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  • How can I dual install Ubuntu 10.4 in a Mac Mini with 10.4.11?

    - by Marco Mariani
    I'd like to power-up my aging Mac Mini (1.5GHz Core Solo, 1GB RAM, Tiger 10.4.11) by installing a shiny Ubuntu alongside the current OS. After all, I use Ubuntu for everything save for cleaning my teeth. Since it's my first and only Mac and I have next to no experience with the OS (having used it basically as a media player) I am a little concerned about rEFIt, ELILO, Boot Camp and the fact that it's basically a 4.5 years old unsupported machine and I might get asleep reinstalling everything several times. I've used the live desktop-i386 CD and everything works. I tried with an external USB drive instead of a CD but couldn't make it boot. As for installing Ubuntu, the howtos I've found give several alternatives depending on the model, the OSX version, etc.. but they usually talk about newer machines. Which howto should I follow to repartition, and boot thereafter? Thanks

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  • How to get Windows Server 2008 VM to use multiple cores

    - by David Fraser
    I have a Windows Server 2008 machine running in VirtualBox. On initial installation, only one processor was made available, but now I want to run it as a multiprocessor machine. I have made all four cores available in the VirtualBox settings (as well as enabling VT-x/AMD-V and Nested Paging), but Task Manager still only shows one CPU. However, the four CPU cores are visible in Device Manager under Processors. In the event log on startup, I can see the following relevant events: EventLog.6009 Microsoft (R) Windows (R) 6.00.6002 Service Pack 2 Multiprocessor Free Kernel-Processor-Power.4 Processor 0 exposes the following: 1 idle state(s), 0 performance state(s), 0 throttle state(s) Kernel-Processor-Power.4 Processor 255 exposes the following: 0 idle state(s), 0 performance state(s), 0 throttle state(s) Kernel-Processor-Power.4 Processor 255 exposes the following: 0 idle state(s), 0 performance state(s), 0 throttle state(s) Kernel-Processor-Power.4 Processor 255 exposes the following: 0 idle state(s), 0 performance state(s), 0 throttle state(s) How can I make this system actually boot up as a multiprocessor machine?

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  • intel HD graphics with integrated tv tuner

    - by Tamir
    Hi all! I have new Dell laptop with Intel HD graphics with integrated TV tuner. How can i use this TV tuner? should I install third party software for using it or just configure something? I tried to google it but couldn't find a thing :-( so, How can I use this TV tuner? Many thanks!

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  • How to get Windows Server 2008 VM to use multiple cores

    - by David Fraser
    I have a Windows Server 2008 machine running in VirtualBox. On initial installation, only one processor was made available, but now I want to run it as a multiprocessor machine. I have made all four cores available in the VirtualBox settings (as well as enabling VT-x/AMD-V and Nested Paging), but Task Manager still only shows one CPU. However, the four CPU cores are visible in Device Manager under Processors. In the event log on startup, I can see the following relevant events: EventLog.6009 Microsoft (R) Windows (R) 6.00.6002 Service Pack 2 Multiprocessor Free Kernel-Processor-Power.4 Processor 0 exposes the following: 1 idle state(s), 0 performance state(s), 0 throttle state(s) Kernel-Processor-Power.4 Processor 255 exposes the following: 0 idle state(s), 0 performance state(s), 0 throttle state(s) Kernel-Processor-Power.4 Processor 255 exposes the following: 0 idle state(s), 0 performance state(s), 0 throttle state(s) Kernel-Processor-Power.4 Processor 255 exposes the following: 0 idle state(s), 0 performance state(s), 0 throttle state(s) How can I make this system actually boot up as a multiprocessor machine?

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  • Display with intel integrated graphics, bitcoin mine with Radeon 6950

    - by karategeek6
    I'm on Ubuntu Linux 11.04 64 bit. I have an intel i5 with integrated graphics and a Radeon 6950, with one monitor. I would like to run my graphics on the integrated card, and run bitcoin mining on the 6950. I have bitcoin mining working when I use the 6950 for both display and mining. Every time I try and and use the integrated graphics instead, OpenCL doesn't recognize my 6950. Using aticonfig --initial when using the integrated graphics for display breaks things. So I used the xorg.conf it created as a basis and tried to manually edit it. I really don't know what I'm doing, though. My last attempt is given below. The graphics ran off the integrated card, but the 6950 wasn't recognized. Any help would be greatly appreciated! xorg.conf: #Section "ServerLayout" # Identifier "Intel Layout" # Screen "Default Screen" # Identifier "aticonfig Layout" # Screen "aticonfig-Screen[0]-0" # Screen 0 "aticonfig-Screen[0]-0" 0 0 #EndSection Section "Module" Load "glx" EndSection # Intel Section "Device" Identifier "Intel Integrated Graphics" Driver "intel" BusID "PCI:0:2:0" EndSection Section "Monitor" Identifier "Default Monitor" Option "VendorName" "Monitor Vendor" Option "ModelName" "Monitor Name" Option "DPMS" "true" EndSection Section "Screen" Identifier "Default Screen" Device "Intel Integrated Graphics" Monitor "Default Monitor" DefaultDepth 24 EndSection # ATI Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • How can I dual install Ubuntu 10.4 in a Mac Mini with 10.4.11?

    - by Marco Mariani
    I'd like to power-up my aging Mac Mini (1.5GHz Core Solo, 1GB RAM, Tiger 10.4.11) by installing a shiny Ubuntu alongside the current OS. After all, I use Ubuntu for everything save for cleaning my teeth. Since it's my first and only Mac and I have next to no experience with the OS (having used it basically as a media player) I am a little concerned about rEFIt, ELILO, Boot Camp and the fact that it's basically a 4.5 years old unsupported machine and I might get asleep reinstalling everything several times. I've used the live desktop-i386 CD and everything works. I tried with an external USB drive instead of a CD but couldn't make it boot. As for installing Ubuntu, the howtos I've found give several alternatives depending on the model, the OSX version, etc.. but they usually talk about newer machines. Which howto should I follow to repartition, and boot thereafter? Thanks

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  • Nvidia 9 series or Intel HD 2000? [closed]

    - by EApubs
    I just tested an Nvidia 9300 GS card with a Intel Corei3 HD 2000 graphics system. Here is the windows experience index scores I got : Nvidia 9300 GS : Base Score 3.9 Processor : 7.1 Memory : 7.5 Graphics : 3.9 Gaming Graphics : 5.1 Hard Disk : 5.9 Intel HD 2000 : Base Score : 5.2 Processor : 7.1 Memory : 5.9 Graphics : 5.2 Gaming Graphics : 5.8 Hard Disk : 5.9 My questions are : When using Intel HD graphics, it reduces the score of my Ram! How is that possible? It checks the speed of the ram. Not the size (i think). Intel graphics take some of the ram space but how can that effect the speed? From both of them, what will be the good choice?

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  • PC wont boot with more than 1 stick of RAM.

    - by Aidan
    Hi Guys, I've got the following computer and I've just put in a new CPU QX9650 and I've run into this problem since making this hardware change. Whenever I put more than 1 of my 4 sticks of ram into my machine it wont load an OS. It'll go through the BIOS but BSOD on windows load. It also wont let me install an OS from disk or boot into Linux. I've ran memtest with all 4 sticks in and I get 10k+ errors on test5. Each stick of ram on it's own is fine and functions properly. I only have problems when all 4 sticks are in the machine at the same time. System specs.. CPU: QX9650 Mobo: Asus P5B 2104 BIOS RAM: 2xPC25400 DDR2 , 2xPC2 6400 both OCZ. Is the problem on my end or is the CPU faulty?

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  • PC wont boot with more than 1 stick of RAM.

    - by Aidan
    Hi Guys, I've got the following computer and I've just put in a new CPU QX9650 and I've run into this problem since making this hardware change. Whenever I put more than 1 of my 4 sticks of ram into my machine it wont load an OS. It'll go through the BIOS but BSOD on windows load. It also wont let me install an OS from disk or boot into Linux. I've ran memtest with all 4 sticks in and I get 10k+ errors on test5. Each stick of ram on it's own is fine and functions properly. I only have problems when all 4 sticks are in the machine at the same time. System specs.. CPU: QX9650 Mobo: Asus P5B 2104 BIOS RAM: 2xPC25400 DDR2 , 2xPC2 6400 both OCZ. Is the problem on my end or is the CPU faulty?

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  • kill SIGABRT does not generate core file from daemon started from crontab.

    - by Guma
    I am running CentOS 5.5 and working on server application that sometimes I need to force core dump so I can see what is going on. If I start my server from shell and send kill SIGABRT, a core file is created. If I start same program from crontab and then I send the same signal to it the server is "killed" but no core file is generated. Does any one know why is that and what need to be added to my code or changed in system settings to allow core file generation? Just a side note I have ulimit set to unlimited in /etc/profile I have set kernel.core_uses_pid = 1 kernel.core_pattern=/var/cores/%h-%e-%p.core in /etc/sysctl.conf Also my server app was added to crontab under same login id as I am running it from shell. Any help greatly appreciated

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  • Is there any way to limit the turbo boost speed / intensity on i7 lap?

    - by Anonymous
    I've just got a used i7 laptop, one of these overheating pavilions from HP with quad cores. And I really want to find a compromise between the temp and performance. If I use linpack, or some other heavy benchmark, the temp easily gets to 95+, and having a TJ of 100 Degrees, for a 2630QM model, it really gets me throttling, that no cooling pad or even an industrial fan could solve. I figured later that it is due to turbo boost, and if I set my power settings to use 99% of the CPU instead of 100%, and it seems to disable the turbo boost, so the temp gets better. But then again it loses quite a bit of performance. The regular clock is 2GHz, and in turbo boost it gets to 2.6Ghz, but I just wonder if I could limit it to around 2.3Ghz, that would be a real nice thing. Also there is another question I've hard time getting answer to. It seems to me that clocks are very quickly boosting up to max even when not needed, eg, it's ok if the CPU has 0% load, the clocks get to their 800MHz, but even if it gets to about 5% it quickly jumps to a max and even popping up turbo, which seems very strange to me. So I wonder if there is any way to adjust the sensitivity of the Speed Step feature. I believe it would be more logical to demand increased clock if it hits let's say 50% load. I do understand that most of these features are probably hardwired somewhere in the CPU itself or the MB, which has no tuning options just like on many laptops. But I would appreciate if you could recommend some thing, or some software. Thanks

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  • SQL server availability issue: large query stops other connections from connecting

    - by Carlos
    I've got a high-spec (multicore, RAID) server running MS SQL 2008, with several databases on it. I have a low throughput process that periodically needs a small amount of information from one of the DBs, and the code seems to work fine. However, sometimes when one of my colleagues does a huge query against one of the other DBs, I see full CPU usage on the machine, and connections from my app time out. Why does this happen? I would have thought the many cores and harddisks would somehow (together with cleverly written DB server) be able to keep at least some of the resources free for other apps? I'm pretty sure he doesn't use multiple connections for his query. What can I do to prevent this?

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  • i7-980X at 70% speed

    - by Buxley
    Hi we bought a nice computer to use to solve optimization problems. Intel i7-980X@3,33 GHz with 12 GB of Team Group 1600 MHz DDR3 RAM. When we use Gurobi the computer uses all 12 cores at maximum in the beginning of the solve. However after a while (about 8 hrs) it all cores jump between 65 and 85% When I solve the same models on an i7 930 all cores are at a near 100% level even after longer solution times. We first thought that the Hard disk was the bottleneck since Gurobi writes out nodefiles after the memorylimit is used. However since the new computer have 12 GB of RAM we put the memorylimit to 7 GB so the solver only used the RAM and still with the same performance in the processor. Any ideas about the bottleneck? As I said earlier it works at 100% for the first hours or so . Thanks very much for any answers! Our plan was to overclock it but we can't even get it to work at normal speed yet!

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  • i7 x980 at 70% speed

    - by Buxley
    Hi we bought a nice computer to use to solve optimization problems. intel i7 X980@3,33 Mhz with 12 Gb of Team Group 1600 MHz ddr3 Ram. When we use Gurobi The Computer uses all 12 cores at maximum in the beginning of the solve. However after a while (about 8 hrs) it all cores jump between 65 and 85% When I solve the same models on an I7 930 all cores are at a near 100% level even after longer solution times. we first thought that the Harddisk was the bottleneck since Gurobi writes out nodefiles after the memorylimit is used. However since the new computer have 12 GB of Ram we put the memorylimit to 7 GB so the solver only used the RAM and still with the same performance in the processor. Any Ideas about the bottleneck? As I said earlier it works at 100% for the first hours or so . Thanks very much for any answers! Our plan was to overclock it but we can't even get it to work at normal speed yet!

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  • What is good RAM for my CPU?

    - by Jason94
    I'm going to upgrade my RAM, but I have no clue what to look for. There is cheap and there is expensive RAM. What should I look for? What are good attributes for intel i5? The i5 CPU and motherboeard supports 1600 MHz (PC3-12800), but there is still to much to choose from. There are CL10 (10-10-10-27) @ 1.5V CL11 @ 1.35V CL9 (9-9-9-24) @ 1.5V CL9 (9-9-9-24) @ 1.65V Higher CL is better? CL is classification? And I guess a high voltage is also good since thats what overclockers do to the ram (increase the voltage)?

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  • How do I fix these LibreOffice unmet dependencies?

    - by Lucky
    The following packages have unmet dependencies: libreoffice: Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed Depends: libreoffice-base but it is not going to be installed Depends: libreoffice-report-builder-bin but it is not going to be installed Depends: ttf-dejavu but it is not going to be installed Depends: ttf-sil-gentium-basic but it is not going to be installed Depends: libreoffice-filter-mobiledev but it is not going to be installed Depends: libreoffice-java-common (>= 1:3.4.4~) but it is not going to be installed libreoffice-base-core : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-calc : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-draw : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-gnome : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-gtk : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-impress : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-math : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed libreoffice-writer : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed python-uno : Depends: libreoffice-core (= 1:3.4.4-0ubuntu1) but 1:3.4.3-3ubuntu2 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).

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  • Does immutability entirely eliminate the need for locks in multi-processor programming?

    - by GlenPeterson
    Part 1 Clearly Immutability minimizes the need for locks in multi-processor programming, but does it eliminate that need, or are there instances where immutability alone is not enough? It seems to me that you can only defer processing and encapsulate state so long before most programs have to actually DO something. If a program performs actions on multiple processors, something needs to collect and aggregate the results. All this involves multi-process communication before, after, and possibly during some transformations. The start and end state of the machines are different. Can this always be done with no locks just by throwing out each object and creating a new one instead of changing the original (a crude view of immutability)? What cases still require locking? I'm interested in both the theoretical/academic answer and the practical/real-world answer. I know a lot of functional programmers like to talk about "no side effect" but in the "real world" everything has a side effect. Every processor click takes time and electricity and machine resources away from other processes. So I understand that there may be more than one perspective to answer this question from. If immutability is safe, given certain bounds or assumptions, I want to know what the borders of the "safety zone" are exactly. Some examples of possible boundaries: I/O Exceptions/errors Interfaces with programs written in other languages Interfaces with other machines (physical, virtual, or theoretical) Special thanks to @JimmaHoffa for his comment which started this question! Part 2 Multi-processor programming is often used as an optimization technique - to make some code run faster. When is it faster to use locks vs. immutable objects? Given the limits set out in Amdahl's Law, when can you achieve better over-all performance (with or without the garbage collector taken into account) with immutable objects vs. locking mutable ones? Summary I'm combining these two questions into one to try to get at where the bounding box is for Immutability as a solution to threading problems.

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • Best practices and Design Patterns for iPhone forms?

    - by cannyboy
    Part of the app I'm making requires the user to fill in a multi-page form, the contents of which will be saved locally (perhaps using Core Data). Are there any best practices for this? This form just includes text fields. I guess the options are UITextFields, or perhaps a UIWebView, with the fields as part of an html form? Are there are any best practices, or design patterns, which are good for this kind of thing?

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Changing the default boot option without losing the boot menu

    - by hvd
    I've had a working multi-boot setup with the Windows boot loader, containing menu items for two Windows 7 systems, and one for Grub. Grub in turn contains multiple menu items, but I think that's not relevant here. I've upgraded one system to Windows 8. When I now set a different system as the default, I lose the boot menu, and I lose the possibility of booting into the other systems. I've set Windows 7 as the default, rebooted, and get Windows 7, but I don't get to choose which system to boot into. I can run its own bcdedit to change the default back to Windows 8, and another reboot shows the boot menu again, but how can I avoid defaulting to Windows 8? Here are my current boot settings, is there anything that is misconfigured? C:\WINDOWS\system32>bcdedit Windows Boot Manager -------------------- identifier {bootmgr} device partition=F: description Windows Boot Manager locale nl-NL inherit {globalsettings} integrityservices Enable default {current} resumeobject {2f8b77f0-a30b-11e1-a9c6-a4bd8d37f662} displayorder {current} {2f8b77e3-a30b-11e1-a9c6-a4bd8d37f662} {2f8b77ee-a30b-11e1-a9c6-a4bd8d37f662} toolsdisplayorder {memdiag} timeout 30 Windows Boot Loader ------------------- identifier {current} device partition=C: path \WINDOWS\system32\winload.exe description Windows 8 locale nl-NL inherit {bootloadersettings} integrityservices Enable recoveryenabled No allowedinmemorysettings 0x15000075 osdevice partition=C: systemroot \WINDOWS resumeobject {2f8b77f0-a30b-11e1-a9c6-a4bd8d37f662} nx OptIn bootmenupolicy Standard Windows Boot Loader ------------------- identifier {2f8b77e3-a30b-11e1-a9c6-a4bd8d37f662} device partition=D: path \Windows\system32\winload.exe description Windows 7 locale nl-NL osdevice partition=D: systemroot \Windows resumeobject {59616f59-a2ba-11e1-b73a-806e6f6e6963} nx OptIn pae Default bootmenupolicy Standard hypervisorlaunchtype Auto detecthal Yes sos No debug No Real-mode Boot Sector --------------------- identifier {2f8b77ee-a30b-11e1-a9c6-a4bd8d37f662} device partition=C: path \grub\winloader\grub.boot description Grub 2

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  • How can I get Pinch to Zoom back in Desktop mode?

    - by Ben Brocka
    Windows 7 had an old implimentation of Pinch to Zoom where bringing your fingers apart/together would act similar to ctrl + +/-, the standard zoom. It's not as nice as granular zoom (like iOS/Android use) but it worked. Most notably it doesn't work in Chrome (did before) but I haven't noticed it working in any other apps. In windows 8 desktop mode, pinch to zoom doesn't seem to work at all. It doesn't even work in One Note 2010, which, if I recall correctly, had granular zoom in Windows 7. I have an (older) 2 touch point multi-touch monitor, and I can see the visual feedback that the two touch points and coming closer/farther apart, but it doesn't zoom. Note I'm using the touchscreen, not a touchpad or the Arch mouse or other peripherals. Can I enable this somehow or is it gone from Desktop mode? It works fine in Metro apps. Additionally I get weird visual feedback when placing my second finger on the screen; a shrinking transparent square appears somewhere between the two fingers, visually similar to the Right Click visual queue when long-pressing. It's not a right click though, I can't tell what, if anything, it's doing.

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  • Can anyone explain to me what problem Core Data solves?

    - by Curtis Sumpter
    Core Data seems to add a needless layer of complexity. If you want to save data created natively by the user in an app why not just use an object and then write the data all to SQLite or back to a server using a RESTful script if necessary. Android doesn't have Core Data (though if it has something similar I haven't seen it.). What the heck is the point of buggy CD except useless needless overhead for people who can't write SQL or CGI scripts?

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