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  • Can I have 2Gbit over 1Gbit Nics

    - by Daniel
    So this really baffles me. Apparently because 1Gbit can transmit data in both directions simultaneously it should be possible to get 2Gbit of data transfer on a single NIC (1Gbit flow seend and 1Gbit receive). People claim that because 1Gbit is full-duplex (almost always) it is exactly 2Gbit in total. My intuition and electrical background tells me that something is not right here 4 twisted pairs 250Mbit capacity each gives 1Gbit. Unless it is really possible to transfer data in both directions simultaneously. I did a test with iperf. Ubuntu server 12.04 <-- MacBook Pro. Both with decent CPU speed. Tested speed of connection individually and on Mac I can see 112MB/s regardless which direction data is going. On Ubuntu with vnstat and ifstat I got 970Mbit speeds. Now, launching iperf in server mode on both machines at the same time and sending data using 2 iperf clients shows that I'm for example on Ubuntu box sending at 600Mbit, and receiving 350Mbit. which adds up to pretty much 1Gbit link. So to me there is no magical 2Gbit. Can someone confirm that or tell why I'm wrong? Another thing that confuses me i the fact that e.g. 24-port switch has for example: Throughput»up»to:»50.6Mpps Switching»capacity:»68Gbps Switch»fabric»speed:»88Gbps Which would suggest thay can handle 2GBit per port.

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  • Very slow connection to xserve via afp or smb

    - by Mhoffman13
    Help. File transfer and connection speed to our Xserve are painfully slow from newly purchased iMacs. The Xserve is only used as a file server, its running 10.4.11. The problem seems to be only happening on brand new iMacs running 10.6.3. When connected either over afp or smb copying files is many times slower than usual. Other machines on the network running either 10.4 or 10.5 have a normal connection speed. To try to rule out OS incompatibility I connected the new iMac running 10.6 to another computer running 10.4 over the network. The file transfer speed was fast as normal. So it seems the problems lies with the X serve (maybe). The afp logs either access or error don't show anything unusual. One thing that did look different was when the imac was connected to the Xserve the user had its id listed as its IP address. The other machines connected, had the id of broadcasthost. I also noticed that when connected from the new iMac I can only see one of the mirrors. When any other computer connects both mirrors are shown. Tried a restart of the Xserve but the problem persists. Thanks in advance for any advice

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  • Slow network file transfer (under 20KB/s) on newly built x64 Win7

    - by Mangoshake
    I am getting <20KB/s for local network file transfer. If I transfer a very small file (less than 100KB) it would start quickly then slow down to <20KB/s. all subsequently network file transfer would be slow, a reboot is needed to reset this. If I transfer a large file it would be stuck on calculating for a long time and then begin with <20KB/s immediately. This is a newly built desktop running Windows 7 x64 SP1. Realtek gigabit LAN from the motherboard (ASRock Extreme3 gen3). Problematic speed is observed on the private LAN, both through ethernet and WiFi. The Router is D-Link DIR-655. Remote Differential Compression is off. Drivers are up-to-date from ASRock's website. I have tested network file transfer to and from another Windows 7 laptop and a MacBook Pro, so I am fairly certain it is the desktop's problem. The slow speed only happens with one direction also, outbound from the desktop, regardless of whether I initiate the file transfer action from the origin or the destination. Inbound network file transfer and internet speeds are fine, so I don't think this is a hardware issue. I am getting 74.8MB/s internet upload speed from speedtest.net (http://www.speedtest.net/result/1852752479.png). Inbound network file transfer I can get around 10-15MB/s. I am hoping this community has some insight for me to troubleshoot this. I don't see anything obviously related from the Event Viewer, and beyond that I just don't know where else to look. Any suggestions are greatly appreciated, thank you in advance.

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  • Can I have damaged a CPU ?

    - by Pascal
    Hey guys, This is a question I asked on Anantech forums, but I just discovered this community and think this question would fit right in. Here goes: I built a PC around a Q9550 1 1/2 years ago (MoBo is an Asus P5Q deluxe). Specs give 2.83GHz, OC'ed it to 3.40 GHZ without any problem (or so I thought) till 2 months ago. Cooling is provided by stock Intel Fan... 2 Months ago, I began to see random crashes, bios saying CPU overheat error... PC would reboot at OC'ed speed without any problem. Since last saturday and a few more crashes, PC won't reboot at 3.40 GHz, and even at stock speed (2.83 GHz), I got core temperatures of (60 C idle, 95 C under load) on the first two cores. This is the 4 core temperatures I am talking about, not the T-CPU which obvioulsy is lower. Fan is running at a steady 2000 RPM. Questions for you : 1. Is 2000 RPM the normal speed of the Intel fan or is my fan somehow broken (which could explain the overheating). In this case, any recommendation for a good fan for OCing ? 2. Hypothesis I fear is the right one: can the CPU have been slowly damaged over time by this OCing, meaning there is nothing much to do except waiting for it to die ? (As a side note, I am surprised that the 9550 is still around 300 $CDN here... Thought it would have been cheaper with all those i3/i5/i7 around). Any help or advice would be more than welcome...

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  • computer build for extreme tabbed browsing

    - by David Berger
    I'm interested in building or buying a task-specific computer for my brother. His requirements are ridiculously simple: the machine has to be able to wait in hundreds of web-based virtual waiting rooms at once and not crash. To be competitive, he needs to be able to enter the waiting rooms an dauto-refresh them faster. My question is, what priority do I give the different specs? My initial surmise is this: Connection speed (nothing to do with my build, but I kind of think this will be more beneficial than anything I build for him) Memory size -- I don't usually see firefox taking up more than a gig, even when heavily tabbed, but I think one gig for the operating system and two gigs for the browser are necessary. Processor speed -- I think the processor will affect performance, but even something out of date will do what he needs Memory speed/RAM bus -- I doubt this will matter much, but it seems just on this side of irrelevant. Everything else is a non-issue for him. Does this seem to stack up correctly? Also, since he's looking to stay on the cheaper side, and I might end up recommending a refurb to him, is there anything particularly egregious that Vista would do if it came pre-installed? If I build it myself, I'll give him linux, but if I have it shipped to him, I'm not sure I could walk him through the install process for linux, but I probably could walk him through the process to upgrade to Windows 7, if it were somehow worth it.

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  • Netbook (Samsung N220) on Ubuntu 10.04 slows down WiFi for other computers

    - by Joachim
    I encountered a really odd problem with my new netbook. I am running Ubuntu 10.04 on a Samsung N220 Mito. So far everything worked fine. Now I tried the machine for the first time in our work group where we have a wifi (with internet access) for all laptops. The wifi is controlled by a computer running Suse 9.3 which provides a DHCP server and imposes a firewall. At the moment there is only a macbook in the wifi, where no problems with the internet or wifi connection are encountered. Now coming to my actual problem: In addition to the macbook i connect the Samsung N220 to the Wifi. Problem: My download speed is for some reason limited to 70KB/s max. This is neither a limitation of the server/website i browse on, nor a configuration of the netbook: at home i have 500KB/s download speeds. Furthermore, it is not a default limitation for "untrusted" or "new machines" in the wifi, as for instance other new laptops get full speed internet with our wifi. Problem: Once the Samsung N220 is generating traffic in the wifi, the wifi is slowed down dramatically for all other machines: I run a ping to the router from the macbook. The ping times with the N220 ideling are 2-6ms. When I start downloading or browsing in the web with the N220 the ping speed drops to 800ms. Vice versa, when the macbook is generating the traffic the ping of the N220 to the rooter stays constant at around 2-6ms. So clearly, it is some problem originating from my netbook or maybe its treatment in the wifi. Thanks for any help

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  • What can I do to prevent system power downs?

    - by Joe King
    Yesterday I was given my brother's old laptop - core i7, 2.67GHz, 8GB RAM, 128GB SSD, Win7 64 bit. It's a Sony Vaio Z11. Approx 18 months old. When running something computationally intensive, the fan starts up and after about 30 secs it just powers itself down with no warning. I guess it is overheating. There is nothing in the event logs to suggest what is causing it - the only thing I see is "the last system shutdown was unexpected" or something similar. This is a problem for me because I use a lot of number crunching apps, which pretty much makes it useless to me. I would like to know if there is anything I can do, other than the obvious things I've done already - open up and clean out dust, re-install the OS. According to my brother, this problem started about 6 months ago when it was already outside warranty. If it's just used for simple things - web browsing, word processing etc, the problem does not occur. Any ideas for what I can do to fix this ? Update: I found that the laptop has 2 hardware settings for graphics: Speed and Stamina - the Speed setting seems to use an nvidia GEforce GT 330M, while the Stamina setting uses an Intel chipset. With the setting on Speed, I can hear the fan the whole time, and the system powers down after a short while (5-10 mins) even just doing basic tasks (browsing this site for example), but doesn't shut down if I just leave it switched on. In this mode it also sometimes just freezes the screen and I have to power off myself. However on Stamina setting it only powers down when doing number crunching and never freezes the screen.

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  • Traffic shaping on Linux with HTB: weird results

    - by DADGAD
    I'm trying to have some simple bandwidth throttling set up on a Linux server and I'm running into what seems to be very weird stuff despite a seemingly trivial config. I want to shape traffic coming to a specific client IP (10.41.240.240) to a hard maximum of 75Kbit/s. Here's how I set up the shaping: # tc qdisc add dev eth1 root handle 1: htb default 1 r2q 1 # tc class add dev eth1 parent 1: classid 1:1 htb rate 75Kbit # tc class add dev eth1 parent 1:1 classid 1:10 htb rate 75kbit # tc filter add dev eth1 parent 1:0 protocol ip prio 1 u32 match ip dst 10.41.240.240 flowid 1:10 To test, I start a file download over HTTP from the said client machine and measure the resulting speed by looking at Kb/s in Firefox. Now, the behaviour is rather puzzling: the DL starts at about 10Kbyte/s and proceeds to pick up speed until it stabilizes at about 75Kbytes/s (Kilobytes, not Kilobits as configured!). Then, If I start several parallel downloads of that very same file, each download stabilizes at about 45Kbytes/s; the combined speed of those downloads thus greatly exceeds the configured maximum. Here's what I get when probing tc for debug info [root@kup-gw-02 /]# tc -s qdisc show dev eth1 qdisc htb 1: r2q 1 default 1 direct_packets_stat 1 Sent 17475717 bytes 1334 pkt (dropped 0, overlimits 2782 requeues 0) rate 0bit 0pps backlog 0b 12p requeues 0 [root@kup-gw-02 /]# tc -s class show dev eth1 class htb 1:1 root rate 75000bit ceil 75000bit burst 1608b cburst 1608b Sent 14369397 bytes 1124 pkt (dropped 0, overlimits 0 requeues 0) rate 577896bit 5pps backlog 0b 0p requeues 0 lended: 1 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 class htb 1:10 parent 1:1 prio 0 **rate 75000bit ceil 75000bit** burst 1608b cburst 1608b Sent 14529077 bytes 1134 pkt (dropped 0, overlimits 0 requeues 0) **rate 589888bit** 5pps backlog 0b 11p requeues 0 lended: 1123 borrowed: 0 giants: 1938 tokens: -205561 ctokens: -205561 What I can't for the life of me understand is this: how come I get a "rate 589888bit 5pps" with a config of "rate 75000bit ceil 75000bit"? Why does the effective rate get so much higher than the configured rate? What am I doing wrong? Why is it behaving the way it is? Please help, I'm stumped. Thanks guys.

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  • repo sync "CyanogenMod/android_prebuilt" size and resume capability.?

    - by james
    I'm downloading CyanogenMod-10.1 source on a low speed broadband. About 4GB of source is downloaded . In that 4GB, there is a big project "CyanogenMod/android_frameworks_base" which alone took 1GB of download without any interruption. Ok now, after 4GB of download, my internet got disconnected and I had to stop (ctrl + z) repo sync while it was downloading the project "CyanogenMod/android_prebuilt". Before I stopped repo sync the android_prebuilt got downloaded till 250MB and is at 42percent. I checked the working folder and there is a file "tmp_pack_df5CKb" of size 250MB in the path "$WORKING_DIR/.repo/projects/prebuilt.git/objects/pack/" . Then I restarted repo sync and it was downloading the android_prebuilt project. But I'm not sure if it was downloading from start or resuming from 250MB. While downloading this time , the previous "tmp_pack_df5CKb" isn't deleted and the content is being downloaded to a new file "tmp_pack_HPfvFG". I heard repo sync cannot be resumed for a project. But here, since the previous file isn't deleted I want to ask if android_prebuilt is resuming or downloading from start again? Now that my high speed internet is over (current speed 256kbps), I'm not sure if I can download the remaining ~4GB if single project is in size 500 MB.

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  • Are there any tests I can run on a network to simulate 100 heavy network users?

    - by marc.gayle
    I will be hosting a Ruby on Rails workshop at a small hotel in the near future, and while they have 'Wifi' everywhere on the property, and the property normally hosts 150 - 300 people, I am not 100% confident that they have hosted 150 tech people that tend to have heavy web surfing habits/needs. Their tech department is also 1 or 2 guys. Are there any automated tests I can download and run from my laptop, on the network, that would simulate 100 'heavy users' on the network at the same time? Their broadband pipe is a 15mbps cable connection. Would that suffice for the general surfing needs of 100 - 150 techies? I know all it takes is 1 or 2 bit torrenters to kill the entire network, but assuming we can at the very least block those ports or encourage the attendees not to file share on the network, would that speed suffice for general surfing needs? What are good resources online that would allow me to quickly get up to speed on the IT related issues, so that I can ask their sysadmins the right questions? Edit: Note that I am fairly technical, so assume I can get up to speed quickly even with technical manuals, etc.

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  • Looking for comprehensive computer monitoring software

    - by cornjuliox
    Summer in this country is insanely hot. So hot in fact, that I think we just lost a machine due to overheating (last recorded CPU/GPU temp was close to 100 C, now it wont start and lets out a long series of short beeps on power up), but that's not my concern here. Since heat is such a problem for me, I use several different pieces of software to monitor temperatures in my machine. I use MSI Afterburner to monitor GPU temp, control GPU fan speed and for some light overclocking, and then I use Speccy and SpeedFan to monitor the rest of the system, CPU temp and everything. The setup works fine for now, but I want to consolidate all this into one program so I'm not juggling several windows at once. Is there any program out there that will let me monitor the following from a single window: CPU Temp and Fan Speed CPU clock GPU Temp and Fan Speed GPU clock, both core and memory Additionally, mobo temp (Speccy lists both CPU and Motherboard temp, I assume that the latter is referring to North and Southbridge temperatures. I'm also looking for the ability to chart these data points on a graph over time, basically to see just how high the temperatures spike under load and for general analysis. It'd be nice if it could handle overclocking of both CPU and GPU in real time too. Any suggestions? Edit: I forgot to mention that I'm on Windows 7, 64-bit

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  • Am I getting the right memory for my motherboard?

    - by Daniel Carvalho
    Hi technophiles; I have a Gigabyte GA-EP45-DS motherboard. Also, the memory that came with my computer was two Transcend aXe RAM 1066MHZ 1GB modules. The thing is, I noticed that my motherboard has "DDR2 1200" written on it. This concerns me, have I bought slower memory than my computer is supposed to have ideally? Now, I'm not super concerned at a granular level about the best optimal RAM with the best CAS latency etc... but I do hope at least that I've got the right speed. Now, as far as I know, there is no such thing as ram at 1200MHZ? Am I right? You see, because I'm thinking of getting more RAM now, before I can't find the same type or speed any-more and just want to make sure it's the right thing. Furthermore, if the memory is slower than what I should be getting for my motherboard, what RAM should I be getting, and will that new RAM play nice with my old RAM? If I get new RAM at a different speed, would it be better / more beneficial performance-wise to omit the old RAM because of how the whole DUAL channel RAM thing works? I'm not too clued up on this area. Thanks chiefs.

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  • Difference between CurrentClockSpeed and MaxClockSpeed

    - by Ben
    Rationale this belongs on ServerFault rather than StackOverflow - I already have my program which gets the value, I am querying the value returned and what it means. I have an in-house program which audits our company PCs, and one of the things it checks is the speed of the processor. To do this, it queries the Win32_Processor WMI class and gets the value of CurrentClockSpeed. We were playing with the data today and found an anomaly with some of the speeds being reported incorrectly (for example, CurrentClockSpeed said 1.0GHz, whereas the CPU name said Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz [Confirmed it is in fact 1.83GHz]). I did a bit of digging on the internet and found this blog post which might explain what is going on. My initial thought was that I could change the program to instead get the value for MaxClockSpeed instead of CurrentClockSpeed, but Microsoft's documentation doesn't clearly define what this will return. What I mean by that is will this return a value which is its actual maximum speed (say if it were overclocked) but which it would not normally be running at, or would it return what I expect, which is its maximum speed under normal (not overclocked) conditions?

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  • Which type RAM support Our Servers?

    - by Mikunos
    I need to increase the RAM in our DELL servers but with the lshw I cannot see if the RAM installed is a UDIMM or RDIMM. Handle 0x1100, DMI type 17, 28 bytes Memory Device Array Handle: 0x1000 Error Information Handle: Not Provided Total Width: 72 bits Data Width: 64 bits Size: 2048 MB Form Factor: DIMM Set: 1 Locator: DIMM_A1 Bank Locator: Not Specified Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz (0.8 ns) Manufacturer: 00CE00B380CE Serial Number: 8244850B Asset Tag: 02103961 Part Number: M393B5773CH0-CH9 Handle 0x1101, DMI type 17, 28 bytes Memory Device Array Handle: 0x1000 Error Information Handle: Not Provided Total Width: 72 bits Data Width: 64 bits Size: 2048 MB Form Factor: DIMM Set: 1 Locator: DIMM_A2 Bank Locator: Not Specified Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz (0.8 ns) Manufacturer: 00CE00B380CE Serial Number: 8244855D Asset Tag: 02103961 Part Number: M393B5773CH0-CH9 Handle 0x1102, DMI type 17, 28 bytes Memory Device Array Handle: 0x1000 Error Information Handle: Not Provided Total Width: 72 bits Data Width: 64 bits Size: 2048 MB Form Factor: DIMM Set: 2 Locator: DIMM_A3 Bank Locator: Not Specified Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz (0.8 ns) Manufacturer: 00CE00B380CE Serial Number: 8244853E Asset Tag: 02103961 Part Number: M393B5773CH0-CH9 how have we do to know which is the right RAM memory to buy? thanks

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  • Very slow connection to xserve via afp or smb

    - by Mhoffman13
    Help. File transfer and connection speed to our Xserve are painfully slow from newly purchased iMacs. The Xserve is only used as a file server, its running 10.4.11. The problem seems to be only happening on brand new iMacs running 10.6.3. When connected either over afp or smb copying files is many times slower than usual. Other machines on the network running either 10.4 or 10.5 have a normal connection speed. To try to rule out OS incompatibility I connected the new iMac running 10.6 to another computer running 10.4 over the network. The file transfer speed was fast as normal. So it seems the problems lies with the X serve (maybe). The afp logs either access or error don't show anything unusual. One thing that did look different was when the imac was connected to the Xserve the user had its id listed as its IP address. The other machines connected, had the id of broadcasthost. I also noticed that when connected from the new iMac I can only see one of the mirrors. When any other computer connects both mirrors are shown. Tried a restart of the Xserve but the problem persists. Thanks in advance for any advice

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  • very slow internet with Linksys WRT54GL only in wireless mode (wired is OK)

    - by gojira
    I bought a new Cisco Linksys WRT54GL router to connect my laptop (running Windows 7) to the internet. I installed Tomato 1.28 firmware on the router. When I connect the laptop to the router via ethernet cable, everything is fine and I get extremely fast up- and download speeds. When I connect wirelesssly however, websites load extremely slow - it takes dozens of seconds to load a website! <-- This is my question, how can I fix the wireless speed issue? Gmail for example is unusable this way. I tried speedtest.net, but this always fails in the upload part of the test so I can't even test the bandwidth (could the fact that it fails in the upload part, not the download part, be an indication what the problem is?!). I have isolated the problem a bit, I am convinced it has to do either with the router itself, the router settings, or the settings of the wireless connection in Win 7. Because previously, I was using another router by Buffalo and I had no problems whatsoever. I have tried to reproduce the settings from the Bufallo router as closely as possible on the Linksys router (same channel, same encryption etc). The download speed problem only occurs with the Linksys router, and only in wireless mode! When I exchange the Linksys router with the Buffalo router I have here for testing, the wireless speed is up to normal again. Also, before I had installed the Tomato firmware I had exactly the same problem, so it has nothing to do with the firmware itself. Notes & things I already tried: Changing the channel: does not seem to affect anything, I am also on the same channel (10) which I was previously on when I had a Buffalo router. QoS is off. Ping to the router itself is OK, ~ 1 ms. Some current settings of the linksys router: WAN / Internet Type: DHCP Wirelesss Mode: Access Point B/G Mode: Mixed Broadcast: check Channel: 10 - 2.457 GHz Security: WPA2 Personal Encryption: AES

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  • WAN Optimization for Small Office/Home Office

    - by TiernanO
    I have been reading up on WAN optimization for the last while, mostly out of interest of speeding up my own internet connections, but also to speed up the office internet connection. At home, I have 2 cable modems plugged into a RouterBoard RB750, which load balances the connections. In the office, we have a single connection into a NetGear router. Most of the WAN Optimization products I have seen, seem to be prohibitively expensive, but also seem to be based on the idea of having multiple branches around the world. What I am looking for, ideally, is as follows: software install: I am "guessing" I need to install it in 2 places: one in the office or house, and one in "the cloud". any connections going to, say, The US (we are in Europe, but our backup's live in the US currently, which would be something important to speed up) would be "tunnelled" though the Optimizer. If downloading or uploading large files, open multiple connections between both "the cloud" and the optimizer... This is where a lot of speed could be gained. finally, for items not compressed, they would be compressed on the cloud side of things, also items that are already on the optimizer could be not sent again. kind of like RSync or Proxy servers... So, is there something that can be done? Is it available using off the shelf components (some magic script with SSH, Squid, Linux and duct tape) or is it something that needs to be purchased? or even an Open Source Project that does 90% of what i am asking?

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  • The Web Hosting Connundrum for "not quite" developers

    - by saltcod
    Hey all, Apologies if this post feels like its been covered elsewhere, but I don't think it has. I've been down a winding web hosting road. To date, I've tried: Joyent, Media Temple, Bluehost, Hostgator, and finally Linode. The reason for switching are likely obvious to everyone: speed. With the exception of the lightening fast Linode, all of the shared hosts are absolutely sloooow. What do do when you're not really a "developer" While I'v grown addicted to the speed of Linode, I really don't feel like its where I should be. I have this nagging feeling in the back of my mind that one of these days (likely soon), I'm going to run into something that i won't be able to figure out and i'll have days worth of downtime. Just the other day, for example, I realized that one of my domains wasn't sending emails. After 4(!) hours looking into the problem, I still can't get sendmail or postfix to work. Four hours!! I want to be a Drupal expert, not a Ubuntu expert That's really the heart of my problem: I spend way too much time learning Ubuntu's ins-and-outs, and not nearly enough time working on Drupal. So here goes: Is there a web host out there anywhere that offers the speed of Linode, but will let me focus on Drupal instead of sys-admin-ing? Thanks! [ I know, I know. There are going to be lots of people who read this saying - "just learn Ubuntu like a real developer". And I get that. I do. But when I work full-time and try and develop some of these sites in my evenings and weekends, I'm really feeling like the sys-admin stuff gets in the way.

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  • Y560 Lenovo IdeaPad bandwidth issue

    - by Vlakarados
    I have a Y560 Lenovo IdeaPad, my config: i7 740QM, 4GB RAM, RADEON HD 6570m/5700 1024MB and my network adapter is Intel WIFI Link 5150. The laptop is 2 years old and the problem I'm about to describe is present from the first day. As may be seen here, the receive bandwidth should be up to 300 Mbps, but the maximum download speed from LAN and using torrents is about 2.4MB/s. My internet connection is 100Mbps and other laptops in my house have the appropriate download speed - up to 12MB/s, I have tested at my friends house and at my job, the speed remains the same. I have tried all possible configurations I could think of in network settings - nothing helps. I use Windows 7 and I have had installed different versions (Ultimate, Professional, Home, OEM Home, 64 and 32 bit versions). Some time ago I searched for the problem and found one or two threads that had the same problem and there were something said about a limitation in firmware that some experienced users have managed to bypass. Updating drivers didn't help me either. Is there any reliable way to fix this?

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  • why does my dl380 G3 crank the fan up so high (and how do i stop it?)

    - by smoofra
    I've got a HP DL380 and after I leave it on for a while it decides it needs to run the fans at a much higher speed than it did before. It's really loud and annoying. Is there any way to manually control the fan speed? Or otherwise get it to stop doing that? Thanks. edit: I guess i should have made it clear that this is a bit of a jury-rigged situation. I know the ideal solution is to put the thing in a server room with nice cool air. Unfortunately, that isn't happening. This is the sort of problem that calls for a jury rigged solution like manually setting the fan speed and accepting the fact that it's going to run hot shutting down a CPU (can i do that?) spinning down the disks when they're not in use (is that possible?) solution: Install HP's system health monitoring daemon, hpasmd. I installed it to try to figure out what was going on, and just running it fixed the problem.

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  • Expected output from an RM-1501 RS232 interface?

    - by Jon Cage
    I have an old RM-1501 digital tachometer which I'm using to try to identify the speed of an object. According to the manual I should be able to read the data over a serial link. Unfortunately, I don't appear to be able to get any sensible output from the device (never gives a valid speed). I think it might be a signalling problem because disconnecting the CTS line starts to get some data through.. Has anyone ever developed anything for one of these / had any success?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How to use Google's Closure to compile JavaScript

    - by Ted
    Google just released Closure, which is a compiler to minify JavaScript. On the product site, it says "The Closure Compiler has also been integrated with Page Speed". How do I use Page Speed to compile my web pages JavaScript with Closure? (Or, is there a web site that I can simply paste in my JavaScript to have closure minify it?

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  • Trying to randomise a jQuery content slider

    - by alecrust
    Hi everyone, I'm using a very nice jQuery content slider called Easy Slider on my site that I downloaded from Css Globe. The script is excellent and does just what I want - except I can't make it randomise the list, it always scrolls from left to right or right to left! I'm far from good with JavaScript, so my attempts at solving this have been feeble. Although I'm sure it must be an easy fix! If anyone wouldn't mind taking a glance over the script to see if they can spot what I need to change to make it random it would be greatly appreciated! I've tried contacting the original plugin developer but have had no response yet. The comments on the Easy Slider page didn't bear much fruit either unfortunately. I've pasted the script I'm using on my site below: /* * Easy Slider 1.7 - jQuery plugin * written by Alen Grakalic * http://cssglobe.com/post/4004/easy-slider-15-the-easiest-jquery-plugin-for-sliding * * Copyright (c) 2009 Alen Grakalic (http://cssglobe.com) * Dual licensed under the MIT (MIT-LICENSE.txt) * and GPL (GPL-LICENSE.txt) licenses. * * Built for jQuery library * http://jquery.com * */ (function($) { $.fn.easySlider = function(options){ // default configuration properties var defaults = { prevId: 'prevBtn', prevText: 'Previous', nextId: 'nextBtn', nextText: 'Next', controlsShow: true, controlsBefore: '', controlsAfter: '', controlsFade: true, firstId: 'firstBtn', firstText: 'First', firstShow: false, lastId: 'lastBtn', lastText: 'Last', lastShow: false, vertical: false, speed: 800, auto: false, pause: 7000, continuous: false, numeric: false, numericId: 'controls' }; var options = $.extend(defaults, options); this.each(function() { var obj = $(this); var s = $("li", obj).length; var w = $("li", obj).width(); var h = $("li", obj).height(); var clickable = true; obj.width(w); obj.height(h); obj.css("overflow","hidden"); var ts = s-1; var t = 0; $("ul", obj).css('width',s*w); if(options.continuous){ $("ul", obj).prepend($("ul li:last-child", obj).clone().css("margin-left","-"+ w +"px")); $("ul", obj).append($("ul li:nth-child(2)", obj).clone()); $("ul", obj).css('width',(s+1)*w); }; if(!options.vertical) $("li", obj).css('float','left'); if(options.controlsShow){ var html = options.controlsBefore; if(options.numeric){ html += '<ol id="'+ options.numericId +'"></ol>'; } else { if(options.firstShow) html += '<span id="'+ options.firstId +'"><a href=\"javascript:void(0);\">'+ options.firstText +'</a></span>'; html += ' <span id="'+ options.prevId +'"><a href=\"javascript:void(0);\">'+ options.prevText +'</a></span>'; html += ' <span id="'+ options.nextId +'"><a href=\"javascript:void(0);\">'+ options.nextText +'</a></span>'; if(options.lastShow) html += ' <span id="'+ options.lastId +'"><a href=\"javascript:void(0);\">'+ options.lastText +'</a></span>'; }; html += options.controlsAfter; $(obj).after(html); }; if(options.numeric){ for(var i=0;i<s;i++){ $(document.createElement("li")) .attr('id',options.numericId + (i+1)) .html('<a rel='+ i +' href=\"javascript:void(0);\">'+ (i+1) +'</a>') .appendTo($("#"+ options.numericId)) .click(function(){ animate($("a",$(this)).attr('rel'),true); }); }; } else { $("a","#"+options.nextId).click(function(){ animate("next",true); }); $("a","#"+options.prevId).click(function(){ animate("prev",true); }); $("a","#"+options.firstId).click(function(){ animate("first",true); }); $("a","#"+options.lastId).click(function(){ animate("last",true); }); }; function setCurrent(i){ i = parseInt(i)+1; $("li", "#" + options.numericId).removeClass("current"); $("li#" + options.numericId + i).addClass("current"); }; function adjust(){ if(t>ts) t=0; if(t<0) t=ts; if(!options.vertical) { $("ul",obj).css("margin-left",(t*w*-1)); } else { $("ul",obj).css("margin-left",(t*h*-1)); } clickable = true; if(options.numeric) setCurrent(t); }; function animate(dir,clicked){ if (clickable){ clickable = false; var ot = t; switch(dir){ case "next": t = (ot>=ts) ? (options.continuous ? t+1 : ts) : t+1; break; case "prev": t = (t<=0) ? (options.continuous ? t-1 : 0) : t-1; break; case "first": t = 0; break; case "last": t = ts; break; default: t = dir; break; }; var diff = Math.abs(ot-t); var speed = diff*options.speed; if(!options.vertical) { p = (t*w*-1); $("ul",obj).animate( { marginLeft: p }, { queue:false, duration:speed, complete:adjust } ); } else { p = (t*h*-1); $("ul",obj).animate( { marginTop: p }, { queue:false, duration:speed, complete:adjust } ); }; if(!options.continuous && options.controlsFade){ if(t==ts){ $("a","#"+options.nextId).hide(); $("a","#"+options.lastId).hide(); } else { $("a","#"+options.nextId).show(); $("a","#"+options.lastId).show(); }; if(t==0){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); } else { $("a","#"+options.prevId).show(); $("a","#"+options.firstId).show(); }; }; if(clicked) clearTimeout(timeout); if(options.auto && dir=="next" && !clicked){; timeout = setTimeout(function(){ animate("next",false); },diff*options.speed+options.pause); }; }; }; // init var timeout; if(options.auto){; timeout = setTimeout(function(){ animate("next",false); },options.pause); }; if(options.numeric) setCurrent(0); if(!options.continuous && options.controlsFade){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); }; }); }; })(jQuery); Many thanks again! Alec

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  • Robust and easy to implement serial bus (automotive application)

    - by JcMaco
    What serial communication bus would you use in a automotive embedded system if your main selection criteria were: * Electrically robust * Slow speed (32 kb/s) * Easy to program * Easy to interface with microcontrollers It won't be transferring much data, but it will need to be transferred periodically at high speed (100 - 500 Hz). I find that RS-232 is just not reliable enough if you have noise in your ground line. CAN-bus seems interesting, but I have no experience with it. We are currently interested in a combination of AVR AT90CAN128 microcontrollers.

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