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  • Trying to write a loop that uses an OutputStream to write to a text file.

    - by Steve McLain
    I'm not a java programmer, I'm a VB programmer. I am doing this as part of an assignment, however, I'm not asking for help on something assignment related. I'd like to figure out how to get the OutputStreamWriter to work properly in this instance. I just want to capture the values I'm generating and place them into a text document. The file is generated, but only one entry exists, not the 40 I'm expecting. I could do this in a heartbeat with VB, but java feels very strange to me right now. Your help is appreciated. Thanks, Steve Here's the code: public static void main(String[] args){ long start, end; double result,difference; try {//OutputStream code assistance from http://tutorials.jenkov.com/java-io/outputstreamwriter.html OutputStream outputStream = new FileOutputStream("c:\\Temp\\output1.txt"); Writer out = new OutputStreamWriter(outputStream); for(int n=1; n<=20; n++){ //Calculate the Time for n^2. start = System.nanoTime(); //Add code to call method to calculate n^2 result = mN2(n); end = System.nanoTime(); difference = (end - start); //Output results to a file out.write("N^2 End time: " + end + " Difference: " + difference + "\n"); out.close(); } } catch (IOException e){ } try { OutputStream outputStream = new FileOutputStream("c:\\Temp\\output1.txt"); Writer out = new OutputStreamWriter(outputStream); for(int n=1; n<=20; n++){ //Calculate the Time for 2^n. start = System.nanoTime(); //Add code to call method to calculate 2^n result = m2N(n); end = System.nanoTime(); difference = (end - start); //Output results to a file out.write("N^2 End time: " + end + " Difference: " + difference + "\n"); out.close(); } } catch (IOException e){ } } //Calculate N^2 public static double mN2(double n) { n = n*n; return n; } //Calculate 2N public static double m2N (double n) { n = 2*n; return n; }

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  • I can I separate multiple logical pages in a text file I create in Perl?

    - by Micah
    So far, I've been successful with generating output to individual files by opening a file for output as part of outer loop and closing it after all output is written. I had used a counting variable ($x) and appended .txt onto it to create a filename, and had written it to the same directory as my perl script. I want to step the code up a bit, prompt for a file name from the user, open that file once and only once, and write my output one "printed letter" per page. Is this possible in plain text? From what I understand, chr(12) is an ascii line feed character and will get me close to what I want, but is there a better way? Thanks in advance, guys. :) sub PersonalizeLetters{ print "\n\n Beginning finalization of letters..."; print "\n\n I need a filename to save these letters to."; print "\n Filename > "; $OutFileName = <stdin>; chomp ($OutFileName); open(OutFile, ">$OutFileName"); for ($x=0; $x<$NumRecords; $x++){ $xIndex = (6 * $x); $clTitle = @ClientAoA[$xIndex]; $clName = @ClientAoA[$xIndex+1]; #I use this 6x multiplier because my records have 6 elements. #For this routine I'm only interested in name and title. #Reset OutLetter array #Midletter has other merged fields that aren't specific to who's receiving the letter. @OutLetter = @MiddleLetter; for ($y=0; $y<=$ifLength; $y++){ #Step through line by line and insert the name. $WorkLine = @OutLetter[$y]; $WorkLine =~ s/\[ClientTitle\]/$clTitle/; $WorkLine =~ s/\[ClientName\]/$clName/; @OutLetter[$y] = $WorkLine; } print OutFile "@OutLetter"; #Will chr(12) work here, or is there something better? print OutFile chr(12); $StatusX = $x+1; print "Writing output $StatusX of $NumRecords... \n\n"; } close(OutFile); }

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  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

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  • AT&T’s new prepaid plan for smartphones –$65 for 1 GB data and unlimited calls, text

    - by Gopinath
    AT&T is stepping up competition in prepaid mobile plans offering and trying to attract more smartphone customers who are not interested to lock in with expensive contracts. Today AT&T announced a new prepaid plan for smartphone customers which offers 1 GB of , unlimited calls and text for $65 a month. Compared to existing plans that offers same , the new plan saves $10 per month and rates are comparable to T-Mobile prepaid service. The new plan will be available to all prepaid customers from October 7, 2012. I’m using AT&T prepaid plan for the past 3 months and paying $75 for 1 GB data, unlimited calls. Few days ago I did some analysis on prepaid plans offered by various network providers and found T-Mobile has cheapest plans that suits my needs – $60 for 2 GB data,  unlimited calls and texts. Even though T Mobile’s network coverage is not as great as AT&T in the area where I live, I planned to switch to save $15 per month. After reading today’s announcement, I don’t think that I’ll switch to T Mobile for saving $5 + 1 GB of extra data.  Thanks AT&T for the new plan, I’ll stay with you for now. via engadget

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  • Text contains characters that cannot be resolved by this SpriteFont

    - by Appeltaart
    I'm trying to draw currency symbols in an Arial Spritefont. According to thissite, the font contains these symbols. I've included the Unicode character region for these symbols in the Content Processor SpriteFont file, like so: <CharacterRegions> <CharacterRegion> <Start>&#32;</Start> <End>&#126;</End> </CharacterRegion> <CharacterRegion> <!-- Currency symbols --> <Start>&#8352;</Start> <End>&#8378;</End> </CharacterRegion> </CharacterRegions> However, whenever I try to draw a € (Euro) symbol, I get this exception: Text contains characters that cannot be resolved by this SpriteFont Inspecting the SpriteFont in the IDE at that breakpoint shows the € symbol is in there. I'm at a loss at what could be wrong. Why is this exception thrown?

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  • Resolution independence - resize on the fly or ship all sizes?

    - by RecursiveCall
    My game relies heavily on textures of various sizes with some being full-screen. The game is targeted for multiple resolutions. I found that resizing textures (downsizing) works quite well for this game’s art type (it’s not Pixel Art or anything like that). I asked my artist to ensure that all textures at the edges of the screen to be created in such a way that they can safely “overflow” off screen; this means that aspect ratio is not an issue. So with no aspect ratio issues, I figured that I would simply ask my artist to create assets in very high resolution, and then resize them down to the appropriate screen resolution. The question is, when and how do I do that? Do I pre-resize everything to common resolutions in Photoshop and package all assets in the final product (increasing the size download that the user has to deal with) and then select the appropriate asset based on the detected resolution? Or do I ship with the largest set of Textures, detect the resolution on load, set a render target and draw all downsized assets to it and use that? Or for the latter, do I use some sort of a CPU-sided algorithm to resize on game load?

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  • Google Blogger Website CName and/or Text File Issues

    - by Francis Gibbons
    I have a blogger Blog website and I would like to have it show up on my company website. I have read a couple articles out there on how to do it. A hand full of them talk about using FTP which is old and no longer available. However, I am trying to following along with this one: http://www.infinite42.com/small-business/integrate-blogger-blog-website Which seems pretty easy but I am having a problem getting Google to Verify the DNS CName or Text Record that I created on my Windows 2007 Server. Do I need to create this record at the registra level. Right now the domain is setup at the registra to point the www record to my server where on my server I tried the Txt Record and the CName Record with no luck in DNS. Here are the Google instructions for creating a CName file record in DNS: Follow the steps below to create a DNS (Domain Name System) record that proves to Google that you own the domain. Add the CNAME record below to the DNS configuration for abc.com. CNAME Label / Host: CNAME Destination / Target: Click Verify below. When Google finds this DNS record, we'll make you a verified owner of the domain. (Note: DNS changes may take some time. If we don't find the record immediately, we'll check for it periodically.) To stay verified, don't remove the DNS record, even after verification succeeds. Here is the link to do it with a CName: http://googlewebmastercentral.blogspot.com/2012/08/domain-verification-using-cname-records.html When I go to add my CName record on my server's DNS the only two fields available are Alias Name and Fully Qualified Domain Name. How am I suppose to create this record can someone please tell me? Thanks, Frank

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  • Preventing Users From Copying Text From and Pasting It Into TextBoxes

    Many websites that support user accounts require users to enter an email address as part of the registration process. This email address is then used as the primary communication channel with the user. For instance, if the user forgets her password a new one can be generated and emailed to the address on file. But what if, when registering, a user enters an incorrect email address? Perhaps the user meant to enter [email protected], but accidentally transposed the first two letters, entering [email protected]. How can such typos be prevented? The only foolproof way to ensure that the user's entered email address is valid is to send them a validation email upon registering that includes a link that, when visited, activates their account. (This technique is discussed in detail in Examining ASP.NET's Membership, Roles, and Profile - Part 11.) The downside to using a validation email is that it adds one more step to the registration process, which will cause some people to bail out on the registration process. A simpler approach to lessening email entry errors is to have the user enter their email address twice, just like how most registration forms prompt users to enter their password twice. In fact, you may have seen registration pages that do just this. However, when I encounter such a registration page I usually avoid entering the email address twice, but instead enter it once and then copy and paste it from the first textbox into the second. This behavior circumvents the purpose of the two textboxes - any typo entered into the first textbox will be copied into the second. Using a bit of JavaScript it is possible to prevent most users from copying text from one textbox and pasting it into another, thereby requiring the user to type their email address into both textboxes. This article shows how to disable cut and paste between textboxes on a web page using the free jQuery library. Read on to learn more! Read More >

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  • Ubuntu Server 11.10 boot, white terminal with garbled black text

    - by SpeedCrazy
    I just installed Ubuntu server 11.10 and the install went fine. This system is running on an Intel Pentium II board with onboard graphics. However when I try to boot into Ubuntu I get a white terminal with garbled black text. I have tried various grub 'fixes' as googling the issue seemed to suggest it was a res or grub related issue. I cannot ssh in so the issue does affect Linux as well. I have had no luck with anything thus far and am at my wits end. This was my first Ubuntu excursion as my friend told me it was better for servers than CentOS because it was easier... Not so much.... Does anyone have any ideas as to what the issue could be? When answering bear in mind I am an Ubuntu noob and Linux novice. As of 1/26/12 I have tried to add the console=ttyl line to the /etc/default/grub and run update-grub. This results in the line in the boot parameters that normally reads: linux /vmlunz-3.0.0-12-generic-pae root=/dev/mapper/dev-root rovt.handoff=7 now reads: linux /vmlunz-3.0.0-12-generic-pae root=/dev/mapper/dev-root ro console=ttyl vt.handoff=7 This does not work. Is there anyway to have console=ttyl inserted on a line by itself? I am at my wits ends, Thanks for all your help, Speed

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  • PHP Calculating Text to Content Ratio

    - by James
    I am using the following code to calculate text to code ratio. I think it is crazy that no one can agree on how to properly calculate the result. I am looking any suggestions or ideas to improve this code that may make it more accurate. <?php // Returns the size of the content in bytes function findKb($content){ $count=0; $order = array("\r\n", "\n", "\r", "chr(13)", "\t", "\0", "\x0B"); $content = str_replace($order, "12", $content); for ($index = 0; $index < strlen($content); $index ++){ $byte = ord($content[$index]); if ($byte <= 127) { $count++; } else if ($byte >= 194 && $byte <= 223) { $count=$count+2; } else if ($byte >= 224 && $byte <= 239) { $count=$count+3; } else if ($byte >= 240 && $byte <= 244) { $count=$count+4; } } return $count; } // Collect size of entire code $filesize = findKb($content); // Remove anything within script tags $code = preg_replace("@<script[^>]*>.+</script[^>]*>@i", "", $content); // Remove anything within style tags $code = preg_replace("@<style[^>]*>.+</style[^>]*>@i", "", $content); // Remove all tags from the system $code = strip_tags($code); // Remove Extra whitespace from the content $code = preg_replace( '/\s+/', ' ', $code ); // Find the size of the remaining code $codesize = findKb($code); // Calculate Percentage $percent = $codesize/$filesize; $percentage = $percent*100; echo $percentage; ?> I don't know the exact calculations that are used so this function is just my guess. Does anyone know what the proper calculations are or if my functions are close enough for a good judgement.

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  • "bug" in C++11 text by Stroustrup?

    - by Astara
    I found an apparent contradiction in the c++ text having to do with the result of the c_str() function operating on std:strings (in my copy, the definition and contradiction are on p1040). First it defines the c_str() function as something that produces a 'C-style' (zero-terminated) string, but later it talks about how a C++ c_str value can have embed a 'C'-style, end-of-string terminators (i.e. NUL's) embedded in the string (that is defined by being NUL terminated). Um... does anyone else feel that this is a 'stretching' of the definition of a C-string beyond it's definition? I.e. I think what it means, is that if you were to look at the length() function as applied to the string, it will show a different end of string than using the C-definition of a z-string -- one that can contain any character except NUL, and is terminated by NUL. I likely don't have to worry about it in my of my programs, but it seems like a subtle distinction that makes a C++ c_str, not really a 'C'-string. Am I misunderstanding this issue? Thanks!

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  • Overlapping text on top menu in Unity 12.04

    - by mercury
    So I'm new to Linux but am basically blown away by Ubuntu 12.04 and could definitely see this becoming my main desktop over time One small annoyance for me is a tendency for the global menu on the top bar to partially over-write the text description of the active window in the top panel. e.g. I focus on the "Ubuntu Software Centre" window which writes out that label in the leftmost corner of the top menu bar. If I then move the cursor up to the top menu bar to access the "file menu", this will partially overwrite the window name leaving just "Ubuntu" visible. This is a little slice of ugliness I don't want to see every day! Much easier on the eye for me would be to display the active window name at the centre of the top panel, using some of that free space and then have the global menu stay where it is, just to the right of the app launcher. I've found a solution to disable the global menu but I would prefer to keep it and instead move (or disable) the active window name in the top panel. Any way to do this?

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  • WPF unwanted grid splitter behaviour

    - by SaphuA
    Hello, I have a simple grid with 3 columns (one of which contains a grid splitter). When resizing the grid and the left column reaches its minimum width, instead of doing nothing it increases the width of the right column. Could anyone help me stop this? I can't set the max width of the right column, because the grid itself also resizes. Here's some sample code that shows the problem. While resizing, move the mouse over the red area: XAML: <Grid DockPanel.Dock="Top" Height="200"> <Grid.ColumnDefinitions> <ColumnDefinition MinWidth="200" Width="*" /> <ColumnDefinition Width="3" /> <ColumnDefinition MinWidth="120" Width="240" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Rectangle Fill="Red" Grid.Row="0" Grid.Column="0" /> <DockPanel LastChildFill="True" Grid.Row="0" Grid.Column="2" > <Rectangle DockPanel.Dock="Right" Width="20" Fill="Blue" /> <Rectangle Fill="Green" /> </DockPanel> <GridSplitter Background="LightGray" Grid.Row="0" Grid.Column="1" Height="Auto" Width="Auto" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" /> </Grid>

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  • UITextView adding text to new line

    - by Subro
    I would like to add new lines of text to my UITextView for my iPhone app. Basically my textview starts with a single line, and as app advances, new lines are added. However I can add only to the end or beginning of the existing text. How can I make such an entry into a new line. Can I manually send \n to the textview.text at a calculated range/location. E.g. of what I mean. line 1: This is first line of text. This is second line 2: line of text. --- I want: line 1: This is first line of text. line 2: This is second line of text. Thanks!

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  • android: tablerow mixed with columns and multiline text

    - by Yang
    I am trying to have a tablelayout contains several tablerows. One of the rows contains 4 buttons, while the second row contains a very long text. However, the width of the button stretches with the text in the second row. Is there anyway to prevent this? http://img684.imageshack.us/i/tableview1.jpg/ http://img521.imageshack.us/i/tableview2.jpg/ Here is my xml file: (somehow this website is not friendly to xml file) AbsoluteLayout android:id="@+id/widget0" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" TableLayout android:id="@+id/widget28" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:layout_x="0px" android:layout_y="10px" TableRow android:id="@+id/widget29" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" Button android:id="@+id/widget30" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" Button android:id="@+id/widget31" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" Button android:id="@+id/widget32" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" Button android:id="@+id/widget33" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" TableRow android:id="@+id/widget35" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" TextView android:id="@+id/widget40" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="TextViewTextViewTextViewTextViewTextViewTextView"

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  • FloatableWindow resizes Grid in Silverlight

    - by Ben
    I'm trying to use Tim Heuer's FloatableWindow control for a non-modal options window in my Silverlight application. However, I'm running into a problem with the FloatableWindow resizing it's parent grid when it opens. For example, before I open the window the application looks like this: But after opening the window, the first row of the grid expands: I'm currently setting FloatableWindow.ParentLayoutRoot to the LayoutRoot grid in MainPage.xaml. Is this the right thing to do? How can I prevent the grid from resizing when the FloatableWindow opens?

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  • How to change stack size for a .NET program?

    - by carter-boater
    I have a program that does recursive calls for 2 billion times and the stack overflow. I make changes, and then it still need 40K resursive calls. So I need probably serveral MB stack memory. I heard the stack size is default to 1MB. I tried search online. Some one said to go properties -linker .........in visual studio, but I cannot find it. Does anybody knows how to increase it? Also I am wondering if I can set it somewhere in my C# program? P.S. I am using 32-bit winXP and 64bit win7.

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  • Scaling a CBitmap - what am I doing wrong?

    - by Smashery
    I've written the following code, which attempts to take a 32x32 bitmap (loaded through MFC's Resource system) and turn it into a 16x16 bitmap, so they can be used as the big and small CImageLists for a CListCtrl. However, when I open the CListCtrl, all the icons are black (in both small and large view). Before I started playing with resizing, everything worked perfectly in Large View. What am I doing wrong? // Create the CImageLists if (!m_imageListL.Create(32,32,ILC_COLOR24, 1, 1)) { throw std::exception("Failed to create CImageList"); } if (!m_imageListS.Create(16,16,ILC_COLOR24, 1, 1)) { throw std::exception("Failed to create CImageList"); } // Fill the CImageLists with items loaded from ResourceIDs int i = 0; for (std::vector<UINT>::iterator it = vec.begin(); it != vec.end(); it++, i++) { CBitmap* bmpBig = new CBitmap(); bmpBig->LoadBitmap(*it); CDC bigDC; bigDC.CreateCompatibleDC(m_itemList.GetDC()); bigDC.SelectObject(bmpBig); CBitmap* bmpSmall = new CBitmap(); bmpSmall->CreateBitmap(16, 16, 1, 24, 0); CDC smallDC; smallDC.CreateCompatibleDC(&bigDC); smallDC.SelectObject(bmpSmall); smallDC.StretchBlt(0, 0, 32, 32, &bigDC, 0, 0, 16, 16, SRCCOPY); m_imageListL.Add(bmpBig, RGB(0,0,0)); m_imageListS.Add(bmpSmall, RGB(0,0,0)); } m_itemList.SetImageList(&m_imageListS, LVSIL_SMALL); m_itemList.SetImageList(&m_imageListL, LVSIL_NORMAL);

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  • Iphone resizing images

    - by Greg
    Hi all, As far as I have read, scaling a big image to draw it on the iPhone is very slow [1]. I really need to do it fast and I wonder why zoom goes so fast on the iPhone while code scaling is so slow. Any idea? By the way, any fast way to do scaling? [1] For instance: http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more Thanks for your time. Greg

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  • Best way to cache resized images using PHP and MySQL

    - by Chris Hawes
    What would be the best practice way to handle the caching of images using PHP. The filename is currently stored in a MySQL database which is renamed to a GUID on upload, along with the original filename and alt tag. When the image is put into the HTML pages it is done so using a url such as '/images/get/200x200/{guid}.jpg which is rewritten to a php script. This allows my designers to specify (roughly - the source image maybe smaller) the file size. The php script then creates a hash of the size (200x200 in the url) and the GUID filename and if the file has been generated before (file with the name of the hash exists in TMP directory) sends the file from the application TMP directory. If the hashed filename does not exist, then it is created, written to disk and served up in the same manner, Is this efficient as it could be? (It also supports watermarking the images and the watermarking settings are stored in the hash as well, but thats out of scope for this.)

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  • how to change stack size for a C# program?

    - by carter-boater
    Dear friends, I have a program that does recursive calls for 2 billion times and the stack overflow. I make changes, and then it still need 40K resursive calls. So I need probably serveral MB stack memory. I heard the stack size is default to 1MB. I tried search online. Some one said to go properties -linker .........in visual studio, but I cannot find it. Does anybody knows how to increase it? Also I am wondering if I can set it some where in my C# program? P.S. I am using 32-bit winXP and 64bit win7. Thanks a lot

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  • UIView autoresize problem

    - by Chonch
    Hey, I have a UIView with several subviews: one UIImageView and a couple of UIViews. When I change the frame property of the view, the imageView's size changes accordingly, but the rest of the subviews remain in their original size! I can't figure out what I'm doing wrong. Can anybody help? Thanks,

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  • Resizing JPEG image during decoding

    - by Thomas
    I'm working on a program that creates thumbnails of JPEG images on the fly. Now I was thinking: since a JPEG image is built from 8x8-pixel blocks (Wikipedia has a great explanation), would it be possible to skip part of the decoding? Let's say that my thumbnails are at least 8 times smaller than the original image. We could then map each 8x8 block in the input file to 1 pixel in the decoding output, by including only the constant term of the discrete cosine transform. Most of the image data can be discarded right away, and need not be processed. Moreover, the memory usage is reduced by a factor of 64. I don't want to implement this from scratch; that'll easily take a week. Is there any code out there that can do this? If not, is this because this approach isn't worthwhile, or simply because nobody has thought of it yet?

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  • importing .png image into flash CS3

    - by new
    While importing a .png file in Flash CS3, i noticed that it automatically gets resized. It gets imported smaller than its original size. Im importing it to the stage and not inside any symbol. Can anyone explain why this happens? Do i have to change any settings to get the original size as it is?

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  • Change UITableViewCell Height on Orientation Change

    - by Peter Zich
    I have a UITableView with cells containing variable-height UILabels. I am able to calculate the minimum height the label needs to be using sizeWithFont:constrainedToSize:lineBreakMode:, which works fine when the table view is first loaded. When I rotate the table view the cells become wider (meaning there are fewer lines required to display the content). Is there any way I can have the height of the cells redetermined by the UITableView during the orientation change animation or immediately before or after? Thank you.

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