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  • [Ruby] Modifying object inside a loop doesn't change object outside of the loop?

    - by Jergason
    I am having problems with modifying objects inside blocks and not getting the expected values outside the blocks. This chunk of code is supposed to transform a bunch of points in 3d space, calculate a score (the rmsd or root mean squared deviation), and store both the score and the set of points that produced that score if it is lower than the current lowest score. At the end, I want to print out the best bunch of points. first = get_transformed_points(ARGV[0]) second = get_transformed_points(ARGV[1]) best_rmsd = first.rmsd(second) best_points = second #transform the points around x, y, and z and get the rmsd. If the new points # have a smaller rmsd, store them. ROTATION = 30 #rotate by ROTATION degrees num_rotations = 360/ROTATION radians = ROTATION * (Math::PI/180) num_rotations.times do |i| second = second * x_rotate num_rotations.times do |j| second = second * y_rotate num_rotations.times do |k| second = second * z_rotate rmsd = first.rmsd(second) if rmsd < best_rmsd then best_points = second best_rmsd = rmsd end end end end File.open("#{ARGV[1]}.out", "w") {|f| f.write(best_points.to_s)} I can print out the points that are getting stored inside the block, and they are getting transformed and stored correctly. However, when I write out the points to a file at the end, they are the same as the initial set of points. Somehow the best_points = second chunk doesn't seem to be doing anything outside of the block. It seems like there are some scoping rules that I don't understand here. I had thought that since I declared and defined best_points above, outside of the blocks, that it would be updated inside the blocks. However, it seems that when the blocks end, it somehow reverts back to the original value. Any ideas how to fix this? Is this a problem with blocks specifically?

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  • smartctl -t long isn't finishing

    - by xenoterracide
    I been running smartctl -t long on a drive for about 2 days now and it seems to be stalled at 10%. short and conveyance both passed. I have to send 1 of 2 drives purchased back I found badblocks with badblocks (none on this drive and I'ts made over a pass already). I'm just wondering if I should be concerned about this. smartctl 5.39.1 2010-01-28 r3054 [x86_64-unknown-linux-gnu] (local build) Copyright (C) 2002-10 by Bruce Allen, http://smartmontools.sourceforge.net === START OF INFORMATION SECTION === Device Model: WDC WD10EARS-00Y5B1 Serial Number: WD-WMAV51582123 Firmware Version: 80.00A80 User Capacity: 1,000,204,886,016 bytes Device is: Not in smartctl database [for details use: -P showall] ATA Version is: 8 ATA Standard is: Exact ATA specification draft version not indicated Local Time is: Mon May 10 22:19:52 2010 EDT SMART support is: Available - device has SMART capability. SMART support is: Enabled === START OF READ SMART DATA SECTION === SMART overall-health self-assessment test result: PASSED General SMART Values: Offline data collection status: (0x82) Offline data collection activity was completed without error. Auto Offline Data Collection: Enabled. Self-test execution status: ( 241) Self-test routine in progress... 10% of test remaining. Total time to complete Offline data collection: (20100) seconds. Offline data collection capabilities: (0x7b) SMART execute Offline immediate. Auto Offline data collection on/off support. Suspend Offline collection upon new command. Offline surface scan supported. Self-test supported. Conveyance Self-test supported. Selective Self-test supported. SMART capabilities: (0x0003) Saves SMART data before entering power-saving mode. Supports SMART auto save timer. Error logging capability: (0x01) Error logging supported. General Purpose Logging supported. Short self-test routine recommended polling time: ( 2) minutes. Extended self-test routine recommended polling time: ( 231) minutes. Conveyance self-test routine recommended polling time: ( 5) minutes. SCT capabilities: (0x3031) SCT Status supported. SCT Feature Control supported. SCT Data Table supported. SMART Attributes Data Structure revision number: 16 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x002f 200 200 051 Pre-fail Always - 2 3 Spin_Up_Time 0x0027 131 131 021 Pre-fail Always - 6408 4 Start_Stop_Count 0x0032 100 100 000 Old_age Always - 12 5 Reallocated_Sector_Ct 0x0033 200 200 140 Pre-fail Always - 0 7 Seek_Error_Rate 0x002e 200 200 000 Old_age Always - 0 9 Power_On_Hours 0x0032 100 100 000 Old_age Always - 148 10 Spin_Retry_Count 0x0032 100 253 000 Old_age Always - 0 11 Calibration_Retry_Count 0x0032 100 253 000 Old_age Always - 0 12 Power_Cycle_Count 0x0032 100 100 000 Old_age Always - 10 192 Power-Off_Retract_Count 0x0032 200 200 000 Old_age Always - 7 193 Load_Cycle_Count 0x0032 200 200 000 Old_age Always - 174 194 Temperature_Celsius 0x0022 106 102 000 Old_age Always - 41 196 Reallocated_Event_Count 0x0032 200 200 000 Old_age Always - 0 197 Current_Pending_Sector 0x0032 200 200 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0030 200 200 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x0032 200 200 000 Old_age Always - 0 200 Multi_Zone_Error_Rate 0x0008 200 200 000 Old_age Offline - 0 SMART Error Log Version: 1 No Errors Logged SMART Self-test log structure revision number 1 Num Test_Description Status Remaining LifeTime(hours) LBA_of_first_error # 1 Conveyance offline Completed without error 00% 99 - # 2 Extended offline Interrupted (host reset) 10% 30 - # 3 Short offline Completed without error 00% 0 - SMART Selective self-test log data structure revision number 1 SPAN MIN_LBA MAX_LBA CURRENT_TEST_STATUS 1 0 0 Not_testing 2 0 0 Not_testing 3 0 0 Not_testing 4 0 0 Not_testing 5 0 0 Not_testing Selective self-test flags (0x0): After scanning selected spans, do NOT read-scan remainder of disk. If Selective self-test is pending on power-up, resume after 0 minute delay.

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  • Is there a browser addon to redirect a link to another, modifying some address content automatically?

    - by kokbira
    Well, I'm looking for an addon that can redirect a link when I click on it in the following ways: Change from https to http Change from twitter.com/xxxxxxxxx to, for example, dabr.co.uk/xxxxxxxxx (added at 2010-02-15th, 20:30 GMT) Remove the "?utm_source=twitterfeed&utm_medium=twitter" from the end ou a URL Generally, replace a string with another (e.g. youtube->yt; so www.example.com/visitingyoutube would become www.example.com/visitingyt) PS: (added at 2010-02-15th, 20:30 GMT) @oKtosiTe, a clearer user case: Supposes that there is a link in Twitter that point to a URL X (URL X is http://www.newspapersite.com/2011-02-15_1304.html?utm_source=twitterfeed&utm_medium=twitter) In that case, I want to open that URL only until ".html", i.e., I want to open a URL Y, that is http://www.newspapersite.com/2011-02-15_1304.html What happens when I click normally in that link: 3.1. Browser goes to URL X What I want to happen when I click in that link: 4.1. The addon must transform URL X to URL Y (I must configure it before to change a piece of URL from "?utm_source=twitterfeed&utm_medium=twitter" to "" 4.2. The browser goes to URL Y

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  • Can I reactivate the cursor keys for modifying a cell reference in a formula?

    - by Jonas Heidelberg
    When I enter an Excel formula by hand avoiding the mouse, I can conveniently reference cells by using the arrow keys (-,<- etc.). For example, I can enter the formula =A2&B2 in cell C2 by entering =<-&<-<- The result looks like this: If I want to change from B2 to B3, I can just press the downward arrow on the keyboard at this time. How do I do the same thing later, after having left this cell (e.g. by pressing Enter)? In other words, how do I get the flashing dashed line back when re-entering a cell with F2?

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  • Do I need to recycle web server after modifying hgrc?

    - by slolife
    I have setup a Mercurial website in IIS7 using this tutorial: http://mercurial.selenic.com/wiki/HgWebInIisOnWindows I am slowly figuring out all of the options that I can tweak for the served repositories. But I'd like to know if and when I need to recycle the website process in order to pick up changes made to any of the repositories' hgrc files? Does the website pick up the changes on the next request or do I need to always recycle? Additionally, do I need to "restart" the website or run iisreset?

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  • VMWare Server modifying files related to paused VMs, is this expected?

    - by David Spillett
    While refreshing the backup of a VM used for testing, I experienced the following warning from tar: tar: /VMsR0/cli_noddyco_test/VM2K8_32_web.vmem: file changed as we read it The VMs in question were paused at the time. My first though was that I'd mixed up the machines and was trying to backup something that was still actively running. To be sure I unpaused and properly shut down the VM, and the vmem files that tar reported changing vanished as I would expect. Is it normal for VMWare Server to touch or alter files for paused VMs like this, or is there likely something amiss with our setup? If this is expected behaviour, is just touching the vmem file (and so altering the last modification date without actually changing content)? If it is normal for files relating to paused VMs to be updated I shall have to revise our backup procedures to make sure the VMs are fully shut down fully rather than just pausing them (this isn't a problem, but it seems strange and I'd prefer to understand what VMWare is doing and why instead of just dismissing it as "one of those things" and working around it). For further detail: the host in question is VMWare Server version 2.0.2 running on 64-bit Debian/Lenny, and that VM did not have a snapshots at the time. We have backed up paused VMs this way in the past with no such warnings from tar.

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  • How to change password on RAR archive w/o modifying arch. files attributes (modified/created)?

    - by Larry78
    How do I change the password of an .RAR archive, without changing the date/time attributes of the files in the archive? Unfortunately you can't directly change the password of the archive with WinRAR, you have to extract the files, and then make a new archive with the new password. So the created/modified attributes of the files in the archive get changed. I know you can manually change the attributes of a file with available utilities - but there are hundreds of files in the archive, each with unique attributes, so it would take a very long time to "fix" each file before re-archiving it. I'm using WinRAR 3.51, the last free version. Windows XP Pro SP3. Update: I don't care if the output is a .RAR file or a ZIP file IZArc4.1 will convert the RAR to a ZIP, and it keeps the dates. The problem is it compresses the file - there isn't a "store" option, and setting the default to store in the main configuration doesn't effect conversions. The RAR contains uncompressed files. None of these other archiving programs will even do a conversion. A couple claim to, or try to, but the errors returned indicate a very lousy application. So far I've tried PeaZip, 7-Zip, FilZip, TugZip, SimplyZipSE, QuickZip, and WinShrink (from downloads.cnet.com). WinRAR gives the error "skipping encryped archive" when I try the conversion. It asks for the password first, and I know it's right, as I opened the archive, and I can read/view all the files in it. It works on non-encrypted files.

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  • Modifying value of "Rating" column within Explorer for arbitrary file types.

    - by Fake Name
    Basically, I have a large body of assorted media (text, images, flash files, archives, folders, etc...) and I'm attempting to organize it. Windows Explorer has a rating column, but there seems to be no way to modify the rating of the files short of opening them in their type-specific software (e.g. Media player, or Photo viewer). However, this does not work when the file is of an unsupported type (.rar, .swf ...), or a directory. I'd be more than willing to consider a file-manager replacement (I've alreadly looked at quite a few, Directory Opus, Total Commander, etc...), or even a solution that stores the rating metadata in a hidden file in each folder, or a separate database. The one real critical requirement is the ability to sort by rating, and being filetype-agnostic. Basically, is there any way to categorize a large collection of assorted files by rating that will work with any file type, including directories? - Ideally, there would be an easy way to add arbitrary columns to windows explorer, and edit them directly. However, there seems to be no way to do this. The rating column is the next best thing.

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  • Fitting an Image to Screen on Rotation iPhone / iPad ?

    - by user356937
    I have been playing around with one of the iPhone examples from Apple' web site (ScrollViewSuite) . I am trying to tweak it a bit so that when I rotate the the iPad the image will fit into the screen in landscape mode vertical. I have been successful in getting the image to rotate, but the image is larger than the height of the landscape screen, so the bottom is below the screen. I would like to image to scale to the height of the landscape screen. I have been playing around with various autoSizingMask attributes without success. The imageView is called "zoomView" this is the actual image which loads into a scrollView called imageScrollView. I am trying to achieve the screen to rotate and look like this.... olsonvox.com/photos/correct.png However, this is what My screen is looking like. olsonvox.com/photos/incorrect.png I would really appreciate some advice or guidance. Below is the RootViewController.m for the project. Blade # import "RootViewController.h" #define ZOOM_VIEW_TAG 100 #define ZOOM_STEP 1.5 #define THUMB_HEIGHT 150 #define THUMB_V_PADDING 25 #define THUMB_H_PADDING 25 #define CREDIT_LABEL_HEIGHT 25 #define AUTOSCROLL_THRESHOLD 30 @interface RootViewController (ViewHandlingMethods) - (void)toggleThumbView; - (void)pickImageNamed:(NSString *)name; - (NSArray *)imageNames; - (void)createThumbScrollViewIfNecessary; - (void)createSlideUpViewIfNecessary; @end @interface RootViewController (AutoscrollingMethods) - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb; - (void)autoscrollTimerFired:(NSTimer *)timer; - (void)legalizeAutoscrollDistance; - (float)autoscrollDistanceForProximityToEdge:(float)proximity; @end @interface RootViewController (UtilityMethods) - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center; @end @implementation RootViewController - (void)loadView { [super loadView]; imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view]bounds]]; // this code makes the image resize to the width and height properly. imageScrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin| UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleBottomMargin; // TRY SETTNG CENTER HERE SOMEHOW&gt;.... [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; [self toggleThumbView]; // intitializes with the first image. [self pickImageNamed:@"lookbook1"]; } - (void)dealloc { [imageScrollView release]; [slideUpView release]; [thumbScrollView release]; [super dealloc]; } #pragma mark UIScrollViewDelegate methods - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { UIView *view = nil; if (scrollView == imageScrollView) { view = [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } return view; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; } #pragma mark TapDetectingImageViewDelegate methods - (void)tapDetectingImageView:(TapDetectingImageView *)view gotSingleTapAtPoint:(CGPoint)tapPoint { // Single tap shows or hides drawer of thumbnails. [self toggleThumbView]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotDoubleTapAtPoint:(CGPoint)tapPoint { // double tap zooms in float newScale = [imageScrollView zoomScale] * ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotTwoFingerTapAtPoint:(CGPoint)tapPoint { // two-finger tap zooms out float newScale = [imageScrollView zoomScale] / ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } #pragma mark ThumbImageViewDelegate methods - (void)thumbImageViewWasTapped:(ThumbImageView *)tiv { [self pickImageNamed:[tiv imageName]]; [self toggleThumbView]; } - (void)thumbImageViewStartedTracking:(ThumbImageView *)tiv { [thumbScrollView bringSubviewToFront:tiv]; } // CONTROLS DRAGGING AND DROPPING THUMBNAILS... - (void)thumbImageViewMoved:(ThumbImageView *)draggingThumb { // check if we've moved close enough to an edge to autoscroll, or far enough away to stop autoscrolling [self maybeAutoscrollForThumb:draggingThumb]; /* The rest of this method handles the reordering of thumbnails in the thumbScrollView. See */ /* ThumbImageView.h and ThumbImageView.m for more information about how this works. */ // we'll reorder only if the thumb is overlapping the scroll view if (CGRectIntersectsRect([draggingThumb frame], [thumbScrollView bounds])) { BOOL draggingRight = [draggingThumb frame].origin.x &gt; [draggingThumb home].origin.x ? YES : NO; /* we're going to shift over all the thumbs who live between the home of the moving thumb */ /* and the current touch location. A thumb counts as living in this area if the midpoint */ /* of its home is contained in the area. */ NSMutableArray *thumbsToShift = [[NSMutableArray alloc] init]; // get the touch location in the coordinate system of the scroll view CGPoint touchLocation = [draggingThumb convertPoint:[draggingThumb touchLocation] toView:thumbScrollView]; // calculate minimum and maximum boundaries of the affected area float minX = draggingRight ? CGRectGetMaxX([draggingThumb home]) : touchLocation.x; float maxX = draggingRight ? touchLocation.x : CGRectGetMinX([draggingThumb home]); // iterate through thumbnails and see which ones need to move over for (ThumbImageView *thumb in [thumbScrollView subviews]) { // skip the thumb being dragged if (thumb == draggingThumb) continue; // skip non-thumb subviews of the scroll view (such as the scroll indicators) if (! [thumb isMemberOfClass:[ThumbImageView class]]) continue; float thumbMidpoint = CGRectGetMidX([thumb home]); if (thumbMidpoint &gt;= minX &amp;&amp; thumbMidpoint &lt;= maxX) { [thumbsToShift addObject:thumb]; } } // shift over the other thumbs to make room for the dragging thumb. (if we're dragging right, they shift to the left) float otherThumbShift = ([draggingThumb home].size.width + THUMB_H_PADDING) * (draggingRight ? -1 : 1); // as we shift over the other thumbs, we'll calculate how much the dragging thumb's home is going to move float draggingThumbShift = 0.0; // send each of the shifting thumbs to its new home for (ThumbImageView *otherThumb in thumbsToShift) { CGRect home = [otherThumb home]; home.origin.x += otherThumbShift; [otherThumb setHome:home]; [otherThumb goHome]; draggingThumbShift += ([otherThumb frame].size.width + THUMB_H_PADDING) * (draggingRight ? 1 : -1); } // change the home of the dragging thumb, but don't send it there because it's still being dragged CGRect home = [draggingThumb home]; home.origin.x += draggingThumbShift; [draggingThumb setHome:home]; } } - (void)thumbImageViewStoppedTracking:(ThumbImageView *)tiv { // if the user lets go of the thumb image view, stop autoscrolling [autoscrollTimer invalidate]; autoscrollTimer = nil; } #pragma mark Autoscrolling methods - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb { autoscrollDistance = 0; // only autoscroll if the thumb is overlapping the thumbScrollView if (CGRectIntersectsRect([thumb frame], [thumbScrollView bounds])) { CGPoint touchLocation = [thumb convertPoint:[thumb touchLocation] toView:thumbScrollView]; float distanceFromLeftEdge = touchLocation.x - CGRectGetMinX([thumbScrollView bounds]); float distanceFromRightEdge = CGRectGetMaxX([thumbScrollView bounds]) - touchLocation.x; if (distanceFromLeftEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromLeftEdge] * -1; // if scrolling left, distance is negative } else if (distanceFromRightEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromRightEdge]; } } // if no autoscrolling, stop and clear timer if (autoscrollDistance == 0) { [autoscrollTimer invalidate]; autoscrollTimer = nil; } // otherwise create and start timer (if we don't already have a timer going) else if (autoscrollTimer == nil) { autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60.0) target:self selector:@selector(autoscrollTimerFired:) userInfo:thumb repeats:YES]; } } - (float)autoscrollDistanceForProximityToEdge:(float)proximity { // the scroll distance grows as the proximity to the edge decreases, so that moving the thumb // further over results in faster scrolling. return ceilf((AUTOSCROLL_THRESHOLD - proximity) / 5.0); } - (void)legalizeAutoscrollDistance { // makes sure the autoscroll distance won't result in scrolling past the content of the scroll view float minimumLegalDistance = [thumbScrollView contentOffset].x * -1; float maximumLegalDistance = [thumbScrollView contentSize].width - ([thumbScrollView frame].size.width + [thumbScrollView contentOffset].x); autoscrollDistance = MAX(autoscrollDistance, minimumLegalDistance); autoscrollDistance = MIN(autoscrollDistance, maximumLegalDistance); } - (void)autoscrollTimerFired:(NSTimer*)timer { [self legalizeAutoscrollDistance]; // autoscroll by changing content offset CGPoint contentOffset = [thumbScrollView contentOffset]; contentOffset.x += autoscrollDistance; [thumbScrollView setContentOffset:contentOffset]; // adjust thumb position so it appears to stay still ThumbImageView *thumb = (ThumbImageView *)[timer userInfo]; [thumb moveByOffset:CGPointMake(autoscrollDistance, 0)]; } #pragma mark View handling methods - (void)toggleThumbView { [self createSlideUpViewIfNecessary]; // no-op if slideUpView has already been created CGRect frame = [slideUpView frame]; if (thumbViewShowing) { frame.origin.y = 0; } else { frame.origin.y = -225; } [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [slideUpView setFrame:frame]; [UIView commitAnimations]; thumbViewShowing = !thumbViewShowing; } - (void)pickImageNamed:(NSString *)name { // first remove previous image view, if any [[imageScrollView viewWithTag:ZOOM_VIEW_TAG] removeFromSuperview]; UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%@.jpg", name]]; TapDetectingImageView *zoomView = [[TapDetectingImageView alloc] initWithImage:image]; zoomView.autoresizingMask = UIViewAutoresizingFlexibleWidth ; [zoomView setDelegate:self]; [zoomView setTag:ZOOM_VIEW_TAG]; [imageScrollView addSubview:zoomView]; [imageScrollView setContentSize:[zoomView frame].size]; [zoomView release]; // choose minimum scale so image width fits screen float minScale = [imageScrollView frame].size.width / [zoomView frame].size.width; [imageScrollView setMinimumZoomScale:minScale]; [imageScrollView setZoomScale:minScale]; [imageScrollView setContentOffset:CGPointZero]; } - (NSArray *)imageNames { // the filenames are stored in a plist in the app bundle, so create array by reading this plist NSString *path = [[NSBundle mainBundle] pathForResource:@"Images" ofType:@"plist"]; NSData *plistData = [NSData dataWithContentsOfFile:path]; NSString *error; NSPropertyListFormat format; NSArray *imageNames = [NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&amp;format errorDescription:&amp;error]; if (!imageNames) { NSLog(@"Failed to read image names. Error: %@", error); [error release]; } return imageNames; } - (void)createSlideUpViewIfNecessary { if (!slideUpView) { [self createThumbScrollViewIfNecessary]; CGRect bounds = [[self view] bounds]; float thumbHeight = [thumbScrollView frame].size.height; float labelHeight = CREDIT_LABEL_HEIGHT; // create label giving credit for images UILabel *creditLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, thumbHeight, bounds.size.width, labelHeight)]; [creditLabel setBackgroundColor:[UIColor clearColor]]; [creditLabel setTextColor:[UIColor whiteColor]]; // [creditLabel setFont:[UIFont fontWithName:@"Helvetica" size:16]]; // [creditLabel setText:@"SAMPLE TEXT"]; [creditLabel setTextAlignment:UITextAlignmentCenter]; // create container view that will hold scroll view and label CGRect frame = CGRectMake(0.0, -225.00, bounds.size.width+256, thumbHeight + labelHeight); slideUpView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; slideUpView = [[UIView alloc] initWithFrame:frame]; [slideUpView setBackgroundColor:[UIColor blackColor]]; [slideUpView setOpaque:NO]; [slideUpView setAlpha:.75]; [[self view] addSubview:slideUpView]; // add subviews to container view [slideUpView addSubview:thumbScrollView]; [slideUpView addSubview:creditLabel]; [creditLabel release]; } } - (void)createThumbScrollViewIfNecessary { if (!thumbScrollView) { float scrollViewHeight = THUMB_HEIGHT + THUMB_V_PADDING; float scrollViewWidth = [[self view] bounds].size.width; thumbScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, scrollViewWidth, scrollViewHeight)]; [thumbScrollView setCanCancelContentTouches:NO]; [thumbScrollView setClipsToBounds:NO]; // now place all the thumb views as subviews of the scroll view // and in the course of doing so calculate the content width float xPosition = THUMB_H_PADDING; for (NSString *name in [self imageNames]) { UIImage *thumbImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.jpg", name]]; if (thumbImage) { ThumbImageView *thumbView = [[ThumbImageView alloc] initWithImage:thumbImage]; [thumbView setDelegate:self]; [thumbView setImageName:name]; CGRect frame = [thumbView frame]; frame.origin.y = THUMB_V_PADDING; frame.origin.x = xPosition; [thumbView setFrame:frame]; [thumbView setHome:frame]; [thumbScrollView addSubview:thumbView]; [thumbView release]; xPosition += (frame.size.width + THUMB_H_PADDING); } } [thumbScrollView setContentSize:CGSizeMake(xPosition, scrollViewHeight)]; } } #pragma mark Utility methods - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; // the zoom rect is in the content view's coordinates. // At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds. // As the zoom scale decreases, so more content is visible, the size of the rect grows. zoomRect.size.height = [imageScrollView frame].size.height / scale; zoomRect.size.width = [imageScrollView frame].size.width / scale; // choose an origin so as to get the right center. zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); return zoomRect; } #pragma mark - #pragma mark Rotation support // Ensure that the view controller supports rotation and that the split view can therefore show in both portrait and landscape. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end

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  • Why can't I pass self as a named argument to an instance method in Python?

    - by Joseph Garvin
    This works: >>> def bar(x, y): ... print x, y ... >>> bar(y=3, x=1) 1 3 And this works: >>> class foo(object): ... def bar(self, x, y): ... print x, y ... >>> z = foo() >>> z.bar(y=3, x=1) 1 3 And even this works: >>> foo.bar(z, y=3, x=1) 1 3 But why doesn't this work? >>> foo.bar(self=z, y=3, x=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unbound method bar() must be called with foo instance as first argument (got nothing instead) This makes metaprogramming more difficult, because it requires special case handling. I'm curious if it's somehow necessary by Python's semantics or just an artifact of implementation.

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  • How to check if two records have a self-referencing relation?

    - by Machine
    Consider the following schema with users and their collegues (friends): Users User: columns: user_id: name: user_id as userId type: integer(8) unsigned: 1 primary: true autoincrement: true first_name: name: first_name as firstName type: string(45) notnull: true last_name: name: last_name as lastName type: string(45) notnull: true email: type: string(45) notnull: true unique: true relations: Collegues: class: User local: invitor foreign: invitee refClass: CollegueStatus equal: true onDelete: CASCADE onUpdate: CASCADE Join table: CollegueStatus: columns: invitor: type: integer(8) unsigned: 1 primary: true invitee: type: integer(8) unsigned: 1 primary: true status: type: enum(8) values: [pending, accepted, denied] default: pending notnull: true Now, let's say I two records, one for the user making a HTTP request (the logged in user), and one record for a user he wants to send a message to. I want to check if these users are collegues. Questions: Does Doctrine have any pre-build functionality to check if two records with with self-relations are related? If not, how would you write a method to check this? Where would you put said method? (In the User-class, UserTable-class etc) I could probably do something like this: public function (User $user1, User $user2) { // Ensure we load collegues if $user1 was fetched with DQL that // doesn't load this relation $collegues = $user1->get('Collegues'); $areCollegues = false; foreach($collegues as $collegue) { if($collegue['userId'] === $user2['userId']) { $areCollegues = true; break; } } return $areCollegues; } But this looks a neither efficient nor pretty. I just feel that it should be solved already for self-referencing relations to be nice to use.

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  • DTracing a PHPUnit Test: Looking at Functional Programming

    - by cj
    Here's a quick example of using DTrace Dynamic Tracing to work out what a PHP code base does. I was reading the article Functional Programming in PHP by Patkos Csaba and wondering how efficient this stype of programming is. I thought this would be a good time to fire up DTrace and see what is going on. Since DTrace is "always available" even in production machines (once PHP is compiled with --enable-dtrace), this was easy to do. I have Oracle Linux with the UEK3 kernel and PHP 5.5 with DTrace static probes enabled, as described in DTrace PHP Using Oracle Linux 'playground' Pre-Built Packages I installed the Functional Programming sample code and Sebastian Bergmann's PHPUnit. Although PHPUnit is included in the Functional Programming example, I found it easier to separately download and use its phar file: cd ~/Desktop wget -O master.zip https://github.com/tutsplus/functional-programming-in-php/archive/master.zip wget https://phar.phpunit.de/phpunit.phar unzip master.zip I created a DTrace D script functree.d: #pragma D option quiet self int indent; BEGIN { topfunc = $1; } php$target:::function-entry /copyinstr(arg0) == topfunc/ { self->follow = 1; } php$target:::function-entry /self->follow/ { self->indent += 2; printf("%*s %s%s%s\n", self->indent, "->", arg3?copyinstr(arg3):"", arg4?copyinstr(arg4):"", copyinstr(arg0)); } php$target:::function-return /self->follow/ { printf("%*s %s%s%s\n", self->indent, "<-", arg3?copyinstr(arg3):"", arg4?copyinstr(arg4):"", copyinstr(arg0)); self->indent -= 2; } php$target:::function-return /copyinstr(arg0) == topfunc/ { self->follow = 0; } This prints a PHP script function call tree starting from a given PHP function name. This name is passed as a parameter to DTrace, and assigned to the variable topfunc when the DTrace script starts. With this D script, choose a PHP function that isn't recursive, or modify the script to set self->follow = 0 only when all calls to that function have unwound. From looking at the sample FunSets.php code and its PHPUnit test driver FunSetsTest.php, I settled on one test function to trace: function testUnionContainsAllElements() { ... } I invoked DTrace to trace function calls invoked by this test with # dtrace -s ./functree.d -c 'php phpunit.phar \ /home/cjones/Desktop/functional-programming-in-php-master/FunSets/Tests/FunSetsTest.php' \ '"testUnionContainsAllElements"' The core of this command is a call to PHP to run PHPUnit on the FunSetsTest.php script. Outside that, DTrace is called and the PID of PHP is passed to the D script $target variable so the probes fire just for this invocation of PHP. Note the quoting around the PHP function name passed to DTrace. The parameter must have double quotes included so DTrace knows it is a string. The output is: PHPUnit 3.7.28 by Sebastian Bergmann. ......-> FunSetsTest::testUnionContainsAllElements -> FunSets::singletonSet <- FunSets::singletonSet -> FunSets::singletonSet <- FunSets::singletonSet -> FunSets::union <- FunSets::union -> FunSets::contains -> FunSets::{closure} -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains <- FunSets::{closure} <- FunSets::contains -> PHPUnit_Framework_Assert::assertTrue -> PHPUnit_Framework_Assert::isTrue <- PHPUnit_Framework_Assert::isTrue -> PHPUnit_Framework_Assert::assertThat -> PHPUnit_Framework_Constraint::count <- PHPUnit_Framework_Constraint::count -> PHPUnit_Framework_Constraint::evaluate -> PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint::evaluate <- PHPUnit_Framework_Assert::assertThat <- PHPUnit_Framework_Assert::assertTrue -> FunSets::contains -> FunSets::{closure} -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains <- FunSets::{closure} <- FunSets::contains -> PHPUnit_Framework_Assert::assertTrue -> PHPUnit_Framework_Assert::isTrue <- PHPUnit_Framework_Assert::isTrue -> PHPUnit_Framework_Assert::assertThat -> PHPUnit_Framework_Constraint::count <- PHPUnit_Framework_Constraint::count -> PHPUnit_Framework_Constraint::evaluate -> PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint::evaluate <- PHPUnit_Framework_Assert::assertThat <- PHPUnit_Framework_Assert::assertTrue -> FunSets::contains -> FunSets::{closure} -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains <- FunSets::{closure} <- FunSets::contains -> PHPUnit_Framework_Assert::assertFalse -> PHPUnit_Framework_Assert::isFalse -> {closure} -> main <- main <- {closure} <- PHPUnit_Framework_Assert::isFalse -> PHPUnit_Framework_Assert::assertThat -> PHPUnit_Framework_Constraint::count <- PHPUnit_Framework_Constraint::count -> PHPUnit_Framework_Constraint::evaluate -> PHPUnit_Framework_Constraint_IsFalse::matches <- PHPUnit_Framework_Constraint_IsFalse::matches <- PHPUnit_Framework_Constraint::evaluate <- PHPUnit_Framework_Assert::assertThat <- PHPUnit_Framework_Assert::assertFalse <- FunSetsTest::testUnionContainsAllElements ... Time: 1.85 seconds, Memory: 3.75Mb OK (9 tests, 23 assertions) The periods correspond to the successful tests before and after (and from) the test I was tracing. You can see the function entry ("->") and return ("<-") points. Cross checking with the testUnionContainsAllElements() source code confirms the two singletonSet() calls, one union() call, two assertTrue() calls and finally an assertFalse() call. These assertions have a contains() call as a parameter, so contains() is called before the PHPUnit assertion functions are run. You can see contains() being called recursively, and how the closures are invoked. If you want to focus on the application logic and suppress the PHPUnit function trace, you could turn off tracing when assertions are being checked by adding D clauses checking the entry and exit of assertFalse() and assertTrue(). But if you want to see all of PHPUnit's code flow, you can modify the functree.d code that sets and unsets self-follow, and instead change it to toggle the variable in request-startup and request-shutdown probes: php$target:::request-startup { self->follow = 1 } php$target:::request-shutdown { self->follow = 0 } Be prepared for a large amount of output!

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  • mercurial hgwebdir error with basicauth in apache2

    - by Dio
    Hello, I'm having kind of a strange error that I'm trying to track down. I was trying to setup mercurial on my home server this weekend. I seem to have it running up to the point where I'm trying to get repositories published correctly. I'm running Ubuntu 10.04 LTS Mercurial Distributed SCM (version 1.4.3) I followed the hgwebdir guide: http://mercurial.selenic.com/wiki/HgWebDirStepByStep and everything seems to work great, I can pull and push my local repositories. Then I tried to add basic auth changing ScriptAliasMatch ^/hg(.*) /var/hg/hgwebdir.cgi$1 <Directory "/var/hg"> Options ExecCGI FollowSymLinks AllowOverride None </Directory> to ScriptAliasMatch ^/hg(.*) /var/hg/hgwebdir.cgi$1 <Directory "/var/hg"> Options ExecCGI FollowSymLinks AllowOverride None AuthType Basic AuthName hgwebdir AuthUserFile /usr/local/etc/httpd/users Require valid-user </Directory> This works exactly as I'd expect it to when I navigate to the directory via my web browser, but when I hg push get a long section repeating of File "/usr/lib/python2.6/urllib2.py", line 369, in _call_chain result = func(*args) File "/usr/lib/python2.6/urllib2.py", line 855, in http_error_401 url, req, headers) File "/usr/lib/python2.6/urllib2.py", line 833, in http_error_auth_reqed return self.retry_http_basic_auth(host, req, realm) File "/usr/lib/python2.6/urllib2.py", line 843, in retry_http_basic_auth return self.parent.open(req, timeout=req.timeout) followed by File "/usr/lib/pymodules/python2.6/mercurial/keepalive.py", line 249, in do_open self._start_transaction(h, req) File "/usr/lib/pymodules/python2.6/mercurial/url.py", line 419, in _start_transaction return keepalive.HTTPHandler._start_transaction(self, h, req) File "/usr/lib/pymodules/python2.6/mercurial/keepalive.py", line 342, in _start_transaction h.endheaders() File "/usr/lib/python2.6/httplib.py", line 904, in endheaders self._send_output() File "/usr/lib/python2.6/httplib.py", line 776, in _send_output self.send(msg) File "/usr/lib/pymodules/python2.6/mercurial/url.py", line 247, in _sendfile connection.send(self, data) File "/usr/lib/pymodules/python2.6/mercurial/keepalive.py", line 519, in safesend self.connect() File "/usr/lib/pymodules/python2.6/mercurial/url.py", line 273, in connect keepalive.HTTPConnection.connect(self) RuntimeError: maximum recursion depth exceeded while calling a Python object I'm a bit at a loss on this one. I'm really not sure why adding the authorization seems to work fine via my web browser but throw these errors from hg. Any help would be greatly appreciated.

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  • How to create array with unique sprites? in cocos2d iphone

    - by prakash s
    I write the code like this. This displays only one sprite (red colour bubble) with number of times and moving down, but actually I want to display different sprites (different colour bubble) every time and moving down. I also add no of .png images in resource folder of my project. Here I used only 3.png, but I need to display all *.png images (different colour bubbles) in my project but I don't know how to get this. Please help me Thank you. Here is the code: -(void)addTarget { CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target]; // Determine speed of the target int minDuration = 4.0; int maxDuration = 12.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2,actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 2; [_targets addObject:target]; } -(void)gameLogic:(ccTime)dt { [self addTarget]; } -(id) init { if( (self=[super initWithColor:ccc4(255,255,255,255)] )) { // Enable touch events self.isTouchEnabled = YES; // Initialize arrays _targets = [[NSMutableArray alloc] init]; _projectiles = [[NSMutableArray alloc] init]; // Get the dimensions of the window for calculation purposes CGSize winSize = [[CCDirector sharedDirector] winSize]; [self schedule:@selector(gameLogic:) interval:1.0]; [self schedule:@selector(update:)]; } return self; } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; for (CCSprite *projectile in _projectiles) { CGRect projectileRect = CGRectMake(projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake(target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { [targetsToDelete addObject:target]; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; _projectilesDestroyed++; if (_projectilesDestroyed > 30) { //GameOverScene *gameOverScene = [GameOverScene node]; // [gameOverScene.layer.label setString:@"You Win!"]; // [[CCDirector sharedDirector] replaceScene:gameOverScene]; } } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; } for (CCSprite *projectile in projectilesToDelete) { [_projectiles removeObject:projectile]; [self removeChild:projectile cleanup:YES]; } [projectilesToDelete release]; }

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  • (CanvsEngine) Collission problem ( TypeError: this._polygon[this._frame] is undefined) [on hold]

    - by user2127102
    How can i fix this error TypeError: this._polygon[this._frame] is undefined Heres my code: html: <!DOCTYPE Html> <head> <meta charset="utf-8"> <title>Project</title> <link href="css/style.css" rel="stylesheet"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="js/canvasengine-1.3.0.all.min.js"></script> <script src="js/extends/Input.js"></script> <script src="main.js"></script> </head> <body> <canvas id="window"></canvas> </body> main.js: var canvas = CE.defines("window"). extend(Input). ready(function() { canvas.Scene.call("Game"); }); canvas.Scene.new({ name: "Game", materials: { images: { player: "img/character.png", Wall: "img/TestWall.png" } }, ready: function(stage) { var _canvas = this.getCanvas(); _canvas.setSize("browser", "strech"); this.Player = Class.new("Entity", [stage]); this.Player.el.drawImage("player"); stage.append(this.Player.el); this.Wall = Class.new("Entity", [stage]); this.Wall.el.drawImage("Wall"); this.Wall.position(300, 0); stage.append(this.Wall.el); }, render: function(stage) { //Controls ====== //Control calculations var self = this; this.Mover_A; this.Mover_D; this.Mover_W; this.Mover_S; canvas.Input.keyDown(Input.A, function(e) { self.Mover_A = true; }); canvas.Input.keyDown(Input.D, function(e) { self.Mover_D = true; }); canvas.Input.keyDown(Input.W, function(e) { self.Mover_W = true; }); canvas.Input.keyDown(Input.S, function(e) { self.Mover_S = true; console.log(self.Mover_S); }); canvas.Input.keyUp(Input.A, function(e) { self.Mover_A = false; }); canvas.Input.keyUp(Input.D, function(e) { self.Mover_D = false; }); canvas.Input.keyUp(Input.W, function(e) { self.Mover_W = false; }); canvas.Input.keyUp(Input.S, function(e) { self.Mover_S = false; }); x = 0; y = 0; if(this.Mover_A)x -= 1.5; //A if(this.Mover_D)x += 1.5;//D if(this.Mover_W)y -= 1.5;//W if(this.Mover_S)y += 1.5; //S this.Player.move(x, y); this.Player.hit("over", [this.Wall], function(state, el) { this.Player.move(x * -1, y * -1); }); //End Controls ===== stage.refresh(); } });

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  • Why do my pyramids fade black and then back to colour again

    - by geminiCoder
    I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, 0.5, 0, 1, 0 }; GLfloat norms[36] = { 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0.25, 0.5, -1, 0.25, 0.5, -1, 0.25, 0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 0, -0.5, -1, 0, -0.5, -1, 0, -0.5, -1 }; I am writing my fists Open GL game, But I need to know for sure if my Normals are correct as the colours aren't rendering correctly. my Pyramids are coloured then fade to black every half rotation then back again. My app so far is based on the boiler plate code provided by apple. heres my modified setUp Method [EAGLContext setCurrentContext:self.context]; [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); glGenVertexArraysOES(1, &_vertexArray); //create vertex array glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verts) + sizeof(norms), NULL, GL_STATIC_DRAW); //create vertex buffer big enough for both verts and norms and pass NULL as data.. uint8_t *ptr = (uint8_t *)glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); //map buffer to pass data to it memcpy(ptr, verts, sizeof(verts)); //copy verts memcpy(ptr+sizeof(verts), norms, sizeof(norms)); //copy norms to position after verts glUnmapBufferOES(GL_ARRAY_BUFFER); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); //tell GL where verts are in buffer glEnableVertexAttribArray(GLKVertexAttribNormal); glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(sizeof(verts))); //tell GL where norms are in buffer glBindVertexArrayOES(0); And the update method. - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } But providing I understand this correct one pyramid is using the GLKit base effect shaders and the other the shaders which are included in the project. So for both of them to have the same error, I thought it would be the Norms?

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  • XCode Build Parse Error 'Unexpected @ in Program'

    - by Grymjack
    I'm following a tutorial for creating an animation using Xcode Version 4.5.2 in Mountain Lion 10.8.2. When trying to build the code below, I get a Parse Error Unexpected '@' in program showing up for the 'hopAnimation=' line. While searching, I have found examples that build simple animations in a different way, but nothing that seems to address this particular problem. I'm a noob to XCode programming and if anyone could help me correct the syntax, I would highly appreciate it. I would also like to thank all the contributors to stackflow for making this such a valuable resource. Searching for the answers to most of my prior questions always seemed to have you guys at the top of the results list. ViewController.m - (void)viewDidLoad { // load all the frames of our animation into an array NSArray *hopAnimation; hopAnimation=[[NSArray alloc] arrayWithObjects: [UIImage imageNamed:@”frame-1.png”], [UIImage imageNamed:@”frame-2.png”], [UIImage imageNamed:@”frame-3.png”], [UIImage imageNamed:@”frame-4.png”], [UIImage imageNamed:@”frame-5.png”], [UIImage imageNamed:@”frame-6.png”], [UIImage imageNamed:@”frame-7.png”], [UIImage imageNamed:@”frame-8.png”], [UIImage imageNamed:@”frame-9.png”], [UIImage imageNamed:@”frame-10.png”], [UIImage imageNamed:@”frame-11.png”], [UIImage imageNamed:@”frame-12.png”], [UIImage imageNamed:@”frame-13.png”], [UIImage imageNamed:@”frame-14.png”], [UIImage imageNamed:@”frame-15.png”], [UIImage imageNamed:@”frame-16.png”], [UIImage imageNamed:@”frame-17.png”], [UIImage imageNamed:@”frame-18.png”], [UIImage imageNamed:@”frame-19.png”], [UIImage imageNamed:@”frame-20.png”],nil]; self.bunnyView1.animationImages=hopAnimation; self.bunnyView2.animationImages=hopAnimation; self.bunnyView3.animationImages=hopAnimation; self.bunnyView4.animationImages=hopAnimation; self.bunnyView5.animationImages=hopAnimation; self.bunnyView1.animationDuration=1; self.bunnyView2.animationDuration=1; self.bunnyView3.animationDuration=1; self.bunnyView4.animationDuration=1; self.bunnyView5.animationDuration=1; [super viewDidLoad]; }

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  • Django 1.2 + South 0.7 + django-annoying's AutoOneToOneField leads to TypeError: 'LegacyConnection'

    - by konrad
    I'm using Django 1.2 trunk with South 0.7 and an AutoOneToOneField copied from django-annoying. South complained that the field does not have rules defined and the new version of South no longer has an automatic field type parser. So I read the South documentation and wrote the following definition (basically an exact copy of the OneToOneField rules): rules = [ ( (AutoOneToOneField), [], { "to": ["rel.to", {}], "to_field": ["rel.field_name", {"default_attr": "rel.to._meta.pk.name"}], "related_name": ["rel.related_name", {"default": None}], "db_index": ["db_index", {"default": True}], }, ) ] from south.modelsinspector import add_introspection_rules add_introspection_rules(rules, ["^myapp"]) Now South raises the following error when I do a schemamigration. Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "django/core/management/__init__.py", line 438, in execute_manager utility.execute() File "django/core/management/__init__.py", line 379, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "django/core/management/base.py", line 196, in run_from_argv self.execute(*args, **options.__dict__) File "django/core/management/base.py", line 223, in execute output = self.handle(*args, **options) File "South-0.7-py2.6.egg/south/management/commands/schemamigration.py", line 92, in handle (k, v) for k, v in freezer.freeze_apps([migrations.app_label()]).items() File "South-0.7-py2.6.egg/south/creator/freezer.py", line 33, in freeze_apps model_defs[model_key(model)] = prep_for_freeze(model) File "South-0.7-py2.6.egg/south/creator/freezer.py", line 65, in prep_for_freeze fields = modelsinspector.get_model_fields(model, m2m=True) File "South-0.7-py2.6.egg/south/modelsinspector.py", line 322, in get_model_fields args, kwargs = introspector(field) File "South-0.7-py2.6.egg/south/modelsinspector.py", line 271, in introspector arg_defs, kwarg_defs = matching_details(field) File "South-0.7-py2.6.egg/south/modelsinspector.py", line 187, in matching_details if any([isinstance(field, x) for x in classes]): TypeError: 'LegacyConnection' object is not iterable Is this related to a recent change in Django 1.2 trunk? How do I fix this? I use this field as follows: class Bar(models.Model): foo = AutoOneToOneField("foo.Foo", primary_key=True, related_name="bar") For reference the field code from django-tagging: class AutoSingleRelatedObjectDescriptor(SingleRelatedObjectDescriptor): def __get__(self, instance, instance_type=None): try: return super(AutoSingleRelatedObjectDescriptor, self).__get__(instance, instance_type) except self.related.model.DoesNotExist: obj = self.related.model(**{self.related.field.name: instance}) obj.save() return obj class AutoOneToOneField(OneToOneField): def contribute_to_related_class(self, cls, related): setattr(cls, related.get_accessor_name(), AutoSingleRelatedObjectDescriptor(related))

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  • iPhone / Objective-C: NSMutableArray writeToFile won't write to file. Always returns NO

    - by Joel
    I'm trying to serialize two NSMutableArrays of NSObjects that implement the NSCoding protocol. However it works for one (stacks) and not the other (cards). I have the following block of code: -(void) saveCards { NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; NSString* cardsFile = [documentsDirectory stringByAppendingPathComponent:@"cards.state"]; NSString* stacksFile = [documentsDirectory stringByAppendingPathComponent:@"stacks.state"]; BOOL c = [rootStack.cards writeToFile:cardsFile atomically:YES]; BOOL s = [rootStack.stacks writeToFile:stacksFile atomically:YES]; } I step through this method using the debugger, and after the last two lines of code run, I check the values of the two BOOLs. BOOL c is NO and BOOL s is YES. The stacks array is actually empty (which is probably why it works). The cards array has contents. Why is it that the array with contents is failing? I can't figure this out. I've looked through numerous threads on SOF, each of them say the problem is because the protection level of the files they were writing were preventing them from writing. This is not my problem, as I'm writing to the Documents folder. I've double and tripple checked that neither rootStack.cards nor rootStack.stacks is nil. And I've checked that cards does indeed have content. Here are the coder methods for my Notecard class (I added all the if statments as part of trying to solve this problem to make sure trying to encode nil values doesn't break something): -(void) encodeWithCoder:(NSCoder *)encoder { if(text) [encoder encodeObject:text forKey:@"text"]; if(backText) [encoder encodeObject:backText forKey:@"backText"]; if(x) [encoder encodeObject:x forKey:@"x"]; if(y) [encoder encodeObject:y forKey:@"y"]; if(width) [encoder encodeObject:width forKey:@"width"]; if(height) [encoder encodeObject:height forKey:@"height"]; if(timeCreated) [encoder encodeObject:timeCreated forKey:@"timeCreated"]; if(audioManagerTicket) [encoder encodeObject:audioManagerTicket forKey:@"audioManagerTicket"]; if(backgroundColor) [encoder encodeObject:backgroundColor forKey:@"backgroundColor"]; } -(id) initWithCoder:(NSCoder *)decoder { self = [super init]; if(!self) return nil; self.text = [decoder decodeObjectForKey:@"text"]; self.backText = [decoder decodeObjectForKey:@"backText"]; self.x = [decoder decodeObjectForKey:@"x"]; self.y = [decoder decodeObjectForKey:@"y"]; self.width = [decoder decodeObjectForKey:@"width"]; self.height = [decoder decodeObjectForKey:@"height"]; self.timeCreated = [decoder decodeObjectForKey:@"timeCreated"]; self.audioManagerTicket = [decoder decodeObjectForKey:@"audioManagerTicket"]; self.backgroundColor = [decoder decodeObjectForKey:@"backgroundColor"]; return self; } each field is either an NSString, NSNumber, or UIColor. Thanks for any help

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  • Python XLWT attempt to overwrite cell workaround

    - by PPTim
    Hi, Using the python module xlwt, writing to the same cell twice throws an error: Message File Name Line Position Traceback <module> S:\******** write C:\Python26\lib\site-packages\xlwt\Worksheet.py 1003 write C:\Python26\lib\site-packages\xlwt\Row.py 231 insert_cell C:\Python26\lib\site-packages\xlwt\Row.py 150 Exception: Attempt to overwrite cell: sheetname=u'Sheet 1' rowx=1 colx=12 with the code snippet def insert_cell(self, col_index, cell_obj): if col_index in self.__cells: if not self.__parent._cell_overwrite_ok: msg = "Attempt to overwrite cell: sheetname=%r rowx=%d colx=%d" \ % (self.__parent.name, self.__idx, col_index) raise Exception(msg) #row 150 prev_cell_obj = self.__cells[col_index] sst_idx = getattr(prev_cell_obj, 'sst_idx', None) if sst_idx is not None: self.__parent_wb.del_str(sst_idx) self.__cells[col_index] = cell_obj Looks like the code 'raise'es an exception which halts the entire process. Is removing the 'raise' term enough to allow for overwriting cells? I appreciate xlwt's warning, but i thought the pythonic way is to assume "we know what we're doing". I don't want to break anything else in touching the module.

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  • How to preserve the aspect ratio of video using AVAssetWriter

    - by Satoshi Nakajima
    I have a following code, which captures the video from the camera and stores it as a QuickMovie file using AVAssetWriter. It works fine, but the aspect ratio is not perfect because the width and height are hardcoded (480 x 320) in the outputSettings for AVAssetWriterInput. I'd rather find out the aspect ratio of the source video, and specify the appropriate height (480 x aspect ratio). Does anybody know how to do it? Should I defer the creation of AssetWriterInput until the first sampleBuffer? // set the sessionPreset to 'medium' self.captureSession = [[AVCaptureSession alloc] init]; self.captureSession.sessionPreset = AVCaptureSessionPresetMedium; ... // create AVCaptureVideoDataOutput self.captureVideo = [[AVCaptureVideoDataOutput alloc] init]; NSString* formatTypeKey = (NSString*)kCVPixelBufferPixelFormatTypeKey; self.captureVideo.videoSettings = @{ formatTypeKey:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] }; [self.captureVideo setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; // create an AVAssetWriter NSError* error = nil; self.videoWriter = [[AVAssetWriter alloc] initWithURL:url fileType:AVFileTypeQuickTimeMovie error:&error]; ... // create AVAssetWriterInput with specified settings NSDictionary* compression = @{ AVVideoAverageBitRateKey:[NSNumber numberWithInt:960000], AVVideoMaxKeyFrameIntervalKey:[NSNumber numberWithInt:1] }; self.videoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:@{ AVVideoCodecKey:AVVideoCodecH264, AVVideoCompressionPropertiesKey:compression, AVVideoWidthKey:[NSNumber numberWithInt:480], // required AVVideoHeightKey:[NSNumber numberWithInt:320] // required }]; // add it to the AVAssetWriter [self.videoWriter addInput:self.videoInput];

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  • NSTextField autocomplete

    - by Rasmus Styrk
    Does anyone know of any class or lib that can implement autocompletion to an NSTextField? I'am trying to get the standard autocmpletion to work but it is made as a synchronous api. I get my autocompletion words via an api call over the internet. What have i done so far is: - (void)controlTextDidChange:(NSNotification *)obj { if([obj object] == self.searchField) { [self.spinner startAnimation:nil]; [self.wordcompletionStore completeString:self.searchField.stringValue]; if(self.doingAutocomplete) return; else { self.doingAutocomplete = YES; [[[obj userInfo] objectForKey:@"NSFieldEditor"] complete:nil]; } } } When my store is done, i have a delegate that gets called: - (void) completionStore:(WordcompletionStore *)store didFinishWithWords:(NSArray *)arrayOfWords { [self.spinner stopAnimation:nil]; self.completions = arrayOfWords; self.doingAutocomplete = NO; } The code that returns the completion list to the nstextfield is: - (NSArray *)control:(NSControl *)control textView:(NSTextView *)textView completions:(NSArray *)words forPartialWordRange:(NSRange)charRange indexOfSelectedItem:(NSInteger *)index { *index = -1; return self.completions; } My problem is that this will always be 1 request behind and the completion list only shows on every 2nd char the user inputs. I have tried searching google and SO like a mad man but i cant seem to find any solutions.. Any help is much appreciated.

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  • Label in PyQt4 GUI not updating with every loop of FOR loop

    - by user297920
    I'm having a problem, where I wish to run several command line functions from a python program using a GUI. I don't know if my problem is specific to PyQt4 or if it has to do with my bad use of python code. What I wish to do is have a label on my GUI change its text value to inform the user which command is being executed. My problem however, arises when I run several commands using a for loop. I would like the label to update itself with every loop, however, the program is not updating the GUI label with every loop, instead, it only updates itself once the entire loop is completed, and displays only the last command that was executed. I am using PyQt4 for my GUI environment. And I have established that the text variable for the label is indeed being updated with every loop, but, it is not actually showing up visually in the GUI. Is there a way for me to force the label to update itself? I have tried the update() and repaint() methods within the loop, but they don't make any difference. I would really appreciate any help. Thank you. Ronny. Here is the code I am using: # -*- coding: utf-8 -*- import sys, os from PyQt4 import QtGui, QtCore Gui = QtGui Core = QtCore # ================================================== CREATE WINDOW OBJECT CLASS class Win(Gui.QWidget): def __init__(self, parent = None): Gui.QWidget.__init__(self, parent) # --------------------------------------------------- SETUP PLAY BUTTON self.but1 = Gui.QPushButton("Run Commands",self) self.but1.setGeometry(10,10, 200, 100) # -------------------------------------------------------- SETUP LABELS self.label1 = Gui.QLabel("No Commands running", self) self.label1.move(10, 120) # ------------------------------------------------------- SETUP ACTIONS self.connect(self.but1, Core.SIGNAL("clicked()"), runCommands) # ======================================================= RUN COMMAND FUNCTION def runCommands(): for i in commands: win.label1.setText(i) # Make label display the command being run print win.label1.text() # This shows that the value is actually # changing with every loop, but its just not # being reflected in the GUI label os.system(i) # ======================================================================== MAIN # ------------------------------------------------------ THE TERMINAL COMMANDS com1 = "espeak 'senntence 1'" com2 = "espeak 'senntence 2'" com3 = "espeak 'senntence 3'" com4 = "espeak 'senntence 4'" com5 = "espeak 'senntence 5'" commands = (com1, com2, com3, com4, com5) # --------------------------------------------------- SETUP THE GUI ENVIRONMENT app = Gui.QApplication(sys.argv) win = Win() win.show() sys.exit(app.exec_())

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  • Detect user logout / shutdown in Python / GTK under Linux - SIGTERM/HUP not received

    - by Ivo Wetzel
    OK this is presumably a hard one, I've got an pyGTK application that has random crashes due to X Window errors that I can't catch/control. So I created a wrapper that restarts the app as soon as it detects a crash, now comes the problem, when the user logs out or shuts down the system, the app exits with status 1. But on some X errors it does so too. So I tried literally anything to catch the shutdown/logout, with no success, here's what I've tried: import pygtk import gtk import sys class Test(gtk.Window): def delete_event(self, widget, event, data=None): open("delete_event", "wb") def destroy_event(self, widget, data=None): open("destroy_event", "wb") def destroy_event2(self, widget, event, data=None): open("destroy_event2", "wb") def __init__(self): gtk.Window.__init__(self, gtk.WINDOW_TOPLEVEL) self.show() self.connect("delete_event", self.delete_event) self.connect("destroy", self.destroy_event) self.connect("destroy-event", self.destroy_event2) def foo(): open("add_event", "wb") def ex(): open("sys_event", "wb") from signal import * def clean(sig): f = open("sig_event", "wb") f.write(str(sig)) f.close() exit(0) for sig in (SIGABRT, SIGILL, SIGINT, SIGSEGV, SIGTERM): signal(sig, lambda *args: clean(sig)) def at(): open("at_event", "wb") import atexit atexit.register(at) f = Test() sys.exitfunc = ex gtk.quit_add(gtk.main_level(), foo) gtk.main() open("exit_event", "wb") Not one of these succeeds, is there any low level way to detect the system shutdown? Google didn't find anything related to that. I guess there must be a way, am I right? :/ EDIT: OK, more stuff. I've created this shell script: #!/bin/bash trap test_term TERM trap test_hup HUP test_term(){ echo "teeeeeeeeeerm" >~/Desktop/term.info exit 0 } test_hup(){ echo "huuuuuuuuuuup" >~/Desktop/hup.info exit 1 } while [ true ] do echo "idle..." sleep 2 done And also created a .desktop file to run it: [Desktop Entry] Name=Kittens GenericName=Kittens Comment=Kitten Script Exec=kittens StartupNotify=true Terminal=false Encoding=UTF-8 Type=Application Categories=Network;GTK; Name[de_DE]=Kittens Normally this should create the term file on logout and the hup file when it has been started with &. But not on my System. GDM doesn't care about the script at all, when I relog, it's still running. I've also tried using shopt -s huponexit, with no success. EDIT2: Also here's some more information aboute the real code, the whole thing looks like this: Wrapper Script, that catches errors and restarts the programm -> Main Programm with GTK Mainloop -> Background Updater Thread The flow is like this: Start Wrapper -> enter restart loop while restarts < max: -> start program -> check return code -> write error to file or exit the wrapper on 0 Now on shutdown, start program return 1. That means either it did hanup or the parent process terminated, the main problem is to figure out which of these two did just happen. X Errors result in a 1 too. Trapping in the shellscript doesn't work. If you want to take a look at the actual code check it out over at GitHub: http://github.com/BonsaiDen/Atarashii

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