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  • Windows 8 folder to folder sync software

    - by Danny
    I'm looking for direct folder to folder synchronization in Windows 8. I was previously using Live Mesh to accomplish this, but now it looks like that is no longer an option. Note that I'm talking about direct folder to folder sync between different computers, not syncing to the cloud. I'm aware of products like Google Drive, SkyDrive, Dropbox, etc. The problem with them is the space limitation. Basically, I was syncing important files before between my desktop and all of my laptops. One folder for example is My Pictures. This folder has almost 40 gigs of files, which is why the options listed above are not going to work for me. Just need direct syncing, nothing stored on the cloud. I was told by a Microsoft employee that SkyDrive would be replacing Mesh and would provide all the same functionality. So far this looks to be completely false, since the ability to remote desktop is gone along with folder to folder sync. Unless I'm just missing something?

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  • How to stream your images/files with VLC?

    - by Ole Jak
    So I know there are lot of wrapers of libVLC.dll . But I just do not know what one is ready to do what I need... What I need is simple... in my C# programm I create some bitmap (once or twice per second)... I now want to stream bitmaps live as video (in some format VLC can to offer me) to some http:localhost:port/ using VLC... How to do that?

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  • How to make Net::Msmgr run?

    - by codeholic
    There's Net::Msmgr module on CPAN. It's written clean and the code looks trustworthy at the first glance. However this module seems to be beta and there is little documentation and no tests :-/ Has anyone used this module in production? I haven't managed to make it run by now, because it requires all event loop processing to be done in the application and as I've already said there is little documentation and no working examples to study. That's where I've gone so far: #!/usr/bin/perl use strict; use warnings; use Event; use Net::Msmgr::Object; use Net::Msmgr::Session; use Net::Msmgr::User; use constant DEBUG => 511; use constant EVENT_TIMEOUT => 5; # seconds my ($username, $password) = qw/[email protected] my.password/; my $buddy = '[email protected]'; my $user = Net::Msmgr::User->new(user => $username, password => $password); my $session = Net::Msmgr::Session->new; $session->debug(DEBUG); $session->login_handler(\&login_handler); $session->user($user); my $conv; sub login_handler { my $self = shift; print "LOGIN\n"; $self->ui_state_nln; $conv = $session->ui_new_conversation; $conv->invite($buddy); } our %watcher; sub ConnectHandler { my ($connection) = @_; warn "CONNECT\n"; my $socket = $connection->socket; $watcher{$connection} = Event->io(fd => $socket, cb => [ $connection, '_recv_message' ], poll => 're', desc => 'recv_watcher', repeat => 1); } sub DisconnectHandler { my $connection = shift; print "DISCONNECT\n"; $watcher{$connection}->cancel; } $session->connect_handler(\&ConnectHandler); $session->disconnect_handler(\&DisconnectHandler); $session->Login; Event::loop(); That's what it outputs: Dispatch Server connecting to: messenger.hotmail.com:1863 Dispatch Server connected CONNECT Dispatch Server >>>VER 1 MSNP2 CVR0 --> VER 1 MSNP2 CVR0 Dispatch Server >>>USR 2 MD5 I [email protected] --> USR 2 MD5 I [email protected] Dispatch Server <<<VER 1 CVR0 <-- VER 1 CVR0 And that's all, here it hangs. The handler on login is not being triggered. What am I doing wrong?

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  • How to make Net::Msmnr run?

    - by codeholic
    There's Net::Msmgr module on CPAN. It's written clean and the code looks trustworthy at the first glance. However this module seems to be beta and there is little documentation and no tests :-/ Has anyone used this module in production? I haven't managed to make it run by now, because it requires all event loop processing to be done in the application and as I've already said there is little documentation and no working examples to study. That's where I've gone so far: #!/usr/bin/perl use strict; use warnings; use Event; use Net::Msmgr::Object; use Net::Msmgr::Session; use Net::Msmgr::User; use constant DEBUG => 511; use constant EVENT_TIMEOUT => 5; # seconds my ($username, $password) = qw/[email protected] my.password/; my $buddy = '[email protected]'; my $user = Net::Msmgr::User->new(user => $username, password => $password); my $session = Net::Msmgr::Session->new; $session->debug(DEBUG); $session->login_handler(\&login_handler); $session->user($user); my $conv; sub login_handler { my $self = shift; print "LOGIN\n"; $self->ui_state_nln; $conv = $session->ui_new_conversation; $conv->invite($buddy); } our %watcher; sub ConnectHandler { my ($connection) = @_; warn "CONNECT\n"; my $socket = $connection->socket; $watcher{$connection} = Event->io(fd => $socket, cb => [ $connection, '_recv_message' ], poll => 're', desc => 'recv_watcher', repeat => 1); } sub DisconnectHandler { my $connection = shift; print "DISCONNECT\n"; $watcher{$connection}->cancel; } $session->connect_handler(\&ConnectHandler); $session->disconnect_handler(\&DisconnectHandler); $session->Login; Event::loop(); That's what it outputs: Dispatch Server connecting to: messenger.hotmail.com:1863 Dispatch Server connected CONNECT Dispatch Server >>>VER 1 MSNP2 CVR0 --> VER 1 MSNP2 CVR0 Dispatch Server >>>USR 2 MD5 I [email protected] --> USR 2 MD5 I [email protected] Dispatch Server <<<VER 1 CVR0 <-- VER 1 CVR0 And that's all, here it hangs. The handler on login is not being triggered. What am I doing wrong?

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  • Why does Perl's Net::Msmgr hang when I try to authenticate?

    - by codeholic
    There's Net::Msmgr module on CPAN. It's written clean and the code looks trustworthy at the first glance. However this module seems to be beta and there is little documentation and no tests :-/ Has anyone used this module in production? I haven't managed to make it run by now, because it requires all event loop processing to be done in the application and as I've already said there is little documentation and no working examples to study. That's where I've gone so far: #!/usr/bin/perl use strict; use warnings; use Event; use Net::Msmgr::Object; use Net::Msmgr::Session; use Net::Msmgr::User; use constant DEBUG => 511; use constant EVENT_TIMEOUT => 5; # seconds my ($username, $password) = qw/[email protected] my.password/; my $buddy = '[email protected]'; my $user = Net::Msmgr::User->new(user => $username, password => $password); my $session = Net::Msmgr::Session->new; $session->debug(DEBUG); $session->login_handler(\&login_handler); $session->user($user); my $conv; sub login_handler { my $self = shift; print "LOGIN\n"; $self->ui_state_nln; $conv = $session->ui_new_conversation; $conv->invite($buddy); } our %watcher; sub ConnectHandler { my ($connection) = @_; warn "CONNECT\n"; my $socket = $connection->socket; $watcher{$connection} = Event->io(fd => $socket, cb => [ $connection, '_recv_message' ], poll => 're', desc => 'recv_watcher', repeat => 1); } sub DisconnectHandler { my $connection = shift; print "DISCONNECT\n"; $watcher{$connection}->cancel; } $session->connect_handler(\&ConnectHandler); $session->disconnect_handler(\&DisconnectHandler); $session->Login; Event::loop(); That's what it outputs: Dispatch Server connecting to: messenger.hotmail.com:1863 Dispatch Server connected CONNECT Dispatch Server >>>VER 1 MSNP2 CVR0 --> VER 1 MSNP2 CVR0 Dispatch Server >>>USR 2 MD5 I [email protected] --> USR 2 MD5 I [email protected] Dispatch Server <<<VER 1 CVR0 <-- VER 1 CVR0 And that's all, here it hangs. The handler on login is not being triggered. What am I doing wrong?

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  • A PHP script to stream internet radio?

    - by Honus Wagner
    I've been searching and searching and I haven't yet come up with a solution to host my own streaming audio player. I'm looking for a way to host an internet radio player that connects to whatever streams I enter in and plays them. I'm not looking to play my MP3s or anything like that. I'm looking to play content from 181.fm or 1Club.fm, for example. I'd even settle for ShoutCast-only streams. I've been to www.wavestreaming.com but it didnt work for me. I'm guessing its because in the very first box where you enter your website url, it leads in for you: http//www. then you fill in the rest. My site is https:// and does not contain a www. in the URL. I'm guessing that has something to do with it. Any links, suggestions for search topics, or even a brief technical overview of what I should be looking into would be greatly appreciated. Thanks for your time.

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  • Play .ts video file on Android?

    - by user359519
    I am pretty new at streaming video, so please bear with me. :) I am trying to port an m3u8 stream over from iPhone to Android. Looking in the m3u8 feed, I found some .ts files. From what I can tell, .ts files are, themselves, wrappers that contain the video stream (Elementary Stream). Is it possible to play a .ts file in Android? (The docs only list 3gp and mp4 as supported formats.) Is there a way to extract the Elementary Stream and just process the video feed? If that is in 3gp or mp4, I should be ok. Will Stagefright handle .ts? Is Stagefright even available? I read that there are/were some problems with it. (As a further caveat, I am not getting much help from my server guys. They are pushing for a Flash player solution, including a proprietary player. They will not provide me with a 3gp or an mp4 feed, but I'm hoping I can find that in the .ts file.) I'm open to other suggestions. Thanks for your patience with this newbie. :)

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  • From ASPX to WCF

    - by Barguast
    I'm hoping someone can advise me on how to solve my networking scenario. Both the client and server are to be C# / .NET based. I basically want to invoke some kind of web service from my client in order to retrieve both binary data (e.g. files) and serialised objects and lists of objects (e.g. database query results). At the moment, I'm using ASPX pages, using the query string to provide parameters and I get back either the binary data, or the binary data of the serialised messages. This affords me a lot of flexbility, and I can choose how to transmit the data, perform simulatanous requests, cancel ongoing requests, etc. Since I can control the serialised format, I can also deserialise lists of objects as they are received which is crucial. My problem isn't a problem as such, but this feels a little hack-ish and I can't help but wonder if there are better ways to go about it. I'm considering moving on to WCF or perhaps another technology to see if it helps. However, I need to know if it helps with my scenarios above that is; Can a WCF method return a list of objects, and can the client receive the items of this list as they arrive as opposed to getting the entire list on completion (i.e. streaming). Does anyone know of any examples of this? Am I likely to get any performance benefits from this? I don't know how well ASPX pages are tuned for this, as it surely isn't their primary purpose. Are there any other approaches I should consider? Thanks for your time spent reading this. I hope you can help.

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  • moving audio over a local network using GStreamer

    - by James Turner
    I need to move realtime audio between two Linux machines, which are both running custom software (of mine) which builds on top of Gstreamer. (The software already has other communication between the machines, over a separate TCP-based protocol - I mention this in case having reliable out-of-band data makes a difference to the solution). The audio input will be a microphone / line-in on the sending machine, and normal audio output as the sink on the destination; alsasrc and alsasink are the most likely, though for testing I have been using the audiotestsrc instead of a real microphone. GStreamer offers a multitude of ways to move data round over networks - RTP, RTSP, GDP payloading, UDP and TCP servers, clients and sockets, and so on. There's also many examples on the web of streaming both audio and video - but none of them seem to work for me, in practice; either the destination pipeline fails to negotiate caps, or I hear a single packet and then the pipeline stalls, or the destination pipeline bails out immediately with no data available. In all cases, I'm testing on the command-line just gst-launch. No compression of the audio data is required - raw audio, or trivial WAV, uLaw or aLaw encoding is fine; what's more important is low-ish latency.

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  • Segmentation fault while feeding in an mpeg file through ffmpeg

    - by angel6
    Hi, I've set up FFserver as the streaming server. I'm trying to feed in an mpeg file. But it comes up with a segmentation fault. Does anyone know how to fix this? The following is the command-line output I get $ ./ffmpeg -i test1.mpg http://localhost:8090/feed1.ffm FFmpeg version SVN-r22945, Copyright (c) 2000-2010 the FFmpeg developers built on Apr 22 2010 19:18:45 with gcc 4.4.1 configuration: --enable-gpl --enable-version3 --enable-nonfree --enable-postproc --enable-pthreads --enable-libfaac --enable-libfaad --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libtheora --enable-libx264 --enable-libxvid --enable-x11grab libavutil 50.14. 0 / 50.14. 0 libavcodec 52.66. 0 / 52.66. 0 libavformat 52.61. 0 / 52.61. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg @ 0xab0c420]max_analyze_duration reached Input #0, mpeg, from 'test1.mpg': Duration: 00:00:20.96, start: 0.768300, bitrate: 269 kb/s Stream #0.0[0x1e0]: Video: mpeg1video, yuv420p, 160x120 [PAR 1:1 DAR 4:3], 104857 kb/s, 30 fps, 30 tbr, 90k tbn, 30 tbc Stream #0.1[0x1c0]: Audio: mp2, 32000 Hz, 2 channels, s16, 64 kb/s Output #0, ffm, to 'http://localhost:8090/feed1.ffm': Metadata: encoder : Lavf52.61.0 Stream #0.0: Audio: mp2, 22050 Hz, 1 channels, s16, 48 kb/s Stream #0.1: Video: mpeg1video, yuv420p, 160x128, q=2-31, 40 kb/s, 1000k tbn, 50 tbc Stream #0.2: Audio: libmp3lame, 22050 Hz, 1 channels, s16, 64 kb/s Stream #0.3: Video: msmpeg4, yuv420p, 352x240, q=2-31, 256 kb/s, 1000k tbn, 15 tbc Stream mapping: Stream #0.1 -> #0.0 Stream #0.0 -> #0.1 Stream #0.1 -> #0.2 Stream #0.0 -> #0.3 Press [q] to stop encoding Segmentation fault

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • MPMoviePlayerContentPreloadDidFinishNotification seems more reliable than MPMoviePlayerLoadStateDidChangeNotification

    - by user567889
    I am streaming small movies (1-3MB) off my website into my app. I have a slicehost webserver, I think it's a "500MB slice". Not sure off the top of my head how this translates to bandwidth, but I can figure that out later. My experience with MPMoviePlayerLoadStateDidChangeNotification is not very good. I get much more reliable results with the old MPMoviePlayerContentPreloadDidFinishNotification If I get a MPMoviePlayerContentPreloadDidFinishNotification, the movie will play without stuttering, but if I use MPMoviePlayerLoadStateDidChangeNotification, the movie frequently stalls. I'm not sure which load state to check for: enum { MPMovieLoadStateUnknown = 0, MPMovieLoadStatePlayable = 1 << 0, MPMovieLoadStatePlaythroughOK = 1 << 1, MPMovieLoadStateStalled = 1 << 2, }; MPMovieLoadStatePlaythroughOK seems to be what I want (based on the description in the documentation): MPMovieLoadStatePlaythroughOK Enough data has been buffered for playback to continue uninterrupted. Available in iOS 3.2 and later. but that load state NEVER gets set to this in my app. Am I missing something? Is there a better way to do this?

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  • Flash video plays well, but time and time-remaining are out of sync.

    - by sparkyfied
    Hey guys, Could be a known issue, an issue with my code or an oversight on my part. I have created a video player in flash. I have got it playing progressive and streaming over rtmp/rtmpt so that is all fine. My only issue is that when the video's are playing, the time-codes for time played and time remaining are not synced. So, if my video is 20 secs long and 5 have been played, time played will be 5secs, time remaining will be 16secs until it updates about half a second later. So even though they are both being set with the same line of code, there are not changing at the same time. The time played changes, then a split second later the time remaining changes. Anyone got any idea what this could be. Maybe a miscalculation on my part. Maybe I need to round up or down the remaining time. How can I sync the two times. I understand this is probably an tough question to answer, I have done my best to explain it. Thanks in advance.

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  • Playing an InputStream video in Blackberry JDE.

    - by Jenny
    I think I'm using InputStream incorrectly with a Blackberry 9000 simulator: I found some sample code, http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How%5FTo%5F-%5FPlay%5Fvideo%5Fwithin%5Fa%5FBlackBerry%5Fsmartphone%5Fapplication.html?nodeid=1383173&vernum=0 that lets you play video from within a Blackberry App. The code claims it can handle HTTP, but it's taken some fandangling to get it to actually approach doing so: http://pastie.org/609491 Specifically, I'm doing: StreamConnection s = null; s = (StreamConnection)Connector.open("http://10.252.9.15/eggs.3gp"); HttpConnection c = (HttpConnection)s; InputStream i = c.openInputStream(); System.out.println("~~~~~I have a connection?~~~~~~" + c); System.out.println("~~~~~I have a URL?~~~~" + c.getURL()); System.out.println("~~~~~I have a type?~~~~" + c.getType()); System.out.println("~~~~~I have a status?~~~~~~" + c.getResponseCode()); System.out.println("~~~~~I have a stream?~~~~~~" + i); player = Manager.createPlayer(i, c.getType()); I've found that this is the only way I can get an InputStream from an HTTPConnection without causing a: "JUM Error 104: Uncaught NullPointer Exception". (That is, the casting as a StreamConnection, and THEN as an HttpConnection stops it from crashing). However, I'm still not streaming video. Before, a stream wasn't able to be created (it would crash with the null pointer exception). Now, a stream is being made, the debugger claims it's begining to stream video from it...and nothing happens. No video plays. The app doesn't freeze, or crash or anything. I can 'pause' and 'play' freely, and get appropriate debug messages for both. But no video shows up. If I'm playing a video stored locally on the blackberry, everything is fine (it actually plays the video), so I know the Player itself is working fine, I"m just wondering if maybe I have something wrong with my stream? The API says the player can take in an InputStream. Is there a specific kind it needs? How can I query my inputstream to know if it's valid? It existing is further than I've gotten before. -Jenny Edit: I'm on a Blackberry Bold simulator (9000). I've heard that some versions of phones do NOT stream video via HTTP, however, the Bold does. I have yet to see examples of this though. When I go to the internet and point at a blackberry playable video, it attempts to stream, and then asks me to physically download the file (and then plays fine once I download). Edit: Also, I have a physical blackberry Bold, as well, but it can't stream either (I've gone to m.youtube.com, only to get a server/content not found error). Is there something special I need to do to stream RTSP content?

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  • Difference between $().click(fn), $().bind(‘click’,fn), $().live('click',fn) and $().delegate('td',

    - by I Like PHP
    Hello All, i know there are a lot of question similar to this, but i want to know clear difference between all of these jQuery function together on this page with example , so that it will be very helpful for me to understand the mechanism of all of these function. i have also read the reference on jQuery main site, but there is no comparison. Please do not refer any link if there is a part of question belong to that. please describe how all four function exactly works in different manner . and which should be prefer in which situation. note: if there are any other function with same functionality/mechanism , then please share. Thanks a lot

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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • How to upgrade self-hosted wordpress and installed plugins of live site to latest availalbe versions

    - by jitendra
    I have to upgrade a running wordpress site's wordpress CMS and some installed plugins.and some plugins which i want to upgrade has been modified before to achieve something. http://is.gd/b5j9h How to upgrade Wordpress to latest without loosing anything, any post, comments? What precautions should i take? How should i take backup of all things? Should i take backup of database also? How to upgraded modified plugins without loosing functionality?

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  • Displaying Video using a Window Handle

    - by fergs
    I'm working on a C# wrapper for Dallmeier camera's and currently have a working wrapper. I can connect to a camera via passing the window handle (in my application its a picture box handle), this is used to send video and messages. Once connected I can then send the StartLiveView command and then a live stream video will be shown in the picture box. Can someone explain how this works by just giving the window handle? And how can I grab an Image from this stream when Picturebox1.Image is null?

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  • Updated iphone application not live yet

    - by Vishal Mali
    Hi All, 3 weeks back we uploaded an application on the iTunes(V1.0). On Thursday we updated that application with new build (V1.2). I clicked the "Update" button on itunesconnect.apple.com and followed uploaded the new binary and new contents. On the next day the Description and price tag are updated successfully, but the build version number and screens shots are still from the previous version. And the amazing thing we noticed is that application status is "Waiting for Review" from last 2 days... :( I tried to play with release date, but still application status is "Waiting for Review". Its been 2 days that there is no activity happening from apple... :( Please help me in this scenario..... Thanks in advance. Regards, Vishal.

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  • Jquery Live Validation

    - by sico87
    Hello Everyone, After having a search around I could not find exactly what I want, I am looking to validate a form client side using the Jquery library and some form of validation plugin. I was hoping that some one could advise me on whether there are any validation plugins out there that do not use generic error messages, as my form is laid out with no room for these errors, and I also I want the validator to to for correct content as well. Basically I want to be able to check the field on each key press and blur and if the fields validates for it to gain a green border, and if it does not validate for it to gain a red border, any one know of a plugin that can do this? Thanks sico87

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  • deploying WAMP -> live site - any random tips?

    - by Haroldo
    In the next few weeks I'll be taking my site from the localhost (WAMP) and puting it on a new server. This will be the first site, on my first server, so basically...i'm a noob! This must be an important moment for any independent web developer / small business so i'd love to hear about some experiences, mistakes and system default security holes that one should fix straight away... I'm using php, mysql, cpanel and WHM, and looking for tips like "Turn off error reporting in PHP"

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  • Twitter - Get users live tweets on my website instantly

    - by Gublooo
    Hello guys, I was checking out the stocktwits.com website. While signing up I provided them with my twitter username. Now whenever I tweet and if my tweet contains $ and a stock ticker symbol - it instantly appears on Stocktwits.com I am interested in implementing something similar in my website. Just wanted an understanding of how this would work. This is how I'm assuming it would work at a high level: 1) On my website - require users to provide their twitter usernames 2) Run a cron job every few minutes to pull the latest tweets for each of the usernames provided using something like http://twitter.com/statuses/user_timeline/username.xml I've tried Stocktwits and they updates are almost instantaneous - so it does not appear like they are checking for updates every few minutes. What are the best ways to implement this solution Thanks

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  • Using Flex to keep local SQLite database in sync with live server database

    - by DaveC
    I want to create a Flex 3 application running in Adobe Air that accesses an SQLite database and I need to keep this database in sync with an SQL server 2005 database running a website. Is this something that Flex supports or is it going to be a custom script? Also, has anybody done anything like this? Edit: The synchronisation can be done on a daily basis rather than real time. The data will be read only from a front end perspective with a CMS to do updates on the website.

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  • Use jQuery Fancybox(lightbox type dialog) with dynamically loaded links

    - by Pjack
    I'm trying to bind Fancy box links so that when the new links are created it will still work. I've seen a few other question on here but not really answered. This is what I'm trying to do. jQuery("a#[id^='domore_']").fancybox({ 'autoDimensions' : false, 'width' : 'auto', 'height' : 'auto' }); This works fine but when the page or links are reloaded by ajax it doesn't work. I tried using live() but I couldn't get it to work. How do you rebind or implement live on fancybox? Any way to do this? Thanks

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