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  • CodePlex Daily Summary for Thursday, April 05, 2012

    CodePlex Daily Summary for Thursday, April 05, 2012Popular ReleasesCommunity TFS Build Extensions: April 2012: Release notes to follow...ClosedXML - The easy way to OpenXML: ClosedXML 0.65.2: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks) New on v0.65.1 Fixed issue when loading conditional formatting with default values for icon sets New on v0.65.2 Fixed issue loading conditional formatting Improved inserts performanceLiberty: v3.2.0.0 Release 4th April 2012: Change Log-Added -Halo 3 support (invincibility, ammo editing) -Halo 3: ODST support (invincibility, ammo editing) -The file transfer page now shows its progress in the Windows 7 taskbar -"About this build" settings page -Reach Change what an object is carrying -Reach Change which node a carried object is attached to -Reach Object node viewer and exporter -Reach Change which weapons you are carrying from the object editor -Reach Edit the weapon controller of vehicles and turrets -An error dia...MSBuild Extension Pack: April 2012: Release Blog Post The MSBuild Extension Pack April 2012 release provides a collection of over 435 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUID’...DotNetNuke® Community Edition CMS: 06.01.05: Major Highlights Fixed issue that stopped users from creating vocabularies when the portal ID was not zero Fixed issue that caused modules configured to be displayed on all pages to be added to the wrong container in new pages Fixed page quota restriction issue in the Ribbon Bar Removed restriction that would not allow users to use a dash in page names. Now users can create pages with names like "site-map" Fixed issue that was causing the wrong container to be loaded in modules wh...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.3.1: One Click Install from NuGet Changes to Version 2.1.3.11. [assembly: AllowPartiallyTrustedCallers] has been added back into the AssemblyInfo.cs file to prevent failures with other assemblies in Medium trust environments. 2. The Lite data embedded into the assembly has been updated to include devices from December 2011. The 42 new RingMark properties will return Unknown if RingMark data is not available. Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla...MVC Controls Toolkit: Mvc Controls Toolkit 2.0.0: Added Support for Mvc4 beta and WebApi The SafeqQuery and HttpSafeQuery IQueryable implementations that works as wrappers aroung any IQueryable to protect it from unwished queries. "Client Side" pager specialized in paging javascript data coming either from a remote data source, or from local data. LinQ like fluent javascript api to build queries either against remote data sources, or against local javascript data, with exactly the same interface. There are 3 different query objects exp...ExtAspNet: ExtAspNet v3.1.2: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-04 v3.1.2 -??IE?????????????BUG(??"about:blank"?...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.50: Highlight features & improvements: • Significant performance optimization. • Allow store owners to create several shipments per order. Added a new shipping status: “Partially shipped”. • Pre-order support added. Enables your customers to place a Pre-Order and pay for the item in advance. Displays “Pre-order” button instead of “Buy Now” on the appropriate pages. Makes it possible for customer to buy available goods and Pre-Order items during one session. It can be managed on a product variant ...WiX Toolset: WiX v3.6 RC0: WiX v3.6 RC0 (3.6.2803.0) provides support for VS11 and a more stable Burn engine. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/4/3/WiX-v3.6-Release-Candidate-Zero-availableSageFrame: SageFrame 2.0: Sageframe is an open source ASP.NET web development framework developed using ASP.NET 3.5 with service pack 1 (sp1) technology. It is designed specifically to help developers build dynamic website by providing core functionality common to most web applications.iTuner - The iTunes Companion: iTuner 1.5.4475: Fix to parse empty playlists in iTunes LibraryDocument.Editor: 2012.2: Whats New for Document.Editor 2012.2: New Save Copy support New Page Setup support Minor Bug Fix's, improvements and speed upsDotNet.Highcharts: DotNet.Highcharts 1.2 with Examples: Tested and adapted to the latest version of Highcharts 2.2.1 Fixed Issue 359: Not implemented serialization array of type: System.Drawing.Color[] Fixed Issue 364: Crosshairs defined as array of CrosshairsForamt generates bad Highchart code For the example project: Added newest version of Highcharts 2.2.1 Added new demos to How To's section: Bind Data From Dictionary Bind Data From Object List Custom Theme Tooltip Crosshairs Theming The Reset Button Plot Band EventsVidCoder: 1.3.2: Added option for the minimum title length to scan. Added support to enable or disable LibDVDNav. Added option to prompt to delete source files after clearing successful completed items. Added option to disable remembering recent files and folders. Tweaked number box to only select all on a quick click.MJP's DirectX 11 Samples: Light Indexed Deferred Rendering: Implements light indexed deferred using per-tile light lists calculated in a compute shader, as well as a traditional deferred renderer that uses a compute shader for per-tile light culling and per-pixel shading.Pcap.Net: Pcap.Net 0.9.0 (66492): Pcap.Net - March 2012 Release Pcap.Net is a .NET wrapper for WinPcap written in C++/CLI and C#. It Features almost all WinPcap features and includes a packet interpretation framework. Version 0.9.0 (Change Set 66492)March 31, 2012 release of the Pcap.Net framework. Follow Pcap.Net on Google+Follow Pcap.Net on Google+ Files Pcap.Net.DevelopersPack.0.9.0.66492.zip - Includes all the tutorial example projects source files, the binaries in a 3rdParty directory and the documentation. It include...Extended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!New Projects20120229Site1: 29/02/2012 site5B12: Un servizio WCF .NET 4.0 fruibile in modalità REST da Android e IOS IPhone e IPad. Realizzato dai ragazzi di 5BI Informatica dell'ITIS L. Da Vinci - Rimini A.S. 2011/12Accept Language Setter: Accept Language Setter is a System Tray application that lets you quickly set your browser's Accept Language without having to navigate through your browser's menus. It is ideal for developers and testers who work on internationalized websites and need to switch languages often.AGatherBot: C# 5.0 (.NET Framework 4.5) based Counter-Strike 1.6 Gatherbot, highly extensible (using MEF) and configurable.Aweber API .NET SDK: The Aweber API .NET SDK makes it easier communicating with Aweber's API. It covers the basic parts of the API including, lists, subscribers, campaigns and accounts. It is developed in C# .NET 4.0CINET: Continuous Integration Server developed in .Net with MonoClipster: Manage & watch your videos instantly. A project for the course Human Computer Interaction, CS3240 in National University of SingaporeDyna Bomber: With my friend we will try to reborn old game called Dyna Bober.Fer. CR: Pruebas de Software 2012 - DemoFreeDAM: While looking at DAM (Digital Asset Management) solutions, I have found that some of the paid versions are actually just putting a front-end on top of free tools that are actually doing the heavy lifting. This project will give you the freedom to choose a free-dam solution.golang: Go language LLVM compilerHSDLL: HSDLLJsQueryExpression: JsQueryExpression aims to create a javascript library to generate URIs by using QueryExpression (name is inspired from Microsoft Dynamics CRM but structure is different) object model to query OData resources.KunalPishewsccsemb: KunalPishewsccsembLightFarsiDictionary - ??????? ??? ?????/???????: A light weight farsi-english / engilsh-farsi dictionary optimized for fixing common typo mistakes. ??????? ??? ? ???? ????? ?? ??????? / ??????? ?? ????? ?? ???? ?????? ?????? ?????? ?? ????? ?? ???.losezhang: ???TFS??,???30????!MIC Thailand #9 Foursquare: Sample for Maps and GeolocatiohnMtk: Mtk is a toolkit for ASP.NET MVC and FluentNHibernate.MyTest: test test testOpenSocial container on .NET: .NET implementation of OpenSocial containerOrchard Bootstrap: Bootstrap is an Orchard theme constructed using the Bootstrap template system from Twitter.PetroManager: this is a basic data management application.Portable Xna Components: Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#Project Management Plug-Ins: Restores functionality to create Microsoft Visio diagrams from Microsoft Project data, via a Microsoft Project AddIn.Project vit: some projectpruebas2012-1: demo de pruebas de softwarePSW20121: demo de pruebas de swPWS 2012-1: Demo para el curso de PWS UPN Cajamarca 2012 - 1Pws2012-1: Demo de calidad prueba de softwarePWSmodelo-2012-1: Demo Para le curso de pws upnradscommerce: Multi shop ecommerce system for web hoster, retailer for Indian Market and then for others.Randata: A DataProvider framework.Robots In Donutland: A solution for a project at DMU - Intelligent systems and roboticsShopScan - Application WP7 winner of Hackathon le Mobile 2012: Application WP7 winner of Hackathon le Mobile 2012Silverlight Printer Map: This printer map makes it easier for an end user in an enterprise to find and install networked printers. The end user need only find the closest printer on the map of the organization, click on it once and it then allow the program to map the printer, install the driver and set it as default printer. It's developed in C# The backend of this program relies on SharePoint 2010 libraries. See documentation for further information.SquareTasks: Gestionnaire de tâchesStructurizer: A tool to generate tiles for DNA self-assembly. Outputs a 2-dimensional map with corresponding glues which allow for use with any core substrate.WCF Duplex Service on Azure using a Silverlight Client: I had some trouble to build correctly a simple WCF Duplex Service that run on Windows AZURE while the Connection is made anonymously, after a lot of research I decided to share my solutionWord to MS-Test: Converts MS-Word document in a format similiar to FitNesse, to MS-Test source code.WPFModalDialog: Custom modal dialog in Wpf, contains basic controls in dialog window, also allow you to inform user about loading operations, using animated watcherXRM Developer Framework: XRM Developer Framework provides you with a Framework & Tools to easily build Enterprise Dynamics CRM 2011 Solutions using patterns & best practices. The Framework builds on many available technologies such as Visual Studio, CRM Developer Toolkit & Moq.

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  • AIX Checklist for stable obiee deployment

    - by user554629
    Common AIX configuration issues     ( last updated 27 Aug 2012 ) OBIEE is a complicated system with many moving parts and connection points.The purpose of this article is to provide a checklist to discuss OBIEE deployment with your systems administrators. The information in this article is time sensitive, and updated as I discover new  issues or details. What makes OBIEE different? When Tech Support suggests AIX component upgrades to a stable, locked-down production AIX environment, it is common to get "push back".  "Why is this necessary?  We aren't we seeing issues with other software?"It's a fair question that I have often struggled to answer; here are the talking points: OBIEE is memory intensive.  It is the entire purpose of the software to trade memory for repetitive, more expensive database requests across a network. OBIEE is implemented in C++ and is very dependent on the C++ runtime to behave correctly. OBIEE is aggressively thread efficient;  if atomic operations on a particular architecture do not work correctly, the software crashes. OBIEE dynamically loads third-party database client libraries directly into the nqsserver process.  If the library is not thread-safe, or corrupts process memory the OBIEE crash happens in an unrelated part of the code.  These are extremely difficult bugs to find. OBIEE software uses 99% common source across multiple platforms:  Windows, Linux, AIX, Solaris and HPUX.  If a crash happens on only one platform, we begin to suspect other factors.  load intensity, system differences, configuration choices, hardware failures.  It is rare to have a single product require so many diverse technical skills.   My role in support is to understand system configurations, performance issues, and crashes.   An analyst trained in Business Analytics can't be expected to know AIX internals in the depth required to make configuration choices.  Here are some guidelines. AIX C++ Runtime must be at  version 11.1.0.4$ lslpp -L | grep xlC.aixobiee software will crash if xlC.aix.rte is downlevel;  this is not a "try it" suggestion.Nov 2011 11.1.0.4 version  is appropriate for all AIX versions ( 5, 6, 7 )Download from here:https://www-304.ibm.com/support/docview.wss?uid=swg24031426 No reboot is necessary to install, it can even be installed while applications are using the current version.Restart the apps, and they will pick up the latest version. AIX 5.3 Technology Level 12 is required when running on Power5,6,7 processorsAIX 6.1 was introduced with the newer Power chips, and we have seen no issues with 6.1 or 7.1 versions.Customers with an unstable deployment, dozens of unexplained crashes, became stable after the upgrade.If your AIX system is 5.3, the minimum TL level should be at or higher than this:$ oslevel -s  5300-12-03-1107IBM typically supports only the two latest versions of AIX ( 6.1 and 7.1, for example).  AIX 5.3 is still supported and popular running in an LPAR. obiee userid limits$ ulimit -Ha  ( hard limits )$ ulimit -a   ( default limits )core file size (blocks)     unlimiteddata seg size (kbytes)      unlimitedfile size (blocks)          unlimitedmax memory size (kbytes)    unlimitedopen files                  10240 cpu time (seconds)          unlimitedvirtual memory (kbytes)     unlimitedIt is best to establish the values in /etc/security/limitsroot user is needed to observe and modify this file.If you modify a limit, you will need to relog in to change it again.  For example,$ ulimit -c 0$ ulimit -c 2097151cannot modify limit: Operation not permitted$ ulimit -c unlimited$ ulimit -c0There are only two meaningful values for ulimit -c ; zero or unlimited.Anything else is likely to produce a truncated core file that cannot be analyzed. Deploy 32-bit or 64-bit ?Early versions of OBIEE offered 32-bit or 64-bit choice to AIX customers.The 32-bit choice was needed if a database vendor did not supply a 64-bit client library.That's no longer an issue and beginning with OBIEE 11, 32-bit code is no longer shipped.A common error that leads to "out of memory" conditions to to accept the 32-bit memory configuration choices on 64-bit deployments.  The significant configuration choices are: Maximum process data (heap) size is in an AIX environment variableLDR_CNTRL=IGNOREUNLOAD@LOADPUBLIC@PREREAD_SHLIB@MAXDATA=0x... Two thread stack sizes are made in obiee NQSConfig.INI[ SERVER ]SERVER_THREAD_STACK_SIZE = 0;DB_GATEWAY_THREAD_STACK_SIZE = 0; Sort memory in NQSConfig.INI[ GENERAL ]SORT_MEMORY_SIZE = 4 MB ;SORT_BUFFER_INCREMENT_SIZE = 256 KB ; Choosing a value for MAXDATA:0x080000000  2GB Default maximum 32-bit heap size ( 8 with 7 zeros )0x100000000  4GB 64-bit breaking even with 32-bit ( 1 with 8 zeros )0x200000000  8GB 64-bit double 32-bit max0x400000000 16GB 64-bit safetyUsing 2GB heap size for a 64-bit process will almost certainly lead to an out-of-memory situation.Registers are twice as big ... consume twice as much memory in the heap.Upgrading to a 4GB heap for a 64-bit process is just "breaking even" with 32-bit.A 32-bit process is constrained by the 32-bit virtual addressing limits.  Heap memory is used for dynamic requirements of obiee software, thread stacks for each of the configured threads, and sometimes for shared libraries. 64-bit processes are not constrained in this way;  extra heap space can be configured for safety against a query that might create a sudden requirement for excessive storage.  If the storage is not available, this query might crash the whole server and disrupt existing users.There is no performance penalty on AIX for configuring more memory than required;  extra memory can be configured for safety.  If there are no other considerations, start with 8GB.Choosing a value for Thread Stack size:zero is the value documented to select an appropriate default for thread stack size.  My preference is to change this to an absolute value, even if you intend to use the documented default;  it provides better documentation and removes the "surprise" factor.There are two thread types that can be configured. GATEWAY is used by a thread pool to call a database client library to establish a DB connection.The default size is 256KB;  many customers raise this to 512KB ( no performance penalty for over-configuring ). This value must be set to 1 MB if Teradata connections are used. SERVER threads are used to run queries.  OBIEE uses recursive algorithms during the analysis of query structures which can consume significant thread stack storage.  It's difficult to provide guidance on a value that depends on data and complexity.  The general notion is to provide more space than you think you need,  "double down" and increase the value if you run out, otherwise inspect the query to understand why it is too complex for the thread stack.  There are protections built into the software to abort a single user query that is too complex, but the algorithms don't cover all situations.256 KB  The default 32-bit stack size.  Many customers increased this to 512KB on 32-bit.  A 64-bit server is very likely to crash with this value;  the stack contains mostly register values, which are twice as big.512 KB  The documented 64-bit default.  Some early releases of obiee didn't set this correctly, resulting in 256KB stacks.1 MB  The recommended 64-bit setting.  If your system only ever uses 512KB of stack space, there is no performance penalty for using 1MB stack size.2 MB  Many large customers use this value for safety.  No performance penalty.nqscheduler does not use the NQSConfig.INI file to set thread stack size.If this process crashes because the thread stack is too small, use this to set 2MB:export OBI_BACKGROUND_STACK_SIZE=2048 Shared libraries are not (shared) When application libraries are loaded at run-time, AIX makes a decision on whether to load the libraries in a "public" memory segment.  If the filesystem library permissions do not have the "Read-Other" permission bit, AIX loads the library into private process memory with two significant side-effects:* The libraries reduce the heap storage available.      Might be significant in 32-bit processes;  irrelevant in 64-bit processes.* Library code is loaded into multiple real pages for execution;  one copy for each process.Multiple execution images is a significant issue for both 32- and 64-bit processes.The "real memory pages" saved by using public memory segments is a minor concern.  Today's machines typically have plenty of real memory.The real problem with private copies of libraries is that they consume processor cache blocks, which are limited.   The same library instructions executing in different real pages will cause memory delays as the i-cache ( instruction cache 128KB blocks) are refreshed from real memory.   Performance loss because instructions are delayed is something that is difficult to measure without access to low-level cache fault data.   The machine just appears to be running slowly for no observable reason.This is an easy problem to detect, and an easy problem to correct.Detection:  "genld -l" AIX command produces a list of the libraries used by each process and the AIX memory address where they are loaded.32-bit public segment is 13 ( "dxxxxxxx" ).   private segments are 2-a.64-bit public segment is 9 ( "9xxxxxxxxxxxxxxx") ; private segment is 8.genld -l | grep -v ' d| 9' | sort +2provides a list of privately loaded libraries. Repair: chmod o+r <libname>AIX shared libraries will have a suffix of ".so" or ".a".Another technique is to change all libraries in a selected directory to repair those that might not be currently loaded.   The usual directories that need repair are obiee code, httpd code and plugins, database client libraries and java.chmod o+r /shr/dir/*.a /shr/dir/*.so Configure your system for diagnosticsProduction systems shouldn't crash, and yet bad things happen to good software.If obiee software crashes and produces a core, you should configure your system for reliable transfer of the failing conditions to Oracle Tech Support.  Here's what we need to be able to diagnose a core file from your system.* fullcore enabled. chdev -lsys0 -a fullcore=true* core naming enabled. chcore -n on -d* ulimit must not truncate core. see item 3.* pstack.sh is used to capture core documentation.* obidoc is used to capture current AIX configuration.* snapcore  AIX utility captures core and libraries. Use the proper syntax. $ snapcore -r corename executable-fullpath   /tmp/snapcore will contain the .pax.Z output file.  It is compressed.* If cores are directed to a common directory, ensure obiee userid can write to the directory.  ( chcore -p /cores -d ; chmod 777 /cores )The filesystem must have sufficient space to hold a crashing obiee application.Use:  df -k  Check the "Free" column ( not "% Used" )  8388608 is 8GB. Disable Oracle Client Library signal handlingThe Oracle DB Client Library is frequently distributed with the sqlplus development kit.By default, the library enables a signal handler, which will document a call stack if the application crashes.   The signal handler is not needed, and definitely disruptive to obiee diagnostics.   It needs to be disabled.   sqlnet.ora is typically located at:   $ORACLE_HOME/network/admin/sqlnet.oraAdd this line at the top of the file:   DIAG_SIGHANDLER_ENABLED=FALSE Disable async query in the RPD connection pool.This might be an obiee 10.1.3.4 issue only ( still checking  )."async query" must be disabled in the connection pools.It was designed to enable query cancellation to a database, and turned out to have too many edge conditions in normal communication that produced random corruption of data and crashes.  Please ensure it is turned off in the RPD. Check AIX error report (errpt).Errors external to obiee applications can trigger crashes.  $ /bin/errpt -aHardware errors ( firmware, adapters, disks ) should be reported to IBM support.All application core files are recorded by AIX;  the most recent ones are listed first. Reserved for something important to say.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • InteropBitmap to BitmapImage

    - by Tony
    Hi, I'm trying to Convert a Bitmap (SystemIcons.Question) to a BitmapImage so I can use it in a WPF Image control. I have the following method to convert it to a BitmapSource, but it returns an InteropBitmapImage, now the problem is how to convert it to a BitmapImage. A direct cast does not seem to work. Does anybody know how to do it? CODE: public BitmapSource ConvertToBitmapSource() { int width = SystemIcons.Question.Width; int height = SystemIcons.Question.Height; object a = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(SystemIcons.Question.ToBitmap().GetHbitmap(), IntPtr.Zero, System.Windows.Int32Rect.Empty, BitmapSizeOptions.FromWidthAndHeight(width, height)); return (BitmapSource)a; } property to return BitmapImage: (Bound to my Image Control) public BitmapImage QuestionIcon { get { return (BitmapImage)ConvertToBitmapSource(); } }

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  • TFS Changeset history using QueryHistory after branch rename

    - by bryantb
    I'm using the VersionControlServer.QueryHistory method to retrieve a list of files that have changed during a timespan that ranges from 5/1/2009 to 10/1/2009. My results unexpectedly only included items that had changed after 9/1/2009. I then realized that the path that I was using, $/Project/Reports/Main, didn't exist until 9/1/2009. Before 9/1/2009, there had been another node named $/Project/Main/Reports, which was renamed to $/Project/Reports/Main. When I query from Source Control Explorer I can see the entire history (5/1/2009 - 10/1/2009) that I expect to see. However, I can't get the same results via the API. I've tried to specify the branch that no longer exists because it was renamed, but not surprisingly I get zero results. Any ideas?

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  • WPF 3D - converting from Point2D to Point3D and back again

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how would I go about converting from a 2D coordinate to a 3D coordinate and back again? I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. The conversion functions should have these signatures: public Point3D Point2DAndWorldZToPoint3D(Point2D point2D, double worldZ) // usually I want to know where a 2D point will be on the ground plane // so worldZ will usually be zero (but not always) public Point2D Point3DToPoint2D(Point3D point3D) I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note, I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • com.jcraft.jsch.JSchException: UnknownHostKey

    - by Alex
    I don't know how SSH works and I think that's a simple question. How do I fix that exception: com.jcraft.jsch.JSchException: UnknownHostKey: mywebsite.com. RSA key fingerprint is 22:fb:ee:fe:18:cd:aa:9a:9c:78:89:9f:b4:78:75:b4 I know I should verify that key or something, but there is like zero documentation for Jsch. Here is my code it's really straightforward: import com.jcraft.jsch.JSch; import com.jcraft.jsch.Session; public class ssh{ public static void main(String[] arg){ try{ JSch jsch = new JSch(); //create SSH connection String host = "mywebsite.com"; String user = "username"; String password = "123456"; Session session = jsch.getSession(user, host, 22); session.setPassword(password); session.connect(); } catch(Exception e){ System.out.println(e); } } }

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  • Add Comment and Reaction Count in Wordpress with Disqus plugin

    - by FS
    Okay I'm trying to add comments and reactions count just like what you would normally see on some wordpress blogs like http://johntwang.com/blog/ where on the left top of each post there is ** comment and * reactions* My problem is I can't find the disqus's documentation, where hopefully there is some method I can call to return me the number of reactions and comments. Also if I use the wordpress default method <?php comments_popup_link ('zero','one','more','CSSclass','none');?> it only displays "Comments" not even the comment's number count on the main page. How can I add reaction and comment count with disqus plugin ? edit: well my site is http://www.windows7hacker.com/ I don't know how I suppose to add comments count at first place. But right now if I use the wordpress method, it will return me only comments, which is exactlly one of the problem they have described in their help page I've tired to check the comment count option still doesn't work :(

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  • Is there a good way to convert between BitmapSource and Bitmap?

    - by JohannesH
    As far as I can tell the only way to convert from BitmapSource to Bitmap is through unsafe code... Like this (from Lesters WPF blog): myBitmapSource.CopyPixels(bits, stride, 0); unsafe { fixed (byte* pBits = bits) { IntPtr ptr = new IntPtr(pBits); System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap( width, height, stride, System.Drawing.Imaging.PixelFormat.Format32bppPArgb,ptr); return bitmap; } } To do the reverse: System.Windows.Media.Imaging.BitmapSource bitmapSource = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap( bitmap.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); Is there an easier way in the framework? And what is the reason it isn't in there (if it's not)? I would think it's fairly usable. The reason I need it is because I use AForge to do certain image operations in an WPF app. WPF wants to show BitmapSource/ImageSource but AForge works on Bitmaps.

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  • mouse_event WinAPI call not working when cursor is over Flash

    - by friederbluemle
    Hi, I am writing a small program which can simulate mouse clicks at specified positions. Using the Win32 API call mouse_event like so: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo); [Flags] public enum MouseEventFlags : uint { LEFTDOWN = 0x00000002, LEFTUP = 0x00000004, MIDDLEDOWN = 0x00000020, MIDDLEUP = 0x00000040, MOVE = 0x00000001, ABSOLUTE = 0x00008000, RIGHTDOWN = 0x00000008, RIGHTUP = 0x00000010 } mouse_event((uint)(MouseEventFlags.LEFTDOWN | MouseEventFlags.LEFTUP), x, y, 0, UIntPtr.Zero); Works perfectly fine, except when the mouse cursor is over a Flash application. Flash seems to ignore the simulated mouse click. What could be the reason for this? And how do I fix it? Thank you!

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  • Matlab 3d volume visualization and 3d overlay

    - by inf.ig.sh
    Hi, so the question ist pretty much the title. I have a 3d volume loaded as raw data [256, 256, 256] = size(A). It contains only values of zero's and ones, where the 1's represent the structure and 0's the "air". I want to visualize the structure in matlab and then run an algorithm on it and put an overlay on it, let's say in the color red. So to be more precise: How do i visualize the 3d volume. 0's transparent, 1's semitransparent? Plot a line in the 3 d vis as an overlay? I already read the mathworks tutorials and they didn't help. I tried using the set command, but it fails completly saying for every property i try "invalid root property". I hope someone can help.

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  • Nullable One To One Relationships with Integer Keys in LINQ-to-SQL

    - by Craig Walker
    I have two objects (Foo and Bar) that have a one-to-zero-or-one relationship between them. So, Foo has a nullable foreign key reference to Bar.ID and a (nullbusted) unique index to enforce the "1" side. Bar.ID is an int, and so Foo.BarID is a nullable int. The problem occurs in the LINQ-to-SQL DBML mapping of .NET types to SQL datatypes. Since int is not a nullable type in .NET, it gets wrapped in a Nullable<int>. However, this is not the same type as int, and so Visual Studio gives me this error message when I try to create the OneToOne Association between them: Cannot create an association "Bar_Foo". Properties do not have matching types: "ID", "BarID". Is there a way around this?

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  • Why allow concatenation of string literals?

    - by Caspin
    I recently got bit by a subtle bug. char ** int2str = { "zero", // 0 "one", // 1 "two" // 2 "three",// 3 nullptr }; assert( values[1] == "one"_s ); // passes assert( values[2] == "two"_s ); // fails If you have godlike code review powers you'll notice I forgot the , after "two". After the considerable effort to find that bug I've got to ask why would anyone ever want this behavior? I can see how this might be useful for macro magic, but then why is this a "feature" in a modern language like python? Have you ever used string literal concatenation in production code?

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  • IPv6 multicast addresses: Is the Group ID field effectively 112 bits or 32 bits?

    - by Jeremy Friesner
    Hi all, I'm trying to understand the rules for choosing an IPv6 multicast address Group ID, and the RFC seems somewhat inconsistent. For example, in RFC 2373 section 2.7 this diagram is shown: | 8 | 4 | 4 | 112 bits | +------ -+----+----+---------------------------------------------+ |11111111|flgs|scop| group ID | +--------+----+----+---------------------------------------------+ ... but then in section 2.7.2 it shows this: | 8 | 4 | 4 | 80 bits | 32 bits | +------ -+----+----+---------------------------+-----------------+ |11111111|flgs|scop| reserved must be zero | group ID | +--------+----+----+---------------------------+-----------------+ So my question is, are the upper 80 bits of the Group ID field usable or not? If they are usable, is it only under certain circumstances (e.g. when using non-Ethernet networking technology?) What problems should I expect to experience if I set these bits when multicasting over an Ethernet LAN?

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  • SmtpClient.SendAsync(); Not working on 64bit computer.

    - by j-t-s
    Hi All, Okay, Only a couple weeks ago I had an old 32bit computer, but had to buy a new computer, which happens to be 64bit. I've rewritten the method that sends e-mails asynchonously and it just does not work. And does NOT throw any exceptions either. What gives? I have also tried the Async method code found iin MSDN, and the BlackWasp tutorial code, and MANY others. They're all the same! The only difference here seems to be the fact that I'm now on a 64bit computer. How can I get around this? Google/MSDN has been of zero help. Thanks

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  • How To AutoScroll a DataGridView during Drag and Drop

    - by Mason
    One of the forms in my C# .NET application has multiple DataGridViews that implement drag and drop to move the rows around. The drag and drop mostly works right, but I've been having a hard time getting the DataGridViews to AutoScroll - when a row is dragged near the top or bottom of the box, to scroll it in that direction. So far, I've tried implementing a version of this solution. I have a ScrollingGridView class inheriting from DataGridView that implements the described timer, and according to the debugger, the timer is firing appropriately, but the timer code: SendMessage(Handle, WM_VSCROLL, (IntPtr)scrollDirectionInt, IntPtr.Zero); doesn't do anything as far as I can tell, possibly because I have multiple DataGridViews in the form. I also tried modifying the AutoScrollOffset property, but that didn't do anything either. Investigation of the DataGridView and ScrollBar classes doesn't seem to suggest any other commands or functions that will actually make the DataGridView scroll. Can anyone help me with a function that will actually scroll the DataGridView, or some other way to solve the problem?

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  • Connect to a wireless network programmatically

    - by Josh Adams
    I'm trying to write an application that connects to my company's wireless network automatically on windows XP. I've found the Wireless LAN API but it requires me to have some hotfix installed on the machine, and you need to have sp2 or higher(There are machines with SP1, and I'm required to support any XP machine). I've tried to find some samples about Wireless Zero Configuration on MSDN but with no luck, only samples I've found are for WinCE, I think Microsoft stopped supporting it. In addition I couldn't find where to download the dll and header file for working with the WZC. There must be a way to do it and work on any service pack because I've found Zwlancfg by ENGL

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  • socat usage for FIFO speed vs socket speed on localhost

    - by Fishy
    Hello, As per a suggestion on stackoverflow, to compare IPC on a single machine using a) sockets (TCP) on localhost to localhost b) using FIFOs (between Java and C) To answer (a), I used netcat to gauge transfer speed (91 MBytes/sec)[1] (b) Q: How can I test FIFO write speed using socat? My approach(where /tmp/gus is created using mkfifo on RHEL): dd if=/dev/zero of=/tmp/gus bs=1G count=1 but i get: 1073741824 bytes (1.1 GB) copied, 1.1326 seconds, 948 MB/s Does this mean writing to a FIFO ~10 times faster? Or is my experiment completely wrong ? Thank you Sporsi [1] From machine A to B across 1Gbps link, this number dropped to ~80 MBytes/sec - I expected localhost to be much higher ...

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  • XML-RPC with PHP and GoDaddy? Confusion sets in.

    - by Chris Cooper
    Hey folks, I am attempting to work with XML-RPC via PHP on a GoDaddy server. This same server is hosting a Wordpress Blog that makes use of XML-RPC and is functioning, though that may be unrelated... Whenever I attempt to use any functions that are integrated into PHP for use with XML-RPC, I get an error (function list here: http://us3.php.net/manual/en/ref.xmlrpc.php) e.g.: Fatal error: Class 'xmlrpc_client' not found Is this because XML-RPC's PHP functions are not enabled on my server? If so, how do I go about enabling those - it would seem I would have to install the XML-RPC library to do so and of course I cannot do that on a shared server. Doesn't Wordpress use the same batch of XML-RPC functions though (it works fine)? I think I have managed to thoroughly confuse myself. I have zero experience with XML-RPC.

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  • Display empty textbox using Html.TextBoxFor on a not-null property in an EF entity.

    - by hungster
    I am using Entity Framework (v4) entities. I have an entity called Car with a Year property of type integer. The Year property does not allow NULL. I have the following in my Create view: <%= Html.TextBoxFor(model => model.Year) %> I am required to return a new Car object (due to other requirements) in my HttpGet Create action in the CarController. Currently, a zero is displayed in the Year textbox because the Year property does not allow NULL. I would like to display an empty textbox in the Create view. How do I do this?

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  • Adaboost algorithm and its usage in face detection

    - by Hani
    I am trying to understand Adaboost algorithm but i have some troubles. After reading about Adaboost i realized that it is a classification algorithm(somehow like neural network). But i could not know how the weak classifiers are chosen (i think they are haar-like features for face detection) and how finally the H result which is the final strong classifier can be used. I mean if i found the alpha values and compute the H ,how am i going to benefit from it as a value (one or zero) for new images. Please is there an example describes it in a perfect way? i found the plus and minus example that is found in most adaboost tutorials but i did not know how exactly hi is chosen and how to adopt the same concept on face detection. I read many papers and i had many ideas but until now my ideas are not well arranged. Thanks....

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  • Multiple skins in ASP.NET MVC using StringTemplate

    - by Jamie
    I am considering the StringTemplate view engine for my ASP.NET MVC application. This application will be built with one skin, but I then expect many more, often very similar skins to be developed for it. This is primiarly the reason for my choice of StringTemplate as the view engine, as there will be zero logic in the views. In my head, I envisaged having each skin in a directory under the 'Views' directory in the folder structure, then maintaining a data structure which maps hostnames to skin directories. An obvious disadvantage of this approach is that I will have to explicitly specify my view files - an alternative might be to hack the implementation of the View() method to change the /views/controller/action standard path and insert an extra layer. Is anyone aware of any examples of implementations along these lines using ASP.NET MVC and StringTemplate at present? Can anyone forsee any potential problems with my approach? Thanks in advance.

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  • filling Bugzilla quip list

    - by Gerhard
    "Walking on water and developing software from a specification are easy if both are frozen." At the top of the Bugzilla page it prints a humorous/insightful quip. I have a list that I have been building up over the years as I encounter good one liners To brighten up my fellow developers days. What source did you use to fill your Bugzilla quip list. Online I have found only one interesting list. So maybe you can share some of the good quips from your bugzilla quiplist or maybe point me towards a interesting source online "I have an infinite capacity to do more work as long as you don't mind that my quality approaches zero - Dilbert."

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  • storekit In app purchase invalid product identifiers

    - by Sridhar
    Hello, I am getting zero product identifiers from SKProductsRequest I did the following steps a) created a In App Purchase Test User account under 'Manage Users' in iTunes Connect b) created some in app purchase products under 'Manage Your In App Purchases'. c) Loaded the app onto the iPhone, went to Settings-Store and logged out of the regular store d) set a breakpoint in the (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response callback All the submitted Product ID's are in the response.invalidProductIdentifiers category. When submitting the request I use either the Product ID's used under b) directly or I tried to prefix them with the Bundle ID: Thanks In Adavance Raghu,

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  • How to programmatically open the application menu in a .NET CF 2.0 application

    - by PabloG
    I'm developing an C# / .NET CF 2.0 application: it's supposed to be used with the touchscreen deactivated, then, I'm looking for a way to programmatically open the application menu (not the Windows menu). Looking here I tried to adapt the code to the .NET CF 2 but it doesn't work (no error messages neither) public const int WM_SYSCOMMAND = 0x0112; public const int SC_KEYMENU = 0xF100; private void cmdMenu_Click(object sender, EventArgs e) { Message msg = Message.Create(this.Handle, WM_SYSCOMMAND, new IntPtr(SC_KEYMENU), IntPtr.Zero); MessageWindow.SendMessage(ref msg); } Any ideas? TIA, Pablo After Hans answer, I edited the code to Message msg = Message.Create(this.Handle, WM_SYSCOMMAND, new IntPtr(SC_KEYMENU), new IntPtr(115)); // 's' key and added a submenu option as &Search, but it doesn't make any difference

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