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  • Limiting the Formatting Options in TinyMCE

    - by zjm1126
    this is my tinymce code: tinyMCE.init({ // General options mode : "textareas", theme : "advanced", //plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "bold,italic,underline", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) //content_css : "css/example.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "js/template_list.js", external_link_list_url : "js/link_list.js", external_image_list_url : "js/image_list.js", media_external_list_url : "js/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); thanks

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  • Do you recommend Enabling Code Analysis for C/C++ on Build?

    - by brickner
    I'm using Visual Studio 2010, and in my C++/CLI project there are two Code Analysis settings: Enable Code Analysis on Build Enable Code Analysis for C/C++ on Build My question is about the second setting. I've enabled it and it takes a long time to run and it doesn't find much. Do you recommend enabling this feature? Why?

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  • Code formatting when using pointers

    - by HD-VRSCA
    Is there any reason why the asterisk is next to the object type in this code? I'm a little confused by the way I see this used. Some times it looks like this: NSString* stringBefore; and sometimes like this: NSString *stringBefore; Is there a difference? Or a right or wrong way to do this? Thanks

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  • DateTime Formatting in repeater

    - by Krishna
    Hi, I am trying to format the date time (yyyy/MM/dd) in a repeater which is binded to an ObjectDataSource as shown (THIS WORKS) <%# ((MyType)Container.DataItem).CreateDateTime.ToString("yyyy/MM/dd")% (THIS DOES`NT WORKS) <%# String.Format("{0:yyyy/MM/dd}",((MyType)Container.DataItem).UpdateDateTime)% I want to have both things working because sometimes the property UpdateDateTime is null, in such cases the second line of code handles smart. Thank you for the help in advance.

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  • Code formatting for initializing lists

    - by Roman
    I've just found in my java project this code snippet: List<IssueType> selectedIssueTypes = new ArrayList<IssueType>(); for (Object item : selectedItems) selectedIssueTypes.add((IssueType) item); How do you think, can this style be used?

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  • evaluating a code of a graph [migrated]

    - by mazen.r.f
    This is relatively a long code,if you have the tolerance and the will to find out how to make this code work then take a look please, i will appreciate your feed back. i have spent two days trying to come up with a code to represent a graph , then calculate the shortest path using dijkastra algorithm , but i am not able to get the right result , even the code runs without errors , but the result is not correct , always i am getting 0. briefly,i have three classes , Vertex, Edge, Graph , the Vertex class represents the nodes in the graph and it has id and carried ( which carry the weight of the links connected to it while using dijkastra algorithm ) and a vector of the ids belong to other nodes the path will go through before arriving to the node itself , this vector is named previous_nodes. the Edge class represents the edges in the graph it has two vertices ( one in each side ) and a wight ( the distance between the two vertices ). the Graph class represents the graph , it has two vectors one is the vertices included in this graph , and the other is the edges included in the graph. inside the class Graph there is a method its name shortest takes the sources node id and the destination and calculates the shortest path using dijkastra algorithm, and i think that it is the most important part of the code. my theory about the code is that i will create two vectors one for the vertices in the graph i will name it vertices and another vector its name is ver_out it will include the vertices out of calculation in the graph, also i will have two vectors of type Edge , one its name edges for all the edges in the graph and the other its name is track to contain temporarily the edges linked to the temporarily source node in every round , after the calculation of every round the vector track will be cleared. in main() i created five vertices and 10 edges to simulate a graph , the result of the shortest path supposedly to be 4 , but i am always getting 0 , that means i am having something wrong in my code , so if you are interesting in helping me find my mistake and how to make the code work , please take a look. the way shortest work is as follow at the beginning all the edges will be included in the vector edges , we select the edges related to the source and put them in the vector track , then we iterate through track and add the wight of every edge to the vertex (node ) related to it ( not the source vertex ) , then after we clear track and remove the source vertex from the vector vertices and select a new source , and start over again select the edges related to the new source , put them in track , iterate over edges in tack , adding the weights to the corresponding vertices then remove this vertex from the vector vertices, and clear track , and select a new source , and so on . here is the code. #include<iostream> #include<vector> #include <stdlib.h> // for rand() using namespace std; class Vertex { private: unsigned int id; // the name of the vertex unsigned int carried; // the weight a vertex may carry when calculating shortest path vector<unsigned int> previous_nodes; public: unsigned int get_id(){return id;}; unsigned int get_carried(){return carried;}; void set_id(unsigned int value) {id = value;}; void set_carried(unsigned int value) {carried = value;}; void previous_nodes_update(unsigned int val){previous_nodes.push_back(val);}; void previous_nodes_erase(unsigned int val){previous_nodes.erase(previous_nodes.begin() + val);}; Vertex(unsigned int init_val = 0, unsigned int init_carried = 0) :id (init_val), carried(init_carried) // constructor { } ~Vertex() {}; // destructor }; class Edge { private: Vertex first_vertex; // a vertex on one side of the edge Vertex second_vertex; // a vertex on the other side of the edge unsigned int weight; // the value of the edge ( or its weight ) public: unsigned int get_weight() {return weight;}; void set_weight(unsigned int value) {weight = value;}; Vertex get_ver_1(){return first_vertex;}; Vertex get_ver_2(){return second_vertex;}; void set_first_vertex(Vertex v1) {first_vertex = v1;}; void set_second_vertex(Vertex v2) {second_vertex = v2;}; Edge(const Vertex& vertex_1 = 0, const Vertex& vertex_2 = 0, unsigned int init_weight = 0) : first_vertex(vertex_1), second_vertex(vertex_2), weight(init_weight) { } ~Edge() {} ; // destructor }; class Graph { private: std::vector<Vertex> vertices; std::vector<Edge> edges; public: Graph(vector<Vertex> ver_vector, vector<Edge> edg_vector) : vertices(ver_vector), edges(edg_vector) { } ~Graph() {}; vector<Vertex> get_vertices(){return vertices;}; vector<Edge> get_edges(){return edges;}; void set_vertices(vector<Vertex> vector_value) {vertices = vector_value;}; void set_edges(vector<Edge> vector_ed_value) {edges = vector_ed_value;}; unsigned int shortest(unsigned int src, unsigned int dis) { vector<Vertex> ver_out; vector<Edge> track; for(unsigned int i = 0; i < edges.size(); ++i) { if((edges[i].get_ver_1().get_id() == vertices[src].get_id()) || (edges[i].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[i]); edges.erase(edges.begin()+i); } }; for(unsigned int i = 0; i < track.size(); ++i) { if(track[i].get_ver_1().get_id() != vertices[src].get_id()) { track[i].get_ver_1().set_carried((track[i].get_weight()) + track[i].get_ver_2().get_carried()); track[i].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else { track[i].get_ver_2().set_carried((track[i].get_weight()) + track[i].get_ver_1().get_carried()); track[i].get_ver_2().previous_nodes_update(vertices[src].get_id()); } } for(unsigned int i = 0; i < vertices.size(); ++i) if(vertices[i].get_id() == src) vertices.erase(vertices.begin() + i); // removing the sources vertex from the vertices vector ver_out.push_back (vertices[src]); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int i = 0; i < vertices.size(); ++i) if((vertices[i].get_carried() < vertices[src].get_carried()) && (vertices[i].get_id() != dis)) src = vertices[i].get_id(); //while(!edges.empty()) for(unsigned int round = 0; round < vertices.size(); ++round) { for(unsigned int k = 0; k < edges.size(); ++k) { if((edges[k].get_ver_1().get_id() == vertices[src].get_id()) || (edges[k].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[k]); edges.erase(edges.begin()+k); } }; for(unsigned int n = 0; n < track.size(); ++n) if((track[n].get_ver_1().get_id() != vertices[src].get_id()) && (track[n].get_ver_1().get_carried() > (track[n].get_ver_2().get_carried() + track[n].get_weight()))) { track[n].get_ver_1().set_carried((track[n].get_weight()) + track[n].get_ver_2().get_carried()); track[n].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else if(track[n].get_ver_2().get_carried() > (track[n].get_ver_1().get_carried() + track[n].get_weight())) { track[n].get_ver_2().set_carried((track[n].get_weight()) + track[n].get_ver_1().get_carried()); track[n].get_ver_2().previous_nodes_update(vertices[src].get_id()); } for(unsigned int t = 0; t < vertices.size(); ++t) if(vertices[t].get_id() == src) vertices.erase(vertices.begin() + t); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int tt = 0; tt < edges.size(); ++tt) { if(vertices[tt].get_carried() < vertices[src].get_carried()) { src = vertices[tt].get_id(); } } } return vertices[dis].get_carried(); } }; int main() { cout<< "Hello, This is a graph"<< endl; vector<Vertex> vers(5); vers[0].set_id(0); vers[1].set_id(1); vers[2].set_id(2); vers[3].set_id(3); vers[4].set_id(4); vector<Edge> eds(10); eds[0].set_first_vertex(vers[0]); eds[0].set_second_vertex(vers[1]); eds[0].set_weight(5); eds[1].set_first_vertex(vers[0]); eds[1].set_second_vertex(vers[2]); eds[1].set_weight(9); eds[2].set_first_vertex(vers[0]); eds[2].set_second_vertex(vers[3]); eds[2].set_weight(4); eds[3].set_first_vertex(vers[0]); eds[3].set_second_vertex(vers[4]); eds[3].set_weight(6); eds[4].set_first_vertex(vers[1]); eds[4].set_second_vertex(vers[2]); eds[4].set_weight(2); eds[5].set_first_vertex(vers[1]); eds[5].set_second_vertex(vers[3]); eds[5].set_weight(5); eds[6].set_first_vertex(vers[1]); eds[6].set_second_vertex(vers[4]); eds[6].set_weight(7); eds[7].set_first_vertex(vers[2]); eds[7].set_second_vertex(vers[3]); eds[7].set_weight(1); eds[8].set_first_vertex(vers[2]); eds[8].set_second_vertex(vers[4]); eds[8].set_weight(8); eds[9].set_first_vertex(vers[3]); eds[9].set_second_vertex(vers[4]); eds[9].set_weight(3); unsigned int path; Graph graf(vers, eds); path = graf.shortest(2, 4); cout<< path << endl; return 0; }

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  • Calculated Columns in Entity Framework Code First Migrations

    - by David Paquette
    I had a couple people ask me about calculated properties / columns in Entity Framework this week.  The question was, is there a way to specify a property in my C# class that is the result of some calculation involving 2 properties of the same class.  For example, in my database, I store a FirstName and a LastName column and I would like a FullName property that is computed from the FirstName and LastName columns.  My initial answer was: 1: public string FullName 2: { 3: get { return string.Format("{0} {1}", FirstName, LastName); } 4: } Of course, this works fine, but this does not give us the ability to write queries using the FullName property.  For example, this query: 1: var users = context.Users.Where(u => u.FullName.Contains("anan")); Would result in the following NotSupportedException: The specified type member 'FullName' is not supported in LINQ to Entities. Only initializers, entity members, and entity navigation properties are supported. It turns out there is a way to support this type of behavior with Entity Framework Code First Migrations by making use of Computed Columns in SQL Server.  While there is no native support for computed columns in Code First Migrations, we can manually configure our migration to use computed columns. Let’s start by defining our C# classes and DbContext: 1: public class UserProfile 2: { 3: public int Id { get; set; } 4: 5: public string FirstName { get; set; } 6: public string LastName { get; set; } 7: 8: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 9: public string FullName { get; private set; } 10: } 11: 12: public class UserContext : DbContext 13: { 14: public DbSet<UserProfile> Users { get; set; } 15: } The DatabaseGenerated attribute is needed on our FullName property.  This is a hint to let Entity Framework Code First know that the database will be computing this property for us. Next, we need to run 2 commands in the Package Manager Console.  First, run Enable-Migrations to enable Code First Migrations for the UserContext.  Next, run Add-Migration Initial to create an initial migration.  This will create a migration that creates the UserProfile table with 3 columns: FirstName, LastName, and FullName.  This is where we need to make a small change.  Instead of allowing Code First Migrations to create the FullName property, we will manually add that column as a computed column. 1: public partial class Initial : DbMigration 2: { 3: public override void Up() 4: { 5: CreateTable( 6: "dbo.UserProfiles", 7: c => new 8: { 9: Id = c.Int(nullable: false, identity: true), 10: FirstName = c.String(), 11: LastName = c.String(), 12: //FullName = c.String(), 13: }) 14: .PrimaryKey(t => t.Id); 15: Sql("ALTER TABLE dbo.UserProfiles ADD FullName AS FirstName + ' ' + LastName"); 16: } 17: 18: 19: public override void Down() 20: { 21: DropTable("dbo.UserProfiles"); 22: } 23: } Finally, run the Update-Database command.  Now we can query for Users using the FullName property and that query will be executed on the database server.  However, we encounter another potential problem. Since the FullName property is calculated by the database, it will get out of sync on the object side as soon as we make a change to the FirstName or LastName property.  Luckily, we can have the best of both worlds here by also adding the calculation back to the getter on the FullName property: 1: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 2: public string FullName 3: { 4: get { return FirstName + " " + LastName; } 5: private set 6: { 7: //Just need this here to trick EF 8: } 9: } Now we can both query for Users using the FullName property and we also won’t need to worry about the FullName property being out of sync with the FirstName and LastName properties.  When we run this code: 1: using(UserContext context = new UserContext()) 2: { 3: UserProfile userProfile = new UserProfile {FirstName = "Chanandler", LastName = "Bong"}; 4: 5: Console.WriteLine("Before saving: " + userProfile.FullName); 6: 7: context.Users.Add(userProfile); 8: context.SaveChanges(); 9:  10: Console.WriteLine("After saving: " + userProfile.FullName); 11:  12: UserProfile chanandler = context.Users.First(u => u.FullName == "Chanandler Bong"); 13: Console.WriteLine("After reading: " + chanandler.FullName); 14:  15: chanandler.FirstName = "Chandler"; 16: chanandler.LastName = "Bing"; 17:  18: Console.WriteLine("After changing: " + chanandler.FullName); 19:  20: } We get this output: It took a bit of work, but finally Chandler’s TV Guide can be delivered to the right person. The obvious downside to this implementation is that the FullName calculation is duplicated in the database and in the UserProfile class. This sample was written using Visual Studio 2012 and Entity Framework 5. Download the source code here.

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  • Who owns the IP rights of the software without written employment contract? Employer or employee? [closed]

    - by P T
    I am a software engineer who got an idea, and developed alone an integrated ERP software solution over the past 2 years. I got the idea and coded much of the software in my personal time, utilizing my own resources, but also as intern/employee at small wholesale retailer (company A). I had a verbal agreement with the company that I could keep the IP rights to the code and the company would have the "shop rights" to use "a copy" of the software without restrictions. Part of this agreement was that I was heavily underpaid to keep the rights. Recently things started to take a down turn in the company A as the company grew fairly large and new head management was formed, also new partners were brought in. The original owners distanced themselves from the business, and the new "greedy" group indicated that they want to claim the IP rights to my software, offering me a contract that would split the IP ownership into 50% co-ownership, completely disregarding the initial verbal agreements. As of now there was no single written job description and agreement/contract/policy that I signed with the company A, I signed only I-9 and W-4 forms. I now have an opportunity to leave the company A and form a new business with 2 partners (Company B), obviously using the software as the primary tool. There would be no direct conflict of interest as the company A sells wholesale goods. My core question is: "Who owns the code without contract? Me or the company A? (in FL, US)" Detailed questions: I am familiar with the "shop rights", I don't have any problem leaving a copy of the code in the company for them to use/enhance to run their wholesale business. What worries me, Can the company A make any legal claims to the software/code/IP and potential derived profits/interests after I leave and form a company B? Can applying for a copyright of the code at http://www.copyright.gov in my name prevent any legal disputes in the future? Can I use it as evidence for legal defense? Could adding a note specifying the company A as exclusive license holder clarify the arrangements? If I leave and the company A sues me, what evidence would they use against me? On what basis would the sue since their business is in completely different industry than software (wholesale goods). Every single source file was created/stored on my personal computer with proper documentation including a copyright notice with my credentials (name/email/addres/phone). It's also worth noting that I develop significant part of the software prior to my involvement with the company A as student. If I am forced to sign a contract and the company A doesn't honor the verbal agreement, making claims towards the ownership, what can I do settle the matter legally? I like to avoid legal process altogether as my budget for court battles is extremely limited at the moment. Would altering the code beyond recognition and using it for the company B prevent the company A make any copyright claims? My common sense tells me that what I developed is by default mine in terms of IP, unless there is a signed legal agreement stating otherwise. But looking online it may be completely backwards, this really worries me. I understand that this is not legal advice, and I know to get the ultimate answer I need to hire a lawyer. I am only hoping to get some valuable input/experience/advice/opinion from those who were in similar situation or are familiar with the topic. Thank you, PT

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  • Converting openGl code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run in to some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it rigth before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has diffrent coordinations systems, and functions that alters how you must implement to code abit. This is his code example: public Ray GetPickRay() { int mouseX = Mouse.getX(); int mouseY = WORLD.Byte56Game.getHeight() - Mouse.getY(); float windowWidth = WORLD.Byte56Game.getWidth(); float windowHeight = WORLD.Byte56Game.getHeight(); //get the mouse position in screenSpace coords double screenSpaceX = ((float) mouseX / (windowWidth / 2) - 1.0f) * aspectRatio; double screenSpaceY = (1.0f - (float) mouseY / (windowHeight / 2)); double viewRatio = Math.tan(((float) Math.PI / (180.f/ViewAngle) / 2.00f))* zoomFactor; screenSpaceX = screenSpaceX * viewRatio; screenSpaceY = screenSpaceY * viewRatio; //Find the far and near camera spaces Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * NearPlane), (float) (screenSpaceY * NearPlane), (float) (-NearPlane), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * FarPlane), (float) (screenSpaceY * FarPlane), (float) (-FarPlane), 1); //Unproject the 2D window into 3D to see where in 3D we're actually clicking Matrix4f tmpView = Matrix4f(view); Matrix4f invView = (Matrix4f) tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invView, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invView, cameraSpaceFar, worldSpaceFar); //calculate the ray position and direction Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); return new Ray(rayPosition, rayDirection); } All rigths reserved to him of course This is my DirectX 11 code : void GraphicEngine::pickRayVector(float mouseX, float mouseY,XMVECTOR& pickRayInWorldSpacePos, XMVECTOR& pickRayInWorldSpaceDir) { float PRVecX, PRVecY; float nearPlane = 0.1f; float farPlane = 200.0f; floar viewAngle = 0.4 * 3.14; PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); XMVECTOR cameraSpaceNear = XMVectorSet(PRVecX * nearPlane,PRVecY * nearPlane, -nearPlane, 1.0f); XMVECTOR cameraSpaceFar = XMVectorSet(PRVecX * farPlane,PRVecY * farPlane, -farPlane, 1.0f); // Transform 3D Ray from View space to 3D ray in World space XMMATRIX invMat; XMVECTOR matInvDeter; invMat = XMMatrixInverse(&matInvDeter, cam->getCameraView()); //Inverse of View Space matrix is World space matrix XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); pickRayInWorldSpacePos = worldSpaceNear; pickRayInWorldSpaceDir = worldSpaceFar-worldSpaceNear; pickRayInWorldSpaceDir = XMVector3Normalize(pickRayInWorldSpaceDir); } A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom rigth (800,600) ( or whatever resolution you would have) I hadn't used any far or near plane before, so i just made some arbitrary number up for them. To my understanding it shouldnt matter as long as the object you are trying to pick is in between the range of thoese numbers The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH , I just hadn't made it a member variable of my Camera class yet. I removed the variable aspectRation and zoomFactor because I assumed that they where related to some specific function of his game. Now I'm not sure, but I think the problems lies either withing the mouse to viewspace conversion, maby that we use diffrent coordinations systems. Either that or how i transform the matrixes in the the end, because i know order is important when it comes to matrixes. Any help is appriciated! Thanks in advance. Edit: One more note, my code is in c++

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  • How to write simple code using TDD [migrated]

    - by adeel41
    Me and my colleagues do a small TDD-Kata practice everyday for 30 minutes. For reference this is the link for the excercise http://osherove.com/tdd-kata-1/ The objective is to write better code using TDD. This is my code which I've written public class Calculator { public int Add( string numbers ) { const string commaSeparator = ","; int result = 0; if ( !String.IsNullOrEmpty( numbers ) ) result = numbers.Contains( commaSeparator ) ? AddMultipleNumbers( GetNumbers( commaSeparator, numbers ) ) : ConvertToNumber( numbers ); return result; } private int AddMultipleNumbers( IEnumerable getNumbers ) { return getNumbers.Sum(); } private IEnumerable GetNumbers( string separator, string numbers ) { var allNumbers = numbers .Replace( "\n", separator ) .Split( new string[] { separator }, StringSplitOptions.RemoveEmptyEntries ); return allNumbers.Select( ConvertToNumber ); } private int ConvertToNumber( string number ) { return Convert.ToInt32( number ); } } and the tests for this class are [TestFixture] public class CalculatorTests { private int ArrangeAct( string numbers ) { var calculator = new Calculator(); return calculator.Add( numbers ); } [Test] public void Add_WhenEmptyString_Returns0() { Assert.AreEqual( 0, ArrangeAct( String.Empty ) ); } [Test] [Sequential] public void Add_When1Number_ReturnNumber( [Values( "1", "56" )] string number, [Values( 1, 56 )] int expected ) { Assert.AreEqual( expected, ArrangeAct( number ) ); } [Test] public void Add_When2Numbers_AddThem() { Assert.AreEqual( 3, ArrangeAct( "1,2" ) ); } [Test] public void Add_WhenMoreThan2Numbers_AddThemAll() { Assert.AreEqual( 6, ArrangeAct( "1,2,3" ) ); } [Test] public void Add_SeparatorIsNewLine_AddThem() { Assert.AreEqual( 6, ArrangeAct( @"1 2,3" ) ); } } Now I'll paste code which they have written public class StringCalculator { private const char Separator = ','; public int Add( string numbers ) { const int defaultValue = 0; if ( ShouldReturnDefaultValue( numbers ) ) return defaultValue; return ConvertNumbers( numbers ); } private int ConvertNumbers( string numbers ) { var numberParts = GetNumberParts( numbers ); return numberParts.Select( ConvertSingleNumber ).Sum(); } private string[] GetNumberParts( string numbers ) { return numbers.Split( Separator ); } private int ConvertSingleNumber( string numbers ) { return Convert.ToInt32( numbers ); } private bool ShouldReturnDefaultValue( string numbers ) { return String.IsNullOrEmpty( numbers ); } } and the tests [TestFixture] public class StringCalculatorTests { [Test] public void Add_EmptyString_Returns0() { ArrangeActAndAssert( String.Empty, 0 ); } [Test] [TestCase( "1", 1 )] [TestCase( "2", 2 )] public void Add_WithOneNumber_ReturnsThatNumber( string numberText, int expected ) { ArrangeActAndAssert( numberText, expected ); } [Test] [TestCase( "1,2", 3 )] [TestCase( "3,4", 7 )] public void Add_WithTwoNumbers_ReturnsSum( string numbers, int expected ) { ArrangeActAndAssert( numbers, expected ); } [Test] public void Add_WithThreeNumbers_ReturnsSum() { ArrangeActAndAssert( "1,2,3", 6 ); } private void ArrangeActAndAssert( string numbers, int expected ) { var calculator = new StringCalculator(); var result = calculator.Add( numbers ); Assert.AreEqual( expected, result ); } } Now the question is which one is better? My point here is that we do not need so many small methods initially because StringCalculator has no sub classes and secondly the code itself is so simple that we don't need to break it up too much that it gets confusing after having so many small methods. Their point is that code should read like english and also its better if they can break it up earlier than doing refactoring later and third when they will do refactoring it would be much easier to move these methods quite easily into separate classes. My point of view against is that we never made a decision that code is difficult to understand so why we are breaking it up so early. So I need a third person's opinion to understand which option is much better.

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  • SSAS: Utility to export SQL code from your cube's Data Source View (DSV)

    - by DrJohn
    When you are working on a cube, particularly in a multi-person team, it is sometimes necessary to review what changes that have been done to the SQL queries in the cube's data source view (DSV). This can be a problem as the SQL editor in the DSV is not the best interface to review code. Now of course you can cut and paste the SQL into SSMS, but you have to do each query one-by-one. What is worse your DBA is unlikely to have BIDS installed, so you will have to manually export all the SQL yourself and send him the files. To make it easy to get hold of the SQL in a Data Source View, I developed a C# utility which connects to an OLAP database and uses Analysis Services Management Objects (AMO) to obtain and export all the SQL to a series of files. The added benefit of this approach is that these SQL files can be placed under source code control which means the DBA can easily compare one version with another. The Trick When I came to implement this utility, I quickly found that the AMO API does not give direct access to anything useful about the tables in the data source view. Iterating through the DSVs and tables is easy, but getting to the SQL proved to be much harder. My Google searches returned little of value, so I took a look at the idea of using the XmlDom to open the DSV’s XML and obtaining the SQL from that. This is when the breakthrough happened. Inspecting the DSV’s XML I saw the things I was interested in were called TableType DbTableName FriendlyName QueryDefinition Searching Google for FriendlyName returned this page: Programming AMO Fundamental Objects which hinted at the fact that I could use something called ExtendedProperties to obtain these XML attributes. This simplified my code tremendously to make the implementation almost trivial. So here is my code with appropriate comments. The full solution can be downloaded from here: ExportCubeDsvSQL.zip   using System;using System.Data;using System.IO;using Microsoft.AnalysisServices; ... class code removed for clarity// connect to the OLAP server Server olapServer = new Server();olapServer.Connect(config.olapServerName);if (olapServer != null){ // connected to server ok, so obtain reference to the OLAP databaseDatabase olapDatabase = olapServer.Databases.FindByName(config.olapDatabaseName);if (olapDatabase != null){ Console.WriteLine(string.Format("Succesfully connected to '{0}' on '{1}'",   config.olapDatabaseName,   config.olapServerName));// export SQL from each data source view (usually only one, but can be many!)foreach (DataSourceView dsv in olapDatabase.DataSourceViews){ Console.WriteLine(string.Format("Exporting SQL from DSV '{0}'", dsv.Name));// for each table in the DSV, export the SQL in a fileforeach (DataTable dt in dsv.Schema.Tables){ Console.WriteLine(string.Format("Exporting SQL from table '{0}'", dt.TableName)); // get name of the table in the DSV// use the FriendlyName as the user inputs this and therefore has control of itstring queryName = dt.ExtendedProperties["FriendlyName"].ToString().Replace(" ", "_");string sqlFilePath = Path.Combine(targetDir.FullName, queryName + ".sql"); // delete the sql file if it exists... file deletion code removed for clarity// write out the SQL to a fileif (dt.ExtendedProperties["TableType"].ToString() == "View"){ File.WriteAllText(sqlFilePath, dt.ExtendedProperties["QueryDefinition"].ToString());}if (dt.ExtendedProperties["TableType"].ToString() == "Table"){ File.WriteAllText(sqlFilePath, dt.ExtendedProperties["DbTableName"].ToString()); } } } Console.WriteLine(string.Format("Successfully written out SQL scripts to '{0}'", targetDir.FullName)); } }   Of course, if you are following industry best practice, you should be basing your cube on a series of views. This will mean that this utility will be of limited practical value unless of course you are inheriting a project and want to check if someone did the implementation correctly.

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  • Formatting Problem Date with DateTime

    - by Florian
    Hello, I want to display a date with this format : MM/dd/yyyy HH:mm:ss tt for example : 01/04/2011 03:34:03 PM but I have a problem with the following code class Program { static void Main(string[] args) { DateTime dt = new DateTime(DateTime.Today.Year, DateTime.Today.Month, DateTime.Today.Day, 0, 0, 0); string displayedDate = dt.ToString("MM/dd/yyyy hh:mm:ss tt", CultureInfo.InvariantCulture); Console.WriteLine(displayedDate); Console.Read(); } } displays : 01/04/2011 12:00:00 AM instead of 01/04/2011 00:00:00 AM Anyone knows why ? Thank you !

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  • JavaScript data formatting/pretty printer

    - by Dan
    I'm trying to find a way to 'pretty print' a JavaScript data structure in a human-readable form for debugging. I have a rather big and complicated data structure being stored in JS and I need to write some code to manipulate it. In order to work out what I'm doing and where I'm going wrong, what I really need is to be able to see the data structure in its entirety, and update it whenever I make changes through the UI. All of this stuff I can handle myself, apart from finding a nice way to dump a JavaScript data structure to a human-readable string. JSON would do, but it really needs to be nicely formatted and indented. I'd usually use Firebug's excellent DOM dumping stuff for this, but I really need to be able to see the entire structure at once, which doesn't seem to be possible in Firebug. Any suggestions welcome, thanks in advance.

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  • formatting NSArray

    - by califguy
    So from the code below, I have managed to get the string *tempstring into an array chunk. Now chunk[0] contains 'a' while chunk[1] contains 'aa'. I am trying to format chunk[0] to '0a' which I can using the replaceObjectAtIndex method. Here's my question: How do I detect that chunk[0] is formatted as 'a' and not '0a'. I want to check all the indexes and make sure they have double digits and if not use a 0 to prefix it. NSString *tempstring = @"a-aa-bb"; NSMutableArray *chunk = [tempstring componentsSeparatedByString: @"-"]; NSLog(@"%@",[chunk objectAtIndex:0]);

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  • How to override ggplot2's axis formatting?

    - by Richie Cotton
    When you choose a log scale, ggplot2 formats the breaks like 10^x. I'd like it to not do that. For example, the code below should display a graph with ticks at 1, 2, 5 etc, not 10^0, 10^0.3, 10^0.69 etc. library(ggplot2) dfr <- data.frame(x = 1:100, y = rlnorm(100)) breaks <- as.vector(c(1, 2, 5) %o% 10^(-1:1)) p1 <- ggplot(dfr, aes(x, y)) + geom_point() + scale_y_log10(breaks = breaks) print(p1) I guess that adding a formatter argument to scale_y_log10 would do the trick, but I'm not sure what to put in the argument, or where the options might be documented.

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  • Dynamically formatting a string

    - by TofuBeer
    Before I wander off and roll my own I was wondering if anyone knows of a way to do the following sort of thing... Currently I am using MessageFormat to create some strings. I now have the requirement that some of those strings will have a variable number of arguments. For example (current code): MessageFormat.format("{0} OR {1}", array[0], array[1]); Now I need something like: // s will have "1 OR 2 OR 3" String s = format(new int[] { 1, 2, 3 }); and: // s will have "1 OR 2 OR 3 OR 4" String s = format(new int[] { 1, 2, 3, 4 }); There are a couple ways I can think of creating the format string, such as having 1 String per number of arguments (there is a finite number of them so this is practical, but seems bad), or build the string dynamically (there are a lot of them so this could be slow). Any other suggestions?

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  • Newbie question about file formatting in Python

    - by user568041
    I'm writing a simple program in Python 2.7 using pycURL library to submit file contents to pastebin. Here's the code of the program: #!/usr/bin/env python2 import pycurl, os def send(file): print "Sending file to pastebin...." curl = pycurl.Curl() curl.setopt(pycurl.URL, "http://pastebin.com/api_public.php") curl.setopt(pycurl.POST, True) curl.setopt(pycurl.POSTFIELDS, "paste_code=%s" % file) curl.setopt(pycurl.NOPROGRESS, True) curl.perform() def main(): content = raw_input("Provide the FULL path to the file: ") open = file(content, 'r') send(open.readlines()) return 0 main() The output pastebin looks like standard Python list: ['string\n', 'line of text\n', ...] etc. Is there any way I could format it so it looks better and it's actually human-readable? Also, I would be very happy if someone could tell me how to use multiple data inputs in POSTFIELDS. Pastebin API uses paste_code as its main data input, but it can use optional things like paste_name that sets the name of the upload or paste_private that sets it private.

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  • PHP mail script html formatting

    - by Jimbly2
    someone kindly posted this code for me but it only returns in the resulting email - any ideas? Does it need a closing html tag? $mailHeader .= "Content-type: text/html; charset=iso-8859-1\r\n"; $formcontent ="<table border='1'>"; foreach ($_POST as $field=>$value) { $formcontent.="<tr>"; $formcontent .= "<td>$field:</td> <td>$value</td>"; $formcontent.="</tr>"; } $formcontent .= '<tr><td>User-Agent: </td><td>'.$_SERVER['HTTP_USER_AGENT'].'</td>'; $formcontent ="</table>"; Thanks, JIm

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  • Formatting Button Position with Form_For

    - by Tian
    I am using form_for to create a form that has 1 input field and 1 button. I'd like the submit button to be beside the input field rather than underneath it. Relevant code is: .input{border: 1px solid #666666; width:400px; height:22px;font-size:16px;} <td width="900" height="50" align="left" valign="middle"> <% form_for @contact, :url => {:action => "create"}, :html => {:class => "input"} do |f| %> <%= f.text_field :email, :size=> 74 %> <%= image_submit_tag '2009-12-06-Landing1.gif' %> <% end %> </td>

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  • What are the tradeoffs for using 'partial view models'?

    - by Kenny Evitt
    I've become aware of an itch due to some non-DRY code pertaining to view model classes in an (ASP.NET) MVC web application and I'm thinking of scratching my itch by organizing code in various 'partial view model' classes. By partial-view-model, I'm referring to a class like a view model class in an analogous way to how partial views are like views, i.e. a way to encapsulate common info and behavior. To strengthen the 'analogy', and to aid in visually organizing the code in my IDE, I was thinking of naming the partial-view-model classes with a _ prefix, e.g. _ParentItemViewModel. As a slightly more concrete example of why I'm thinking along these lines, imagine that I have a domain-model-entity class ParentItem and the user-friendly descriptive text that identifies these items to users is complex enough that I'd like to encapsulate that code in a method in a _ParentItemViewModel class, for which I can then include an object or a collection of objects of that class in all the view model classes for all the views that need to include a reference to a parent item, e.g. ChildItemViewModel can have a ParentItem property of the _ParentItemViewModel class type, so that in my ChildItemView view, I can use @Model.ParentItem.UserFriendlyDescription as desired, like breadcrumbs, links, etc. Edited 2014-02-06 09:56 -05 As a second example, imagine that I have entity classes SomeKindOfBatch, SomeKindOfBatchDetail, and SomeKindOfBatchDetailEvent, and a view model class and at least one view for each of those entities. Also, the example application covers a lot more than just some-kind-of-batches, so that it wouldn't really be useful or sensible to include info about a specific some-kind-of-batch in all of the project view model classes. But, like the above example, I have some code, say for generating a string for identifying a some-kind-of-batch in a user-friendly way, and I'd like to be able to use that in several views, say as breadcrumb text or text for a link. As a third example, I'll describe another pattern I'm currently using. I have a Contact entity class, but it's a fat class, with dozens of properties, and at least a dozen references to other fat classes. However, a lot of view model classes need properties for referencing a specific contact and most of those need other properties for collections of contacts, e.g. possible contacts to be referenced for some kind of relationship. Most of these view model classes only need a small fraction of all of the available contact info, basically just an ID and some kind of user-friendly description (i.e. a friendly name). It seems to be pretty useful to have a 'partial view model' class for contacts that all of these other view model classes can use. Maybe I'm just misunderstanding 'view model class' – I understand a view model class as always corresponding to a view. But maybe I'm assuming too much.

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  • Rewriting code under BSD license

    - by Frank
    I am currently studding OpengGL with OpenGL Supebible 5th edition. I've found interested for me some C++ code that is distributed with the book (see also on google code). That code is under New BSD License. I am writing my software on C# with SharpGL wrapper and I'd like to know following things: Can I rewrite that C++ to C#? edid: I'am interesting in using such things like GLBatch, GLShaderManager and some other thing from GLTools. Problem is that library is on C++, but I use C#. How do I have to mark my source code if I put it somewhere like to my github account? What disclaimer should be? Original disclaimer looks like: /* GLShaderManager.h Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of Richard S. Wright Jr. nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ Edit: Should my copyright looks like after rewriting something like that? Copyright (c) 2014, My Name Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution...................

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  • 0xC0017011 and other error messages - what is the error message text?

    Recently there was a bug raised against BIDS Helper which originated in my Expression Editor control. Thankfully the person that raised it kindly included a screenshot, so I had the error code (HRESULT 0xC0017011) and a stack trace that pointed the finger firmly at my control, but no error message text. The code itself looked fine so I searched on the error code but got no results. I’d expected to get a hit from Books Online with the Integration Services Error and Message Reference topic at the very least, but no joy. There is however a more accurate and definitive reference, namely the header file that defines all these codes dtsmsg.h which you can find at- C:\Program Files (x86)\Microsoft SQL Server\110\SDK\Include\dtsmsg.h Looking the code up in the header file gave me a much more useful error message. //////////////////////////////////////////////////////////////////////////// // The parameter is sensitive // // MessageId: DTS_E_SENSITIVEPARAMVALUENOTALLOWED // // MessageText: // // Accessing value of the parameter variable for the sensitive parameter "%1!s!" is not allowed. Verify that the variable is used properly and that it protects the sensitive information. // #define DTS_E_SENSITIVEPARAMVALUENOTALLOWED ((HRESULT)0xC0017011L) Unfortunately I’d forgotten all about this. By the time I had remembered about it, the person who raised the issue had managed to narrow it down to something to do with having  sensitive parameter. Putting that together with the error message I’d finally found, a quick poke around in the code and I found the new GetSensitiveValue method which seemed to do the trick. The HResult fields are also listed online but it only shows the short error message, and it doesn’t include that all so important HRESULT value itself. So let this be a lesson to you (and me!), if you need to check  SSIS error go straight to the horses mouth - dtsmsg.h. This is particularly true when working with early builds, or CTP releases when we expect the documentation to be a bit behind. There is also a programmatic approach to getting better SSIS error messages. I should to take another look at the error handling in the control, or the way it is hosted in BIDS Helper. I suspect that if I use an implementation of Microsoft.SqlServer.Dts.Runtime.Wrapper.IDTSInfoEvents100 I could catch the error itself and get the full error message text which I could then report back. This would obviously be a better user experience and also make it easier to diagnose any issues like this in the future. See ExprssionEvaluator.cs for an example of this in use in the Expression Editor control.

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  • My co-worker has not been doing such a good job for the past decade. What do I do? [closed]

    - by stijn
    Possible Duplicate: How do I approach a coworker about his or her code quality? I started working with him almost a decade ago and back then I had never really programmed before, being a young hardware engineer. Right now however I have made quite some progress in all areas being part of software design and i am much, much more skilled than my co-worker who is 15 years older and has been programming more than twice as long. He is super nice and definitely smart enough, but lately his lack of skill and performance are starting to drag me down because we're more and more working on the same codebase. And soon we are going to do a quite ambitious start from scratch creating a whole new hard/software system. I feel it is time to address all issues now, but i do not know how to start. Here are some of the things that I would like to see him improve on: no consistent usage of style, spaces nor tabs (eg if(something ) a =b ) adds newlines around pieces of code to make it easier to read, then commits those with messages like 'no changes made' overall commit messages are useless and so are most of the comments, if there are any (eg 'remove solves for bug Rik' if Rik reported a bug). There is no function/class documentation. lots of spelling errors, in both English and native language, which sometimes are mixed 6/7/8 level deep deep nesting is no exception, a lot of functions start with one level already like if(ptr!=Null){ even when ptr is the result of allocation via new in the constructor numerous source files have over 10k lines of those lines, a major part is simply a result of copy-pasting functionality instead of using a function. This includes copying comments so we end up with 50 occurrences of var=NULL; //TODO TEST this!!!!!!! another part is hundreds of lines of dead code knows what versioning does, yet comments out old code and places new code underneath it when making changes coding skills are below par, especially for the type of rather high precision applications we do. Yet somehow, after a lot of trying and testing, stuff starts to work. But then breaks again some time later because every change casues a waterfall effect. violates every single item in the C++ FAQ lite, practices every bad practice I can think of still doesn't know how to properly use the debugger, but spends hours inspecting messy logfiles in notepad on a tiny laptop screen. Does not make any adjustments to the settings of the software he uses. Never uses keyboard shortcuts. does not seem to progress or learn new things at all. Work rather slow, mostly due to the lack of planning and incorrect usage of tools. How does one deal with this? For starters, how do I make him aware of all these problems? Should I tell the staff about it? And the next step, how to get him to learn new things and adopt another way of working?

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  • Keep coding the wrong way to remain consistent? [closed]

    - by bwalk2895
    Possible Duplicate: Code maintenance: keeping a bad pattern when extending new code for being consistent, or not? To keep things simple let's say I am responsible for maintaining two applications, AwesomeApp and BadApp (I am responsible for more and no that is not their actual names). AwesomeApp is a greenfield project I have been working on with other members on my team. It was coded using all the fancy buzzwords, Multilayer, SOA, SOLID, TDD, and so on. It represents the direction we want to go as a team. BadApp is a application that has been around for a long time. The architecture suffers from many sins, namely everything is tightly coupled together and it is not uncommon to get a circular dependency error from the compiler, it is almost impossible to unit test, large classes, duplicate code, and so on. We have a plan to rewrite the application following the standards established by AwesomeApp, but that won't happen for a while. I have to go into BadApp and fix a bug, but after spending months coding what I consider correctly, I really don't want do continue perpetuate bad coding practices. However, the way AwesomeApp is coded is vastly different from the way BadApp is coded. I fear implementing the "correct" way would cause confusion for other developers who have to maintain the application. Question: Is it better to keep coding the wrong way to remain consistent with the rest of the code in the application (knowing it will be replaced) or is it better to code the right way with an understanding it could cause confusion because it is so much different? To give you an example. There is a large class (1000+ lines) with several functions. One of the functions is to calculate a date based on an enumerated value. Currently the function handles all the various calculations. The function relies on no other functionality within the class. It is self contained. I want to break the function into smaller functions (at the very least) and put them into their own classes and hide those classes behind an interface (at the most) and use the factory pattern to instantiate the date classes. If I just broke it out into smaller functions within the class it would follow the existing coding standard. The extra steps are to start following some of the SOLID principles.

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  • Does OO, TDD, and Refactoring to Smaller Functions affect Speed of Code?

    - by Dennis
    In Computer Science field, I have noticed a notable shift in thinking when it comes to programming. The advice as it stands now is write smaller, more testable code refactor existing code into smaller and smaller chunks of code until most of your methods/functions are just a few lines long write functions that only do one thing (which makes them smaller again) This is a change compared to the "old" or "bad" code practices where you have methods spanning 2500 lines, and big classes doing everything. My question is this: when it call comes down to machine code, to 1s and 0s, to assembly instructions, should I be at all concerned that my class-separated code with variety of small-to-tiny functions generates too much extra overhead? While I am not exactly familiar with how OO code and function calls are handled in ASM in the end, I do have some idea. I assume that each extra function call, object call, or include call (in some languages), generate an extra set of instructions, thereby increasing code's volume and adding various overhead, without adding actual "useful" code. I also imagine that good optimizations can be done to ASM before it is actually ran on the hardware, but that optimization can only do so much too. Hence, my question -- how much overhead (in space and speed) does well-separated code (split up across hundreds of files, classes, and methods) actually introduce compared to having "one big method that contains everything", due to this overhead? UPDATE for clarity: I am assuming that adding more and more functions and more and more objects and classes in a code will result in more and more parameter passing between smaller code pieces. It was said somewhere (quote TBD) that up to 70% of all code is made up of ASM's MOV instruction - loading CPU registers with proper variables, not the actual computation being done. In my case, you load up CPU's time with PUSH/POP instructions to provide linkage and parameter passing between various pieces of code. The smaller you make your pieces of code, the more overhead "linkage" is required. I am concerned that this linkage adds to software bloat and slow-down and I am wondering if I should be concerned about this, and how much, if any at all, because current and future generations of programmers who are building software for the next century, will have to live with and consume software built using these practices. UPDATE: Multiple files I am writing new code now that is slowly replacing old code. In particular I've noted that one of the old classes was a ~3000 line file (as mentioned earlier). Now it is becoming a set of 15-20 files located across various directories, including test files and not including PHP framework I am using to bind some things together. More files are coming as well. When it comes to disk I/O, loading multiple files is slower than loading one large file. Of course not all files are loaded, they are loaded as needed, and disk caching and memory caching options exist, and yet still I believe that loading multiple files takes more processing than loading a single file into memory. I am adding that to my concern.

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