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  • Faster Javascript text replace

    - by Stacey
    Given the following javascript (jquery) $("#username").keyup(function () { selected.username = $("#username").val(); var url = selected.protocol + (selected.prepend == true ? selected.username : selected.url) + "/" + (selected.prepend == true ? selected.url : selected.username); $("#identifier").val(url); }); This code basically reads a textbox (username), and when it is typed into, it reconstructs the url that is being displayed in another textbox (identifier). This works fine - there are no problems with its functionality. However it feels 'slow' and 'sluggish'. Is there a cleaner/faster way to accomplish this task? Here is the HTML as requested. <fieldset class="identifier delta"> <form action="/authenticate/openid" method="post" target="_top" > <input type="text" class="openid" id="identifier" name="identifier" readonly="readonly" /> <input type='text' id='username' name='username' class="left" style='display: none;'/> <input type="submit" value="Login" style="height: 32px; padding-top: 1px; margin-right: 0px;" class="login right" /> </form> </fieldset> The identifier textbox just has a value set based on the hyperlink anchor of a button.

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Return value of a JQuery autocomplete using an array of objects as its source

    - by user2920430
    In a JQuery autocomplete which uses an array of objects as its source, can I display the label in the INPUT and later access the value? The default behavior is that the value is displayed in the INPUT after selection. In this case the values represent indexes to unique keys in rows in a table. <!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>autocomplete demo</title> <link rel="stylesheet" href="http://code.jquery.com/ui/1.10.3/themes/smoothness/jquery-ui.css"> <script src="http://code.jquery.com/jquery-1.9.1.js"></script> <script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script> </head> <body> <label for="autocomplete">Select a programming language: </label> <input id="autocomplete"> <script> $( "#autocomplete" ).autocomplete({ source: [ { label:"c++", value:1 }, { label: "java", value:2 }, { label: "javascript", value:3 } ] }); </script> </body> </html>

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  • Jquery gradient behavior applies to all but first URL

    - by Dustin
    I've got a page that shows my photography portfolio. I'm trying to do a jquery gradient on the text, and it's working on all but the first link. Here's the html: <h1><a href="portfolio/engagements"><span></span>engagements</a> | </h1><br> <h1><a href="portfolio/weddings"><span></span>weddings</a> | </h1> <br> <h1><a href="portfolio/bridals"><span></span>bridals</a> | </h1> <br> <h1><a href="portfolio/families"><span></span>families</a> | </h1> <br> <h1><a href="portfolio/seniors"><span></span>seniors</a> </h1> <br> And here's the jquery call: $(".jquery h1").prepend("<span></span>"); And here's the css for it: .gradient4 span { background: url(images/gradient-dark.png) repeat-x; position: absolute; bottom: -0.1em; display: inline; width: 100%; height: 29px; } The problem I'm having is that all urls but the first link (currently 'engagements'), have the gradient effect. Any ideas why the first link isn't working?

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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  • Parsing XML with Ruby and Nokogiri

    - by Chip Castle
    I have the following XML structure: <charsets> <charset> <name>ANSI_X3.4-1968</name> <aliases> <alias>iso-ir-6</alias> <alias>ANSI_X3.4-1986</alias> <alias>ISO_646.irv:1991</alias> <alias>ASCII</alias> <alias>ISO646-US</alias> <alias>US-ASCII</alias> <alias>us</alias> <alias>IBM367</alias> <alias>cp367</alias> <alias>csASCII</alias> </aliases> </charset> <charset> <name>ISO-10646-UTF-1</name> <aliases> <alias>csISO10646UTF1</alias> </aliases> </charset> </charsets> I can grab the text contents of the the name nodes using Ruby and Nokogiri using: require 'nokogiri' require 'open-uri' doc = Nokogiri::XML(File.open("StandardCharsets.xml")) @charsets = doc.css("charsets name").map {|node| node.children.text } But, what I want is the text contents of all name and alias nodes in the order as they are shown in the source document. Everything I try fails. Does anyone have a good example of how to do this?

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  • Mechanize form submit not going to the correct response page, no errors as to why. Something I'm doing?

    - by Zack Shapiro
    I threw this all in one controller for testing purposes. My code fills out the form correctly for adding a new address to your Amazon account. There are two buttons that submit this form, one takes you to add a new address which is what I don't want, and the other is just a Save & Continue input/image. When I submit the form via that button, as I do below, the form is still on the page, filled out as I have with my code. Inspecting the page titles, they're the same. There are no discernible errors that Mechanize or Amazon spit back. Any ideas? class AmazonCrawler def initialize @agent = Mechanize.new do |agent| agent.user_agent_alias = 'Mac Safari' agent.follow_meta_refresh = true agent.redirect_ok = true end end def login # login_url = "https://www.amazon.com/ap/signin?_encoding=UTF8&openid.assoc_handle=usflex&openid.claimed_id=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.identity=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.mode=checkid_setup&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.ns.pape=http%3A%2F%2Fspecs.openid.net%2Fextensions%2Fpape%2F1.0&openid.pape.max_auth_age=0&openid.return_to=https%3A%2F%2Fwww.amazon.com%2Fgp%2Fcss%2Fhomepage.html%3Fie%3DUTF8%26ref_%3Dgno_yam_ya" login_url = "https://www.amazon.com/gp/css/account/address/view.html?ie=UTF8&ref_=ya_add_address&viewID=newAddress" @agent.get(login_url) form = @agent.page.forms.first form.email = "[email protected]" form.radiobuttons.first.value = "0" form.radiobuttons.last.check form.password = "my_password" dashboard = @agent.submit(form) end end class UsersController < ApplicationController def index response = AmazonCrawler.new.login form = response.forms[1] # fill out form form.enterAddressFullName == "Your Name" form.enterAddressAddressLine1 = "123 Main Street" form.enterAddressAddressLine2 = "Apartment 34" form.enterAddressCity = "San Francisco" form.enterAddressStateOrRegion = "CA" form.enterAddressPostalCode = "94101" form.enterAddressPhoneNumber = "415-555-1212" form.AddressType = "RES" new_response = form.submit( form.button_with(value: /Save.*Continue/) ) end end

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  • How can i get the flash player working

    - by Selase
    Am only looking to play some flash content on my page. found this code on the web and just copied it into my codes and changed the file name. However the intellisense underlines part of the code in green and says "File 'swfobject.js' was not found" this is the code i copied below. <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <script type='text/javascript' src='swfobject.js'></script> <script type='text/javascript'> var s1 = new SWFObject('cmsflash.swf','player', '400', '300', '9'); s1.addParam('allowfullscreen', 'false'); s1.addParam('allowscriptaccess', 'always'); s1.addParam('flashvars', 'file=video.flv'); s1.write('preview'); </script> <style type="text/css"> and it underlines only (swfobject.js) saying file not found. the file i wish to display is named cmsflash and is in the root directory probably ~/cmsflash.swf where and what could be going wrong? the block where the flash should display is declared as follows <table class="style2" style="height: 309px; width: 76%"> <tr> <td> <p id='preview'>The player will show in this paragraph</p> </td> </tr> </table> <span class="style6"> <br /> Please Help

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Is it possible to access the SMIL timer from javascript?

    - by Will
    I'm trying to use SMIL to animate the typing of text into a field embedded in a SVG. I tried the following code in both Chrome and a SMIL-enable Firefox nightly, but it has no effect: <svg xmlns="http://www.w3.org/2000/svg" xmlns:html="http://www.w3.org/1999/xhtml"> <foreignObject> <html:input type="text" value=""> <set attributeName="value" to="Hello World" begin="0" dur="10s" fill="freeze" /> </html:input> </foreignObject> </svg> The text field appears, but remains empty. So, I thought I would register for the beginEvent and do the substitution manually. To test the events, I added: <rect id="rect" x="0" y="0" width="10" height="10"> <animate id="dx" attributeName="x" attributeType="XML" begin="0s" dur="1s" fill="freeze" from="0" to="-10" /> </rect> As well as the javascript that made sense from the event model: window.addEventListener( 'load', function() { function listen( id ) { var elem = document.getElementById( id ) elem.addEventListener( 'beginEvent', function() { console.log( 'begin ' + id ) }, false ) elem.addEventListener( 'endEvent', function() { console.log( 'end ' + id ) }, false ) } listen( 'rect' ) listen( 'dx' ) }) But there's no events fired on either the rect or the animate in either browser. The next logical step seems to be to simulate the animation (ala. FakeSmile), but I want to use the browser's animation timer if at all possible.

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  • how to unzip uploaded zip file?

    - by Jaydeepsinh Jadeja
    I am trying to upload a zipped file using codeigniter framework with following code function do_upload() { $name=time(); $config['upload_path'] = './uploadedModules/'; $config['allowed_types'] = 'zip|rar'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); $this->load->view('upload_view', $error); } else { $data = array('upload_data' => $this->upload->data()); $this->load->library('unzip'); // Optional: Only take out these files, anything else is ignored $this->unzip->allow(array('css', 'js', 'png', 'gif', 'jpeg', 'jpg', 'tpl', 'html', 'swf')); $this->unzip->extract('./uploadedModules/'.$data['upload_data']['file_name'], './application/modules/'); $pieces = explode(".", $data['upload_data']['file_name']); $title=$pieces[0]; $status=1; $core=0; $this->addons_model->insertNewModule($title,$status,$core); } } But the main problem is that when extract function is called, it extract the zip but the result is empty folder. Is there any way to overcome this problem?

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  • OpenCV compare two images and get different pixels

    - by Richard Knop
    For some reason the code bellow is not working. I have two 640*480 images which are very similar but not the same (at least few hundred/thousand pixels should be different). This is how I am comparing them and counting different pixels: unsigned char* row; unsigned char* row2; int count = 0; // this happens in a loop // fIplImageHeader is current image // lastFIplImageHeader is image from previous iteration if ( NULL != lastFIplImageHeader->imageData ) { for( int y = 0; y < fIplImageHeader->height; y++ ) { row = &CV_IMAGE_ELEM( fIplImageHeader, unsigned char, y, 0 ); row2 = &CV_IMAGE_ELEM( lastFIplImageHeader, unsigned char, y, 0 ); for( int x = 0; x < fIplImageHeader->width*fIplImageHeader->nChannels; x += fIplImageHeader->nChannels ) { if (row[x] == row2[x]) // the pixel in the first channel (usually G) { count++; } if (row[x+1] == row2[x+1]) // ... second channel (usually B) { count++; } if (row[x+2] == row2[x+2]) // ... third channel (usually R) { count++; } } } } Now at the end I get number 3626 which would seem alright. But, I tried opening one of the images in MS Paint and drawing thick red lines all over it which should increase the number of different pixels substantially. I got the same number again: 3626. Obviously I am doing something wrong here. I am comparing these images in a loop. This line is before the loop: IplImage* lastFIplImageHeader = cvCreateImageHeader(cvSize(640, 480), 8, 3); Then inside the loop I load images like this: IplImage* fIplImageHeader = cvLoadImage( filePath.c_str() ); // here I compare the pixels (the first code snippet) lastFIplImageHeader->imageData = fIplImageHeader->imageData; So lastFIplImageHeader is storing the image from the previous iteration and fIplImageHeader is storing the current image.

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  • java script is not working in mozila

    - by Piyush
    I have added some javascript in html page for input validation.same page is working correct in IE and chrome but in mozila its not working.The problem is when user inputs invalid data its supposed to show alert msg box and when user clicks OK it should return false to form...BUT mozila is not waiting for alert box it just shows alert box for 5-6 sec and then goes to next page defined in form action="nextpage.php" function validate_form(thisform) { with (thisform) { if (validate_required(oldpassword, "<b>Error: </b>Please enter the Old Password!") == false) { changeColor("oldpassword"); return false; } else if (valid_length(newpassword, "<b>Error: </b>Please enter the New Password!!") == false) {newpassword.value=""; changeColor("newpassword"); return false; } else if (valid_length(cnfpassword, "<b>Error: </b>Please enter the Confirm Password!!") == false) {cnfpassword.value=""; changeColor("cnfpassword"); return false; } else if (document.getElementById('newpassword').value != document.getElementById('cnfpassword').value) {changeColor("newpassword");cool.error("<b>Error: </b>Passwords entered are not same!"); newpassword.value="";cnfpassword.value="";return false;} } }function validate_required(field, alerttxt) { with (field) { if (value == null || value == "") { cool.error(alerttxt);return false; } else { return true; } } } cool.error is nothing but CSS nd Js for alert box.I thing there is not any problem in my code weather problem is in some browser settings.Is it so??? because it is working fine in IE and Chrome.

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  • Jquery Block on my document .ready function not working

    - by kumar
    Hello Friens, I have this code, I added JS Script file to my Master page. <script src="/Scripts/Jquery.blockUI.js" type="text/javascript"></script> This Below code I have in my master page.on document.ready <script type="text/javascript"> $(document).ready(function () { $.blockUI({ message: $('#question'), css: { width: '275px'} }); }); </script> <div id="question" style="display:none; cursor: default"> <h2 class="padding"><br />An unexpected system error has occurred while processing your request.<br /></h2> <h3>We apologize for this inconvenience.<br /> Please report this error to your system administrator with the following information:<br /><br /> Session id is:</h3> <input type="button" id="OK" value="OK" /> </asp:Content> On my Document.ready Function my BlockUi is not working? can any body tell me why its not working? thanks

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  • Remove in between folder structure from the url in a php website

    - by pabz
    I have a php website having following folder structure (basic structure). project_name app controller model view css js img index.php So when I view index.php in WAMP the url is http://localhost/project_name/ But when I go inside the site (eg. login.php which resides under view folder) url is like this. http://localhost/project_name/app/view/login.php I found that using .htaccess we can change the urls. So I tried this (in .htaccess). RewriteEngine on RewriteBase / Redirect 301 /project_name/app/view/login.php /project_name/login.php RewriteRule ^/project_name/login.php$ /project_name/app/view/login.php [L] Now url is http://localhost/project_name/login.php It is correct. But it seems php does not use the original link to grab the file (ie. from /project_name/app/view/login.php) but from here /project_name/login.php So it throws 404 error. What should I change? Please help me, i am just trying to hide /app/view/ part from the url so that user won't see my folder structure. I have read about various ways of doing that for about 9hrs today but still couldn't get anything working correctly. Hope my question is clear enough. Any help is greatly appreciated!

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  • how to disable an onclick event?

    - by user1819709
    <form id="QandA" action="<?php echo htmlentities($action); ?>" method="post"> <table id="question"> <tr> <td colspan="2"> <a onclick="return plusbutton();"> <img src="Images/plussign.jpg" width="30" height="30" alt="Look Up Previous Question" class="plusimage" id="mainPlusbutton" name="plusbuttonrow"/> </a> <span id="plussignmsg">(Click Plus Sign to look up Previous Questions)</span> </td> </tr> </table> </form> In the code above I am able to replace an image with another image when the if statement is met. But my problem is that when the image is replaced, it does not disable the on click event. My question is that when the image is replaced, how do I disable the onclick event onclick="return plusbutton();?

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  • html escape characters

    - by user1468537
    I have the following: <form name="input" method="get" action="http://site:8083/Default.aspx?DC=" target="foo" onSubmit="window.open('', 'foo', 'width=1100 height=500,status=no,resizable=yes,scrollbars=yes')"> <select name="DC"> <option value="1&Type=type1">1</option> <option value="2&Type=type2">2</option> <option value="3&Type=type3">3</option> <option value="4&Type=type4">4</option> <option value="5&Type=type5">5</option> <option value="6&Type=type6">6</option> <option value="7&Type=type7">7</option> </select> <input type="submit" value=">>"/>&nbsp;&nbsp; </form> Basically my querystring should be something like DC=1&Type=type1 the problem I have is that when I click the button above the html screws up the stirng by changing & to %26 and = to %3D How can I make the value stay as I have it in the code above?

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  • C# and ASP.NET MVC: Using #if directive in a view

    - by Mega Matt
    Hi all, I've got a conditional compilation symbol I'm using called "RELEASE", that I indicated in my project's properties in Visual Studio. I want some particular CSS to be applied to elements when the RELEASE symbol is defined, and I was trying to do that from the view, but it doesn't seem to be working. My view code looks like this (shortened a bit for demo purposes): <% #if (RELEASE) %> <div class="releaseBanner">Banner text here</div> <% #else %> <div class="debugBanner">Banner text here</div> <% #endif %> With this code, and with the RELEASE symbol set, the 'else' code is running and I'm getting a div with the debugBanner class. So it doesn't seem to think that RELEASE is defined. It's worth noting that my actual C# code in .cs files is recognizing RELEASE and runs the correct code. It's only the view that is giving me the problem. Does anyone have any insight into this? Any help would be appreciated. Thanks.

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  • How to create a HTML Table with in Jquery Modal .

    - by Derby
    I am looking to have the Html table with 4 rows with in jquery modal but it is not fitting the corners of Modal.Iam opening the modal when i click on a button. it looks like we have the table inside the modal .How can i overcome that Javascript: $(document).ready(function(){ $("#dialog1").dialog({ autoOpen: false, height: 390, width :480, resizable: false, modal: true }); $("#button1").click(function (){ $('#dialog1').dialog('open'); $("#dialog1").dialog( "option", "closeOnEscape", false ); }); )}; HTML: <div id="dialog1" style="display:none"> <table width ="100%" border = "1" align='center'> <tr><td align = 'center'>tesstttt</td></tr> <tr><td>testin gggggg.</td></tr> <tr><td align = 'center'><img src="sp.gif" border="0" align="center" hspace="12"/></td> </tr> <tr><td> errors:????</td></tr> </table> </div>

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  • Image on mouseover takes space on PageLoad.

    - by Ram
    Hello, I am trying to show an image on Mouseover and hide it on Mouseout. I am successful in mouseover and mouseout but the image is actually taking the space around the text though i have visibility as hidden.. The text is surrounded with the space of image but the image is displayed on mouseover. Here is the code: <td valign="middle" class="table_td td top" style="width: 347px"> <div id="Style16" style="position:relative; height:100%; left:50%; bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"><img src="images/window-decal-image.gif"></div> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16">Storefront Window Decal</span> <span class="feature_text_small">(5"x3.5" double sided decal)</span></td> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script>

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • jQuery scroll div with scrollTop

    - by papermate
    I'm trying to scroll a div up or down when hovering over the respective arrows. I also want to be able to jump down the div when the buttons are clicked (think clicking the windows scroll arrows rather than dragging the scroll bar). The scrolling works but the jumping doesn't. scrollTop() keeps retuning 0. Here's the code: function startScrollContent() { if ($('.haccordion-opened').prev('.header').find('div').attr('title') != 'dontscroll' && $('.haccordion-opened span.arrow').length == 0) { $('.haccordion-opened').append('<span class="arrow down" style="position: absolute; bottom: 5px; left: 260px; font-size: 9pt;">&#9660;</span><span class="arrow up" style="position: absolute; bottom: 5px; left: 280px; font-size: 9pt;">&#9650;</span>'); $('.content span.arrow').hover(function() { direction = ($(this).hasClass('up')) ? '-=' : '+='; $('.content .padding').animate({scrollTop: direction + $('.content .padding').css('height')}, 5000); }, function() { $('.content .padding').stop(); }); $('.content span.arrow').click(function() { $('.content .padding').stop(); direction = ($(this).hasClass('up')) ? '-' : '+'; alert($('.content .padding').scrollTop()); //$('.content .padding').scrollTop($('.content .padding').scrollTop + direction + 100); }); } return; } How can I get the jump part working?

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  • How can I have a Label change dynamically based on a Slider Value?

    - by duney
    I'm writing a grade calculator and I currently have a slider with a textbox beside it which displays the current value of the slider: <Slider Name="gradeSlider" Grid.Row="3" Grid.Column="2" VerticalAlignment="Center" Minimum="40" Maximum="100" IsSnapToTickEnabled="True" TickFrequency="5" TickPlacement="BottomRight"/> <TextBox Name="targetGrade" Grid.Row="3" Grid.Column="3" Width="30" Height="23" Text="{Binding ElementName=gradeSlider, Path=Value}" TextAlignment="Center"/> However I'm struggling to include a label which will show display a different grade classification based on the slider's value range. I'd have thought that I could create the label: <Label Name="gradeClass" Grid.Row="2" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Bottom"/> And then use code: string gradeText; if (gradeSlider.Value >= 40 && gradeSlider.Value < 50) { gradeText = "Pass"; gradeClass.Content = gradeText; } else if (gradeSlider.Value >= 50 && gradeSlider.Value < 60) { gradeText = "2:2"; gradeClass.Content = gradeText; } else { gradeText = "so on..."; gradeClass.Content = gradeText; } But the label just stays as "Pass" whatever the slider value. Could somebody please advise me as to where I'm going wrong? I tried using Content = "{Binding Source = gradeText}" on the Label xaml and removing the gradeClass.Content's in the code but it complained that gradeText was declared but never used. Many thanks to anyone who can help.

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  • How do I stop events from bubbling/multiple events with animated mouseovers?

    - by Kurucu
    I noticed a lot of JQuery answers on this, but I'm using MooTools... I have a Table of Contents which uses CSS Fixed positioning to keep it off to the left side, except for 20 pixels. The user hovers their cursor over the 20 pixels, which fires the DIV's mouseover event and the ToC slides fully into the page. When the cursor leaves, the ToC slides back to where it was. $('frameworkBreakdown').addEvents({ 'mouseover': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', 20); event.stop; }, 'mouseout': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', (10 - $('frameworkBreakdown').getStyle('width').toInt()) ); event.stop; } }); This works well (aside from unrelated issues) except that when I move the mouse on the DIV it starts to jitter, presumably because the contents of the DIV are also firing the event, or the event refires as the mouse tracks over the DIV. How can I stop this behaviour from occuring? Is there a standard method, or do I use some sort of nast global variable that determines whether effects are in action, and thus ignore the event?

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  • Need Help: adding MouseListeners to JComponents (Drawing a JComponent and then attaching a MouseListener)

    - by user1074574
    Drawing a JComponent and then attaching a MouseListener seems very simple to me, but not in this case: I'm having a problem with a MouseListener attached to a child JComponent; here's some brief code to help describe it: Note: The BGT class has implemented ActionListers/MouseListeners that do not have any code in them, and 'figures' is an array of SwingThings. public class GC extends BGT{ public GC(){ super(); buildJMenu(); drawPanel.addMouseListener(this); //drawPanel being the panel that draws the JComponents (it is a public variable in the BGT class) drawPanel.addMouseMotionListener(this); this.addMouseListener(this); } public static void main(String[] args){ GC a = new GC(); }... public void mouseClicked(MouseEvent e) { System.out.println(e.getSource()); //This only seems to print out the DrawPanel's information }... public void mouseReleased(MouseEvent e) { repaint(); ... tempMyJTextField = new MyJTextField(startX, startY, width, height); tempMyJTextField.addMouseListener(this); tempMyJTextField.addMouseMotionListener(this); figures.add(tempMyJTextField); for(int i = 0; i < figures.size(); i++) figures.get(i).addTo(drawPanel); } This is the addTo method in the MyJTextField class: public class MyJTextField extends JTextField implements SwingThing{ ... public void addTo(JPanel p) { p.add(myTextField); } ... } In the MouseClicked event it never registers that the JComponent was clicked. (The drawing/painting works fine) Thanks.

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