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  • Dealing with the node callback pyramid

    - by thecoop
    I've just started using node, and one thing I've quickly noticed is how quickly callbacks can build up to a silly level of indentation: doStuff(arg1, arg2, function(err, result) { doMoreStuff(arg3, arg4, function(err, result) { doEvenMoreStuff(arg5, arg6, function(err, result) { omgHowDidIGetHere(); }); }); }); The official style guide says to put each callback in a separate function, but that seems overly restrictive on the use of closures, and making a single object declared in the top level available several layers down, as the object has to be passed through all the intermediate callbacks. Is it ok to use function scope to help here? Put all the callback functions that need access to a global-ish object inside a function that declares that object, so it goes into a closure? function topLevelFunction(globalishObject, callback) { function doMoreStuffImpl(err, result) { doMoreStuff(arg5, arg6, function(err, result) { callback(null, globalishObject); }); } doStuff(arg1, arg2, doMoreStuffImpl); } and so on for several more layers... Or are there frameworks etc to help reduce the levels of indentation without declaring a named function for every single callback? How do you deal with the callback pyramid?

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  • Banshee doesn't like opening websites

    - by Allan
    I have come across two bugs (which will be added to launchpad if it's not resolved here) When I open any of the websites in Banshee Amazon or Miro Guide as soon as the site is finished loading it crashes Banshee. If I play any video local or remote it will show 1 frame maybe 0.5 sec of video then I get a black screen and audio continues in the backgound. Specs & Details I have a Fujitsu Amilo 1718 laptop with 2 gig of ram (original 1 gig) graphics is provided by ATI Radeon Xpress 200M (don't laugh it works with compiz....just) I have a link to the output of banshee --debug Here Don't have time to read? Here are the Highlights [2 Warn 11:52:34.814] Caught an exception - System.ArgumentNullException: Argument cannot be null. then abit later Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted Not music to my ears as you can expect. The version I am using is 1.9.4 from the daily ppa but these bugs happen in any version of banshee from 1.8.1 and up. So if any one has come across a fix for this problem please share!! additional info Both VLC and Miro work on my system so there isn't a system wide problem with video and I haven't mentioned mono so no trolling it will get voted down.

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  • Brain Teaser: How Did I Do This (Part 1: The Solution)

    - by Geertjan
    In Part 1: The Challenge, published this time last week, I introduced a "brain teaser". The brain teaser asks you to figure out how to allow images and other files to be meaningfully dropped onto a NetBeans Platform application, i.e., on the drop something useful should happen with the dropped file: if the file is an image, the image should open in the IDE; if the file is a PDF document, the PDF viewer should open externally; if the file is a text file, it should open as a text in the IDE, etc. Solution. And here is the solution: http://bits.netbeans.org/dev/javadoc/org-openide-windows/org/openide/windows/ExternalDropHandler.html When an implementation of the "ExternalDropHandler" class is available in the global Lookup, and an object is being dragged over some part of the main window, the window system may call the methods of this class to decide whether it can accept or reject the drag operation. And when the object is actually dropped, this class will be asked to handle the drop. OK, so go ahead and implement the above class and put it into the Lookup. Or... guess what? The NetBeans Platform has a default implementation of the above class, appropriately named "DefaultExternalDropHandler". Not only is this useful to learn about how to implement the ExternalDropHandler class (i.e., by reading the source here): you can simply include the module that contains this class in your own NetBeans Platform application and then your application will be able to receive external drag/drop events and do something meaningful with them thanks to the DefaultExternalDropHandler. Do this: Open your NetBeans Platform application in NetBeans IDE. Right-click the application in the Projects window and choose Properties. In the Libraries tab, expand the "ide" cluster, and select "User Utilities". (That's where "DefaultExternalDropHandler.java" is found and registered in the Lookup.) Now click the "Resolve" button, if it appears, because some additional related modules need to now be included, if they haven't been included yet. Again in the "ide" cluster in the Libraries tab, select "Image". That's the Image Editor. Click OK. Run the application. Drag an image or some other type of file into your application, from outside the application, and you'll see the application tries to handle the drop. If the file being dragged is an image, it will open in the Image Editor, which you included in the previous step of these instructions. Hurray, you're done. Without any programming at all, you've added a cool new feature to your application.

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  • Problem with alleg42.dll / program crashes / Allegro & Codeblocks

    - by user24152
    I'm having a serious problem with allegro. The program should display random pixels on the screen and when I build and run it I get the following error message: Below is the full code of my program: #include <stdio.h> #include <stdlib.h> #include <time.h> #include "allegro.h" #define Text_Color_Red makecol(255,0,0) int main() { int ret; int color_depth = 32; int x; int y; int red; int green; int blue; int color; //init allegro allegro_init(); //install keyboard install_keyboard(); //set color depth to 32 bits set_color_depth(color_depth); //init random seed srand(time(NULL)); //init video mode to 640 x 480 ret = set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); if(ret !=0) { allegro_message(allegro_error); return 1; } //Display string textprintf(screen,font,0,0,10,0,Text_Color_Red,"Screen Resolution is: %dx%d -- Press ESC to quit !",SCREEN_W,SCREEN_H); //display pixels until ESC key is pressed //wait for keypress while(!key[KEY_ESC]) { //set a random location x = 10 + rand() % (SCREEN_W-20); y = 10 + rand() % (SCREEN_H-20); //set a random color red = rand() % 255; green = rand() % 255; blue = rand() % 255; color = makecol(red,green,blue); //draw the pixel putpixel(screen, x, y, color); } //quit allegro allegro_exit(); } END_OF_MAIN() Error message: AllegroPixels1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Error signature: AppName: allegropixels1.exe AppVer: 0.0.0.0 ModName: alleg42.dll ModVer: 4.2.3.0 Offset: 0006c05c I am using Windows XP inside a virtual machine under Parallels 7.0

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  • Dependency problems installing wine 1.5 on ubuntu 12.04 x64

    - by Moreno
    I tried: $ sudo add-apt-repository ppa:ubuntu-wine/ppa $ sudo apt-get update $ sudo apt-get install wine1.5 result was: $ sudo apt-get install wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.6-0ubuntu1~pulse17) E: Unable to correct problems, you have held broken packages. then I tried: $ sudo dpkg --configure -a $ sudo apt-get install -f result was: $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. after all I tried: $ sudo apt-get build-dep wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done The following packages have unmet dependencies: libgnutls-dev : Depends: libgnutls26 (= 2.12.14-5ubuntu3) but 2.12.19-1 is to be installed Depends: libgnutlsxx27 (= 2.12.14-5ubuntu3) but it is not going to be installed Depends: libgnutls-openssl27 (= 2.12.14-5ubuntu3) but it is not going to be installed E: Build-dependencies for wine1.5 could not be satisfied. also tried: $ sudo apt-get install -y ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. Using synaptic: using ubuntu software center (USC): Somebody can help me? Thanks. Trying again: $ sudo dpkg --configure -a $ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 14 not upgraded. $ sudo apt-get install wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.10-0ubuntu1~pulse19+build4) E: Unable to correct problems, you have held broken packages.

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  • Calculating the correct particle angle in an outwards explosion

    - by Sun
    I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the point of origin and at the correct angle. This is what I currently have: As you can see, each particle is facing the same angle, but I'm having a little difficulty figuring out the correct angle. I have the vector for the point of emission and the new vector for each particle, how can I use this to calculate the angle? Some code for reference: private Particle CreateParticle() { ... Vector2 velocity = new Vector2(2.0f * (float)(random.NextDouble() * 2 - 1), 2.0f * (float)(random.NextDouble() * 2 - 1)); direction = velocity - ParticleLocation; float angle = (float)Math.Atan2(direction.Y, direction.X); ... return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl, EmitterLocation); } I am then using the angle created as so in my particles Draw method: spriteBatch.Draw(Texture, Position, null, Color, Angle, origin, Size, SpriteEffects.None, 0f);

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  • How could I implement 3D player collision with rotation in LWJGL?

    - by Tinfoilboy
    I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The code below is a sample of checking for collisions in the Z axis) for (int z = (int) (this.position.getZ()); z > this.position.getZ() - moveSpeed - boundingBoxDepth; z--) { // The maximum Z you can get. int maxZ = (int) (this.position.getZ() - moveSpeed - boundingBoxDepth) + 1; AxisAlignedBoundingBox aabb = WarmupWeekend.getInstance().currentLevel.getAxisAlignedBoundingBoxAt(new Vector3f(this.position.getX(), this.position.getY(), z)); AxisAlignedBoundingBox potentialCameraBB = new AxisAlignedBoundingBox(this, "collider", new Vector3f(this.position.getX(), this.position.getY(), z), boundingBoxWidth, boundingBoxHeight, boundingBoxDepth); if (aabb != null) { if (potentialCameraBB.colliding(aabb) && aabb.COLLIDER_TYPE.equalsIgnoreCase("collider")) { break; } else if (!potentialCameraBB.colliding(aabb) && z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } else if (z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } Now, when I tried to implement rotation to this method, everything broke. I'm wondering how I could implement rotation to this block (and as all other checks in each axis are the same) and others. Thanks in advance.

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  • LINQ to Twitter v2.1.09 Released

    - by Joe Mayo
    Originally posted on: http://geekswithblogs.net/WinAZ/archive/2013/10/15/linq-to-twitter-v2.1.09-released.aspxToday, I released LINQ to Twitter v2.1.09. Here are important new changes. Bug Fixes This is primarily a bug fix release. Most notably, there were authentication problems in WinRT apps. This is now fixed. New Features One new feature is the addition of ApplicationOnlyAuthentication for WinRT. It is fully async.  Here’s how it works: var auth = new WinRtApplicationOnlyAuthorizer { Credentials = new InMemoryCredentials { ConsumerKey = "", ConsumerSecret = "" } }; if (auth == null || !auth.IsAuthorized) { await auth.AuthorizeAsync(); } var twitterCtx = new TwitterContext(auth); (from search in twitterCtx.Search where search.Type == SearchType.Search && search.Query == SearchTextBox.Text select search) .MaterializedAsyncCallback( async response => await Dispatcher.RunAsync( CoreDispatcherPriority.Normal, async () => { Search searchResponse = response.State.Single(); string message = string.Format( "Search returned {0} statuses", searchResponse.Statuses.Count); await new MessageDialog(message, "Search Complete").ShowAsync(); })); It’s called the WinRtApplicationOnlyAuthorizer. You only need two tokens, ConsumerKey and ConsumerSecret, which come from your Twitter API application settings page. Note: You need a Twitter Application, which you can create at https://dev.twitter.com/. The MaterializedAsyncCallback materializes your query and handles the response. I put everything together in a lambda for demonstration purposes, but you can always replace the callback with a handler of type Action<TwitterAsyncResponse<IEnumerable<T>>>, where T is Search for this example. On the Horizon The next version of LINQ to Twitter is in development. I discussed it at LINQ to Twitter Async. This isn’t complete, but you can download the source code at the LINQ to Twitter site on CodePlex. I’ve competed all the spikes for what I thought would be the hard parts and now have prototypes of queries and commands working. This would be a good time to provide feedback if there are features in the current version that you think could be improved. The current driving forces for the next version will be async and PCL.   @JoeMayo

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  • What is the value of checking in failing unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Stylecop 4.7.36.0 is out!

    - by TATWORTH
    Stylecop 4.7.36.0 has been released at http://stylecop.codeplex.com/releases/view/79972This is an update to coincide with the latest ReSharper. The full fix list is:4.7.36.0 (508dbac00ffc)=======================Fix for 7344. Don't throw 1126 inside default expressions.Fix for 7371. Compare Namespace parts using the CurrentCulture and not InvariantCulture.Fix for 7386. Don't throw casing violations for filed names in languages that do not support case (like Chinese). Added new tests.fix for 7380. Catch Exception caused by CRM Toolkit.Update ReSharper 7.0 dependency to 7.0.1 (7.0.1098.2760)Fix for 7358. Use the RuleId in the call to MSBuild Logging.Fix for 7348. Update suggestion text for constructors.Fix for 7364. Don't throw 1126 for New Array Expressions.Fix for 7372. Throw 1126 inside catch blocks wasn't working. Add new tests.Fix for 7369. Await is allowed to be inside parenthesis. Add new tests.Fix testsCorrect styling issues.Fix for 7373. Typeparam violations were not being thrown in all cases. Added new tests.Fix for 7361. Rule 1120 was logging against the root element and so Suppressions wouldn't work. Fixed and added tests.Updating de-DE resources - from Michael Diermeier - thank you.Change for 7368. Add the violation count into the Task outputs.Fix for 7383. Fix for memory leak in plugins.Update environment to detect ReSharper 7Fix for 7378. Null reference exception from command line run in message output.Update release history.

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  • Fuji camera "mounts" but folder not in Dolphin After Kubuntu 13.10 upgrade

    - by user207207
    Fuji camera mount reported in attached devices but not visible in Dolphin After Kubuntu 13.10 upgrade Have reinstalled the driver, and a few other suggestions, for other cameras mounts failing on previous Ubuntu upgrades. I have already spent a couple of hours trying to get my photo's off the camera, very annoying. Worked perfectly in 11.04, 11.10, 12.04, 12.10 and 13.04. dmesg | tail; lsusb; lsb_release -a [ 6181.858786] CPUM: APIC 03 at 00000000fee00000 (mapped at ffffc90009400000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396236] CPUM: APIC 00 at 00000000fee00000 (mapped at ffffc90000c6a000) - ver 0x80050010, lint0=0x10700 lint1=0x00400 pc=0x00400 thmr=0x10000 [17261.396239] CPUM: APIC 03 at 00000000fee00000 (mapped at ffffc90000c72000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396241] CPUM: APIC 02 at 00000000fee00000 (mapped at ffffc90000c70000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396255] CPUM: APIC 01 at 00000000fee00000 (mapped at ffffc90000c6e000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [32456.884907] usb 2-5: new high-speed USB device number 2 using ehci-pci [32457.654046] usb 2-5: New USB device found, idVendor=04cb, idProduct=01e8 [32457.654050] usb 2-5: New USB device strings: Mfr=0, Product=2, SerialNumber=3 [32457.654052] usb 2-5: Product: Digital Camera [32457.654053] usb 2-5: SerialNumber: 4C3230302020091117CAA59WP18548 Bus 002 Device 002: ID 04cb:01e8 Fuji Photo Film Co., Ltd Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 003: ID 2013:024f PCTV Systems nanoStick T2 290e Bus 001 Device 002: ID 046d:082d Logitech, Inc. HD Pro Webcam C920 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub No LSB modules are available. Distributor ID: Ubuntu vissibleDescription: Ubuntu 13.10 Release: 13.10 Codename: saucy sudo apt-get install gvfs-bin gvfs-mount gphoto2://[usb:002,002] Error mounting location: Error initializing camera: -108: No such file or directory ...... I have reported a bug in Dolphin, which has been transferred to Solid. Further information : I ran solid-hardware list details udi = '/org/kde/solid/udev/sys/devices/pci0000:00/0000:00:04.1/usb2/2-5' parent = '/org/kde/solid/udev' (string) vendor = '04cb' (string) product = 'Digital Camera' (string) description = 'Camera' (string) Block.major = 189 (0xbd) (int) Block.minor = 137 (0x89) (int) Block.device = '/dev/bus/usb/002/010' (string) Camera.supportedProtocols = {'ptp'} (string list) Camera.supportedDrivers = {'gphoto'} (string list) I still can't get my photo's off, I can see the folders using the Gimp menu. If anyone has got any ideas, I'm willing to try them.

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  • Does IE have more strict Javascript parsing than Chrome?

    - by Clay Shannon
    This is not meant to start a religio-technical browser war - I still prefer Chrome, at least for now, but: Because of a perhaps Chrome-related problem with my web page (see https://code.google.com/p/chromium/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Pri%20M%20Iteration%20ReleaseBlock%20Cr%20Status%20Owner%20Summary%20OS%20Modified&groupby=&sort=&id=161473), I temporarily switched to IE (10) to see if it would also view the time value as invalid. However, I didn't even get to that point - IE stopped me in my tracks before I could get there; but I found that IE was right - it is more particular/precise in validating my code. For example, I got this from IE: SCRIPT5007: The value of the property '$' is null or undefined, not a Function object ...which was referring to this: <script src="/CommonLogin/Scripts/jquery-1.9.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // body sometimes becomes white???? with jquery 1.6.1 $("body").css("background-color", "#405DA7"); < This line is highlighted as the culprit: $("body").css("background-color", "#405DA7"); jQuery is referenced right above it - so why did it consider "$" to be undefined, especially when Chrome had no problem with it...ah! I looked at that location (/CommonLogin/Scripts/) and saw that, sure enough, the version of jQuery there was actually jquery-1.6.2.min.js. I added the updated jQuery file (1.9.1) and it got past this. So now the question is: why does Chrome ignore this? Does it download the referenced version from its own CDN if it can't find it in the place you specify? IE did flag other errs after that, too; so I'm thinking perhaps IE is better at catching lurking problems than, at least, Chrome is. Haven't tested Firefox diesbzg yet.

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  • What to Return with Async CRUD methods C#

    - by RualStorge
    While there is a similar question focused on Java, I've been in debates with utilizing Task objects. What's the best way to handle returns on CRUD methods (and similar)? Common returns we've seen over the years are: Void (no return unless there is an exception) Boolean (True on Success, False on Failure, exception on unhandled failure) Int or GUID (Return the newly created objects Id, 0 or null on failure, exception on unhandled failure) The updated Object (exception on failure) Result Object (Object that houses the manipulated object's ID, Boolean or status field to with success or failure indicated, Exception information if there was one, etc) The concern comes into play as we've started moving over to utilizing C# 5's Async functionality, and this brought the question up of how we should handle CRUD returns large-scale. In our systems we have a little of everything in regards to what we return, we want to make these returns standardized... Now the question is what is the recommended standard? Is there even a recommended standard yet? (I realize we need to decide our standard, but typically we do so by looking at best practices, see if it makes sense for us and go from there, but here we're not finding much to work with)

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  • How to Structure a Trinary state in DB and Application

    - by ABMagil
    How should I structure, in the DB especially, but also in the application, a trinary state? For instance, I have user feedback records which need to be reviewed before they are presented to the general public. This means a feedback reviewer must see the unreviewed feedback, then approve or reject them. I can think of a couple ways to represent this: Two boolean flags: Seen/Unseen and Approved/Rejected. This is the simplest and probably the smallest database solution (presumably boolean fields are simple bits). The downside is that there are really only three states I care about (unseen/approved/rejected) and this creates four states, including one I don't care about (a record which is seen but not approved or rejected is essentially unseen). String column in the DB with constants/enum in application. Using Rating::APPROVED_STATE within the application and letting it equal whatever it wants in the DB. This is a larger column in the db and I'm concerned about doing string comparisons whenever I need these records. Perhaps mitigatable with an index? Single boolean column, but allow nulls. A true is approved, a false is rejected. A null is unseen. Not sure the pros/cons of this solution. What are the rules I should use to guide my choice? I'm already thinking in terms of DB size and the cost of finding records based on state, as well as the readability of code the ends up using this structure.

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

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  • What is appropriate way for managing MySQL connection through C#

    - by Sylca
    My question, at the bottom line, is what is the appropriate(best) way to manage our connection towards MySQL db with C#. Well, currently I'm working on some C# (winforms type) <- MySQL application and I've been looking at Server Connections in MySQL Administrator, been witness of execution of my mysql_queries, connection opens an closes, ... an so on! In my C# code I'm working like this and this is an example: public void InsertInto(string qs_insert) { try { conn = new MySqlConnection(cs); conn.Open(); cmd = new MySqlCommand(); cmd.Connection = conn; cmd.CommandText = qs_insert; cmd.ExecuteNonQuery(); } catch (MySqlException ex) { MessageBox.Show(ex.ToString()); } finally { if (conn != null) { conn.Close(); } } } Meaning, every time I want to insert something in db table I call this table and pass insert query string to this method. Connection is established, opened, query executed, connection closed. So, we could conclude that this is the way I manage MySQL connection. For me and my point of view, currently, this works and its enough for my requirements. Well, you have Java & Hibernate, C# & Entity Framework and I'm doing this :-/ and it's confusing me. Should I use MySQL with Entity Framework? What is the best way for collaboration between C# and MySQL? I don't want to worry about is connection that I've opened closed, can that same connection be faster, ...

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  • Transparent JPanel, Canvas background in JFrame

    - by Andy Tyurin
    I wanna make canvas background and add some elements on top of it. For this goal I made JPanel as transparent container with setOpaque(false) and added it as first of JFrame container, then I added canvas with black background (in future I wanna set animation) to JFrame as second element. But I can't undestand why i see grey background, not a black. Any suggestions? public class Game extends JFrame { public Container container; //Game container with components public Canvas backgroundLayer; //Background layer of a game public JPanel elementsLayer; //elements panel (top of backgroundLayer), holds different elements private Dimension startGameDimension = new Dimension(800,600); //start game dimension public Game() { //init main window super("Astra LaserForces"); setSize(startGameDimension); setBackground(Color.CYAN); container=getContentPane(); container.setLayout(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //init jpanel elements layer elementsLayer=new JPanel(); elementsLayer.setSize(startGameDimension); elementsLayer.setBackground(Color.BLUE); elementsLayer.setOpaque(false); container.add(elementsLayer); //init canvas background layer backgroundLayer = new Canvas(); backgroundLayer.setSize(startGameDimension); backgroundLayer.setBackground(Color.BLACK); //set default black color container.add(backgroundLayer); } //start game public void start() { setVisible(true); } //create new instance of game and start it public static void main(String[] args) { new Game().start(); } }

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  • What relational database system should I learn? [closed]

    - by acidzombie24
    At the moment i know sqlite (my favorite), mysql (its ok, i get annoyed) and i do not want to learn ms/t sql (it only allows one nullable row if the column is unique). I am thinking about learning a new database system. My requirements for it is Must allow multiple connections at once (read and write) All or data i choose must be ACID compliant Performance should be good. I have a 17gb table in one project. It should perform well on read and transactional writes. With mysql it took hours to restore it and there were no foreign keys on that specific table. It only finished in a workday because i found a suggestion to adjust a setting which i think was key-buffer. And it still took hours Unique columns that allow more then one row to be null. I shouldn't have to say it but dammit MS. Allows one to make ongoing backups. Something like 'binary logs'. Some relatively small amounts of data i can grab and apply it to my local db to have it in sync with the one on the server. Table joins. I rather not write a bunch of queries to simulate a join What I would like but is not required Foreign keys. This may be a requirement later Open sourced Fair tool support. So i can measure queries, easily backup/restore, etc .NET and C (or C++) interface. (I seen one that uses raw tcp with JSON which was okish) Good subquery support. Once i was working with an older version of mysql (i believe <5.1 but it could have been 5.1) and i had to write many queries to do one query because it couldn't do subqueries. Or maybe it couldnt do it efficiently and died bc of memory limitations with a huge dataset. What db system should i learn?

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • Keep cube spinning after fling

    - by Zero
    So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: using UnityEngine; using System.Collections; public class TouchScript : MonoBehaviour { float speed = 0.4f; bool canRotate = false; Transform cachedTransform; public bool CanRotate { get { return canRotate; } private set { canRotate = value; } } void Start () { // Make reference to transform cachedTransform = transform; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Touch touch = Input.GetTouch (0); // Switch through touch events switch (Input.GetTouch (0).phase) { case TouchPhase.Began: if (VerifyTouch (touch)) CanRotate = true; break; case TouchPhase.Moved: if (CanRotate) RotateObject (touch); break; case TouchPhase.Ended: CanRotate = false; break; } } } bool VerifyTouch (Touch touch) { Ray ray = Camera.main.ScreenPointToRay (touch.position); RaycastHit hit; // Check if there is a collider attached already, otherwise add one on the fly if (collider == null) gameObject.AddComponent (typeof(BoxCollider)); if (Physics.Raycast (ray, out hit)) { if (hit.collider.gameObject == this.gameObject) return true; } return false; } void RotateObject (Touch touch) { cachedTransform.Rotate (new Vector3 (touch.deltaPosition.y, -touch.deltaPosition.x, 0) * speed, Space.World); } } The above code works fine. However, I'm wondering how I can keep the cube spinning after the user lifts his finger. The user should be able to "fling" the cube, which would keep spinning and after a while would slowly come to a stop due to drag. Should I do this using AddForce or something? I'm really new to this stuff so I'd like it if you guys could point me in the right direction here :) .

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  • Calling a model from a controller from the 404 route [migrated]

    - by IrishRob
    Got a problem here where I can’t seem to load a method from a model after the page has been redirected after encountering a 404. Model name: Category_Model Method name: get_category_menu() In my routes, I’ve updated the 404 over-ride to: $route[‘404_override’] = ‘whoops’; I’ve also got my controller Whoops that reads… <?php class Whoops extends CI_Controller { function index() { $this->load->model('Category_Model'); $data['Categories'] = $this->Category_Model->get_category_menu(); $data['main_content'] = $this->load->view('messages/whoops', null, true); $this->load->view('includes/template', $data); } } So when I navigate to a page that doesn’t exist, I get the following error… Message: Undefined property: Whoops::$Category_Model Filename: controllers/whoops.php I’ve hard coded the loading of the model into the controller here, even though I have it in my autoload, but no luck. Everything else with the site so far works, just this 404 problem. Any pointers would be great, kinda new to CI so go easy on me. Cheers.

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  • OpenGL render to texture causing edge artifacts

    - by mysticalOso
    This is my first post here so any help would be massively appreciated :) I'm using C++ with SDL and OpenGL 3.3 When rendering directly to screen I get the following result And when I render to texture I this happens Anti-aliasing is turned off for both. I'm guessing this has something to do with depth buffer accuracy but I've tried a lot of different methods to improve the result but, no success :( I'm currently using the following code to set up my FBO: GLuint frameBufferID; glGenFramebuffers(1, &frameBufferID); glBindFramebuffer(GL_FRAMEBUFFER, frameBufferID); glGenTextures(1, &coloursTextureID); glBindTexture(GL_TEXTURE_2D, coloursTextureID); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,SCREEN_WIDTH,SCREEN_HEIGHT,0,GL_RGB,GL_UNSIGNED_BYTE,NULL); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); //Depth buffer setup GLuint depthrenderbuffer; glGenRenderbuffers(1, &depthrenderbuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, SCREEN_WIDTH,SCREEN_HEIGHT); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, coloursTextureID, 0); GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; glDrawBuffers(1, DrawBuffers); // if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) return false; Thank you so much for any help :)

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  • Can't find new.h - getting gcc-4.2 on Quantal?

    - by Suyo
    I've been trying to compile the Valve Source SDK (2007) on my machine, but I keep running into the same error: In file included from ../public/tier1/interface.h:50:0, from ../utils/serverplugin_sample/serverplugin_empty.cpp:13: ../public/tier0/platform.h:46:17: new.h: No such file or directory I'm pretty new to C++ coding and compiling, but using apt-file search I tried to use every single suggestion for the required files in the Makefile (libstdc++.a and libgcc_eh.a), and none worked. I then found a note in the Makefile saying gcc 4.2.2 is recommended - I assume the older code won't work with the newer version, but gcc-4.2 is unavailable in 12.10. So my question/s is/are: If my assumption is right - how do I get gcc 4.2.2 on Quantal? If my assumption is wrong - what else could be the problem here? Relevant portion of the Makefile: # compiler options (gcc 3.4.1 will work - 4.2.2 recommended) CC=/usr/bin/gcc CPLUS=/usr/bin/g++ CLINK=/usr/bin/gcc CPP_LIB="/usr/lib/gcc/x86_64-w64-mingw32/4.6/libstdc++.a /usr/lib/gcc/x86_64-w64-mingw32/4.6/libgcc_eh.a" # GCC 4.2.2 optimization flags, if you're using anything below, don't use these! OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload #OPTFLAGS= # put any compiler flags you want passed here USER_CFLAGS=-m32

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  • Firefox generating error?

    - by Lynda
    I run Firebug on my computer since I develop websites. And I have been noticing this error consistently with every page I go to and I am lost as to what it is and believe it might be Firefox causing this error. Has anyone seen it before? Here is the error: An exception occurred. Traceback (most recent call last): File "resource://jid1-g0j5yenav9jwla-at-jetpack-api-utils-lib/tabs/tab.js", line 254, in null .getInterface(Ci.nsIWebNavigation) Error: Permission denied for <http://superuser.com> to create wrapper for object of class UnnamedClass

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