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  • updating plist file on launch of application

    - by Josh Turnage
    Hi. I have an app that reads in a plist file from the resources folder. I have looked for about 5 hours for a solution to hosting my plist file on my freewebs acount and have the application update the plist file on launch. Can anyone help me please. I will post my code if you ask. I am just not sure what you need to see now.

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  • Set text equal to string and pass to receipt printer at a different size on iOS

    - by Max Roper
    I am using the StarIO SDK to print text to a receipt printer and I am trying to get a certain line of text larger than the rest. I have some help from their support but I can't really get it to go. -(void)print{ NSMutableString *final=[NSMutableString stringWithFormat:@"-----"]; [final appendFormat:@"\n\nLevel:%@ Section:%@ Row:%@ Seat:%@", [response_dict objectForKey:@"level"], [response_dict objectForKey:@"section"],[response_dict objectForKey:@"row"],[response_dict objectForKey:@"seat"]]; There is a bunch of other stuff that is printing, but that is the line that I would like to be a different size than the rest. The StarIO support said that I should try and pass that to this... -(IBAction)PrintText { NSString *portName = [IOS_SDKViewController getPortName]; NSString *portSettings = [IOS_SDKViewController getPortSettings]; [PrinterFunctions PrintTextWithPortname:portName portSettings:portSettings heightExpansion:heightExpansion widthExpansion:widthExpansion textData:textData textDataSize:[textNSData length]]; free(textData); } Would love some help if possible. :) Thanks so much. This is the main bit I think I would need from the StarIO Text formatting doc... - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { array_hieghtExpansion = [[NSMutableArray alloc] init]; [array_hieghtExpansion addObject:@"1"]; [array_hieghtExpansion addObject:@"2"]; [array_hieghtExpansion addObject:@"3"]; [array_hieghtExpansion addObject:@"4"]; [array_hieghtExpansion addObject:@"5"]; [array_hieghtExpansion addObject:@"6"]; array_widthExpansion = [[NSMutableArray alloc] init]; [array_widthExpansion addObject:@"1"]; [array_widthExpansion addObject:@"2"]; [array_widthExpansion addObject:@"3"]; [array_widthExpansion addObject:@"4"]; [array_widthExpansion addObject:@"5"]; [array_widthExpansion addObject:@"6"]; array_alignment = [[NSMutableArray alloc] init]; [array_alignment addObject:@"Left"]; [array_alignment addObject:@"Center"]; [array_alignment addObject:@"Right"]; } return self; } and int heightExpansion = [pickerpopup_heightExpansion getSelectedIndex]; int widthExpansion = [pickerpopup_widthExpansion getSelectedIndex];

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  • Secondary thread causes startup delay

    - by JK
    In my didFinishLaunchingWithOptions method I spawn a thread to perform some maintenance on my core data store. However, this increases the startup time by half a second. The startup view is a tableview which draws its content from the same store. If I let the thread sleep for a second, the startup time improves drastically. I would like to understand why the second thread is blocking/delaying the main thread. Is it because both are trying to access the store (The second thread has its own store coordinator and context) or another reason (e.g. dont spawn threads in didFinishLaunching)?

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • RestKit loadObjects

    - by Peter Lapisu
    iam using restKit, to send and receive data from server... iam getting back { "request":"globalUpdate", "updateRevision":2, "updatedObjects":{ "users":[ { id:"someid1", name:"somename" }, { id:"someid2", name:"somename2", } ] } } i want to use [[RKObjectManager sharedManager] loadObjectsAtResourcePath:nil usingBlock:^(RKObjectLoader * loader){)]; to load only objects inside updatedObjects into CoreData and request, updateRevision into NSDictionary so in loader.onDidLoadObjects = ^(NSArray *objects) { } the first object is the Dictionary and the later one are CoreData

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  • php code for geeting paramenter and image from the post request

    - by abdulsamad
    Hi all can any one guide me how to get parameter specially image from the given post request. --0xKhTmLbOuNdArY Content-Disposition: form-data; name="source" lighttable --0xKhTmLbOuNdArY Content-Disposition: form-data; name="title" Google (The top search engine). --0xKhTmLbOuNdArY Content-Disposition: form-data; name="isbn" 9780077282073 --0xKhTmLbOuNdArY Content-Disposition: form-data; name="price" 5 --0xKhTmLbOuNdArY Content-Disposition: form-data; name="condition" Execlent --0xKhTmLbOuNdArY Content-Disposition: form-data; name="media" Content-Type: image/jpg Content-Transfer-Encoding: binary ÿØÿà NoTE:: ÿØÿà is the image in that request.

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  • How can I detect if

    - by Suzie
    Is there a way to detect just 2 distinct touches? I just want to track the touches for my two buttons, which is a sprite, but whenever I have another touch other than my first two touches, it affects my touch with my button. Is there a way to get rid of that third touch? I wish you could help me with this problem.Thank You!

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  • Static Analyzer says I have a leak....why?

    - by Walter
    I think this code should be fine but Static Analyzer doesn't like it. I can't figure out why and was hoping that someone could help me understand. The code works fine, the analyzer result just bugs me. Coin *tempCoin = [[Coin alloc] initalize]; self.myCoin = tempCoin; [tempCoin release]; Coin is a generic NSObject and it has an initalize method. myCoin is a property of the current view and is of type Coin. I assume it is telling me I am leaking tempCoin. In my view's .h I have set myCoin as a property with nonatomic,retain. I've tried to autorelease the code as well as this normal release but Static Analyzer continues to say: 1. Method returns an Objective-C object with a +1 retain count (owning reference) 2. Object allocated on line 97 is no longer referenced after this point and has a retain count of +1 (object leaked) Line 97 is the first line that I show.

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • Quartz 2D animating text?

    - by coure06
    i have to animate text around a circle. The text will also scale up/down. Whats the best approach to accomplish this? (i am using Quartz 2D) My approach is: -- Calculate point using sin and cos methods. -- Move Pen there and draw text with alpha and size. -- Clear the screen -- Calculate next point using sin and cos methods. -- Move pen there and draw text with alpha and size. -- clear the screen so on... any better way?

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  • Passing UITableView's with parsing XML

    - by Luai Kalkatawi
    I am parsing XML and I select from the UITablevView but I have an issue that how I am going to change the link on each selection? For example; www.example.com/test12.php?d=0 www.example.com/test12.php?d=1&il=istanbul www.example.com/test12.php?d=2&il=istanbul&ilce=kadikoy How can I change the d= and il= and ilce= value on each select on the UITableView? I have write this but couldn't go further. -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath]; NSString *cellText = selectedCell.textLabel.text; NSString *linkID = @"http://example/test12.php?d=@%&il=@%"; NSLog(@"%@ Selected", cellText); } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; containerObject = [objectCollection objectAtIndex:indexPath.row]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } // Set up the cell... cell.textLabel.text = containerObject.city; return cell; } Thanks from now.

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • iOS Question. Is There a Framework for Build Time Based Apps.

    - by dugla
    I have the need for some time based effects in the iPad app I am building. The UIView class animation capability beginAnimatins/commitAnimations is exactly the sort of thing I am looking for but it is restricted to specific properties of UIView deemed animatable. Ideally, I am looking for a solution that lets me drive an a time-based function that can perhaps send messages to a class of my own choosing at the rate I specify in the animation. Specifically, I have a function - my implementation of the RenderMan function "smoothstep" which is essentially an ease-in ease-out curve common in animation. It takes [0 - 1] as input and outputs [0 - 1] as the curve is evaluated. I want to drive this function for a duration of my own choosing at rate of my own choosing. Thanks in advance. -Doug

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  • Keeping User-Input UITextVIew Content Constrained to Its Own Frame

    - by siglesias
    Trying to create a large textbox of fixed size. This problem is very similar to the 140 character constraint problem, but instead of stopping typing at 140 characters, I want to stop typing when the edge of the textView's frame is reached, instead of extending below into the abyss. Here is what I've got for the delegate method. Seems to always be off by a little bit. Any thoughts? - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { BOOL edgeBump = NO; CGSize constraint = textView.frame.size; CGSize size = [[textView.text stringByAppendingString:text] sizeWithFont:textView.font constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; CGFloat height = size.height; if (height > textView.frame.size.height) { edgeBump = YES; } if([text isEqualToString:@"\b"]){ return YES; } else if(edgeBump){ NSLog(@"EDGEBUMP!"); return NO; } return YES; } EDIT: As per Max's suggestion below, here is the code that works: - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { CGSize constraint = textView.frame.size; NSString *whatWasThereBefore = textView.text; textView.text = [textView.text stringByReplacingCharactersInRange:range withString:text]; if (textView.contentSize.height >= constraint.height) { textView.text = whatWasThereBefore; } return NO; }

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  • iPad UISPlitViewController Common View

    - by saikamesh
    is it possible to have a common view for both master and detail view controllers. What if I need to add a header image(at top, the very first view) common for both the master and detail view controllers. When the device is in the portrait mode the width of the header image view has to shrink to fit to the detail view controller's view and when the orientation changes to landscape the width of the same header image view has to be expanded that is the width of it has to be 1024. Please tell me whether doing this is possible. or any workaround for this?

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  • Change the contents of a UITableView via a swipe?

    - by Mark
    Im currently using a UITableView like any other, and I am researching into the ability to perform a swipe gesture on the screen, which will then shift the contents of the visible table over to display new content for example: swiping right-to-left on the screen would change (via animation) the contents within each of the cells on screen to show new data. What I can do is detect a swipe on the cells, or perhaps on the UITableViewController, but what I dont know how to do two fold: 1) Change data in all cells (could you have a set of hidden views within a custom table cell that animate in and out of each cell per swipe?) 2) How can you do this to all cells? Thanks a lot Mark

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  • Transfer Core Data from One Project to Another

    - by Michael
    The answer is probably a resounding 'NO' but before I start a new project from scratch, I thought I'd ask. I create many throw away projects to test ideas and code before combining all the successful bits from the scratch projects into a final version. So I have one project with the Core Data stuff worked out but I want to move it to a new project. My guess is that there is too many internal hooks and dropping in the .xcdatamodel and the sqlite db is just not going to work. I'd glad to be wrong...

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  • Decide which caching startegy to use ?

    - by hib
    Hi all, I want to cache my loaded data so that I can reduce my application start time . I know several strategies to store application data i.e. core data, nsuserdefaults , archiving . Now my scenario is that suppose that I have array of maximum 10 objects each object having 5 fields . So I can not decide which strategy to store this array an later retrieving the same . Thanks .

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  • How do I create an image for a UITableViewCell dynamically

    - by Xetius
    I want to dynamically create an image for a UITableViewCell which is basically a square with a number in it. The square has to be a colour (specified dynamically) and contains a number as text inside it. I have looked at the CGContextRef documentation, but can't seem to work out how to get the image to fill with a specified certain colour. This is what I have been trying so far. -(UIImage*)createCellImageWithCount:(NSInteger)cellCount AndColour:(UIColor*)cellColour { CGFloat height = IMAGE_HEIGHT; CGFloat width = IMAGE_WIDTH; UIImage* inputImage; UIGraphicsBeginImageContext(CGSizeMake(width, height)); CGContextRef context = UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // drawing code goes here // But I have no idea what. UIGraphicsPopContext(); UIImage* outputImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return outImage; }

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  • Hiding iAds when loading?

    - by Jesper Mansa
    I'm trying to make an ios app with an iAd in the bottom but lifted a little bit. It actually woks ok but when the iAd is loading it shows an white area just below where the iAd should be. When its done loading the iAd jumps up in the right position. I think normaly the button is loaded outside the screen and nthen pop ups when done but because mine add is liftet a little I can see the loading area... Is there a way to make the iAd load in the sides instead and then popin from the side? Here is what I have so far: frame.origin.x = ( _screenWidth - frame.size.width ) / 2; if( calculateForBannerOnBottom ) frame.origin.y = _screenHeight - (frame.size.height/1.2); else frame.origin.y = -_adView.frame.size.height+(frame.size.height/2.4); Hoping 4 help and thanks in advance :-)

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