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  • Accessing JAR resources

    - by Pablo Fernandez
    I have a jar file with resources (mainly configuration for caches, logging, etc) that I want to distribute. I'm having a problem with the relative paths for those resources, so I did what I've found in another stackoverflow question, which said that this was a valid way: ClassInTheSamePackageOfTheResource.class.getResourceAsStream('resource.xml'); Sadly this does not work. Any ideas? Thanks! PS: Obviously I cannot use absolute paths, and I'd like to avoid environment variables if possible

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  • Haskell - generating all paths between nodes

    - by user1460863
    I need to build a function, which return all paths between certain nodes. connect :: Int -> Int-> [[(Int,Int)]] Data.Graph library gives me usefull function 'buildG' which builds graph for me. If I call let g = buildG (1,5) [(1,2),(2,3),(3,4),(4,5),(2,5)], I will get an array where every node is mapped to his neighbours. An example: g!1 = [2] g!2 = [3,5] .. g!5 = [] I was trying to do it using list comprehensions, but I am not very good in haskell and I am getting typing error which I can't repair. connect x y g | x == y = [] | otherwise = [(x,z) | z <- (g!x), connect z y g] I don't need to worry at this moment about cycles. Here is what I want to get: connect 1 5 g = [[(1,2),(2,3),(3,4),(4,5)],[(1,2),(2,5)]]

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  • Image Rescan issue

    - by user1296361
    I am working on a code that could scan the specific folder, when picture is taken, I used the following code: Intent intent = new Intent(); intent.setType("image/*"); //intent.setAction(Intent.ACTION_GET_CONTENT); sendBroadcast(new Intent(Intent.ACTION_MEDIA_MOUNTED, Uri.parse("file://sdcard/ghost/" + Environment.getExternalStorageDirectory()))); startActivityForResult( Intent.createChooser(intent, "Select Picture"), 0); It works fine, but when I exit the app and start the app again, scan is not performed, what could be the issue? Help needed!!!

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  • Should I include locally or remotely?

    - by Rob
    Just something I wonder about when including files: Say I want to include a file, or link to it. Should I just for example: include("../localfile.php"); or should I instead use include("http://sameserver.com/but/adirect/linkto/localfile.php"); Is one better than the other? Or more secure? Or is it just personal preference? Clearly it would be a necessity if you had a file that you would include into files in multiple directories, and THAT file includes a different file, or is there some other way of doing that?

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  • What does path finding in internet routing do and how is it different from A*?

    - by alan2here
    Note: If you don't understand this question then feel free to ask clarification in the comments instead of voting down, it might be that this question needs some more work at the moment. I've been directed here from the Stack Excange chat room Root Access because my question didn't fit on Super User. In many aspects path finding algorithms like A star are very similar to internet routing. For example: A node in an A* path finding system can search for a path though edges between other nodes. A router that's part of the internet can search for a route though cables between other routers. In the case of A*, open and closed lists are kept by the system as a whole, sepratly from any individual node as well as each node being able to temporarily store a state involving several numbers. Routers on the internet seem to have remarkable properties, as I understand it: They are very performant. New nodes can be added at any time that use a free address from a finite (not tree like) address space. It's real routing, like A*, there's never any doubling back for example. Similar IP addresses don't have to be geographically nearby. The network reacts quickly to changes to the networks shape, for example if a line is down. Routers share information and it takes time for new IP's to be registered everywhere, but presumably every router doesn't have to store a list of all the addresses each of it's directions leads most directly to. I'm looking for a basic, general, high level description of the algorithms workings from the point of view of an individual router. Does anyone have one? I presume public internet routers don't use A* as the overheads would be to large, and scale to poorly. I also presume there is a single method worldwide because it seems as if must involve a lot of transferring data to update and communicate a reasonable amount of state between neighboring routers. For example, perhaps the amount of data that needs to be stored in each router scales logarithmically with the number of routers that exist worldwide, the detail and reliability of the routing is reduced over increasing distances, there is increasing backtracking involved in parts of the network that are less geographically uniform or maybe each router really does perform an A* style search, temporarily maintaining open and closed lists when a packet arrives.

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  • How to configure path or set environment variables for installation?

    - by Orr22
    I'm aiming to install APE in Ubuntu 14.04 LTS, a simple code for pseudopotential generation. I'm having this error message while running ./configure: checking for gsl-config... no checking for GSL - version >= 1.0... no *** The gsl-config script installed by GSL could not be found *** If GSL was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the GSL_CONFIG environment variable to the *** full path to gsl-config. configure: error: could not find required gsl library I checked and I have the GSL already installed: :~/Programas/ape-2.2.0$ dpkg -l | grep gsl ii libgsl0ldbl 1.16+dfsg-1ubuntu1 i386 GNU Scientific Library (GSL) -- library package So I have the library but the program installation isn't finding it. Any help? Thanks in advance

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  • Powershell – script all objects on all databases to files

    - by Nigel Rivett
    <# This simple PowerShell routine scripts out all the user-defined functions, stored procedures, tables and views in all the databases on the server that you specify, to the path that you specify. SMO must be installed on the machine (it happens if SSMS is installed) To run - set the servername and path Open a command window and run powershell Copy the below into the window and press enter - it should run It will create the subfolders for the databases and objects if necessary. #> $path = “C:\Test\Script\" $ServerName = "MyServerNameOrIpAddress" [System.Reflection.Assembly]::LoadWithPartialName('Microsoft.SqlServer.SMO') $serverInstance = New-Object ('Microsoft.SqlServer.Management.Smo.Server') $ServerName $IncludeTypes = @(“tables”,”StoredProcedures”,"Views","UserDefinedFunctions") $ExcludeSchemas = @(“sys”,”Information_Schema”) $so = new-object (‘Microsoft.SqlServer.Management.Smo.ScriptingOptions’) $so.IncludeIfNotExists = 0 $so.SchemaQualify = 1 $so.AllowSystemObjects = 0 $so.ScriptDrops = 0 #Script Drop Objects $dbs=$serverInstance.Databases foreach ($db in $dbs) { $dbname = "$db".replace("[","").replace("]","") $dbpath = "$path"+"$dbname" + "\" if ( !(Test-Path $dbpath)) {$null=new-item -type directory -name "$dbname"-path "$path"} foreach ($Type in $IncludeTypes) { $objpath = "$dbpath" + "$Type" + "\" if ( !(Test-Path $objpath)) {$null=new-item -type directory -name "$Type"-path "$dbpath"} foreach ($objs in $db.$Type) { If ($ExcludeSchemas -notcontains $objs.Schema ) { $ObjName = "$objs".replace("[","").replace("]","") $OutFile = "$objpath" + "$ObjName" + ".sql" $objs.Script($so)+"GO" | out-File $OutFile #-Append } } } }

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  • Why am I getting: InvalidOperationException: Failed to map the path '/app42/App_Code/'.

    - by serialhobbyist
    I've been working on a little Silverlight utility which calls a Silverlight web service. It works from my dev machine (XPsp2). I've tried publishing it to a 2008 R2 IIS 7.5 server and it doesn't work when trying to contact the web service. So I've tried using the WcfTestClient to connect to the web service. That gave an error. So I turned off CustomErrors and used IE and I get the following. Any idea why? There's no App_Code folder in the app. Failed to map the path '/app42/App_Code/'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: Failed to map the path '/app42/App_Code/'. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: Failed to map the path '/app42/App_Code/'.] System.Web.Configuration.ProcessHostConfigUtils.MapPathActual(String siteName, VirtualPath path) +320 System.Web.Configuration.ProcessHostServerConfig.System.Web.Configuration.IServerConfig.MapPath(IApplicationHost appHost, VirtualPath path) +34 System.Web.Hosting.MapPathBasedVirtualPathEnumerator..ctor(VirtualPath virtualPath, RequestedEntryType requestedEntryType) +169 System.Web.Hosting.MapPathBasedVirtualPathCollection.System.Collections.IEnumerable.GetEnumerator() +43 System.Web.Compilation.CodeDirectoryCompiler.ProcessDirectoryRecursive(VirtualDirectory vdir, Boolean topLevel) +147 System.Web.Compilation.CodeDirectoryCompiler.GetCodeDirectoryAssembly(VirtualPath virtualDir, CodeDirectoryType dirType, String assemblyName, StringSet excludedSubdirectories, Boolean isDirectoryAllowed) +11196502 System.Web.Compilation.BuildManager.CompileCodeDirectory(VirtualPath virtualDir, CodeDirectoryType dirType, String assemblyName, StringSet excludedSubdirectories) +185 System.Web.Compilation.BuildManager.CompileCodeDirectories() +654 System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() +658 [HttpException (0x80004005): Failed to map the path '/app42/App_Code/'.] System.Web.Compilation.BuildManager.ReportTopLevelCompilationException() +76 System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() +1012 System.Web.Hosting.HostingEnvironment.Initialize(ApplicationManager appManager, IApplicationHost appHost, IConfigMapPathFactory configMapPathFactory, HostingEnvironmentParameters hostingParameters) +1025 [HttpException (0x80004005): Failed to map the path '/app42/App_Code/'.] System.Web.HttpRuntime.FirstRequestInit(HttpContext context) +11301302 System.Web.HttpRuntime.EnsureFirstRequestInit(HttpContext context) +88 System.Web.HttpRuntime.ProcessRequestNotificationPrivate(IIS7WorkerRequest wr, HttpContext context) +4338644 Version Information: Microsoft .NET Framework Version:2.0.50727.4927; ASP.NET Version:2.0.50727.4927

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  • virtual directory make file copy operation extremely slow on UNC Path (IIS 7.5 bug?)

    - by user144737
    When i create a website/virtual directory pointing to UNC path, its make our file copy extremely slow on the UNC path. 6 seconds for file copy (~13 M) on the UNC path without any virtual directory/website pointing to it. over 1 mins. for file copy (same files ~13M) on the same UNC path with virtual directory/website pointing to it. All file copy operation run on web server side. Our setting as below: Web server - Windows Server standard R2 2008 / IIS 7.5 File server - Windows Server standard 2003 I have tested this case on 3 servers (Windows Server standard R2 2008 / IIS 7.5) and got same result. I also tested this case on 2 windows 2003 / IIS 6, it won't slow down the file copy. Is it IIS 7.5 bug? any patch/hotfix to solve this case? Thank you. Gordon

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  • I need to run a PHP script via command line but this happens.

    - by user355367
    I need to run a scrip via command line but the files necessary for me to run it require me to be in the directory of the script. But I cannot do it for every command line i need to run. Their are over five thousand. Could someone tell me how to either format the list easily or add something to the format that would make it run. I have something like this.... php /path/to/the/script/01240/script.php php /path/to/the/script/03770/script.php php /path/to/the/script/02110/script.php php /path/to/the/script/02380/script.php php /path/to/the/script/03220/script.php php /path/to/the/script/02340/script.php php /path/to/the/script/03720/script.php php /path/to/the/script/03460/script.php php /path/to/the/script/0180/script.php php /path/to/the/script/02000/script.php php /path/to/the/script/01830/script.php php /path/to/the/script/0980/script.php php /path/to/the/script/0400/script.php php /path/to/the/script/02750/script.php php /path/to/the/script/0760/script.php php /path/to/the/script/02690/script.php ..... and it goes on for 5000 more lines.

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  • Running a command or script in terminal from anywhere by adding it to the PATH, what am I doing wrong?

    - by Joe
    On osx/linux I want to be able to run a command/script on the terminal from anywhere which links to a program. ie I want to be able to run: alloy that runs: /usr/local/share/npm/lib/node_modules/alloy/bin/alloy I'm guessing adding to .bashrc is the best way? I've tried running: export PATH="$PATH:/usr/local/share/npm/lib/node_modules/alloy/bin" and also: export PATH="$PATH:/usr/local/share/npm/lib/node_modules/alloy/bin/alloy" Then I started a new terminal window but the alloy command doesnt work. Am I missing something?

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  • Python __subclasses__() not listing subclasses

    - by Mridang Agarwalla
    I cant seem to list all derived classes using the __subclasses__() method. Here's my directory layout: import.py backends __init__.py --digger __init__.py base.py test.py --plugins plugina_plugin.py From import.py i'm calling test.py. test.py in turn iterates over all the files in the plugins directory and loads all of them. test.py looks like this: import os import sys import re sys.path.append(os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))))) sys.path.append(os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))), 'plugins')) from base import BasePlugin class TestImport: def __init__(self): print 'heeeeello' PLUGIN_DIRECTORY = os.path.join(os.path.abspath(os.path.dirname(os.path.abspath( __file__ ))), 'plugins') for filename in os.listdir (PLUGIN_DIRECTORY): # Ignore subfolders if os.path.isdir (os.path.join(PLUGIN_DIRECTORY, filename)): continue else: if re.match(r".*?_plugin\.py$", filename): print ('Initialising plugin : ' + filename) __import__(re.sub(r".py", r"", filename)) print ('Plugin system initialized') print BasePlugin.__subclasses__() The problem us that the __subclasses__() method doesn't show any derived classes. All plugins in the plugins directory derive from a base class in the base.py file. base.py looks like this: class BasePlugin(object): """ Base """ def __init__(self): pass plugina_plugin.py looks like this: from base import BasePlugin class PluginA(BasePlugin): """ Plugin A """ def __init__(self): pass Could anyone help me out with this? Whatm am i doing wrong? I've racked my brains over this but I cant seem to figure it out Thanks.

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  • PowerShell PSCX Read-Archive: Cannot bind parameter... problem

    - by Robert
    I'm running across a problem I can't seem to wrap my head around using the Read-Archive cmdlet available via PowerShell Community Extensions (v2.0.3782.38614). Here is a cut down sample used to exhibit the problem I'm running into: $mainPath = "p:\temp" $dest = Join-Path $mainPath "ps\CenCodes.zip" Read-Archive -Path $dest -Format zip Running the above produces the following error: Read-Archive : Cannot bind parameter 'Path'. Cannot convert the "p:\temp\ps\CenCodes.zip" value of type "System.String" to type "Pscx.IO.PscxPathInfo". At line:3 char:19 + Read-Archive -Path <<<< $dest -Format zip + CategoryInfo : InvalidArgument: (:) [Read-Archive], ParameterBindingException + FullyQualifiedErrorId : CannotConvertArgumentNoMessage,Pscx.Commands.IO.Compression.ReadArchiveCommand If I do not use Join-Path to build the path passed to Read-Archive it works, as in this example: $mainPath = "p:\temp" $path = $mainPath + "\ps\CenCodes.zip" Read-Archive -Path $path -Format zip Output from above: ZIP Folder: CenCodes.zip#\ Index LastWriteTime Size Ratio Name ----- ------------- ---- ----- ---- 0 6/17/2010 2:03 AM 3009106 24.53 % CenCodes.xls Even more confusing is if I compare the two variables passed as the Path argument in the two Read-Archive samples above, they seem identical: This... Write-Host "dest=$dest" Write-Host "path=$path" Write-Host ("path -eq dest is " + ($dest -eq $path).ToString()) Outputs... dest=p:\temp\ps\CenCodes.zip path=p:\temp\ps\CenCodes.zip path -eq dest is True Anyone have any ideas as to why the first sample gripes but the second one works fine?

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  • pg_dump not working - do I need to change order of $PATH?

    - by A4J
    I'm trying to set the $PATH to pick up the latest version of pg_dump as I'm currently getting a mismatch error while doing a migrate in my Rails app (I recently changed the schema type to SQL). I have added a new file in /etc/profile.d called pg_dump.sh, and inside that put: PG_DUMP=/usr/pgsql-9.1 export PG_DUMP PATH=$PATH:$PG_DUMP/bin export PATH On looking at echo $PATH, I get: /usr/local/rvm/gems/ruby-1.9.3-p194/bin:/usr/local/rvm/gems/ruby-1.9.3-p194@global/bin:/usr/local/rvm/rubies/ruby-1.9.3-p194/bin:/usr/local/rvm/bin:/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/pgsql-9.1/bin:/root/bin And I still get the error. Do I need to change the order? If so any ideas how? Output of 'ls /usr/pgsql-9.1/bin': clusterdb droplang pg_archivecleanup pg_ctl pg_standby psql createdb dropuser pg_basebackup pg_dump pg_test_fsync reindexdb createlang ecpg pgbench pg_dumpall pg_upgrade vacuumdb createuser initdb pg_config pg_resetxlog postgres vacuumlo dropdb oid2name pg_controldata pg_restore postmaster And output of 'which pg_dump': /usr/bin/pg_dump Error message on running cap 'deploy:migrate': ** [out :: 46.4.9.199] pg_dump: server version: 9.1.4; pg_dump version: 8.4.11 ** [out :: 46.4.9.199] pg_dump: aborting because of server version mismatch ** [out :: 46.4.9.199] rake aborted! ** [out :: 46.4.9.199] Error dumping database output of 'pg_dump --version': pg_dump (PostgreSQL) 8.4.11

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  • How can I get the mount path of a USB device on OSX?

    - by xastor
    I have a backup script that backs up some data to a USB device. The problem I have is that OSX sometimes changes the expected mount path. For example if some file is locked under the expected mount path, OSX mounts it on another path. A USB device named 'BACKUP' can be mounted at /Volumes/BACKUP-1 instead of /Volumes/BACKUP. Is there a way to finding out the current mount path of a USB device in the OSX Terminal? Something like 'mount_path BACKUP' (command is fake) which would then return '/Volumes/BACKUP-1' or nothing if the device was not mounted?

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  • Nginx compiled --with-http_spdy_module yet raise errors complains ngx_http_spdy_module

    - by c19
    [emerg] 21101#0: the "spdy" parameter requires ngx_http_spdy_module in /etc/nginx/conf.d/cc.conf isn't it the same module? and it causes multi-redirection error too. I have no idea what is going on. Full configure arg: nginx version: nginx/1.4.2 built by gcc 4.4.6 20120305 (Red Hat 4.4.6-4) (GCC) TLS SNI support enabled configure arguments: --prefix=/etc/nginx --sbin-path=/usr/sbin/nginx --conf-path=/etc/nginx/nginx.conf --error-log-path=/var/log/nginx/error.log --http-log-path=/var/log/nginx/access.log --pid-path=/var/run/nginx.pid --lock-path=/var/run/nginx.lock --http-client-body-temp-path=/var/cache/nginx/client_temp --http-proxy-temp-path=/var/cache/nginx/proxy_temp --http-fastcgi-temp-path=/var/cache/nginx/fastcgi_temp --http-uwsgi-temp-path=/var/cache/nginx/uwsgi_temp --http-scgi-temp-path=/var/cache/nginx/scgi_temp --user=nginx --group=nginx --with-http_ssl_module --with-http_realip_module --with-http_addition_module --with-http_sub_module --with-http_dav_module --with-http_flv_module --with-http_mp4_module --with-http_gunzip_module --with-http_gzip_static_module --with-http_random_index_module --with-http_secure_link_module --with-http_stub_status_module --with-mail --with-mail_ssl_module --with-file-aio --with-ipv6 --with-cc-opt='-O2 -g -pipe -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic' --with-pcre --with-http_ssl_module `--with-http_spdy_module` --with-http_gunzip_module --with-http_gzip_static_module --with-http_stub_status_module --with-openssl=/usr/local/src/openssl-1.0.1e

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  • How to optimise Andengine's PathModifer (with singleton or pool)?

    - by Casla
    I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work. This is done on a TMX map and I am using the A Star path finder utilities in Andengine to do this.David helped me on that: How can I change the path a sprite is following in real time? At the moment, every-time a new path is issued, I have to abandon the existing PathModifer and Path instances, and create new ones, and from what I read so far, creating new objects when you could re-use existing ones are a big waste for mobile applications. This is how I coded it at the moment: private void loadPathFound() { if (mAStarPath != null) { modifierPath = new org.andengine.entity.modifier.PathModifier.Path(mAStarPath.getLength()); /* replace the first node in the path as the player's current position */ modifierPath.to(player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_X]-12, player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_Y]-31); for (int i=1; i<mAStarPath.getLength(); i++) { modifierPath.to(mAStarPath.getX(i)*TILE_WIDTH, mAStarPath.getY(i)*TILE_HEIGHT); /* passing in the duration depended on the length of the path, so that the animation has a constant duration for every step */ player.registerEntityModifier(new PathModifier(modifierPath.getLength()/100, modifierPath, null, mIPathModifierListener)); } } The ideal implementation will be to always have just one object of PathModifer and just reset the destination of the path. But I don't know how you can apply the singleton patther on Andengine's PathModifer, there is no method to reset attribute of the path nor the pathModifer. So without re-write the PathModifer and the Path class, or use reflection, is there any other way to implement singleton PathModifer? Thanks for your help.

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  • How can I change a virtual directory's physical path in IIS7 and C#?

    - by Nick
    I need to change the where a virtual directory's physical path is in C#. This is what I have so far: using (DirectoryEntry webSiteRoot = WmiUtility.GetWebSiteRootDirectory(webSite)) { DirectoryEntry virtualDirectory = WmiUtility.GetVirtualDirectoryByName(webSiteRoot, vDirName); string currentPath = virtualDirectory.Path; virtualDirectory.Path = "C:\somepath" srvMgr.CommitChanges(); It would appear that the VirtualDirectory.Path is not a physical one. Any help?

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  • How to convert any text/font to its bezier path representation?

    - by yizzreel
    I have a bezier path library to draw complex bezier paths without problem. Now, I need to know how to read a text or font and extract its path information to draw it as a path instead of as text. I came across a C applicaiton, FontForge. It does exactly what I need, picks any font and extract its path information. But what I need to know is how it does it to add that feature to my drawing library.

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  • makefile pathing issues on OSX

    - by Justin808
    OK, I thought I would try one last update and see if it gets me anywhere. I've created a very small test case. This should not build anything, it just tests the path settings. Also I've setup the path so there are no spaces. The is the smallest, simplest test case I could come up with. This makefile will set the path, echo the path, run avr-gcc -v with the full path specified and then try to run it without the full path specified. It should find avr-gcc in the path on the second try, but does not. makefile TOOLCHAIN := /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain PATH := ${TOOLCHAIN}/bin:${PATH} export PATH all: @echo ${PATH} @echo -------- "${TOOLCHAIN}/bin/avr-gcc" -v @echo -------- avr-gcc -v output JUSTINs-MacBook-Air:Untitled justinzaun$ make /Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin -------- "/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc" -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Desktop/AVRBuilder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) -------- avr-gcc -v make: avr-gcc: No such file or directory make: *** [all] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Original Question I'm trying to set the path from within the makefile. I can't seem to do this on OSX. Setting the path with PATH := /new/bin/:$(PATH) does not work. See my makefile below. makefile PROJECTNAME = Untitled # Name of target controller # (e.g. 'at90s8515', see the available avr-gcc mmcu # options for possible values) MCU = atmega640 # id to use with programmer # default: PROGRAMMER_MCU=$(MCU) # In case the programer used, e.g avrdude, doesn't # accept the same MCU name as avr-gcc (for example # for ATmega8s, avr-gcc expects 'atmega8' and # avrdude requires 'm8') PROGRAMMER_MCU = $(MCU) # Source files # List C/C++/Assembly source files: # (list all files to compile, e.g. 'a.c b.cpp as.S'): # Use .cc, .cpp or .C suffix for C++ files, use .S # (NOT .s !!!) for assembly source code files. PRJSRC = main.c \ utils.c # additional includes (e.g. -I/path/to/mydir) INC = # libraries to link in (e.g. -lmylib) LIBS = # Optimization level, # use s (size opt), 1, 2, 3 or 0 (off) OPTLEVEL = s ### You should not have to touch anything below this line ### PATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:$(PATH) CPATH := /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/include # HEXFORMAT -- format for .hex file output HEXFORMAT = ihex # compiler CFLAGS = -I. $(INC) -g -mmcu=$(MCU) -O$(OPTLEVEL) \ -fpack-struct -fshort-enums \ -funsigned-bitfields -funsigned-char \ -Wall -Wstrict-prototypes \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.c=.lst))) # c++ specific flags CPPFLAGS = -fno-exceptions \ -Wa,-ahlms=$(firstword \ $(filter %.lst, $(<:.cpp=.lst)) \ $(filter %.lst, $(<:.cc=.lst)) \ $(filter %.lst, $(<:.C=.lst))) # assembler ASMFLAGS = -I. $(INC) -mmcu=$(MCU) \ -x assembler-with-cpp \ -Wa,-gstabs,-ahlms=$(firstword \ $(<:.S=.lst) $(<.s=.lst)) # linker LDFLAGS = -Wl,-Map,$(TRG).map -mmcu=$(MCU) \ -lm $(LIBS) ##### executables #### CC=avr-gcc OBJCOPY=avr-objcopy OBJDUMP=avr-objdump SIZE=avr-size AVRDUDE=avrdude REMOVE=rm -f ##### automatic target names #### TRG=$(PROJECTNAME).out DUMPTRG=$(PROJECTNAME).s HEXROMTRG=$(PROJECTNAME).hex HEXTRG=$(HEXROMTRG) $(PROJECTNAME).ee.hex # Start by splitting source files by type # C++ CPPFILES=$(filter %.cpp, $(PRJSRC)) CCFILES=$(filter %.cc, $(PRJSRC)) BIGCFILES=$(filter %.C, $(PRJSRC)) # C CFILES=$(filter %.c, $(PRJSRC)) # Assembly ASMFILES=$(filter %.S, $(PRJSRC)) # List all object files we need to create OBJDEPS=$(CFILES:.c=.o) \ $(CPPFILES:.cpp=.o) \ $(BIGCFILES:.C=.o) \ $(CCFILES:.cc=.o) \ $(ASMFILES:.S=.o) # Define all lst files. LST=$(filter %.lst, $(OBJDEPS:.o=.lst)) # All the possible generated assembly # files (.s files) GENASMFILES=$(filter %.s, $(OBJDEPS:.o=.s)) .SUFFIXES : .c .cc .cpp .C .o .out .s .S \ .hex .ee.hex .h .hh .hpp # Make targets: # all, disasm, stats, hex, writeflash/install, clean all: $(TRG) $(TRG): $(OBJDEPS) $(CC) $(LDFLAGS) -o $(TRG) $(OBJDEPS) #### Generating assembly #### # asm from C %.s: %.c $(CC) -S $(CFLAGS) $< -o $@ # asm from (hand coded) asm %.s: %.S $(CC) -S $(ASMFLAGS) $< > $@ # asm from C++ .cpp.s .cc.s .C.s : $(CC) -S $(CFLAGS) $(CPPFLAGS) $< -o $@ #### Generating object files #### # object from C .c.o: $(CC) $(CFLAGS) -c $< -o $@ # object from C++ (.cc, .cpp, .C files) .cc.o .cpp.o .C.o : $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ # object from asm .S.o : $(CC) $(ASMFLAGS) -c $< -o $@ #### Generating hex files #### # hex files from elf .out.hex: $(OBJCOPY) -j .text \ -j .data \ -O $(HEXFORMAT) $< $@ .out.ee.hex: $(OBJCOPY) -j .eeprom \ --change-section-lma .eeprom=0 \ -O $(HEXFORMAT) $< $@ #### Information #### info: @echo PATH: @echo "$(PATH)" $(CC) -v which $(CC) #### Cleanup #### clean: $(REMOVE) $(TRG) $(TRG).map $(DUMPTRG) $(REMOVE) $(OBJDEPS) $(REMOVE) $(LST) $(REMOVE) $(GENASMFILES) $(REMOVE) $(HEXTRG) error JUSTINs-MacBook-Air:Untitled justinzaun$ make avr-gcc -I. -g -mmcu=atmega640 -Os -fpack-struct -fshort-enums -funsigned-bitfields -funsigned-char -Wall -Wstrict-prototypes -Wa,-ahlms=main.lst -c main.c -o main.o make: avr-gcc: No such file or directory make: *** [main.o] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ If I change my CC= to include the full path: CC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc then it finds it, but this doesn't seem the correct way to do things. For instance its trying to use the system as not the one in the correct path. update - Just to be sure, I'm adding the output of my ls command too so everyone knows the file exist. Also I've added a make info target to the makefile and showing that output as well. JUSTINs-MacBook-Air:Untitled justinzaun$ ls /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin ar avr-elfedit avr-man avr-strip objcopy as avr-g++ avr-nm avrdude objdump avr-addr2line avr-gcc avr-objcopy c++ ranlib avr-ar avr-gcc-4.6.3 avr-objdump g++ strip avr-as avr-gcov avr-ranlib gcc avr-c++ avr-gprof avr-readelf ld avr-c++filt avr-ld avr-size ld.bfd avr-cpp avr-ld.bfd avr-strings nm JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ Output of make info with the \ not in my path JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin avr-gcc -v make: avr-gcc: No such file or directory make: *** [info] Error 1 JUSTINs-MacBook-Air:Untitled justinzaun$ update - When I have my CC set to include the full path as described above, this is the result of make info. JUSTINs-MacBook-Air:Untitled justinzaun$ make info PATH: /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc -v Using built-in specs. COLLECT_GCC=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc COLLECT_LTO_WRAPPER=/Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/../libexec/gcc/avr/4.6.3/lto-wrapper Target: avr Configured with: /Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../gcc/configure --prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --exec-prefix=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --datadir=/Users/justinzaun/Development/AVRBuilder/Packages/gccobj/../build/ --target=avr --enable-languages=c,objc,c++ --disable-libssp --disable-lto --disable-nls --disable-libgomp --disable-gdbtk --disable-threads --enable-poison-system-directories Thread model: single gcc version 4.6.3 (GCC) which /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR\ Builder.app/Contents/Resources/avrchain/bin/avr-gcc /Users/justinzaun/Library/Developer/Xcode/DerivedData/AVR_Builder-gxiykwiwjywvoagykxvmotvncbyd/Build/Products/Debug/AVR Builder.app/Contents/Resources/avrchain/bin/avr-gcc JUSTINs-MacBook-Air:Untitled justinzaun$

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  • How to animate an non-closed path with CAShapeLayer?

    - by mystify
    On GitHub you can find an example for CAShapeLayer which animates an path. It animates a pentagon turning into a star. First: This works only in the iPhone simulator. OS 3.0 on the device shows serious bugs with this code. But I can't find anything wrong in there. However, I tried to animate an path which is not closed. To put it simply: A few straight lines. Is there anything special I must do to get this work properly on the device? - (void)loadView { UIView *appView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; appView.backgroundColor = [UIColor blackColor]; self.view = appView; [appView release]; rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(starPath); //Create Shape shapeLayer = [CAShapeLayer layer]; //shapeLayer.path = pentagonPath; UIColor *col = [UIColor colorWithWhite:0.9 alpha:1.0]; //shapeLayer.fillColor = col.CGColor; shapeLayer.strokeColor = col.CGColor; shapeLayer.lineWidth = 3.0f; // shapeLayer.contents = [UIImage imageNamed:@"test.png"]; shapeLayer.fillRule = kCAFillRuleEvenOdd; [rootLayer addSublayer:shapeLayer]; [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.repeatCount = 1e100f; animation.autoreverses = YES; animation.fromValue = (id)pentagonPath; animation.toValue = (id)starPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } Note this lines, where I just make straight lines with a small peak which is animated: //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); I don't want a closed and filled path, but only simple lines with some color and thickness. The nasty thing on the device is, that the first point seems to move towards the right side of the screen for no reason. On the simulator though, it works perfectly fine. Maybe something is wrong with this setup?

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  • Where are classpath, path and pathelement documented in Ant version 1.8.0?

    - by Robert Menteer
    I'm looking over the documentation that comes with Apache Ant version 1.8.0 and can't find where classpath, path and pathelement are documented. I've found a page that describes path like structures but it doesn't list the valid attributes or nested elements for these. Another thing I can't find in the documentation is a description of the relationships between filelist, fileset, patternset and path and how to convert them back and forth. For instance there has to be an easier way to compile only those classes in one package while removing all class dependencies on the package classes and update documentation. <!-- Get list of files in which we're interested. --> <fileset id = "java.source.set" dir = "${src}"> <include name = "**/Package/*.java" /> </fileset> <!-- Get a COMMA separated list of classes to compile. --> <pathconvert property = "java.source.list" refid = "java.source.set" pathsep = ","> <globmapper from = "${src}/*.@{src.extent}" to = "*.class" /> </pathconvert> <!-- Remove ALL dependencies on package classes. --> <depend srcdir = "${src}" destdir = "${build}" includes = "${java.source.list}" closure = "yes" /> <!-- Get a list of up to date classes. --> <fileset id = "class.uptodate.set" dir = "${build}"> <include name = "**/*.class" /> </fileset> <!-- Get list of source files for up to date classes. --> <pathconvert property = "java.uptodate.list" refid = "class.uptodate.set" pathsep = ","> <globmapper from="${build}/*.class" to="*.java" /> </pathconvert> <!-- Compile only those classes in package that are not up to date. --> <javac srcdir = "${src}" destdir = "${build}" classpathref = "compile.classpath" includes = "${java.source.list}" excludes = "${java.uptodate.list}"/> <!-- Get list of directories of class files for package. --: <pathconvert property = "class.dir.list" refid = "java.source.set" pathsep = ","> <globmapper from = "${src}/*.java" to = "${build}*" /> </pathconvert> <!-- Convert directory list to path. --> <path id = "class.dirs.path"> <dirset dir = "${build}" includes = "class.dir.list" /> </path> <!-- Update package documentation. --> <jdepend outputfile = "${docs}/jdepend-report.txt"> <classpath refid = "compile.classpath" /> <classpath location = "${build}" /> <classespath> <path refid = "class.dirs.path" /> </classespath> <exclude name = "java.*" /> <exclude name = "javax.*" /> </jdepend> Notice there's a number of conversions between filesets, paths and comma separated list just to get the proper 'type' required for the different ant tasks. Is there a way to simplify this while still processing the fewest files in a complex directory structure?

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  • PHP PSR-0 + several namespaces in one file and autoload

    - by Nemoden
    I've been thinking for a while about defining several namespaces in one php file and so, having several classes inside this file. Suppose, I want to implement something like Doctrine\ORM\Query\Expr: Expr.php Expr |-- Andx.php |-- Base.php |-- Comparison.php |-- Composite.php |-- From.php |-- Func.php |-- GroupBy.php |-- Join.php |-- Literal.php |-- Math.php |-- OrderBy.php |-- Orx.php `-- Select.php It would be nice if I had all of this in one file - Expr.php: namespace Doctrine\ORM\Query; class Expr { // code } namespace Doctrine\ORM\Query\Expr; class Func { // code } // etc... What I'm thinking of is directories naming convention and, unlike PSR-0 having several classes and namespaces in one file. It's best explained by the code: ls Doctrine/orm/query Expr.php that's it - only Expr.php Since Expr.php is somewhat I call a "meta-namespace" for Expr\Func, it make sense to place all the classes inside Expr.php (as shown above). So, the vendor name is still starts with an uppercased letter (Doctrine) and the other parts of namespace start with lowercased letter. We can write an autoload so it would respect this notion: function load_class($class) { if (class_exists($class)) { return true; } $tokenized_path = explode(array("_", "\\"), DIRECTORY_SEPARATOR, $class); // array('Doctrine', 'orm', 'query', 'Expr', 'Func'); // ^^^^ // first, we are looking for first uppercased namespace part // and if it's not last (not the class name), we use it as a filename // and wiping away the rest to compose a path to a file we need to include if (FALSE !== ($meta_class_index = find_meta_class($tokenized_path))) { $new_tokenized_path = array_slice($tokenized_path, 0, $meta_class_index); $path_to_class = implode(DIRECTORY_SEPARATOR, $new_tokenized_path); } else { // no meta class found $path_to_class = implode(DIRECTORY_SEPARATOR, $tokenized_path); } if (file_exists($path_to_class.'.php')) { require_once $path_to_class.'.php'; } return false; } Another reason to do so is to reduce a number of php files scattered among directories. Usually you check file existence before you require a file to fail gracefully: file_exists($path_to_class.'.php'); If you take a look at actual Doctrine\ORM\Query\Expr code, you'll see they use all of the "inner-classes", so you actually do: file_exists("/path/to/Doctrine/ORM/Query/Expr.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/AndX.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Base.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Comparison.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Composite.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/From.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Func.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/GroupBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Join.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Literal.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Math.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/OrderBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Orx.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Select.php"); in your autoload which causes quite a few I/O reads. Isn't it too much to check on each user's hit? I'm just putting this on a discussion. I want to hear from another PHP programmers what do they think of it. And, of course, if you have a silver bullet addressing this problems I've designated here, please share. I also have been thinking if my vogue question fits here and according to the FAQ it seems like this question addresses "software architecture" problem slash proposal. I'm sorry if my scribble may seem a bit clunky :) Thanks.

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