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  • Where to go from here, how to improve / learn more

    - by bExplosion
    I finished University around 4 years ago double degree in Software Eng/Comp Sci. Got my first job at a startup in my final year, was with them for 2.5 years then started my own business. So far everything is going great, lots of clients and stead work etc, but coming right out of uni and into a start up I never had any form or senior software engineer guiding my work or suggesting improvements etc... Whats the best way for me to improve & learn more? Books? MS Exams? Other? I develop in C#, ASP.NET/MVC. Update The problem isn't really with releasing products, I've released quite a few which are up and running with customers happy. It's more with quality of code, best practices, how do I know something I am code is correct, it may work but there may be ways of coding it much more efficiently or by adhering to some kind of standard Cheers for any responses! Matt

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  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

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  • Upload image file: is compression on client side already possible?

    - by Chris
    When offering photo file uploading, usually the user will have badly compressed and huge (10+ megapixels) JPEG files from their cameras or phones. On the server side, these files will get re-compressed to something like 800x600px and JPEG quality 7 or 8. Is it (already) possible to do that re-compression on the client side? So that I would only need to transmit some 100kB (800x600px) and not 3 MB or more. Something like: (1) With javascript's new FileSystem API ( http://slides.html5rocks.com/#filewriter ) it would be possible to read the photo file's data into client side JS. (2) Then it would be necessary to re-encode the JPEG data, which is possible, but I counld not find any library for that (yet). Anybody knows such a library? (3) Last step would be to POST the re-compressed JPEG data to the server side for storage and get a URL to the stored photo file back from the server for inclusion into the client's HTML. I am looking for some jQuery plugin, other JS library or example web page that does this.

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  • Is there a way to play music from a server through the network and have two computers as speakers?

    - by Alvar
    Hi, I have a server (Ubuntu 8.04 server) that I want to use as a music player. I want my laptop Ubuntu 10.04 to be one speaker and my mac pro (mac os x 10.6) to be the other. Okay software is found and setup is done, (thanks for the pictures @JorgeCastro.) all of the softwares in both computers and server is setup how should I continue? http://www.pulseaudio.org/wiki/FirstSteps well if the sound is bad, is there a solution like compressing the sound files before sending them to the speaker? then you could improve sound quality and lower the data stream.

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  • Is it ok to run with unknown video device?

    - by JTex
    I'm new to linux and just starting to learn. From what I've read and experimented with there's no more support for older ati mobility cards. I resolved a few boot issues with my first install of Ubuntu 12.10(now on clean install #3) and my system seems to function ok with video unknown. Picture quality is good and no issues with video playback. It functions for my purposes. Should I leave it as is......or will this cause problems I'm not aware of? Thanks

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • What's the correct approach for passing data from several models into a service?

    - by Doug Chamberlain
    I have an AccountModel and a page where the user can upload a file. What I would like to have happen is when the user uploads the file. The PageController does something like the following. this is a quick attempt just written in the question to illustrate my question. public class PageController : Controller { private Service service; public ActionResult Upload(HttpPostedFileBase f){ service.savefile(f,_AccountModel_whatever.currentlyloggedinuser.taxid) } } public class Service { // abunch of validation and error checking to make sure the file is good to store } Wouldn't this approach be in bad practice? Since I'm making my controller dependent on the existence of th AccountModel? This will become a HUGE program over the next few years, and I really want to maximize the quality of the framework now.

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  • Can't control connection bit rate using iwconfig with Atheros TL-WN821N (AR7010)

    - by Paul H
    I'm trying to reduce the connection bit rate on my Atheros TP-Link TL-WN821N v3 usb wifi adapter due to frequent instability issues (reported connection speed goes down to 1Mb/s and I have to physically reconnect the adapter to regain a connection). I know this is a common problem with this device, and I have tried everything I can think of to fix it, including using drivers from linux-backports; compiling and installing a custom firmware (following instructions on https://wiki.debian.org/ath9k_htc#fw-free) and (as a last resort) using ndiswrapper. When using ndiswrapper, the wifi adapter is stable and operates in g mode at 54Mb/s (whilst when using the default ath9k_htc module, the adapter connects in n mode and the bit rate fluctuates constantly). Unfortunately, with this setup I have to run my processor using only one core, since using SMP with ndiswrapper causes a kernel oops on my system. So I want to lock my bit rate to 54Mb/s (or less, if need be) for connection stability, using the ath9k_htc module. I've tried 'sudo iwconfig wlan0 rate 54M'; the command runs with no error but when I check the bit rate with 'sudo iwlist wlan0 bitrate' the command returns: wlan0 unknown bit-rate information. Current Bit Rate:78 Mb/s Any ideas? Here's some info (hopefully relevant) on my setup: Xubuntu (12.04.3) 64bit (kernel 3.2.0-55.85-generic) using Network Manager. My Router is from Virgin Media, the VMDG480. lshw -C network : *-network description: Wireless interface physical id: 1 bus info: usb@1:4 logical name: wlan0 serial: 74:ea:3a:8f:16:b6 capabilities: ethernet physical wireless configuration: broadcast=yes driver=ath9k_htc driverversion=3.2.0-55 firmware=1.3 ip=192.168.0.9 link=yes multicast=yes wireless=IEEE 802.11bgn lsusb -v: Bus 001 Device 003: ID 0cf3:7015 Atheros Communications, Inc. TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 idVendor 0x0cf3 Atheros Communications, Inc. idProduct 0x7015 TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] bcdDevice 2.02 iManufacturer 16 ATHEROS iProduct 32 UB95 iSerial 48 12345 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 60 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 500mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 6 bInterfaceClass 255 Vendor Specific Class bInterfaceSubClass 0 bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x01 EP 1 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x04 EP 4 OUT bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x05 EP 5 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x06 EP 6 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0000 (Bus Powered) iwlist wlan0 scanning: wlan0 Scan completed : Cell 01 - Address: C4:3D:C7:3A:1F:5D Channel:1 Frequency:2.412 GHz (Channel 1) Quality=37/70 Signal level=-73 dBm Encryption key:on ESSID:"my essid" Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s Bit Rates:6 Mb/s; 9 Mb/s; 12 Mb/s; 48 Mb/s Mode:Master Extra:tsf=00000070cca77186 Extra: Last beacon: 5588ms ago IE: Unknown: 0007756E69636F726E IE: Unknown: 010882848B962430486C IE: Unknown: 030101 IE: Unknown: 2A0100 IE: Unknown: 2F0100 IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: 32040C121860 IE: Unknown: 2D1AFC181BFFFF000000000000000000000000000000000000000000 IE: Unknown: 3D1601080400000000000000000000000000000000000000 IE: Unknown: DD7E0050F204104A0001101044000102103B00010310470010F99C335D7BAC57FB00137DFA79600220102100074E657467656172102300074E6574676561721024000631323334353610420007303030303030311054000800060050F20400011011000743473331303144100800022008103C0001011049000600372A000120 IE: Unknown: DD090010180203F02C0000 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: DD180050F2020101800003A4000027A4000042435E0062322F00 iwconfig: lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"my essid" Mode:Managed Frequency:2.412 GHz Access Point: C4:3D:C7:3A:1F:5D Bit Rate=78 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=36/70 Signal level=-74 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0,

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  • Jersey 2.0 Milestone 2 Now Available

    - by arungupta
    Jersey 2.0 milestone 2 is now available. It builds upon the first milestone and adds several new features such as server-side asynchronous processing, server-side content negotiation, improved JAX-RS parameter injection, and several others. The REST endpoints can be published on Java SE HTTP Server, Grizzly 2 HTTP container, and some basic Servlet-based deployments. It also provides HTTPURLConnection-based client API implementation. Read about these and more about what's new in Marek's detailed post. Of course this is also the future reference implementation for JAX-RS 2.0. Feel like trying it out? Simply go to Maven Central (of course none of this is production quality at this point). The latest JAX-RS Javadocs and Jersey 2.0 API docs are good starting points to explore. And provide them feedback at [email protected].

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  • Apress Deal of the day - 5/Feb/2011

    - by TATWORTH
    Today's $10 Deal of the Day from Apress at http://www.apress.com/info/dailydeal is: Pro ASP.NET 4 in C# 2010, Fourth Edition ASP.NET 4 is the latest version of Microsoft's revolutionary ASP.NET technology. It is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 4 in C# 2010 raises the bar for high-quality, practical advice on learning and deploying Microsoft's dynamic web solution. $59.99 | Published Jun 2010 | Matthew MacDonald I am reviewing this book at the moment but I was already sufficiently impressed by this book to have bought the PDF the day it was available last December.

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  • Would opencv be a good choice for image colour summarization?

    - by codecowboy
    I would like to analyse a set of hundreds of thousands of product images (clothing, electronic goods etc) and retrieve the dominant colours in each. I'm only interested in the top 3 or 4 colours. The aim is to achieve a degree of certainty that x image is mostly red or image y is mostly orange and blue. The images are likely to be colour jpegs of reasonable quality and approximately 100kb in size. I would like to use C# and the solution should run on a Linux server, preferably using open source libraries. Would opencv be a good choice for this? What other libraries or specific algorithms might be helpful?

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  • Is it normal to sometimes take a while to get even basic things working in software development?

    - by user1092719
    This is a little hard to explain because it's a really generic question, but bear with me... I find that when I am doing or recreating basic things from scratch (i.e. without the help of libraries), sometimes it feels as though I'm taking much more time to do the task than is actually needed. I am not new to programming or development & design concepts and have worked extensively with around 9 languages and various platforms and paradigms over 5/6 years. Although I don't yet have any academic qualification for programming and have learned almost exclusively from the Internet, I have been told that the quality of my code is excellent by those with qualifications. So, I don't think I'm a bad programmer because I really love doing it and working with software architecture, but maybe I'm slow? Or is it normal to take sometimes longer than it seems necessary to do basic tasks?

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  • Live Webcast: Introducing Oracle Identity Management 11gR2

    - by B Shashikumar
    Please join Oracle and customer executives for the launch of Oracle Identity Management 11g R2, the breakthrough technology that dramatically expands the reach of identity management to cloud and mobile environments. Until now, businesses have been forced to piece together different kinds of technology to get comprehensive identity protection. The latest release of Oracle Identity Management 11g changes all that. Only Oracle Identity Management 11gR2 allows you to: Unlock the potential of cloud, mobile, and social applications Streamline regulatory compliance and reduce risk Improve quality of service and end user satisfaction Don't leave your identity at the office. Take it with you on your phone, in the cloud, and across the social world. Register now for the interactive launch Webcast and don’t miss this chance to have your questions answered by Oracle product experts.Date: Thursday, July 19, 2012 Time: 10am Pacific / 1pm Eastern

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  • Happy New Year!! Microsoft MVP Award

    - by T
    I received this letter  from Microsoft this morning   Dear Teresa Burger, Congratulations! We are pleased to present you with the 2011 Microsoft® MVP Award! This award is given to exceptional technical community leaders who actively share their high quality, real world expertise with others. We appreciate your outstanding contributions in Expression Blend technical communities during the past year. There has been some work involved but over all, 2010 has been a blast!!  I am very honored to have received this award and look forward to a lot more community involvement, learning, exploring and sharing in the years to come.  You all rock!! Thank you!!!  http://mvp.support.microsoft.com/ http://www.microsoft.com/expression/products/Blend_Overview.aspx

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  • Hulu desktop stopped working on my Dell

    - by jwdinkc
    After last weeks flash update Hulu desktop no longer works on my Dell laptop though it still works on my HP Desktop. Here's what CLI tells me on the Dell: Inspiron-1564:~$ huludesktop Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory I tried: sudo apt-get install libvdpau_nvidia.so but got E: Unable to locate package libvdpau_nvidia.so and E: Couldn't find any package by regex 'libvdpau_nvidia.so' Hulu does work through the browser and through XBMC. XBMC just doesn't seem to match the video quality of the Hulu Desktop. I don't really know why a nvidia.so is needed for my Intel graphics that comes on Dell Insiron 1564's. anyway. So, do you guys have a solution?

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  • Game Asset Size Over Time

    - by jterrace
    The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, multiple levels of detail being used, etc. What I'd really like to know is how the size of 3D models and textures that games ship with have changed over time. For example, if one were to look at the size of meshes and textures for Quake I (1996), Quake II (1997), Quake III: Arena (1999), Quake 4 (2005), and Enemy Territory: Quake Wars (2007), I'd imagine a steady increase in file size. Does anyone know of a data source for numbers like this?

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  • How far can you get in iOS without learning PhotoShop or another graphic design program? [on hold]

    - by Aerovistae
    I'm in the process of learning iOS, and I'm coming from a web dev background where CSS controls 70-90% of the UI, and Python/C++ desktop dev where there are highly customizable UI toolkits for most things. I'm trying to figure out how people make good-looking apps without graphic design skills. You always hear about some 8 year old or 14 year old who made a successful app. So I assume that even if the required code was relatively basic, the app must have looked good if it was a success. But I find it really unlikely that these kids have advanced PhotoShop skills as well as having learned iOS programming at such a young age. Frankly, the same goes for most independent app developers....as they say, unicorns don't exist. So what's the deal? Can you make a good-looking, market quality app without those skills? What are the limitations?

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  • Write depth buffer to texture

    - by innochenti
    I need to read depth buffer from GPU and write it to texture. How this can be done? Here is how texture for depth buffer is created: depthBufferDesc.Width = screenWidth; depthBufferDesc.Height = screenHeight; depthBufferDesc.MipLevels = 1; depthBufferDesc.ArraySize = 1; depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthBufferDesc.SampleDesc.Count = 1; depthBufferDesc.SampleDesc.Quality = 0; depthBufferDesc.Usage = D3D10_USAGE_DEFAULT; depthBufferDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthBufferDesc.CPUAccessFlags = 0; depthBufferDesc.MiscFlags = 0; m_device->CreateTexture2D(&depthBufferDesc, NULL, m_depthStencilBuffer); Also, I've got another question: is it possible to bind depth buffer texture as sampler to the pixel shader?

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  • Best video recording & mixing software for Ubuntu

    - by ???? No
    I'm searching for a quality software for recording video streams and mixing 3 cameras' streams and photos. I need it also for online streaming on a website. It could be a commercial software, doesn't have to be open source or free. I just don't have a clue if there is something like this. Thanks in advance. P.S. It's for Ubuntu 12.04 P.S.S. Maybe my definition is not correct or full, so I have to add - I need the program for live broadcast and recording on the computer at the same time.

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  • Help me to find a good name for my website

    - by framomo86
    Hi guys, I have a web marketing question for you. I'm looking for a good domain name for my web app. This site is about writing. Any kind of user generated writings including poetry, aphorisms, short stories, song lyrics etc. I have some candidates, but I think it can be better. . I want the name to promote very good quality words, not just random facebook-like status updates. This is my list, but I think you can do better, any help would be very very appreciated. I promise to add your name in my credit if i pick your answer. Thanks Yourwritings Youwrite Beautifulwords thewriter writingshare

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  • From the Coalface - 2 - Work as hard as you can to be as lazy as you can

    - by TATWORTH
    On one project, the standard build involved building the database from scratch producing a build log that was about 100,000 lines long.  Manually paging throught this log took hours and it was very easy to miss any errors. The solution was to write a filter that read the log file and output a summary file with each output line pepended with the line number in the original file. Sucessive iterations eliminated more noise lines. Diagnostic displays required escaping. The final output was just a few hundred lines long and the errors were easy to spot. The filter program took less time to to write than one manual pass reading the log file.  The utility digested the log file in about 1 second. Now database build errors could be identified quickly instead of after hours of manual examination or lengthy system testing. A few minutes consideration of the task led to a tremendous improvement in quality.

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  • Content Weighting and Sociology

    - by Chris Massey
    I’ve had loads of fantastic feedback on the concept and early curation wireframes I posted on the labs, and it’s led to some further thoughts on the topic of voting. More specifically, thoughts about the kinds of behaviour and values a platform encourages in it’s users via the set of available actions. StackOverflow is a very good example of this kind of sociology in action, not only via the set of available actions, but through the reputation system it uses to both reward and control it’s users. In our case (specifically, in the case of the curation model I’ve been talking about thus far), the main considerations are how the quality of content is judged, and how to make sure each piece of curated content gets a fair hearing. Based on the feedback and conversations I’ve had with many of you over the last few days, a few considerations came to light about how we might need to weight and display our curations, and I’ve written about that more extensively over on the labs themselves – have a read and let me know what you think.

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  • What kind of programs/solutions can only be written with OOP or are too hard to achieve without it?

    - by user1598390
    Paraphrasing a recent question: What is Object Oriented Programming ill-suited for? I would like to ask the opposite question: What kind of programs cannot be written unless you use OOP? What kind of programs are not recommended to be written using non-OOP techniques? What kind of programs need OOP in order to even be written? What kind of programs would be too hard to write without OOP ? The answer to this question can help sell the idea of OOP to project leaders that have no special interest in code quality. At least they could buy the idea if one shows them the kind of things that are not even possible unless you use OOP.

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  • VDC Research Webcast: Engineering Business Value in the IoT with Java 8

    - by tangelucci
    Date: Thursday, June 19, 2014 Time: 9:30 AM PDT, 12:30 PM EDT, 17:30 GMT The growth of the Internet of Things (IoT) opens up new service-driven opportunities, delivering increased efficiencies, better customer value, and improved quality of life. Realizing the full potential of the Internet of Things requires that we change how we view and build devices. These next-generation systems provide the core foundation of the services, rapidly transforming data to information to value. From healthcare to building control systems to vehicle telematic systems, the IoT focuses on how conneted devices can become more intelligent, enhance interoperability with other devices, systems and services, and drive timely decisions while delivering real business return for all. Join this webcast to learn about: Driving both revenue opportunities and operational efficiencies for the IoT value chain Leveraging Java to make devices more secure How Java can help overcome resource gaps around intelligent connected devices Suggestions on how to better manage fragmentation in embedded devices Register here: http://event.on24.com/r.htm?e=793757&s=1&k=4EA8426D0D31C60A2EDB139635FF75AB

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  • SmartCity World Congress

    - by user511693
              The population density of cities demands actions to be taken to ensure sustainable and environmentally-friendly economic growth that is capable of improving the quality of life of their inhabitants. This is their main challenge and the reason why society is calling for more Smart Cities.  SmartCity Expo & World Congress will bring together key speakers and representatives of the leading organizations with the most innovative ideas in the world. Attend the “Open Innovation for Developing Smart Cities” session with Oracle on November 30th.  Learn about Oracle’s solutions for Smart Cities.

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