Search Results

Search found 17317 results on 693 pages for 'memory upgrade'.

Page 65/693 | < Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >

  • memory alignment issues with union

    - by confucius
    Hi all, Is there guarantee, that memory for this object will be properly aligned if we create this object of this type in stack? union my_union { int value; char bytes[4]; }; If we create char bytes[4] in stack and then try to cast it to integer there might be alignment problem. We can avoid that problem by creating it in heap, however, is there such guarantee for union objects? Logically there should be, but I would like to confirm. Thanks.

    Read the article

  • String Constant Pool memory sector and garbage collection

    - by WickeD
    I read this question on the site How is the java memory pool divided? and i was wondering to which of these sectors does the "String Constant Pool" belongs? And also does the String literals in the pool ever get GCed? The intern() method returns the base link of the String literal from the pool. If the pool does gets GCed then wouldn't it be counter-productive to the idea of the string pool? New String literals would again be created nullifying the GC. (It is assuming that only a specific set of literals exist in the pool, they never go obsolete and sooner or later they will be needed again)

    Read the article

  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

    Read the article

  • Memory leak when declaring NSString from ABRecordCopyValue

    - by Ben Thompson
    I am using the following line of code... NSString *clientFirstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); The 'analyse' feature on Xcode is saying that this giving rise to a potential memory leak. I am not releasing clientFirstName at all as I have neither alloc or retain'd it. However, I am conscious that ABRecordCopyValue may not be returning an object as say a command like [NSMutableArray arrayWithArray:someArray] would which might mean I am indeed creating a new object that I control and must release. Keen to hear thoughts...

    Read the article

  • Cannot figure out how to get rid of memory leak

    - by Mark S.
    I'm trying to test for memory leaks in my iphone and I'm not having much luck getting rid of this one. Here is the code that is leaking. - (id)initWithManagedObjectContext:(NSManagedObjectContext *)aMoc delegate:(id)aDelegate runSync:(BOOL)aRunSync { if (self = [super init]) { self.moc = aMoc; self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; self.delegate = aDelegate; calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; self.runSync = aRunSync; } return self; } It is leaking on the self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; line. The self.settingManager instance variable is released in the dealloc method of the class. I'm not sure what other information would be pertinent. Please let me know and I can provide it. Thanks for any assistance. -Mark

    Read the article

  • Another dynamic memory allocation bug.

    - by m4design
    I'm trying to allocate memory for a multidimensional array (8 rows, 3 columns). Here's the code for the allocation (I'm sure the error is clear for you) char **ptr = (char **) malloc( sizeof(char) * 8); for (i = 0; i < 3; i++) ptr[i] = (char *) malloc( sizeof(char) * 3); The crash happens when I reference this: ptr[3][0]; Unhandled exception at 0x0135144d in xxxx.exe: 0xC0000005: Access violation writing location 0xabababab. Are there any recommended references/readings for this kind of subject? Thanks.

    Read the article

  • Changing memory address of a char*

    - by Randall Flagg
    I have the following code: str = "ABCD"; //0x001135F8 newStr = "EFGH"; //0x008F5740 *str after realloc at 5th position - //0x001135FC I want it to point to: 0x008F5740 void str_cat(char** str, char* newStr) { int i; realloc(*str, strlen(*str) + strlen(newStr) + 1); //*str is now 9 length long // I want to change the memory reference value of the 5th char in *str to point to newStr. // Is this possible? // &((*str) + strlen(*str)) = (char*)&newStr; //This is my problem (I think) }

    Read the article

  • Iphone memory leak with malloc

    - by Icky
    Hello. I have memory leak, found by instruments and it is supposed to be in this line of code: indices = malloc( sizeof(indices[0]) * totalQuads * 6); This is actually a code snippet from a tutorial, something which i think is leak-free so to say. Now I reckon, the error is somewhere else, but I do not know, where. These are the last trackbacks: 5 ColorRun -[EAGLView initWithCoder:] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:98 4 ColorRun -[EAGLView initGame] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:201 3 ColorRun -[SpriteSheet initWithImageNamed:spriteWidth:spriteHeight:spacing:imageScale:] /Users/thomaskopinski/programming/colorrun_3.26/SpriteSheet.m:68 2 ColorRun -[Image initWithImage:scale:] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:122 1 ColorRun -[Image initImpl] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:158 0 libSystem.B.dylib malloc Does anyone know how to approach this?

    Read the article

  • P-invoke call fails if too much memory is assigned beforehand

    - by RandomEngy
    I've got a p-invoke call to an unmanaged DLL that was failing in my WPF app but not in a simple, starter WPF app. I tried to figure out what the problem was but eventually came to the conclusion that if I assign too much memory before making the call, the call fails. I had two separate blocks of code, both of which would succeed on their own, but that would cause failure if both were run. (They had nothing to do with what the p-invoke call is trying to do). What kind of issues in the unmanaged library would cause such an issue? I thought that the managed and unmanaged heaps were supposed to be automatically separated. The crash as far as I can tell is happening in a dynamically loaded secondary DLL from the one p-invoked into. Could that have something to do with it?

    Read the article

  • nsmutabledictionary is showing memory leak

    - by Narasimhaiah Kolli
    Why doing assigning nil to nsmutabledictioanry and allocating is crashing ans showing memory release at this point of place?? self.delegate.replenishAddedmaterials = nil; self.delegate.replenishAddedmaterials = [[NSMutableDictionary alloc] init]; MATERIAL_ITEM *materialItem = [[MATERIAL_ITEM alloc] init]; VENDOR_HEADER *vendor = [[VENDOR_HEADER alloc] init]; PURCHASING_ORG_HEADER *purOrg = [[PURCHASING_ORG_HEADER alloc] init]; [self.delegate.replenishAddedmaterials setObject:[NSMutableArray arrayWithObject:materialItem] forKey:materialItem]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:vendor]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:purOrg]; After executing allocation of nsmutabledictionary i am getting following message * -[MATERIAL_ITEM release]: message sent to deallocated instance 0x11e62810I have implemented my project in ARC

    Read the article

  • Why is memory management so visible in Java?

    - by Emil
    I'm playing around with writing some simple Spring-based web apps and deploying them to Tomcat. Almost immediately, I run into the need to customize the Tomcat's JVM settings with -XX:MaxPermSize (and -Xmx and -Xms); without this, the server easily runs out of PermGen space. Why is this such an issue for Java compared to other garbage collected languages? Comparing counts of "tune X memory usage" for X in Java, Ruby, Perl and Python, shows that Java has easily an order of magnitude more hits in Google than the other languages combined.

    Read the article

  • Memory management for "id<ProtocolName> variableName" type properties

    - by Malakim
    Hi, I'm having a problem with properties of the following type: id<ProtocolName> variableName; ..... ..... @property (nonatomic, retain) id<ProtocolName> variableName; I can access and use them just fine, but when I try to call [variableName release]; I get compiler warnings: '-release' not found in protocol(s) Do I need to define a release method in the interface, or how do I release the memory reserved for the variable? Thanks!

    Read the article

  • how free of memory happen in this case???

    - by Riyaz
    #include <stdio.h> void func(int arr[],int xNumOfElem) { int j; for(j=0; j<xNumOfElem; j++) { arr[j] = j + arr[j]; printf("%d\t",arr[j]); } printf("\n"); } int main() { int *a,k; a = (int*) malloc(sizeof(int)*10); for(k = 0; k<10; k++) { a[k] = k; printf("%d\t",a[k]); } printf("\n"); func(a,10); //Func call free(a); } Inside the the function "func" who will allocate/deallocate memory for dynamic array "arr". arr is an function argument.

    Read the article

  • C++ static classes & shared_ptr memory leaks

    - by HardCoder1986
    Hello! I can't understand why does the following code produce memory leaks (I am using boost::shared_ptr with static class instance). Could someone help me? #include <crtdbg.h> #include <boost/shared_ptr.hpp> using boost::shared_ptr; #define _CRTDBG_MAP_ALLOC #define NEW new(_NORMAL_BLOCK, __FILE__, __LINE__) static struct myclass { static shared_ptr<int> ptr; myclass() { ptr = shared_ptr<int>(NEW int); } } myclass_instance; shared_ptr<int> myclass::ptr; int main() { _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF | _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)); return 0; }

    Read the article

  • Controlling read and write access width to memory mapped registers in C

    - by srking
    I'm using and x86 based core to manipulate a 32-bit memory mapped register. My hardware behaves correctly only if the CPU generates 32-bit wide reads and writes to this register. The register is aligned on a 32-bit address and is not addressable at byte granularity. What can I do to guarantee that my C (or C99) compiler will only generate full 32-bit wide reads and writes in all cases? For example, if I do a read-modify-write operation like this: volatile uint32_t* p_reg = 0xCAFE0000; *p_reg |= 0x01; I don't want the compiler to get smart about the fact that only the bottom byte changes and generate 8-bit wide read/writes. Since the machine code is often more dense for 8-bit operations on x86, I'm afraid of unwanted optimizations. Disabling optimizations in general is not an option.

    Read the article

  • Allocating memory for a array to char pointer

    - by nunos
    The following piece of code gives a segmentation fault when allocating memory for the last arg. What am I doing wrong? Thanks. int n_args = 0, i = 0; while (line[i] != '\0') { if (isspace(line[i++])) n_args++; } for (i = 0; i < n_args; i++) command = malloc (n_args * sizeof(char*)); char* arg = NULL; arg = strtok(line, " \n"); while (arg != NULL) { arg = strtok(NULL, " \n"); command[i] = malloc ( (strlen(arg)+1) * sizeof(char) ); strcpy(command[i], arg); i++; } Thanks.

    Read the article

  • c: memory allocation (what's going on)

    - by facha
    Hi, everyone Please take a look at this piece of code. I'm allocating one byte for the first variable and another byte for the second one. However, it seems like the compiler allocates more (or I'm missing something). The program outputs both strings, even though their length is more the one byte. void main() { char* some1 = malloc(1); sprintf(some1,"cool"); char* some2 = malloc(1); sprintf(some2,"face"); printf("%s ",some1); printf("%s\n",some2); } Please, could anyone spot some light on what's going on when memory is being allocated.

    Read the article

  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

    Read the article

  • What is the cost of memory access?

    - by Jurily
    We like to think that a memory access is fast and constant, but on modern architectures/OSes, that's not necessarily true. Consider the following C code: int i = 34; int *p = &i; // do something that may or may not involve i and p {...} // 3 days later: *p = 643; What is the estimated cost of this last assignment in CPU instructions, if i is in L1 cache, i is in L2 cache, i is in L3 cache, i is in RAM proper, i is paged out to an SSD disk, i is paged out to a traditional disk? Where else can i be? Of course the numbers are not absolute, but I'm only interested in orders of magnitude. I tried searching the webs, but Google did not bless me this time.

    Read the article

  • Referencing invalid memory locations with C++ Iterators

    - by themoondothshine
    I am a big fan of GCC, but recently I noticed a vague anomaly. Using __gnu_cxx::__normal_iterator (ie, the most common iterator type used in libstdc++, the C++ STL) it is possible to refer to an arbitrary memory location and even change its value without causing an exception! Is this expected behavior? If so, isn't a security loophole? Here's an example: #include <iostream> using namespace std; int main() { basic_string<char> str("Hello world!"); basic_string<char>::iterator iter = str.end(); iter += str.capacity() + 99999; *iter = 'x'; cout << "Value: " << *iter << endl; }

    Read the article

  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

    Read the article

  • Read data from specific memory address

    - by rapid
    Hello. How can I read (and put into new variable) data stored at specific memory address? For instance I know that: <nfqueue.queue; proxy of <Swig Object of type 'queue *' at 0xabd2b00> > And I want to have data stored at 0xabd2b00 in new variable so that I can work and use all functionalities of the object. Let's assume that I don't have access to the original variable that created this object.

    Read the article

  • An explanation of memory usage on Windows server 2003

    - by Rich
    Hi, We've been working on a bit of puzzle at work. We have an application service installed on two machines, both running Windows server 2003. These services do exactly the same thing. However once loaded, one of the services uses 200mb less than the other service. We're at a bit of a loss to what might be causing this discrepancy. I was wondering if there was some kind of server setting that would cause an application to use more memory (heap block size) or anything to explain this. If anyone has any ideas on what may be causing this, or how to find out what is causing this I'd be very grateful. Cheers Rich

    Read the article

  • How to find out where my memory is going

    - by the_mandrill
    I've got the situation where the cycle of loading and then closing a document eats up a few Mb of RAM. This memory isn't being leaked as something owns it and cleans it up when the app exits (Visual Leak Detector and the Mac Leaks tool show agreement on this). However, I'd like to find out where it's going. I'm assuming it's some sort of cache in the application that gets populated when the document loads but not freed when the document is closed. Which methods or tools could I use to find out where these allocations are being made?

    Read the article

  • Advanced Memory Editing/Function Calling

    - by Saustin
    Hi, I've gotten extremely interested into coding trainers (Program that modifies value of a different process) for video games. I've done the simple 'god-mode' and 'unlimited money' things, but I want to do alot more than that. (Simple editing using WriteProcessMemory) There are memory addresses of functions on the internet of the video game I'm working on, and one of functions is like "CreateCar" and I'm wanting to call that function from an external program. My question: How can I call a function from an external process in C/C++, provided the function address, using a process handle or other method. PS: If anyone could link me to tools (I've got debuggers, no need for more..) that help with this sort of thing, that'd be nice.

    Read the article

< Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >