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  • Good maintained privacy Add-On/settings set that takes usability into account?

    - by Foo Bar
    For some weeks I've been trying to find a good set of Firefox Addons that give me a good portion of privacy/security without losing to much of usability. But I can't seem to find a nice combination of add-ons/settings that I'm happy with. Here's what I tried, together with the pros and cons that I discovered: HTTPS Everywhere: Has only pro's: just install and be happy (no interaction needed), loads known pages SLL-encrypted, is updated fairly often NoScript - Fine, but needs a lot of fine-tuning, often maintained, mainly blocks all non-HTML/CSS Content, but the author sometimes seems to do "untrustworthy" decission RequestPolicy - seems dead (last activity 6 months ago, has some annoying bugs, official support mail address is dead), but the purpose of this is really great: gives you full control over cross-site requests: blocks by default, let's you add sites to a whitelist, once this is done it works interaction-less in the background AdBlock Edge: blocks specific cross-site requests from a pre-defined whitelist (can never be fully sure, need to trust others) Disconnect: like AdBlock Edge, just looking different, has no interaction possibilities (can never be fully sure, need to trust others, can not interact even if I wanted to) Firefox own Cookie Managment (block by default, whitelist specific sites), after building own whitelist it does it's work in the background and I have full control All These addons together basically block everything unsecure. But there are a lot of redundancies: NoScript has a mixed-content blocker, but FF has it's own for a while now. Also the Cookie blocker from NoScript is reduntant to my FF-Cookie setting. NoScript also has an XSS-blocker, which is redundant to RequestPolicy. Disconnect and AdBlock are extremly redundant, but not fully. And there are some bugs (especially RequestPolicy). And RequestPolicy seems to be dead. All in all, this list is great but has these heavy drawbacks. My favourite set would be "NoScript Light" (only script blocking, without all the additonal redundant-to-other-addons hick-hack it does) + HTTPS Everywhere + RequestPolicy-clone (maintained, less buggy), because RequestPolicy makes all other "site-blockers" obsolete (because it blocks everything by default and let's me create a whitelist). But since RequestPolicy is buggy and seems to be dead I have to fallback to AdBlock Edge and Disconnect, which don't block all and and need more maintaining (whitelist updates, trust-check). Are there addons that fulfill my wishes?

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  • How do I get Tycho?

    - by Jens Schauder
    Tycho is supposed to be a plug-in for maven for building eclipse plug-ins. I have found various blogs and other articles about it, but the contained links to Tycho are all dead or not accessible for the general public, for example: http://www.sonatype.com/people/2009/04/tycho-040-roadmap/ The only thing I found is a project proposal on the eclipse site, but it doesn't reference any downloads: http://www.eclipse.org/proposals/tycho/ I found a svn repository, but it seems to be extremely dated: http://svn.codehaus.org/m2eclipse/tycho/trunk/ So my question is: where do I get tycho from? Or is it dead and I should stop bothering? I doubt it's dead, since I found out there is a talk about it on JAX2010 ...

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  • XSLT good choice for web framework?

    - by Xepoch
    I've always thought of XML (and SGML before that) data as the devil's format. I'm of the old database and flat files school. Nonetheless, we are developing a commercially-available web product who's framework is based off of translating/transforming XML data in chains. As we're interviewing for positions as well talking to potential customers, they love the concept of what it will do but are weary of supporting XSLT long-term. One person even called it the proverbial "dead." Dead like COBOL, Unix, and C or dead like Apple Business BASIC? Anyway, I'm curious if building a web framework on XSLT is really not cutting edge enough (oddly) for companies. Are there inherent XSLT implementation problems that make this venture something worth reconsidering?

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  • Can only access asp.net app on localhost

    - by Kevin Donn
    I'm trying to get an asp.net application up on IIS on a Windows Server 2008 machine. I can hit the app from localhost, no problem. But I can't access the app using the server's domain name either locally or from another machine on the network. But here's the odd part. I can access a normal file on IIS using the domain name, both from a browser running on the server and from a browser running on another machine on the network. Here's a synopsis ("http" converted to "htp" below because I don't have enough points to have all these links in my message): From IE on the server itself: works htp://localhost/foo.htm works htp://localhost/App works htp://test.foo.com/foo.htm dead htp://test.foo.com/App From IE on another machine: works htp://test.foo.com/foo.htm dead htp://test.foo.com/App And when I say "dead" I mean the request times out. Any ideas?

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  • Any way to set or overwrite the __line__ and __file__ metadata?

    - by charles.merriam
    I'm writing some code that needs to change function signatures. Right now, I'm using Simionato's FunctionMaker class, which uses the (hacky) inspect module, and does a compile. Unfortunately, this still loses the line and file metadata. Does anyone know: If it is possible to overwrite these values in some odd way? If hacking up a class with a complex getattribute() to intercept the values and also try to make the class looks like a function is any more possible than a moose with a flying nun hat? Is there an alternative to the (hacky) inspect module? PEP 362 is dead dead dead? I know decorators and cPickle users fight with this. What other situations is the read only metadata in people's way? I appreciate any insights. Thank you.

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  • DKIM error: dkim=neutral (bad version) header.i=

    - by GBC
    Ive been struggling the last couple of hours with setting up DKIM on my Postfix/CentOS 5.3 server. It finally sends and signs the emails, but apparently Google still does not like it. The errors I'm getting are: dkim=neutral (bad version) [email protected] from googles "show original" interface. This is what my DKIM-signature header look like: v=1; a=rsa-sha1; c=simple/simple; d=mydomain.com.au; s=default; t=1267326852; bh=0wHpkjkf7ZEiP2VZXAse+46PC1c=; h=Date:From:Message-Id:To:Subject; b=IFBaqfXmFjEojWXI/WQk4OzqglNjBWYk3jlFC8sHLLRAcADj6ScX3bzd+No7zos6i KppG9ifwYmvrudgEF+n1VviBnel7vcVT6dg5cxOTu7y31kUApR59dRU5nPR/to0E9l dXMaBoYPG8edyiM+soXo7rYNtlzk+0wd5glgFP1I= Very appreciative of any suggestions as to how I can solve this problem! Btw, here is exactly how I installed dkim-milter in CentOS 5.3 for postfix, if anyone is interested (based on this guide): mkdir dkim-milter cd dkim-milter wget http://www.topdog-software.com/oss/dkim-milter/dkim-milter-2.8.3-1.x86_64.rpm ======S====== Newest version: http://www.topdog-software.com/oss/dkim-milter/ ======E====== rpm -Uvh dkim-milter-2.8.3-1.x86_64.rpm /usr/bin/dkim-genkey -r -d mydomain.com.au ======S====== add contents of default.txt to DNS as TXT _ssp._domainkey TXT dkim=unknown _adsp._domainkey TXT dkim=unknown default._domainkey TXT v=DKIM1; g=*; k=rsa; p=MIGfMA0GCSqGSIb3DQEBAQUAA4GWETBNiQKBgQC5KT1eN2lqCRQGDX+20I4liM2mktrtjWkV6mW9WX7q46cZAYgNrus53vgfl2z1Y/95mBv6Bx9WOS56OAVBQw62+ksXPT5cRUAUN9GkENPdOoPdpvrU1KdAMW5c3zmGOvEOa4jAlB4/wYTV5RkLq/1XLxXfTKNy58v+CKETLQS/eQIDAQAB ======E====== mv default.private default mkdir /etc/mail/dkim/keys/mydomain.com.au mv default /etc/mail/dkim/keys/mydomain.com.au chmod 600 /etc/mail/dkim/keys/mydomain.com.au/default chown dkim-milt.dkim-milt /etc/mail/dkim/keys/mydomain.com.au/default vim /etc/dkim-filter.conf ======S====== ADSPDiscard yes ADSPNoSuchDomain yes AllowSHA1Only no AlwaysAddARHeader no AutoRestart yes AutoRestartRate 10/1h BaseDirectory /var/run/dkim-milter Canonicalization simple/simple Domain mydomain.com.au #add all your domains here and seperate them with comma ExternalIgnoreList /etc/mail/dkim/trusted-hosts InternalHosts /etc/mail/dkim/trusted-hosts KeyList /etc/mail/dkim/keylist LocalADSP /etc/mail/dkim/local-adsp-rules Mode sv MTA MSA On-Default reject On-BadSignature reject On-DNSError tempfail On-InternalError accept On-NoSignature accept On-Security discard PidFile /var/run/dkim-milter/dkim-milter.pid QueryCache yes RemoveOldSignatures yes Selector default SignatureAlgorithm rsa-sha1 Socket inet:20209@localhost Syslog yes SyslogSuccess yes TemporaryDirectory /var/tmp UMask 022 UserID dkim-milt:dkim-milt X-Header yes ======E====== vim /etc/mail/dkim/keylist ======S====== *@mydomain.com.au:mydomain.com.au:/etc/mail/dkim/keys/mydomain.com.au/default ======E====== vim /etc/postfix/main.cf ======S====== Add: smtpd_milters = inet:localhost:20209 non_smtpd_milters = inet:localhost:20209 milter_protocol = 2 milter_default_action = accept ======E====== vim /etc/mail/dkim/trusted-hosts ======S====== localhost 127.0.0.1 ======E====== /etc/mail/local-host-names ======S====== localhost 127.0.0.1 ======E====== /sbin/chkconfig dkim-milter on /etc/init.d/dkim-milter start /etc/init.d/postfix restart

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  • DB2 LUW Security - The DB2 DBA as a Locksmith

    Database security should have multiple locks at multiple layers with multiple keys (and perhaps some barbed wire, an electric fence, a moat and a mean junkyard dog as well). With all these locks and keys, some locksmith skills are certainly useful. Rebecca Bond introduces some of her favorite DB2 Locksmith tips.

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  • Ubuntu 11.10 - can't adjust brightness on my laptop

    - by Danny
    Using every method possible I'm unable to change my laptop brightness.. It's stuck on super max brightness.. Using the slider in the "screens" window int he control panel doesnt do anything, and using the fn keys doesn't do anything... Some info about my system: laptop is a MSI VR420 Running ubuntu 11.10 video card is an integrated intel card Used to work when I ran ubuntu 10.10 and earlier versions (not sure if it worked out of the box or if I inadvertly fixed it in previous versions while installing lots of other packages) Brightness slider on the "screen" window doesn't do anything, "dim when on battery -power" doesnt do anything When I use the fn+f4/f5 keys to adjust brightness there is a popup showing that its receving the input, but i can only go from between 0 brightness and max brightness.. (that is what the output is showing, the brightness does not change though) when attempting to change the brightness with fn+f4/f5 my dmesg log reports "ACPI: Failed to switch the brightness" Here are some outputs from some terminal commands, not sure if any of this is useful or not.. lspci - http://pastebin.com/EimZSGs3 "ls /sys/class/backlight/*/brightness" will output "/sys/class/backlight/intel_backlight/brightness" "cat /sys/class/backlight/intel_backlight/brightness" = 0 (when I use the fn+f4/f5) this will change betwene 0 and, but the actual brightness doesn't change) "cat /sys/class/backlight/intel_backlight/max_brightness" = 1 "lsmod | grep ^i915" = i915 505108 3 here is the list of things I've tried through searching google..... Edit /etc/default/grub?GRUB_CMDLINE_LINUX_DEFAULT: acpi_osi=Linux, acpi_backlight=vendor, nomodeset. (as well as several different combinations of these settings being on or off) Edit /etc/X11/xorg.conf (file doesn't exist on my system) Edit /proc/acpi/video/VGA/LCD/brightness (file doesn't exist) sudo setpci -s 00:02.0 F4.B=XX (does nothing) xbacklight -set XX (does nothing) I've tried about everything with no luck... The only thing i haven't tried is adding the ppa that someone suggested here: Unable to change brightness in a Lenovo laptop .... However according to the notes on the ppa.. all of the changes that are in the ppa are now actually apart of 11.10 and the ppa is only for people with 11.04.. Does anyone have any ideas for me? edit:by setting acpi=off in my /etc/default/grub file I was about to get my fn+f4/f5 keys to work, also "dim when display to save power" now makes my laptop dim when on battery power.. the dimness slider however still doesn't do anything.. also xbacklight doesn't do anything stil or any of the other methods... The thing i don't get is why setting acpi=off makes my fn+f4/f5 keys work? Isn't acpi supposed to be enables the backlight to be dimmed? does anyone know what ubuntu is deciding to do behind the scenes when acpi=off? Does anyone know what/if any features I might be losing with it off?

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  • So which null equals this null, that null? maybe this null, or is it this null?

    - by GrumpyOldDBA
    Tuning takes many routes and I get into some interesting situations and often make some exciting finds, see http://sqlblogcasts.com/blogs/grumpyolddba/archive/2010/05/17/just-when-you-thought-it-was-safe.aspx for an example. Today I encountered a multitude of Foreign Key constraints on a table, now FKs are often candidates for indexes and as none of the defined keys had an index it required a closer look. I view foreign key constraints as somewhat of a pain, excessive keys can cause excessive related...(read more)

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  • JRockit Virtual Edition Debug Key

    - by changjae.lee
    There are a few keys that can help the debugging of the JRVE env in console. you can type in each keys in JRVE console to see what's happening under the hood. key '0' : System information key '5' : Enable shutdown key '7' : Start JRockit Management Server (port 7091) key '8' : Statistics Counters key '9' : Full Thread Dump key '0' : Status of Debug-key Below is the sample out from each keys. Debug-key '1' pressed ============ JRockitVE System Information ============ JRockitVE version : 11.1.1.3.0-67-131044 Kernel version : 6.1.0.0-97-131024 JVM version : R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 Hypervisor version : Xen 3.4.0 Boot state : 0x007effff Uptime : 0 days 02:04:31 CPU : uniprocessor @2327 Mhz CPU usage : 0% ctx/s: 285 preempt/s: 0 migrations/s: 0 Physical pages : 82379/261121 (321/1020 MB) Network info : 10.179.97.64 (10.179.97.64/255.255.254.0) GateWay : 10.179.96.1 MAC address : 00:16:3e:7e:dc:78 Boot options : vfsCwd : /application/user_projects/domains/wlsve_domain mainArgs : java -javaagent:/jrockitve/services/sshd/sshd.jar -cp /jrockitve/jrockit/lib/tools.jar:/jrockitve/lib/common.jar:/application/patch_wls1032/profiles/default/sys_manifest_classpath/weblogic_patch.jar:/application/wlserver_10.3/server/lib/weblogic.jar -Dweblogic.Name=WlsveAdmin -Dweblogic.Domain=wlsve_domain -Dweblogic.management.username=weblogic -Dweblogic.management.password=welcome1 -Dweblogic.management.GenerateDefaultConfig=true weblogic.Server consLog : /jrockitve/log/jrockitve.log mounts : ext2 / dev0; posixLocale : en_US posixTimezone : Asia/Seoul posixEncoding : ISO-8859-1 Local disk : Size: 1024M, Used: 728M, Free: 295M ======================================================== Debug-key '5' pressed Shutdown enabled. Debug-key '7' pressed [JRockit] Management server already started. Ignoring request. Debug-key '8' pressed Starting stat recording Debug-key '8' pressed ========= Statistics Counters for the last second ========= dev.eth0_rx.cnt : 22 packets dev.eth0_rx_bytes.cnt : 2704 bytes dev.net_interrupts.cnt : 22 interrupts evt.timer_ticks.cnt : 123 ticks hyper.priv_entries.cnt : 144 entries schedule.context_switches.cnt : 271 switches schedule.idle_cpu_time.cnt : 997318849 nanoseconds schedule.idle_cpu_time_0.cnt : 997318849 nanoseconds schedule.total_cpu_time.cnt : 1000031757 nanoseconds time.system_time.cnt : 1000 ns time.timer_updates.cnt : 123 updates time.wallclock_time.cnt : 1000 ns ======================================= Debug-key '9' pressed ===== FULL THREAD DUMP =============== Fri Jun 4 08:22:12 2010 BEA JRockit(R) R27.6.6-28_o-125824-1.6.0_17-20091214-2104-linux-ia32 "Main Thread" id=1 idx=0x4 tid=1 prio=5 alive, in native, waiting -- Waiting for notification on: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at jrockit/vm/Threads.waitForNotifySignal(JLjava/lang/Object;)Z(Native Method) at java/lang/Object.wait(J)V(Native Method) at java/lang/Object.wait(Object.java:485) at weblogic/t3/srvr/T3Srvr.waitForDeath(T3Srvr.java:919) ^-- Lock released while waiting: weblogic/t3/srvr/T3Srvr@0x646ede8[fat lock] at weblogic/t3/srvr/T3Srvr.run(T3Srvr.java:479) at weblogic/Server.main(Server.java:67) at jrockit/vm/RNI.c2java(IIIII)V(Native Method) -- end of trace "(Signal Handler)" id=2 idx=0x8 tid=2 prio=5 alive, in native, daemon Open lock chains ================ Chain 1: "ExecuteThread: '0' for queue: 'weblogic.socket.Muxer'" id=23 idx=0x50 tid=20 waiting for java/lang/String@0x630c588 held by: "ExecuteThread: '1' for queue: 'weblogic.socket.Muxer'" id=24 idx=0x54 tid=21 (active) ===== END OF THREAD DUMP =============== Debug-key '0' pressed Debug-keys enabled Happy Cloud Walking :)

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  • Sets, Surrogates, Normalisation, Referential Integrity - the Theory with example Scaling considerati

    - by tonyrogerson
    The Slides and Demo's for the SQLBits session I did today at SQL Bits in London are attached. The Agenda was... Thinking in Sets Surrogate Keys ú What they are ú Comparison NEWID, NEWSEQUENTIALID, IDENTITY ú Fragmenation Normalisation ú An introduction – what is it? Why use it? ú Joins – Pre-filter problems, index intersection ú Fragmentation again Referential Integrity ú Optimiser -> Query rewrite ú Locking considerations around Foreign Keys and Declarative RI (using Triggers)...(read more)

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  • Some problems with the keyboard layout

    - by user203053
    When I press some keys, sometimes some letters are replaced by others. For example e is replaced with "0we" and c with "x9a". Also other keys are changed. My keyboard layout is actually German. But whenever this problem occurs, it changes to English and I cannot change it back. Occasionally everything works fine. How do I find out whether the keyboard is damaged or just some settings are not right?

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  • Push back rectangle where collision happens

    - by Tifa
    I have a tile collision on a game I am creating but the problem is once a collision happens for example a collision happens in right side my sprite cant move to up and bottom :( thats because i set the speed to 0. I thinks its wrong. here is my code: int startX, startY, endX, endY; float pushx = 0,pushy = 0; // move player if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ dx=-1; currentWalk = leftWalk; } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ dx=1; currentWalk = rightWalk; } if(Gdx.input.isKeyPressed(Input.Keys.DOWN)){ dy=-1; currentWalk = downWalk; } if(Gdx.input.isKeyPressed(Input.Keys.UP)){ dy=1; currentWalk = upWalk; } sr.setProjectionMatrix(camera.combined); sr.begin(ShapeRenderer.ShapeType.Line); Rectangle koalaRect = rectPool.obtain(); koalaRect.set(player.getX(), player.getY(), pw, ph /2 ); float oldX = player.getX(), oldY = player.getY(); // THIS LINE WAS ADDED player.setXY(player.getX() + dx * Gdx.graphics.getDeltaTime() * 4f, player.getY() + dy * Gdx.graphics.getDeltaTime() * 4f); // THIS LINE WAS MOVED HERE FROM DOWN BELOW if(dx> 0) { startX = endX = (int)(player.getX() + pw); } else { startX = endX = (int)(player.getX() ); } startY = (int)(player.getY()); endY = (int)(player.getY() + ph); getTiles(startX, startY, endX, endY, tiles); for(Rectangle tile: tiles) { sr.rect(tile.x,tile.y,tile.getWidth(),tile.getHeight()); if(koalaRect.overlaps(tile)) { //dx = 0; player.setX(oldX); // THIS LINE CHANGED Gdx.app.log("x","hit " + player.getX() + " " + oldX); break; } } if(dy > 0) { startY = endY = (int)(player.getY() + ph ); } else { startY = endY = (int)(player.getY() ); } startX = (int)(player.getX()); endX = (int)(player.getX() + pw); getTiles(startX, startY, endX, endY, tiles); for(Rectangle tile: tiles) { if(koalaRect.overlaps(tile)) { //dy = 0; player.setY(oldY); // THIS LINE CHANGED //Gdx.app.log("y","hit" + player.getY() + " " + oldY); break; } } sr.rect(koalaRect.x,koalaRect.y,koalaRect.getWidth(),koalaRect.getHeight() / 2); sr.setColor(Color.GREEN); sr.end(); I want to push back the sprite when a collision happens but i have no idea how :D pls help

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  • GLM Velocity Vectors - Basic Maths to Simulate Steering

    - by Reanimation
    UPDATE - Code updated below but still need help adjusting my math. I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • RemoveAll Dictionary Extension Method

    - by João Angelo
    Removing from a dictionary all the elements where the keys satisfy a set of conditions is something I needed to do more than once so I implemented it as an extension method to the IDictionary<TKey, TValue> interface. Here’s the code: public static class DictionaryExtensions { /// <summary> /// Removes all the elements where the key match the conditions defined by the specified predicate. /// </summary> /// <typeparam name="TKey"> /// The type of the dictionary key. /// </typeparam> /// <typeparam name="TValue"> /// The type of the dictionary value. /// </typeparam> /// <param name="dictionary"> /// A dictionary from which to remove the matched keys. /// </param> /// <param name="match"> /// The <see cref="Predicate{T}"/> delegate that defines the conditions of the keys to remove. /// </param> /// <exception cref="ArgumentNullException"> /// dictionary is null /// <br />-or-<br /> /// match is null. /// </exception> /// <returns> /// The number of elements removed from the <see cref="IDictionary{TKey, TValue}"/>. /// </returns> public static int RemoveAll<TKey, TValue>( this IDictionary<TKey, TValue> dictionary, Predicate<TKey> match) { if (dictionary == null) throw new ArgumentNullException("dictionary"); if (match == null) throw new ArgumentNullException("match"); var keysToRemove = dictionary.Keys.Where(k => match(k)).ToList(); if (keysToRemove.Count == 0) return 0; foreach (var key in keysToRemove) { dictionary.Remove(key); } return keysToRemove.Count; } }

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  • How can I permanently save a password-protected SSH key?

    - by pl1nk
    I am using Awesome Window Manager How can I permanently add private keys with password? Inspired by the answer here I have added the private keys in ~/.ssh/config Contents of ~/.ssh/config: IdentityFile 'private key full path' Permissions of ~/.ssh/config: 0700 But it doesn't work for me. If I manually add the key in every session, it works but I'm looking for a more elegant way (not in .bashrc)

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  • How do I change Firefox's `about:config` from a shell script?

    - by James Haigh
    On of the first things I do when first using a fresh Firefox profile, is to set browser.urlbar.trimURLs to false (which really should be changeable though ‘Preferences’ or should have remained default), and to change the search and homepage defaults to DuckDuckGo. Currently I manually go to about:config, click through the angry warning message, and search for the keys (which unlike in DConf Editor, aren't even organised). So I would like to know how to read and write these keys from the command-line so that I can add these tweaks to my customisations script.

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  • Euler angles to Cartesian Coordinates for use with gluLookAt

    - by notrodash
    I have searched all of the internet but just couldn't find the answer. I am using LibGDX and this is part of my code that loops over and over: public void render() { GL11 gl = Gdx.gl11; float centerX = (float)Math.cos(yaw) * (float)Math.cos(pitch); float centerY = (float)Math.sin(yaw) * (float)Math.cos(pitch); float centerZ = (float)Math.sin(pitch); System.out.println(centerX+" "+centerY+" "+centerZ+" ~ "+GDXRacing.camera.position.x+" "+GDXRacing.camera.position.y+" "+GDXRacing.camera.position.z); Gdx.glu.gluLookAt(gl, GDXRacing.camera.position.x, GDXRacing.camera.position.y, GDXRacing.camera.position.z, centerX, centerY, centerZ, 0, 1, 0); if(Gdx.input.isKeyPressed(Keys.A)) { yaw--; } if(Gdx.input.isKeyPressed(Keys.D)) { yaw++; } } I might just be bad at the math, but I dont get it. Does someone have a good explanation and an idea about how to deal with this? I am trying to make a first person camera. By the way, the camera is translated by +10 on the Z axis. Currently when I run the application, this is what I get: Watch video in browser | Download video (for those who cant download the video, everything shakes in a clockwise/anticlockwise action, depending on if I increase or decrease the Yaw value) -Thank you. [edit] and with this code: public void render() { GL11 gl = Gdx.gl11; float centerX = (float)(MathUtils.cosDeg(yaw)*4); float centerY = 0; float centerZ = (float)(MathUtils.sinDeg(yaw)*4); System.out.println(centerX+" "+centerY+" "+centerZ+" ~ "+GDXRacing.camera.position.x+" "+GDXRacing.camera.position.y+" "+GDXRacing.camera.position.z); Gdx.glu.gluLookAt(gl, GDXRacing.camera.position.x, GDXRacing.camera.position.y, GDXRacing.camera.position.z, centerX, centerY, centerZ, 0, 1, 0); if(Gdx.input.isKeyPressed(Keys.A)) { yaw--; } if(Gdx.input.isKeyPressed(Keys.D)) { yaw++; } } it slowly swings from the left to the right. This approach worked for turning left and right for 2d games though. What am I doing wrong?

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  • Need help configuing juju on Windows 8

    - by Claude Tyler McAdams
    I am trying to get Juju working on Windows 8 but I am running in to some errors when trying to get juju to see my ssh keys: C:\Users\username> juju bootstrap error: error parsing environment "azure": read C:\Users\user\SkyDrive\Documents\Azure\ssh\: The handle is invalid. I've added a public key I generated with putty to the directory above called azure My environments.yaml file has this in it: authorized-keys-path: C:\Users\user\SkyDrive\Documents\Azure\ssh\ Any ideas?

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  • Parsing error when bootstrapping on Windows

    - by Claude Tyler McAdams
    I am trying to get Juju working on Windows 8 but I am running in to some errors when trying to get juju to see my ssh keys: C:\Users\username> juju bootstrap error: error parsing environment "azure": read C:\Users\user\SkyDrive\Documents\Azure\ssh\: The handle is invalid. I've added a public key I generated with putty to the directory above called azure My environments.yaml file has this in it: authorized-keys-path: C:\Users\user\SkyDrive\Documents\Azure\ssh\ Any ideas?

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Glm Vector Transformations [duplicate]

    - by Reanimation
    This question already has an answer here: Car-like Physics - Basic Maths to Simulate Steering 2 answers I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • SQL Server: Natural Key Versus Surrogate Key

    When designing a database to support applications you need to consider how you are going to handle primary keys. This article explores natural and surrogate keys, and discusses the pros and cons of each, allowing you to determine what makes the best sense in your environment when you are designing your databases. NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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  • xmodmap reverting periodically

    - by JediBrooker
    I'm using xmodmap to swap control and command keys on my macbook pro. However, periodically the key revert back to their original state and this is becoming quite annoying. I'm on Ubuntu 13.10 and I can remember when this situation started occurring was when the system got a keyboard settings (in the system settings) update. Any ideas as to how to either: 1) delete the keyboard settings, or 2) stop the keyboard settings from reverting my keys ??? Cheers!

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