-ac66-225696b7ce2c ro quiet splash vt.handoff=7 Build Date: 15 October 2013 09:23:29AM xorg-server 2:1.14.3-3ubuntu2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue Nov 12 18:50:02 2013 (==) Using system config directory "/usr/share/X11/xorg.conf.d" Initializing built-in extension Generic Event Extension Initializing built-in extension SHAPE Initializing built-in extension MIT-SHM Initializing built-in extension XInputExtension Initializing built-in extension XTEST Initializing built-in extension BIG-REQUESTS Initializing built-in extension SYNC Initializing built-in extension XKEYBOARD Initializing built-in extension XC-MISC Initializing built-in extension SECURITY Initializing built-in extension XINERAMA Initializing built-in extension XFIXES Initializing built-in extension RENDER Initializing built-in extension RANDR Initializing built-in extension COMPOSITE Initializing built-in extension DAMAGE Initializing built-in extension MIT-SCREEN-SAVER Initializing built-in extension DOUBLE-BUFFER Initializing built-in extension RECORD Initializing built-in extension DPMS Initializing built-in extension X-Resource Initializing built-in extension XVideo Initializing built-in extension XVideo-MotionCompensation Initializing built-in extension SELinux Initializing built-in extension XFree86-VidModeExtension Initializing built-in extension XFree86-DGA Initializing built-in extension XFree86-DRI Initializing built-in extension DRI2 Loading extension GLX ERROR: could not insert 'fglrx': No such device (II) [KMS] drm report modesetting isn't supported. (EE) (EE) Backtrace: (EE) 0: /usr/bin/X (xorg_backtrace+0x49) [0xb77780b9] (EE) 1: /usr/bin/X (0xb75d8000+0x1a3e24) [0xb777be24] (EE) 2: (vdso) (__kernel_rt_sigreturn+0x0) [0xb75b540c] (EE) 3: /usr/bin/X (xf86findOption+0x2a) [0xb7681daa] (EE) 4: /usr/bin/X (xf86findOptionValue+0x23) [0xb7681f43] (EE) 5: /usr/bin/X (0xb75d8000+0x7ebfd) [0xb7656bfd] (EE) 6: /usr/bin/X (xf86ProcessOptions+0x37) [0xb7657507] (EE) 7: /usr/lib/xorg/modules/libvbe.so (vbeDoEDID+0xe7) [0xb5eb8647] (EE) 8: /usr/lib/xorg/modules/drivers/vesa_drv.so (0xb5ee7000+0x287c) [0xb5ee987c] (EE) 9: /usr/bin/X (InitOutput+0xb23) [0xb7659c33] (EE) 10: /usr/bin/X (0xb75d8000+0x2a30b) [0xb760230b] (EE) 11: /lib/i386-linux-gnu/libc.so.6 (__libc_start_main+0xf5) [0xb71ba905] (EE) 12: /usr/bin/X (0xb75d8000+0x2a908) [0xb7602908] (EE) (EE) Segmentation fault at address 0x5 (EE) Fatal server error: (EE) Caught signal 11 (Segmentation fault). Server aborting (EE) (EE) Please consult the The X.Org Foundation support at for help. (EE) Please also check the log file at "/var/log/Xorg.0.log" for additional information. (EE) (EE) Server terminated with error (1). Closing log file. This is what comes, but no GUI. Is there any way to deal with this?

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • Fixing some Visual Studio RC install issues

    - by terje
    The Visual Studio RC has shown some install issues in some cases, particularly for those who upgrades from VS 11 Beta.  I have listed the fixes known now below, and will update if there are more issues.  Note that a repair will not fix the issue, and a Windows restore and subsequent reinstall may not fix it either.  The system seems to remember too much. That was the case for me, at least.  The fixes below however, cures these issues. 1. The Team Explorer Build node doesn’t work You get an error saying System.TypeLoadException like this: To solve this do as follows: 1. Open a command prompt as administrator 2. Go to your program files directory for VS 2012 and down to  the extension folder like:   C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer 3. Run “gacutil –if Microsoft.TeamFoundation.Build.Controls.dll     2. The SQL Editor gives loading error When you start up VS 2012 RC you get a loading error message.  The same happens if you try to go from the menu to  SQL/Transact-SQL Editor/New Query.    To solve this do as follows: 1. Open Control Panel/Programs and Features 2. Locate the “Microsoft SQL Server 2012 Data-Tier App Framework     (Note , you might find up to 4 such instances) The ones with version numbers ending in 55 is from the SQL 2012 RC, the ones ending in 60 is from the SQL 2012 RTM.  There are two of each, one for x32 and one for x64.  Which is which no one knows. 3. Right click each of them, and select Repair. (It would be nice if someone with this issue tries only the latest RTM ones, and see if that clears the error, and comment back to this post. I am out of non-functioning VS’s )   3.  Errors referring to some extension You get errors referring to some extension that can’t be loaded, or can’t be found.  Check the activity log (see below), and verify there.  If you see yellow collision warnings there, the fix here should solve those too. To solve these:    1. Open a Visual Studio 2012 command prompt 2.  Run:   devenv /resetsettings     How to check for errors using the log Do as follows to get to the activity log for Visual studio 2012 RC 1. Open a Visual Studio 2012 command prompt 2. Run:   devenv /log This starts up Visual Studio.  3. Go to %appdata%/Microsoft\VisualStudio\11.0 4. Double click the file named ActivityLog.xml.  It will start up in your browser, and be formatted using the xslt in the same directory. 5.  Look for items marked in red.  Example for Issue 1 :

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  • What are examples of games with "minimalist" models/art assets

    - by Ken
    When teaching game development, my student's obsess about building realistic or complex art/models/animation. And spending wayyy to much time trying to get accurate collision detection between two 3D models [despite my best efforts] However I would like them to spend more time thinking about developing the game mechanics, interaction and game play. I'm looking for some games where the visuals are simple but have good game play. Things I am thinking about are Cubes' vs Spheres or Impossible Game. What are more examples of visually simple (preferably 3D) games to help inspire my students?

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  • .htaccess language redirects with seo-friendly urls

    - by jlmmns
    How do I setup my .htaccess file to detect several languages, and redirect them to specific seo-friendly urls? Basically every url needs to go to index.php?lang=(...) So, for English language detection http://mysite.com has to go to http://mysite.com/en/ (index.php?lang=en) my .htaccess as of now (not working): RewriteEngine On RewriteCond %{HTTP:HOST} http://mysite.com/ RewriteCond %{HTTP:Accept-Language} ^en [NC] RewriteRule ^$ http://mysite.com/en/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^de [NC] RewriteRule ^$ http://mysite.com/de/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^nl [NC] RewriteRule ^$ http://mysite.com/nl/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^fr [NC] RewriteRule ^$ http://mysite.com/fr/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^es [NC] RewriteRule ^$ http://mysite.com/es/ [L,R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^(en|de|nl|fr|es)$ index.php?lang=$1 [L,QSA]

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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