Search Results

Search found 36013 results on 1441 pages for 'public fields'.

Page 65/1441 | < Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >

  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

    Read the article

  • calling delphi dll from c#

    - by Wouter Roux
    Hi, I have a Delphi dll defined like this: TMPData = record Lastname, Firstname: array[0..40] of char; Birthday: TDateTime; Pid: array[0..16] of char; Title: array[0..20] of char; Female: Boolean; Street: array[0..40] of char; ZipCode: array[0..10] of char; City: array[0..40] of char; Phone, Fax, Department, Company: array[0..20] of char; Pn: array[0..40] of char; In: array[0..16] of char; Hi: array[0..8] of char; Account: array[0..20] of char; Valid, Status: array[0..10] of char; Country, NameAffix: array[0..20] of char; W, H: single; Bp: array[0..10] of char; SocialSecurityNumber: array[0..9] of char; State: array[0..2] of char; end; function Init(const tmpData: TMPData; var ErrorCode: integer; ResetFatalError: boolean = false): boolean; procedure GetData(out tmpData: TMPData); My current c# signatures looks like this: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct TMPData { [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Lastname; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Firstname; [MarshalAs(UnmanagedType.R8)] public double Birthday; [MarshalAs(UnmanagedType.LPStr, SizeConst = 16)] public string Pid; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Title; [MarshalAs(UnmanagedType.Bool)] public bool Female; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Street; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string ZipCode; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string City; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Phone; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Fax; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Department; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Company; [MarshalAs(UnmanagedType.LPStr, SizeConst = 40)] public string Pn; [MarshalAs(UnmanagedType.LPStr, SizeConst = 16)] public string In; [MarshalAs(UnmanagedType.LPStr, SizeConst = 8)] public string Hi; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Account; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string Valid; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string Status; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string Country; [MarshalAs(UnmanagedType.LPStr, SizeConst = 20)] public string NameAffix; [MarshalAs(UnmanagedType.I4)] public int W; [MarshalAs(UnmanagedType.I4)] public int H; [MarshalAs(UnmanagedType.LPStr, SizeConst = 10)] public string Bp; [MarshalAs(UnmanagedType.LPStr, SizeConst = 9)] public string SocialSecurityNumber; [MarshalAs(UnmanagedType.LPStr, SizeConst = 2)] public string State; } [DllImport("MyDll.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool Init(TMPData tmpData, int ErrorCode, bool ResetFatalError); [DllImport("MyDll.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetData(out TMPData tmpData); I first call Init setting the BirthDay, LastName and FirstName. I then call GetData but the TMPData structure I get back is incorrect. The FirstName, LastName and Birthday fields are populated but the data is incorrect. Is the mapping correct? ( "array[0..40] of char" equal to "[MarshalAs(UnmanagedType.LPStr, SizeConst = 40)]" )?

    Read the article

  • Point inside Oriented Bounding Box?

    - by Milo
    I have an OBB2D class based on SAT. This is my point in OBB method: public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * (x - center.x)); float newx = (float) (Math.cos(angle) * (x - center.x) - Math.sin(angle) * (y - center.y)); return (newy > center.y - (getHeight() / 2)) && (newy < center.y + (getHeight() / 2)) && (newx > center.x - (getWidth() / 2)) && (newx < center.x + (getWidth() / 2)); } public boolean pointInside(Vector2D v) { return pointInside(v.x,v.y); } Here is the rest of the class; the parts that pertain: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); private ArrayList<Vector2D> collisionPoints = new ArrayList<Vector2D>(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * (x - center.x)); float newx = (float) (Math.cos(angle) * (x - center.x) - Math.sin(angle) * (y - center.y)); return (newy > center.y - (getHeight() / 2)) && (newy < center.y + (getHeight() / 2)) && (newx > center.x - (getWidth() / 2)) && (newx < center.x + (getWidth() / 2)); } public boolean pointInside(Vector2D v) { return pointInside(v.x,v.y); } public ArrayList<Vector2D> getCollsionPoints(OBB2D b) { collisionPoints.clear(); for(int i = 0; i < corner.length; ++i) { if(b.pointInside(corner[i])) { collisionPoints.add(corner[i]); } } for(int i = 0; i < b.corner.length; ++i) { if(pointInside(b.corner[i])) { collisionPoints.add(b.corner[i]); } } return collisionPoints; } }; What could be wrong? When I getCollisionPoints for 2 OBBs I know are penetrating, it returns no points. Thanks

    Read the article

  • Understanding C# async / await (2) Awaitable / Awaiter Pattern

    - by Dixin
    What is awaitable Part 1 shows that any Task is awaitable. Actually there are other awaitable types. Here is an example: Task<int> task = new Task<int>(() => 0); int result = await task.ConfigureAwait(false); // Returns a ConfiguredTaskAwaitable<TResult>. The returned ConfiguredTaskAwaitable<TResult> struct is awaitable. And it is not Task at all: public struct ConfiguredTaskAwaitable<TResult> { private readonly ConfiguredTaskAwaiter m_configuredTaskAwaiter; internal ConfiguredTaskAwaitable(Task<TResult> task, bool continueOnCapturedContext) { this.m_configuredTaskAwaiter = new ConfiguredTaskAwaiter(task, continueOnCapturedContext); } public ConfiguredTaskAwaiter GetAwaiter() { return this.m_configuredTaskAwaiter; } } It has one GetAwaiter() method. Actually in part 1 we have seen that Task has GetAwaiter() method too: public class Task { public TaskAwaiter GetAwaiter() { return new TaskAwaiter(this); } } public class Task<TResult> : Task { public new TaskAwaiter<TResult> GetAwaiter() { return new TaskAwaiter<TResult>(this); } } Task.Yield() is a another example: await Task.Yield(); // Returns a YieldAwaitable. The returned YieldAwaitable is not Task either: public struct YieldAwaitable { public YieldAwaiter GetAwaiter() { return default(YieldAwaiter); } } Again, it just has one GetAwaiter() method. In this article, we will look at what is awaitable. The awaitable / awaiter pattern By observing different awaitable / awaiter types, we can tell that an object is awaitable if It has a GetAwaiter() method (instance method or extension method); Its GetAwaiter() method returns an awaiter. An object is an awaiter if: It implements INotifyCompletion or ICriticalNotifyCompletion interface; It has an IsCompleted, which has a getter and returns a Boolean; it has a GetResult() method, which returns void, or a result. This awaitable / awaiter pattern is very similar to the iteratable / iterator pattern. Here is the interface definitions of iteratable / iterator: public interface IEnumerable { IEnumerator GetEnumerator(); } public interface IEnumerator { object Current { get; } bool MoveNext(); void Reset(); } public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IDisposable, IEnumerator { T Current { get; } } In case you are not familiar with the out keyword, please find out the explanation in Understanding C# Covariance And Contravariance (2) Interfaces. The “missing” IAwaitable / IAwaiter interfaces Similar to IEnumerable and IEnumerator interfaces, awaitable / awaiter can be visualized by IAwaitable / IAwaiter interfaces too. This is the non-generic version: public interface IAwaitable { IAwaiter GetAwaiter(); } public interface IAwaiter : INotifyCompletion // or ICriticalNotifyCompletion { // INotifyCompletion has one method: void OnCompleted(Action continuation); // ICriticalNotifyCompletion implements INotifyCompletion, // also has this method: void UnsafeOnCompleted(Action continuation); bool IsCompleted { get; } void GetResult(); } Please notice GetResult() returns void here. Task.GetAwaiter() / TaskAwaiter.GetResult() is of such case. And this is the generic version: public interface IAwaitable<out TResult> { IAwaiter<TResult> GetAwaiter(); } public interface IAwaiter<out TResult> : INotifyCompletion // or ICriticalNotifyCompletion { bool IsCompleted { get; } TResult GetResult(); } Here the only difference is, GetResult() return a result. Task<TResult>.GetAwaiter() / TaskAwaiter<TResult>.GetResult() is of this case. Please notice .NET does not define these IAwaitable / IAwaiter interfaces at all. As an UI designer, I guess the reason is, IAwaitable interface will constraint GetAwaiter() to be instance method. Actually C# supports both GetAwaiter() instance method and GetAwaiter() extension method. Here I use these interfaces only for better visualizing what is awaitable / awaiter. Now, if looking at above ConfiguredTaskAwaitable / ConfiguredTaskAwaiter, YieldAwaitable / YieldAwaiter, Task / TaskAwaiter pairs again, they all “implicitly” implement these “missing” IAwaitable / IAwaiter interfaces. In the next part, we will see how to implement awaitable / awaiter. Await any function / action In C# await cannot be used with lambda. This code: int result = await (() => 0); will cause a compiler error: Cannot await 'lambda expression' This is easy to understand because this lambda expression (() => 0) may be a function or a expression tree. Obviously we mean function here, and we can tell compiler in this way: int result = await new Func<int>(() => 0); It causes an different error: Cannot await 'System.Func<int>' OK, now the compiler is complaining the type instead of syntax. With the understanding of the awaitable / awaiter pattern, Func<TResult> type can be easily made into awaitable. GetAwaiter() instance method, using IAwaitable / IAwaiter interfaces First, similar to above ConfiguredTaskAwaitable<TResult>, a FuncAwaitable<TResult> can be implemented to wrap Func<TResult>: internal struct FuncAwaitable<TResult> : IAwaitable<TResult> { private readonly Func<TResult> function; public FuncAwaitable(Func<TResult> function) { this.function = function; } public IAwaiter<TResult> GetAwaiter() { return new FuncAwaiter<TResult>(this.function); } } FuncAwaitable<TResult> wrapper is used to implement IAwaitable<TResult>, so it has one instance method, GetAwaiter(), which returns a IAwaiter<TResult>, which wraps that Func<TResult> too. FuncAwaiter<TResult> is used to implement IAwaiter<TResult>: public struct FuncAwaiter<TResult> : IAwaiter<TResult> { private readonly Task<TResult> task; public FuncAwaiter(Func<TResult> function) { this.task = new Task<TResult>(function); this.task.Start(); } bool IAwaiter<TResult>.IsCompleted { get { return this.task.IsCompleted; } } TResult IAwaiter<TResult>.GetResult() { return this.task.Result; } void INotifyCompletion.OnCompleted(Action continuation) { new Task(continuation).Start(); } } Now a function can be awaited in this way: int result = await new FuncAwaitable<int>(() => 0); GetAwaiter() extension method As IAwaitable shows, all that an awaitable needs is just a GetAwaiter() method. In above code, FuncAwaitable<TResult> is created as a wrapper of Func<TResult> and implements IAwaitable<TResult>, so that there is a  GetAwaiter() instance method. If a GetAwaiter() extension method  can be defined for Func<TResult>, then FuncAwaitable<TResult> is no longer needed: public static class FuncExtensions { public static IAwaiter<TResult> GetAwaiter<TResult>(this Func<TResult> function) { return new FuncAwaiter<TResult>(function); } } So a Func<TResult> function can be directly awaited: int result = await new Func<int>(() => 0); Using the existing awaitable / awaiter - Task / TaskAwaiter Remember the most frequently used awaitable / awaiter - Task / TaskAwaiter. With Task / TaskAwaiter, FuncAwaitable / FuncAwaiter are no longer needed: public static class FuncExtensions { public static TaskAwaiter<TResult> GetAwaiter<TResult>(this Func<TResult> function) { Task<TResult> task = new Task<TResult>(function); task.Start(); return task.GetAwaiter(); // Returns a TaskAwaiter<TResult>. } } Similarly, with this extension method: public static class ActionExtensions { public static TaskAwaiter GetAwaiter(this Action action) { Task task = new Task(action); task.Start(); return task.GetAwaiter(); // Returns a TaskAwaiter. } } an action can be awaited as well: await new Action(() => { }); Now any function / action can be awaited: await new Action(() => HelperMethods.IO()); // or: await new Action(HelperMethods.IO); If function / action has parameter(s), closure can be used: int arg0 = 0; int arg1 = 1; int result = await new Action(() => HelperMethods.IO(arg0, arg1)); Using Task.Run() The above code is used to demonstrate how awaitable / awaiter can be implemented. Because it is a common scenario to await a function / action, so .NET provides a built-in API: Task.Run(): public class Task2 { public static Task Run(Action action) { // The implementation is similar to: Task task = new Task(action); task.Start(); return task; } public static Task<TResult> Run<TResult>(Func<TResult> function) { // The implementation is similar to: Task<TResult> task = new Task<TResult>(function); task.Start(); return task; } } In reality, this is how we await a function: int result = await Task.Run(() => HelperMethods.IO(arg0, arg1)); and await a action: await Task.Run(() => HelperMethods.IO());

    Read the article

  • Rails fails to return scripts/stylesheets

    - by Lowgain
    This only happens on my local machine (Windows 7, Ruby 1.8.7). Occasionally rails will just stop returning my stylesheets/javascript and I'll get gross looking pages. If I navigate directly to those scripts, sometimes they work, and sometimes I get errors like: private method `gsub!' called for #<Class:0x76ff830> What could be causing this? It is usually more a nuisance than anything because of lack of styles, but when I'm trying to test out my javascript it becomes an issue. Thanks!

    Read the article

  • PHP: Symlink in public_html cannot be accessed through browser

    - by Rachel
    I have tester.php file which I want to run on the browser and I have created symlink to it in my public_html folder, but still when I try to run it, its not working and gives me following error message. Access forbidden! You don't have permission to access the requested object. It is either read-protected or not readable by the server. If you think this is a server error, please contact the webmaster. Error 403 web.upc03.dev.com Sun Apr 4 22:41:23 2010 Apache I am not sure as to why am I getting this error message, I have check all file permissions settings and it seems to be fine. My File permissions settings are: lrwxrwxrwx for tester.php Is there something that should be done other way or is this not the proper approach ?

    Read the article

  • How to return a code value into a variable

    - by Georges Sabbagh
    I have the below case in my report: Receivable: RunningValue(Fields!Receivable.Value,SUM,Nothing) Production: code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2")) Rec/Prod: Receivable / Production. Public Function SumLookup(ByVal items As Object()) As Decimal If items Is Nothing Then Return Nothing End If Dim suma As Decimal = New Decimal() Dim ct as Integer = New Integer() suma = 0 ct = 0 For Each item As Object In items suma += Convert.ToDecimal(item) ct += 1 Next If (ct = 0) Then return 0 else return suma End Function The problem is for Rec/Prod, if prod = 0 i receive error. Ive tried to put the below condition: IIF(code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2"))=0,0,RunningValue(Fields!Receivable.Value,SUM,Nothing)/(code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2")))) but since in the false condition i am recalling code.SumLookup in order to get the value in regetting 0 for production and consiquently i get error for Rec/Prod. how can i call code.sumlookup on time only and save its value into a variable so i dont need to call it everytime i need to check the value. or if there any other solution please advise.

    Read the article

  • pgp key information

    - by calccrypto
    can someone show a description of the information of what a pgp looks like if only the descriptions were there but not the actual information? something like (i dont remember if the values are correct): packet-type[4 bits], total length in bytes[16 bits], packet version type [4 bits], creation-time[32 bits], encryption-algorithm[8 bits], ...,etc,etc ive tried to understand rfc4880, but its tedious and confusing. so far, i am think i have extracted the 4 i wrote above, but i cant seem to get the rest of the information out. can anyone help? i know i can just find some pgp program, but the whole point of this is to allow me to learn how those programs work in the first place

    Read the article

  • what is file verification system for php project or licence checking the configuration files

    - by Jayapal Chandran
    Hi, My colleague asked me a question like "license check to config file". when i searched i got this http://www.google.com/search?q=file+verification+system&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a and in the result i got this http://integrit.sourceforge.net/texinfo/integrit.html but could not grasp much of its idea. Here is my thoughts... Our project is written in codeigniter. The project owner is providing it to their customer. The owner is a business partner with that concept. Besides, the owner needs control of the project code so that the customer will not break rules with him like changing the code or moving it go another server or validity. So the owner needs a system to enable disable the site. Let me give an example... owner.com will have an admin panel where he can either disable or enable the client.com. when he disables the client.com should display a custom message instead of loading the files. client.com is written i a way that i will process requests from owner.com and also the other way round. so, here i want a list of the concepts with which we can implement the ownership and control over client.com any suggestions, links, references, answers will be helpful. If i am missing something in my question i will update my question according to your comments if any so that the users can give in their idea without confusing of what i had asked. THX

    Read the article

  • ASP.NET MVC2 - specific fields in form pass via a specific object?

    - by ile
    In database I have Contacts table: ContactID (int) FirstName (varchar) LastName (varchar) ... XmlFields (xml) // This field is xml type To create a new contact, I created two classes - one for regular fields and other to display fields from XmlFields field. In Controller, I have following: public ActionResult Create(Contact contact, FormCollection collection) ... Regular field I catch with contact object and those that need to be stored as xml in XmlFields I try to catch with collection object. Problem is that collection object catches all fields, so I wonder if it is possible to isolate xml fields when posting to a specific object so that I can easily manipulate with them. I need this in separated objects because these xml fields are going to be generated dynamically and will be different for every user. Thanks in advance, Ile

    Read the article

  • Do fields need to be explicitly final to have a "proper" immutable object?

    - by Yishai
    You often read about immutable objects requiring final fields to be immutable in Java. Is this in fact the case, or is it simply enough to have no public mutability and not actually mutate the state? For example, if you have an immutable object built by the builder pattern, you could do it by having the builder assign the individual fields as it builds, or having the builder hold the fields itself and ultimately return the immutable object by passing the values to its (private) constructor. Having the fields final has the obvious advantage of preventing implementation errors (such as allowing code to retain a reference to the builder and "building" the object multiple times while in fact mutating an existing object), but having the Builder store its data inside the object as it is built would seem to be DRYer. So the question is: Assuming the Builder does not leak the Object early and stops itself from modifying the object once built (say by setting its reference to the object as null) is there actually anything gained (such as improved thread safety) in the "immutability" of the object if the object's fields were made final instead?

    Read the article

  • how can i introspect properties and model fields in django?

    - by shreddd
    I am trying to get a list of all existing model fields and properties for a given object. Is there a clean way to instrospect an object so that I can get a dict of fields and properties. class MyModel(Model) url = models.TextField() def _get_location(self): return "%s/jobs/%d"%(url, self.id) location = property(_get_location) What I want is something that returns a dict that looks like this: { 'id' : 1, 'url':'http://foo', 'location' : 'http://foo/jobs/1' } I can use model._meta.fields to get the model fields, but this doesn't give me things that are properties but not real DB fields.

    Read the article

  • How to configure a Custom Datacontract Serializer or XMLSerializer

    - by user364445
    Im haveing some xml that have this structure <Person Id="*****" Name="*****"> <AccessControlEntries> <AccessControlEntry Id="*****" Name="****"/> </AccessControlEntries> <AccessControls /> <IdentityGroups> <IdentityGroup Id="****" Name="*****" /> </IdentityGroups></Person> and i also have this entities [DataContract(IsReference = true)] public abstract class EntityBase { protected bool serializing; [DataMember(Order = 1)] [XmlAttribute()] public string Id { get; set; } [DataMember(Order = 2)] [XmlAttribute()] public string Name { get; set; } [OnDeserializing()] public void OnDeserializing(StreamingContext context) { this.Initialize(); } [OnSerializing()] public void OnSerializing(StreamingContext context) { this.serializing = true; } [OnSerialized()] public void OnSerialized(StreamingContext context) { this.serializing = false; } public abstract void Initialize(); public string ToXml() { var settings = new System.Xml.XmlWriterSettings(); settings.Indent = true; settings.OmitXmlDeclaration = true; var sb = new System.Text.StringBuilder(); using (var writer = System.Xml.XmlWriter.Create(sb, settings)) { var serializer = new XmlSerializer(this.GetType()); serializer.Serialize(writer, this); } return sb.ToString(); } } [DataContract()] public abstract class Identity : EntityBase { private EntitySet<AccessControlEntry> accessControlEntries; private EntitySet<IdentityGroup> identityGroups; public Identity() { Initialize(); } [DataMember(Order = 3, EmitDefaultValue = false)] [Association(Name = "AccessControlEntries")] public EntitySet<AccessControlEntry> AccessControlEntries { get { if ((this.serializing && (this.accessControlEntries==null || this.accessControlEntries.HasLoadedOrAssignedValues == false))) { return null; } return accessControlEntries; } set { accessControlEntries.Assign(value); } } [DataMember(Order = 4, EmitDefaultValue = false)] [Association(Name = "IdentityGroups")] public EntitySet<IdentityGroup> IdentityGroups { get { if ((this.serializing && (this.identityGroups == null || this.identityGroups.HasLoadedOrAssignedValues == false))) { return null; } return identityGroups; } set { identityGroups.Assign(value); } } private void attach_accessControlEntry(AccessControlEntry entity) { entity.Identities.Add(this); } private void dettach_accessControlEntry(AccessControlEntry entity) { entity.Identities.Remove(this); } private void attach_IdentityGroup(IdentityGroup entity) { entity.MemberIdentites.Add(this); } private void dettach_IdentityGroup(IdentityGroup entity) { entity.MemberIdentites.Add(this); } public override void Initialize() { this.accessControlEntries = new EntitySet<AccessControlEntry>( new Action<AccessControlEntry>(this.attach_accessControlEntry), new Action<AccessControlEntry>(this.dettach_accessControlEntry)); this.identityGroups = new EntitySet<IdentityGroup>( new Action<IdentityGroup>(this.attach_IdentityGroup), new Action<IdentityGroup>(this.dettach_IdentityGroup)); } } [XmlType(TypeName = "AccessControlEntry")] public class AccessControlEntry : EntityBase, INotifyPropertyChanged { private EntitySet<Service> services; private EntitySet<Identity> identities; private EntitySet<Permission> permissions; public AccessControlEntry() { services = new EntitySet<Service>(new Action<Service>(attach_Service), new Action<Service>(dettach_Service)); identities = new EntitySet<Identity>(new Action<Identity>(attach_Identity), new Action<Identity>(dettach_Identity)); permissions = new EntitySet<Permission>(new Action<Permission>(attach_Permission), new Action<Permission>(dettach_Permission)); } [DataMember(Order = 3, EmitDefaultValue = false)] public EntitySet<Permission> Permissions { get { if ((this.serializing && (this.permissions.HasLoadedOrAssignedValues == false))) { return null; } return permissions; } set { permissions.Assign(value); } } [DataMember(Order = 4, EmitDefaultValue = false)] public EntitySet<Identity> Identities { get { if ((this.serializing && (this.identities.HasLoadedOrAssignedValues == false))) { return null; } return identities; } set { identities.Assign(identities); } } [DataMember(Order = 5, EmitDefaultValue = false)] public EntitySet<Service> Services { get { if ((this.serializing && (this.services.HasLoadedOrAssignedValues == false))) { return null; } return services; } set { services.Assign(value); } } private void attach_Permission(Permission entity) { entity.AccessControlEntires.Add(this); } private void dettach_Permission(Permission entity) { entity.AccessControlEntires.Remove(this); } private void attach_Identity(Identity entity) { entity.AccessControlEntries.Add(this); } private void dettach_Identity(Identity entity) { entity.AccessControlEntries.Remove(this); } private void attach_Service(Service entity) { entity.AccessControlEntries.Add(this); } private void dettach_Service(Service entity) { entity.AccessControlEntries.Remove(this); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string name) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs(name)); } #endregion public override void Initialize() { throw new NotImplementedException(); } } [DataContract()] [XmlType(TypeName = "Person")] public class Person : Identity { private EntityRef<Login> login; [DataMember(Order = 3)] [XmlAttribute()] public string Nombre { get; set; } [DataMember(Order = 4)] [XmlAttribute()] public string Apellidos { get; set; } [DataMember(Order = 5)] public Login Login { get { return login.Entity; } set { var previousValue = this.login.Entity; if (((previousValue != value) || (this.login.HasLoadedOrAssignedValue == false))) { if ((previousValue != null)) { this.login.Entity = null; previousValue.Person = null; } this.login.Entity = value; if ((value != null)) value.Person = this; } } } public override void Initialize() { base.Initialize(); } } [DataContract()] [XmlType(TypeName = "Login")] public class Login : EntityBase { private EntityRef<Person> person; [DataMember(Order = 3)] public string UserID { get; set; } [DataMember(Order = 4)] public string Contrasena { get; set; } [DataMember(Order = 5)] public Domain Dominio { get; set; } public Person Person { get { return person.Entity; } set { var previousValue = this.person.Entity; if (((previousValue != value) || (this.person.HasLoadedOrAssignedValue == false))) { if ((previousValue != null)) { this.person.Entity = null; previousValue.Login = null; } this.person.Entity = value; if ((value != null)) value.Login = this; } } } public override void Initialize() { throw new NotImplementedException(); } } [DataContract()] [XmlType(TypeName = "IdentityGroup")] public class IdentityGroup : Identity { private EntitySet<Identity> memberIdentities; public IdentityGroup() { Initialize(); } public override void Initialize() { this.memberIdentities = new EntitySet<Identity>(new Action<Identity>(this.attach_Identity), new Action<Identity>(this.dettach_Identity)); } [DataMember(Order = 3, EmitDefaultValue = false)] [Association(Name = "MemberIdentities")] public EntitySet<Identity> MemberIdentites { get { if ((this.serializing && (this.memberIdentities.HasLoadedOrAssignedValues == false))) { return null; } return memberIdentities; } set { memberIdentities.Assign(value); } } private void attach_Identity(Identity entity) { entity.IdentityGroups.Add(this); } private void dettach_Identity(Identity entity) { entity.IdentityGroups.Remove(this); } } [DataContract()] [XmlType(TypeName = "Group")] public class Group : Identity { public override void Initialize() { throw new NotImplementedException(); } } but the ToXml() response something like this <Person xmlns:xsi="************" xmlns:xsd="******" ID="******" Name="*****"/><AccessControlEntries/></Person> but what i want is something like this <Person Id="****" Name="***" Nombre="****"> <AccessControlEntries/> <IdentityGroups/> </Person>

    Read the article

  • OData &ndash; The easiest service I can create: now with updates

    - by Jon Dalberg
    The other day I created a simple NastyWord service exposed via OData. It was read-only and used an in-memory backing store for the words. Today I’ll modify it to use a file instead of a list and I’ll accept new nasty words by implementing IUpdatable directly. The first thing to do is enable the service to accept new entries. This is done at configuration time by adding the “WriteAppend” access rule: 1: public class NastyWords : DataService<NastyWordsDataSource> 2: { 3: // This method is called only once to initialize service-wide policies. 4: public static void InitializeService(DataServiceConfiguration config) 5: { 6: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead | EntitySetRights.WriteAppend); 7: config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; 8: } 9: }   Next I placed a file, NastyWords.txt, in the “App_Data” folder and added a few *choice* words to start. This required one simple change to our NastyWordDataSource.cs file: 1: public NastyWordsDataSource() 2: { 3: UpdateFromSource(); 4: } 5:   6: private void UpdateFromSource() 7: { 8: var words = File.ReadAllLines(pathToFile); 9: NastyWords = (from w in words 10: select new NastyWord { Word = w }).AsQueryable(); 11: }   Nothing too shocking here, just reading each line from the NastyWords.txt file and exposing them. Next, I implemented IUpdatable which comes with a boat-load of methods. We don’t need all of them for now since we are only concerned with allowing new values. Here are the methods we must implement, all the others throw a NotImplementedException: 1: public object CreateResource(string containerName, string fullTypeName) 2: { 3: var nastyWord = new NastyWord(); 4: pendingUpdates.Add(nastyWord); 5: return nastyWord; 6: } 7:   8: public object ResolveResource(object resource) 9: { 10: return resource; 11: } 12:   13: public void SaveChanges() 14: { 15: var intersect = (from w in pendingUpdates 16: select w.Word).Intersect(from n in NastyWords 17: select n.Word); 18:   19: if (intersect.Count() > 0) 20: throw new DataServiceException(500, "duplicate entry"); 21:   22: var lines = from w in pendingUpdates 23: select w.Word; 24:   25: File.AppendAllLines(pathToFile, 26: lines, 27: Encoding.UTF8); 28:   29: pendingUpdates.Clear(); 30:   31: UpdateFromSource(); 32: } 33:   34: public void SetValue(object targetResource, string propertyName, object propertyValue) 35: { 36: targetResource.GetType().GetProperty(propertyName).SetValue(targetResource, propertyValue, null); 37: }   I use a simple list to contain the pending updates and only commit them when the “SaveChanges” method is called. Here’s the order these methods are called in our service during an insert: CreateResource – here we just instantiate a new NastyWord and stick a reference to it in our pending updates list. SetValue – this is where the “Word” property of the NastyWord instance is set. SaveChanges – get the list of pending updates, barfing on duplicates, write them to the file and clear our pending list. ResolveResource – the newly created resource will be returned directly here since we aren’t dealing with “handles” to objects but the actual objects themselves. Not too bad, eh? I didn’t find this documented anywhere but a little bit of digging in the OData spec and use of Fiddler made it pretty easy to figure out. Here is some client code which would add a new nasty word: 1: static void Main(string[] args) 2: { 3: var svc = new ServiceReference1.NastyWordsDataSource(new Uri("http://localhost.:60921/NastyWords.svc")); 4: svc.AddToNastyWords(new ServiceReference1.NastyWord() { Word = "shat" }); 5:   6: svc.SaveChanges(); 7: }   Here’s all of the code so far for to implement the service: 1: using System; 2: using System.Collections.Generic; 3: using System.Data.Services; 4: using System.Data.Services.Common; 5: using System.Linq; 6: using System.ServiceModel.Web; 7: using System.Web; 8: using System.IO; 9: using System.Text; 10:   11: namespace ONasty 12: { 13: [DataServiceKey("Word")] 14: public class NastyWord 15: { 16: public string Word { get; set; } 17: } 18:   19: public class NastyWordsDataSource : IUpdatable 20: { 21: private List<NastyWord> pendingUpdates = new List<NastyWord>(); 22: private string pathToFile = @"path to your\App_Data\NastyWords.txt"; 23:   24: public NastyWordsDataSource() 25: { 26: UpdateFromSource(); 27: } 28:   29: private void UpdateFromSource() 30: { 31: var words = File.ReadAllLines(pathToFile); 32: NastyWords = (from w in words 33: select new NastyWord { Word = w }).AsQueryable(); 34: } 35:   36: public IQueryable<NastyWord> NastyWords { get; private set; } 37:   38: public void AddReferenceToCollection(object targetResource, string propertyName, object resourceToBeAdded) 39: { 40: throw new NotImplementedException(); 41: } 42:   43: public void ClearChanges() 44: { 45: pendingUpdates.Clear(); 46: } 47:   48: public object CreateResource(string containerName, string fullTypeName) 49: { 50: var nastyWord = new NastyWord(); 51: pendingUpdates.Add(nastyWord); 52: return nastyWord; 53: } 54:   55: public void DeleteResource(object targetResource) 56: { 57: throw new NotImplementedException(); 58: } 59:   60: public object GetResource(IQueryable query, string fullTypeName) 61: { 62: throw new NotImplementedException(); 63: } 64:   65: public object GetValue(object targetResource, string propertyName) 66: { 67: throw new NotImplementedException(); 68: } 69:   70: public void RemoveReferenceFromCollection(object targetResource, string propertyName, object resourceToBeRemoved) 71: { 72: throw new NotImplementedException(); 73: } 74:   75: public object ResetResource(object resource) 76: { 77: throw new NotImplementedException(); 78: } 79:   80: public object ResolveResource(object resource) 81: { 82: return resource; 83: } 84:   85: public void SaveChanges() 86: { 87: var intersect = (from w in pendingUpdates 88: select w.Word).Intersect(from n in NastyWords 89: select n.Word); 90:   91: if (intersect.Count() > 0) 92: throw new DataServiceException(500, "duplicate entry"); 93:   94: var lines = from w in pendingUpdates 95: select w.Word; 96:   97: File.AppendAllLines(pathToFile, 98: lines, 99: Encoding.UTF8); 100:   101: pendingUpdates.Clear(); 102:   103: UpdateFromSource(); 104: } 105:   106: public void SetReference(object targetResource, string propertyName, object propertyValue) 107: { 108: throw new NotImplementedException(); 109: } 110:   111: public void SetValue(object targetResource, string propertyName, object propertyValue) 112: { 113: targetResource.GetType().GetProperty(propertyName).SetValue(targetResource, propertyValue, null); 114: } 115: } 116:   117: public class NastyWords : DataService<NastyWordsDataSource> 118: { 119: // This method is called only once to initialize service-wide policies. 120: public static void InitializeService(DataServiceConfiguration config) 121: { 122: config.SetEntitySetAccessRule("*", EntitySetRights.AllRead | EntitySetRights.WriteAppend); 123: config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; 124: } 125: } 126: } Next time we’ll allow removing nasty words. Enjoy!

    Read the article

  • how i can encrypt each file with its own public key ??

    - by Mohammad AL-Rawabdeh
    how i can encrypt each file with its own public key for example :- there exist 3 company (X,Y and Z)each company sent to me its own public key so that i have now 3 public key 1- x.pub 2- y.pub 3- z.pub now i want to send file to each company and encrypt it by its company public key 1- encrypt file1.txt by x.pub and send it to company X 2- encrypt file2.txt by y.pub and send it to company Y 3- encrypt file3.txt by z.pub and send it to company Z please how i can do the above by writting batch file my operating system is Windows

    Read the article

  • Java Port Socket Programming Error

    - by atrus-darkstone
    Hi- I have been working on a java client-server program using port sockets. The goal of this program is for the client to take a screenshot of the machine it is running on, break the RGB info of this image down into integers and arrays, then send this info over to the server, where it is reconstructed into a new image file. However, when I run the program I am experiencing the following two bugs: The first number recieved by the server, no matter what its value is according to the client, is always 49. The client only sends(or the server only receives?) the first value, then the program hangs forever. Any ideas as to why this is happening, and what I can do to fix it? The code for both client and server is below. Thanks! CLIENT: import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.image.BufferedImage; import java.io.*; import java.net.Socket; import java.text.SimpleDateFormat; import java.util.*; import javax.swing.*; import javax.swing.Timer; public class ViewerClient implements ActionListener{ private Socket vSocket; private BufferedReader in; private PrintWriter out; private Robot robot; // static BufferedReader orders = null; public ViewerClient() throws Exception{ vSocket = null; in = null; out = null; robot = null; } public void setVSocket(Socket vs) { vSocket = vs; } public void setInput(BufferedReader i) { in = i; } public void setOutput(PrintWriter o) { out = o; } public void setRobot(Robot r) { robot = r; } /*************************************************/ public Socket getVSocket() { return vSocket; } public BufferedReader getInput() { return in; } public PrintWriter getOutput() { return out; } public Robot getRobot() { return robot; } public void run() throws Exception{ int speed = 2500; int pause = 5000; Timer timer = new Timer(speed, this); timer.setInitialDelay(pause); // System.out.println("CLIENT: Set up timer."); try { setVSocket(new Socket("Alex-PC", 4444)); setInput(new BufferedReader(new InputStreamReader(getVSocket().getInputStream()))); setOutput(new PrintWriter(getVSocket().getOutputStream(), true)); setRobot(new Robot()); // System.out.println("CLIENT: Established connection and IO ports."); // timer.start(); captureScreen(nameImage()); }catch(Exception e) { System.err.println(e); } } public void captureScreen(String fileName) throws Exception{ Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Rectangle screenRectangle = new Rectangle(screenSize); BufferedImage image = getRobot().createScreenCapture(screenRectangle); int width = image.getWidth(); int height = image.getHeight(); int[] pixelData = new int[(width * height)]; image.getRGB(0,0, width, height, pixelData, width, height); byte[] imageData = new byte[(width * height)]; String fromServer = null; if((fromServer = getInput().readLine()).equals("READY")) { sendWidth(width); sendHeight(height); sendArrayLength((width * height)); sendImageInfo(fileName); sendImageData(imageData); } /* System.out.println(imageData.length); String fromServer = null; for(int i = 0; i < pixelData.length; i++) { imageData[i] = ((byte)pixelData[i]); } System.out.println("CLIENT: Pixel data successfully converted to byte data."); System.out.println("CLIENT: Waiting for ready message..."); if((fromServer = getInput().readLine()).equals("READY")) { System.out.println("CLIENT: Ready message recieved."); getOutput().println("SENDING ARRAY LENGTH..."); System.out.println("CLIENT: Sending array length..."); System.out.println("CLIENT: " + imageData.length); getOutput().println(imageData.length); System.out.println("CLIENT: Array length sent."); getOutput().println("SENDING IMAGE..."); System.out.println("CLIENT: Sending image data..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } System.out.println("CLIENT: Image data sent."); getOutput().println("SENDING IMAGE WIDTH..."); System.out.println("CLIENT: Sending image width..."); getOutput().println(width); System.out.println("CLIENT: Image width sent."); getOutput().println("SENDING IMAGE HEIGHT..."); System.out.println("CLIENT: Sending image height..."); getOutput().println(height); System.out.println("CLIENT: Image height sent..."); getOutput().println("SENDING IMAGE INFO..."); System.out.println("CLIENT: Sending image info..."); getOutput().println(fileName); System.out.println("CLIENT: Image info sent."); getOutput().println("FINISHED."); System.out.println("Image data sent successfully."); } if((fromServer = getInput().readLine()).equals("CLOSE DOWN")) { getOutput().close(); getInput().close(); getVSocket().close(); } */ } public String nameImage() throws Exception { String dateFormat = "yyyy-MM-dd HH-mm-ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(dateFormat); String fileName = sdf.format(cal.getTime()); return fileName; } public void sendArrayLength(int length) throws Exception { getOutput().println("SENDING ARRAY LENGTH..."); getOutput().println(length); } public void sendWidth(int width) throws Exception { getOutput().println("SENDING IMAGE WIDTH..."); getOutput().println(width); } public void sendHeight(int height) throws Exception { getOutput().println("SENDING IMAGE HEIGHT..."); getOutput().println(height); } public void sendImageData(byte[] imageData) throws Exception { getOutput().println("SENDING IMAGE..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } } public void sendImageInfo(String info) throws Exception { getOutput().println("SENDING IMAGE INFO..."); getOutput().println(info); } public void actionPerformed(ActionEvent a){ String message = null; try { if((message = getInput().readLine()).equals("PROCESSING...")) { if((message = getInput().readLine()).equals("IMAGE RECIEVED SUCCESSFULLY.")) { captureScreen(nameImage()); } } }catch(Exception e) { JOptionPane.showMessageDialog(null, "Problem: " + e); } } } SERVER: import java.awt.image.BufferedImage; import java.io.*; import java.net.*; import javax.imageio.ImageIO; /*IMPORTANT TODO: * 1. CLOSE ALL STREAMS AND SOCKETS WITHIN CLIENT AND SERVER! * 2. PLACE MAIN EXEC CODE IN A TIMED WHILE LOOP TO SEND FILE EVERY X SECONDS * */ public class ViewerServer { private ServerSocket vServer; private Socket vClient; private PrintWriter out; private BufferedReader in; private byte[] imageData; private int width; private int height; private String imageInfo; private int[] rgbData; private boolean active; public ViewerServer() throws Exception{ vServer = null; vClient = null; out = null; in = null; imageData = null; width = 0; height = 0; imageInfo = null; rgbData = null; active = true; } public void setVServer(ServerSocket vs) { vServer = vs; } public void setVClient(Socket vc) { vClient = vc; } public void setOutput(PrintWriter o) { out = o; } public void setInput(BufferedReader i) { in = i; } public void setImageData(byte[] imDat) { imageData = imDat; } public void setWidth(int w) { width = w; } public void setHeight(int h) { height = h; } public void setImageInfo(String im) { imageInfo = im; } public void setRGBData(int[] rd) { rgbData = rd; } public void setActive(boolean a) { active = a; } /***********************************************/ public ServerSocket getVServer() { return vServer; } public Socket getVClient() { return vClient; } public PrintWriter getOutput() { return out; } public BufferedReader getInput() { return in; } public byte[] getImageData() { return imageData; } public int getWidth() { return width; } public int getHeight() { return height; } public String getImageInfo() { return imageInfo; } public int[] getRGBData() { return rgbData; } public boolean getActive() { return active; } public void run() throws Exception{ connect(); setActive(true); while(getActive()) { recieve(); } close(); } public void recieve() throws Exception{ String clientStatus = null; int clientData = 0; // System.out.println("SERVER: Sending ready message..."); getOutput().println("READY"); // System.out.println("SERVER: Ready message sent."); if((clientStatus = getInput().readLine()).equals("SENDING IMAGE WIDTH...")) { setWidth(getInput().read()); System.out.println("Width: " + getWidth()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE HEIGHT...")) { setHeight(getInput().read()); System.out.println("Height: " + getHeight()); } if((clientStatus = getInput().readLine()).equals("SENDING ARRAY LENGTH...")) { clientData = getInput().read(); setImageData(new byte[clientData]); System.out.println("Array length: " + clientData); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE INFO...")) { setImageInfo(getInput().readLine()); System.out.println("Image Info: " + getImageInfo()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE...")) { for(int i = 0; i < getImageData().length; i++) { getImageData()[i] = ((byte)getInput().read()); } } if((clientStatus = getInput().readLine()).equals("FINISHED.")) { getOutput().println("PROCESSING..."); setRGBData(new int[getImageData().length]); for(int i = 0; i < getRGBData().length; i++) { getRGBData()[i] = getImageData()[i]; } BufferedImage image = null; image.setRGB(0, 0, getWidth(), getHeight(), getRGBData(), getWidth(), getHeight()); ImageIO.write(image, "png", new File(imageInfo + ".png")); //create an image file out of the screenshot getOutput().println("IMAGE RECIEVED SUCCESSFULLY."); } } public void connect() throws Exception { setVServer(new ServerSocket(4444)); //establish server connection // System.out.println("SERVER: Connection established."); setVClient(getVServer().accept()); //accept client connection request // System.out.println("SERVER: Accepted connection request."); setOutput(new PrintWriter(vClient.getOutputStream(), true)); //set up an output channel setInput(new BufferedReader(new InputStreamReader(vClient.getInputStream()))); //set up an input channel // System.out.println("SERVER: Created IO ports."); } public void close() throws Exception { getOutput().close(); getInput().close(); getVClient().close(); getVServer().close(); } }

    Read the article

  • Building applications with WPF, MVVM and Prism(aka CAG)

    - by skjagini
    In this article I am going to walk through an application using WPF and Prism (aka composite application guidance, CAG) which simulates engaging a taxi (cab).  The rules are simple, the app would have3 screens A login screen to authenticate the user An information screen. A screen to engage the cab and roam around and calculating the total fare Metered Rate of Fare The meter is required to be engaged when a cab is occupied by anyone $3.00 upon entry $0.35 for each additional unit The unit fare is: one-fifth of a mile, when the cab is traveling at 6 miles an hour or more; or 60 seconds when not in motion or traveling at less than 12 miles per hour. Night surcharge of $.50 after 8:00 PM & before 6:00 AM Peak hour Weekday Surcharge of $1.00 Monday - Friday after 4:00 PM & before 8:00 PM New York State Tax Surcharge of $.50 per ride. Example: Friday (2010-10-08) 5:30pm Start at Lexington Ave & E 57th St End at Irving Pl & E 15th St Start = $3.00 Travels 2 miles at less than 6 mph for 15 minutes = $3.50 Travels at more than 12 mph for 5 minutes = $1.75 Peak hour Weekday Surcharge = $1.00 (ride started at 5:30 pm) New York State Tax Surcharge = $0.50 Before we dive into the app, I would like to give brief description about the framework.  If you want to jump on to the source code, scroll all the way to the end of the post. MVVM MVVM pattern is in no way related to the usage of PRISM in your application and should be considered if you are using WPF irrespective of PRISM or not. Lets say you are not familiar with MVVM, your typical UI would involve adding some UI controls like text boxes, a button, double clicking on the button,  generating event handler, calling a method from business layer and updating the user interface, it works most of the time for developing small scale applications. The problem with this approach is that there is some amount of code specific to business logic wrapped in UI specific code which is hard to unit test it, mock it and MVVM helps to solve the exact problem. MVVM stands for Model(M) – View(V) – ViewModel(VM),  based on the interactions with in the three parties it should be called VVMM,  MVVM sounds more like MVC (Model-View-Controller) so the name. Why it should be called VVMM: View – View Model - Model WPF allows to create user interfaces using XAML and MVVM takes it to the next level by allowing complete separation of user interface and business logic. In WPF each view will have a property, DataContext when set to an instance of a class (which happens to be your view model) provides the data the view is interested in, i.e., view interacts with view model and at the same time view model interacts with view through DataContext. Sujith, if view and view model are interacting directly with each other how does MVVM is helping me separation of concerns? Well, the catch is DataContext is of type Object, since it is of type object view doesn’t know exact type of view model allowing views and views models to be loosely coupled. View models aggregate data from models (data access layer, services, etc) and make it available for views through properties, methods etc, i.e., View Models interact with Models. PRISM Prism is provided by Microsoft Patterns and Practices team and it can be downloaded from codeplex for source code,  samples and documentation on msdn.  The name composite implies, to compose user interface from different modules (views) without direct dependencies on each other, again allowing  loosely coupled development. Well Sujith, I can already do that with user controls, why shall I learn another framework?  That’s correct, you can decouple using user controls, but you still have to manage some amount of coupling, like how to do you communicate between the controls, how do you subscribe/unsubscribe, loading/unloading views dynamically. Prism is not a replacement for user controls, provides the following features which greatly help in designing the composite applications. Dependency Injection (DI)/ Inversion of Control (IoC) Modules Regions Event Aggregator  Commands Simply put, MVVM helps building a single view and Prism helps building an application using the views There are other open source alternatives to Prism, like MVVMLight, Cinch, take a look at them as well. Lets dig into the source code.  1. Solution The solution is made of the following projects Framework: Holds the common functionality in building applications using WPF and Prism TaxiClient: Start up project, boot strapping and app styling TaxiCommon: Helps with the business logic TaxiModules: Holds the meat of the application with views and view models TaxiTests: To test the application 2. DI / IoC Dependency Injection (DI) as the name implies refers to injecting dependencies and Inversion of Control (IoC) means the calling code has no direct control on the dependencies, opposite of normal way of programming where dependencies are passed by caller, i.e inversion; aside from some differences in terminology the concept is same in both the cases. The idea behind DI/IoC pattern is to reduce the amount of direct coupling between different components of the application, the higher the dependency the more tightly coupled the application resulting in code which is hard to modify, unit test and mock.  Initializing Dependency Injection through BootStrapper TaxiClient is the starting project of the solution and App (App.xaml)  is the starting class that gets called when you run the application. From the App’s OnStartup method we will invoke BootStrapper.   namespace TaxiClient { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e);   (new BootStrapper()).Run(); } } } BootStrapper is your contact point for initializing the application including dependency injection, creating Shell and other frameworks. We are going to use Unity for DI and there are lot of open source DI frameworks like Spring.Net, StructureMap etc with different feature set  and you can choose a framework based on your preferences. Note that Prism comes with in built support for Unity, for example we are deriving from UnityBootStrapper in our case and for any other DI framework you have to extend the Prism appropriately   namespace TaxiClient { public class BootStrapper: UnityBootstrapper { protected override IModuleCatalog CreateModuleCatalog() { return new ConfigurationModuleCatalog(); } protected override DependencyObject CreateShell() { Framework.FrameworkBootStrapper.Run(Container, Application.Current.Dispatcher);   Shell shell = new Shell(); shell.ResizeMode = ResizeMode.NoResize; shell.Show();   return shell; } } } Lets take a look into  FrameworkBootStrapper to check out how to register with unity container. namespace Framework { public class FrameworkBootStrapper { public static void Run(IUnityContainer container, Dispatcher dispatcher) { UIDispatcher uiDispatcher = new UIDispatcher(dispatcher); container.RegisterInstance<IDispatcherService>(uiDispatcher);   container.RegisterType<IInjectSingleViewService, InjectSingleViewService>( new ContainerControlledLifetimeManager());   . . . } } } In the above code we are registering two components with unity container. You shall observe that we are following two different approaches, RegisterInstance and RegisterType.  With RegisterInstance we are registering an existing instance and the same instance will be returned for every request made for IDispatcherService   and with RegisterType we are requesting unity container to create an instance for us when required, i.e., when I request for an instance for IInjectSingleViewService, unity will create/return an instance of InjectSingleViewService class and with RegisterType we can configure the life time of the instance being created. With ContaienrControllerLifetimeManager, the unity container caches the instance and reuses for any subsequent requests, without recreating a new instance. Lets take a look into FareViewModel.cs and it’s constructor. The constructor takes one parameter IEventAggregator and if you try to find all references in your solution for IEventAggregator, you will not find a single location where an instance of EventAggregator is passed directly to the constructor. The compiler still finds an instance and works fine because Prism is already configured when used with Unity container to return an instance of EventAggregator when requested for IEventAggregator and in this particular case it is called constructor injection. public class FareViewModel:ObservableBase, IDataErrorInfo { ... private IEventAggregator _eventAggregator;   public FareViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; InitializePropertyNames(); InitializeModel(); PropertyChanged += OnPropertyChanged; } ... 3. Shell Shells are very similar in operation to Master Pages in asp.net or MDI in Windows Forms. And shells contain regions which display the views, you can have as many regions as you wish in a given view. You can also nest regions. i.e, one region can load a view which in itself may contain other regions. We have to create a shell at the start of the application and are doing it by overriding CreateShell method from BootStrapper From the following Shell.xaml you shall notice that we have two content controls with Region names as ‘MenuRegion’ and ‘MainRegion’.  The idea here is that you can inject any user controls into the regions dynamically, i.e., a Menu User Control for MenuRegion and based on the user action you can load appropriate view into MainRegion.    <Window x:Class="TaxiClient.Shell" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Regions="clr-namespace:Microsoft.Practices.Prism.Regions;assembly=Microsoft.Practices.Prism" Title="Taxi" Height="370" Width="800"> <Grid Margin="2"> <ContentControl Regions:RegionManager.RegionName="MenuRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" />   <ContentControl Grid.Row="1" Regions:RegionManager.RegionName="MainRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" /> <!--<Border Grid.ColumnSpan="2" BorderThickness="2" CornerRadius="3" BorderBrush="LightBlue" />-->   </Grid> </Window> 4. Modules Prism provides the ability to build composite applications and modules play an important role in it. For example if you are building a Mortgage Loan Processor application with 3 components, i.e. customer’s credit history,  existing mortgages, new home/loan information; and consider that the customer’s credit history component involves gathering data about his/her address, background information, job details etc. The idea here using Prism modules is to separate the implementation of these 3 components into their own visual studio projects allowing to build components with no dependency on each other and independently. If we need to add another component to the application, the component can be developed by in house team or some other team in the organization by starting with a new Visual Studio project and adding to the solution at the run time with very little knowledge about the application. Prism modules are defined by implementing the IModule interface and each visual studio project to be considered as a module should implement the IModule interface.  From the BootStrapper.cs you shall observe that we are overriding the method by returning a ConfiguratingModuleCatalog which returns the modules that are registered for the application using the app.config file  and you can also add module using code. Lets take a look into configuration file.   <?xml version="1.0"?> <configuration> <configSections> <section name="modules" type="Microsoft.Practices.Prism.Modularity.ModulesConfigurationSection, Microsoft.Practices.Prism"/> </configSections> <modules> <module assemblyFile="TaxiModules.dll" moduleType="TaxiModules.ModuleInitializer, TaxiModules" moduleName="TaxiModules"/> </modules> </configuration> Here we are adding TaxiModules project to our solution and TaxiModules.ModuleInitializer implements IModule interface   5. Module Mapper With Prism modules you can dynamically add or remove modules from the regions, apart from that Prism also provides API to control adding/removing the views from a region within the same module. Taxi Information Screen: Engage the Taxi Screen: The sample application has two screens, ‘Taxi Information’ and ‘Engage the Taxi’ and they both reside in same module, TaxiModules. ‘Engage the Taxi’ is again made of two user controls, FareView on the left and TotalView on the right. We have created a Shell with two regions, MenuRegion and MainRegion with menu loaded into MenuRegion. We can create a wrapper user control called EngageTheTaxi made of FareView and TotalView and load either TaxiInfo or EngageTheTaxi into MainRegion based on the user action. Though it will work it tightly binds the user controls and for every combination of user controls, we need to create a dummy wrapper control to contain them. Instead we can apply the principles we learned so far from Shell/regions and introduce another template (LeftAndRightRegionView.xaml) made of two regions Region1 (left) and Region2 (right) and load  FareView and TotalView dynamically.  To help with loading of the views dynamically I have introduce an helper an interface, IInjectSingleViewService,  idea suggested by Mike Taulty, a must read blog for .Net developers. using System; using System.Collections.Generic; using System.ComponentModel;   namespace Framework.PresentationUtility.Navigation {   public interface IInjectSingleViewService : INotifyPropertyChanged { IEnumerable<CommandViewDefinition> Commands { get; } IEnumerable<ModuleViewDefinition> Modules { get; }   void RegisterViewForRegion(string commandName, string viewName, string regionName, Type viewType); void ClearViewFromRegion(string viewName, string regionName); void RegisterModule(string moduleName, IList<ModuleMapper> moduleMappers); } } The Interface declares three methods to work with views: RegisterViewForRegion: Registers a view with a particular region. You can register multiple views and their regions under one command.  When this particular command is invoked all the views registered under it will be loaded into their regions. ClearViewFromRegion: To unload a specific view from a region. RegisterModule: The idea is when a command is invoked you can load the UI with set of controls in their default position and based on the user interaction, you can load different contols in to different regions on the fly.  And it is supported ModuleViewDefinition and ModuleMappers as shown below. namespace Framework.PresentationUtility.Navigation { public class ModuleViewDefinition { public string ModuleName { get; set; } public IList<ModuleMapper> ModuleMappers; public ICommand Command { get; set; } }   public class ModuleMapper { public string ViewName { get; set; } public string RegionName { get; set; } public Type ViewType { get; set; } } } 6. Event Aggregator Prism event aggregator enables messaging between components as in Observable pattern, Notifier notifies the Observer which receives notification it is interested in. When it comes to Observable pattern, Observer has to unsubscribes for notifications when it no longer interested in notifications, which allows the Notifier to remove the Observer’s reference from it’s local cache. Though .Net has managed garbage collection it cannot remove inactive the instances referenced by an active instance resulting in memory leak, keeping the Observers in memory as long as Notifier stays in memory.  Developers have to be very careful to unsubscribe when necessary and it often gets overlooked, to overcome these problems Prism Event Aggregator uses weak references to cache the reference (Observer in this case)  and releases the reference (memory) once the instance goes out of scope. Using event aggregator is very simple, declare a generic type of CompositePresenationEvent by inheriting from it. using Microsoft.Practices.Prism.Events; using TaxiCommon.BAO;   namespace TaxiCommon.CompositeEvents { public class TaxiOnMoveEvent:CompositePresentationEvent<TaxiOnMove> { } }   TaxiOnMove.cs includes the properties which we want to exchange between the parties, FareView and TotalView. using System;   namespace TaxiCommon.BAO { public class TaxiOnMove { public TimeSpan MinutesAtTweleveMPH { get; set; } public double MilesAtSixMPH { get; set; } } }   Lets take a look into FareViewodel (Notifier) and how it raises the event.  Here we are raising the event by getting the event through GetEvent<..>() and publishing it with the payload private void OnAddMinutes(object obj) { TaxiOnMove payload = new TaxiOnMove(); if(MilesAtSixMPH != null) payload.MilesAtSixMPH = MilesAtSixMPH.Value; if(MinutesAtTweleveMPH != null) payload.MinutesAtTweleveMPH = new TimeSpan(0,0,MinutesAtTweleveMPH.Value,0);   _eventAggregator.GetEvent<TaxiOnMoveEvent>().Publish(payload); ResetMinutesAndMiles(); } And TotalViewModel(Observer) subscribes to notifications by getting the event through GetEvent<..>() namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { .... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; ... }   private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>() .Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>() .Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>() .Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   ... private void OnTaxiMove(TaxiOnMove taxiOnMove) { OnMoveFare fare = new OnMoveFare(taxiOnMove); Fares.Add(fare); SetTotalFare(new []{fare}); }   .... 7. MVVM through example In this section we are going to look into MVVM implementation through example.  I have all the modules declared in a single project, TaxiModules, again it is not necessary to have them into one project. Once the user logs into the application, will be greeted with the ‘Engage the Taxi’ screen which is made of two user controls, FareView.xaml and TotalView.Xaml. As you can see from the solution explorer, each of them have their own code behind files and  ViewModel classes, FareViewMode.cs, TotalViewModel.cs Lets take a look in to the FareView and how it interacts with FareViewModel using MVVM implementation. FareView.xaml acts as a view and FareViewMode.cs is it’s view model. The FareView code behind class   namespace TaxiModules.Views { /// <summary> /// Interaction logic for FareView.xaml /// </summary> public partial class FareView : UserControl { public FareView(FareViewModel viewModel) { InitializeComponent(); this.Loaded += (s, e) => { this.DataContext = viewModel; }; } } } The FareView is bound to FareViewModel through the data context  and you shall observe that DataContext is of type Object, i.e. the FareView doesn’t really know the type of ViewModel (FareViewModel). This helps separation of View and ViewModel as View and ViewModel are independent of each other, you can bind FareView to FareViewModel2 as well and the application compiles just fine. Lets take a look into FareView xaml file  <UserControl x:Class="TaxiModules.Views.FareView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Toolkit="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" xmlns:Commands="clr-namespace:Microsoft.Practices.Prism.Commands;assembly=Microsoft.Practices.Prism"> <Grid Margin="10" > ....   <Border Style="{DynamicResource innerBorder}" Grid.Row="0" Grid.Column="0" Grid.RowSpan="11" Grid.ColumnSpan="2" Panel.ZIndex="1"/>   <Label Grid.Row="0" Content="Engage the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="1" Content="Select the State"/> <ComboBox Grid.Row="1" Grid.Column="1" ItemsSource="{Binding States}" Height="auto"> <ComboBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Name}"/> </DataTemplate> </ComboBox.ItemTemplate> <ComboBox.SelectedItem> <Binding Path="SelectedState" Mode="TwoWay"/> </ComboBox.SelectedItem> </ComboBox> <Label Grid.Row="2" Content="Select the Date of Entry"/> <Toolkit:DatePicker Grid.Row="2" Grid.Column="1" SelectedDate="{Binding DateOfEntry, ValidatesOnDataErrors=true}" /> <Label Grid.Row="3" Content="Enter time 24hr format"/> <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding TimeOfEntry, TargetNullValue=''}"/> <Button Grid.Row="4" Grid.Column="1" Content="Start the Meter" Commands:Click.Command="{Binding StartMeterCommand}" />   <Label Grid.Row="5" Content="Run the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="6" Content="Number of Miles &lt;@6mph"/> <TextBox Grid.Row="6" Grid.Column="1" Text="{Binding MilesAtSixMPH, TargetNullValue='', ValidatesOnDataErrors=true}"/> <Label Grid.Row="7" Content="Number of Minutes @12mph"/> <TextBox Grid.Row="7" Grid.Column="1" Text="{Binding MinutesAtTweleveMPH, TargetNullValue=''}"/> <Button Grid.Row="8" Grid.Column="1" Content="Add Minutes and Miles " Commands:Click.Command="{Binding AddMinutesCommand}"/> <Label Grid.Row="9" Content="Other Operations" Style="{DynamicResource innerHeader}"/> <Button Grid.Row="10" Grid.Column="1" Content="Reset the Meter" Commands:Click.Command="{Binding ResetCommand}"/>   </Grid> </UserControl> The highlighted code from the above code shows data binding, for example ComboBox which displays list of states has it’s ItemsSource bound to States property, with DataTemplate bound to Name and SelectedItem  to SelectedState. You might be wondering what are all these properties and how it is able to bind to them.  The answer lies in data context, i.e., when you bound a control, WPF looks for data context on the root object (Grid in this case) and if it can’t find data context it will look into root’s root, i.e. FareView UserControl and it is bound to FareViewModel.  Each of those properties have be declared on the ViewModel for the View to bind correctly. To put simply, View is bound to ViewModel through data context of type object and every control that is bound on the View actually binds to the public property on the ViewModel. Lets look into the ViewModel code (the following code is not an exact copy of FareViewMode.cs, pasted relevant code for this section)   namespace TaxiModules.ViewModels { public class FareViewModel:ObservableBase, IDataErrorInfo { public List<USState> States { get { return USStates.StateList; } }   public USState SelectedState { get { return _selectedState; } set { _selectedState = value; RaisePropertyChanged(_selectedStatePropertyName); } }   public DateTime? DateOfEntry { get { return _dateOfEntry; } set { _dateOfEntry = value; RaisePropertyChanged(_dateOfEntryPropertyName); } }   public TimeSpan? TimeOfEntry { get { return _timeOfEntry; } set { _timeOfEntry = value; RaisePropertyChanged(_timeOfEntryPropertyName); } }   public double? MilesAtSixMPH { get { return _milesAtSixMPH; } set { _milesAtSixMPH = value; RaisePropertyChanged(_distanceAtSixMPHPropertyName); } }   public int? MinutesAtTweleveMPH { get { return _minutesAtTweleveMPH; } set { _minutesAtTweleveMPH = value; RaisePropertyChanged(_minutesAtTweleveMPHPropertyName); } }   public ICommand StartMeterCommand { get { if(_startMeterCommand == null) { _startMeterCommand = new DelegateCommand<object>(OnStartMeter, CanStartMeter); } return _startMeterCommand; } }   public ICommand AddMinutesCommand { get { if(_addMinutesCommand == null) { _addMinutesCommand = new DelegateCommand<object>(OnAddMinutes, CanAddMinutes); } return _addMinutesCommand; } }   public ICommand ResetCommand { get { if(_resetCommand == null) { _resetCommand = new DelegateCommand<object>(OnResetCommand); } return _resetCommand; } }   } private void OnStartMeter(object obj) { _eventAggregator.GetEvent<TaxiStartedEvent>().Publish( new TaxiStarted() { EngagedOn = DateOfEntry.Value.Date + TimeOfEntry.Value, EngagedState = SelectedState.Value });   _isMeterStarted = true; OnPropertyChanged(this,null); } And views communicate user actions like button clicks, tree view item selections, etc using commands. When user clicks on ‘Start the Meter’ button it invokes the method StartMeterCommand, which calls the method OnStartMeter which publishes the event to TotalViewModel using event aggregator  and TaxiStartedEvent. namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { ... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator;   InitializePropertyNames(); InitializeModel(); SubscribeToEvents(); }   public decimal? TotalFare { get { return _totalFare; } set { _totalFare = value; RaisePropertyChanged(_totalFarePropertyName); } } .... private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>().Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>().Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>().Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   private void OnTaxiStarted(TaxiStarted taxiStarted) { Fares.Add(new EntryFare()); Fares.Add(new StateTaxFare(taxiStarted)); Fares.Add(new NightSurchargeFare(taxiStarted)); Fares.Add(new PeakHourWeekdayFare(taxiStarted));   SetTotalFare(Fares); }   private void SetTotalFare(IEnumerable<IFare> fares) { TotalFare = (_totalFare ?? 0) + TaxiFareHelper.GetTotalFare(fares); } ....   } }   TotalViewModel subscribes to events, TaxiStartedEvent and rest. When TaxiStartedEvent gets invoked it calls the OnTaxiStarted method which sets the total fare which includes entry fee, state tax, nightly surcharge, peak hour weekday fare.   Note that TotalViewModel derives from ObservableBase which implements the method RaisePropertyChanged which we are invoking in Set of TotalFare property, i.e, once we update the TotalFare property it raises an the event that  allows the TotalFare text box to fetch the new value through the data context. ViewModel is communicating with View through data context and it has no knowledge about View, helping in loose coupling of ViewModel and View.   I have attached the source code (.Net 4.0, Prism 4.0, VS 2010) , download and play with it and don’t forget to leave your comments.  

    Read the article

  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

    Read the article

  • Author has inserted copyright into code with gnu public license notice - implications?

    - by Nicholas Pickering
    I've found a project on Github that I'm interested in contributing to which claims to be open source and has a GPL license included with it. But the original author has added a copyright notification to each source file. I'm not sure why but I don't feel right contributing to a project that's always going to have someone else's name on it. It really breaks the community-created feel, and makes me uneasy about what the author might choose to do with the project next. What are the implications of copyrighting open source GPL code as so? What power does this give the original author over a contributor? # Copyright (C) 2012, 2013 __AUTHORNAME__ # This file is part of __PROJECTNAME__. # # __PROJECTNAME__ is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # __PROJECTNAME__ is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License

    Read the article

  • java UnitilsException: Executed scripts table "PUBLIC"."DBMAINTAIN_SCRIPTS" doesn't exist yet or is invalid [closed]

    - by Philippe
    I want use Unitils for testing my JAVA program, i have following error message "UnitilsException: Executed scripts table "PUBLIC"."DBMAINTAIN_SCRIPTS" doesn't exist yet or is invalid" My table is into an DDL file, and table is not created Could you says me if dataSetStructureGenerator.xsd.dirName=src/test/resources/dataset-schema properties is still active in unitils 3.3 ? My EMPLOYEE table is not created and DBMAINTAIN_SCRIPTS not created too Where is my mistake ? My DDL file SET REFERENTIAL_INTEGRITY FALSE; SET DATABASE COLLATION "French"; SET SCHEMA PUBLIC; CREATE TABLE DBMAINTAIN_SCRIPTS (FILE_NAME VARCHAR2(150), FILE_LAST_MODIFIED_AT INTEGER, CHECKSUM VARCHAR2(50), EXECUTED_AT VARCHAR2(20), SUCCEEDED INTEGER); CREATE TABLE EMPLOYEES(ID IDENTITY NOT NULL,NAME VARCHAR(20),TITLE VARCHAR(20),SALARY DOUBLE,NI INTEGER NOT NULL) My unitils properties file # comments documenting these unitils configuration properties removed for # brevity. look for commenting in unitils-default.properties in the root of the # unitils jar if needed. unitils.modules=database,dbunit,easymock,inject unitils.module.hibernate.enabled=false unitils.module.spring.enabled=false # these placeholders are set in avaje.properties #gere la configuration DBUNIT database.driverClassName=org.hsqldb.jdbcDriver database.url=jdbc:hsqldb:mem:unitils-example database.schemaNames=PUBLIC database.userName=SA database.password= database.dialect=hsqldb # unitils will construct the test database using the ddl file found in this # directory dbMaintainer.fileScriptSource.scripts.location=src/main/resources updateDataBaseSchema.enabled=true sequenceUpdater.sequencevalue.lowestacceptable=100 dataSetStructureGenerator.xsd.dirName=src/test/resources/dataset-schema #dbMaintainer.autoCreateExecutedScriptsTable property to true

    Read the article

  • In what fields do programming and Business Sciences intersect? [on hold]

    - by Alainus
    One note of clarification: I'm getting a lot of comments saying that this question is too personal, too relative, subjective, and that career-path questions get quickly deleted. This is not a question about me or my career. This question is just what the title says: What fields exist that converge programming and business. Now the question: I read this answer regarding off-topic questions, and I was afraid this might be, so I'll try to keep it general and helpful for others. Also, this one has a similar background but formulates a different question from it. I have a Business Administration degree, but I've programmed since I can remember, and it's been my only job for years. However, my problem is the same that the majority of "amateuressional" programmers have: - Incomplete knowledge of the fundamentals. - Anxiety to keep up. - Feeling of not making anything useful of "the other degree". - Afraid of finally becoming a jack of all trades (master of none). Which further studies (specific degrees or fields) exist that allow a person with a BS degree converge into a programming career, without having to sacrifice coding, allowing to further expand the knowledge of C.S. fundamentals, and also without completely sacrificing the first?

    Read the article

  • Do the ‘up to date’ guarantees for values of Java's final fields extend to indirect references?

    - by mattbh
    The Java language spec defines semantics of final fields in section 17.5: The usage model for final fields is a simple one. Set the final fields for an object in that object's constructor. Do not write a reference to the object being constructed in a place where another thread can see it before the object's constructor is finished. If this is followed, then when the object is seen by another thread, that thread will always see the correctly constructed version of that object's final fields. It will also see versions of any object or array referenced by those final fields that are at least as up-to-date as the final fields are. My question is - does the 'up-to-date' guarantee extend to the contents of nested arrays, and nested objects? An example scenario: Thread A constructs a HashMap of ArrayLists, then assigns the HashMap to final field 'myFinal' in an instance of class 'MyClass' Thread B sees a (non-synchronized) reference to the MyClass instance and reads 'myFinal', and accesses and reads the contents of one of the ArrayLists In this scenario, are the members of the ArrayList as seen by Thread B guaranteed to be at least as up to date as they were when MyClass's constructor completed? I'm looking for clarification of the semantics of the Java Memory Model and language spec, rather than alternative solutions like synchronization. My dream answer would be a yes or no, with a reference to the relevant text.

    Read the article

  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

    Read the article

< Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >