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  • Where might a newbie programmer begin with game development? [closed]

    - by Ginnjii
    I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games in particular for now. I have googled it up and such but I'm honestly lost what with so much related to the subject so a pointer in the right direction would be immensely helpful. As such any site or resource for the subject would be great.

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  • How to Practice Unix Programming in C?

    - by danben
    After five years of professional Java (and to a lesser extent, Python) programming and slowly feeling my CS education slip away, I decided I wanted to broaden my horizons / general usefulness to the world and do something that feels more (to me) like I really have an influence over the machine. I chose to learn C and Unix programming since I feel like that is where many of the most interesting problems are. My end goal is to be able to do this professionally, if for no other reason than the fact that I have to spend 40-50 hours per week on work that pays the bills, so it may as well also be the type of coding I want to get better at. Of course, you don't get hired to do things you haven't dont before, so for now I am ramping up on my own. To this end, I started with K&R, which was a great resource in part due to the exercises spread throughout each chapter. After that I moved on to Computer Systems: A Programmer's Perspective, followed by ten chapters of Advanced Programming in the Unix Environment. When I am done with this book, I will read Unix Network Programming. What I'm missing in the Stevens books is the lack of programming problems; they mainly document functionality and provide examples, with a few end-of-chapter questions following. I feel that I would benefit much more from being challenged to use the knowledge in each chapter ala K&R. I could write some test program for each function, but this is a less desirable method as (1) I would probably be less motivated than if I were rising to some external challenge, and (2) I will naturally only think to use the function in the ways that have already occurred to me. So, I'd like to get some recommendations on how to practice. Obviously, my first choice would be to find some resource that has Unix programming challenges. I have also considered finding and attempting to contribute to some open source C project, but this is a bit daunting as there would be some overhead in learning to use the software, then learning the codebase. The only open-source C project I can think of that I use regularly is Python, and I'm not sure how easy that would be to get started on. That said, I'm open to all kinds of suggestions as there are likely things I haven't even thought of.

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  • Are government programming jobs good?

    - by Absolute0
    I am a passionate software developer and greatly enjoy programming. However I was recently contacted regarding a developer lead position for a government job at NYC for the fire department. The pay is pretty good, and I would assume the position has good job security and stability. But I am hesitant to even go for an interview as it seems like an exaggerated version of Office Space with a lot of Bureaucracy and mindless paper work. The description is as follows: The Lead Applications Developer, supporting the Programming Group, will be responsible for all phases of the system development life cycle including performing system analysis, requirements definition, database design, preparation of scopes of work, and development of project plans. Supervise programming staff and manage projects involving the design, implementation, maintenance, and enhancement of complex Oracle based user applications using Oracle Development tools. Applications will be deployed using Oracle Application Server utilizing programming languages such as JAVA, JSF, JSP, Oracle ADF, PL/SQL, and XML with J2EE and EJB technology. Anyone with previous government experience can share their two cents on this? Thank you.

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  • 3-d game programming

    - by Ygam
    what programming language/languages do they use to produce games lik Bioware's Dragon Age Origins and some other 3-d games like Call of Duty? If I would like to do 3d-game programming, where do I start? Are there even simple tutorials for this? I would like to do 3-d game programming for PC games:)

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  • New programming jargon you coined?

    - by jdk
    What programming terms have you coined that have taken off in your own circles? (i.e. have heard others repeating it?) It might be within your own team, workplace or garnered greater popularity on the Internet. Define your programming term, word or phrase in bold followed by an explanation, citation and/or usage example so we can use it in appropriate context. This question serves in the spirit of communication among programmers through sharing of terminology with each other, to benefit us by its propagation within our own teams and environments. Please no repeats of common jargon already ingrained in the programming culture like: "kludge", "automagically", "cruft", etc. (unless you coined it). Stealing from the comments: A shared vocabulary is the basis of communication, not just among programmers, Note: This Programming question has been reworded/reorganized to phrase a real question and remove ambiguity, vagueness and rhetorical device. It is not difficult to know what is being asked & question can be reasonably answered (see answers below).

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  • What is your favourite programming-related lolcat picture?

    - by DR
    In the spirit of these questions... http://stackoverflow.com/questions/234075/what-is-your-best-programmer-joke http://stackoverflow.com/questions/354686/programming-related-songs http://stackoverflow.com/questions/517897/anyone-know-any-programming-related-poetry ... I wonder: What is your favourite programming-related lolcat picture? Please add one answer per picture.

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  • Embedded programming books

    - by Velho Kerho
    What embedded programming/design books would you suggest? With embedded I mean near to hardware programming in ASM and C/C++. I'm looking something related to best practices in embedded programming/design. Operation system could be Linux, Real Time Linux or any other RTOS.

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  • Is programming overrated?

    - by aengine
    [Subjective and intended to be a community wiki] I am sorry for such an offensive question: But here are my arguments Most of the progress in "computing" has came from non-programming sources. i.e. People invented faster microprocessors and better routers and novel memory devices. I dont think on average people are writting more efficient programs than those written 10 years ago. And the newer and popular languages are infact slower than C. though speed is one of the lesser criterias. Most of the progress came from novel paradigms. Web, Internet, Cloud computing and Social networking are novel paradigms and did not involve progress in programming as such. Heck even facebook was written in PHP and not some extreme language. Though it did face scalability issues (same with twitter) but i believe money and better programmers (who came in much later) took care of that. Thus ideating capability trumped programming capability/ Even things like Map-Reduce, Column oriented database and Probablistic algorithms (E.g. bloom filters) came from hardcore Algorithms research, rather than some programming convention. Thus my final point is why programming skill is so overstressed? To point a recent example about how only 10% of programmers can "write code" (binary search) without debugging. Isnt it a bit hypocritical, considering your real successs lies in coming up with better algorithm or a novel feature rather than getting right first time???

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  • GNU/Emacs for gtk+ programming

    - by sterh
    Hello, I want to start C/gtk+ programming in GNU/Emacs. Where can i find manual, how to configure GNU/Emacs for C and gtk+ programming. I want to make GNU/Emacs IDE for gtk+ programming Thank you.

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  • Recommendations for technical (programming) podcasts or audio books?

    - by David Pfeffer
    I'd like to do some professional development during my commute, but I find that reading programming texts on the bus and train cause nausia because of how much I have to focus on them. I'd like to find some good technical programming audio books, either free or for purchase/download and some good technical podcasts. What are the best programming audio books or podcasts out there, and where can they be found?

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  • Asp.net or flash programming please help

    - by hugasuga
    Hi friends I am new to Programming.During last year I learned flash programming as well as Asp.net I am good at both. But i am confused about choosing asp.net or flash programming As per career which one will get me good salary and which one will me more secure Please help me on this with reasoning which one i should choose

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  • Problems to make programming more interesting for school students [closed]

    - by Jomoos
    I have to teach Java programming to school students and all are around the age of 15. None of them had any previous experience in programming. That is, I have to start from the very basics. I do like to make the sessions more interesting, and to make them love programming. I do need simple problems or puzzles -- not complex ones, simple ones -- that can increase their curiosity, and made them think and love programming. I do like to have problems for all of the concepts (like branching, looping, encapsulation, inheritance, composition, etc.,). Notes: I do have a time-frame of 1 hour for each session. Computers are not available. Maybe I can bring my laptop and show a demo to them. There are 7 students in the class.

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  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

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  • When decomposing a large function, how can I avoid the complexity from the extra subfunctions?

    - by missingno
    Say I have a large function like the following: function do_lots_of_stuff(){ { //subpart 1 ... } ... { //subpart N ... } } a common pattern is to decompose it into subfunctions function do_lots_of_stuff(){ subpart_1(...) subpart_2(...) ... subpart_N(...) } I usually find that decomposition has two main advantages: The decomposed function becomes much smaller. This can help people read it without getting lost in the details. Parameters have to be explicitly passed to the underlying subfunctions, instead of being implicitly available by just being in scope. This can help readability and modularity in some situations. However, I also find that decomposition has some disadvantages: There are no guarantees that the subfunctions "belong" to do_lots_of_stuff so there is nothing stopping someone from accidentally calling them from a wrong place. A module's complexity grows quadratically with the number of functions we add to it. (There are more possible ways for things to call each other) Therefore: Are there useful convention or coding styles that help me balance the pros and cons of function decomposition or should I just use an editor with code folding and call it a day? EDIT: This problem also applies to functional code (although in a less pressing manner). For example, in a functional setting we would have the subparts be returning values that are combined in the end and the decomposition problem of having lots of subfunctions being able to use each other is still present. We can't always assume that the problem domain will be able to be modeled on just some small simple types with just a few highly orthogonal functions. There will always be complicated algorithms or long lists of business rules that we still want to correctly be able to deal with. function do_lots_of_stuff(){ p1 = subpart_1() p2 = subpart_2() pN = subpart_N() return assembleStuff(p1, p2, ..., pN) }

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  • Using static variable in function vs passing variable from caller

    - by Patrick
    I have a function which spawns various types of threads, one of the thread types needs to be spawned every x seconds. I currently have it like this: bool isTime( Time t ) { return t >= now(); } void spawner() { while( 1 ) { Time t = now(); if( isTime( t ) )//is time is called in more than one place in the real function { launchthread() t = now() + offset; } } } but I'm thinking of changing it to: bool isTime() { static Time t = now(); if( t >= now() ) { t = now() + offset; return true; } return false; } void spawner() { if( isTime() ) launchthread(); } I think the second way is neater but I generally avoid statics in much the same way I avoid global data; anyone have any thoughts on the different styles?

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  • CSS elements won't line up

    - by Lewis
    I have just embedded a newsletter field and button into my website, the field sits nicely but the button is too low. I tried different styles but nothing seems to work. http://www.pazzle.co.uk/ Just underneath the banner. <!-- Begin MailChimp Signup Form --> <div id="mc_embed_signup"> <form action="http://pazzle.us6.list-manage.com/subscribe/post?u=7167bf73b26b7bd1298d4f925&amp;id=a48b73e435" method="post" id="mc-embedded-subscribe-form" name="mc-embedded-subscribe-form" class="validate" target="_blank" novalidate> <input type="email" value="" name="EMAIL" class="email" id="mce-EMAIL" placeholder="email address" required><div class="clear"><input type="submit" value="Subscribe" name="subscribe" id="mc-embedded-subscribe" class="button"></div> </form> </div> <!--End mc_embed_signup-->

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