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  • How might one teach OO without referencing physical real-world objects?

    - by hal10001
    I remember reading somewhere that the original concepts behind OO were to find a better architecture for handling the messaging of data between multiple systems in a way that protected the state of that data. Now that is probably a poor paraphrase, but it made me wonder if there is a way of teaching OO without the (Bike, Car, Person, etc.) object analogies, and that instead focuses on the messaging aspects. If you have articles, links, books, etc., that would be helpful.

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  • Why is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • Is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • What is the diffference between "data hiding" and "encapsulation"?

    - by john smith optional
    I'm reading "Java concurrency in practice" and there is said: "Fortunately, the same object-oriented techniques that help you write well-organized, maintainable classes - such as encapsulation and data hiding -can also help you crate thread-safe classes." The problem #1 - I never heard about data hiding and don't know what it is. The problem #2 - I always thought that encapsulation is using private vs public, and is actually the data hiding. Can you please explain what data hiding is and how it differs from encapsulation?

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  • what's the point of method overloading?

    - by David
    I am following a textbook in which I have just come across method overloading. It briefly described method overloading as: when the same method name is used with different parameters its called method overloading. From what I've learned so far in OOP is that if I want different behaviors from an object via methods, I should use different method names that best indicate the behavior, so why should I bother with method overloading in the first place?

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  • Register Game Object Components in Game Subsystems? (Component-based Game Object design)

    - by topright
    I'm creating a component-based game object system. Some tips: GameObject is simply a list of Components. There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game world. There is a need in a mechanism of registering Components in GameSubsystems (when GameObject is created and composed). There are 4 approaches: 1: Chain of responsibility pattern. Every Component is offered to every GameSubsystem. GameSubsystem makes a decision which Components to register (and how to organize them). For example, GameSubsystemRender can register Renderable Components. pro. Components know nothing about how they are used. Low coupling. A. We can add new GameSubsystem. For example, let's add GameSubsystemTitles that registers all ComponentTitle and guarantees that every title is unique and provides interface to quering objects by title. Of course, ComponentTitle should not be rewrited or inherited in this case. B. We can reorganize existing GameSubsystems. For example, GameSubsystemAudio, GameSubsystemRender, GameSubsystemParticleEmmiter can be merged into GameSubsystemSpatial (to place all audio, emmiter, render Components in the same hierarchy and use parent-relative transforms). con. Every-to-every check. Very innefficient. con. Subsystems know about Components. 2: Each Subsystem searches for Components of specific types. pro. Better performance than in Approach 1. con. Subsystems still know about Components. 3: Component registers itself in GameSubsystem(s). We know at compile-time that there is a GameSubsystemRenderer, so let's ComponentImageRender will call something like GameSubsystemRenderer::register(ComponentRenderBase*). pro. Performance. No unnecessary checks as in Approach 1. con. Components are badly coupled with GameSubsystems. 4: Mediator pattern. GameState (that contains GameSubsystems) can implement registerComponent(Component*). pro. Components and GameSubystems know nothing about each other. con. In C++ it would look like ugly and slow typeid-switch. Questions: Which approach is better and mostly used in component-based design? What Practice says? Any suggestions about implementation of Approach 4? Thank you.

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  • Super constructor must be a first statement in Java constructor [closed]

    - by Val
    I know the answer: "we need rules to prevent shooting into your own foot". Ok, I make millions of programming mistakes every day. To be prevented, we need one simple rule: prohibit all JLS and do not use Java. If we explain everything by "not shooting your foot", this is reasonable. But there is not much reason is such reason. When I programmed in Delphy, I always wanted the compiler to check me if I read uninitializable. I have discovered myself that is is stupid to read uncertain variable because it leads unpredictable result and is errorenous obviously. By just looking at the code I could see if there is an error. I wished if compiler could do this job. It is also a reliable signal of programming error if function does not return any value. But I never wanted it do enforce me the super constructor first. Why? You say that constructors just initialize fields. Super fields are derived; extra fields are introduced. From the goal point of view, it does not matter in which order you initialize the variables. I have studied parallel architectures and can say that all the fields can even be assigned in parallel... What? Do you want to use the unitialized fields? Stupid people always want to take away our freedoms and break the JLS rules the God gives to us! Please, policeman, take away that person! Where do I say so? I'm just saying only about initializing/assigning, not using the fields. Java compiler already defends me from the mistake of accessing notinitialized. Some cases sneak but this example shows how this stupid rule does not save us from the read-accessing incompletely initialized in construction: public class BadSuper { String field; public String toString() { return "field = " + field; } public BadSuper(String val) { field = val; // yea, superfirst does not protect from accessing // inconstructed subclass fields. Subclass constr // must be called before super()! System.err.println(this); } } public class BadPost extends BadSuper { Object o; public BadPost(Object o) { super("str"); this. o = o; } public String toString() { // superconstructor will boom here, because o is not initialized! return super.toString() + ", obj = " + o.toString(); } public static void main(String[] args) { new BadSuper("test 1"); new BadPost(new Object()); } } It shows that actually, subfields have to be inilialized before the supreclass! Meantime, java requirement "saves" us from writing specializing the class by specializing what the super constructor argument is, public class MyKryo extends Kryo { class MyClassResolver extends DefaultClassResolver { public Registration register(Registration registration) { System.out.println(MyKryo.this.getDepth()); return super.register(registration); } } MyKryo() { // cannot instantiate MyClassResolver in super super(new MyClassResolver(), new MapReferenceResolver()); } } Try to make it compilable. It is always pain. Especially, when you cannot assign the argument later. Initialization order is not important for initialization in general. I could understand that you should not use super methods before initializing super. But, the requirement for super to be the first statement is different. It only saves you from the code that does useful things simply. I do not see how this adds safety. Actually, safety is degraded because we need to use ugly workarounds. Doing post-initialization, outside the constructors also degrades safety (otherwise, why do we need constructors?) and defeats the java final safety reenforcer. To conclude Reading not initialized is a bug. Initialization order is not important from the computer science point of view. Doing initalization or computations in different order is not a bug. Reenforcing read-access to not initialized is good but compilers fail to detect all such bugs Making super the first does not solve the problem as it "Prevents" shooting into right things but not into the foot It requires to invent workarounds, where, because of complexity of analysis, it is easier to shoot into the foot doing post-initialization outside the constructors degrades safety (otherwise, why do we need constructors?) and that degrade safety by defeating final access modifier When there was java forum alive, java bigots attecked me for these thoughts. Particularly, they dislaked that fields can be initialized in parallel, saying that natural development ensures correctness. When I replied that you could use an advanced engineering to create a human right away, without "developing" any ape first, and it still be an ape, they stopped to listen me. Cos modern technology cannot afford it. Ok, Take something simpler. How do you produce a Renault? Should you construct an Automobile first? No, you start by producing a Renault and, once completed, you'll see that this is an automobile. So, the requirement to produce fields in "natural order" is unnatural. In case of alarmclock or armchair, which are still chair and clock, you may need first develop the base (clock and chair) and then add extra. So, I can have examples where superfields must be initialized first and, oppositely, when they need to be initialized later. The order does not exist in advance. So, the compiler cannot be aware of the proper order. Only programmer/constructor knows is. Compiler should not take more responsibility and enforce the wrong order onto programmer. Saying that I cannot initialize some fields because I did not ininialized the others is like "you cannot initialize the thing because it is not initialized". This is a kind of argument we have. So, to conclude once more, the feature that "protects" me from doing things in simple and right way in order to enforce something that does not add noticeably to the bug elimination at that is a strongly negative thing and it pisses me off, altogether with the all the arguments to support it I've seen so far. It is "a conceptual question about software development" Should there be the requirement to call super() first or not. I do not know. If you do or have an idea, you have place to answer. I think that I have provided enough arguments against this feature. Lets appreciate the ones who benefit form it. Let it just be something more than simple abstract and stupid "write your own language" or "protection" kind of argument. Why do we need it in the language that I am going to develop?

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  • Making a design for a Problem [closed]

    - by Vaibhav Agarwal
    I have written many codes using OOPS and I am still to understand when is a code good enough to be accepted by experts. The thought procedure of every man is different and so is the design. My question is should I do something in particular to design my programs in such a way that they are good enough to be accepted by people. Other thing I have also read Head First Object Oriented Design but at last I feel that the way they design the problems is much different I would have designed them.

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  • Are UML class diagrams adequated to design javascript systems?

    - by Vandell
    Given that UML is oriented towards a more classic approach to object orientation, is it still usable in a reliable way to design javascript systems? One specific problem that I can see is that class diagrams are, in fact, a structural view of the system, and javascript is more behaviour driven, how can you deal with it? Please, keep in mind that I'm not talking abot the real world domain here, It's a model for the solution that I'm trying to achieve.

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  • What if globals make sense?

    - by Greg
    I've got a value that many objects need. For example, a financial application with different investments as objects, and most of them need the current interest rate. I was hoping to encapsulate my "financial environment" as an object, with the interest rate as a property. But, sibling objects that need that value can't get to it. So how do I share values among many objects without over-coupling my design? Obviously I'm thinking about this wrong.

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  • What is the difference between "data hiding" and "encapsulation"?

    - by Software Engeneering Learner
    I'm reading "Java concurrency in practice" and there is said: "Fortunately, the same object-oriented techniques that help you write well-organized, maintainable classes - such as encapsulation and data hiding -can also help you create thread-safe classes." The problem #1 - I never heard about data hiding and don't know what it is. The problem #2 - I always thought that encapsulation is using private vs public, and is actually the data hiding. Can you please explain what data hiding is and how it differs from encapsulation?

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  • Are UML class diagrams adequate to design javascript systems?

    - by Vandell
    Given that UML is oriented towards a more classic approach to object orientation, is it still usable in a reliable way to design javascript systems? One specific problem that I can see is that class diagrams are, in fact, a structural view of the system, and javascript is more behaviour driven, how can you deal with it? Please, keep in mind that I'm not talking abot the real world domain here, It's a model for the solution that I'm trying to achieve.

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  • How to store multiple requirements with OR and AND?

    - by Cano
    Well I'm working on a personal project that needs to check if a user has met certain requirements, and they come in a form of Requirement: [c1 OR c2] AND [d1 OR d2] Requirement: [c1 AND c2] OR [d1 AND d2] Requirement: c1 AND any dn(n can be any integer) I'm just not sure how to store these sorts of requirements, I'm thinking of using another object to hold c1,c2,d1,d2....dn and OR, but that seems like a roundabout way of doing things. Is there a better method?

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  • PostgreSQL lots of large Arrays and Writes

    - by strife911
    Hi, I am running a python program that spawns 8 threads and as each thread launch its own postmaster process via psycopg2. This is to maximize the use of my CPU-cores (8). Each thread call a series of SQL Functions. Most of these functions go through many thousands of rows each associated to a large FLOAT8[] Array (250-300) values by using unnest() and multiplying each FLOAT8 by an another FLOAT8 associated to each row. This Array approach minimized the size of the Indexes and the Tables. The Function ends with an Insert into another Table of a row of the same form (pk INT4, array FLOAT8[]). Some SQL Functions called by python will Update a row of these kind of Tables (with large Arrays). Now I currently have configured PostgreSQL to use most of the memory for cache (effective_cache_size of 57 GB I think) and only a small amount of it for shared memory (1GB I think). First, I was wondering what the difference between Cache and Shared memory was in regards to PostgreSQL (and my application). What I have noticed is that only about 20-40% of my total CPU processing power is used during the most Read intensive parts of the application (Select unnest(array) etc). So secondly, I was wondering what I could do to improve this so that 100% of the CPU is used. Based on my observations, it does not seem to have anything to do with python or its GIL. Thanks

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  • osx bash grep - finding search terms in a large file with one single line

    - by unsynchronized
    Is there simple unix command line i can enter which lets me isolate say 512 bytes either side of a search term, even if there is only one "line" in a very large text file? Ok, this should be easy. Famous last words. I'm not that familiar with grep, but it seems it is mainly used to filter out lines in the input that contain search terms. I have a very large json file that I downloaded that i want to search for a particular term. before you click the link - it's over 244MB so be warned - it is from the internet wayback machine and contains lists of zip files of archived photos. i am trying to find mine. Their web interface is broken, so i found the json file that they make public here - it's the last one on the list. when i grep looking for my username, it finds it, but proceeds to dump that line to the console. the problem is that line is 244MB long, and it's the only line in the file. i tried using less, but could not get that to do much - it's very slow, and seems to have the same issue. is there simple unix command line i can enter which lets me isolate say 512 bytes either side of a search term?

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  • iis7 large worker process request queue creating process blocking aspnet.config & machine.config amended (bottleneck)

    - by scott_lotus
    ASP.net 2.0 app .net 2.0 framework IIS7 I am seeing a large queue of "requests" appear under the "worker process" option. State recorded appear to be Authenticate Request and Execute Request Handles more than anything else. I have amended aspnet.config in C:\Windows\Microsoft.NET\Framework64\v2.0.50727 (32 bit path and 64 bit path) to include: maxConcurrentRequestsPerCPU="50000" maxConcurrentThreadsPerCPU="0" requestQueueLimit="50000" I have amended machine.config in C:\Windows\Microsoft.NET\Framework64\v2.0.50727\CONFIG (32 bit and 64 bit path) to include: autoConfig="true" maxIoThreads="100" maxWorkerThreads="100" minIoThreads="50" minWorkerThreads="50" minFreeThreads="176" minLocalRequestFreeThreads="152" Still i get the issue. The issue manifestes itself as a large number of processes in the Worker Process queue. Number of current connections to the website display 500 when this issue occurs. I dont think i have seen concurrent connections over 500 without this issue occurring. Web application slows as the request block. Refreshing the app pool resolves for a while (as expected) as the load is spread between the two pools. Application pool in question FIXED REQUEST have been set to refresh on 50000. Thank you for any help. Scott quick edit to say hmm, my develeopers are telling me the project was built with .net 3.5 framework. Looking at C:\Windows\Microsoft.NET\Framework64\v3.5 there does not appear to be a ASPNET.CONFIG or a MACHINE.CONFIG .... is there a 3.5 equivalent ? after a little searching apparenetly 3.5 uses the 2.0 framework files that 3.5 is missing. So back to the original question , where is my bottleneck ?

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  • Load Sharing Regarding Large Websites

    - by JHarley1
    Hello, I have a question regarding Load Sharing for large websites. My Understanding: So if you have a website that has millions of fits a day you will need to have an architecture that can support this sort of pressure. You can either do one or two things: Invest in a single large server that has huge amounts of processing power, memory and storage (such as Microsoft's TerraServer). Spread the load of your website across a number of machines. Let me tackle the second approach, so you have a collection of machines all running Web Server Software and all having access to identical copies of the websites pages. You can either spread the load across these machines using a cyclic pattern in a DNS or you can use a Load Ballancing Switch. The advantages of this approach is: - Redundancy - servers can fail and the others would "pick up the slack" - Incremental - the ability to easily add new machines to this set-up. My Question's Is there a Virtual approach to this issue of load balancing now? If the website runs from a database - is there still only a single copy of the database? If a user had a session running on one Server (e.g. they had gone to www.example.org and had been assigned to Server 2 - were they had created a session) if they refreshed the website (and were allocated Server 3) would they still have their session? What are the other disadvantages associated with Load Balancing? Many Thanks, J

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  • How do I import large sql file to local LAMP (xampp) environment

    - by mraslton
    I have used Linux to import a large mysql dump file (into a new database), but am new to how the process works in a local LAMP environment using xampp, as xampp does not support SSH. I've dowloaded the large_dump_file.sql from the Linux server to my local system. I'm using Windows XP and have used xampp to setup LAMP. I am able to access the local_database via phpMyAdmin, but the dump file is too large to import using that app. I'm trying to import the file via the command prompt, but so far with no success. At the prompt: cd .. cd .. cd xampp cd mysql cd bin I've found that mysqlimport is used to import .csv and .txt files, and mysql is used to import .sql files, but can't find documentation as to whether or not to use the -u -p options so I've tried many variations of the command with no luck. What would be the proper command? I've modified the hosts, virtual-hosts conf, and apache config files. Do I need to change any other config files on my local system? Thanks.

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  • Error importing large MySQL dump file which includes binary BLOBs in Windows

    - by Daniel Magliola
    I'm trying to import a MySQL dump file, which I got from my hosting company, into my Windows dev machine, and i'm running into problems. I'm importing this from the command line, and i'm getting a very weird error: ERROR 2005 (HY000) at line 3118: Unknown MySQL server host '+?*á±dÆ-N+Æ·h^ye"p-i+ Z+-$?P+Y.8+|?+l8/l¦¦î7æ¦X¦XE.ºG[ ;-ï?éµ?º+¦¦].?+f9d릦'+ÿG?-0à¡úè?-?ù??¥'+NÑ' (11004) I'm attaching the screenshot because i'm assuming the binary data will get lost... I'm not exactly sure what the problem is, but two potential issues are the size of the file (2 Gb) which is not insanely large, but it's not trivially small either, and the other is the fact that many of these tables have JPG images in them (which is why the file is 2Gb large, for the most part). Also, the dump was taken in a Linux machine and I'm importing this into Windows, not sure if that could add to the problems (I understand it shouldn't) Now, that binary garbage is why I think the images in the file might be a problem, but i've been able to import similar dumps from the same hosting company in the past, so i'm not sure what might be the issue. Also, trying to look into this file (and line 3118 in particular) is kind of impossible given its size (i'm not really handy with Linux command line tools like grep, sed, etc). The file might be corrupted, but i'm not exactly sure how to check it. What I downloaded was a .gz file, which I "tested" with WinRar and it says it looks OK (i'm assuming gz has some kind of CRC). If you can think of a better way to test it, I'd love to try that. Any ideas what could be going on / how to get past this error? I'm not very attached to the data in particular, since I just want this as a copy for dev, so if I have to lose a few records, i'm fine with that, as long as the schema remains perfectly sound. Thanks! Daniel

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  • How to configure a large mtu (linux)

    - by Somejan
    I have a gigabit ethernet connection from my laptop to my router, and a working ipv6 connection to the internet. I can receive very large packets from sites on the internet, with sizes up to at least 10000 bytes (according to wireshark). (edit: turns out to be linux's 'generic receive offload') However, when trying to send anything, my local computer fragments at just below 1500 bytes for ipv6. (On ipv4, I can send tcp packets to the internet of at least 1514 bytes, I can ping with packets up to the configured mtu of 6128 but they are blackholed.) I'm on ubuntu 12.04. I have configured an mtu for my eth0 of 6128 (the maximum it accepts), both using ip link set dev eth0 mtu 6128 and in the NetworkManager applet gui, and restarted the connection. ip link show eth0 shows the 6128 mtu is indeed set. ip -6 route shows that none of the paths the kernel knows about have an mtu set. I can ping over ipv4 with packets up to 6128 bytes (though I don't get responses), but when I do ping6 myrouter -c3 -s1500 -Mdo I get error replies from my own computer saying that the packets are too large and the mtu is 1480. I have confirmed with Wireshark that nothing is put on the wire, and the replies are indeed generated by my own computer. So, how do I get my computer to use the larger mtu?

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  • Large, high performance object or key/value store for HTTP serving on Linux

    - by Tommy
    I have a service that serves images to end users at a very high rate using plain HTTP. The images vary between 4 and 64kbytes, and there are 1.300.000.000 of them in total. The dataset is about 30TiB in size and changes (new objects, updates, deletes) make out less than 1% of the requests. The number of requests pr. second vary from 240 to 9000 and is dispersed pretty much all over, with few objects being especially "hot". As of now, these images are files on a ext3 filesystem distributed read only across a large amount of mid range servers. This poses several problems: Using a fileysystem is very inefficient since the metadata size is large, the inode/dentry cache is volatile on linux and some daemons tend to stat()/readdir() it's way through the directory structure, which in my case becomes very expensive. Updating the dataset is very time consuming and requires remounting between set A and B. The only reasonable handling is operating on the block device for backup, copying, etc. What I would like is a deamon that: speaks HTTP (get, put, delete and perhaps update) stores data it in an efficient structure. The index should remain in memory, and considering the amount of objects, the overhead must be small. The software should be able to handle massive connections with slow (if any) time needed to ramp up. Index should be read in memory at startup. Statistics would be nice, but not mandatory. I have experimented a bit with riak, redis, mongodb, kyoto and varnish with persistent storage, but I haven't had the chance to dig in really deep yet.

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  • Export-Mailbox - fails with large folders

    - by grojo
    I am trying to move messages from a rather large mailbox to an archive mailbox. However I run into errors all the time. the command I am executing is Export-Mailbox -Identity MAILBOX_FROM -TargetMailbox ARCHIVE -TargetFolder ARCHIVE_FOLDER -StartDate 2009-02-01 -EndDate 2009-02-28 -DeleteContent -Confirm:$false I can copy/move some messages, but run into frequent "an unknown error has occurred" (statuscode -1056749164) I run the console as administrative user, and all permissions are set right, as far as I can tell. I've restricted the start and end dates in case the number of messages moved/deleted should create problems. Anything I am missing in my setup? Corrupted messages? Over-limit message sizes? Update: What I've learnt so far, is that folder with more than approx 3000 messages will generate errors. If mail retention is set (default 30 days), Export-Mailbox will scan all messages whether these were deleted in previous runs or not, and date restriction to limit number of messages will not work. To avoid errors, I've switched off deleted message retention for the mailbox, and moved the messages from one large folder to multiple folders, and moved these one by one...

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  • File corruption (bad checksums) in large files copied to VMware guest

    - by AllanA
    In setting up a development lab, I've got a desktop system running ESXi 4.1.0 (free license) on SATA RAID 0 (already purchased and configured when I started this job; I'm open to hardware input as it pertains to my problem.) Its guests so far include two Win2008 Server R2 64-bit VMs and on Ubuntu 10.04 64-bit VM. I'm installing onto the Windows servers. We've been copying off some fairly large files (over a gigabyte) for an installation, hoping to install more quickly from a (virtual) hard drive than from the network for from BD-ROM. The problem is that they keep coming up with different checksums from the originals. The file sizes are the same, but md5sum reports different numbers (and so does the installer, as it refuses to continue when the checksums don't match.) I've tried copying directly from the BD-ROM (attaching the OS drive to the host system's physical drive). I've tried copying the large files onto a co-worker's Windows machine from his Blu-Ray drive; when I do that, the checksums match. But when I copy from his machine to the VM guest over a network share, the checksums no longer match. Thinking this meant a corrupt destination drive, I deleted it in vSphere and added another freshly created drive. The problem persists. I'm not sure what to try next.

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  • Copy past speed very slow for a large number of files on Windows [closed]

    - by Arno2501
    I've run the following test I've created a folder containing 15'000 files of 400 bytes using this batch : @ECHO off SET times=15000 FOR /L %%i IN (1,1,%times%) DO ( fsutil file createnew filename%%i.txt 400 ) then I copy past it on my Windows Computer using this command : robocopy LargeNumberOfFiles\ LargeNumberOfFiles2\ After it has completed I can see that the transfer rate was 915810 Bytes/sec this is less than 1 MB/s. It took me several seconds to copy 7 MBytes Please note that this is very slow. I've tried the same with a folder with a single file of 50 Mbytes and the transfer rate is 1219512195 Bytes/sec. (yeah GB/s) instantaneous. Why copying large number of files take so much time - ressources on a windows filesystem ? Please note that I've tried to do the same on a linux system which runs on the same computer in a virtual machine (vmware player) with ext3 filesystem. I use the cp command and the copy is instantaneous ! Please also note the following : no antivirus I've tested that behaviour on multiple windows computers (always ntfs) i always get comparable results (transfer rate under 1MB/s avg 7-8 seconds to copy 7 MBytes) I've tested on multiple linux ext3 system the copy is always instantaneous for that amount (15000 files of 400 bytes) The question is about understanding what makes windows filesystem so slow to copy large number of files compared to a linux one for instance.

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  • Regex pattern for searches with include and exclude

    - by alex-kravchenko-zmeyp
    I am working on a Regex pattern for searches that should allow optional '+' sign to include in the search and '-' sign to exclude from the search. For example: +apple orange -peach should search for apples and oranges and not for peaches. Also the pattern should allow for phrases in double quotes mixed with single words, for example: "red apple" -"black grape" +orange - you get the idea, same as most of the internet searches. So I am running 2 regular expressions, first to pick all the negatives, which is simple because '-' is required: (?<=[\-]"?)((?<=")(?<exclude>[^"]+)|(?<exclude>[^\s,\+\-"]+)) And second to pick positives, and it is a little more complex because '+' is optional: ((?<=[\+\s]")(?<include>[^\s"\+\-][^"]+))|(?<include>(?<![\-\w]"?)([\w][^,\s\-\+]+))(?<!") Positive search is where I am having a problem, it works fine when I run it in RegexBuddy but when I try in .Net the pattern picks up second word from negative criteria, for example in -"black grape" it picks up word 'grape' even though it ends with double quote. Any suggestions?

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