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  • smallest filesize for transparent gif

    - by zaf
    I'm looking for the smallest (in terms of filesize) transparent 1 pixel image. Currently I have a gif of 49 bytes which seems to be the most popular. But I remember many years ago having one which was less than 40 bytes. Could have been 32 bytes. Can anyone do better? Graphics format is no concern as long as modern web browsers can display it and respect the transparency.

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • creating 2d sprites for games ?

    - by dfafa
    i am pretty new to developing games...i thought i would begin by making a simple 2d game.... curious what tools are commonly used to transform images to pixel sprites ? or is this done by hand, if so what tools are used ? even better, is there a marketplace where i can purchase game sprites and other game assets ?

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  • Photoshop script to get the color of a solid fill layer?

    - by gruner
    I'm trying to write a Photoshop jsx script for extracting color values from a PSD template. The colors are defined as separate fill layers that I'd like to be able to loop through and create a hash of {layer_name: #hex_color} values. I'm not finding any documentation on reading the color value of the fill layer.

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  • Would Like Multiple Checkboxes to Update World PNG Image Using Mogrify to FloodFill Countries With C

    - by socrtwo
    Hi. I'm seeing in another forum if the best way to do this is with Javascript or Ajax but I'm wondering if there is an even easier simpler way. I'm trying to create a web service where users can check which countries they have visited from a list of 175 or so and a World map image would then instantly update with a filled color. There are other similar services, but I'm envisioning mine to be both updating from checks in checkboxes and by clicking on the target country in the displayed image say with an imagemap. Additionally other solutions display all the visited countries in the same color. I would like different colors for different countries or at least for those countries that touch. Eventually I would like to include a feature that enables the choice of which colors to assign countries. I found a Sourceforge project called pwmfccd. It's simply an open source image of the world and the coordinates on the PNG image for all the countries. You can use mogrify from ImageMagick and floodfill to fill the countries with color. I have done this successfully, locally with batch files. My ISP has told me where mogrify is located, basically "/usr/bin/mogrify". I now have a horrendously complicated cgi script which if it worked is set to redraw the world map image with each checkbox. It's here. It also redraws the whole web page with each check. The web page starts here. Of course this is not at all efficient, and I think probably the real way to go is Ajax or Javascript, so that maybe just the image gets changed and redrawn, not the whole web page. Sorry I don't even know the difference between Javascript and Ajax and their relative merits at this point. I suppose you could make just one part of the image update with each check or click on the image instead of even just the image redrawing, but I have never even heard of a hint at being able to do that for irregularly shaped image elements like countries. So I guess an Image map and sister checkbox entries tied to mogrify events redrawing the user's personal copy of the image with an image refresh would be the only way to go. So how do you do this with something other than Javascript or Ajax or is that definitely the way to go and if so, how would you do it? Or can you after all cut up a web based image into irregular puzzle shaped piece which you can redraw individually at will. Thanks in advance for reading and considering answering this post.

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  • High quality graph/waveform display component in C#.

    - by dlopeztt
    Hi, I'm looking for a fast, professionally looking and customizable waveform display component in C#. I'm wanting to display mainly real-time audio waveforms (fast!) in both time and frequency domain. I would like the ability to zoom, change axis settings, display multiple channels, customize the feel and colors etc... Anybody knows of anything, whether commercial or not? Thank you! Diego

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  • Font Setting in VS2010

    - by Nano HE
    Hi I installed VS2010 yesterday - (both VS2005 and VS2010 installed). But I can't find the "FixedSys" style font from the Fonts and Colors - Font (pull down list). Otherwise,I can use the style font in my VS2005. Any suggestion? Thank you.

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  • YAML in TextMate, color coding wrong?

    - by Victor P
    Im using TextMate to create a YAML document, but the keys and the values have all the same color (brown). Would be more intuitive to have keys and values rendered in different colors, like HTML, CSS, etc Am I missing something? Thanks

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  • 256 color terminal library for Ruby?

    - by brianegge
    Is there a gem like 'Term::ANSIColor' which works with 256 color terminals? The perl script 256colors2.pl works great in my terminal, and I'd like to use some of these colors in my ruby scripts without manually inserting the ANSI codes.

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  • Adobe Color Profiles/Color Spaces, how is it possible that this works?

    - by leeand00
    I'm learning about Color Profiles/Color Spaces/Monitor Color Management Profiles and I was just wondering how any of that justified considering the fact that I could throw the entire color anything off by adjusting the brightness and contrast of my monitor? Additionally there are things like lighting in the place where your monitor resides. I don't understand what makes it possible to know that the colors that you are looking at on your monitor are accurate. I really don't have any idea where to start (considering I obviously can't even get the terminology right in the first place...:-p)

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  • SetBackground and setForeGround not working in QTableWidgetItem

    - by liaK
    Hi I am using QTableWidget and QTableWidgetItem to populate QTableWidget. When i try to set the background and foreground for QTableWidgetItem, it's not displaying the set background and foreground colors. I am using Qt4.4 . My code looks like this lcurrentTableWidgetItem-setForeground(Qt::blue); lcurrentTableWidgetItem-setBackground(Qt::gray); Someone can help me with this.

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  • WPF WriteableBitmap

    - by Sam
    I'm using WriteableBitmap on an image of type Bgra32 to change the pixel value of certain pixels. I'm setting the value to 0x77CCCCCC. After calling WritePixels, the pixels I set to 0x77CCCCCC show up with a value of 0x77FFFFFF. Why does this happen? How do I make the pixels have the correct value?

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  • SolidColorBrush thickness property

    - by developer
    Hi All, Is it possible to set thickness property of SolidColorBrush. The reason I am asking is that I have a IValueConverter binding to Textbox Border BorderBrush property and I am dynamically setting the color of the textbox using the below code, SolidColorBrush tbbrush = new SolidColorBrush(Colors.DarkGray); return tbbrush; I also want to change the thickness property of the border, but without writing a new IValueConverter. Is it possible?

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  • colorizing UIbuttons

    - by Joey
    Does someone know how to colorize a UIButton (iphone)? I have a greyscale image with alpha that I want to colorize to various different colors. Setting things like background color only shade the entire image without respecting the alpha. Is there a straightforward way to do this, or will I need to subclass UIButton and overload the drawRect method perhaps? Thanks.

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  • How do I use IImgCtx to get load an image with an alpha channel?

    - by fret
    I have some working code that uses IImgCtx to load images, but I can't work out how to get at the alpha channel. For images like .gif's and .png's there are transparent pixels, but using anything other than a 24-bit bitmap as a drawing surface doesn't work. For reference on the interface: http://www.codeproject.com/KB/graphics/JianImgCtxDecoder.aspx My code looks like this: IImgCtx *Ctx = 0; HRESULT hr = CoCreateInstance(CLSID_IImgCtx, NULL, CLSCTX_INPROC_SERVER, IID_IImgCtx, (LPVOID*)&Ctx); if (SUCCEEDED(hr)) { GVariant Fn = Name; hr = Ctx->Load(Fn.WStr(), 0); if (SUCCEEDED(hr)) { SIZE Size = { -1, -1 }; ULONG State = 0; while (true) { hr = Ctx->GetStateInfo(&State, &Size, false); if (SUCCEEDED(hr)) { if ((State & IMGLOAD_COMPLETE) || (State & IMGLOAD_STOPPED) || (State & IMGLOAD_ERROR)) { break; } else { LgiSleep(1); } } else break; } if (Size.cx > 0 && Size.cy > 0 && pDC.Reset(new GMemDC)) { if (pDC->Create(Size.cx, Size.cy, 32)) { HDC hDC = pDC->StartDC(); if (hDC) { RECT rc = { 0, 0, pDC->X(), pDC->Y() }; Ctx->Draw(hDC, &rc); pDC->EndDC(); } } else pDC.Reset(); } } Ctx->Release(); Where "StartDC" basically wraps CreateCompatibleDC(NULL) and "EndDC" wraps DeleteDC, with appropriate SelectObjects for the HBITMAPS etc. And pDC-Create(x, y, bit_depth) calls CreateDIBSection(...DIB_RGB_COLORS...). So it works if I create a 24 bits/pixel bitmap but has no alpha to speak of, and it leaves the 32 bits/pixel bitmap blank. Now this interface apparently is used by Internet Explorer to load images, and obviously THAT supports transparency, so I believe that it's possible to get some level of alpha out of the interface. The question is how? (I also have fall back code that will call libpng/libjpeg/my .gif loader etc)

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  • Display arbitrary size 2d image in opengl

    - by Martin Beckett
    I need to display 2d images in opengl using textures. The image dimensions are not necessarily powers of 2. I thought of creating a larger texture and restricting the display to the part I was using but the image data will be shared with openCV so I don't want to copy data a pixel at a time into a larger texture. EDIT - it turns out that even the simplest Intel on board graphics under Windows supports none-power-of-2 textures.

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  • bitmap interpolation c#

    - by Raghav
    Grid size : 160*160 No of row* columns = 16*16 I have created a bitmap for this. Each cell of the grid is filled with different colors. I need to perform color interpolation.

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